THE BORE

General => Video Game Bored => Topic started by: Stoney Mason on March 15, 2013, 03:47:50 PM

Title: Battlefield 4 (Winter Patch)
Post by: Stoney Mason on March 15, 2013, 03:47:50 PM
Master List of Battlefield 4 players on The Bore.



PS4 MASTER RACE:

tehjaybo (tehjaybo)
Gr0oGrux85 (Groogrux)
EelOBrian (Eel O'Brian)
BostonCollegeFan (MyNameIsMethodis)
Viscen (AdmiralViscen)
pocketfudge (Hitler Stole My Potato)
Rahxephon91 (Rahxephon91)

Xboners:
Stoney Mason (Stoney Mason)
supaflysoccerma (Mupepe)

PC Hipsters:
Stoney_Mason_PC (Stoney Mason)
TEEEPO (TEEEPO)
Rahxephon91 (Rahxephon91)
fistfulofmetal ( fistfulofmetal)
Patrickula (patrickula)
teeage_caveman (Eric P)
talesofwin (SantaC)

PS Triple Sec:

Xbox 360 Degrees and walk away:
Wynona Forever (The Business)
Title: Re: Battlefield 4 (Unveil March 26th)
Post by: maxy on March 15, 2013, 03:53:22 PM
(http://assets.sbnation.com/assets/2325205/battlefield-4-reveal-invite.jpg)
Title: Re: Battlefield 4 (Unveil March 26th)
Post by: Cerveza mas fina on March 15, 2013, 04:06:11 PM
Hot!

Title: Re: Battlefield 4 (Unveil March 26th)
Post by: cool breeze on March 15, 2013, 04:12:49 PM
curious: how did battlefield 3 sell compared to bad company 2?

Title: Re: Battlefield 4 (Unveil March 26th)
Post by: Stoney Mason on March 15, 2013, 04:19:04 PM
curious: how did battlefield 3 sell compared to bad company 2?

Much Much Much Much better.
Title: Re: Battlefield 4 (Unveil March 26th)
Post by: cool breeze on March 15, 2013, 04:23:05 PM
that might explain why this isn't bad company 3

according to those old rumors (that I can't dig up at the moment) commander mode will turn.  if true, I'm expecting a "better with kinect" bit at E3.
Title: Re: Battlefield 4 (Unveil March 26th)
Post by: ManaByte on March 15, 2013, 04:23:44 PM
(http://i2.minus.com/iWK7UTgArm37t.jpg)
Title: Re: Battlefield 4 (Unveil March 26th)
Post by: Stoney Mason on March 15, 2013, 04:27:11 PM
that might explain why this isn't bad company 3

according to those old rumors (that I can't dig up at the moment) commander mode will turn.  if true, I'm expecting a "better with kinect" bit at E3.

Quote
EA just released their financial earnings report, where they revealed that Battlefield 3 has shipped 15 million copies, making it the best selling Battlefield title to date. That’s a good $900 million at the box office, not counting in DLC sales and sales of online passes for used games. EA expects Battlefield 3 sales to reach 18 million by the end of the fiscal year, which ends on March 31, 2013.

This was back in march of last year. Essentially BF 3 was the first one to break into the mainstream so that's what 4 is coming so relatively fast on the heels of 3. You want to strike while the brand is hot. I kinda wish this one has been Bad Company 3 but that's the business. I loved Battlefield 3 but I really liked some of the distinctions in Bad Company. Not to mention the sp was at least tolerable in those games because of the characters.
Title: Re: Battlefield 4 (Unveil March 26th)
Post by: Cerveza mas fina on March 15, 2013, 05:04:33 PM
Question is if they will let the release coincide (spelling?) with either ps4 or durango release.

They could really one up activision here if they do and establish this as the leading fps for next gen.
Title: Re: Battlefield 4 (Unveil March 26th)
Post by: Stoney Mason on March 15, 2013, 05:10:34 PM
I love Battlefield but I don't think it will ever be the top selling mp on consoles over call of duty. I just think Call of Duty gameplay is more accessible for the mainstream.

That being said launching on new consoles at launch and having the gameplay be at 60fps could help a great deal.
Title: Re: Battlefield 4 (Unveil March 26th)
Post by: Cerveza mas fina on March 15, 2013, 05:12:22 PM
Its a bit too big and complex maybe yeah, but damn I didn't expect 3 to sell 15 million either :o
Title: Re: Battlefield 4 (Unveil March 26th)
Post by: Stoney Mason on March 15, 2013, 05:15:57 PM
Yeah it really hit at the right time and with the right marketing. It helps that it was a very good game also on the mp side.


We'll see. I like Call of Duty having competition (or any genre king for that matter) as it is better for consumers. 
Title: Re: Battlefield 4 (Unveil March 26th)
Post by: Rahxephon91 on March 15, 2013, 07:06:42 PM
FUCK YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Love me some Battlefield!
Title: Re: Battlefield 4 (Unveil March 26th)
Post by: Dickie Dee on March 15, 2013, 07:19:08 PM
I only ever really played 1942 but it's pretty crazy that it's become one of gaming's biggest franchises. Think I'll probably check this one out
Title: Re: Battlefield 4 (Unveil March 26th)
Post by: Stoney Mason on March 15, 2013, 07:27:22 PM

according to those old rumors (that I can't dig up at the moment) commander mode will turn.  if true, I'm expecting a "better with kinect" bit at E3.

Here were those rumours. There were some End Game DLC rumours that dropped at the same time and same source. Those turned out to be true so people are assuming a lot of these rumours will be true also.



Quote
Lasgana: BF4
Lasgana: Coming October 23rd, 2013
Lasgana: development just started, expected to be done in 1 yr [Nirolak's Note: Since this is the one likely to elicit the most "this is fake" notes, I feel I should elaborate. Given some later points (like already have an internal demo), this seems to refer to EA's normal two year development cycle of a one year pre-production cycle with ~30-40 people and then ballooning up to 150-300 people to make the game after most things are prototyped and planned out. Visceral, BioWare, and a fair number of publishers outside EA also operate this way since it allows you to have multiple projects without cyclical layoffs due to scaling down in pre-production and scaling up in production. For example, during the downtime between Bad Company 2 and Battlefield 3, DICE's spare staff worked on making Medal of Honor's multiplayer and helping to build Need For Speed: Hot Pursuit. As to what the bulk of DICE's staff worked on prior to this going into production, it's probably either a second project or, once again, other EA games.]
Lasgana: will be on pc, ps3, xbox360 and next gen consoles
Lasgana: will be one of the first games for next gen consoles
Lasgana: commander system comes back
Lasgana: profile can be linked with other devices like ipad
Lasgana: auto login, need internet all time, support cloud saves
Lasgana: easier to pickup the game, to take care of players from CoD
Lasgana: support body and voice control for this commander system
Lasgana: better battlelog integration and better stats reporting
Lasgana: supports video playback and sharing
Lasgana: have gem store for dlc and other stuff like that
Lasgana: 3 factions: russia, usa and china
Lasgana: can deploy female soliders
Lasgana: frostbite 2.0 engine
Lasgana: pc, ps4 and xbox 720 supports 64 player maps
Lasgana: 360 and ps3 will be less
Lasgana: pc, ps4 and 720 will provide 60 fps
Lasgana: already have a demo video internally within EA,
Lasgana: matching the quality of BF3 already
Lasgana: bf4 will use 80% of power of frostbite 2, wheras bf3 only 30-40%
Lasgana: modern background
Lasgana: i mean story background

http://www.neogaf.com/forum/showpost.php?p=43934047&postcount=1
Title: Re: Battlefield 4 (Unveil March 26th)
Post by: ManaByte on March 15, 2013, 08:27:15 PM
Not sure what I'll get it on. If the PS4 one runs at 60, I'll maybe get that so I can run it on my 55". If not, I'll get the PC one.
Title: Re: Battlefield 4 (Unveil March 26th)
Post by: mjemirzian on March 15, 2013, 11:20:57 PM
How long until they shut down the BF3 servers? I mean this is EA we're talking about here.
Title: Re: Battlefield 4 (Unveil March 26th)
Post by: Cerveza mas fina on March 16, 2013, 03:59:30 AM
How long until they shut down the BF3 servers? I mean this is EA we're talking about here.

If you pre purchase BF4 you will get a code to keep playing BF3 until launch. Otherwise 1 month before launch servers go down.

EA will totally do this at some point.
Title: Re: Battlefield 4 (Unveil March 26th)
Post by: maxy on March 16, 2013, 04:06:59 AM
Quote
need internet all time

Even for single player?
That will certainly go well.Good thing that BF SP is shit.
Title: Re: Battlefield 4 (Unveil March 26th)
Post by: chronovore on March 16, 2013, 09:50:05 AM
BF3's single player campaign was so crappy.
Title: Re: Battlefield 4 (Unveil March 26th)
Post by: ManaByte on March 16, 2013, 10:14:55 AM
How long until they shut down the BF3 servers? I mean this is EA we're talking about here.

Aren't the Bad Company 2 servers still running?
Title: Re: Battlefield 4 (Unveil March 26th)
Post by: SantaC on March 16, 2013, 11:10:32 AM
new cover art out

(http://image.noelshack.com/fichiers/2013/11/1363445352-bf4.jpg)
Title: Re: Battlefield 4 (Unveil March 26th)
Post by: Huff on March 16, 2013, 11:23:05 AM
female soldiers :omg
Title: Re: Battlefield 4 (Unveil March 26th)
Post by: maxy on March 19, 2013, 06:26:21 PM
Originally Posted by BF4Central:
Quote
...

Leaked Battlefield 4 details:

This info comes from the same source who was the first to leak the Battlefield 4 artwork / teaser, and who was also spot on about EA releasing a teaser trailer. So we’re pretty confident in this information.

Battlefield 4 will stick with 64 players. Maps are larger and more detailed.
Three factions: US, Russia, and an unnamed “Eastern/Asian” faction.
4 classes with “additional features and tweaks” compared to BF3
Shipping with same amount of maps as BF3, there are plans for lots of DLC.
DLC is already in planning stages.
Battlefield 4 Premium will be available on day one and include some perks.
Most of the guns and vehicles from BF3 will return.
More squad features.
Commander feature returns, but won’t be the same as in BF2
Battlefield 4 is coming out on both current and next gen systems, and PC as well.
Game is more of an evolution rather than revolution of the series. Both technically and gameplay wise.
Will ship with more game modes than BF3
Will ship with more close quarter infantry maps than BF3
Frostbite 2 engine is pushed further in BF4. Better effects, higher res textures, more detailed game worlds, etc.
BF3 will still be supported after Battlefield 4 launches.
There is plan of some sort of integration between BF3 and BF4. Could be Battlelog-only.
Battlelog will be updated for Battlefield 4 with more social features and more detailed stats.
Single-player and co-op will return, new writers involved this time.
Title: Re: Battlefield 4 (Unveil March 26th)
Post by: Stoney Mason on March 19, 2013, 06:41:24 PM
Sounds about right
Title: Re: Battlefield 4 (Unveil March 26th)
Post by: maxy on March 20, 2013, 01:30:10 PM
http://www.battlefield.com/battlefield-4
Title: Re: Battlefield 4 (Unveil March 26th. Trailer 27th)
Post by: ManaByte on March 20, 2013, 03:20:14 PM
(http://i.imgur.com/otheGJb.jpg)
Title: Re: Battlefield 4 (Unveil March 26th. Trailer 27th)
Post by: archnemesis on March 20, 2013, 03:22:33 PM
Not surprising at all. They also just got an exclusive review for Bioshock Infinite. They have as much integrity as Famitsu.
Title: Re: Battlefield 4 (Unveil March 26th. Trailer 27th)
Post by: maxy on March 21, 2013, 02:58:18 PM
http://www.youtube.com/watch?v=3z4jxkkrrKM

 :omg

http://www.youtube.com/watch?v=zaddKBTeo3k

(https://pbs.twimg.com/media/BF5si4gCMAIC9uC.png:large)
Title: Re: Battlefield 4 (Unveil March 26th. Trailer 27th)
Post by: Boogie on March 21, 2013, 09:41:29 PM
http://www.youtube.com/watch?v=y3vZHi78bCM

My body is ready.
Title: Re: Battlefield 4 (Unveil March 26th. Trailer 27th)
Post by: SantaC on March 23, 2013, 02:14:33 PM
female soldiers confirmed

(http://www.battlefield.com/bundles/bf4teaser/img/phase4.png)
Title: Re: Battlefield 4 (Unveil March 26th. Trailer 27th)
Post by: Sho Nuff on March 23, 2013, 02:28:12 PM
PREPARE 4 BATTLE

I see what they did there, the game's called BATTLEfield 4 and they said "Prepare for BATTLE" but instead of using the word "for" they put in the number "4," I find that very, very clever
Title: Re: Battlefield 4 (Unveil March 26th. Trailer 27th)
Post by: chronovore on March 24, 2013, 07:35:37 PM
Better than Sony's old "R U e?" campaign.
Title: Re: Battlefield 4 (Unveil March 26th. Trailer 27th)
Post by: maxy on March 26, 2013, 10:22:32 PM
http://www.youtube.com/watch?v=xb4iJFRS4Mw
Title: Re: Battlefield 4 (Unveil March 26th. Trailer 27th)
Post by: Stoney Mason on March 26, 2013, 10:24:03 PM
hmmmm... says something about 17 minutes of gameplay at the end. Hopefully that is up soon.
Title: Re: Battlefield 4 (Unveil March 26th. Trailer 27th)
Post by: maxy on March 26, 2013, 10:26:46 PM
In about 3 hours,unless it leaks.
Title: Re: Battlefield 4 (Unveil March 26th. Trailer 27th)
Post by: maxy on March 26, 2013, 11:03:27 PM
BF Facebook:
Quote
Battlefield 4 is our most human, dramatic, and believable game yet... first single-player game play reveal going live in just a few more hours!

Apparently the whole thing is SP(17 minutes),running on PC.No luck for GDDR5 brigade.

https://twitter.com/TheKevinDent
Lead character "Irish" me likes a lot! #BF4
"Irish" punched a dog in the face lol PETA is gonna be pissed!
Patrick is going all David Cage on us!
BF4 will be more focused on open world environments. Seriously, this looked awesome!

(http://i.picpar.com/bdn.png)
Title: Re: Battlefield 4 (Unveil March 26th. Trailer 27th)
Post by: Stoney Mason on March 26, 2013, 11:51:07 PM
 :piss2

No one gives a shit about Battlefield single player. I wish they would realize that. Call of Duty makes a fun enough roller coaster campaign. These guys still suck at it after many cracks at bat. Battlefield 3 sp was awful.

I'll guess we'll at least get to see tech improvements via the engine even though its single player.
Title: Re: Battlefield 4 (Unveil March 26th. Trailer 27th)
Post by: Rahxephon91 on March 27, 2013, 12:01:19 AM
I like how one of the leaked notes regarding single player was "new writers". The fucking writers aren't the problem, it's the developers. They can't craft good single player campaigns. Screw anyone who says Mirror's Edge. Yeah that was a great game, but you could have basically shipped the same thing as "challenge levels" and it would still be good. There wasn't much else going on it's single player.
Title: Re: Battlefield 4 (Unveil March 26th. Trailer 27th)
Post by: maxy on March 27, 2013, 12:34:16 AM
SP is good for showing flashy graphics,big setpieces.

saw this on gaf
(http://www.abload.de/img/ceoebwzdfvu.jpg)



if true


 :gddr5
Title: Re: Battlefield 4 (Unveil March 26th. Trailer 27th)
Post by: maxy on March 27, 2013, 01:12:39 AM
50 minutes :drool

PR

Quote
DICE Reveals Next Generation of Battlefield --; New Benchmark in Game Design, Multiplayer Engagement


Battlefield 4 to Deliver Human, Dramatic and Believable Action, Powered by Best-in-Class Frostbite 3 Technology

REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Only in Battlefield™ can players go through a building instead of around it or eject from a jet and take out the enemy mid-free fall. Those incredible gameplay moments that blur the line between game and glory can only be created by players, and occur only in Battlefield. DICE, a studio of Electronic Arts Inc. (NASDAQ: EA), today announced Battlefield 4™, a genre-defining action blockbuster launching in Fall 2013. Powered by the advanced technology of DICE's proprietary Frostbite™ 3 engine, Battlefield 4 offers players a glimpse into the future of interactive entertainment — a future that is more human, dramatic and believable than anything before it. With more than 65 million players worldwide, the Battlefield series has consistently been praised by critics for its world-class multiplayer gameplay, and is recognized as the only game that allows players to own land, sea and air.

Battlefield 4 is a seminal moment for the Battlefield series as more award-winning, multiplayer game design elements are incorporated into the single-player campaign. In single-player, gamers will experience huge environments, a playground of destruction, access to an arsenal of vehicles and the ability to direct squad mates. Taking a page from the social aspect of multiplayer gaming, the single-player mode will now track players' progress, adding an element of persistence and friendly competition to the campaign.

The game made its world debut today with a staggering 17-minute gameplay demo, available for view at Battlefield.com. The demo begins as the player — Recker — opens his eyes to discover that he is trapped in a rapidly sinking car with three of his squad mates. Shooting the window is the only way out. Panic and fear are pushed aside as Recker makes a difficult decision — take the shot and recover the intel but risk that not everyone will survive. The emotional demo features a cast of characters unrivaled in interactive entertainment. Players will learn how to work together in both the Campaign and Multiplayer, issuing squad orders and comparing achievements in both experiences. Adventure and Competition will unfold through a series of beautifully crafted locations constructed with some of the best art and sound design in modern shooters. All of this is only possible with Frostbite 3 — a new standard for interactive entertainment in 2013.

"We are so humbled and proud to debut Battlefield 4 on a global stage with simultaneous events in San Francisco and Stockholm. To be this early in development, and to already be so polished is a huge achievement for the DICE team and reflection of their passion and commitment to driving the franchise forward. Today's demo was just the beginning -- we have so much more in store," said Patrick Soderlund, Executive Vice President, EA Games Label. "It is thrilling to witness peoples' reaction when seeing the game for the first time. It really makes you realize that we are at the beginning of a whole new era for gaming. As artists and craftspeople, we are focused on creating a dynamic, open design that brings people together with amazing, surprising unscripted moments that they'll talk about for days. That's the beauty of Battlefield."

By pre-ordering Battlefield 4 at any participating retail outlet, gamers will receive a Premium expansion pack at no additional cost*. DICE also announced today Battlefield 4 Digital Deluxe, an Origin™ exclusive special edition that includes the base game and bonus in-game digital items. Players that pre-order Battlefield 4 Digital Deluxe* on Origin will also receive the Premium expansion pack as well as access to the exclusive Battlefield 4 multiplayer beta.

To view the first Battlefield 4 single player gameplay footage, please visit www.battlefield.com. To join the conversation on Battlefield 4, please visit http://www.facebook.com/battlefield, follow us on Twitterฎ at www.twitter.com/battlefield and #BF4, or sign up for the official Battlefield newsletter at www.battlefield.com. Press assets for Battlefield 4 are available at http://info.ea.com.

* Conditions and restrictions apply. See http://store.origin.com/promo?promoI...linkid=BF4_CLP for details.
Title: Re: Battlefield 4 (Unveil March 26th. Trailer 27th)
Post by: maxy on March 27, 2013, 01:23:38 AM
http://www.youtube.com/watch?v=U8HVQXkeU8U

 :bow next gen :bow2

I like the girl at the end.
Title: Re: Battlefield 4 (Unveil March 26th. Trailer 27th)
Post by: Stoney Mason on March 27, 2013, 01:51:29 AM
Black dude was Omar from the Wire.

From the tech side it looked good. Nice graphics. Nice animation. The gameplay will still probably suck for sp but it's the mp everybody is there for anyway.
Title: Re: Battlefield 4 (17 minute single player trailer up)
Post by: maxy on March 27, 2013, 02:21:53 AM
(http://i.minus.com/iD1uEmAODCXUA.gif)
Title: Re: Battlefield 4 (17 minute single player trailer up)
Post by: Phoenix Dark on March 27, 2013, 02:24:34 AM
Omar :bow
dun language :rejoice

(http://www.abload.de/img/avkdfa.gif)
Title: Re: Battlefield 4 (17 minute single player trailer up)
Post by: pilonv1 on March 27, 2013, 04:00:56 AM
http://www.rockpapershotgun.com/2013/03/27/battlefield-4-prattle-feed-all-the-new-news/

:bow RPS :bow2
Title: Re: Battlefield 4 (17 minute single player trailer up)
Post by: maxy on March 27, 2013, 06:35:00 AM
Quote
The demo today, for example, on PC ran in 60fps.

