THE BORE

General => Video Game Bored => Topic started by: Howard Alan Treesong on January 09, 2013, 02:10:57 PM

Title: Torment: Tides of Numenera
Post by: Howard Alan Treesong on January 09, 2013, 02:10:57 PM
http://www.rockpapershotgun.com/2013/01/09/planescape-torment-sequel/

Quote
Rumours have been swirling for years about a possible sequel to Black Isle’s legendary and powerful roleplaying game Planescape: Torment, but the closure of the original studio and the jealous guarding of the Planescape rights by owners Wizards of the Coast seemed to have put paid to any comeback. But with original Interplay boss Brian Fargo very much back in the RPG business with current studio inXile’s wildly successful Wasteland 2 crowdfunding, everything changes. He and his team have come up with a way to make a new Torment game: this is really happening.

And there was much rejoicing.

Read on for details of its new setting, the people involved, whether it’ll link to the original game, which thematic aspects will recur, how the combat may work and how they’ll get it made.


First up, the new setting for this new Torment will be Numenera, an original roleplaying setting and system created (and recently Kickstarted by) Monte Cook, a contributing writer/designer on the original Planescape pen and paper RPG and assorted other Wizards of the Coast projects. A mix of fantasy and sci-fi with a strong focus on storytelling freedom, it may not be Planescape but hopefully it offers an appropriate blend of liberty and strangeness for a new Torment game. Have a look at its site for fulsome details of what’s planned for it. Here, meanwhile, inXile boss Brian Fargo sheds a whole lot of light on what the partnership means for his studio’s Torment sequel.

RPS- I know he revealed it back in August and seemed to have a ton of groundwork done already, but is Monte Cook’s Numenera setting being designed with a Torment game in mind to any extent? Will you guys have a chance to shape his plans for that as you’ll be working together?

Fargo: The wheels for the Torment game have been in motion for quite some time. The more we explored the Numenera setting, the clearer it became that it’s a natural fit for a Torment game. And it isn’t too surprising that Numenera’s aesthetics work well for Torment given that Monte was a key designer for the Planescape setting.

Numenera is very exotic and rich, but is a flexible universe that empowers and support GMs. As Torment desires certain locations or features, we’ll be able to do what we need to while fully respecting the setting. This goes beyond a typical licensing arrangement as Monte will be giving us direct input and even provide writing for some of the game areas. I’m really pleased to have Monte be part of the team.

RPS – What are the stand-out aspects of Numenera for you, in terms of suiting your dev plans? How much is about the setting and how much the roleplaying mechanics?

Fargo: A Torment game requires big ideas and a truly exotic setting in order to explore the underlying thematic elements. Colin described it best when he said “Torment’s themes are essentially metaphysical, getting to the heart of what it means to be alive and conscious, and it’s easier to ask those questions in a setting that is far removed from the familiar.”  Numenera is such a setting, and it has tremendous potential to cultivate those ideas.  We won’t have faeries or devils, but we’ll have diabolical creatures from far dimensions with schemes beyond human imagination. We won’t have gods, but we’ll have creatures who have lived for millennia with the powers of creation and destruction at their fingertips, with abilities honed over countless lifetimes. We won’t have other planes per se, but we’ll have pathways to hostile worlds and bizarre landscapes and ancient machines that catapult the players into places where the ordinary laws of nature no longer apply. In terms of role-playing mechanics, we won’t be attempting to literally translate the Numenera tabletop system into electronic form. However, its gameplay mechanics are very solid and include several components that will lend themselves to great (and innovative) cRPG gameplay. It’s great to have the Numenera rules as a starting point and to be working with Monte to adapt them for a cRPG.


RPS – Given no Planescape and presumably none of the PST characters, what makes a Torment game a Torment game to your mind?

Fargo: We know it hasn’t been done often in the game industry, but we’re envisioning Torment as a thematic franchise with certain themes that can expand over different settings and stories. We will focus on the same things that made people appreciate PST so much: overturning RPG tropes; a fantastic, unconventional setting; memorable companions; deep thematic exploration of the human condition; heavy reactivity (i.e., choice and consequences); an intensely personal (rather than epic) story.

RPS – How much are you thinking of working in overt links to/echoes of PST as opposed to broader thematic commonality? And what are the legal restrictions there – for instance, if you wanted to include a smartass talking skull with a dark secret, could you include a smartass talking skull with a dark secret?

Fargo: Rather than overt links, we are trying to recapture the feeling that players experienced through PST –both while playing it and after having completed a playthrough. We will remain true to the essence of PST, but we’ll also be looking for ways to improve the areas in which PST could have been even better. Fortunately, besides our personal experiences, we have years of feedback from other passionate PST fans to draw upon. We certainly would not infringe on any copyrights but with that said there are very few elements in RPGs that can be protected. There are several games with talking skull heads, for example, if we wanted to incorporate things of that nature.


RPS – Where are inXile up to in terms of designing this thing, given you’ve presumably incredibly busy with Wasteland? Will you be working on it concurrently with Wasteland or saving it for later?

Fargo: We’re very early in Torment’s preproduction right now. We have a basic story outline, design sketches of the major characters, and thematic concepts defined. Wasteland 2 is in full production and we don’t want to detract from that focus. But with that said, the writers on Wasteland are complete for the most part and the concept artists are not involved at this stage in the game. The guys working on Torment are no longer working on Wasteland 2 and I want to keep these talented guys busy for us.  Typically we do begin design of the next game while the production team is working on the current one. This allows the team to take a nice break once they are complete on the current game and then come back to roll onto a design that is thorough and polished. The last thing we want to do is break up a winning team.

I find this model creates a better quality flow of product and doesn’t have the team jumping onto a sequel before there has been adequate time to absorb the feedback from the game that just shipped. It is a luxury that most mid size developers are not able to have and it allows the time required to create classics. I never like sequels to be rushed and working this way ensures the team works on fresh ideas.


RPS – While PST was a team effort Avellone’s become the poster boy for it since release – so, have you been thinking/talking about getting him involved? And if you can’t for any reason, do you have a plan on how to convince the PST faithful that is a true-blue Torment?

Fargo: Chris deserves all the credit that he receives and we are working with him on Wasteland 2 as you know. My role as executive producer is to assemble top notch teams and to make sure we stay on point for what we are creating. I’m really happy with the team we have assembled for this game. It was Chris who urged me to work with both Colin McComb and Kevin Saunders for this project and he has given us his blessing for another Torment. Colin McComb and Monte Cook were two of the primary developers of the Planescape campaign setting for TSR, and Colin was one of the main designers on the original Torment. Colin serves as creative lead for this Torment and will be driving the story vision for the game.

Kevin Saunders, the project director, worked with Chris at Obsidian for 5 years – including leading the Mask of the Betrayer (MotB) team.  People might remember that MotB was very well received and there were more than a few comparisons to PST. Kevin was also the lead designer and producer for Shattered Galaxy, which swept the 2001 Independent Games Festival and was acknowledged by GameSpot as the Most Innovative Game of the year.

Additionally, we have one of the unsung heroes of PST on the design team: scripter Adam Heine, who really helped breathe life into the game. He was also one of the designers on Black Isle’s TORN, having moved to that position in large part because of his excellent work on PST.

Our talented artists include Dana Knutson, the concept artist from the original Planescape campaign setting, and he’s been helping bring our ideas to life.

And to really show we are serious about the writing aspects of this game we brought Ray Vallese in as the editor to ensure the detail and consistency of the story. Ray too was part of the Planescape team at TSR.

There will be some other surprise talent that I’ll announce later on but I thought it important to stress the heritage of the great team we have. I feel quite confident that the players of PST will feel comfortable and appreciate the experience being created.


RPS – Real/pause time or turn-based?

Fargo: I’ll let the producer Kevin Saunders answer that one: “The details of combat are still an open question, but our initial leaning is that real-time with pause will provide the better experience for the game. Whichever direction we ultimately take it, we’ll be giving combat considerable attention – we are aware that one of the criticisms of PST (including from Avellone) was its combat and we want to improve upon that aspect. The Numenera combat system provides a  stronger starting place for a cRPG than AD&D 2nd Edition did and we’ll prototype early so that we have ample time to iterate over the course of the project. We are also working on ways to weave narrative elements into the combat system such that the gameplay and story complement each other. But I should mention that even while enhancing combat, we will stay true to PST by making it so players can almost completely avoid battles based upon their choices.”


