THE BORE
General => Video Game Bored => Topic started by: maxy on March 05, 2013, 10:34:59 AM
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http://vk.com/album-49981920_170847341
(http://cs323131.vk.me/v323131283/52e9/J418Y6W3Lu4.jpg)
(http://cs323131.vk.me/v323131283/527d/sD0OFvNNTz0.jpg)
(http://cs323131.vk.me/v323131283/52f2/HCvs2x_IR2A.jpg)
http://www.gameinformer.com/b/news/archive/2013/03/05/april-cover-revealed-thief.aspx
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This doesn't look like Thi4f to me. What is it?
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Looks cool.
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This doesn't look like Thi4f to me. What is it?
next gen thief
gi cover should be up shortly
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I don't know if I have the patience anymore to play another Thief game but I absolutely loved them at them time. I especially liked how surprisingly creepy they got - the Shalebridge Cradle from Thief Deadly Shadows was one of the few times a game legitimately made me on edge. It'll be interesting to see where they go with it in Thief 4.
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http://www.gameinformer.com/b/news/archive/2013/03/05/april-cover-revealed-thief.aspx
Eidos Montreal has been working for years to reboot the classic stealth series Thief, and the fruits of its labor will finally be revealed in issue 240 of Game Informer Magazine.
Our April cover story is a world-exclusive look at this next-generation stealth title. Series hero Garrett returns to the Gothic, industrial metropolis known simply as the City to steal any and everything that will make him richer. Unfortunately, the City is broiling with social tension as it is ravaged by a plague and lorded over by a political tyrant known as the Baron. In order to survive his adventures, Garrett will have to pay attention to his environment and make use of the may possible paths through each of the game's levels.
Square Enix plans to release Thief for PS4, PC, and other next-gen platforms sometime in 2014. Check out our coverage trailer for a taste of all the content you can look forward to absorbing over the next month.
(http://media1.gameinformer.com/imagefeed/featured/square-enix/eidosmontreal/thief4/cover-reveal6654321/coverfull.jpg)
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ps4 exclusive my itk told me
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Looks like a blatant ripoff of Dishonored to me. :smugbiden
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TEEF
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PC and next gen only :rejoice
First picture looks like Thief-Man is using his signature "Thief Vision Instincts Mode"
Really, though, this is exciting.
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http://gamingeverything.com/42090/thief-tons-of-details-from-game-informer/
Overview/opening sequence
- Garrett has been away from his hometown for a long time
- When he returns to City, he sees “a city of melting prosperity”
- Iron-fisted Baron now rules the city
- Baron crushes City’s citizens through militarized watch
- Good fortune only for the elite
- Garrett views the political chaos as a chance to get rich
- Not concerned with being the hero
- Garrett finds his way into the Stonemarket district in the back of a covered wagon
- Watches the bodies of plague victims piling up on street corners
- Guards quell small civil disputes with force
- Wealthy men stroll by with bodyguards
- “Would-be revolutionaries preach to deaf ears while men in stockades slowly waste away”
- Garrett becomes interested in a conversation between two guards talking about Eastwick, a wealthy man
- Theodore Eastwick: principle architest, richest man
- Baron commissioned Eastwick to build many of the City’s Gothic structures
- Guards say that Eastwick is visiting a pleasure house on the other side of the size
- Eastwick going to the House of Blossoms
- This is an underground cathouse serving the elite
- Gates close at midnight
- Garrett crouches behind crates, which results in a dark tint covering the screen to show that you’re hiding safely
- Bottle thrown to distract the guards, and then Garrett climbs up a pipe up the side of a building
- Garrett moves across roofs, bounds over merchant tables and under wagons, and dives through a nearby building window
- Eastwick passes through the secret entrance in the House of Blossoms
- All of the above is not a cut-scene
Next sequence
- Garrett enters the House of Blossoms undetected
- Area has rich patrons, scantily clad women who saunter by and flirt with men
- Xiao Xiao, a transvestite, greets guests
- Garrett loses Eastwick in a crowd
- Xiao Xaio notes that there is more security than usual and that anyone with something valuable can store it in his office strongbox
- Use Xiao Xiao’s logbook to determine where Eastwick has gone
- Garrett wants to get his hands on whatever is in the storngbox, so he heads to Xiao Xiao’s room
