Author Topic: Thief(2014,PC/PS4/other next gen platforms)  (Read 8851 times)

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maxy

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« Last Edit: March 05, 2013, 11:12:12 AM by maxy »
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archnemesis

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Re: Thief
« Reply #1 on: March 05, 2013, 10:38:59 AM »
This doesn't look like Thi4f to me. What is it?

Diunx

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Re: Thief
« Reply #2 on: March 05, 2013, 10:44:21 AM »
Looks cool.
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maxy

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Re: Thief
« Reply #3 on: March 05, 2013, 10:51:24 AM »
This doesn't look like Thi4f to me. What is it?

next gen thief

gi cover should be up shortly
cat

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Re: Thief
« Reply #4 on: March 05, 2013, 10:59:53 AM »
I don't know if I have the patience anymore to play another Thief game but I absolutely loved them at them time. I especially liked how surprisingly creepy they got - the Shalebridge Cradle from Thief Deadly Shadows was one of the few times a game legitimately made me on edge.  It'll be interesting to see where they go with it in Thief 4.
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maxy

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Re: Thief
« Reply #5 on: March 05, 2013, 11:09:04 AM »
http://www.gameinformer.com/b/news/archive/2013/03/05/april-cover-revealed-thief.aspx

Quote
Eidos Montreal has been working for years to reboot the classic stealth series Thief, and the fruits of its labor will finally be revealed in issue 240 of Game Informer Magazine.

Our April cover story is a world-exclusive look at this next-generation stealth title. Series hero Garrett returns to the Gothic, industrial metropolis known simply as the City to steal any and everything that will make him richer. Unfortunately, the City is broiling with social tension as it is ravaged by a plague and lorded over by a political tyrant known as the Baron. In order to survive his adventures, Garrett will have to pay attention to his environment and make use of the may possible paths through each of the game's levels.

Square Enix plans to release Thief for PS4, PC, and other next-gen platforms sometime in 2014. Check out our coverage trailer for a taste of all the content you can look forward to absorbing over the next month.

cat

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #6 on: March 05, 2013, 11:14:33 AM »
ps4 exclusive my itk told me
USA

Great Rumbler

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #7 on: March 05, 2013, 12:31:18 PM »
Looks like a blatant ripoff of Dishonored to me.  :smugbiden
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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #8 on: March 05, 2013, 12:53:15 PM »
TEEF
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cool breeze

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #9 on: March 05, 2013, 01:48:33 PM »
PC and next gen only :rejoice

First picture looks like Thief-Man is using his signature "Thief Vision Instincts Mode"

Really, though, this is exciting.

maxy

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #10 on: March 05, 2013, 02:17:49 PM »
http://gamingeverything.com/42090/thief-tons-of-details-from-game-informer/

Quote
Overview/opening sequence

- Garrett has been away from his hometown for a long time
- When he returns to City, he sees “a city of melting prosperity”
- Iron-fisted Baron now rules the city
- Baron crushes City’s citizens through militarized watch
- Good fortune only for the elite
- Garrett views the political chaos as a chance to get rich
- Not concerned with being the hero
- Garrett finds his way into the Stonemarket district in the back of a covered wagon
- Watches the bodies of plague victims piling up on street corners
- Guards quell small civil disputes with force
- Wealthy men stroll by with bodyguards
- “Would-be revolutionaries preach to deaf ears while men in stockades slowly waste away”
- Garrett becomes interested in a conversation between two guards talking about Eastwick, a wealthy man
- Theodore Eastwick: principle architest, richest man
- Baron commissioned Eastwick to build many of the City’s Gothic structures
- Guards say that Eastwick is visiting a pleasure house on the other side of the size
- Eastwick going to the House of Blossoms
- This is an underground cathouse serving the elite
- Gates close at midnight
- Garrett crouches behind crates, which results in a dark tint covering the screen to show that you’re hiding safely
- Bottle thrown to distract the guards, and then Garrett climbs up a pipe up the side of a building
- Garrett moves across roofs, bounds over merchant tables and under wagons, and dives through a nearby building window
- Eastwick passes through the secret entrance in the House of Blossoms
- All of the above is not a cut-scene