RPS – Are you thinking Kickstarter again?

Fargo: Absolutely. There are obvious advantages to Kickstarter for both developers and backers. We get our games funded without dealing with a crazy publisher and the backer gets a game for much less than what the finished product would cost non-backers. But beyond that, the benefit of crowd funding is that it provides feedback and accountability to the people who are actually going to play the game. It validates the concept and helps us prioritize the sensibilities of the project. We are not forced to compromise for the thought of how the “mass market” might react. It’s a wonderfully pure process and one that hinges on trust.

RPS – Can you talk about why Wizards of the Coast were resistant to licensing Planescape again?

Fargo: We asked and were rebuffed. In reality we didn’t push very hard on licensing it as the team was excited to work with Monte on Numenera and they felt that there would be less creative restriction. And WotC has been pretty silent on this space for some time. Neither Feargus nor I was able to get a Baldur’s Gate 3 project going.

RPS – Did you meet any resistance when seeking the Torment name?

Fargo: I patiently waited for someone to do something with a Torment concept but nothing happened. After many years the rights expired and allowed me to step in and put together a great team to make another title of its kind. We will improve on the mechanics and deliver a deep narrative story that is deserving of the name Torment.

RPS – Thanks for your (pause-)time.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on January 09, 2013, 02:15:08 PM
weroiw3eroi234u590834u5kljhsdf9op8yu234op8uweriuyhaedrukihwe4iupy1234 98723wkljhdf;siuoy239487234
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Steve Contra on January 09, 2013, 02:19:28 PM
:omg
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on January 09, 2013, 02:25:26 PM
Here's some pictures from the Numenera P&P project:

(http://i.imgur.com/vMbtz.jpg)

(http://i.imgur.com/CQ1QR.jpg)

(http://i.imgur.com/Xv3mT.jpg)

(http://i.imgur.com/ZduWA.png)

(http://i.imgur.com/zNGVZ.png)

(http://i.imgur.com/gn79W.png)

(http://i.imgur.com/00pQR.jpg)

(http://imgur.com/bbfh3)
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Diunx on January 09, 2013, 02:34:11 PM
QUE???
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Don Flamenco on January 09, 2013, 02:38:28 PM
i always read it "planet scape"
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Human Snorenado on January 09, 2013, 02:46:38 PM
Brian Fargo... not sure if can like.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Howard Alan Treesong on January 09, 2013, 02:52:11 PM
Brian Fargo... not sure if can like.

Yes, despite the thread title, I'm very :fryface about this.

Art and premise are good, but let's see how Wasteland 2 turns out before we pop the champagne, shall we?
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Human Snorenado on January 09, 2013, 02:54:44 PM
Brian Fargo... not sure if can like.

Yes, despite the thread title, I'm very :fryface about this.

Art and premise are good, but let's see how Wasteland 2 turns out before we pop the champagne, shall we?

That's pretty much been my attitude about Wasteland 2 from the beginning.  It could be really awesome but I'm not about to get my hopes up.  This kind of hits closer to home because the original game is essentially the best rpg ever and I don't want to have to choke a bitch over being disappointed with a "sequel" but we'll see.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on January 09, 2013, 02:58:13 PM
Brian Fargo... not sure if can like.

Brian Fargo is just the guy pulling together the team and then cracking the whip. The guys doing the development are:

Colin McComb [writer for Planescape: Torment]
Kevin Saunders [lead designer on Neverwinter Nights 2: Mask of the Betrayer]
Monte Cook [long-time D&D module writer]
Dana Knutson [artist on Planescape P&P]
Ray Vallese [writer of Planescape: Torment novelization]

There's supposed to be a gameplay video out soon for Wasteland 2, by the way.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: tiesto on January 09, 2013, 03:05:08 PM
Hmm wasn't this announced a bit earlier I thought? Interesting to see what will be done with the story mostly since I always thought Torment wrapped everything up pretty concisely.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Cerveza mas fina on January 09, 2013, 03:16:03 PM
I have a boxes version of Planescape Torment and Baldurs Gate 2 at my parents place. Never played more then 30 min.

Is it worth to try them still or has that moment gone?
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on January 09, 2013, 03:21:04 PM
Is it worth to try them still or has that moment gone?

Go for it, Lager. Check around for mods/patches, there's a ton and they make a pretty big difference. There are threads on GOG that detail the process and provide links.

Hmm wasn't this announced a bit earlier I thought? Interesting to see what will be done with the story mostly since I always thought Torment wrapped everything up pretty concisely.

It's not a continuation of the Torment story, or even actually a Planescape game, but rather a spiritual successor in an entirely new setting that's intended to use a lot of the same themes and ideas that made Torment what it was.

And the rumor's been floating around for a while, but I think this is the first official word from Brian Fargo.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Himu on January 09, 2013, 06:50:34 PM
god fucking damn.

:bow
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Phoenix Dark on January 09, 2013, 07:59:20 PM
Will there be a WiiU version?
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Cormacaroni on January 09, 2013, 08:26:18 PM
will Kickstart
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Momo on January 10, 2013, 02:25:22 AM
it's gonna suuuuuuuuuuuuuuuck
(http://i.minus.com/ibgqXoBmH2WxvO.gif)
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Brehvolution on January 10, 2013, 10:19:16 AM
 :lol momo
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on January 15, 2013, 07:15:23 PM
First piece of concept art specifically for the videogame:

(http://i.imgur.com/M8uiF.jpg)
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Cormacaroni on January 15, 2013, 08:00:53 PM
grimdark +5
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on January 15, 2013, 08:33:24 PM
grimdark +5

:rock
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: HyperZoneWasAwesome on January 15, 2013, 11:55:11 PM
I wish ineXile had more then just a pretty good update of Choplifter to refer to for their highlight reel for the last decade.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on January 16, 2013, 12:36:27 AM
I wish ineXile had more then just a pretty good update of Choplifter to refer to for their highlight reel for the last decade.

Hunted: The Demon's Forge isn't exactly a modern-day classic, but it's a reasonably competent if ultimately shallow fantasy rendition of Gears of War.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: demi on January 16, 2013, 12:39:29 AM
And thats a good thing to highlight??
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on January 16, 2013, 12:46:02 AM
And thats a good thing to highlight??

Better than nothing.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on February 20, 2013, 12:30:56 PM
(http://i.imgur.com/IRyLxbe.jpg)

https://torment.inxile-entertainment.com/
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on March 04, 2013, 09:30:20 AM
http://www.youtube.com/watch?v=p8hpnATIpqQ

(http://i.imgur.com/6aNja3W.jpg)

Kickstarter is going up on Wednesday.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: archie4208 on March 06, 2013, 09:23:46 AM
http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on March 06, 2013, 09:40:28 AM
Already hit $175k in just a few hours. Yeah, I think all the hand-wringing about whether they would be able to do this a second time just got blown out of the water.

Edit: Aaaand another $45k in the last 13 minutes.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: archie4208 on March 06, 2013, 10:27:05 AM
309k in less than 2 hours.  :omg
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Himu on March 06, 2013, 10:44:31 AM
Was going to toss in some cash. Now I don't need to.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on March 06, 2013, 01:56:02 PM
First gaming KS to break $4M? Or $3M without Paypal?

For reference: Wasteland 2 hit $470k on Day 1 [$2.9 million total] and Project: Eternity hit $705k on Day 1 [$3.9 million total].

Torment will likely hit $800k by 11:00 am on the west coast [i.e. about five minutes from now].
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Himu on March 06, 2013, 03:04:46 PM
funded in 6 hours.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on March 06, 2013, 03:09:39 PM
Yup, $900k in six hours and quickly closing on the $1 million mark. Someone mentioned on another forum that $1 million was roughly what Double Fine got on their first full day, so...yeah.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on March 06, 2013, 03:51:37 PM
Fastest game-related Kickstarter to reach $1 million. It took less than seven hours. Ouya took 8 hours.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Human Snorenado on March 06, 2013, 04:18:09 PM
Fastest game-related Kickstarter to reach $1 million. It took less than seven hours. Ouya took 8 hours.