- Logbook shows Garrett which bedroom Eastwick is in
- Garrett then decides to lighten Xiao Xiao’s strongbox
- This results in a lockpicking mini-game
- Align the tumblers of a lock until it opens
- Before Garrett can crack the lock, Xiao Xiao enters
Another sequence
- Xiao Xiao enters, but Garrett rolls into a darkened corner
- Xiao Xiao doesn’t detect Garrett
- Xiao Xiao leaves to deal with a situation with one of his girls
- Garrett opens the chest and takes out a jewel-encrusted heirloom
- Garrett can’t leave the room since Xiao Xiao is just outside the door talking with the girl
- Secret button slides the wall to slide open and reveals a hidden passageway
- Garrett comes across Eastwick’s room by using the House of Blossoms’ network of backdoors
- Garrett enters the room and takes a medallion
- He then uses Focus to look at the wall Eastwick is examining
- Focus shows a mysterious symbol written on the wall in blue energy
- Symbol corresponds to one of the runes written on the medallion
- Garrett turns a band of the medallion to line up that rune with an arrow, but the medallion then begins to glow with a similar blue energy
- Four adjacent rooms show four more symbols to line up
- After the last symbol is in place, the medallion whirls and spins
- Soon after, Eastwick notices that he has been robbed and calls for help
- Garrett hears through the wall that Xiao Xiao is ordering guards to search everywhere
Last sequence
- Guards are scattered everywhere
- Garrett heads to one of the House of Blossoms’ back rooms
- He had heard two serving girls talking about a catastrophe that followed after the ventilation system was accidentally overfilled with opium
- Garrett dumps the house’s stock of opium into vents and cracks open the flue
- Everyone is sent into a deep sleep as the vapors flood the House of Blossoms
- Garrett has to hold his breath and move quick or he’ll see the same fate
- Guards circle Garrett, who retreats into the opium fog and uses his bow to fire an arrow at a statue hanging above a doorframe
- Statue falls and crushes two guards
- Another guard pins Garrett against a wall
- To buy time, Garrett enters Focus mode
- Garrett grabs the guard’s arm, jerks it back behind his soldier, eventually falls against the stone floor
- Garrett breaks free from the final guards, grapples onto a nearby vent, and rapples down into the depths of City’s sewers
AI
- Garrett isn’t a fighter
- Fighting against four or more guards in combat won’t go well
- Guards and other NPCs are aware of the level design, so they know where a person might try to hide
- Guards understand the topography of the level and which areas could be useful for hiding
- Different NPCs will look for Garrett in different ways
Gameplay mechanics
- Navigation beacon shows players where to go
- Dev. team wants players to explore environments as they see fit
- Multiple entrances and exists in each room
- Multiple options available for stealth approach
- “Focus” mechanic: has many uses, including being able to aid Garrett’s vision as he navigates through open levels
- Focus lights up the screen and highlights pipes you can climb + candles you can put out to make the room darker
- Can upgrade Focus
- Doing so will give you a bigger radius of things to see
- Fingerpints system: gives you hints on which drawers are best to look in
- Every drawer is accessible
- Can pickpocket
- Use Focus while pickpocketing to slow time and swipe up to three times as many items from others
- Can spend money to upgrade supplies and equipment at the end of each mission
- Various artifacts are scattered throughout the game’s levels
- Can use these to decorate Garrett’s hideout
- Garrett is motivated by the thrill of stealing something that others can’t take
- Focus will show a number of attack points on enemies
- Can select a point (like the chest) to do a quick push that will buy him more time to dash off into the shadows
- Can also string together a number of points to perform a more debilitating attack
- Team is trying to find a balance between making combat enjoyable and allowing players to enter combat if they want
- Major mechanics are in place
Tools
- Blackjack: use when sneaking up behind guards to knock them unconscious
- Bow: powerful, can be used outside of combat (ex: fire at a bottle in another room to lure a guard away, trigger a switch to lock the guard inside)
- Specialty Arrows: different uses; dry-ice arrow can be used to snuff flames from far away; smoke-starter arrow: cover and a distraction
- Claw: grapple attaches to certain points
General
- Garrett design made by game director Nicolas Cantin
- Garrett’s scar represents that his past has left long-lasting effects on his life
- Eidos being vague about how faithful the team is remaining to the original Thief lore
- Many of the series’ magical elements will be toned down
- “Eidos-Montreal compares game development to a high-speed train collision between art and technology.”