Next sequence

- Garrett enters the House of Blossoms undetected
- Area has rich patrons, scantily clad women who saunter by and flirt with men
- Xiao Xiao, a transvestite, greets guests
- Garrett loses Eastwick in a crowd
- Xiao Xaio notes that there is more security than usual and that anyone with something valuable can store it in his office strongbox
- Use Xiao Xiao’s logbook to determine where Eastwick has gone
- Garrett wants to get his hands on whatever is in the storngbox, so he heads to Xiao Xiao’s room
- Logbook shows Garrett which bedroom Eastwick is in
- Garrett then decides to lighten Xiao Xiao’s strongbox
- This results in a lockpicking mini-game
- Align the tumblers of a lock until it opens
- Before Garrett can crack the lock, Xiao Xiao enters

Another sequence

- Xiao Xiao enters, but Garrett rolls into a darkened corner
- Xiao Xiao doesn’t detect Garrett
- Xiao Xiao leaves to deal with a situation with one of his girls
- Garrett opens the chest and takes out a jewel-encrusted heirloom
- Garrett can’t leave the room since Xiao Xiao is just outside the door talking with the girl
- Secret button slides the wall to slide open and reveals a hidden passageway
- Garrett comes across Eastwick’s room by using the House of Blossoms’ network of backdoors
- Garrett enters the room and takes a medallion
- He then uses Focus to look at the wall Eastwick is examining
- Focus shows a mysterious symbol written on the wall in blue energy
- Symbol corresponds to one of the runes written on the medallion
- Garrett turns a band of the medallion to line up that rune with an arrow, but the medallion then begins to glow with a similar blue energy
- Four adjacent rooms show four more symbols to line up
- After the last symbol is in place, the medallion whirls and spins
- Soon after, Eastwick notices that he has been robbed and calls for help
- Garrett hears through the wall that Xiao Xiao is ordering guards to search everywhere

Last sequence

- Guards are scattered everywhere
- Garrett heads to one of the House of Blossoms’ back rooms
- He had heard two serving girls talking about a catastrophe that followed after the ventilation system was accidentally overfilled with opium
- Garrett dumps the house’s stock of opium into vents and cracks open the flue
- Everyone is sent into a deep sleep as the vapors flood the House of Blossoms
- Garrett has to hold his breath and move quick or he’ll see the same fate
- Guards circle Garrett, who retreats into the opium fog and uses his bow to fire an arrow at a statue hanging above a doorframe
- Statue falls and crushes two guards
- Another guard pins Garrett against a wall
- To buy time, Garrett enters Focus mode
- Garrett grabs the guard’s arm, jerks it back behind his soldier, eventually falls against the stone floor
- Garrett breaks free from the final guards, grapples onto a nearby vent, and rapples down into the depths of City’s sewers

AI

- Garrett isn’t a fighter
- Fighting against four or more guards in combat won’t go well
- Guards and other NPCs are aware of the level design, so they know where a person might try to hide
- Guards understand the topography of the level and which areas could be useful for hiding
- Different NPCs will look for Garrett in different ways

Gameplay mechanics

- Navigation beacon shows players where to go
- Dev. team wants players to explore environments as they see fit
- Multiple entrances and exists in each room
- Multiple options available for stealth approach
- “Focus” mechanic: has many uses, including being able to aid Garrett’s vision as he navigates through open levels
- Focus lights up the screen and highlights pipes you can climb + candles you can put out to make the room darker
- Can upgrade Focus
- Doing so will give you a bigger radius of things to see
- Fingerpints system: gives you hints on which drawers are best to look in
- Every drawer is accessible
- Can pickpocket
- Use Focus while pickpocketing to slow time and swipe up to three times as many items from others
- Can spend money to upgrade supplies and equipment at the end of each mission
- Various artifacts are scattered throughout the game’s levels
- Can use these to decorate Garrett’s hideout
- Garrett is motivated by the thrill of stealing something that others can’t take
- Focus will show a number of attack points on enemies
- Can select a point (like the chest) to do a quick push that will buy him more time to dash off into the shadows
- Can also string together a number of points to perform a more debilitating attack
- Team is trying to find a balance between making combat enjoyable and allowing players to enter combat if they want
- Major mechanics are in place

