So who is going to be the studio crafting this?
inXile, a studio founded by Brian Fargo [the guy who founded Interplay]. And here's the rest of the team:
Colin McComb (Creative Lead) was a key designer for TSR’s Planescape setting and wrote many products for the Dungeons & Dragons franchise (including the award-winning Birthright Campaign Setting) and Paizo's Pathfinder setting. He worked as a designer on Fallout 2 and Planescape: Torment and was a writer for Wasteland 2. Colin’s self-published work includes the first two books in his Oathbreaker series.
Monte Cook (Numenera Creator) has been a tabletop RPG designer since 1988, with his many works including D&D 3rd Edition, Ptolus, and Arcana Evolved. With Colin, he was responsible for much of the Planescape setting. His newest creation, Numenera, was crowdfunded through Kickstarter in September 2012, raising more than 2,500% of its target funding goal.
Kevin Saunders (Project Director) has been developing video games since 1998 and worked for five years on RPGs at Obsidian Entertainment. He was the lead designer and producer for Shattered Galaxy, the critically acclaimed massively multiplayer online real-time strategy game, as well as Mask of the Betrayer, considered by many RPG fans to be the game closest to Planescape: Torment (so far). One of Kevin’s specialties is game interface design, and last year he published the second edition of his book on the topic.
Mark Morgan (Composer) has composed music for film, television, and video games, including Planescape: Torment, Fallout, Fallout 2, Fallout: New Vegas, and Wasteland 2. He is composing at least 40 minutes of music for Torment, and he composed the music for Torment’s Kickstarter video.
The skilled concept artists involved in Torment include
Nils Hamm,
Dana Knutson (concept artist for TSR’s Planescape setting),
Andree Wallin, and
Chang Yuan.
The passion and love for Planescape: Torment runs deep among many in the game development industry. Because of their excitement about the project and their faith in the assembled team, they have worked hard on preproduction, though the level of their involvement in Torment during production will depend on the success of this campaign. These devoted experts include
Adam Heine (scripter and designer for Planescape: Torment),
Aaron Meyers (artist on Planescape: Torment and lead artist for Star Wars: Knights of the Old Republic 2 and Alpha Protocol), and
Ray Vallese (editor for the Planescape setting).