- Team was kept small and “stayed within the concept phase of development for a longer period of time.”
- The staff experimented with featuring a new character, making it a third-person game involving either tactical gameplay or environmental clambering (like Assassin’s Creed)
- “At one point in development, the game had so many third-to-first-person transitions that the constant camera shifting was making people sick.”
- Many experiments during first three years of development
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Never heard of this series, what makes it so special?
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Never heard of this series, what makes it so special?
It's pretty much the standard bearer for open-ended, stealth-focused gameplay in a morally-ambiguous fantasy world.
The first three games in the series are on Steam, $10 each. Thief: Deadly Shadows is probably the easiest to get into, though.
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The stealth game of stealth games.
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Never heard of this series, what makes it so special?
Huge emphasis on stealth and open ended ness ess.
I tried to play the first one and it's well beyond the "archaic" stage. Never tried the 2nd or 3rd.
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3rd is still pretty playable imo. Too bad there's no controller support other than xpadder for the PC version.
But yeah, Thief 1 and 2 are kind of like Morrowind for me. I loved it at the time but I wouldn't want to play it now.
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Wow, the textures and art direction for the first person shots actually look really really Thief. Could be good!
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Wow, the textures and art direction for the first person shots actually look really really Thief. Could be good!
They really nailed Deus Ex: Human Revolution, so I got a lot of faith in them to do this right.
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Sounds great. I picked up the thief collection, should get around to 'em before this arrives
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please don't try to be AssCreed
Thief: Deadly Shadows can look ok with the high res texture pack and a few tweaks. It'll never be a looker by today's standards but totally playable
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I hope there's THIEF VISION that shows me where I'm supposed to go
My favorite game is Call of Duty
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see the bit about Garrett's Focus above, sir
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see the bit about Garrett's Focus above, sir
JEAH!!! sweet perks, i totally plan to prestige this game 2-3x cuz you know it's gonna have sick TDM modes with stealing
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Press A to steal 1000 Achievement Points
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JEAH
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Idea - Have stealable MS points in game
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see the bit about Garrett's Focus above, sir
So it is just liked Dishonored
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yes, they totally stole that
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Idea - Have stealable MS points in game
REPORTED.
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I get the feeling that Dishonored came out and they were like "Oh! Let's just do that then, it works"
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beats ripping off another Sho Nuff game i guess
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I get the feeling that Dishonored came out and they were like "Oh! Let's just do that then, it works"
I wouldn't be surprised if they did cherry pick a few ideas from Dishonored, but a lot of what they're doing certainly wasn't new to Dishonored [or the Thief series]. But whatever, I'll be there for this Day 1.
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I can't shake this neckbeard negativity towards new hands on sacred cows. Even if I felt just the same before Human Revolution, which I ended up liking, outside of how horribly underutilized Cassie The Blade-Runner(rip) was. Someone tell me it will be alright!
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Looking Glass Studios is dead, Brob, just gonna have to give it up. Also, Ion Storm did great work on the third game, so it's not like it hasn't changed hands before.
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(http://i.imgur.com/LCYF1jB.jpg)
worst.[whatever].ever.
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oh god
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No fucking way that pic is real!
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They really nailed Deus Ex: Human Revolution, so I got a lot of faith in them to do this right.
Eidos Montreal is huge. I'm sure there's some crossover but I'd imagine the main drivers behind Deus Ex are working on the next one. Plus one of the multiple teams made the Tomb Raider multiplayer. That said, I remember reading that Eidos Montreal was built to make new Thief and Deus Ex games, so they're coming from the same place, at least. Plus, Deus Ex presumably did well enough that Thief wouldn't need to go in a radical new throat stab mmmmultiplier direction.
Still, the Thief series wasn't in the toilet like Deus Ex. Deus Ex turned out really good, but it would've been hard to be fail worse than Invisible War. Thief 3 is a totally solid game.