Tools

- Blackjack: use when sneaking up behind guards to knock them unconscious
- Bow: powerful, can be used outside of combat (ex: fire at a bottle in another room to lure a guard away, trigger a switch to lock the guard inside)
- Specialty Arrows: different uses; dry-ice arrow can be used to snuff flames from far away; smoke-starter arrow: cover and a distraction
- Claw: grapple attaches to certain points

General

- Garrett design made by game director Nicolas Cantin
- Garrett’s scar represents that his past has left long-lasting effects on his life
- Eidos being vague about how faithful the team is remaining to the original Thief lore
- Many of the series’ magical elements will be toned down
- “Eidos-Montreal compares game development to a high-speed train collision between art and technology.”
- Team was kept small and “stayed within the concept phase of development for a longer period of time.”
- The staff experimented with featuring a new character, making it a third-person game involving either tactical gameplay or environmental clambering (like Assassin’s Creed)
- “At one point in development, the game had so many third-to-first-person transitions that the constant camera shifting was making people sick.”
- Many experiments during first three years of development
« Last Edit: March 05, 2013, 02:32:42 PM by maxy »
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tiesto

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #11 on: March 05, 2013, 02:51:47 PM »
Never heard of this series, what makes it so special?
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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #12 on: March 05, 2013, 02:56:52 PM »
Never heard of this series, what makes it so special?

It's pretty much the standard bearer for open-ended, stealth-focused gameplay in a morally-ambiguous fantasy world.

The first three games in the series are on Steam, $10 each. Thief: Deadly Shadows is probably the easiest to get into, though.
« Last Edit: March 05, 2013, 02:58:57 PM by Great Rumbler »
dog

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #13 on: March 05, 2013, 02:58:52 PM »
The stealth game of stealth games.
Tacos

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #14 on: March 05, 2013, 03:02:36 PM »
Never heard of this series, what makes it so special?

Huge emphasis on stealth and open ended ness ess.

I tried to play the first one and it's well beyond the "archaic" stage. Never tried the 2nd or 3rd.
fat

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #15 on: March 05, 2013, 03:22:49 PM »
3rd is still pretty playable imo.  Too bad there's no controller support other than xpadder for the PC version.

But yeah, Thief 1 and 2 are kind of like Morrowind for me.  I loved it at the time but I wouldn't want to play it now.
Tacos

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #16 on: March 05, 2013, 05:49:42 PM »
Wow, the textures and art direction for the first person shots actually look really really Thief.  Could be good!

Great Rumbler

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #17 on: March 05, 2013, 05:54:09 PM »
Wow, the textures and art direction for the first person shots actually look really really Thief.  Could be good!

They really nailed Deus Ex: Human Revolution, so I got a lot of faith in them to do this right.
dog

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #18 on: March 05, 2013, 06:44:22 PM »
Sounds great. I picked up the thief collection, should get around to 'em before this arrives
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Cormacaroni

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #19 on: March 05, 2013, 07:29:45 PM »
please don't try to be AssCreed

Thief: Deadly Shadows can look ok with the high res texture pack and a few tweaks. It'll never be a looker by today's standards but totally playable
vjj

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #20 on: March 05, 2013, 07:32:36 PM »
I hope there's THIEF VISION that shows me where I'm supposed to go

My favorite game is Call of Duty

Cormacaroni

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #21 on: March 05, 2013, 07:40:19 PM »
see the bit about Garrett's Focus above, sir
vjj