 :mouf
Title: Re: Battlefield 4 (17 minute single player trailer up)
Post by: fistfulofmetal on March 27, 2013, 06:40:52 AM
I will probably upgrade my PC for this game.
Title: Re: Battlefield 4 (17 minute single player trailer up)
Post by: Dickie Dee on March 27, 2013, 08:11:18 AM
http://www.rockpapershotgun.com/2013/03/27/battlefield-4-prattle-feed-all-the-new-news/

:bow RPS :bow2

Are all of their articles so horribly written?
Title: Re: Battlefield 4 (17 minute single player trailer up)
Post by: Cerveza mas fina on March 27, 2013, 08:46:52 AM
Hot 2x
Title: Re: Battlefield 4 (17 minute single player trailer up)
Post by: Rufus on March 27, 2013, 09:04:43 AM
Are all of their articles so horribly written?
I don't know. What are your standards?
Title: Re: Battlefield 4 (17 minute single player trailer up)
Post by: Atramental on March 27, 2013, 09:28:33 AM
Looks like it's about time I got myself a gaming PC.
Title: Re: Battlefield 4 (17 minute single player trailer up)
Post by: Diunx on March 27, 2013, 12:05:47 PM
:lol Wiiu :lol
Title: Re: Battlefield 4 (17 minute single player trailer up)
Post by: Himu on March 27, 2013, 12:26:06 PM
can't wait to build a pc this summer.
Title: Re: Battlefield 4 (17 minute single player trailer up)
Post by: Dickie Dee on March 27, 2013, 12:56:15 PM
Are all of their articles so horribly written?
I don't know. What are your standards?

Not high. That article just seemed very over-written.
Title: Re: Battlefield 4 (17 minute single player trailer up)
Post by: Stoney Mason on March 27, 2013, 01:10:33 PM
That Wii U thread over on GAF is hilarious. Some of the bitter tears are just...   :troll
Title: Re: Battlefield 4 (17 minute single player trailer up)
Post by: Cerveza mas fina on March 27, 2013, 01:15:45 PM
Quotes please Stoney. The tears are just as delish as playing this game soon.

Not sure if I should get PS4 or a new PC/laptop now.
Title: Re: Battlefield 4 (17 minute single player trailer up)
Post by: Stoney Mason on March 27, 2013, 01:20:14 PM
I'll update the post with some of the better ones


Quote
Nintendo has never depended on EA for support. If they did, Nintendo would have went bankrupt a decade ago.

There are plenty of other third party developers who produce much better games to look forward to on the Wii U. I personally have never bought a Battlefield game and had no plans to get this one.

People don't buy Nintendo products to play generic shooters. Thats what Sony and MS are for.




Quote
Some of these comments remind me of two years ago when the 3DS was struggling.


Quote
Really annoying. Third parties say there isn't a market for these kind of games on Nintendo systems, but they don't even release enough of their games to form any kind of market. I know it may be a shocker to some of these guys, but maybe your first couple games won't sell a ton, but if you show consistent effort, you will probably benefit. It's a video game console. People like video games. If your games sell well on 360 and PS3, they'll probably sell well on the Wii U if you actually show consistency and effort. At a certain point, Nintendo is definitely to blame for not convincing third parties enough, but this is getting ridiculous. I don't even own a Wii U (yet), but this is crazy.

Even when Wii was the best selling console, some of these guys couldn't be bothered to make games for the system. It's like they are scared of money or incredibly shortsighted.


Quote
there's no denial here.

i don't want EA's support. I couldn't care less about some generic FPS.


Quote
Yup NBA Jam sold best on Wii but HD systems got the 2nd NBA Jam
The Sims 3 sold best on Wii
Tiger Woods sold best on Wii but now no WiiU Tiger Woods

EA is full of crap



Quote
It's kinda funny. Nintendo should just say fuck you to all these 3rd parties and not allowing any of their games on the Wii u. That'd be some classic shit.


Quote
bf4 on a nintendo console doesn't seem right, anyways. Just as blops2 didnt.

Nintendo software is some of the best in the world. The reason why people buy a nintendo console. Nintendo is unique, not just an hd twin.

Quote
What the hell. To me it seems like all the 3rd Parties got paid by Sony and Microsoft to skip the Wii U. They want to destroooooy it.


Quote
EA is going to dig their grave after so many bad moves they made recently...


Quote
Good, means less Origin shit in my consoles.

Also, oh no, we won't get some podunk military shooter. Let me fish my pockets for the not fucks I give for that.

Quote
Oh no ! How sad ! Another bad EA game won't be on Wii U !



Quote
That sounded more like "we are not speaking to Nintendo because they stole our boyfriends!". Either that, or they can "spread too thin" because most of their people is busy listening to music to license and put into the game (maybe even by doing sleep-overs).

Seriously, EA is acting like a child which was denied a candy, and now is pouting in the back of the classroom, not speaking to the teacher anymore.

But this is "Generic FPS: The Sequel: The cinematic experience: Now with water, and boats!". How hard can be sell that on any system? Unless, of course, that public is already fixed with the "my-graphix-are-bigger-than-yours" consoles.

I'm bored so I'll stop now. I could go on and on and on. It's all a variation of, "I didn't want that shitty game anyway!" or "EA is trying to destroy Nintendo and they are evil!"
Title: Re: Battlefield 4 (17 minute single player trailer up)
Post by: Cerveza mas fina on March 27, 2013, 01:22:41 PM
Just as good as the trailer  :mouf

Funny how even after all this time people think third parties are snubbing Nintendo for some crazy reason that isn't $$$. Whole beancounter and analist divisions are fanboys and if only they would do this then this and that.
Title: Re: Battlefield 4 (17 minute single player trailer up)
Post by: cool breeze on March 27, 2013, 01:24:29 PM
the BRRRR to end all BRRRRs
 
as dull as single player looks, it's nice that they're using some multiplayer language in the campaign.  Spotting, team identifiers, mini-map, etc.  At least on some level it'll serve as training for the multiplayer.
Title: Re: Battlefield 4 (17 minute single player trailer up)
Post by: Rufus on March 27, 2013, 01:59:13 PM
Not high. That article just seemed very over-written.
Usually the press release stuff is shorter. Pun headlines and other silly stuff. Only when they care a lot (whether in a good or bad way) do they get verbose.
Title: Re: Battlefield 4 (17 minute single player trailer up)
Post by: Sho Nuff on March 27, 2013, 02:19:58 PM
After playing the fuck out of Bioshock I have gotta say that was the most boring 17 minutes ever

I mean multi will be awesome, but in terms of single-player campaigns I'm sick of gray hallways and helicopter crashes and explosions
Title: Re: Battlefield 4 (17 minute single player trailer up)
Post by: Cerveza mas fina on March 27, 2013, 04:17:14 PM
I really don't like Bioshock. Tried to play it like 4/5 times this gen and always quit within an hour.
Title: Re: Battlefield 4 (17 minute single player trailer up)
Post by: Rahxephon91 on March 27, 2013, 04:29:13 PM
the BRRRR to end all BRRRRs
 

lol are they even trying to have the theme be an actual song anymore. This is even more extreme than 3's theme.

Man that looked great though. But, it just looked like more BF single player crap. One great thing is that he did cut through the environment to get behind the truck. Hopefully, the game is filled with that.
Title: Re: Battlefield 4 (17 minute single player trailer up)
Post by: Purple Filth on March 27, 2013, 05:36:19 PM
Gameplay looks eh but DAMN at the graphics.

Also  :lol @ Killzone:SP popping up in that GAF thread
Title: Re: Battlefield 4 (17 minute single player trailer up)
Post by: mjemirzian on March 27, 2013, 07:44:15 PM
At least BF4 has tanks and planes and boats and stuff.. right?

I still haven't bothered installing Origin or playing any Origin-only games.
Title: Re: Battlefield 4 (17 minute single player trailer up)
Post by: Diunx on March 29, 2013, 09:46:47 AM
Was hanging out with some casual gamers last night and we watched this trailer, at the part where the marine or whatever started shooting at the helicopter while hanging out of the car one of my friends stoop up and screamed: "I'm buying this shit day one!!!" with affirmation nods and sounds from my other mates.

Once again hardcore gamers and journos prove to be completely out of loop about their beloved market.

:bow EA :bow2
Title: Re: Battlefield 4 (17 minute single player trailer up)
Post by: mjemirzian on March 29, 2013, 07:02:28 PM
Maybe they're more hardcore than they're letting on. Sneaking in secret marathon sessions of Call of Duty.
Title: Re: Battlefield 4 (17 minute single player trailer up)
Post by: maxy on March 30, 2013, 06:23:29 AM
CVG
Quote
I imagine he was playing on a high-end PC?

PB: It was a decent PC, yes. But you can still buy it, so it's not like alien technology or anything. It's still a PC that you can buy and it's still unoptimised code. Another thing that you might not have realised is that we ran it at 3K resolution at 60fps, and you don't do that. Nobody talked about pixels because at that size you couldn't see them.
Title: Re: Battlefield 4 (17 minute single player trailer up)
Post by: mjemirzian on March 30, 2013, 11:21:32 PM
I'd buy BF3 but I still haven't bothered installing Origins. Might install it though, it seems to have weathered being around a while.

If I had a choice between BF and CoD I'd go with BF, more variety and vehicles and planes to ride around.
Title: Re: Battlefield 4 (17 minute single player trailer up)
Post by: Himu on March 30, 2013, 11:30:31 PM
Was hanging out with some casual gamers last night and we watched this trailer, at the part where the marine or whatever started shooting at the helicopter while hanging out of the car one of my friends stoop up and screamed: "I'm buying this shit day one!!!" with affirmation nods and sounds from my other mates.

Once again hardcore gamers and journos prove to be completely out of loop about their beloved market.

:bow EA :bow2

Game looks great from the trailer. Don't get the hate. Shit looks better than cod sp.
Title: Re: Battlefield 4 (17 minute single player trailer up)
Post by: Stoney Mason on March 31, 2013, 12:06:01 AM
Was hanging out with some casual gamers last night and we watched this trailer, at the part where the marine or whatever started shooting at the helicopter while hanging out of the car one of my friends stoop up and screamed: "I'm buying this shit day one!!!" with affirmation nods and sounds from my other mates.

Once again hardcore gamers and journos prove to be completely out of loop about their beloved market.

:bow EA :bow2

Game looks great from the trailer. Don't get the hate. Shit looks better than cod sp.

They have made 3 prior shooter campaigns in recent years. None of them were good. At least two of them were actively terrible. I would describe my emotions as skepticism based on past history rather than hate.
Title: Re: Battlefield 4 (17 minute single player trailer up)
Post by: Stoney Mason on June 09, 2013, 07:39:14 AM
Leaked alpha images.

http://imgur.com/a/oBF5P
Title: Re: Battlefield 4 (17 minute single player trailer up)
Post by: thisismyusername on June 09, 2013, 12:02:02 PM
Leaked alpha images.

http://imgur.com/a/oBF5P

For what it is, being on the 360, it looks decent for alpha. Looks like it'll probably have some better textures or matching the texture work of BF3 on consoles. Which shouldn't be too bad.
the BRRRR to end all BRRRRs
 
as dull as single player looks, it's nice that they're using some multiplayer language in the campaign.  Spotting, team identifiers, mini-map, etc.  At least on some level it'll serve as training for the multiplayer.

Which can only be a good thing. The lack of ammo and medikits from the majority of the playerbase is disturbing.
Title: Re: Battlefield 4 (Multiplayer reveal at E3)
Post by: Stoney Mason on June 10, 2013, 05:05:47 PM
http://www.youtube.com/watch?v=3nJY7n8KaOY
Title: Re: Battlefield 4 (Multiplayer reveal at E3)
Post by: thisismyusername on June 10, 2013, 05:07:58 PM
I'm really hoping that collapsing building is player controlled. They did that same thing last time with BF3 and it wasn't. They later patched it to be ticket count for Caspian's tower.  :lol
Title: Re: Battlefield 4 (Multiplayer reveal at E3)
Post by: Stoney Mason on June 10, 2013, 05:10:01 PM
I think it was probably phony. I don't like those big scripted destruction moments because invariably they are fake.

Game looks like Battlefield 3.5 as expected but I'm fine with that. Love me some battlefield.
Title: Re: Battlefield 4 (Multiplayer reveal at E3)
Post by: thisismyusername on June 10, 2013, 05:16:33 PM
Right, that that croof-caving destruction from the underground was new. I'm hoping that's for all buildings and areas and not just canned areas. Would make for some neat moments with the destruction blocking attackers but at the same time having defenders trapped unless they reopen the way?
Title: Re: Battlefield 4 (Multiplayer reveal at E3)
Post by: Rahxephon91 on June 10, 2013, 05:21:31 PM
It may be scripted, but c(the building) was an actual control point and then when the building collapsed the control point went away.

Its pretty cool if you can take out control points.

Edit-Nvm, in the non conference version, it's there, just now rubble.
Title: Re: Battlefield 4 (Multiplayer reveal at E3)
Post by: Stoney Mason on June 10, 2013, 05:21:55 PM
Really interested to see the commander mode stuff. If its accessible yet powerful that could be really amazing. Take teamwork to a whole new level.
Title: Re: Battlefield 4 (Multiplayer reveal at E3)
Post by: mjemirzian on June 10, 2013, 05:27:43 PM
That 64 player demo was probably scripted, but the concept seems pretty cool. I wonder if Arma 3 is doing anything like that.
Title: Re: Battlefield 4 (Multiplayer reveal at E3)
Post by: Stoney Mason on June 11, 2013, 04:02:16 AM
http://www.youtube.com/watch?v=dgZTeVnM5Sw

Forgot to post this one earlier. Either this will be completely awesome and amazing or a completely dumb gimmick. There is no middle ground. Fingers crossed its actually a useful and revolutionary feature. 
Title: Re: Battlefield 4 (Multiplayer streaming live this week at E3)
Post by: Stoney Mason on June 11, 2013, 03:21:33 PM
Battlefield 4 multiplayer live stream starts in about 10 minutes.



http://www.twitch.tv/battlefield
http://www.battlefield.com/battlefield-4/e3-live-stream?websso=1
Title: Re: Battlefield 4 (Multiplayer streaming live this week at E3)
Post by: SantaC on June 11, 2013, 03:55:44 PM
wow some esports guys were slobbing over this game
Title: Re: Battlefield 4 (Multiplayer streaming live this week at E3)
Post by: Stoney Mason on June 11, 2013, 03:58:43 PM
Things confirmed so far.

Commander is an extra person. He isn't an active member on the field so I assume he's like the 33rd guy.

Suppression has changed. More Support LMG focused. Suppression more focused on long distance combat versus up close combat. Spectator mode confirmed.

They also need to stop saying "levolution". That is the dumbest marketing term I've ever heard.
Title: Re: Battlefield 4 (Multiplayer streaming live this week at E3)
Post by: cool breeze on June 11, 2013, 04:11:54 PM
levolution sounds like something you'd hear in an arcade next to "leady? GO!!"

can you play the commander on consoles or is it a 'second screen' role? the interfaces shown are for PC and tablets.
Title: Re: Battlefield 4 (Multiplayer streaming live this week at E3)
Post by: Stoney Mason on June 11, 2013, 04:16:13 PM
levolution sounds like something you'd hear in an arcade next to "leady? GO!!"

can you play the commander on consoles or is it a 'second screen' role? the interfaces shown are for PC and tablets.

I would assume if there is a PC interface there would have to be a console interface although they haven't said since they are playing the PC version. I don't think they would limit that feature to PC or tablet only though.
Title: Re: Battlefield 4 (Multiplayer streaming live this week at E3)
Post by: Stoney Mason on June 12, 2013, 01:13:43 AM
http://www.youtube.com/watch?v=WtKO2TjWDls
Title: Re: Battlefield 4 (Multiplayer streaming live this week at E3)
Post by: ManaByte on June 12, 2013, 12:08:18 PM
(http://i2.wp.com/i.imgur.com/BaZ55yd.png)
Title: Re: Battlefield 4 (Multiplayer streaming live this week at E3)
Post by: Stoney Mason on June 13, 2013, 01:09:54 AM
Some good info here

http://www.gameinformer.com/games/b...-we-know-about-battlefield-4-multiplayer.aspx


Quote
At the EA booth I jumped into a 64-player conquest battle in the Siege at Shanghai map. After playing through a couple rounds and speaking with executive producer Patrick Bach, here is what I learned.

The Xbox One, PlayStation 4, and PC versions eac h support 64-player maps and run at a solid 60 frames per second. The Xbox 360 and PlayStation 3 versions, however, are still limited to 24-players per match and 30 frames per second.
Squads can now include five soldiers instead of just four.
Given the larger squad size, Squad Deathmatch mode now includes more competitors.
Like Battlefield 3, the soldier classes you can play as are assault, engineer, recon, and support. All classes now have more shared weapons so players have more versatility when selecting their loadout.
Each class and weapon has a deeper persistance tree than previous Battlefield games.
DICE is changing how specializations work. It won't go into the finer details, but the developer is creating a system where you and your squad can bump up your specializations as you play if you are doing well.
Gun and player customization are being broadened. You can now have multiple sights on your weapons and add optical magnifiers on the fly.
Vehicle progression is deeper as well.
DICE has two new game modes it plans to reveal in the near future, and it plans to drop a few modes that were featured in Battlefield 3. The confirmed modes thus far are squad deathmatch, conquest, rush, and team deathmatch.
Hardcore mode is returning.
The crazy wave technology featured in the E3 single-player demo is also coming to multiplayer. All the wave data is being pushed over the network, which means that every player will have the same sea experience at the same time.
Given the increased focus on naval combat, DICE is making sure you aren't a sitting duck if you lose your sea vessel or parachute into a body of water. Soldiers can now swim sprint, use sidearms in the water, hit the crounch button to dive underneath the surface of the water, and even deploy C4 to take out boats.
Players can rent their own Battlefield 4 servers on consoles from day one, and DICE plans to give them more server modifiers than were available in Battlefield 4.   
DICE knows the destruction in BF3 was disappointing so destructibility is coming back in a major way. Expect to see the microdestruction introduced in the Close Quarters map pack, plus large-scale destruction like the crumbling skyscraper in the E3 demo.
You won't be able to completely flatten urban areas, which is a design choice rather than a technical limitation.
Like Titanfall, DICE is using a proprietary matchmaking service instead of using the Xbox One native service.
DICE is also incorporating a skill level system on top of your player rank to help match you with players of a similar ability. You can set your rented server to only accept players of a certain ability.
DICE learned its lesson with Battlefield 3, and plans to keep a healthy amount of DICE sponsored servers for people who don't want to deal with the quirky rented servers.
Rather than build its own battle recorder, however, DICE plans to use the Xbox One and PlayStation 4 recorders.
Battlefield 4 also includes a spectator mode.
Given the difficult learning curve for some of the more powerful vehicles like jets and helicopters, DICE is including a practice mode or tutorial system of sorts so you can learn the tricks of the trade without hurting your team in a ranked match.
Battlelog is being revamped to be more directly integrated into the game and to give console players the same experience as the PC version. DICE wants the console players to have the ALT-TAB experience just like PC players, so you can check your stats at any time.
You can alter your loadout directly from the Battlelog app so it will be ready for you when you jump into a match.




Commander Mode

You can play as a commmander on consoles, PC, and tablets.
Right now commanders are featured in two modes - conquest and rush. DICE also has some new modes that it isn't talk about yet.
Commanders gain experience and have a persistant skill tree just like other classes.
Unlike Battlefield 2, commanders don't have a physical presence on the battelfield.
The commander roles are not counted against the player count. This means 64 soldiers will be on the battlefield with two commanders overseeing the battle.
DICE is aware that given the small number of commanders per server, there could be a supply/demand issue. To address this issue, it has created a gating system that prevents everyone from being allowed to play as commander.
If you are having trouble getting a commander role, you can always rent a server yourself and assume the role.
Commanders can issue orders to squads and deploy UAVs to spot troops. When the squads follow directives, the commander and soldiers are rewarded with XP.
As they gain XP, commanders can use it to drop in ammo, med packs, and vehicles to their troops.
The more flags a team captures in conquest, the more weapons a commander has at his or her disposal. These offensive capabilities include tomahawk missiles and artillery strikes.
DICE views the commander mode as a game of chess between the two commanders. They are scored against one another.
You can keep an eye on what the rival commmander is doing and counter their moves. For instance, if they scan an area you can try to jam their signals. If they drop in specific gear you can counter that in different ways.
The commander's eye in the sky view is also used for respawns and spectator mode. It works the same way on all platforms.
DICE has rulesets to help populate maps with two commanders, but if one of the two commanders drops out the developer doesn't believe it will be a big issue for the guys on the ground.
Title: Re: Battlefield 4 (Multiplayer streaming live this week at E3)
Post by: Rahxephon91 on June 13, 2013, 01:16:04 AM
Man, I feel like BF4 is going to be the reason I try and get and PS4 near launch. It all just sounds fantastic. Probably what 3 should have been.
Title: Re: Battlefield 4 (Multiplayer streaming live this week at E3)
Post by: cool breeze on June 13, 2013, 01:33:32 AM
It'll be interesting to see if the public has the same idea (with Xbox One as well).  Like, I can picture a situation where Battlefield 4 is far more competitive against Call of Duty on next gen consoles.  The jump from BF4 on 360 to BF4 on PS4 is double the player count, larger maps, double the frame rate, and improved image quality/resolution.
Title: Re: Battlefield 4 (Multiplayer streaming live this week at E3)
Post by: Stoney Mason on June 13, 2013, 02:24:19 AM
Man, I feel like BF4 is going to be the reason I try and get and PS4 near launch. It all just sounds fantastic. Probably what 3 should have been.
Yeah the game is sounding insane. I haven't been this hyped for a game in awhile. I know I should chill on that so I don't overhype myself but everything they are doing sounds so cool and much of it are changes that I absolutely wanted from BF 3. It may be the only next gen game I buy at launch.