Now here's some teefing action
(http://i.minus.com/iYE418Zz0ouuJ.jpg)
(http://i.minus.com/iZ11euXv8Pn9J.jpg)
(http://i.minus.com/iAZsTBVZIYZLL.jpg)
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I will say this, I like the more realistic look of this, as opposed to Dishonored slightly cartoonish look.
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Here ya guys go:
http://www.destructoid.com/the-weekend-modder-s-guide-thief-deadly-shadows-224276.phtml
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I will say this, I like the more realistic look of this, as opposed to Dishonored slightly cartoonish look.
Yep. I can't play Dishonored because of its looks. This could be a bit grittier even.
I hope the story is really barebones and its all about gameplay.
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What I remember of Thief: Deadly Shadows was that the story was pretty light, though I don't know if they'll do the same thing here or not.
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I am a little worried by "QTE his lock" - the lock picking gameplay in Thief is frequently held up as exemplary of the form.
I will say this, I like the more realistic look of this, as opposed to Dishonored slightly cartoonish look.
OTOH, I'm tired of the focus on gritty, fake-photorealistic, strictly representational styles.
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Looks hot :hyper
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I am a little worried by "QTE his lock" - the lock picking gameplay in Thief is frequently held up as exemplary of the form.
That was a joke. One of the few released screens is of NEXT GEN lock picking:
(http://i1.minus.com/idb6ODZlG2Olm.jpg)
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Oblivion lock!
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:drool
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Human Revolution's aesthetic is much better than this, going by what these screens let on anyway. disappointed rage rage etc
http://media1.gameinformer.com/imagefeed/featured/square-enix2013/thief/Thief_3.jpg <- ew wat
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Lock picking minigames :'(
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Lock picking minigames :'(
.
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but players will get bored if they're not doing a mini-game. maybe they can keep the old automatic system, but put rally x on the screen to pass the time.
All I wish is for hacking and lockpicking to stay in the world and be quick, if they have to exist at all. System Shock 2 hacking was a small grid in the corner of your screen. Bioshock 2 had a nice reflex solution, unless you were colorblind. Or something like this:
http://www.youtube.com/watch?v=2fqvEG5E0jk
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If they are going to make me pick locks, I figure it may as well be uber-realistic so I can actually LEARN HOW TO PICK LOCKS.
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(http://media1.gameinformer.com/imagefeed/featured/square-enix2013/thief/ThiefNewGarret610.jpg)
http://www.shacknews.com/article/78205/thiefs-hero-redesigned-to-be-more-mainstream
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This doesnt look very next gen tbh
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these are first person games where you spend most of your time hiding in darkness
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New hero design looks like we'll be spending most of our time hiding in Hot Topic.
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Garrett really doesn't look that much different, though...
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This doesnt look very next gen tbh
It's UE3.
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New hero design looks like we'll be spending most of our time hiding in Hot Topic.
I'm cool with spending time assassinating all the shoppers of hot topic
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http://community.eidosmontreal.com/blogs/Going-Rogue
Eidos-Montreal’s imagination of Thief is a story-driven, first-person adventure as made famous by past games in the franchise. Garrett moves through the city using shadows and darkness, he will encounter various scenarios with multiple challenges, steal priceless items and escape undetected. Players will have multiple ways to approach their objectives and each objective can be reached using Garrett’s various tools, by exploring and by playing with your environment. Each path comes with a set of challenges, encounters and looting opportunities. Difficulty options allow the experience to be scaled for hardcore fans of the original series, but to also let newcomers have a lot of fun. And yes, you can complete the game without killing anybody – Garrett is a Master Thief, not a killing machine!
so there's that
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Yeah, iirc, that was intrinsic to the previous games in the series. If they'd left that out, they'd have been in deep doo-doo.
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Stealth games are hot right now, so I'd have been really surprised if no-kill runs weren't included.
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Nothing has come even remotely close to any Thief game, as far as I know. This is so awesome. :hyper
And yes, you can complete the game without killing anybody – Garrett is a Master Thief, not a killing machine!
:drool
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Nothing has come even remotely close to any Thief game, as far as I know. This is so awesome. :hyper
Have you played Dishonored?