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #22 on: March 05, 2013, 08:06:28 PM »
see the bit about Garrett's Focus above, sir

JEAH!!! sweet perks, i totally plan to prestige this game 2-3x cuz you know it's gonna have sick TDM modes with stealing

Cormacaroni

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #23 on: March 05, 2013, 08:19:08 PM »
Press A to steal 1000 Achievement Points
vjj

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #24 on: March 05, 2013, 08:23:04 PM »
JEAH

Cormacaroni

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #25 on: March 05, 2013, 08:28:02 PM »
Idea - Have stealable MS points in game
vjj

pilonv1

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #26 on: March 05, 2013, 08:43:23 PM »
see the bit about Garrett's Focus above, sir

So it is just liked Dishonored
itm

Cormacaroni

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #27 on: March 05, 2013, 08:44:00 PM »
yes, they totally stole that
vjj

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #28 on: March 05, 2013, 08:46:24 PM »
Idea - Have stealable MS points in game

REPORTED.

Sho Nuff

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #29 on: March 06, 2013, 12:08:22 AM »
I get the feeling that Dishonored came out and they were like "Oh! Let's just do that then, it works"

Cormacaroni

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #30 on: March 06, 2013, 12:12:21 AM »
beats ripping off another Sho Nuff game i guess
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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #31 on: March 06, 2013, 09:45:18 AM »
I get the feeling that Dishonored came out and they were like "Oh! Let's just do that then, it works"

I wouldn't be surprised if they did cherry pick a few ideas from Dishonored, but a lot of what they're doing certainly wasn't new to Dishonored [or the Thief series]. But whatever, I'll be there for this Day 1.
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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #32 on: March 06, 2013, 09:54:03 AM »
I can't shake this neckbeard negativity towards new hands on sacred cows. Even if I felt just the same before Human Revolution, which I ended up liking, outside of how horribly underutilized Cassie The Blade-Runner(rip) was. Someone tell me it will be alright!

Great Rumbler

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #33 on: March 06, 2013, 10:03:43 AM »
Looking Glass Studios is dead, Brob, just gonna have to give it up. Also, Ion Storm did great work on the third game, so it's not like it hasn't changed hands before.
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brob

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #34 on: March 06, 2013, 10:11:29 AM »

worst.[whatever].ever.

Momo

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #35 on: March 06, 2013, 10:26:08 AM »
oh god

Diunx

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #36 on: March 06, 2013, 10:43:06 AM »
No fucking way that pic is real!
Drunk

cool breeze

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #37 on: March 06, 2013, 01:48:31 PM »
They really nailed Deus Ex: Human Revolution, so I got a lot of faith in them to do this right.

Eidos Montreal is huge.  I'm sure there's some crossover but I'd imagine the main drivers behind Deus Ex are working on the next one.  Plus one of the multiple teams made the Tomb Raider multiplayer.  That said, I remember reading that Eidos Montreal was built to make new Thief and Deus Ex games, so they're coming from the same place, at least.  Plus, Deus Ex presumably did well enough that Thief wouldn't need to go in a radical new throat stab mmmmultiplier direction.

Still, the Thief series wasn't in the toilet like Deus Ex.  Deus Ex turned out really good, but it would've been hard to be fail worse than Invisible War.  Thief 3 is a totally solid game.
 
Now here's some teefing action




Great Rumbler

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #38 on: March 06, 2013, 02:00:27 PM »
I will say this, I like the more realistic look of this, as opposed to Dishonored slightly cartoonish look.
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dog

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #40 on: March 06, 2013, 02:07:42 PM »
I will say this, I like the more realistic look of this, as opposed to Dishonored slightly cartoonish look.

Yep. I can't play Dishonored because of its looks. This could be a bit grittier even.

I hope the story is really barebones and its all about gameplay.