Chances this will be better than Ouya- about a bajillion to one
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: mjemirzian on March 06, 2013, 04:43:23 PM
I like WRPGs. Lots of player choice, multiple quest endings, etc. is cool. This looks like a game I'd enjoy. I also liked Fallout 3 and Fallout: New Vegas.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Howard Alan Treesong on March 06, 2013, 04:45:41 PM
Fastest game-related Kickstarter to reach $1 million. It took less than seven hours. Ouya took 8 hours.

Chances this will be better than Ouya- about a bajillion to one

(http://i.imgur.com/iWKrpGP.jpg)
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: tiesto on March 06, 2013, 04:56:04 PM
I like WRPGs. Lots of player choice, multiple quest endings, etc. is cool. This looks like a game I'd enjoy. I also liked Fallout 3 and Fallout: New Vegas.

Most of the western RPGs I've played, the "player choice" just affected mainly dialogue stuff. And the multiple endings - weren't anything too special to begin with.. maybe some slightly different 'talking heads' scenes in there. For all the hype of "you make the story", I haven't really played many that really took it to the extreme.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Steve Contra on March 06, 2013, 04:59:38 PM
We can all admit that most of the well known WRPGs from the Planescape era are better than any JRPG ever, however.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: tiesto on March 06, 2013, 05:03:46 PM
We can all admit that most of the well known WRPGs from the Planescape era are better than any JRPG ever, however.

Disagree, I liked Planescape better than most western RPGs but still wouldn't rate it on my top 20 RPG list. Not into the battle system, music, or artstyle at all.

(yes I know oldskool PC 'bore is gonna gang up on me for that one, but I never was big into PC gaming while growing up and have no real nostalgia for it)
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Steve Contra on March 06, 2013, 05:05:52 PM
The cover alone is better than anything Square ever put out.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: tiesto on March 06, 2013, 05:11:41 PM
I don't think we ever agree on anything, Steve :P
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Steve Contra on March 06, 2013, 05:12:24 PM
Aphex Twin?
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Himu on March 06, 2013, 05:15:47 PM
So who is going to be the studio crafting this?
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Human Snorenado on March 06, 2013, 05:29:22 PM
JRPGs are the anal prolapse of video games, after all.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: tiesto on March 06, 2013, 05:37:34 PM
JRPGs are the anal prolapse of video games, after all.

You know you'd want a new classic style Phantasy Star game, Triumph  :P

Aphex Twin?

Like him but not my favorite, even in just the IDM genre.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on March 06, 2013, 05:43:15 PM
So who is going to be the studio crafting this?

inXile, a studio founded by Brian Fargo [the guy who founded Interplay]. And here's the rest of the team:

Colin McComb (Creative Lead) was a key designer for TSR’s Planescape setting and wrote many products for the Dungeons & Dragons franchise (including the award-winning Birthright Campaign Setting) and Paizo's Pathfinder setting. He worked as a designer on Fallout 2 and Planescape: Torment and was a writer for Wasteland 2. Colin’s self-published work includes the first two books in his Oathbreaker series.

Monte Cook (Numenera Creator) has been a tabletop RPG designer since 1988, with his many works including D&D 3rd Edition, Ptolus, and Arcana Evolved. With Colin, he was responsible for much of the Planescape setting. His newest creation, Numenera, was crowdfunded through Kickstarter in September 2012, raising more than 2,500% of its target funding goal.

Kevin Saunders (Project Director) has been developing video games since 1998 and worked for five years on RPGs at Obsidian Entertainment. He was the lead designer and producer for Shattered Galaxy, the critically acclaimed massively multiplayer online real-time strategy game, as well as Mask of the Betrayer, considered by many RPG fans to be the game closest to Planescape: Torment (so far). One of Kevin’s specialties is game interface design, and last year he published the second edition of his book on the topic.

Mark Morgan (Composer) has composed music for film, television, and video games, including Planescape: Torment, Fallout, Fallout 2, Fallout: New Vegas, and Wasteland 2. He is composing at least 40 minutes of music for Torment, and he composed the music for Torment’s Kickstarter video.

The skilled concept artists involved in Torment include Nils Hamm, Dana Knutson (concept artist for TSR’s Planescape setting), Andree Wallin, and Chang Yuan.

The passion and love for Planescape: Torment runs deep among many in the game development industry. Because of their excitement about the project and their faith in the assembled team, they have worked hard on preproduction, though the level of their involvement in Torment during production will depend on the success of this campaign. These devoted experts include Adam Heine (scripter and designer for Planescape: Torment), Aaron Meyers (artist on Planescape: Torment and lead artist for Star Wars: Knights of the Old Republic 2 and Alpha Protocol), and Ray Vallese (editor for the Planescape setting).
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Himu on March 06, 2013, 05:50:25 PM
I'm sold.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Cormacaroni on March 06, 2013, 08:04:27 PM
backed the Torment + Wasteland 2 tier. This makes me marginally more likely to actually play the games, in theory
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Cormacaroni on March 06, 2013, 08:09:48 PM
I have some qualms of course - namely that Dragon Age was billed as a spiritual successor to Baldur's Gate and was disappointing. Hopefully the lack of publisher interference will lead to more of that unquantifiable stuff that I love in Torment tho
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on March 06, 2013, 09:38:50 PM
Dragon Age did at least bring back something like that style of game, and with a pretty decent budget. It had some problems and some things that could have been done better, sure. The sequel was supposed to fix all that, but...well...yeah.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Human Snorenado on March 06, 2013, 09:43:38 PM
The sequel was never really supposed to fix anything.  It was supposed to be shoveled out quickly to capitalize on the first game's success, and to dudebro it up.  Mission accomplished on both points.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: mjemirzian on March 06, 2013, 09:51:55 PM
I liked Dragon Age II's combat. Nightmare mode was fun to play through and I liked the class synergy. Although the best team did end up being a bunch of ranged attackers because of friendly fire.

Plot and characters were pretty unbearable though.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Phoenix Dark on March 06, 2013, 09:59:20 PM
I like WRPGs. Lots of player choice, multiple quest endings, etc. is cool. This looks like a game I'd enjoy. I also liked Fallout 3 and Fallout: New Vegas.

Most of the western RPGs I've played, the "player choice" just affected mainly dialogue stuff. And the multiple endings - weren't anything too special to begin with.. maybe some slightly different 'talking heads' scenes in there. For all the hype of "you make the story", I haven't really played many that really took it to the extreme.

translation: Annah-of-the-Shadows wasn't uguu enough
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on March 06, 2013, 10:06:33 PM
The sequel was never really supposed to fix anything.  It was supposed to be shoveled out quickly to capitalize on the first game's success, and to dudebro it up.  Mission accomplished on both points.

You're right, but that was the assumption after DA1 came out. As in, "Okay, they've got the foundation set up, they've got all the systems in place, so the sequel will be able to flesh things out more and finesse the aspects of the first game that didn't work quite right." Instead, as you say, everything from the first game got tossed out and they decided they wanted a fast-paced action game to appeal to the dude-bro crowd. Because EA.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Cormacaroni on March 06, 2013, 10:20:27 PM
That was exactly my naive assumption too, GR
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: mjemirzian on March 06, 2013, 10:26:35 PM
DA II on Nightmare was no joke. Try to play that like a dudebro and you'll get destroyed. 100% friendly fire damage, remember?
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on March 06, 2013, 10:53:52 PM
100% friendly fire damage, remember?