It'll be interesting to see if the public has the same idea (with Xbox One as well).  Like, I can picture a situation where Battlefield 4 is far more competitive against Call of Duty on next gen consoles.  The jump from BF4 on 360 to BF4 on PS4 is double the player count, larger maps, double the frame rate, and improved image quality/resolution.

I think all that stuff will help send it to a larger audience but I just don't think it will ever topple COD or a small scale shooter. When you sit regular people down a lot of them don't like the vehicles and how powerful/complex they are in battlefield and they don't like the large size of the maps where they feel like they have to run around a great distance. And the player count doesn't matter to them. In fact that's probably a bit of a turnoff too because it lessens the impact of how much an individual player can make and makes it feel a little overwhelming.

But I do think 60 fps helps any game. And being there at launch helps. And the fact that anecdotally COD Ghosts seems like the low point for that franchise to even diehard cod fans. Myself included.
Title: Re: Battlefield 4 (Multiplayer streaming live this week at E3)
Post by: maxy on June 24, 2013, 01:08:08 PM
Quote
Frostbite today is a suite of tools, like Photoshop, Premiere or whatever. It's a program that you work inside with menus for animation, physics, levels, scripting... all in this environment that gets updated more or less every week.

There are about 75 people full time today working on Frostbite and they put out, more or less, a 'drop' of Frostbite every month to the 15/16 development teams that are using it.

Nice.

Epic :fbm
Title: Re: Battlefield 4
Post by: Stoney Mason on June 24, 2013, 02:14:23 PM
My hope is that BF 4 comes out at much more polished state since its really just an upgrade to BF 3 and BF 3 was pretty messed up at launch.
Title: Re: Battlefield 4
Post by: Stoney Mason on July 25, 2013, 10:50:25 AM
http://www.youtube.com/watch?v=N-BMoNB5Qk4#at=19
Title: Re: Battlefield 4
Post by: SantaC on July 30, 2013, 05:41:15 AM
female soldiers confirmed

(http://images.bf-games.net/news/2013/07/10657_db03c.jpg)
Title: Re: Battlefield 4
Post by: Momo on July 30, 2013, 06:40:38 AM
What is she going to do with those scissors? Mend clothes? ???
Title: Re: Battlefield 4
Post by: Cerveza mas fina on July 30, 2013, 06:59:20 AM
Maybe she is a medic?
Title: Re: Battlefield 4
Post by: Rufus on July 30, 2013, 07:26:25 AM
Yeah, scissors are for doing the exact opposite of mending clothes.

Or for cutting off fingers as trophies. Oh wait, no, those were garden shears.  :teehee
Title: Re: Battlefield 4
Post by: fistfulofmetal on July 30, 2013, 07:27:59 AM
Will the hair be all flowing all the time or static?
Title: Re: Battlefield 4
Post by: Cerveza mas fina on July 30, 2013, 07:52:08 AM
FYI you can even see the medpac on her side
Title: Re: Battlefield 4
Post by: SantaC on July 30, 2013, 09:59:50 AM
Will the hair be all flowing all the time or static?

(http://phasmatishaunt.com/wp-content/uploads/2013/03/awdc01.gif)
Title: Re: Battlefield 4
Post by: fistfulofmetal on July 30, 2013, 10:04:23 AM
I mean in multiplayer. It's one thing to have a specific character in SP with flowing hair, another to have the potential of 64 character models with flowing hair. Seems like a technical issue.
Title: Re: Battlefield 4
Post by: Brehvolution on July 30, 2013, 12:50:41 PM
At least she won't ever have to tie those boots. :kobeyuck
Title: Re: Battlefield 4
Post by: Rahxephon91 on July 30, 2013, 12:54:02 PM
Will the hair be all flowing all the time or static?
Probably bob a little as one ponytail like Lara's does in TR without Tress FX.
Title: Re: Battlefield 4
Post by: Stoney Mason on August 15, 2013, 05:59:53 PM
http://www.ea.com/uk/news/road-to-battlefield-4-tweaked-core-field-upgrade?utm_campaign=bf-social-gb-socom-fb-uk-socom-tw-tweaking-core-blog&utm_source=fb&utm_medium=social&sourceid=bf-social-gb-socom-fb-uk-socom-tw-tweaking-core-blog

Quote
TLDR;

The 4 classes are back (Recon, Support, Engineer, Assault)
3 factions: US, Russia, China
As a server admin you'll be able to decide which factions will be on each side.
The 4 classes are now tweaked to be more specialized within their fields.
Guided weapon systems and disabling has been rewamped.
portable wire guided missile is back for engineer. (FGM-172 SRAW)
The support class has access to: Claymores, C4, XM25, remote mortar, carbines, big/small ammobag, LMG's & DMR's
Recon is getting a "mobility boost" and will have access to: Motion sensors, MAV's, T-UGS, claymores, C4, radio beacons, PLD, carbines & sniper rifles.
Assault is the "go-to" kit, with 2 medkits (big and small), defibrillators, flashbangs and assault rifles.
The PLD (SOFLAM) for the Recon class is handheld, and cannot be placed down, as in BF3.
Suppression system rewamped: Little to none suppression in close quarter engagements. Suppression is focused on LMG's and Sniper rifles. The visual effect has been changed and the accuracy penalty, seen in BF3, has been replaced with a scope sway effect.
The new Field upgrade system, is replacing the perk system from BF3. You gain perks by performing squad actions (Squad heal, repair etc.) There are 4 different paths of field upgrades.
BF4 has more than 25 perks, compared to BF3's 7.
Title: Re: Battlefield 4 (New Mode New Map Gamescom)
Post by: Stoney Mason on August 20, 2013, 01:10:09 PM
http://www.youtube.com/watch?v=3_xaIv7Wo1A
http://www.youtube.com/watch?v=eEIWYgA2lbQ
Title: Re: Battlefield 4 (New Mode New Map Gamescom)
Post by: Stoney Mason on August 20, 2013, 02:36:36 PM
Quote
DICE has unveiled a new game mode and map for Battlefield 4.

Obliteration, inspired by Capture the Flag, is brand new for the Battlefield series. In it, each team is given three objectives that must be defended. At the start of the battle a bomb spawns in a central location, and both teams rush to grab it and bring it to the enemy's objective.

Once there, the bomb must be armed to trigger an explosion, thus destroying the objective. When that happens, a new bomb spawns. The goal is to destroy the enemy's three objectives while defending yours.

Obliteration is capped at 32 players on PlayStation 4 and Xbox One. On PlayStation 3 and Xbox 360 it's capped at 24 players. You can of course push higher on PC.

"Battlefield has always been about providing team play for those who want it," Battlefield creative director Lars Gustavsson told Eurogamer at a pre-Gamescom event at DICE's Stockholm, Sweden office.

"Since Battlefield 1942 we've all been deeply in love with Capture the Flag. Even though it's dressed up in a serious setting, it brings on so many moments that are just sheer fun. Even though we get a lot of comments that Battlefield is so realistic, yes, but that's the wrapper. Under the hood it's about crazy fun. That's what's important to me. And Obliteration truly brings out fun.

"With a large amount of players, it's very easy to get into a stalemate with Capture the Flag, where you're banging your head against a wall. So we looked at what could provide good team play and provide the adrenaline rush of Capture the Flag in these dynamic worlds? Then we thought about what we learned from Rush, with multiple bases, to not get the stalemate, and built from there.

"It's a fresh take on the all out war of Battlefield. You can of course play it as infantry-only, but with the addition of vehicles - helicopters, boats and everything - it's hard to play it without having an evil grin on your face."


Meanwhile, DICE has confirmed that Domination, the mode that debuted in Battlefield 3, returns for Battlefield 4. As in BF3, teams fight over three objectives. Capturing objectives causes the enemy to lose tickets. Your goal is to reduce your enemy's ticket count to zero
Title: Re: Battlefield 4
Post by: Himu on August 20, 2013, 03:13:33 PM
holy shit that multiplayer trailer
Title: Re: Battlefield 4
Post by: Himu on August 20, 2013, 04:38:39 PM
Help me decide what system to get this on. I'm positive my pc can't handle it but my pc handles BF3 fine. On the other hand, ps3 version means less player limit but I'm not getting a ps4 this year.
Title: Re: Battlefield 4
Post by: Stoney Mason on August 20, 2013, 04:42:31 PM
Help me decide what system to get this on. I'm positive my pc can't handle it but my pc handles BF3 fine. On the other hand, ps3 version means less player limit but I'm not getting a ps4 this year.

I doubt the requirements will be that much insanely higher than BF 3. I turn my settings down to medium on the PC version anyway even though I can run it higher just to absolutely maximize frames and it still looks fine to me.

There is no way I would get the current gen versions. I've put a lot of hours in BF 3 on the 360 and while I enjoy it, its pretty clear that its a game that was jury rigged for last gen consoles. There is no way with all the stuff they are adding, it will be a competent experience this go around. The idea of even having a commander on 12 versus 12 is silly. You don't have enough infantry as is on current gen consoles on any largish map.

So either PC or a next gen console are really the only solid options.
Title: Re: Battlefield 4 (Multiplayer streaming live this week at E3)
Post by: D3RANG3D on August 20, 2013, 04:44:40 PM
Man, I feel like BF4 is going to be the reason I try and get and PS4 near launch. It all just sounds fantastic. Probably what 3 should have been.

Nailed it. Wasn't eager to get a new console at launch, but this sounds awesome. BF3 was such a huge let down but this seems awesome. 64 player and 60 FPS? Finally, a true console BF experience. If console game mods come out this generation PC gaming is irrelevant.

 :heh :sabu
Title: Re: Battlefield 4
Post by: Himu on August 20, 2013, 04:47:47 PM
I need to upgrade my pc. :(

We have a left over pc here that has a quad core. I'll fix that up, and then put in a cheap but good gpu in it.
Title: Re: Battlefield 4
Post by: mjemirzian on August 20, 2013, 05:11:48 PM
Really cool trailer, they're going far with the 'comprehensive battlefield' feel. Seems like there's more hype around BF than CoD this time around.
Title: Re: Battlefield 4
Post by: Stoney Mason on August 21, 2013, 06:27:34 PM
Stolen from a GAF post.

Quote
Battlefield 4
Release Date: 10/29/2013
Beta Dates:
Exclusive (early) Beta: 10/01/2013 - 10/15/2013 (you must have a Battlefield 3 premium account, a Battlefield 4 Digital Deluxe Edition pre-order, or a copy of a limited edition Medal of Honor Warfighter)
Open Beta: 10/04/2013 - 10/15/2013

Media
Official Trailers
Battlefield 4: Official "Paracel Storm" Multiplayer Trailer
Battlefield 4: Official "Siege of Shanghai" Multiplayer Trailer
Battlefield 4 -- E3 Multiplayer Gameplay -- Best Moments
Battlefield 4: Official Commander Mode Trailer
Battlefield 4: Official "Angry Sea" Single Player Gameplay Video
Battlefield 4: Official 17 Minutes "Fishing in Baku" Gameplay Reveal
Gameplay Footage
E3 LevelCap Weapon and Squad Perks
E3 LevelCap Weapon Classes and Suppression
E3 LevelCap Vehicle Customization
E3 LevelCap Weapon Attachments and Field Upgrades
E3 Machinima Gameplay Demo
E3 Sniper Gameplay
E3 Livestream Day 2 Part 1
E3 Livestream Day 2 Part 2
Official Gallery

Expansion Packs
China Rising: free with preorder; "Fight for dominance across the vast and majestic Chinese mainland in four massive maps, using all-new vehicles and high-tech military equipment."
Second Assault: Four maps (Operation Firestorm, Operation Metro, Caspian Border, and Gulf of Oman) from BF3 are enhanced for BF4
Naval Strike: "Experience dynamic ocean combat in Naval Strike as the Chinese Armada takes the fight to the sea."
Dragons Teeth: "Experience all-out urban warfare in new multiplayer maps taking place in war-torn cities locked down by the Chinese army."
Final Stand: Final expansion pack, not much known

Features
64 players, 60 fps confirmed for XB1 and PS4 (1080p has been mentioned, but is yet to be confirmed); expect 30 FPS, 24 players, kinda-HD for X360 and PS3
Confirmed game modes: Squad Deathmatch, Conquest, Rush, Team Deathmatch, Obliteration ("capture the bomb" and destroy enemy's target), Defuse (elimination-based attacker and defender mode)
Rumored game modes: Squad Rush, Conquest Large, Conquest Assault Large, Conquest Assault Small, Conquest Domination
Hardcore mode
Ammo is magazine-based, not "pool"-based
In-game VOIP
No Battle Recorder; can rely on built in XB1 and PS4 recorders
Practice mode/tutorial mode
Better Battlelog integration for consoles
USMC, Russia, and China factions

Maps
Siege at Shanghai
Paracel Storm
"Levolution"
Every map will have changes that can alter the makeup of the map/level. For example, in Siege in Shanghai, after the skyscraper falls, a small peninsula of rubble can be traversed and dust/debris in the air decreases visibility in the area
Urban areas can't be flattened by destruction; design choice, not engine limitation
Improved environments
Metal detectors can expose you, storefront gates can be shut to cut people off, fire extinguishers create smoke screens, bollards can prevent vehicle access, vehicle alarms go off if you fire near them/step on them
Water reacts dynamically to vehicles and events
Originally Posted by reddit

I'm pretty sure it was army and DAMN the destruction is OFF THE CHAIN, I had some insane firefights with people, and in addition to destruction, the area changes. For example, there was a group of guys inside what looked like a showroom with cars inside. I misfired my M320 and took out a huge chunk of wall of that room. Well that shit alerted these guys in there and they started firing my direction, but out of fucking nowhere these like security gates that they use in front of stores at the mall when they close shop started lowering down in front of my position where the wall/window had been, obscuring their vision and allowing me time to back up and reroute.
Commander Mode
One player on each side that does not occupy a player slot (64 players + 2 commanders)
Can be played from console, PC, or remotely with a tablet (“Mobile Commander” mode)
Scan and EMP UAVs can be deployed; vehicle scans, tomahawk missiles, infantry scans, and gunships can be deployed based on whether or not certain bases are capture
Supply (ammo and medical) and vehicle drops
Set attack orders for individual squads; squad leaders can confirm that they are accepting the commander’s orders
Included in Conquest and Rush so far
Commander persistence/skill tree
"Gating" queue system that prevents everyone from being eligible as a commander
Squad leaders can initiate votekick to oust a bad commander
If squads follow your orders, everyone receives bonus points
Can counter commander's abilities (scramble UAV, for example)

Spectator Mode
Confirmed for PC, "we'll see" for console
Views: Table Top, First Person, Third Person, Free Cam
Can "set" up to five free cams around the map to quickly jump to certain location
UI can be turned off
Can click on player from table top view and get PiP view of their screen

Game Mechanics
Squad assists can count as kills if you contibuted the most to the kill (maybe >90%?)
Reduced suppression: Support has increased suppression vs BF3, other weapons have low suppression; suppression has minimal effect in CQB. In addition, instead of an accuracy penalty, suppression causes scope sway
ADS near cover allows a "peak" cover system. Not sure if you can lean left/right, but seems you can pop up above cover
"Click to spawn" deployment options; you can click on a spawn point or squad member to spawn
Interface is muuuch less click-heavy vs BF3
Movement system has been tweaked for momentum; it takes a moment to get to full sprint speed
Directional callouts--the default "enemy spotted" voice seems to indicate directions/location relative to your position
Hand gestures indicate commands, including spotting; multiple enemies can be spotted at a time
Ladder climbing is faster
Proprietary matchmaking system instead of system matchmaking
Skill system, in addition to matchmaking; can set skill reqs for servers
"Partial mod" support; likely to be server-side modifications (vehicle count, damage mods, player count???)
No blue tint, (yet) in-game UI looks very neutral
In-game HUD shows hotkeys for different gadgets/attachments at bottom/middle of the screen
When spawning, you'll see live feed gameplay of wherever you choose to spawn. (squad member, vehicle, capture point, etc.)
Bullet tracers and smoke trails are more prominent; grenades have smoke trails
Knife attacks can be countered by pressing button when prompted (small window)

Naval Warfare
While swimming, can dive to avoid gunfire
Can shoot pistols under/above water while swimming (shooting underwater is very inaccurate)
Can sprint swim
Sea combat: Jetskis, boats, and “ships” confirmed.
Exiting an attack boat launches you directly into a jetski from the back of the boat

Vehicles
Enhanced vehicle disabling: Vehicles are disabled based on the parts that are hit; however, tires can't be shot out (it's not that granular)
Vehicle customization/specialization is more robust than BF3
Air
Land
Limited MBT 120mm ammo, which can regenerate
Sea
Can be outfitted with anti-air and anti-armor rockets

Classes, Weapons, and Equipment
All classes
Faction-specific weapons are back
All classes have access to:
Carbines: AK 5C, ACW-R, SG553, AKU-12, A-91, ACE 52 CQB, G36C, M4A1, ACE 21 CQB, TYPE 95B-1
Designated Marksman Rifles: RFB, MK11 MOD 0, SKS, SVD-12, QBU-88, M39 EMR, ACE 553 SV, SCAR-H SV,
Shotguns: QBZ-09, 870 MCS, M1014, HAWK 12G, SAIGA 12K, SPAS 12, UTS 15, DBV-12
Pistols: P228, M9, QSZ-92, MP443, SHORTY 12G, G18, FN57, 93R, CZ-75, .44 MAGNUM, COMPACT 45, M412 REX
Knives: Bayonette, ACB-90, Shank, Machete, Bowie, Carbon fiber, Improvised, Scout, Survival, Trench
Grenades: HE, flashbang, and incendiary
Tons of attachments/customizations (green hipfire laser sights, different foregrips, barrel types, bipods, silencer/flashlight combo)
Over 1200 items that can be unlocked via 300 "Battlepacks", which can be earned or bought
Primary weapon attachment system
Optics: Reflex RDS, Coyote RDS, Kobra RDS, Holo 1x, HO-33 1x, PKA-S 1x, IRNV 1x, FLIR 2x; M145 3.4x, Prisma 3.4x, PK-A 3.4x, ACOG 4x, JGM-4 4x, PSO-1 4x; CL6X 6x, PKS-07 7x, Rifle Scope 8x, Hunter 20x, Ballistic 40x
Barrel: Muzzle Brake, Compensator, Flash Hider, Heavy Barrel, Suppressor, LSO6 suppressor, PBS-4 suppress, R2 suppressor
Accessory: Canted ironsights, flashlight, tactical light, laser sight, TR beam laser, green laser sight, laser/light combo, variable zoom 14x, range finder
Underbarrel: Bipod, ergo grip, angled grip, stubby grip, vertical grip, folding grip, potato grip
Pistol attachment system
Optics: iron sights, ghost ring, RDS
Barrel: sound suppressor, compensator
Accessory: laser pointer, green laser pointer
Assault
Assault rifles: AK-12, SCAR-H, M416, SAR-21, AEK-971, FAMAS, AUG A3, M16A3, CZ-805, QBZ 95-1, ACE 23
M320 HE, M320 Dart, M320 SMK, M320 LVG, M26 MASS, M26 Dart, M26 Slug
Medic Bag: deployable health
First Aid Pack: You toss this onto someone. It regenerates their health, regardless of their proximity to you. If you toss onto ground, it can be picked up by someone else
Defibs are back; if you charge them, more life will be restored to teammate
Recon
Sniper rifles: CS-LR4, M40A5, SCOUT ELITE, SV-98, JNG-90, 22B RECON, M98B, SRR-61, RY-JS
PLD, SOFLAM, MOTION SENSOR, T-UGS, MAV, RADIO BEACON, C4, M18 CLAYMORE
Support
Light machine guns: U-100 MK5, TYPE 88 LMG, LSAT, PKP PECHENEG, QBB 95-1, M240B, MG4, M249, RPK-12
Ammo bag: deployable ammo
Ammo pack: ammo that can individually be given to someone
Support has XM25 CDTE grenade launcher, grenades explode midflight. Aim at target, then lift sights and fire and grenade explodes above target
Engineer
Personal defense weapons: MX4, PP-2000, UMP-45, CBJ-MS, PDW-R, CZ-3A1, JG2, P90, UMP-9
Engineer can carry AT Mine and Repair torch at same time
RPG-7V2, FGB-172 SRAW, MBT LAW, MK153, SMAW, PGM-14B JAVELIN, FIM-92 STINGER, SA-19 IGLA, EOD Bot, M15 AT MINE, M2 SLAM MINE

Squads
Field Upgrades
Team actions/XP build up your squad "field upgrades" meter
You get to pick your upgrade "path"; you share XP, but pick your own field upgrades--there are no more squad specializations
Two field upgrade paths: Offensive and Defensive (more field upgrades may be added down the line)
Defensive
Level 1: Suppression Resistance
Level 2: Grenade Boost
Level 3: Explosive Resistance
Level 4: Heal Boost
Offensive
Level 1: Sprint Boost
Level 2: Ammo Boost
Level 3: Grenade Boost
Level 4: Suppression Increase
Squad wipe takes you down one level; there are four levels of field upgrades
5 players per squad
Default is squad-spawn on anyone; squad leader-only spawning is server setting


http://www.youtube.com/watch?v=JLzYLTPN6Mw
Title: Re: Battlefield 4
Post by: cool breeze on August 21, 2013, 06:35:45 PM
have you read anything about the PC version ditching the web browser plug-in for an in-game server browser? video makes it look like it's keeping it in-game this time
Title: Re: Battlefield 4
Post by: Stoney Mason on August 21, 2013, 06:40:24 PM
I know you can use the server browser on your tablet but I'm not sure if there is an in game option for the PC.
Title: Re: Battlefield 4
Post by: Stoney Mason on August 21, 2013, 07:08:13 PM
Quote
In the recent interview with Lars on the livestream, he discussed a flight training mode where pilots could practice all they want before jumping onto the battlefield. Named the Test Range.