Great Rumbler

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #41 on: March 06, 2013, 02:13:33 PM »
What I remember of Thief: Deadly Shadows was that the story was pretty light, though I don't know if they'll do the same thing here or not.
dog

chronovore

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #42 on: March 07, 2013, 05:05:13 AM »
I am a little worried by "QTE his lock" - the lock picking gameplay in Thief is frequently held up as exemplary of the form.

I will say this, I like the more realistic look of this, as opposed to Dishonored slightly cartoonish look.

OTOH, I'm tired of the focus on gritty, fake-photorealistic, strictly representational styles.

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #43 on: March 07, 2013, 02:28:21 PM »
Looks hot :hyper

cool breeze

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #44 on: March 08, 2013, 02:31:33 AM »
I am a little worried by "QTE his lock" - the lock picking gameplay in Thief is frequently held up as exemplary of the form.

That was a joke.  One of the few released screens is of NEXT GEN lock picking:
 


Great Rumbler

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #45 on: March 08, 2013, 09:04:22 AM »
Oblivion lock!
dog

chronovore

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #46 on: March 08, 2013, 09:04:45 AM »
:drool

brob

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #47 on: March 08, 2013, 02:38:38 PM »
Human Revolution's aesthetic is much better than this, going by what these screens let on anyway. disappointed rage rage etc

http://media1.gameinformer.com/imagefeed/featured/square-enix2013/thief/Thief_3.jpg <- ew wat
« Last Edit: March 08, 2013, 02:44:44 PM by Brobzoid »

Steve Contra

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #48 on: March 08, 2013, 04:54:39 PM »
Lock picking minigames :'(
vin

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #49 on: March 08, 2013, 06:41:10 PM »

cool breeze

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #50 on: March 08, 2013, 10:03:59 PM »
but players will get bored if they're not doing a mini-game.  maybe they can keep the old automatic system, but put rally x on the screen to pass the time.

All I wish is for hacking and lockpicking to stay in the world and be quick, if they have to exist at all.  System Shock 2 hacking was a small grid in the corner of your screen.  Bioshock 2 had a nice reflex solution, unless you were colorblind.  Or something like this:



Cormacaroni

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #51 on: March 08, 2013, 10:36:49 PM »
If they are going to make me pick locks, I figure it may as well be uber-realistic so I can actually LEARN HOW TO PICK LOCKS.
vjj

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #53 on: March 13, 2013, 08:16:35 PM »
This doesnt look very next gen tbh
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cool breeze

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #54 on: March 13, 2013, 08:27:23 PM »
these are first person games where you spend most of your time hiding in darkness

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #55 on: March 14, 2013, 08:51:08 AM »
New hero design looks like we'll be spending most of our time hiding in Hot Topic.

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #56 on: March 14, 2013, 09:40:08 AM »
Garrett really doesn't look that much different, though...
dog

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #57 on: March 14, 2013, 09:44:28 AM »
This doesnt look very next gen tbh
It's UE3.

Huff

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #58 on: March 14, 2013, 10:23:50 AM »
New hero design looks like we'll be spending most of our time hiding in Hot Topic.

I'm cool with spending time assassinating all the shoppers of hot topic
dur

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Re: Thief(2014,PC/PS4/other next gen platforms)
« Reply #59 on: March 15, 2013, 01:14:55 AM »
http://community.eidosmontreal.com/blogs/Going-Rogue

Quote
Eidos-Montreal’s imagination of Thief is a story-driven, first-person adventure as made famous by past games in the franchise. Garrett moves through the city using shadows and darkness, he will encounter various scenarios with multiple challenges, steal priceless items and escape undetected. Players will have multiple ways to approach their objectives and each objective can be reached using Garrett’s various tools, by exploring and by playing with your environment. Each path comes with a set of challenges, encounters and looting opportunities. Difficulty options allow the experience to be scaled for hardcore fans of the original series, but to also let newcomers have a lot of fun. And yes, you can complete the game without killing anybody – Garrett is a Master Thief, not a killing machine!

so there's that