No.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Howard Alan Treesong on March 07, 2013, 11:25:01 AM
This is looking like a $5 million Kickstarter. O_O
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on March 07, 2013, 11:34:44 AM
It's hard to say, given that this Kickstarter probably reached peak awareness during the first day. Previous major Kickstarters [like Wasteland 2, Double Fine Adventure, and Project: Eternity] came earlier in the Kickstarter boom, and in some ways helped to get it started, so awareness didn't necessarily peak as early in their life. Having said that, I wouldn't be surprised if this hit $4 million before the end, but $5 million is probably a stretch.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Himu on March 07, 2013, 11:59:21 AM
Good god this is my most anticipated game now. When can we expect it?
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: mjemirzian on March 07, 2013, 12:01:08 PM
100% friendly fire damage, remember?

No.
You hatin? ???
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on March 07, 2013, 12:30:21 PM
100% friendly fire damage, remember?

No.
You hatin? ???

Yeah, I am. Dragon Age II is a terrible game, in just about every way possible.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Himu on March 07, 2013, 12:35:35 PM
Torment: N sounds like it has the most progressive alignment system I've ever heard.

God really want this.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: mjemirzian on March 07, 2013, 03:03:48 PM
Yeah, I am. Dragon Age II is a terrible game, in just about every way possible.
I thought the combat was better than DA: Origins. More balanced, more challenging, more team synergy. The plot and characters are pretty awful though. What realtime w/ pause team games did you like?
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Steve Contra on March 07, 2013, 03:11:40 PM
Going to be 2 million in 2 days :win
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on March 07, 2013, 03:18:05 PM
Yeah, I am. Dragon Age II is a terrible game, in just about every way possible.
I thought the combat was better than DA: Origins. More balanced, more challenging, more team synergy.

The combat in DA2 didn't interest me in the slightest. Making it faster-paced and more-action oriented didn't make me like it more and having a terrible encounters system [such as having enemies pop up out of the ground in front of you AND behind you] made me actively dislike it.

Quote
What realtime w/ pause team games did you like?

Dragon Age 1?
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Howard Alan Treesong on March 07, 2013, 04:40:21 PM
Going to be 2 million in 2 days :win

At this rate, in 30 days we'll have (does quick math) $30 million dollars! Good jon everybody.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Joe Molotov on March 07, 2013, 05:05:17 PM
Going to be 2 million in 2 days :win

At this rate, in 30 days we'll have (does quick math) $30 million dollars! Good jon everybody.

Shenmue III kickstarter, here we come!
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on March 07, 2013, 07:03:25 PM
Two new areas get added at the $1.5 million and $2 million marks:

Quote from: Crystal Dimension
In strange and distant worlds, life flickers toward awareness even amid the most brutal landscapes. For instance: massive mountains of crystal heave from the land and pierce the sky under pale suns, their light refracting and bending around cunning spires never touched by human hands. The infants of this land are giants, vaguely humanoid crystalline monsters torn from the land itself and given shape and purpose by the elders, who share the light and heat from their ever-diminishing bodies, chipped and worn by age.

Quote from: Ruins of Ossiphagan
The erupting volcanoes and surging lava fill the air with acrid smoke and choking fumes. The bones of an enormous beast lie sprawled across the obsidian fields, its ribs splayed open as if it had been torn open by some unimaginable predator. The ossified bones have been hollowed out as homes by some intrepid or foolish citizens, and the wind howls through the openings in a mournful whistle like a giant flute. In the wastes beyond, creatures of flame and focused minds trawl the lava and skim its valuable nutrients.

And this stretch goal starts at $2.5 million and goes from there:

Quote from: Castoff’s Labyrinth
"Death is the end. That's what they say. But that's not entirely true, is it? When Death crashes over you like a looming wave, you don't die. Your body knits up fast and your eyes stare off. You move and twitch. So what is it you're seeing? Where do you go when you die?"

When you open your eyes, you're in a chamber with four... no, six... make it five walls. Call it five. It's almost definitely five walls. Each of them has a door of different material, each of them wavers before you, but they become more distinct the closer you approach. The chamber is dark and dripping, a faint tremor like a slow pulse shaking the floor on a long timeline. You put your hand to the door and it opens for you, and before you lies a crumbling stone walkway over fathomless mists. You can see no roof above you, nor stars nor moon. The mists curl and lap at your feet, broken occasionally by stray eddies of wind.

There is a feeling of recognition deep inside you. You know this place. And ahead, across the span, you see a familiar face.

"What are you doing here?" you ask

"You're dead," she says. "What I mean is that you're not dead. You're coming back to life. And now you've got fragments of us in your head. Every time you take our suffering, we get stronger. In here, I mean. But if you want to come back to the world, you need to find your way out of here."

They're also bringing in George Ziets [Creative Lead on Mask of the Betrayer] as a writer at the $2.5 million level.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Cormacaroni on March 07, 2013, 07:09:38 PM
these updates are gonna be painful for the next 2yrs

if they had a stretch goal for 'release summer 2013' i'd back again

and then not play it
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on March 07, 2013, 10:37:49 PM
Torment track, courtesy of Mark Morgan:

http://www.youtube.com/watch?v=qBc842j4vpU
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Himu on March 07, 2013, 10:41:01 PM
Going to be 2 million in 2 days :win

At this rate, in 30 days we'll have (does quick math) $30 million dollars! Good jon everybody.

NEW SHENMUE
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on March 07, 2013, 11:03:08 PM
(http://i.imgur.com/g94mfsi.png)
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Cormacaroni on March 07, 2013, 11:16:20 PM
:bow
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: mjemirzian on March 07, 2013, 11:39:22 PM
2 million

Some gamers are very hungry for old school wrpg/crpgs.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: pilonv1 on March 07, 2013, 11:42:07 PM
Get paid next week, will jump on the $45 level to get both awesome games
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Diunx on March 08, 2013, 12:56:13 AM
:hyper can't believe this is happening!
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on March 13, 2013, 05:29:31 PM
Recent stuffs:

Quote from: The Meres
Colin describes the Meres, which are the devices by which you’ll inhabit the bodies of other castoffs. You’ll learn about these early in Torment and they will be one of the tools at your disposal to solve various situations – or simply to explore more of the world, your heritage, and the nature of the Tides. Many of the Meres will be optional (or even hidden), and they are one of several ways in which the story is modular and reactive – which Meres are available to you at different points in the game will depend in part upon your choices.

Quote from: The Castoff's Labyrinth
The Castoff’s Labyrinth is a strange realm, a dreamlike maze of jungles, stairways, tunnels, and ruined cities. It’s your mind, but you wouldn’t know it from all that’s in here (I mean, what the hell is that dead, tentacled thing the size of a mountain range?). When you die in the game, you could always just reload, or maybe find the easy way out of the maze and back to your body. But you’d be missing out – it’s our goal to make gameplay after death compelling enough that you won’t even think about reloading.

The Castoff’s Labyrinth is a bizarre and interesting gameplay area, one of haunting exploration and discovery. As it grows, its secrets become deeper and more complex. Its depths are called Fathoms, and each brings new secrets and -- for the determined -- new rewards. What types of secrets and rewards? One will be lost cyphers: Each time you die, a new cypher (a single-use numenera) appears in the Labyrinth that you can take back with you. As the Labyrinth gets bigger, more of these random cyphers will become available the deeper you go. More types of secrets are attached to upcoming Stretch Goals, some of which are described below.

For every 3000 Backers beyond 45,000 (roughly when the $2.5m Stretch Goal was reached), we will extend the Castoff’s Labyrinth by one Fathom. So at 48,000 Backers, we’ll be at Fathom 2, at 51,000 Fathom 3, etc. (As of this writing, we are well on the way to Fathom 2!) Each Fathom adds deeper playable content and reactivity, and more of the features reached through the Stretch Goals (e.g., like increased quantity and complexity of the Reflections discussed below).

We’ll soon have a graphical representation up to better show the Castoff's Labyrinth's twisted progression to deeper Fathoms. (Backers through both Kickstarter and PayPal will count toward determining the labyrinth's Fathoms.)