About fucking time.

Also


https://www.youtube.com/watch?v=l7jMp9TZcZY&list=PLz5HlNZaJlb0bdnKNCUXP2fCIFfinD1tB
Title: Re: Battlefield 4
Post by: Phoenix Dark on August 21, 2013, 09:05:37 PM
tldr: RIP CoD
Title: Re: Battlefield 4
Post by: Himu on August 21, 2013, 09:16:55 PM
oh fuck
Title: Re: Battlefield 4
Post by: SantaC on August 22, 2013, 03:46:21 AM
(http://www.pictureshack.us/images/55888_storm2.gif)

god damn, and this is during a multiplayer match.
Title: Re: Battlefield 4
Post by: Stoney Mason on August 22, 2013, 11:04:49 AM
http://www.youtube.com/watch?v=Q3W4FbsAqIY#t=32
http://www.youtube.com/watch?v=oEklVYwYoGE
Title: Re: Battlefield 4
Post by: headwalk on August 23, 2013, 07:44:10 AM
720p? glaucoma is back for next gen.
Title: Re: Battlefield 4
Post by: pilonv1 on August 23, 2013, 07:47:50 AM
(http://i.imgur.com/iwcKRwu.png?1)

"Next gen" :teehee
Title: Re: Battlefield 4
Post by: mjemirzian on August 23, 2013, 08:22:16 AM
I'll gladly take 720p 60fps over 1080p 30fps.

If I ever play BF4 it will be on PC, though. :-[
Title: Re: Battlefield 4
Post by: maxy on August 23, 2013, 12:38:00 PM
Quote
Bashing Wii U makes you feel better about playing games at 720p until 2020?

 :rofl
Title: Re: Battlefield 4
Post by: Stoney Mason on August 27, 2013, 08:34:21 PM
http://www.youtube.com/watch?v=fRfcqjMBFE8
Title: Re: Battlefield 4
Post by: Eel O'Brian on August 27, 2013, 09:00:11 PM
gotta admit, i sprung there towards the end :hyper
Title: Re: Battlefield 4
Post by: Rahxephon91 on August 27, 2013, 09:10:34 PM
God even the level design seems better then the rather bland original 3 maps.
Title: Re: Battlefield 4
Post by: Stoney Mason on August 30, 2013, 11:32:48 AM
http://www.youtube.com/watch?v=rg4gB4Z4w3E

I love how DICE isn't afraid to show off their game and hide behind a hype wall.
Title: Re: Battlefield 4
Post by: SantaC on August 31, 2013, 03:28:35 PM
http://www.youtube.com/watch?v=rg4gB4Z4w3E

I love how DICE isn't afraid to show off their game and hide behind a hype wall.

apparently neogaf complains that they showed off an early X1 build @ pax this week.

Title: Re: Battlefield 4
Post by: Stoney Mason on September 12, 2013, 09:11:31 PM
edit ignore. Deal dead.
Title: Re: Battlefield 4
Post by: Stoney Mason on September 13, 2013, 02:37:59 PM
I assume just to make him stand out more or show his outline if he runs behind a building or something.
Title: Re: Battlefield 4
Post by: cool breeze on September 13, 2013, 05:47:02 PM
allegedly PS3 retail copies will include a code that lets you buy the PS4 digital version for $10/ฃ10.  I think the 360/XB1 upgrade might be similar.

I was under the impression that you had to trade in the PS3 copy for the PS4 version.  This method sounds as exploitable as Portal 2, where people would buy it, redeem the PC copy, and trade it in.
Title: Re: Battlefield 4
Post by: Groogrux on September 14, 2013, 08:24:00 AM
The Xbox deal is that you trade the game in for the next gen version.  I would say that PS4 will do the same.

I meant to mention that my store manager went to the GS conference in Vegas a few weeks ago.  He got to demo a lot of games.  I asked him about BF4 and he literally went on and on about it for at least 15 minutes.  Then when I asked him about CoD, he said, "It looks like CoD with updated graphics."

I am truly excited for this game.  It's the reason I am getting a PS4 day 1.
Title: Re: Battlefield 4
Post by: thisismyusername on September 14, 2013, 10:55:39 AM
allegedly PS3 retail copies will include a code that lets you buy the PS4 digital version for $10/ฃ10.  I think the 360/XB1 upgrade might be similar.

I was under the impression that you had to trade in the PS3 copy for the PS4 version.  This method sounds as exploitable as Portal 2, where people would buy it, redeem the PC copy, and trade it in.

It's either going to be that of like the cross-buy promotion of Vita titles where you put the disc in your PS3, grab the "disc bonus" stuff and that disc/digital copy combo is tied to your PSN account and no one else can use that disc for the bonus.

But if they're giving it away for $10 I can't see them giving it away for free. People will probably give that away if they don't have plans to get a PS4 for a few years to make some money instead.
Title: Re: Battlefield 4
Post by: tehjaybo on September 15, 2013, 11:44:48 AM
I know no one really likes GameStop on gaming forums, but I thought this worth mentioning for those who REALLY love Battlefield and special editions.

If you reserve BF4 Premium and pick it up at launch @ GS, you get a steelbook case for the game.  :hyper
Title: Re: Battlefield 4
Post by: Eel O'Brian on September 15, 2013, 05:55:05 PM
I'd imagine on current gen consoles it's pretty much gonna be BF3 with new maps/modes and some limited destruction, so if you were satisfied with BF3 you'll be okay.
Title: Re: Battlefield 4
Post by: cool breeze on September 15, 2013, 06:12:46 PM
yeah, I can't imagine it being much different than BF3 on consoles.  A couple million people will continue to play on 360/PS3 and EA won't abandon them yet.

And as mentioned on this page, upgrading to the next gen version is only $10 and I think your save data/progress carries over.  It might be limited by console manufacturer, meaning 360->Xbox One or PS3->PS4; don't know if you can go 360->PS4.
Title: Re: Battlefield 4
Post by: fistfulofmetal on September 15, 2013, 06:15:44 PM
Battlefield on console  :dayum
Title: Re: Battlefield 4
Post by: Stoney Mason on September 15, 2013, 09:54:14 PM
What are the odds this will be satisfying on current gen consoles? Should I just wait until I have a One or PS4?

I put around 450 hours into Battlefield 3 on the consoles. It was a great shooter but a very uneven experience because the game was caught trying to appeal to a 24 player count audience and a 48/64 player count audience. I think both the console and PC version suffer for it. On PC some maps feel over-stuffed and on console some maps feel barren. I can only imagine this will be even more extreme this go around.

If it was me and I couldn't get a PC version or a next gen console version I would just play on my current console and just say fuck it, it is what it is. Of course there would be a nagging part of me that is annoyed by the gimp nature of it but like I said, I spent so much time on BF 3 and thoroughly enjoyed it even still.
Title: Re: Battlefield 4
Post by: headwalk on September 15, 2013, 10:18:53 PM
yeah, I can't imagine it being much different than BF3 on consoles.

it doesn't look all that different from BF3 on PC, either.

it's a hard sell for me given that it's essentially an MMO with a quarterly subscription. i hear they'll be packing it with AMD GPUs though, so maybe i'll just do that.
Title: Re: Battlefield 4
Post by: Stoney Mason on September 16, 2013, 08:10:05 PM
http://www.youtube.com/watch?v=1SRxs5xYWuo
Title: Re: Battlefield 4
Post by: cool breeze on September 16, 2013, 08:39:45 PM
Quote from: http://blogs.battlefield.com/2013/09/upgrade-to-nextgen/
Don’t wait to get into the action. You can buy the game on current-gen and benefit from up to three weeks of play time – time that can be used to rank up, giving you a competitive advantage on the next-gen battlefield. We respect the time you will invest in playing and don’t want you to lose all of your effort when you upgrade to next-gen. That is why we are making it easy to carry forward your multiplayer stats and your Battlefield 4 Premium membership. No more worrying about starting all over again. Your rank, score, K/D ratio, wins, time played, service stars, dog tags taken, vehicles destroyed, repairs, revives, squad score, accuracy and more will all transfer to next-gen consoles at launch.

mentioned the $10 digital copy voucher before.  seems like that's only for playstation, and the trade in deal is only for Xbox (trade in BF4 360, get BF4 XB1 for $10).


Quote from: http://blogs.battlefield.com/2013/09/battlefield-4-beta-dates/
The Battlefield 4 Beta is coming soon. You’ll be able to play the Siege of Shanghai map in Conquest Mode or Domination Mode.

Beta is October 1st for preorderers, premium members, and people who bought medal of honor (???).

Everyone on October 4th.
Title: Re: Battlefield 4
Post by: drew on September 17, 2013, 01:55:59 AM
Haha, why is this guy wearing so many American flags?

cause 'Merica. :american

I reeeally hope the stat carrying over is tied to your battleblog account and not to your platform gamertag, I bet I'm not the only 360 user that's savvy enough to recognize that the PS4 is the way to go in the upcoming gen...
Title: Re: Battlefield 4
Post by: Cerveza mas fina on September 17, 2013, 02:29:27 AM
Haha, why is this guy wearing so many American flags?

cause 'Merica. :american

I reeeally hope the stat carrying over is tied to your battleblog account and not to your platform gamertag, I bet I'm not the only 360 user that's savvy enough to recognize that the PS4 is the way to go in the upcoming gen...

Smart move Drew
Title: Re: Battlefield 4
Post by: Groogrux on September 17, 2013, 02:40:13 AM
I would say that it will be tied to Battlelog and not to the manufacturer. 
Title: Re: Battlefield 4
Post by: Stoney Mason on September 17, 2013, 10:22:08 AM
Almost certainly not I would guess.
Title: Re: Battlefield 4
Post by: Stoney Mason on September 17, 2013, 12:23:55 PM
There is a technical limit in some cases. You are rendering the screen twice. On a game like Battlefield that barely maintains 30 fps even when little is happening on screen on current gen consoles, its probably not a good call.

There is also the reality that outside of youngish kids and college dorms, local play is far less relevant today than getting the online stuff right so in the battle for resources that's a feature that is going to be cut in most cases.

 
Title: Re: Battlefield 4
Post by: cool breeze on September 17, 2013, 01:06:31 PM
Haha, why is this guy wearing so many American flags?

cause 'Merica. :american

I reeeally hope the stat carrying over is tied to your battleblog account and not to your platform gamertag, I bet I'm not the only 360 user that's savvy enough to recognize that the PS4 is the way to go in the upcoming gen...

call of duty has a similar promotion, and one that's a step further where you pay $70 up front for both a digital 360 and XB1 copy, and I'm pretty sure they shot down the idea that you can transfer save data from 360 to ps4, or ps3 to pc, or w/e.  maybe I'm trivializing it, but I don't get why save data can't be universal like that, especially when these games have premium services attached to them.
Title: Re: Battlefield 4
Post by: drew on September 17, 2013, 08:48:08 PM
damn, I knew it would probably be handled that way.  I'm not gonna get a ps4 for awhile but I know I'll be playing bf4 for years.  It might be a deal breaker if I can't carry over my level, don't know how I'm gonna handle it if that actually is how they're doing it.
Title: Re: Battlefield 4
Post by: Stoney Mason on September 23, 2013, 11:54:47 PM
http://www.youtube.com/watch?v=o5jYY4vH1SE#t=217
Title: Re: Battlefield 4
Post by: Groogrux on September 24, 2013, 07:34:14 AM
They really tried hard to edit out that speech impediment. 

Unfortunately, it juth wathn't enough.
Title: Re: Battlefield 4
Post by: Stoney Mason on September 25, 2013, 08:11:45 PM
For the first time ever my bizarre allegiance to AMD video cards has a benefit.


(http://www.abload.de/img/amd-a18ljsnc.png)
(http://abload.de/img/amd-a19scs7n.png)
(http://abload.de/img/amd-a20vzsjo.png)
(http://abload.de/img/2013-09-25_17-35-31x5s44.jpg)
(http://abload.de/img/2013-09-25_17-34-37d4szq.jpg)


http://www.youtube.com/watch?v=mLt5RVGJfQY
Title: Re: Battlefield 4
Post by: Brehvolution on September 26, 2013, 01:18:54 PM
I'll get BF4 now too, I guess. I wasn't planning on it, but that's a good incentive.
Title: Re: Battlefield 4
Post by: Stoney Mason on September 26, 2013, 09:31:11 PM


Battlefield 4 brings seven distinct game modes all playable on the ten exciting multiplayer maps – and all modes will be playable on all maps. By carefully zoning the playable combat areas, adapting flag layouts, and catering for a variety of gameplay styles, each map will accomodate any game mode you wish to play. Read on for details on each of the game modes in Battlefield 4!

Conquest (Beta)
Combat type: The definitive Battlefield mode – All-out vehicle warfare mixed with intense infantry action across land, air and sea
Designed for: 24 players (X360, PS3) / 64 players (Xbox One, PS4, PC)
Commander mode: Optional

Domination (Beta)
Combat type: Fast-paced infantry variant of Conquest
Designed for: 20 players (all platforms)
Commander mode: No

Obliteration
Combat type: Mad dash in vehicles and on foot to deliver explosives
Designed for: 24 (X360, PS3) 32 (Xbox One, PS4, PC)
Commander mode: Optional

Defuse
Combat type: Competitive close quarters combat
Designed for: 5 vs. 5 players (all platforms)
Commander mode: No

Team Deathmatch
Combat type: The classic shooter mode, Battlefield 4 style
Designed for: 20 players (all platforms)
Commander mode: No

Rush
Combat type: Fight deep into enemy territory by detonating their M-COM stations
Designed for: 24 players (X360, PS3) 32 players (Xbox One, PS4, PC)
Commander mode: Optional

Squad Deathmatch
Combat type: Four squads fight on the ground with limited vehicle support in a race to the top of the leaderboard
Designed for: 16 players (all platforms)
Commander mode: Optional


http://blogs.battlefield.com/2013/09/road-to-bf4-game-modes/?utm_campaign=bf-social-us-socom-tw-tw-road-to-bf4-game-modes-092613&utm_source=tw&utm_medium=social&sourceid=bf-social-us-socom-tw-tw-road-to-bf4-game-modes-092613
Title: Re: Battlefield 4 (Open Beta begins Oct 1 for premium. Oct 4 for everyone)
Post by: Groogrux on September 27, 2013, 09:25:42 AM
I'm really surprised that more of the game modes aren't designed to take more than 32 people in a server.  I would have figured Rush and Obliteration would have at least done it too.
Title: Re: Battlefield 4 (Open Beta begins Oct 1 for premium. Oct 4 for everyone)
Post by: Stoney Mason on September 29, 2013, 11:32:07 PM
You can preload the beta on PC if you own Premium now. I never bought it for the PC version though.
Title: Re: Battlefield 4 (Open Beta begins Oct 1 for premium. Oct 4 for everyone)
Post by: Groogrux on September 30, 2013, 08:32:48 AM
I don't have anything to play it on right now.  Traded my 360 in a while back at GS on a double credit deal.  Paid off my PS4 though.
Title: Re: Battlefield 4 (Open Beta begins Oct 1 for premium. Oct 4 for everyone)
Post by: thisismyusername on September 30, 2013, 09:05:59 AM
I'm really surprised that more of the game modes aren't designed to take more than 32 people in a server.  I would have figured Rush and Obliteration would have at least done it too.

Rush on 64 "hacked" servers on PC is a little insane. Too many bumping into people. I blame that on the fact the maps were designed for PS3 in mind instead of PC (no matter how much DICE says they started with PC leads, it's pretty apparent the console versions came "after the switch" and optimized most maps). It really depends on how bad the maps feel for me to go "yeah, 64 could've worked." But I don't really have faith in DICE being able to do that. I do trust them enough to at least go "yeah, these modes are a little stupid with more players."
Title: Re: Battlefield 4 (Open Beta begins Oct 1 for premium. Oct 4 for everyone)
Post by: Stoney Mason on September 30, 2013, 03:37:18 PM
http://www.youtube.com/watch?v=UXK_AJjyXr0
Title: Re: Battlefield 4 (Open Beta begins Oct 1 for premium. Oct 4 for everyone)
Post by: Stoney Mason on September 30, 2013, 04:11:53 PM
I'm a sucker so I went ahead and switched my order to the deluxe digital version so I can play the beta tomorrow.

Some info for the PC version.

(http://battlefieldo.com/attachments/1175633_510037742414935_1564304088_n-png.3096/)

Also the beta is only running on 64 bit operating systems and not 32 bit although the full game will support 32 bit.

Apparently nvidia and amd also put out some drivers for the beta.

http://www.geforce.com/whats-new/articles/nvidia-geforce-331-40-beta-drivers-released
http://support.amd.com/us/gpudownload/windows/Pages/radeonaiw_win8-64.aspx
Title: Re: Battlefield 4 (Open Beta begins Oct 1 for premium. Oct 4 for everyone)
Post by: Stoney Mason on October 01, 2013, 04:12:58 AM
PC Beta is up.

Console betas will be up later.

Title: Re: Battlefield 4 (Open Beta begins Oct 1 for premium. Oct 4 for everyone)
Post by: Rahxephon91 on October 01, 2013, 09:25:17 AM
Well I've downloaded and re-downloaded it three times and the thing won't even install.  This sucks.
Title: Re: Battlefield 4 (Open Beta begins Oct 1 for premium. Oct 4 for everyone)
Post by: Stoney Mason on October 01, 2013, 10:16:20 AM
Well I've downloaded and re-downloaded it three times and the thing won't even install.  This sucks.

Hmmm.... That's weird. By not install what do you mean? Do you see the BF 4 beta on the tab? When you hover over it do you have options?

The beta for 360 is up in certain parts of the world but not the US apparently. Although this currently works as a way to get it in the US.


(http://gyazo.com/fc2b657a27eb6b573b9991498cb883db.png)
Title: Re: Battlefield 4 (Open Beta begins Oct 1 for premium. Oct 4 for everyone)
Post by: fistfulofmetal on October 01, 2013, 11:07:44 AM
i booted it up for about 10 minutes this morning. joined an empty server and ran around a bit. went to the top of the skyscraper and then jumped off.
Title: Re: Battlefield 4 (Open Beta begins Oct 1 for premium. Oct 4 for everyone)
Post by: Stoney Mason on October 01, 2013, 11:32:57 AM
i booted it up for about 10 minutes this morning. joined an empty server and ran around a bit. went to the top of the skyscraper and then jumped off.

Yeah I booted it this morning and setup up my keybinds since I'm left handed and that means I have to reset nearly every freaking key. I was getting about 70 frames with everything cranked but it was an empty server.

Some people are saying nvidia cards are struggling at the moment.
Title: Re: Battlefield 4 (Open Beta begins Oct 1 for premium. Oct 4 for everyone)
Post by: thisismyusername on October 01, 2013, 03:25:32 PM
i booted it up for about 10 minutes this morning. joined an empty server and ran around a bit. went to the top of the skyscraper and then jumped off.

Yeah I booted it this morning and setup up my keybinds since I'm left handed and that means I have to reset nearly every freaking key. I was getting about 70 frames with everything cranked but it was an empty server.

Some people are saying nvidia cards are struggling at the moment.

If it's the beta drivers, yeah. I'm still on 320.16 or something released in July and have been getting a solid 56-60 from the auto video setting setting things to high/ultra for me. Ultra drops it to 30-45FPS, which isn't bad but definitely shows the impact.