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I haven't played a significant amount of Dishonored to know if this is true for the entire product, but it felt much closer to Deus Ex than Thief.
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only played a little of Dishonored, but it was kinda lame as far as stealth goes I thought. It makes a better action game, given how hella OP the player character is and how bum fuck dumb the enemies are.
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yeah, that's the feeling I got from it.
We'll see if Teef is more flexible but the series' past is: stealth or get fucked.
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I did a ghost playthrough of Dishonored and it's fairly easy as far as stealth goes, but it's not bad. The blink alone makes traversal rather trivial and further reveals how daft the guards are, but I don't remember them being much smarter in any Thief game. If you turned the UI cues off and abstained from using blink it would play very much the same, if perhaps a little more frustrating since there's no hide in shadows mechanic or UI to tell you how well you're hidden. But there are a lot of places in every level that you can rely on being safe hiding places, so it might even out.
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yeah, that's the feeling I got from it.
We'll see if Teef is more flexible but the series' past is: stealth or get fucked.
Tomb Raider used to be: platform correctly or get fucked.
but strict challenge is "old game design"
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I think you mean "bad game design" Don. we are more civilized now, we have focus groups and stat tracking.
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the trailer that's coming out tomorrow came out early, was taken down in some places. it's basically the old one that leaked, with the added tagline "WHAT'S YOURS IS MINE": http://www.youtube.com/watch?v=xICYmQmNNv4
teaser:
http://www.youtube.com/watch?v=DpUUfRIhPIw
and this was the teaser for the teaser. teaser's teaser is in-engine. don't know about the teaser.
http://www.youtube.com/watch?v=HMDEcqj_1M4
edit: from the description
A first-person adventure featuring intelligent design that allows players to take full control, with freedom to choose how they approach and overcome each challenge and forge their own path through the game.
Read into that how you will.
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preview stuff:
http://www.rockpapershotgun.com/2013/04/04/first-look-thief/
http://www.eurogamer.net/articles/2013-04-04-thief-preview-deadly-shadows-that-move
http://www.youtube.com/watch?v=W59_aT0WPnE
there's an anecdote about hiding in a guard's shadow cast by the lantern he's holding. see:
(http://i5.minus.com/ib1clsSGCzaH9F.jpg)
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Apparently PS4 Thief will look almost as good as PC version(runs on UE3).It will run at 30 fps because Edios would "prefer to have better physics" in PS4 Thief than a smoother "60 frames per second frame rate".
blah
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Lazy devs.
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Did anyone really think most devs would spring for 60 FPS instead of prettier graphics?
Save us Platinum Games you're our only hope. :'(
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Isn't Dishonored the new Thief, anyway?
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Isn't Dishonored the new Thief, anyway?
I already made that joke back in March.
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I had a lot of fun with Thief back in the day. Not usually a fan of stealth games but this has my attention.
Edit: Apparently there are some gameplay details that are not so good. :'(
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Isn't Dishonored the new Thief, anyway?
I already made that joke back in March.
LET'S MAKE A SMART-PERSONS CLUB.
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http://www.youtube.com/watch?v=U0KS2Hm6_oM
New playthrough is much better than the gametrailers one. In that one the player was caught and the game broke down. So, if you play stealthy and never get caught, the game works. Oddly appropriate for a Thief game. The Thiefguy implies that you can adjust or turn off the dark borders and other hud elements.
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That gameplay looked pretty enjoyable, although the fog around the edge of the screen is lame. I hate any visual thing that blocks off part of the screen.
Edit: apparently, you may be able to turn that fog crap off. Sure hope so.
Nothing has come even remotely close to any Thief game, as far as I know. This is so awesome. :hyper
Have you played Dishonored?
I haven't, but I've thought about giving it a shot a few times.
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I haven't, but I've thought about giving it a shot a few times.
Definitely consider doing so. For me, it was one of the best gaming experiences of 2012.
Right now it's $20 on Steam, and the three pieces of DLC are just another $10.
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Eidos got spooked-- Teef is now coming to PS3 and Xbox 360
and Nixxes is working the PC version, and will likely be part of one of those AMD Never Sleep bundles next year.
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http://www.youtube.com/watch?v=Oq9NMBOu97Q