Quote from: $2.75 million stretch goal
Over a decade ago, an enthusiastic writer and designer broke into the games industry through a job in QA at Interplay. One of the games he worked on as QA was Planescape: Torment. It didn’t take long for Brian Mitsoda to prove his creative capabilities and move into design, eventually leaving Interplay and Black Isle Studios and becoming a key writer for the acclaimed Vampire: The Masquerade – Bloodlines. I met Brian in 2005, when he joined me as the creative lead for Dwarfs, a grim prequel to Snow White that I was the lead designer on at Obsidian. Brian has since founded his own company, DoubleBear Productions, whose game Dead State, met with great success on Kickstarter last year. Brian will contribute his creative talent to Torment, bringing him back full circle in terms of his career. And what could be more fitting for a game that explores one’s legacy? (Fortunately, the schedules for Torment and Dead State make this possible.)

At this Stretch Goal we will also add Reflections of Companions and NPCs to the Castoff’s Labyrinth. These Reflections have different dialog and information than their living counterparts, and you will learn secrets about them that would otherwise remain hidden. (But are these secrets really about them? Or are they about you?) The more Fathoms within the Labyrinth, the more Reflections there will be, and the deeper their dialogues become.

(https://s3.amazonaws.com/ksr/projects/444692/posts/427226/image-223570-full.jpg?1363200679)
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on March 20, 2013, 04:00:18 PM
http://www.reddit.com/r/IAmA/comments/1ao3p4/we_are_monte_cook_brian_fargo_colin_mccomb_and/
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on March 21, 2013, 10:09:43 AM
More stretch goals:

(http://i.imgur.com/aWLF3K6.png)
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on March 22, 2013, 10:41:31 AM
(http://i.imgur.com/SG4jqDY.png)
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Himu on March 22, 2013, 11:03:54 AM
So when are we having a planescape replay thread
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on March 22, 2013, 11:13:51 AM
So when are we having a planescape replay thread

http://www.thebore.com/forum/index.php?topic=39530.msg1647637#msg1647637
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Positive Touch on March 22, 2013, 06:29:09 PM
i tried replaying it but its not that fun when you remember all the conversations :-\
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Rufus on March 23, 2013, 02:43:27 AM
You just gotta wait longer.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on April 01, 2013, 10:18:07 AM
Today brought with it a mock-up background [2D prerendered]:

(http://i.imgur.com/Se1EkQJ.jpg)

http://i.imgur.com/y6svx0S.jpg
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Himu on April 01, 2013, 01:37:06 PM
2d pre rendered?! *dies*
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on April 01, 2013, 01:50:31 PM
Here's the full write-up that went along with that screenshot:

Quote
My name is Koy vanOteghem, Lead Environment Artist here at inXile. I would like to take this opportunity to discuss a few items as we release our first image for Torment that is pre-production and game art oriented (as opposed to concept art). Ordinarily, we would expect to R&D these types of early-prototype scenes during the standard preproduction phase of the project development cycle. And certainly during our actual preproduction, this pipeline will see many changes and iterations based on evolving needs. But technicalities aside, because of our growing comfort level with the Unity Engine, along with our growing connection to our community of backers and fans, we thought it might be fun and informative to give a sneak peek of some of the ideas we have bouncing around the Art Dept. What we are presenting here, for the sake of conversation, is an example of a 2D pre-rendered environment within The Bloom.

The Ninth World of Numenera has a rich tapestry of aesthetics. You can see this in the variety demonstrated in both our Torment concept art as well as the Numenera artwork. While we search out the look and feel for this evolving title, we find ourselves developing a much more organic approach to our asset production pipeline, both in process and in created content. Perhaps it was starting with the Bloom that helped steer us down this road, though we see how it will apply to more architectural environments as well. Our approach involves a heavier focus on sculpting and modeling, and a lesser focus on the engineering side of the art, which will suit our (relatively) small team structure well. We get back to working on the art, and think less of engine settings and geometry management.

Torment will certainly present some special challenges, but more so I think, unique opportunities to realize our vision in a new old way. We’re looking back to a 2D approach, with a fresh eye rooted in contemporary modeling, texturing, and engineering techniques. Much like Project Eternity, our goal is to craft an experience that diverges from the common path of world building. We hope to strike a distinct style while achieving levels of detail often difficult to present in 3D game space with a small team, through a process of pre-rendering major portions of in-game assets. As you have seen in the published concept pieces, geometry varies greatly from location to location. We look to incorporate the organic nature of many of those structures into our asset creation pipeline while avoiding the often processor taxing in-game meshes.

The big debate: playing games in 2D vs. 3D – I know many of you are interested about our decisions regarding the art direction. There has been much talk about the costs associated with "2D development," the quality and scope that can be produced by a small team, and the impact that this might have (for funding) of other departments. And trust you me, I understand from where these expectation emerge. But to be clear, what we are really talking about here is not a 2D game, but what you might call a 2.5D game, with just a portion of art production that is 2D in nature. Bear in mind, any extra time we spend noodling in 2D will be made up 10-fold when we get to our beta build and we are not ripping our eyes out trying to figure out how to get all that geometry to render efficiently on screen. Our early tests are showing very promising frame rates for our 2D assets, freeing up additional processing power for characters, FX, lighting, post-processes, etc.

After all, characters are not 2D, rather 3D seen through an isometric camera. And particles, well, they’ve actually always been 2D, but you know that. I’ll admit, lighting in 2.5D was a concern of mine early on, but after some initial experiments, I feel confident that 3D lighting can and will be used to considerable effect, grounding the characters in the scene through dynamic lighting and some shadow casting. These issues, among others, simply require a mind shift in the creation process, and it’s quite liberating.

In the end, it’s really not that great a departure from what we already know and produce. It’s just a different way of presenting to you the player, our "3D geometry," in an old awesome way. With our new pipeline strategy, we’ll be able to include detail, complexity, and styles that I would typically shy away from given our team size. It’s a win-win from where we are standing.

I would also like to extend a big thank you to two team members, Gavin Glenn-McDowell and James Morford, for their dedication to this KS campaign and eventual production of Torment. As part of an effort to develop a "rapid pipeline" proposal, they produced what would turn out to be a rather motivating gameplay space from The Bloom concept in a weekend charette. After an explanation of their strategy, the potential time savings and cost reductions, and the quality bar that could be reached, we launched into another round of afterhours development with the help of a couple more team members willing to dedicate some oh-so-precious personal time. Their efforts made this post possible.

Thank you for your backing and support. I am in awe.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on April 01, 2013, 10:05:03 PM
Animated version of that screenshot:

http://www.youtube.com/watch?v=DMeQzXZYi7I
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on April 03, 2013, 04:40:06 PM
New screenshot of new area:

(http://i.imgur.com/b7aTrvA.jpg)
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Himu on April 03, 2013, 04:43:30 PM
Like like.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Cormacaroni on April 03, 2013, 06:33:03 PM
Chris Avellone now contributing! 'tis a beautiful thing
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on April 03, 2013, 06:33:54 PM
Chris Avellone now contributing! 'tis a beautiful thing

Yep, he's creating a companion character and doing writing supervision. This is basically the RPG Avengers.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Rufus on April 03, 2013, 06:49:35 PM
Dreams do come true. ;_;

Please don't suck, please don't suck, please don't suck.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Positive Touch on April 03, 2013, 09:18:04 PM
this is better than the nsfw thread
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on April 03, 2013, 10:00:03 PM
Dreams do come true. ;_;

Please don't suck, please don't suck, please don't suck.