Auto looks good, but I'm kinda worried about cooling for the card.
Title: Re: Battlefield 4 (Open Beta begins Oct 1 for premium. Oct 4 for everyone)
Post by: fistfulofmetal on October 01, 2013, 07:35:33 PM
the deployment interface is much better
Title: Re: Battlefield 4 (Open Beta begins Oct 1 for premium. Oct 4 for everyone)
Post by: cool breeze on October 01, 2013, 07:59:17 PM
to you guys playing the PC beta, does it still use the web plugin and all that nonsense?
Title: Re: Battlefield 4 (Open Beta begins Oct 1 for premium. Oct 4 for everyone)
Post by: fistfulofmetal on October 01, 2013, 08:32:37 PM
to you guys playing the PC beta, does it still use the web plugin and all that nonsense?

Yeah. And that's improved as well. All around the processes to get into a game are much more polished.
Title: Re: Battlefield 4 (Open Beta begins Oct 1 for premium. Oct 4 for everyone)
Post by: Stoney Mason on October 01, 2013, 09:45:42 PM
Played for a few hours on both the 360 and PC version. It's as expected. Very good incremental upgrade to Battlefield 3. The sound is better. The game seems better. Just don't go in expecting a revolution because its clearly an incremental upgrade to the already solid game BF 3 was.

The battlelog integration and battelog in general is better than it was in BF 3 which is nice. You can run a two monitor setup and have the menu on one screen and the game on the other. I tried this. Not my video below but it does work.

http://www.youtube.com/watch?v=ybhCA5gzLoM

They upgraded the ios companion app so that's its actually useful now which is good.

I won't go into balance stuff and lag stuff because both currently have issues but its a demo that's relatively old as all mp demos are so there is that. (Well one gripe. That air bust grenade launcher the support class has is stupid and op at the moment.

The lean and peek system seems nicely done and fairly simple without turning the game into a gears of war type stuck in cement game.

The domination game type mode is a nice COD inspired action take on Battlefield that is better than the ill conceived close quarters DLC was.

One complaint I would mention at the moment are that I don't think the commander mode stuff is in the game or hasn't been in the games I've played (or I haven't noticed it at all which would be worse).

http://www.youtube.com/watch?v=q8znjqjdA2I

Title: Re: Battlefield 4 (Open Beta begins Oct 1 for premium. Oct 4 for everyone)
Post by: thisismyusername on October 01, 2013, 10:45:38 PM
Commander isn't in the beta unless a DICE employee is playing on your server. Yes, it's royally stupid.

the deployment interface is much better


Disagree. I hate how it's clicky clicky clicky  when I used WASD for deployment in BF3. I wish they gave the option for both but playing the console version the WASD type movement to select vehicles is FUCK AWFUL. So it seems they designed it around tablet/mouse in general. :/
Title: Re: Battlefield 4 (Open Beta begins Oct 1 for premium. Oct 4 for everyone)
Post by: Rahxephon91 on October 01, 2013, 11:27:56 PM
Jesus, I get back home and read that you should put the cbr files into a new folder. Finaly the game installs. But now punkbuster is fucking shit up. I could have sworn I clicked to install that.

But I think I got this thing working now.
Title: Re: Battlefield 4 (Open Beta begins Oct 1 for premium. Oct 4 for everyone)
Post by: drew on October 01, 2013, 11:59:40 PM
i remember the bf3 demo being much closer to what the game looked like at launch...grateful to be playing but I'm just saying I was kind of shocked at first.
Title: Re: Battlefield 4 (Open Beta begins Oct 1 for premium. Oct 4 for everyone)
Post by: Stoney Mason on October 02, 2013, 05:26:08 AM
Commander isn't in the beta unless a DICE employee is playing on your server. Yes, it's royally stupid.

the deployment interface is much better


Disagree. I hate how it's clicky clicky clicky  when I used WASD for deployment in BF3. I wish they gave the option for both but playing the console version the WASD type movement to select vehicles is FUCK AWFUL. So it seems they designed it around tablet/mouse in general. :/

Agree with you on both counts.

i remember the bf3 demo being much closer to what the game looked like at launch...grateful to be playing but I'm just saying I was kind of shocked at first.

If you're talking about the console versions, yeah they look a bit shit now but I also don't think the beta is using the HD pack like the final version will.  Also I don't like how the back button is the battlelog button.
Title: Re: Battlefield 4 (Open Beta begins Oct 1 for premium. Oct 4 for everyone)
Post by: fistfulofmetal on October 02, 2013, 05:54:56 AM
The fact that it's a mouse driven interface is exactly why it's better. Makes it quicker and easier to tell where I'm spawning and what's happening at the spawn.
Title: Re: Battlefield 4 (Open Beta begins Oct 1 for premium. Oct 4 for everyone)
Post by: Stoney Mason on October 02, 2013, 06:46:01 AM
The fact that it's a mouse driven interface is exactly why it's better. Makes it quicker and easier to tell where I'm spawning and what's happening at the spawn.

It may be just that I'm not used to it that makes it feel foreign. It's definitely worse on the console version but what you say has merit for the pc version.
Title: Re: Battlefield 4 (Open Beta until the 15th. All platforms)
Post by: Stoney Mason on October 04, 2013, 01:11:03 PM
Beta should be open to all now.
Title: Re: Battlefield 4 (Open Beta until the 15th. All platforms)
Post by: Stoney Mason on October 07, 2013, 09:53:42 PM
http://www.youtube.com/watch?v=WQzIg_GJoPE
Title: Re: Battlefield 4 (Open Beta until the 15th. All platforms)
Post by: Brehvolution on October 08, 2013, 09:46:10 AM
I gave it a play. Hopped in a server with ~60 players. Went 11-8. It's ok..... too much time spent running around looking for people to shoot at. I don't bother with the vehicles mostly because I didn't see any to get into. I'm on the fence about buying it when Watch Dogs is out at the end of the month.
Title: Re: Battlefield 4 (Open Beta until the 15th. All platforms)
Post by: Groogrux on October 08, 2013, 04:08:59 PM
Watch Dogs got moved up to the 12th.
Title: Re: Battlefield 4 (Open Beta until the 15th. All platforms)
Post by: patrickula on October 08, 2013, 10:46:26 PM
It keeps crashing before I can deploy  :(
Title: Re: Battlefield 4 (Open Beta until the 15th. All platforms)
Post by: cool breeze on October 09, 2013, 01:23:53 AM
The beta is great.  The map in the beta is great (even with everyone camping rooftops and elevators).  Totally get the UT2004 comparison.
Title: Re: Battlefield 4 (Open Beta until the 15th. All platforms)
Post by: Stoney Mason on October 09, 2013, 10:45:04 AM
Obliteration mode is now available in the beta.

Quote
Obliteration is new to Battlefield 4, and supports 24 players on PS3 and Xbox 360. It can hold up to 32 players on PS4, Xbox One and PC. It also supports Commander Mode.

It sees a bomb spawned into the map, while both teams have to fight each other to claim it. Once secured, it has to be dropped off at one of their enemy team’s objectives. It must then be armed and detonated for the team to score. Once it blows, another bomb spawns in and the process repeats until one team has destroyed all three of their opponent’s objectives, or the timer expires.
Title: Re: Battlefield 4 (Open Beta until the 15th. All platforms. Obliteration Mode in)
Post by: Stoney Mason on October 16, 2013, 06:00:03 PM
Quote
We want to take this opportunity to thank everyone that has played the Battlefield 4 Beta! Your feedback has been crucial in testing the underlying infrastructure and reporting both bugs and balancing issues to ensure a smooth launch on October 29. In this blog post, we want to bring up some of the key findings and how we’re addressing these for the launch of Battlefield 4. Thanks again for playing and keep the feedback coming on the Battlelog Beta forums.

Low frame rate/stuttering
PC players may have experienced trouble in the Beta getting the game running at a good frame rate. Rest assured that we’re using the information we received to optimize the performance for the launch of the game. We also released three game client updates and a number of game server updates during the Beta to address some of these issues and to gather more information to ensure a smoother launch.

Stuck on loading screen
We have identified some of the reasons why players, mainly on PC, were getting stuck on the loading screen and are currently working around the clock to decrease the rate at which this occurs. The latest PC patch for the Beta helped for some players and we are confident we will be able to minimize this issue for launch.

High CPU usage during the Beta
CPU usage could sometimes skyrocket for dual, quad and six-core processors. We identified some of the reasons and released three patches with fixes that went live during the Beta, to address the problems. This was a true Beta, and as such all the crash reports that were generated during this period will actually help us make a better game.

Controller layouts (X360/PS3)
We’ve increased the available controller options in Battlefield 4, including the new controller layout and multiple alternatives that we hope will make you feel right at home. If you’re more comfortable with the controls from Battlefield 3, we’ve got you covered. Just by bringing up the options menu, you can choose the “Legacy” layout, which is similar to that in Battlefield 3.

Empty server listings (X360/PS3)
While in the Server Browser you may have seen lists of empty servers. By changing the filter options, you’ll be able to find populated servers that you can join. You can also use the “Quick Match” function to quickly get into the action.

The elevator catapult (All platforms)
Although an interesting concept, elevators were never designed to act as a catapult or teleporter. The bug where the elevator button would catapult you up into the air is fixed for the final game. But we did enjoy all the crazy videos you’ve posted. Thanks!

Gameplay balancing
We are still balancing gameplay, and in true DICE fashion will continue to do so well after the release of Battlefield 4. Below are just some of the gameplay changes based on your feedback that we’re making in time for the launch of the game.

Infantry Changes
-Fixed how the player only receives a single local damage sound effect if he or she was the victim of a quick, clean kill.  The sound and camera impact effect had too long a cool down between hits. This should improve the responsiveness of being killed and taking damage.

-Reduced the fire rate of the AK12 in burst from 1000rpm to 750rpm. The rate of fire was too high when combined with the low recoil of the weapon, making it more powerful than intended in burst mode.

-Tweaked the compensator and muzzle brake so they’re properly less accurate in sustained automatic fire.

-Reduced and rebalanced full auto accuracy based on rate of fire for all automatic weapons to balance low ROF weapons. Low ROF weapons were remaining accurate long enough to get easy kills outside of their intended optimal range.

-Increased the default throw distance of the portable ammo and med packs. This makes it easier to throw these packs to teammates.

-Portable ammo packs now reload 2 magazines of bullets instantly and up a total of 4 magazines per pack over time. The player must stay on top of the ammo pack in order to benefit from all of the ammo reloading. Grenades, RPG’s, and other explosive launchers do not benefit from the instant reload function of the Ammo Pack.

-Increased the muzzle flash of the 25mm and 40mm launchers to make their threat position more visible.

-Fixed an issue where the knife stab didn’t align with the kill event.

-The revive time has been increased from 7s to 10s.

Vehicle Changes
-Fixed some descriptions of weapons for vehicles that incorrectly described the function of the weapon.

-Increased the damage of the Stinger and IGLA to 3 hits to kill attack choppers (was 25%, now 35%).

-Increased the speed of all TOW guided missiles to 75m/s from 50m/s so they can catch-up to fast vehicles like the Quad bike.

-Increased the sustained fire accuracy of the Coaxial LMG on armored vehicles because it was underpowered.

-Reduced the damage the 40mm and 25mm infantry weapons do to armored vehicles to highlight their anti-infantry role.

-Reduced the damage main gun on the IFVs against other armor to highlight their primarily anti-infantry role.

-Fixed an issue where the tank main gun did not correctly hit the center of the crosshair at all times.

-Multiple options are now available for controlling how your vehicles steer with a joystick on all platforms, as well as improved the responsiveness of steering while accelerating.

Locking Weapon Changes
-RPG7 and SMAW can no longer lock on to Laser Designated Targets. It was inauthentic and not balanced.

-Fixed some projectiles not warning vehicles when they were fired on a Laser Designated target. Reduced the lock on distance for RPGs, SMAW, and MBT LAW missiles to 350m from 500m. This gives the IGLA the clear long range AA role for soldiers, and keeps the team play element of Laser Designation.

-All Laser Designated missiles now do a maximum of 90% damage to Attack and Scout helicopters (down from 100%). This was done to give helicopters a chance to use their Fire Extinguisher countermeasure even against Laser Designated weapons.

General Changes
-The kill string in the score log now appears sooner, making the UI more responsive to a kill event.

-The aim assist on X360/PS3 has been tweaked to be more consistent at all ranges. The assist was over powerful at close range, and not powerful enough at medium range. Players should now find that close combat requires much more player input and the snap to a target is far less forgiving. At medium range the player should experience a bit more assistance tracking targets, but generally still reduced aim assist effectiveness.

PC Specific Changes
-Fixed a string in On Foot PC key bindings that should have read “CROUCH (TOGGLE) / PRONE (HOLD)”.

-Removed an unused “Underslung” key binding on PC, the “Select Gadget 1″ key binding now controls both of these actions as expected.
Title: Re: Battlefield 4 (October 29th release date)
Post by: Stoney Mason on October 22, 2013, 10:34:59 AM
http://www.youtube.com/watch?v=CrtwqDt0IEk
Title: Re: Battlefield 4 (October 29th release date)
Post by: Stoney Mason on October 25, 2013, 10:36:51 AM
New Map

http://www.youtube.com/watch?v=Exutnipd3u4
http://www.youtube.com/watch?v=PLaa9vpxJwI#t=10
Title: Re: Battlefield 4 (October 29th release date)
Post by: Stoney Mason on October 27, 2013, 07:20:08 PM
http://www.youtube.com/watch?v=Vw9BgWR9qBg
Title: Re: Battlefield 4 (October 29th release date)
Post by: Stoney Mason on October 28, 2013, 05:42:09 PM
New Map. Operation Locker

http://www.youtube.com/watch?v=s02k5Aocu_c

People streaming the game all over twitch. Unless you use a VPN it will available tonight at midnight EST at least on PC.
Title: Re: Battlefield 4 (October 29th release date)
Post by: Stoney Mason on October 29, 2013, 12:14:02 AM
Game out now. As expected the multiplayer reviews are great and the campaign reviews are pretty terrible. I'm gonna play for a bit then head off to bed and put some real actual serious time in tomorrow.
Title: Re: Battlefield 4 (Out Now)
Post by: G The Resurrected on October 29, 2013, 12:16:20 AM
I'm holding out till blackfriday due to price. Someone on the pc has to give me a rundown on how it compares to 3. The beta didn't do a good enough job of telling me how things changed.
Title: Re: Battlefield 4 (Out Now)
Post by: thisismyusername on October 29, 2013, 12:53:34 AM
I'm holding out till blackfriday due to price. Someone on the pc has to give me a rundown on how it compares to 3. The beta didn't do a good enough job of telling me how things changed.

It's very VERY minor things that you probably won't care about. I can't give you a performance breakdown, but the gameplay is just BF3's tweaked in ways that should've been in BF3 from launch.

It's basically, I feel, "Battlefield 3 if Battlefield 3 had more time in the oven and had a few more maps."
Title: Re: Battlefield 4 (Out Now)
Post by: Stoney Mason on October 29, 2013, 01:54:16 AM
Played like two missions of the campaign. Animations are great. Graphics are very nice. It seems like shit from the little bit I've played. DICE has no idea what they are doing in campaigns and should stop. They are embarrassing themselves and just dragging down their review scores. At least the bad company campaigns were funny even if they weren't good either. The battlefield campaigns are just

 :snoop


As far as the multiplayer it seems to be good if I could actually play it because it crashed on me every game I tried. I wasn't planning to play much tonight anyway but now tomorrow I need to troubleshoot and see if its bad luck, my computer, the drivers, or the game. It wasn't crashing like this for me in the beta by comparison.

 :what



This is why I will always own a console.



Title: Re: Battlefield 4 (Out Now)
Post by: Smooth Groove on October 29, 2013, 01:58:46 AM
Soft or hard crash?

Title: Re: Battlefield 4 (Out Now)
Post by: Stoney Mason on October 29, 2013, 02:04:49 AM
Soft or hard crash?

You mean the system or just the game smooth?

It's just the game. A lot of time with looping audio at the time whatever was happening.

It took awhile in the campaign. Like 40 minutes the first time. Booted it up and played another 10 minutes and it crashed.


It crashed within 5 to 10 minutes in multiplayer. 2 times. I checked my GPU usage and fan and they seemed fine though. It may be a driver issue. AMD has put out like two or three beta drivers in the last 10 days targeting Battlefield 4 and I've gotten all of them. 
Title: Re: Battlefield 4 (Out Now)
Post by: Smooth Groove on October 29, 2013, 02:07:43 AM
I was asking if it just crash to desktop or did the PC lock up.

You could try a reset if it's the former.  Sometimes that helps especially if you've been playing other games.

Title: Re: Battlefield 4 (Out Now)
Post by: Smooth Groove on October 29, 2013, 02:10:56 AM
Also turn everything back to default if you've been overclocking

Title: Re: Battlefield 4 (Out Now)
Post by: Stoney Mason on October 29, 2013, 02:10:58 AM
I was asking if it just crash to desktop or did the PC lock up.

You could try a reset if it's the former.  Sometimes that helps especially if you've been playing other games.

It froze in game and I would have to alt tab out and close it from the task manager. But yeah, I had been playing other games before that this evening and hadn't rebooted my system in awhile since BF 4 was preloaded so I'll give it a rest tonight and see if things perform better tomorrow.
Title: Re: Battlefield 4 (Out Now)
Post by: Stoney Mason on October 29, 2013, 12:00:47 PM
There was like a 600 mb patch this morning and I got up and played a level of the campaign and a couple of rounds of multiplayer and it didn't crash so maybe that resolved it.



https://www.youtube.com/watch?v=hl-VV9loYLw&feature=youtu.be
Title: Re: Battlefield 4 (Out Now)
Post by: Groogrux on October 29, 2013, 12:17:02 PM
I don't know how it went in other places, but between my store (Gamestop), the one tehJaybo works at, and the one in between us, we had less than 200 people show up for the midnight release of this game (or AC4 or WWE2k14).

Was there something we missed, or is everyone just waiting for the next-gen versions?
Title: Re: Battlefield 4 (Out Now)
Post by: Stoney Mason on October 29, 2013, 12:28:56 PM
I don't know how it went in other places, but between my store (Gamestop), the one tehJaybo works at, and the one in between us, we had less than 200 people show up for the midnight release of this game (or AC4 or WWE2k14).

Was there something we missed, or is everyone just waiting for the next-gen versions?

I think there is a definite divide between the hardest of the hardcore who probably are more likely to get some of these titles on the next gen systems.

It also could be brand fatigue. I was excited for Battlefield 4 but there was no way in hell I'm going to plunk down money on another Assassin's Creed or WWE game.  There are probably people who feel the same about battlefield.

I've also heard the theory that GTA 5 essentially sucked a lot of dollars and enthusiasm out of the market already for other software.
Title: Re: Battlefield 4 (Out Now)
Post by: Brehvolution on October 29, 2013, 12:50:18 PM
Just picked mine up for PC on lunch. :rejoice
Title: Re: Battlefield 4 (Out Now)
Post by: drew on October 29, 2013, 02:46:30 PM
"player profile appears to be damaged"

just lost 3 hours of campaign progress on hard
Title: Re: Battlefield 4 (Out Now)
Post by: Brehvolution on October 29, 2013, 03:25:01 PM
(http://i.imgur.com/j0XZpwL.gif)
Title: Re: Battlefield 4 (Out Now)
Post by: Brehvolution on October 29, 2013, 03:48:59 PM
Maybe he bought the horse armor DLC.
Title: Re: Battlefield 4 (Out Now)
Post by: Stoney Mason on October 29, 2013, 08:44:08 PM
So you can't be killed by debris?

I think that's probably a "levolution" issue. The big scripted destruction pieces are staged so that big piece of rubble could be phony. I know on Siege of Shanghai if you were anywhere near the tower when it collapsed you died whether something hit you or not.


Played for a few hours. Some of the maps are crazy. That flood zone map is insane. It's like a massive version of Favela from MW 2 with flooded street ways so you swim around a lot. I dig it.
Title: Re: Battlefield 4 (Out Now)
Post by: Stoney Mason on October 30, 2013, 01:07:37 AM
whoops wrong thread
Title: Re: Battlefield 4 (Out Now)
Post by: Your Stalker on October 30, 2013, 01:28:45 AM
(http://i.imgur.com/j0XZpwL.gif)

You can play as Chris Redfield?  :omg
Title: Re: Battlefield 4 (Out Now)
Post by: Groogrux on October 30, 2013, 08:15:16 AM
I don't know how it went in other places, but between my store (Gamestop), the one tehJaybo works at, and the one in between us, we had less than 200 people show up for the midnight release of this game (or AC4 or WWE2k14).

Was there something we missed, or is everyone just waiting for the next-gen versions?

I think there is a definite divide between the hardest of the hardcore who probably are more likely to get some of these titles on the next gen systems.

It also could be brand fatigue. I was excited for Battlefield 4 but there was no way in hell I'm going to plunk down money on another Assassin's Creed or WWE game.  There are probably people who feel the same about battlefield.

I've also heard the theory that GTA 5 essentially sucked a lot of dollars and enthusiasm out of the market already for other software.