They'd pretty much have to screw up mightily for this to end up sucking.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on April 04, 2013, 10:10:29 AM
Fathoms from the Castoff's Labyrinth:

(http://i.imgur.com/J3e5j9v.png)

(http://i.imgur.com/goORNNt.png)

(http://i.imgur.com/DS9QEam.png)

(http://i.imgur.com/WLv18Dm.jpg)

(http://i.imgur.com/yOoxQPf.jpg)

(http://i.imgur.com/0Ab73DJ.jpg)

spoiler (click to show/hide)
(http://i.imgur.com/j0LrLdv.png)

 :ooh
[close]
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: mjemirzian on April 04, 2013, 10:59:51 AM
I like how the kickstarters I've backed have been keeping an open development process. Some of them have set up forums for feedback and sent out alpha test demos, like Cryamore. It's more interesting and involved than the usual closed doors stuff. They just have to be careful not to take fan feedback too far.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on April 04, 2013, 11:01:27 AM
That's basically what every game should be doing, although I know that some of them aren't.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Positive Touch on April 04, 2013, 03:14:31 PM
pics

FUUUUUUUUUUUUUUUUUUU
(http://i.imgur.com/fcp536c.gif)
HOLY SHIT I CANT WAIT TO PLAY THAT
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on April 04, 2013, 03:24:45 PM
pics

FUUUUUUUUUUUUUUUUUUU
(http://i.imgur.com/fcp536c.gif)
HOLY SHIT I CANT WAIT TO PLAY THAT

2015 :'(
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Positive Touch on April 04, 2013, 03:46:41 PM
gives me more time to forget torment so i can do another playthru
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on April 04, 2013, 04:20:40 PM
http://www.youtube.com/watch?v=5Is2T5ue5d8

Two more years. :noah
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Himu on April 04, 2013, 05:28:17 PM
pics

FUUUUUUUUUUUUUUUUUUU
(http://i.imgur.com/fcp536c.gif)
HOLY SHIT I CANT WAIT TO PLAY THAT

STOLE MY POST
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Rufus on April 04, 2013, 05:29:19 PM
Best not to think about it. Just hope you don't get hit by a bus til then.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on April 05, 2013, 10:25:35 AM
Destructoid has the full track that goes along with that new screenshot:

http://www.destructoid.com/torment-tides-of-numenera-ost-sample-just-for-you-250844.phtml
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Diunx on April 05, 2013, 01:22:09 PM
2015? fuuuuuuuuu
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on April 05, 2013, 03:39:36 PM
Passed $4 million on Kickstarter with a few hours to spare.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Human Snorenado on April 05, 2013, 04:04:25 PM
Passed $4 million on Kickstarter with a few hours to spare.

What all does that lock in? Is Bryan Fargo gonna hug each one of us separately?
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on April 05, 2013, 04:12:08 PM
Here's all the stretch goals:

(http://i.imgur.com/BPE4xpN.jpg)
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Human Snorenado on April 05, 2013, 04:14:48 PM
Cool.  Incredibly stoked for this.  Plus, a player stronghold and other shit can be done as DLC later on anyway.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on April 05, 2013, 04:16:13 PM
With Paypal, they're at a little over $4.15 million, so that last stretch goal is probably just out of reach.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on April 05, 2013, 05:09:29 PM
Live streaming of the wrap party starts in about 20 minutes:

http://www.twitch.tv/inxile_entertainment
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Diunx on April 05, 2013, 06:32:52 PM
Blowing out the KS money on booze coke and pussy :bow2
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on April 05, 2013, 08:01:34 PM
$4,188,358
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Phoenix Dark on April 05, 2013, 09:02:59 PM
How do levels of KS work in terms of new people joining the team if the funding reaches x amount? Pat Rothfuss is a pretty big name for instance, but I'm guessing a lot of the story is already written. So if he joins, what exactly does he do?
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on April 05, 2013, 09:09:19 PM
How do levels of KS work in terms of new people joining the team if the funding reaches x amount? Pat Rothfuss is a pretty big name for instance, but I'm guessing a lot of the story is already written. So if he joins, what exactly does he do?

He's handling the writing in one location of the game [like character dialog and such] and will create one of the companion characters.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Phoenix Dark on April 05, 2013, 09:48:43 PM
Ah yea, that makes sense.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Damian79 on April 22, 2013, 02:18:42 AM
http://www.youtube.com/watch?v=SY6wd4BBCxE

Skill progression and level progression.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on May 24, 2013, 01:03:04 PM
(http://i.imgur.com/Cr4dyve.jpg)
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Himu on May 24, 2013, 01:07:15 PM
:drool :drool :drool
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Human Snorenado on May 24, 2013, 02:03:13 PM
:noah
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on July 23, 2013, 05:38:34 PM
Writing team meeting:

(http://i.imgur.com/ZJdYg8q.jpg)

From left to right: Steve Dobos, George Ziets, Monte Cook, Kevin Saunders, Shanna Germain, Tony Evans, Matthew Findley, Colin McComb, Patrick Rothfuss, with Nathan Long in the front, with Chris Avellone present but not on the photo.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Human Snorenado on July 23, 2013, 05:40:00 PM
:mouf :mouf :mouf :mouf :mouf
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on July 23, 2013, 05:43:46 PM
Contrast between in-process and final version of one of the screenshots released earlier:

(http://i.imgur.com/jJjRpe8.jpg)

They also mention a ton of other stuff in the latest update on Kickstarter, definitely something of interest to anyone who has been following their progress:

http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/547455?ref=activity
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on November 22, 2013, 01:55:33 PM
There's currently a backer-only poll going on to decide whether the combat will be turn-based or real-time-with-pause [like the old IE games]. At present:

Turn-based = 5,382
Real-time = 5,290
Don't care = 585
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Himu on November 22, 2013, 02:18:17 PM
::) I respect developer vision. They haven't even decided what kind of battle system it'll have yet, much less have go ask their fans? :neogaf Fucking kick starter.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on November 22, 2013, 03:05:12 PM
::) I respect developer vision. They haven't even decided what kind of battle system it'll have yet, much less have go ask their fans? :neogaf Fucking kick starter.

You're really misconstruing this. Like, a lot.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on April 02, 2014, 12:43:33 PM
It's been a while since the thread got an update, so here's some new stuff:

(http://i.imgur.com/6VV3qyi.jpg)

(http://i.imgur.com/NRWuGcA.jpg)

And George Ziets [Nevewinter Night 2: Mask of the Betrayer] is now working full-time on the game as the lead area designer.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on June 19, 2014, 08:29:20 PM
Quote
They’re basically shorter, non-handcrafted combats that are always entered into by player choice or occasionally by player failure, but usually the player will be aware that he’s trying something that could start a fight. In this way, we can give the player freedom to attack people that are reasonable to attack, while still maintaining control over which NPCs can die and when. It also gives players who want to focus on combat more opportunities to do what they’re good at.

Quote
Combat is the obvious one. Many felt that PST’s combat was tedious and uninteresting, and we have set out to improve that from the start. PST also many times had to wrestle with or completely break its own RPG system. While we didn’t choose Numenera because of its flexibility, it has turned out to be a huge boon on that front, giving us the freedom to do many things we could not have done otherwise.

Quote
And although PST’s endings were pretty nuanced, there was one that is generally considered “best”. In TTON, we hope that each player will feel that they got the best playthrough, because it was the playthrough that was best for them. This is a high bar, and I don’t know if we can reach it, but we’re sure as heck going to try.

Quote
In general, we’re trying to think of our companions as family members, and fitting them into the party in that relation to the PC. We’ll give the player a choice of two companions at the start of the game. Due to a side effect of certain of the player’s abilities, which can be honed throughout the game, the player can pick only one of these two to adventure with – or can pick neither.

Since they appear almost at the start of the game, I think it’s probably safe to reveal that one of them is a fallen Aeon Priest whose arms are covered with intricate, living tattoos. He can pull these tattoos from his body and siphon their energies to create a blazing wall of force or a spray of acid. The other companion is a brash nano, a mad-scientist type whose recklessness has turned her into a series of quantum shadows echoed through multiple realities. Either of these can act as a mentor, a replacement for the father-figure of the Changing God.

More bluntly, while our companions might contain echoes of archetypal companions, we intend that they’ll prove themselves different in the execution.

Quote
The Numenera skill system is atypical in that any character can attempt any task, and for moderately difficult tasks, even an untrained character can succeed for a cost. This is extremely versatile. We can worry less about whether certain character builds can pass obstacles or not—they all can; it’s just a matter of how much it will cost them.

Say the ancient ruins you’re exploring are trapped by a complicated prior world detonator. To disable this thing would be a difficulty 6 task, which on the Numenera scale is very hard – an untrained character could only succeed about 15% of the time. Training in any skills that apply will lower this difficulty up to two steps per applicable skill. So someone specialized in, say, Lore: Machinery would attempt the task as a difficult 4, with a 45% change of succeeding.

Additionally, there’s the concept of Effort, where you can spend points from the appropriate Stat Pool (in this case, Speed) to lower the difficulty even further. An untrained character of a high enough level could spend points to use 4 levels of Effort, reducing the difficulty to 2 and giving themselves an 85% chance of success. And if our specialized character did the same thing, they’d reduce the difficulty to 0. When this happens, the task automatically succeeds—no roll is made and there is no chance for critical failure.

It is tempting, especially given the worldview of typical skill-use in RPGs, to think that skills aren’t very important – anybody can succeed at anything if they’re willing to spend the points to do so. While it’s true that skills aren’t as important in Numenera as in typical RPGs, they are still very important. First, they save the PC’s Stat Pool points: easy and moderate tasks cost the trained character nothing while succeeding more consistently than for the untrained character. Second, Numenera difficulties range from 1 to 10, and everything above difficulty 7 is impossible without training or Effort. A high-level character, purchasing the maximum amount of Effort, can reduce a difficulty 10 task to 4. For the high cost of all that Effort, they will still fail more than half the time. But the cost and risk for a trained character are greatly reduced.

http://www.rockpapershotgun.com/2014/06/17/torment-tides-of-numenera-interview-1/
http://www.rockpapershotgun.com/2014/06/17/torment-tides-of-numenera-interview-2/
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Squiddy on June 19, 2014, 10:01:22 PM
Well yeah, reviving all your friends and merging back with Transcendent, getting god-like powers and saying goodbye before deliberately going to hell (as you well deserve) is way better than just taking an axe to Transcendent's face and dying automatically when he dies.

But that ending is kind of a reward for being a completionist and investing in Wisdom in a 2nd Ed D&D game where you can't play a Cleric.

Yeah, that ending was so fucking amazing. I'd be surprised to see multiple fuckawesome endings like that (which is probably why in Planescape: Torment there ultimately only was one fuckawesome ending.)
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Squiddy on September 17, 2014, 07:21:13 PM
NEW AWESOME TEASER:

https://www.youtube.com/watch?v=Gd43NYBzHuk
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Phoenix Dark on September 17, 2014, 07:26:42 PM
in before Himu shits on everything shown in that video
:heh
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Squiddy on September 17, 2014, 07:44:32 PM
Himuro hating would just be praise for it in my eyes
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: toku on September 17, 2014, 08:04:21 PM
NEW AWESOME TEASER:

https://www.youtube.com/watch?v=Gd43NYBzHuk

 :mouf
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on September 17, 2014, 08:08:36 PM
It's really happening, brehs. It's so beautiful. :tocry
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Himu on September 17, 2014, 08:15:08 PM
Looks fantastic and like a game that belongs in 2014. :bow
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on September 17, 2014, 08:25:39 PM
2014

I wish. :tocry
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Squiddy on September 18, 2014, 05:56:36 AM
I'd be surprised if itreleased  in 2015 even.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on September 18, 2014, 08:50:49 AM
Wasteland 2 was in development for approximately 29 months, a similar time frame for Torment would put its release at September 2015. And they're using technology that was already developed by Obsidian for Pillars of Eternity, so that should make content creation go a bit more smoothly than it would if they were developing all the tech themselves.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Himu on September 18, 2014, 10:19:33 AM
The art direction is PERFECT.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Squiddy on September 18, 2014, 12:07:30 PM
Wasteland 2 was in development for approximately 29 months, a similar time frame for Torment would put its release at September 2015. And they're using technology that was already developed by Obsidian for Pillars of Eternity, so that should make content creation go a bit more smoothly than it would if they were developing all the tech themselves.

September 2015  :fbm
I still wouldn't be surprised to see it pushed to early 2016, it seems to be a much greater game than Wasteland 2.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on September 18, 2014, 12:57:30 PM
Most of Torment is in the writing, though, likely the bulk of which has already been completed [with some additions and tweaks coming over the course of the next year]. I think 32 months [December 2015] is probably enough time for them to finish, especially since the team has the experience of completing Wasteland 2 under their belt. But we'll see.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Squiddy on September 19, 2014, 11:23:32 AM
Shit is superior to Project Eternity anyway.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Rufus on September 19, 2014, 11:36:28 AM
Rank unreleased games, brehs.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on May 21, 2015, 08:51:17 AM
New Torment video and it's chock full of even more totally amazing locations:

https://www.youtube.com/watch?v=ybqE8FlLrqg

Combat looks jank at this point, but that will probably be one of the last things to get finalized, if Wasteland 2 is anything to go by.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: tiesto on May 21, 2015, 11:23:14 PM
Graphically it looks much better than Pillars of Eternity, at least.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on August 15, 2015, 11:49:20 AM
Alpha systems test went out to a few people yesterday. Here's a Russian guy playing it [in-game dialog is in English, though]:

https://www.youtube.com/watch?v=3nGNmqHYUfU

Spoilers and all that, since it's the opening scene of the game.
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: thisismyusername on August 15, 2015, 12:07:03 PM
Brian Fargo...

Fallout 1-2, breh.

Edit: Whoops, I just noticed the year this was originally posted. Still~
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Great Rumbler on August 15, 2015, 12:18:02 PM
We're probably still at least 8 months away from the full release. :tocry
Title: Re: "PLANESCAPE" TORMENT 2 ANNOUNCED!! NOT A JOKE, NOT A BORYS THREAD!!
Post by: Bebpo on August 15, 2015, 04:31:56 PM
We're probably still at least 8 months away from the full release. :tocry

And then another 12 until the definitive Director's Cut edition ;)


Basically I wait a year for crpgs (since I don't replay rpgs, so the first time is gonna be the only time):

Witcher 1/2 Extended Editions
Shadowrun DMS Updated version that plays closer to Dragonfall
Shadowrun Dragonfall DC
Wasteland 2 DC
Divinity OS DC
Dead State DC

I think the only major crpg that's come out in the last year or two that hasn't had a much better version released within 12 months is Pillars of Eternity, but there's still at least 6 months to go for them to announce that Director's Cut!  And then there's stuff like Bethesda games where it makes sense to wait a year so people can make mods to actually make their games fun.
Title: Re: Torment: Tides of Numenera
Post by: Great Rumbler on August 15, 2015, 05:26:58 PM
I think the only major crpg that's come out in the last year or two that hasn't had a much better version released within 12 months is Pillars of Eternity, but there's still at least 6 months to go for them to announce that Director's Cut!

Obsidian is already working on a major expansion for Pillars, so I doubt they'll do a DC at this point.
Title: Re: Torment: Tides of Numenera
Post by: Bebpo on August 16, 2015, 12:24:28 AM
Unless it's like Dragonfall where it adds some system improvements that go back into the main game as well.
Title: Re: Torment: Tides of Numenera
Post by: Great Rumbler on October 08, 2015, 01:11:02 PM
inXile released a video detailing some aspects of the battle system:

https://www.youtube.com/watch?v=WU-Hi7xHnSk
Title: Re: Torment: Tides of Numenera
Post by: Great Rumbler on January 05, 2016, 01:22:07 PM
Beta/Steam EA release date announced:

Quote
Torment: Tides of Numenera Beta will be coming to all eligible backers during the week of January 17th and to Steam Early Access on the 26th of January. The team is incredibly passionate about this game and it shows in every aspect of their work. Having the opportunity to create a wholly original experience and intricate world is exactly why we got in the games business to begin with.

The beta will start you right in the beginning of the game and is quite lengthy for an early beta. It covers the game's introductory sequence (some of which you may have already seen a portion of in the alpha) as well as most of the first major location of the game, Sagus Cliffs. Sagus is a very old city that was built on top of ancient structures that predate the return of humanity to the Ninth World. It's split into five main districts: Circus Minor, Cliff's Edge, Caravanserai, Government Square and the Underbelly. As you might expect from a city location, it is rich in lore to discover, characters to talk with and obviously quests to complete!