The brand fatigue and money loss from GTA are definitely possible.  However, the thing that is still confusing is that my store alone had close to 500 reservations of BF4 on the current gen consoles alone...
Title: Re: Battlefield 4 (Out Now)
Post by: Rufus on October 30, 2013, 08:31:52 AM
How does that stack up to, say, CoD?
Title: Re: Battlefield 4 (Out Now)
Post by: Groogrux on October 30, 2013, 08:37:00 AM
If you're talking about pre-orders for both games, they're almost neck and neck.  Last I checked, Battlefield was just edging CoD in my store, but I hear that it was the other way around in most of the others.
Title: Re: Battlefield 4 (Out Now)
Post by: Brehvolution on October 30, 2013, 12:42:18 PM
The campaign is pretty crazy so far. It's weird having to do certain actions on the keyboard while using a 360 controller. I was up til 1am playing and I didn't mean to be up so late.  :-\
Haven't touched MP yet.
Title: Re: Battlefield 4 (Out Now)
Post by: Sho Nuff on October 30, 2013, 12:45:17 PM
The campaign is pretty crazy so far. It's weird having to do certain actions on the keyboard while using a 360 controller. I was up til 1am playing and I didn't mean to be up so late.  :-\
Haven't touched MP yet.

They STILL did this shit? I gave up on BF3's campaign because it asked me to press buttons on the keyboard IN THE OTHER FUCKING ROOM
Title: Re: Battlefield 4 (Out Now)
Post by: Brehvolution on October 30, 2013, 12:51:55 PM
 :lol
Title: Re: Battlefield 4 (Out Now)
Post by: fistfulofmetal on October 30, 2013, 01:41:12 PM
The campaign is pretty crazy so far. It's weird having to do certain actions on the keyboard while using a 360 controller. I was up til 1am playing and I didn't mean to be up so late.  :-\
Haven't touched MP yet.

They STILL did this shit? I gave up on BF3's campaign because it asked me to press buttons on the keyboard IN THE OTHER FUCKING ROOM

thats pretty rude of them you would think they would at least let you press the button on the keyboard in the same room.
Title: Re: Battlefield 4 (Out Now)
Post by: drew on October 31, 2013, 11:24:34 AM
I think I've decided not to go premium this time around, who's with me?  I mean I preordered it to get china rising free which would be factored into the cost of premium, and any sort of premium only knife or whatever is lame because you know that person just paid for it...the only thing I'll miss is the double XP weekends.

anyways ppsh w/ laser god tier :bow2
Title: Re: Battlefield 4 (Out Now)
Post by: Eel O'Brian on October 31, 2013, 12:10:30 PM
I'll go premium when it's on sale for $20
Title: Re: Battlefield 4 (Out Now)
Post by: Stoney Mason on October 31, 2013, 12:16:57 PM
Game doesn't crash for me as much as it did the first day but it still crashes a lot more than it should. A lot of threads on reddit about it happening to people.

http://www.reddit.com/r/battlefield_4/comments/1pkxgf/dear_bf4_call_me_when_you_stop_crashing/
http://answers.ea.com/t5/Battlefield-4/Battlefield-4-keeps-crashing-on-PC/td-p/1724995/page/32


Crashes on the PC version at the end of the PC quicklook for example.

http://www.youtube.com/watch?v=naN35lDLDnk
Title: Re: Battlefield 4
Post by: Mr. Gundam on October 31, 2013, 02:30:58 PM
Where dem dinosaurs at?
Title: Re: Battlefield 4
Post by: Brehvolution on October 31, 2013, 02:32:57 PM
It hasn't crashed on me yet. I haven't touched MP though.
Title: Re: Battlefield 4 (Out Now)
Post by: drew on October 31, 2013, 09:49:39 PM
I'll go premium when it's on sale for $20

why? thats just silly, by that time not only will almost all the map packs be out but all the gold battlepacks will have came and went too.

bore support towards bf is dissapointing, and nobody on my friends list is playing, anyone here on 360?
Title: Re: Battlefield 4
Post by: Rahxephon91 on October 31, 2013, 09:51:14 PM
Waiting until I get a PS4 in March hopefully.
Title: Re: Battlefield 4
Post by: Groogrux on November 01, 2013, 08:43:49 AM
I'm still pumped for this game.  Waiting on PS4 to launch.
Title: Re: Battlefield 4
Post by: Eel O'Brian on November 01, 2013, 09:25:06 AM
what is a gold battlepack and why should I care about them
Title: Re: Battlefield 4
Post by: Groogrux on November 01, 2013, 09:26:54 AM
Apparently they have XP boosts, weapons upgrades, ect in them for multiplayer gameplay.  I think EA did something similar with the online play for Mass Effect 3.
Title: Re: Battlefield 4
Post by: Eel O'Brian on November 01, 2013, 09:30:52 AM
Okay, thanks
Title: Re: Battlefield 4
Post by: Mupepe on November 01, 2013, 10:29:30 AM
Waiting to get it for Xbox One.
Title: Re: Battlefield 4
Post by: SantaC on November 01, 2013, 04:39:50 PM
(http://fc04.deviantart.net/fs70/f/2013/302/b/b/battlefield_4_gif_2_by_dennisk4-d6safz2.gif)
Title: Re: Battlefield 4
Post by: Mupepe on November 01, 2013, 05:18:31 PM
Is that Xbox One or the PS4 version?

spoiler (click to show/hide)
:teehee
[close]
Title: Re: Battlefield 4
Post by: Stoney Mason on November 02, 2013, 12:58:49 AM
Beat the campaign. The only reason to play it is to see the graphics and the show piece moments. It's not a good campaign for a myriad of reasons I won't bother going into.

You have to play the last missions three times (thankfully its short) to unlock three different multiplayer weapons because of the "choice" ending.  :yuck

I'm not looking forward to playing this campaign again for the unlocks on console.
Title: Re: Battlefield 4
Post by: G The Resurrected on November 02, 2013, 01:24:38 AM
Worse than BF3's story or better?
Title: Re: Battlefield 4
Post by: Stoney Mason on November 02, 2013, 01:31:48 AM
Worse than BF3's story or better?

It's simpler. Which is probably a virtue. Neither are good, but Battlefield 3 was a very convoluted story and it was told in a very confusing manner. This story is just dumb but at least its relatively straightforward.
Title: Re: Battlefield 4
Post by: G The Resurrected on November 02, 2013, 02:09:56 AM
no connection between the two right? No real reason to call it BF4 over BF2014?
Title: Re: Battlefield 4
Post by: SantaC on November 02, 2013, 11:25:20 AM
play the multiplayer and forget about the campaign.

or wait for PS4 version
Title: Re: Battlefield 4
Post by: fistfulofmetal on November 02, 2013, 11:53:24 AM
Flood Zone is fucking crazy.
Title: Re: Battlefield 4
Post by: Stoney Mason on November 02, 2013, 12:34:23 PM
Flood Zone is fucking crazy.

Yeah that map is pretty sick. Still have yet to play Paracel storm.


no connection between the two right? No real reason to call it BF4 over BF2014?

I don't know. I mean I can't really remember the specific of BF 3 too well but its not like any of the main characters carry over or anything.

Also that live stream yesterday of the Europe versus North America showdown thing showed some of the maps coming in second assault.

http://www.youtube.com/watch?v=we_OMWQyEfQ
Title: Re: Battlefield 4
Post by: fistfulofmetal on November 02, 2013, 05:08:56 PM
Campaign is poop coming straight out of a butt.

I'm thinking this game is taxing my GPU pretty hard... or the game is just glitchy as fuck. There are textures disappearing and flicker and going all glitchy while playing. My GPU is getting up to 72c while playing and I don't remember what it typically gets up to during games.

Title: Re: Battlefield 4
Post by: SantaC on November 02, 2013, 07:31:07 PM
Campaign is poop coming straight out of a butt.

I'm thinking this game is taxing my GPU pretty hard... or the game is just glitchy as fuck. There are textures disappearing and flicker and going all glitchy while playing. My GPU is getting up to 72c while playing and I don't remember what it typically gets up to during games.

it's a game that drives graphics yes
Title: Re: Battlefield 4
Post by: Stoney Mason on November 02, 2013, 10:46:06 PM

Quote
Since the launch of Battlefield 4, some fans playing online have been experiencing various issues with the game. Thanks to your feedback, many of these problems have been resolved, but there are still a number of bugs that we are actively working on. Below you will find a list of some of the resolved issues, as well as some of the issues we are prioritizing at the moment and what we’re doing to address them.

Game crashes and freezes
ELIMINATED AS WE IDENTIFY THEM
Players on all formats have been experiencing game crashes and freezes while playing. We have logs of the most frequently occurring client crashes, and we are actively working to Obliterate the cause of these crashes in upcoming updates.

Note that crashes come in different types, and therefore this is technically not one single issue. There are two kinds of crashes and two types of updates that can address them: server-side updates that we can release on the fly (four of these have already been released since launch), and game client updates that require more in-depth testing and certification before they can go live.

We have found and eliminated some of the server-side crashes on PC in the latest server update (version R4) that went live November 1. There is also a planned client update on PC in the near future where we are aiming to eliminate as many of the client-related crashes as possible.

Progress in Multiplayer Lost
INVESTIGATING
Players have reported losing their progress in multiplayer. This is probably related to crashes stopping the game reports from being sent to Battlelog. We are still investigating this issue in more detail. Note that your progress sometimes can seem to be reset during server maintenance windows. In these cases, your stats will be just fine and reappear later.

Single Player Save File Corrupted
INVESTIGATING
We are still investigating the issue of single player save files being corrupted for some players. If you have experienced this problem, please describe below the steps leading up to the save file being corrupted, your platform (PC, PS3 or X360), and when the issue occurred. If you’re on PC, please also list your OS and system specs.

Miscellaneous Audio Bugs
FIX UPCOMING
We are aware of the issues with missing/corrupted audio in multiplayer and have created a fix for them. This fix is planned for release in the next PC client patch (see “Upcoming Updates” below.)

Magazine Reload Bug on Normal
FIXED
On all platforms, some players were experiencing a bug when playing on Normal servers. The bug caused the reload setting to incorrectly mimic the behavior from Hardcore servers. This was fixed in our fourth and latest server update.

Xbox 360 Missions not Working as Intended
FIXED
There was a bug preventing Xbox 360 players from creating MISSIONS. This should now work properly, as we made some necessary changes to the backend infrastructure.

Battlefield 4 Premium “Reset Stats” Feature Not Working
FIX ROLLING OUT
Battlefield 4 Premium members have the option of resetting their multiplayer stats. This feature has not been working as intended. We have now identified the cause and solution, and Battlelog will perform a zero downtime fix for this that should roll out very soon.

Server Queues not Functioning
PENDING FUTURE PATCH
Players haven’t been able to join queues for servers, and we are actively working on the issue. We believe we have a solution to this, pending a future patch. We disabled server queues as we found a bug in the queue system, and we are working to isolate the real issue and find a solution for it.

Promotional Battlepack Items Not Appearing In-game and/or on Battlelog
INVESTIGATING
We are aware of this issue, and are working on a solution for it. Note that in some cases the Battlepack items will actually show up after a delay. If you’re still not seeing your items after 12 hours or so, please reach out to EA Help at https://help.ea.com/en/battlefield/battlefield-4 [help.ea.com].

What’s Next? Upcoming Updates
We are working on a PC client patch at the moment and hope to release it soon. We will share the patch notes once we have the patch contents finalized. The main focus is to fix as many crashes as possible, starting with the issues affecting a large number of players. We will update you once we are ready to release new server updates. We are currently working on server update #5, with four being released so far.

Keep the Gameplay Feedback Coming!
We are hearing your feedback regarding gameplay balance and other tweaks to classes and weapons, and are actively discussing these with the designers.

One subject that’s been generating a lot of feedback is the controller layout in Battlefield 4. An in-depth look at the controller options in Battlefield 4 will be published later on the Battlefield Blog at http://blogs.battlefield.com/ [blogs.battlefield.com].

Thanks for your Patience
We would like to thank all players who have been reporting their issues to us – your feedback is invaluable when making sure we can deliver the Battlefield 4 experience you all deserve. In true DICE fashion, we will keep supporting Battlefield 4 for a long time, and we appreciate your feedback and patience as we work these issues out.

/The DICE team
Title: Re: Battlefield 4
Post by: Rahxephon91 on November 03, 2013, 03:23:24 PM
So if you can run BF3 pretty decently. Can you run BF4?
Title: Re: Battlefield 4
Post by: Stoney Mason on November 03, 2013, 04:13:06 PM
So if you can run BF3 pretty decently. Can you run BF4?

I was able to run BF 3 anywhere from 80 to 90. That was on the ultra settings.

I run Battlefield 4 anywhere from generally 60 to 70. That is on high settings.

There is a dip from bf3 but if you are running windows 8.1 I  think the dip is lessened. Also there is a 32 bit executable which may help out.

Title: Re: Battlefield 4
Post by: fistfulofmetal on November 03, 2013, 05:26:05 PM
So far I'm finding the maps to be much better designed over the base BF3 maps. Even the worst map I've seen (Operation Locker) isn't as bad as the worst of BF3.
Title: Re: Battlefield 4
Post by: Stoney Mason on November 03, 2013, 06:57:55 PM
So far I'm finding the maps to be much better designed over the base BF3 maps. Even the worst map I've seen (Operation Locker) isn't as bad as the worst of BF3.

Yeah. The easiest thing to say is the maps are leagues better than the vanilla maps in BF3 which were very standard, boring, and really simplistic.
Title: Re: Battlefield 4
Post by: Stoney Mason on November 03, 2013, 09:58:07 PM
My early impressions. Posted them on my clan forum.

Finally was able to put in some real time with the game today. I really enjoy it. For me it comes down to a few things.

First off the maps are such much better, well designed, and interesting compared to BF 3. There are many aspects to this of course but I feel like it will take me a longer time to really digest them and learn how to play them properly which is a good thing.

Second, for me being able to use some fairly decent flexible weapons with each class means I will actually be likely to play all the classes based on the situation. In BF 3 everything was assault/engineer for me 90% of the time because nothing else really made much sense except for the odd situation.

And finally for me, the removal of the suppression. I know lag and other issues are effecting things at times at the moment but for me suppression in 3 was an omnipresent bad variable that effected nearly every single gun fight in the game. For me personally most of my fights have been going the way I expect more than they did in BF 3 simply because suppression has been lessened so much.

If I was to pick on something that could be improved I would say the commander mode. The game should make a bigger deal about the commander mode when its happening. It should tell me when the commander does something or orders something via on screen notifications and audio. It should be a much more informational and directional thing as I envision that player as the coach of the team. As it currently happens, I often don't even realize a commander is in the game unless I happen to notice a random care package drop on the map.
Title: Re: Battlefield 4 (Out Now)
Post by: Stoney Mason on November 03, 2013, 10:30:40 PM
(http://i.imgur.com/j0XZpwL.gif)

(http://i.minus.com/ibuzEY34sQX4mc.gif)
Title: Re: Battlefield 4
Post by: Stoney Mason on November 04, 2013, 01:20:15 AM
Nice little tip. Got me some extra frames.

http://www.youtube.com/watch?v=QkfIFP0g2xY
Title: Re: Battlefield 4
Post by: drew on November 05, 2013, 03:22:38 AM
I'm getting crazy amount of battlepack drops that I didn't earn...so far I got like 10 gold ones for reaching level 10 and a bunch of other bronze and weapon packs that seem to be circulating but with new shit in them each time.  not everything is sticking though, the only thing that seems to register reliably is the XP boosts, I have somewhere around 20 of them stacked up!
Title: Re: Battlefield 4
Post by: Rahxephon91 on November 05, 2013, 02:36:12 PM
Well I assume the single player is pretty indicative of how the game runs in general and well I can run it pretty well on medium settings. Fine by me and the game looks pretty good either way. I'll be picking this up on pc some time soon.
Title: Re: Battlefield 4
Post by: fistfulofmetal on November 05, 2013, 05:26:48 PM
Well I assume the single player is pretty indicative of how the game runs in general and well I can run it pretty well on medium settings.

Nah. Single player is more demanding than multiplayer.
Title: Re: Battlefield 4
Post by: Trent Dole on November 05, 2013, 06:56:57 PM
So they released a game that doesn't actually work. GG guys.
Title: Re: Battlefield 4
Post by: fistfulofmetal on November 05, 2013, 09:07:56 PM
So I played some more of the single player. The boat level (level 3) is actually surprisingly competent. Pretty interesting set piece.
Title: Re: Battlefield 4
Post by: drew on November 05, 2013, 09:34:09 PM
what are your favorite maps?  mine has to be locker and hainan resort

resort because I can lock the place down in Domination pretty well, locker is also a great tier dom map, should be a good place to boost pistols, want dat cz 75 :drool
Title: Re: Battlefield 4
Post by: Rahxephon91 on November 05, 2013, 09:41:59 PM
The single player is actually not that bad.
Title: Re: Battlefield 4
Post by: Stoney Mason on November 07, 2013, 02:00:36 PM
This is gonna sound like hyperbole but man when you play Paracel Storm and the weather changes. I think its the first time weather has ever actually worked and been impressive in a videogame. I mean every other videogame I've ever played, when it rains, or it snows, or it does whatever they have it do, you kind of appreciate it on a, hey look they are trying kind of way. But it never really actually evokes what that weather really feels like. It's just graphical tricks.

But something about the way they model the light, and the wind, and the rain and the sound. It's maybe the most impressive thing in the game to me. More impressive than a building falling down, or other stuff like that. Just the weather change on that map blows me every time.
Title: Re: Battlefield 4
Post by: drew on November 07, 2013, 06:02:25 PM
Just the weather change on that map blows me every time.

heh
Title: Re: Battlefield 4
Post by: Stoney Mason on November 09, 2013, 04:58:44 PM
Was playing the SP at a friend's on a tricked out rig; game is dope. I don't know why people hate on it so much.

Because its shit. Horrible Stupid AI. It's Boring compared to even the Bad Company single player games. Ultra dumb "serious" story.  Just saying.
Title: Re: Battlefield 4
Post by: drew on November 09, 2013, 10:02:40 PM
Broke down and bought this today on 360 since I anticipate getting an Xbox One. Add me: Wynona Forever. Let's pwn some noobs.

sent.

please don't decline because I'm me, nobody on my friends list is playing this :(
Title: Re: Battlefield 4
Post by: thisismyusername on November 09, 2013, 10:20:53 PM
Was playing the SP at a friend's on a tricked out rig; game is dope. I don't know why people hate on it so much.

Because its shit. Horrible Stupid AI. It's Boring compared to even the Bad Company single player games. Ultra dumb "serious" story.  Just saying.

Eh, saying it's "shit" is going a little too far. Yeah, the AI even on Hard is pretty dumb at times but it's a VAST improvement over the terrible campaign Battlefield 3 had.
Title: Re: Battlefield 4
Post by: Stoney Mason on November 09, 2013, 10:22:49 PM
They are both absolutely terrible imo. I would probably say it is better than the BF 3 campaign but that's not high praise. They both are wretched imo. But that's just me. At least this one is pretty in areas. Although even that's got two sides because they ramp up the lighting so much its actually hard to see the enemies sometimes since there are so many ultra bright light sources in your line of sight while you fight.
Title: Re: Battlefield 4
Post by: thisismyusername on November 09, 2013, 10:28:21 PM
I'd say I had more fun with Battlefield 4's campaign than most of the recent Call of Duty's I've played (MW2, MW3, Black Ops: Declassified) but that isn't exactly hard to beat.
Title: Re: Battlefield 4
Post by: Stoney Mason on November 09, 2013, 10:29:37 PM
I feel like the Battlefield campaigns are very boring imitations of COD campaigns. It's like they try to copy the bombast but none of it is very original or fun. I never get excited playing DICE campaigns. Where as COD campaigns are derivative as hell, but there are always at least a few missions in each of their campaigns that are blood pumping.

Then again its not like it matters. No one (in their right mind) buys Battlefield for campaigns.
Title: Re: Battlefield 4
Post by: thisismyusername on November 09, 2013, 10:32:59 PM
Well, I'd say I like the idea DICE had with the multiplayer score showing up for killing enemies/"squad assist kill" in the campaign and there is some moments where it feels like it's doing the multiplayer training.

Personally, it focuses Bad Company 1's sandbox down a little bit but also opens the campaign up in certain areas (like the outdoor areas) to where you can tackle them your way instead of funnels that BF3 had. Bad Company 2 had a mixture of the two but didn't feel "multiplayer training" enough for me that BF4 did.

But I'm pretty easy to please when it comes to Battlefield, so long as it isn't pissing me off overtly and isn't completely dumb in design I'm fine.
Title: Re: Battlefield 4
Post by: fistfulofmetal on November 09, 2013, 10:36:29 PM
I'm near the end of the SP and I literally have no idea what is going on. I don't understand who the enemy is, what their motivations are, why I'm where I am doing what I'm doing, I barely know who the people in my squad are, who I AM, why there is animosity between some characters... I could go on for awhile probably.

Nothing is explained properly. It's just a bunch of tropes thrown at the screen so we can get through all the scenarios they thought up. It's yet again an example of gameplay being thought up first and then a "story" being shoe-horned into the locations.

Irish is the worst damned character in the game. He's loud, annoying, and hypocritical. I don't understand why he says anything he's saying.

What happened to Hannah's flowing hair from the trailers? Where's the tresssssssfx at, yo?
Title: Re: Battlefield 4
Post by: Stoney Mason on November 09, 2013, 10:37:28 PM
Been playing multi. One early tip I would give is to work to unlock that ACE 23. That gun is a beast. Deadly accurate. Decent Rate of fire at 770.
Title: Re: Battlefield 4
Post by: thisismyusername on November 09, 2013, 10:58:19 PM
I'm near the end of the SP and I literally have no idea what is going on. I don't understand who the enemy is, what their motivations are, why I'm where I am doing what I'm doing, I barely know who the people in my squad are, who I AM, why there is animosity between some characters... I could go on for awhile probably.

spoiler (click to show/hide)
Tombstone/your squad initially goes to China to find out why Russia is working with China. Cue intro in Ocean/Fishing in Baku, commander of squad dies. Your battleship commander promotes you to commander. Commands you/squad to go to China to save a "VIP," and "his wife." Blah blah blah, sneak in. Fight Chinese with help of CIA agent you won't see again as VIP/Wife and him exit on helicopter toward Battleship.

China is pissed and says the US invaded or something (never really explained) EMP is hit. US Battleships in the Indian(?) Ocean are hit and crippled.

China goes to war with the US saying the US killed VIP. Tombstone/squad goes to a crippled Battleship to retrieve intel/HD from battleship before China can get it. Cue sad music as refugees from previous level (which says there's 300,000 on the ships but you only see like... 8 in the entire game) as you guys leave because Irish wants to save people flee China with ya'll, but anyway refugees are trapped and going to drown like some Marines trapped underwater as well. Some other CIA dude (or the same, forgetting) that is in charge of your squad for this level says leave them which pisses Irish off.

Blah blah blah, China attacking warships, never anything about back at home.

Blah blah, stuff to do. You are put in charge again and "Hanna"/VIP's "wife" joins squad to protect him, help you in China to bomb an airbase.

Go through Hurricane/Typhoon, whatever you call it. Very pretty, very much like a tropical storm. Bomb airbase. Get caught in blast, Chinese capture you PLOT TWIST Hannah is working with the Chinese. "Pac" is mysteriously gone, assumed dead.

Blah blah blah, prison. Blah blah blah, HEY BATTLEFIELD 3 REFERENCE WITH DIMA FROM THE SEINE/FRANCE ASSAULT IS BACK! Break out of prison with Dima to find Hannah who Irish is reasonably pissed at. Find out Hannah did it to... whatever... cover? I dunno, the reason is barely there and flimsy.


Escape with Hanna. The tram ya'll are riding down the mountain is powered down and shot down. Dima dies, thereby cutting BF3 character out. Ya'll three (Hannah, Irish, yourself) are in the mountain for days with barely anything to eat or drink. Somehow regroup with a group of marines and a potty-mouth that doesn't like others potty-mouthing her female commander after fighting through Russians to get to her, thereby proving the intel initial Tombstone squad fought for is correct (for whatever reason, never stated). Anyway, she's "asses-to-elbows" in "shit" going down with the Russians and losing the town that has been evacuated to them or whatever. Hannah and Irish (but mostly Hannah) volunteers Tombstone to blow the dam.

Fight through a damn. Get to an impossible jump in the escape from the breaking dam, which is set up to set you up for a set-piece instead of rushing away.

MIRACULOUSLY survive this. The broke dam has flooded the town down below (reference to the map "Flood Zone" in the vanilla maps? Maybe???) thereby killing/pushing back the Russians.

Commander Potty-mouth sends Hannah, Irish, and you by... forgetting the system... "Fulton?" It's like Metal Gear Solid with the balloons but not exactly Fulton I don't think? Anyway, balloon to airplane type of pick-up system.

Time passes. Irish slowly comes to terms with Hannah who is working with Chinese Intelligence for... who knows...?

Anyway, ya'll and a few Marines jump out of the ship in a HALO-type of jump before opening parachutes to land on the Tombstone squad battleship under assault by the Chinese.

Blah blah blah, PAC IS ALIVE and gains a potty mouth "after crawling through a thousand yards of literal shit/sewer with a hole in my stomach (WTF how the hell is that possible? Especially with how he looks fine otherwise and walking about like nothing happened), meet up with commander of Battleship again and find out VIP is "Jin Jie" or however the Chinese name is spelled. Part of the presidential election that China's badguy (that is never stated, IIRC?) said the US killed.

Anyway, you open a door after commander and Jin Jie argue over opening said door, Jin Jie talks Chinese (dunno how accurate it is, someone confirm?) and tells the Chinese troops he's alive and to stand down or whatever, and they do.

Anyway, Chinese battleship is baring down on Tombstone's/US battleship. Hannah VOLUNTEERS AGAIN (and Irish agrees) to send you three with C4 to the Chinese battleship to blow it/scuttle it.
[close]

Which leads to the ending:

spoiler (click to show/hide)
Hannah dies./"Good" end with her sacrificing herself for peace between China and US apparently
Irish dies./Meh.
"Pac" dies with the entire Battleship/US side./BAD END. You didn't choose Hannah/Irish and let the Chinese blow the US ship up.
[close]

Which leads to:

spoiler (click to show/hide)
Really no change to the ending besides the Pac ending. "We lost one of Tombstone Squad, sir. Can't be found." (Due to Hannah/Irish cutting the rope to drop to the sea to set the C4 or whatever and then having you press the button) or "Everyone on the US ship has died including Pac. No survivors... well, that's a lie, there's these three/Tombstone.

"Bring them home, soldier."
[close]

Fin.

It's a hot mess of a story. But to be fair Battlefield 3's is kinda as bad.
Title: Re: Battlefield 4
Post by: drew on November 09, 2013, 11:03:27 PM
nvm
Title: Re: Battlefield 4
Post by: Stoney Mason on November 09, 2013, 11:08:44 PM
Irish is the worst damned character in the game. He's loud, annoying, and hypocritical. I don't understand why he says anything he's saying.

Absolute waste of a good actor. And yeah the writing for him is so bad I was amazed. None of the characters make a lick of sense.
Title: Re: Battlefield 4
Post by: drew on November 09, 2013, 11:33:37 PM
I remember thinking that I might have been stupid for not following bf3's plot, then when i started bf4 I'm in China, why am I in China? oh yeah it's fucking BF.
Title: Re: Battlefield 4
Post by: fistfulofmetal on November 10, 2013, 12:29:42 AM
Hainan Resort is god-tier.
Title: Re: Battlefield 4
Post by: drew on November 10, 2013, 06:44:59 PM
yeah for some reason those conquest servers were pretty buggy, been playing domination since launch and the only thing i ever ran into was spawning without a gun or no irons.

had fun though, that prison map was laid out perfectly.  i really need to get a mic
Title: Re: Battlefield 4
Post by: Stoney Mason on November 10, 2013, 07:53:42 PM
I've had four crashes today. This game sure is buggy on 360.

It's no better on PC at the moment. Crashes all the time.

Title: Re: Battlefield 4
Post by: drew on November 10, 2013, 09:48:18 PM
only have had 2 maybe 3 server crashes since launch :shrug

anyways just made this. hopefully it will instill the proper amount of terror in my enemy

(http://eaassets-a.akamaihd.net/battlelog/prod/emblem/222/303/256/2955063048077573246.png?v=1384138206)
Title: Re: Battlefield 4
Post by: Rahxephon91 on November 10, 2013, 10:40:05 PM
I think the single player was almost good.

It's never going to be that open world "Far Cry" like FPS that it should be, but I think DICE is almost there. It's going to be a linear game, but the level design was far better in 4 then it was in 3. Some levels were bigger and more open then other ones like the 1st level. Still most levels had more then one corridor to walk down or were pretty open. Meaning they just didn't feel like a constant push forward a straight line like CoD games do.

Plus allowing you the option of whatever weapon you want was great and helped.

It's just that the ai is so shitty and boring that most of these elements don't mean anything. There's no real reason for me to use a sniper or try to flank because combat is pretty thoughtless.

So if they could just make the ai more interesting and expand on the level design we'd have something here.

The story would still suck though, but who cares? BF4's story is so bad it's like whoever wrote is has no idea how to bring people into one. It just basically all of a sudden starts without really identifying whats going on and so since it really never explains it nothing matters. Just dumping the situation on the player doesn't make them care about it. Hell we don't even see the "villain" of the game.

Also the subplot with you're squad members is so poorly written. Here's Irsh, he's loud and obnoxious. Yet we are supposed to care, because at sometimes he does "noble things", but his actual personality and character are never shown to have these traits. He's just you're average written video game soldier who you're supposed to like because the plot makes him do good things. Throw in Hanna who we are supposed to care about for whatever reason. She betrays you btw and the game realistically does not deal with this. It never really tells you why, it just expects you as someone who knows how these things work to know that "oh she did it so she could help you out" later. What? How does that even work and why would the Chinese trust her anyway, did they not notice her shooting at them? By the way Irish dislikes this and hates her until she tells him her sad backstory. Now they are ok and best friends, like that! Because the plot told them to, not because the characters developed into that relationship.

This wouldn't matter, but the game really wants you to care. The story really takes itself serious, there's no sense of irony here or over the toopness. CoD is stupid, but Ghost is about badass soldiers who are awesome and wear ghost masks. The villain is a bandanna wearing ex-Ghost who reminds me of the "villain" of Platoon. There's a since of 80s action movies to it that makes it almost entertaining. BF4 has none of that and thinks the characters and plot or so worthwhile they think they should place the whole ending on them and how you feel about them.
Title: Re: Battlefield 4
Post by: drew on November 10, 2013, 10:50:00 PM
damn iphone
Title: Re: Battlefield 4
Post by: drew on November 10, 2013, 10:53:00 PM
farcry esque BF SP would be badass. imagine playing as Marine recon in an FOB as your mission hub, going out to operate in operations against Al Nusra in Syria, hop on over to Iraq as a Ranger doing smash and grab/kill missions alongside the ISOF, do a flashback mission again as Marine Force Recon/ SEAL snipers taking the city of Fallujah...
Title: Re: Battlefield 4
Post by: Stoney Mason on November 10, 2013, 10:55:49 PM
This wouldn't matter, but the game really wants you to care. The story really takes itself serious, there's no sense of irony here or over the toopness. CoD is stupid, but Ghost is about badass soldiers who are awesome and wear ghost masks. The villain is a bandanna wearing ex-Ghost who reminds me of the "villain" of Platoon. There's a since of 80s action movies to it that makes it almost entertaining. BF4 has none of that and thinks the characters and plot or so worthwhile they think they should place the whole ending on them and how you feel about them.

This is why they will never topple COD campaign wise with their current approach. COD knows its a high scale GI JOE cartoon episode. And that influences the design.  EA thinks we actually care about these gritty soldier stories or something like its a wanna be saving private ryan. And it never works in MOH or BF.
Title: Re: Battlefield 4
Post by: drew on November 10, 2013, 11:01:43 PM
in case you guys haven't heard of the ISOF, they're worth looking into.  They're fucking badass and have a hell of a reputation.  They're the biggest proof of concept for the way Green Berets train up indigenous people.

http://www.thenation.com/article/iraqs-new-death-squad
Title: Re: Battlefield 4
Post by: Brehvolution on November 11, 2013, 04:03:15 PM
After having spent a few hours with the multiplayer..........it's a mixed bag. I forget just how many times I'd sneak around 2 people and start emptying a clip into one of them just to have the other turn around and kill me before the other guy is dead. Or start shooting a guy in the back just for him to turn around and kill me.
But the game is gorgeous and still fun to play. Respawns could be shorter.
Title: Re: Battlefield 4
Post by: drew on November 11, 2013, 09:12:19 PM
emptying a clip

 :picard
Title: Re: Battlefield 4
Post by: Brehvolution on November 11, 2013, 11:18:42 PM
emptying a clip

 :picard
I've gotten quite a few kills switching to the pistol when I'm out of ammo to finish some battles.
Title: Re: Battlefield 4
Post by: drew on November 12, 2013, 12:00:04 AM
like nails on a chalkboard. every single time.
Title: Re: Battlefield 4
Post by: thisismyusername on November 12, 2013, 12:24:48 AM
Drew is being obnoxious pretending he is a weapons expert.

To be fair, he could be using the MP-412 Rex which does use clips (moon-clips) this outing. Or at least speed-loading clips. Could be what he meant, but yeah: Drew just being obnoxious. :p
Title: Re: Battlefield 4
Post by: Stoney Mason on November 13, 2013, 02:53:16 PM
PC patch tomorrow.


Quote
PC Game Update Goes Live Nov 14 We are happy to report that the PC Battlefield 4 game update will go live tomorrow, November 14. The main focus of this update is threefold:
1) Reduce the number of crashes We believe this update will solve a large portion of the most commonly occuring game crashes, and the improvement in overall stability should make a big difference for many players.
2) Eliminate a network sync bug If you’ve been experiencing situations in multiplayer where it appears that you are taking damage from enemies through walls, you might have been the victim of a network sync bug. In this game update, we have identified and eliminated one such bug that caused this type of gameplay experience. We are continuing to work on more multiplayer optimizations concerning network performance.
3) Improve Network Smoothing We have made some improvements to the ”Network Smoothing” functionality that you can find in the OPTIONS>GAMEPLAY menu. The Network Smoothing slider governs a group of settings that aim to produce a tighter multiplayer experience based on your specific packet loss situation.
If you’ve been experimenting with the Network Smoothing slider earlier, it might now yield better results. If you haven’t tried it before, please explore this setting and set it to the lowest value you can without experiencing graphical glitches in the game. By setting it lower, you can get a tighter multiplayer experience, depending on your specific network situation.
More details upcoming Besides the above mentioned focus areas, this PC game update contains a number of other fixes and tweaks that we will detail once it’s live.
This game update for PC goes live around 10AM UTC/2AM PST November 14. Your Origin Client should acknowledge and automatically download this update for you, as usual. Otherwise, you can right click your game in the client and select ”Check for Update”. There will be a Battlelog maintenance downtime for about an hour as this update goes live. During this time multiplayer on PC will be unavailable.
We will release full patch notes for this game update later, but the three items mentioned above are by far the most important changes in this update. We understand that stability has been rocky for some players, and hope that this update will make the game run smoother and more stable for you. Let us know in the comments below.

In a way I think DICE/EA have been very lucky because so much attention has been focused on the new consoles and the disappointment that is COD Ghosts, that the gaming media hasn't really noticed that Battlefield 4 shipped completely broken just to hit a ship date.
Title: Re: Battlefield 4 (First Client-side Patch PC version Nov 14)
Post by: drew on November 14, 2013, 12:50:45 AM
as soon as you see someone you should spot them, not only for your squad/team but for you to track your target.

weapon damage is bad on some guns yeah, was having trouble with engineer until I unlocked the p2000, JS2 is also a killing machine in controlled bursts.  was also having trouble with assault until I unlocked the m416 w/ reflex.  don't have experience with DMR's or other classes yet but I'm sure some of the later DMR's are great, as I've been quickly killed by them in multi, and the MK11 MOD0 is great in campaign...

agree on Bad Company 2 being the best BF, it has a certain je ne sais quoi that makes it great, even the menu layout is better than BF3/4, looking at your medals was easier, I remember it having a sharpness and color saturation to the graphics as well that the newer BF's don't have, at least on 360 of course.
Title: Re: Battlefield 4 (First Client-side Patch PC version Nov 14)
Post by: Brehvolution on November 14, 2013, 10:06:30 AM
Iron sites are trash in this game. More often then not, the iron site is bigger than the target and you lose sight of what you are pointing at.
Title: Re: Battlefield 4 (First Client-side Patch PC version Nov 14)
Post by: Stoney Mason on November 14, 2013, 02:19:24 PM
Game got a client patch and a server patch today. People are reporting mixed results. I'll try it when I get home tonight.



Here is me playing a game last night with some clan friends. I was dumb and accidentally muted my voice though so while my friends could hear what I was saying, you can't hear me in the video. It was a nice comeback and a decent game for me especially considering I'm a fairly average to slightly below average PC player. I'll post another once I get the Xbox One next week just to see a comparison on how it handles twitch.


http://www.youtube.com/watch?v=eRhSv7juhrI



Also, weapon damage is terrible. I'm using the first DM gun and 4 shots semi auto don't kill someone. What's the point of it then? I'm having fun on the big maps (what I didn't like about BF 3 was the small conquest maps) but I still think Bad Company 2 was the best in the series.

If you're talking about DMR's yeah most people are saying they are under-powered. It takes 3 shots at medium range and 4 at long range to kill with them. The really good ones like the 417 killed in two shots in BF 3. I hate getting killed by DMR's and don't use them so I'm happy about that situation though.  :teehee

As far as BC 2 I think that was a really fun game in its time but it was pretty broken in some aspects so its not my favorite. The sniping was insanely easy so it was overpowered. Snipers also had mortar strikes so they could rain in damage from distance without being a useful team member. Rush was bad because a lot of MCOM crates were in buildings so you could just take down the building (from distance with mortars) and destroy the MCOM. Choppers were rape machine because there were no lock on anti-air weapons. It was a really fun game and landmark game because it introduced the destruction stuff but if you try to play it now, its very frustrating.


Iron sites are trash in this game. More often then not, the iron site is bigger than the target and you lose sight of what you are pointing at.

Unless its like a shotgun you really don't use guns in BF without an optical attachment. The first one fortunately only takes about 10 kills on each gun but yeah the default iron sights on most guns are unusable.
Title: Re: Battlefield 4 (First Client-side Patch PC version Nov 14)
Post by: Stoney Mason on November 14, 2013, 03:31:17 PM
I think the you have different groups in the battlefield community nowadays. It's reflected in my clan. And even me in what modes people want to play.

There are some people who love the wide open nature of the rolling field aspects of older battlefields with lots of vehicles roaming around. Conquest suits this style very much.


But you have a newer breed that either came over from COD or who started playing battlefield when they improved the gun mechanics in BF 3. They prefer more infantry combat style with modes like Rush/Domination and maps like Metro/Locker/Grand Bazaar.  I think Battlefield has to appeal to both crowds to be successful nowadays.
Title: Re: Battlefield 4 (First Client-side Patch PC version Nov 14)
Post by: thisismyusername on November 14, 2013, 07:45:02 PM
Unless its like a shotgun you really don't use guns in BF without an optical attachment. The first one fortunately only takes about 10 kills on each gun but yeah the default iron sights on most guns are unusable.

I use the iron-sights only and do just fine?  ??? ??? ??? ??? ???

I will admit that the iron sights are a bit fucked this outing. The FN P90's, for instance, zoomed in blur effect that screws with it's iron sights. Not too bad if you're so used to using iron sights for it in Call of Duty or Battlefield 3 for hours, but it's a notice-able "WTF DICE?" change.

As for Rush/Conquest: My major issue with Conquest is the lack of more flags. This is apparent in console BF titles that aren't BC1 or 1943 because they have 3-4 flags MAX on the maps to where if you own 2 or 3 of the flags you basically win. No reason to move around, double so when the maps are "straight lines" for the flag placement.

PC kinda fixes this by adding a few more (1-2 flags) to the maps as "Conquest Large" now a days but it doesn't hit the "Conquest" highs of BC1 or earlier titles.

So, I prefer Rush. It's where I started (BC1) and enjoy having to break enemy lines to get in. My problem with Rush now a days is more map design/balance issues than the mode itself. The only people that hate Rush seem to be the old-old-old school fans that think anything but Conquest is a waste of time. :/
Man, the reticule on the ACOG bothers me too.


This is how an ACOG sight works:

(http://www.militarywarfighter.com/v/MILWAR/Trijicon-FAQ-Chevron-Bullet-Drop-Chart.gif)

Those little lines represent the width of a human body, so if a human body is the width of the line that says 6, it's 600 meters away and that's where the corresponding bullet drop is and where you should aim.

The bullet hardly drops in BF4 though, so even if a person is the width of the line at 6 he's no where near 600 meters away and the bullet drop is barely under the tip of the red carrot.

To be fair, the ACOG in other FPS titles is just as loopy.
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Rufus on November 14, 2013, 08:23:16 PM
I bet ARMA gets it right.

Nice to see this explained.
Title: Re: Battlefield 4 (First Client-side Patch PC version Nov 14)
Post by: Stoney Mason on November 14, 2013, 08:39:28 PM
I use the iron-sights only and do just fine?  ??? ??? ??? ??? ???

I will admit that the iron sights are a bit fucked this outing. The FN P90's, for instance, zoomed in blur effect that screws with it's iron sights. Not too bad if you're so used to using iron sights for it in Call of Duty or Battlefield 3 for hours, but it's a notice-able "WTF DICE?" change.

As for Rush/Conquest: My major issue with Conquest is the lack of more flags. This is apparent in console BF titles that aren't BC1 or 1943 because they have 3-4 flags MAX on the maps to where if you own 2 or 3 of the flags you basically win. No reason to move around, double so when the maps are "straight lines" for the flag placement.