It's gonna be hard to avoid the temptation to drop the money for the EA version, even though I already  backed it on Kickstarter.
Title: Re: Torment: Tides of Numenera
Post by: Great Rumbler on January 21, 2016, 09:22:39 PM
OMG

I PLAYED TORMENT YOU GUYS

IT'S REALLY GOOD
Title: Re: Torment: Tides of Numenera
Post by: Rufus on January 21, 2016, 09:44:27 PM
How exactly? Writing, combat, systems...?

spoiler (click to show/hide)
This is important, Rumbler. T___T
[close]
Title: Re: Torment: Tides of Numenera
Post by: Great Rumbler on January 21, 2016, 10:20:25 PM
Writing's on point, very verbose but in a good way. Really gets across the feeling of being thrown into a situation that you can't even comprehend at first [also, I died within the first minute because I picked the wrong dialogue choices]. One part of the character creation is a short vignette that's a flashback of your character's past life, presented as a choose-your-own-adventure storybook. You get a different one depending on choices that you made up to that point. It was very well written and pulled me in to the point where I actually seriously considered each choice I made, even though it was just a memory fragment.

The early locations are delightfully weird and otherworldly, a strange mashup of magic and science so advanced that it might as well be magic. It's got a little of detail and uniqueness that Pillars of Eternity really only had in flashes.

Combat's a little stiff right now [which will get fixed], but they're using some interesting concepts here, like having pools of different abilities [Might, Speed, and...Intelligence?] that you can expend during combat to perform different actions and using more of those points increases the likelihood of the action being successful.

It's beta, so it's obviously rough in parts, but the really important things [writing, art style, and atmosphere] are really nailed down [at least in the opening portion of the game].
Title: Re: Torment: Tides of Numenera
Post by: Rufus on January 21, 2016, 10:26:35 PM
Aw man. (http://i.imgur.com/yChcMbB.gif) They're doing it, huh? Really doing it? *sniff*

I mean, that sounds good, but I will not allow myself to be excited. (http://i.imgur.com/2m1dPLC.gif)
Title: Re: Torment: Tides of Numenera
Post by: Great Rumbler on January 21, 2016, 10:32:46 PM
I mean, I know I tend to get overexcited about things that appeal to me, but what they're doing with Torment really appeals to me. The main problem I had with Pillars of Eternity is that I felt they played it too safe, despite talking about how not having to use an existing license/lore would give them a lot more freedom they still hewed pretty close to a lot of fantasy tropes. Torment looks to be one of the first RPGs in a while that really steps beyond those old conventions and tries to do something fresh and unique in terms of setting, lore, and stories.
Title: Re: Torment: Tides of Numenera
Post by: Rufus on January 21, 2016, 10:47:26 PM
Yeah, Pillars plot sounds a lot more interesting on paper, but it never really amounts to anything interesting. The last 'revelation' as it were was disappointing, especially your party's reactions to it. They were in no proportion to the implications.

I hope Numenera has a core narrative that's as gripping as Torment's, but I already kind of know that it won't because nostalgia and because an immortal shaping events across thousands of lives and personalities is about as grandiose and core to the RPG genre itself as it can get. They can't just do that again with any other device. It also had that mystery of re-discovering those past live's deeds, answering a lot of questions but never too many... If Numenera can even come close to hitting that, I'll die a happy man.
spoiler (click to show/hide)
I naively hoped that Lost Odyssey would do something similar for JRPGs. Younger me was an even bigger fool than present me. :goty
[close]
Title: Re: Torment: Tides of Numenera
Post by: Great Rumbler on October 06, 2016, 03:30:14 PM
https://www.youtube.com/watch?v=dyLFgmsVhSQ
Title: Re: Torment: Tides of Numenera
Post by: Great Rumbler on November 23, 2016, 01:58:42 PM
https://www.youtube.com/watch?v=ffP1ZIgXI74

https://www.youtube.com/watch?v=zbfKgC-8u8M
Title: Re: Torment: Tides of Numenera
Post by: Great Rumbler on December 15, 2016, 02:05:48 PM
https://www.youtube.com/watch?v=wS-lQRG_wj8

February 28th
Title: Re: Torment: Tides of Numenera
Post by: VomKriege on February 01, 2017, 04:30:03 AM
Quote
Torment: Tides of Numenera developer inXile has issued an apology, following the discovery that certain stretch goals promised in the game's then-record-breaking 2013 crowdfunding campaign have not materialised.

The discovery was made using leaked Achievements from the final game, due 28th February on PC, PS4 and Xbox One

http://www.eurogamer.net/articles/2017-01-31-torment-tides-of-numenera-apology-stretch-goals
Title: Re: Torment: Tides of Numenera
Post by: Great Rumbler on February 01, 2017, 09:48:04 AM
The only real highlights there are the axing of the Italian translation due to cost [although they've said they're still trying to work something out in that regard] and dropping the companion count from 9 to 6.
Title: Re: Torment: Tides of Numenera
Post by: Great Rumbler on February 28, 2017, 08:31:15 PM
At long last, the release build of Torment: Tides of Numera is now available.
Title: Re: Torment: Tides of Numenera
Post by: Bebpo on February 28, 2017, 11:31:45 PM
Will be curious to see how people rate it in the end.  Torment is very highly regarded and W2 not so much.
Title: Re: Torment: Tides of Numenera
Post by: Great Rumbler on February 28, 2017, 11:33:47 PM
Review have been pretty positive so far, and I've really enjoyed what I've played of it.
Title: Re: Torment: Tides of Numenera
Post by: Freyj on March 01, 2017, 12:32:36 AM
It's real nice so far, but I'm just barely into the first area exhausting every npc's dialogue.
Title: Re: Torment: Tides of Numenera
Post by: Human Snorenado on March 03, 2017, 03:47:47 PM
PC brehs- if I was only going to get one to play right now, should it be Torment or Tyranny?
Title: Re: Torment: Tides of Numenera
Post by: Great Rumbler on March 03, 2017, 04:30:46 PM
If you can only get one, get Torment. I really like Tyranny, but Torment really nails so much about what made Planescape such a great experience.
Title: Re: Torment: Tides of Numenera
Post by: Rufus on March 03, 2017, 04:33:36 PM
The latest Crate & Crowbar podcast suggest great quest design as well. Very interwoven, to put it simply.
Title: Re: Torment: Tides of Numenera
Post by: Freyj on March 03, 2017, 09:42:46 PM
Torment is far more enjoyable than Tyranny. Tyranny has some great ideas, but the execution past Act 1 (Chapter 1?  :yeshrug) is a bit lacking.

Buy Tyranny anyway so Obsidian doesn't go under though.
Title: Re: Torment: Tides of Numenera
Post by: Bebpo on March 03, 2017, 11:18:36 PM
I never even thought they were similar genre.  Like Tyranny is basically D&D Obsidian game with a few more dialogue choices, a few less combat scenarios, but it's still a combat D&D game.  Torment, if it's anything like the first game from what I've played of that is basically a point & click adventure rpg that's almost entirely dialogue based.
Title: Re: Torment: Tides of Numenera
Post by: Freyj on March 04, 2017, 08:44:55 PM
It's basically like comparing Baldur's Gate II with Planescape: Torment, yeah. That doesn't really surprise me given that they're still both Isometric CRPGs and the playerbases of both tend to overlap.

Still, Tyranny does do a lot of things differently. Dialogue / choices tend to be far more permanent and constraining than they usually are in CRPGs.
Title: Re: Torment: Tides of Numenera
Post by: Great Rumbler on March 04, 2017, 10:24:17 PM
I've played Torment for more than 7 hours and I've only gotten into combat twice [one of which was a mandatory battle in the tutorial]. It's great.
Title: Re: Torment: Tides of Numenera
Post by: toku on March 07, 2017, 05:57:07 PM
yuuuuuuh im really digging this game
Title: Re: Torment: Tides of Numenera
Post by: Great Rumbler on March 07, 2017, 09:35:03 PM
Out of all the throwback PC RPGs from the past few years, Torment is quickly becoming my favorite. It just does everything right, in a way that few RPGs have since Planescape: Torment. And unlike in Planescape, where you had to fight trash mobs all the time, every battle here is part of quest and most of them can be bypassed entirely. It's all about becoming immersed in a strange world, talking to NPCs, finding and figuring out quests, exploring. It felt like inXile took forever on Torment, but it was definitely time well spent.