PC kinda fixes this by adding a few more (1-2 flags) to the maps as "Conquest Large" now a days but it doesn't hit the "Conquest" highs of BC1 or earlier titles.

So, I prefer Rush. It's where I started (BC1) and enjoy having to break enemy lines to get in. My problem with Rush now a days is more map design/balance issues than the mode itself. The only people that hate Rush seem to be the old-old-old school fans that think anything but Conquest is a waste of time. :/

However well you are doing with the iron sights, I guarantee you would be even doing better with a coyote sight or whatever optical sight you find to your liking. Unless you essentially only hip fire ever with a laser sight or only do up close battles, you will play better at medium distance range or longer with any optical sight that gives you a decent view on target without it being covered up.

As far as Conquest/Rush, Conquest imo only really works on the smallish maps on the current gen console versions. Maps like Caspian Border on console were pointless. You could go an entire round and find one or two fights. Rush was much better on consoles in BF 3. I didn't like Rush so much in Bad Company 2 because there were so many exploits and ways to be cheap about it but I kind of fell in love with it in bf 3.

In BF 4 they need to do some rebalancing on rush. If you have two evenly matched teams the defenders have a huge advantage where as in BF 3 I felt you could more easily overcome the defenders since inherently the defenders already have a built in advantage by just being able to play defense. But its tipped a little to far in favor of the defense in 4.   
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Stoney Mason on November 15, 2013, 09:43:23 AM
http://www.youtube.com/watch?v=t3wGZsyHfKs

I'd like to try it but my ipad is jailbroken and running an earlier version of the os so I can't.

 :fbm

Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: DCharlieJP on November 15, 2013, 10:04:29 AM
I got this for my next gen machine* - sure is a looker

spoiler (click to show/hide)
Alienware laptop - 780M - i assume that's going to look better than X1/P4 - seems to be doing fine with most things rammed up and at 1080P
[close]
Title: Re: Battlefield 4 (First Client-side Patch PC version Nov 14)
Post by: thisismyusername on November 15, 2013, 06:31:07 PM
However well you are doing with the iron sights, I guarantee you would be even doing better with a coyote sight or whatever optical sight you find to your liking. Unless you essentially only hip fire ever with a laser sight or only do up close battles, you will play better at medium distance range or longer with any optical sight that gives you a decent view on target without it being covered up.

You can "guarantee" me all you want, but I do fine at all ranges. 2x/4x/6x scopes on guns or ACOGS or red-dots just screw with my aim too much to where I use iron-sights forever on the guns. The only time I don't use iron sights is if the iron-sights are just plain bad/rendred. The FAMAS and A-91 in Battlefield 3, are two examples where I'll use a T bar sight instead of iron-sights because those two's iron-sights are rendered badly.

Otherwise I have no issues with ranges. So again:  ??? ??? ??? ??? ??? ??? ???
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Stoney Mason on November 15, 2013, 06:45:13 PM
Play how you want dude. I don't really care. You are the one who initially responded to me so I responded back. And any actual competitive player will tell you exactly what I told you. But play however you want. No skin off my nose.
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Mupepe on November 15, 2013, 09:28:16 PM
Oh shit. Just got this for the 360. I'll be fucking you guys up soon enough.
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Stoney Mason on November 16, 2013, 01:19:24 AM
but since you can't be commander and playing at the same time, that's impossible.

I'm not sure what you mean. Are you talking about like in Battlefield 2 where you were also a solider or something? You're kinda supposed to be like the coach and see the wide overview of what is going on.
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Stoney Mason on November 16, 2013, 01:46:43 AM
I kinda like it being a separate thing. It was weird in battlefield 2. You would just go prone in some random area of the map and it was like being down a guy. I like the idea of him being a general in HQ somewhere who is more worried about the larger picture.

The problem more for me is that you have to really commit to the commander being a real powerful force and having actual useful, potentially game changing abilities. And I think DICE were scared to do that and hand over  real power to a potential random idiot on either side. Currently the commander is almost irrelevant to the outcome of a match. Both partially by design which is hampering and also by the fact that they don't integrate/communicate into the game very well when the commander is doing stuff or ordering stuff. I've played games where I didn't even realize we had a commander on our side until it was nearly over. You have to make a bigger deal when the commander orders something and really display it to the players via graphics and audio and reward them for accomplishing it.
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: tehjaybo on November 16, 2013, 02:43:47 AM
Played a couple of hours of single player on this tonight since I haven't been able to get my PS4 on the net yet.  Lots of smaller graphics glitches, and then a full on game crash.  Didn't start back up.  I was really enjoying the game, not looking forward to restarting it once I get my profile on here, though.
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Stoney Mason on November 16, 2013, 01:44:38 PM
Nice video showing how versatile those m2 slams are.

http://www.youtube.com/watch?v=_CBd18wtmI4
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Eel O'Brian on November 16, 2013, 02:07:07 PM
This was the game I was most excited for on PS4, and now I wish I hadn't bought it. Has crashed 3 different times, and the Conquest servers are always full or kicking me out as soon as I join. That's the only mode I really like to play.
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Stoney Mason on November 16, 2013, 02:08:49 PM
This was the game I was most excited for on PS4, and now I wish I hadn't bought it. Has crashed 3 different times, and the Conquest servers are always full or kicking me out as soon as I join. That's the only mode I really like to play.

Yeah I heard its a bit of a nightmare on the PS4 at the moment. Really unfortunate. I thought the extra time would help the next gen versions iron out some of the kinks from the current gen and PC versions. I get the xbox one version next week and I have a feeling it will have similar issues.
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Eel O'Brian on November 16, 2013, 02:27:33 PM
EA made some post somewhere blaming Sony's Day One patch for all the issues, but pulled it later. No one's talking about when it'll be fixed, either. If anyone here is getting a PS4, or thinking about getting BF4 for it, save your money. It's wrecked at the moment.
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: fizzel on November 16, 2013, 02:27:40 PM
This was the game I was most excited for on PS4, and now I wish I hadn't bought it. Has crashed 3 different times, and the Conquest servers are always full or kicking me out as soon as I join. That's the only mode I really like to play.

The game is totally busted, crashes, punkbuster fucking up, lost unlocks and xp.

But i only spent ฃ26 rather than ฃ350+ฃ49.99  :kobeyuck
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Groogrux on November 16, 2013, 02:38:51 PM
EA made some post somewhere blaming Sony's Day One patch for all the issues, but pulled it later. No one's talking about when it'll be fixed, either. If anyone here is getting a PS4, or thinking about getting BF4 for it, save your money. It's wrecked at the moment.

Yeah, it's the only game I picked up for the PS4, so I'm a little disappointed that it's so messed up right now.  But I have faith that they will fix it soon.  I'm going to stick with it because it's Battlefield and it looks amazing on the PS4.  I'll just have to wait for them to iron out the kinks.
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Brehvolution on November 16, 2013, 04:55:31 PM
(http://download.dm.origin.com/promotions/405/en_US.jpg)

 :lol
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: TEEEPO on November 16, 2013, 08:00:37 PM
:bow m2 slam :bow2

thank you based dice
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Stoney Mason on November 16, 2013, 08:04:41 PM
The launchers are pretty different than they were in BF 3 also. It adds some nice distinctions.


http://www.youtube.com/watch?v=GwEghe-_SXw
http://www.youtube.com/watch?v=n0ZnojcfW_Q
http://www.youtube.com/watch?v=S7OEIUr9ugM
http://www.youtube.com/watch?v=8-XC-eRfIIs
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: TEEEPO on November 16, 2013, 08:08:17 PM
PSA: if you'd like to see my dick, add TEEEPO on battlelog
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Eel O'Brian on November 16, 2013, 08:53:25 PM
Huh, so now my SP save is corrupted and gone forever. Well, that was three hours well-spent. I wish I could get my money back, because this game is 100% broken across all modes.
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Stoney Mason on November 16, 2013, 08:55:08 PM
Huh, so now my SP save is corrupted and gone forever. Well, that was three hours well-spent. I wish I could get my money back, because this game is 100% broken across all modes.

Sorry. I thought you knew about that issue on PS4 or I would have mentioned it. Yeah the PS 4 version is corrupting a lot of single player saves in the campaign currently. Same thing happened during the Giant Bomb live stream yesterday.

The only real reason to play that campaign is the weapon unlocks. The M249 LMG is very good which is an unlock. The p90 is pretty good also. The rex handgun is god awful. So in reality you are only missing two useful weapons. 
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Eel O'Brian on November 16, 2013, 09:00:16 PM
Sure would be nice if EA or DICE acknowledged these problems and gave an ETA on a fix, instead of just throwing around blame.
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Stoney Mason on November 16, 2013, 09:07:00 PM
PC version and current gen console version are still pretty buggy. And still have a decent number of client and server crashes. So I have feeling it won't be an immediate fix or anything.

The game is really fun when it works. But its not in a great place at the moment technically.

And the first map pack comes out next week on Xbox. So there is going to be a split focus on that. :kobeyuck
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: drew on November 16, 2013, 10:28:46 PM
(https://scontent-b-ord.xx.fbcdn.net/hphotos-frc3/1394412_10151997848621870_349782010_n.jpg)

Flood Zone IRL
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: drew on November 16, 2013, 10:33:49 PM
Huh, so now my SP save is corrupted and gone forever. Well, that was three hours well-spent. I wish I could get my money back, because this game is 100% broken across all modes.

same thing happened to me with the same amount of play time.  what did I do?  sat down and powered through what I previously did in three hours in an hour and twenty minutes.  look at it as an opportunity to snatch up all those hidden weapons and dog tags.
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: fizzel on November 17, 2013, 12:06:48 AM
Huh, so now my SP save is corrupted and gone forever. Well, that was three hours well-spent. I wish I could get my money back, because this game is 100% broken across all modes.

Happened during the giant bomb stream too. Fucking disgraceful...saves are something that need to be rock solid stability wise, and frankly these machines have enough local storage to be making multiple backups.

Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Quaker on November 17, 2013, 03:54:05 AM
EA made some post somewhere blaming Sony's Day One patch for all the issues, but pulled it later. No one's talking about when it'll be fixed, either. If anyone here is getting a PS4, or thinking about getting BF4 for it, save your money. It's wrecked at the moment.
I've put 4 or 5 hours into Rush on the PS4 version pretty much without a hitch aside from a few host disconnects and PSN in general being spotty. It even seamlessly copied over all my stats and unlocks from the PS3 version. Conquest is 100% fucked, though. Which sucks because it's my go-to mode.

The launchers are pretty different than they were in BF 3 also. It adds some nice distinctions.


http://www.youtube.com/watch?v=GwEghe-_SXw
http://www.youtube.com/watch?v=n0ZnojcfW_Q
http://www.youtube.com/watch?v=S7OEIUr9ugM
http://www.youtube.com/watch?v=8-XC-eRfIIs
Thanks, these are fantastic. The unlock system can get frustrating with some of the more obscure and unintuitive weapons so these were pretty illuminating.
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: drew on November 17, 2013, 01:26:49 PM
Gave commander mode a try in game and I like it a lot better than the iPad version.

yeah?  I've failed every time I tried to join as commander, to the point where I thought it was absent in current gen versions.  Is it true that the points you get as commander are too much so as to get people to play as commander?
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: TEEEPO on November 17, 2013, 11:10:41 PM
ur emblem is dum

(http://i.imgur.com/h0iKQLv.png)

clan [BUTT] rulz
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: TEEEPO on November 17, 2013, 11:26:17 PM
 :heh

they've got bigger problems than that dick
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Brehvolution on November 18, 2013, 02:27:03 PM
After spending some more time with this game, I really like it. Starting to unlock some guns that aren't shit.

I didn't get 1 single crash before the latest patch. Now it's a complete gamble.  :maf

Sometimes I can go 4 matches without a crash, other times it's 3 crashes in a row.

It's still worth trying though.

I'm using FF instead of IE for battle log. Seems to crash less than IE.
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Smooth Groove on November 18, 2013, 08:26:55 PM
I finished the first 3 missions of campaign

Pretty lousy like you guys said but it's nice to look at the visuals and admire the tech.  The water effects are amazing and Shanghai looked very much like what I remembered.  Lightning effects are overboard though.  The glare makes it hard to see where the enemies are without using tactical zoom.

So how much longer does it last?  It's taking me about 20-30 mins each level on normal. 

Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: fistfulofmetal on November 18, 2013, 08:33:29 PM
it lasts for like 40 hour or at least that what it felt like
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Stoney Mason on November 18, 2013, 09:43:22 PM
After spending some more time with this game, I really like it. Starting to unlock some guns that aren't shit.

I didn't get 1 single crash before the latest patch. Now it's a complete gamble.  :maf

Sometimes I can go 4 matches without a crash, other times it's 3 crashes in a row.

It's still worth trying though.

I'm using FF instead of IE for battle log. Seems to crash less than IE.

Welcome to my world. Some nights I get 1 or 2 crashes and thank the gods for such a relatively solid experience. Some nights I get crash after crash after crash and curse DICE.
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Stoney Mason on November 18, 2013, 09:44:04 PM
I finished the first 3 missions of campaign

Pretty lousy like you guys said but it's nice to look at the visuals and admire the tech.  The water effects are amazing and Shanghai looked very much like what I remembered.  Lightning effects are overboard though.  The glare makes it hard to see where the enemies are without using tactical zoom.

So how much longer does it last?  It's taking me about 20-30 mins each level on normal.

It's only literally like 7 missions/levels or something. It's not that long. And yeah I agree about the lighting. It's fancy and shit but it actually makes playing the game annoying.
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Stoney Mason on November 19, 2013, 04:47:30 PM
http://www.youtube.com/watch?v=L90DibXzunI
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Stoney Mason on November 19, 2013, 04:56:46 PM
Most popular and most played map in Battlefield 3.

Not saying I agree with that but statistically that was the case.
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Rahxephon91 on November 19, 2013, 05:02:39 PM
It is the most popular map in BF3, it's also the worse.

I get why. Easy kills basically, but every match basically becomes fight for the middle and then hold it or push so that you can spawn kill. I never have fun on Metro.
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Stoney Mason on November 19, 2013, 05:05:05 PM
On consoles I thought it was fine. On PC it became a nightmare once you added in more players. It's basically the nuketown of battlefield.
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Rahxephon91 on November 19, 2013, 05:09:06 PM
On consoles I thought it was fine. On PC it became a nightmare once you added in more players. It's basically the nuketown of battlefield.
I don't know. On consoles I still think the same thing happens.

On PC though it is worse. I was playing yesterday and on the side stairs that lead to the middle control point, it was like and endless stream of grenades making any attempt to go up them impossible.

But yeah it's one of the more "CoD" type maps in the game and thats why it's probably very popular.
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Stoney Mason on November 19, 2013, 05:34:22 PM
Major thing is the frame rate. It's why I got a next gen console anyway. I just couldn't go back to playing Battlefield at a 30 or sub 30 frame rate on the console version.
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Stoney Mason on November 19, 2013, 07:07:03 PM
Youtube and most video sites cap everything at 30 fps. Here's a 60 fps video. It's very hard to go back once you experience it.


http://ps4daily.com/2013/10/check-out-battlefield-4-running-at-60-fps-on-the-ps4/
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: naff on November 19, 2013, 07:15:10 PM
I finished the first 3 missions of campaign

Pretty lousy like you guys said but it's nice to look at the visuals and admire the tech.  The water effects are amazing and Shanghai looked very much like what I remembered.  Lightning effects are overboard though.  The glare makes it hard to see where the enemies are without using tactical zoom.

So how much longer does it last?  It's taking me about 20-30 mins each level on normal.

It's only literally like 7 missions/levels or something. It's not that long. And yeah I agree about the lighting. It's fancy and shit but it actually makes playing the game annoying.

It's strange and a little nitpicky but the lighting is one of the key reasons I really disliked BF3.

That glare :kobeyuck
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Stoney Mason on November 19, 2013, 07:16:30 PM


It's strange and a little nitpicky but the lighting is one of the key reasons I really disliked BF3.

That glare :kobeyuck

It's really not a nitpick. The sun and the sun lighting was way overdone in BF 3. It was like looking into a super nova.
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Stoney Mason on November 19, 2013, 07:21:48 PM
Second Assault. Gulf of Oman

http://www.youtube.com/watch?v=xHZC9584oS4&feature=c4-overview&list=UUw7FkXsC00lH2v2yB5LQoYA


Caspian Border

http://www.youtube.com/watch?v=0NT1ldEo-BU


Operation Firestorm

http://www.youtube.com/watch?v=BSCvFQeVpMg
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Stoney Mason on November 19, 2013, 07:55:49 PM
wrong thread
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: naff on November 19, 2013, 10:01:49 PM


It's strange and a little nitpicky but the lighting is one of the key reasons I really disliked BF3.

That glare :kobeyuck

It's really not a nitpick. The sun and the sun lighting was way overdone in BF 3. It was like looking into a super nova.

Yeah nitpick isn't the right word, but I liked the actual game. Its unfortunate the lighting was so annoying it turned me off it, I also prefer games that aren't so reliant on having a good squad but that's more an issue with the xbl community and not sorting out a regular squad to play with
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: tehjaybo on November 20, 2013, 12:13:23 AM
Anyone know how to cross-post video from PS4 to somewhere other than facebook?  I was gonna put up a video that I took with the share button, but I've no idea how. 


EDIT: Fuck it, I've just made the video public.

https://www.facebook.com/photo.php?v=10100644781122367
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Smooth Groove on November 20, 2013, 12:25:18 AM
It's crazy how this game was released with so many bugs.  Most of the times I can just reset the last checkpoint when I'm stuck but sometimes I have to restart the mission completely.  It's a major pain to repeat all the non-combat walking/talking bullshit.

I'm guessing it's like what Stoney said about this game being made for so many platforms and just not having enough manpower for proper QA.  At the same time, it's really impressive that they were able to pull off such graphics on a game that was made for so many systems.  At ultra settings, BF4 is easily better looking than any exclusive game.   The weather effects are so freaking amazing that I could almost feel the water splashing on me. 
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Stoney Mason on November 20, 2013, 12:32:57 AM
I think its one of the worst big releases in years when it comes to technical issues. The bugs and crashes are unreal. The fact that they aren't getting destroyed on every major website about this can only be because all of the attention is on the new console launches. This is worse than Sim City or that last Total War game or just about any thing I can think of outside of Bethesda releases. The only game that has ever been this bad for me with crashes was Fallout 3.

The game is amazing when it works. But it's weeks after release now and no platform of it has a stable version.

And yeah the weather effects on Parcel storm are amazing. It still amazes me when the storm kicks up even after playing that map a shitload. And I turn down some of the graphics because frame rate is more important than graphics in mp but its still amazing.
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: cool breeze on November 20, 2013, 12:39:19 AM
maybe it's surprising that it's broken to this extent, but Battlefield games always had launch problems.  I remember people laughing at the pre-launch/day one patch for BF1942 over a decade ago.

I worry for Battlefront if EA wants it out next year since there won't be a Battlefield and no one wants a Medal of Honor.
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Eel O'Brian on November 20, 2013, 03:30:40 PM
Battlefront launch is gonna be hysterical, all those star wars nerds who never play fps games raging over why their new SW game is so broken :lol

They'll sound just like me right now :(
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Brehvolution on November 20, 2013, 04:32:15 PM
Played 9 straight matches yesterday without a crash. Played last night and crashed after the first map on the same server as before. I was just going to play until it crashed and it never did. :shrug

I wish there was a way to change servers without exiting the game. It takes too long to load into a server. Even more when there is a queue.
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Stoney Mason on November 20, 2013, 06:05:45 PM
http://www.youtube.com/watch?v=s9x0dE1WHFU
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Shuri on November 21, 2013, 08:31:44 AM
Well yeah, every BF game had terrible launches, and it's true about how laughed at the original 1942 release was. Maybe it's just nostalgia and memories screwing with my head, but BF1942 felt so much epic and grand compared to the modern games. I used to to roll with the shacknews BF1942 people, and we had weekly BF nights and every damn game was incredible.

There was this one level with a giant factory; and enemy bombers had to drop bombs on it; me and a bunch of guys as engineers would fix the factory as it was being bombed; other people were on the AA flak guns, trying to take down the bombers as they came; and between bombing runs, we would run to the AA guns to fix them up just enough. Our pilots would also engage the bombers and try to drop behind enemy to plant explosives at their airport. It was EPIC.

Anyhow, BF4 is a complete mess on the PS4. At least the new firmware update seems to have patched the game corruption game (that would eventually lead into you being unable to reach the main menu without crashing back to the ps4 interface).

Still I can't seem to be able to find servers running conquest maps at all..

On the PC, the crashing stopped, but I get that annoying sound bug where after a while, you only hear some sound effects aka you dont hear your engine motor, or certain explosions, and it goes on and off like that. Lots of people are experiencing this too on the pc, some people said it's an old bug that even BF3 on PC had. This sucks.

It's a shame the game was rushed like this.

Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: tehjaybo on November 22, 2013, 02:36:38 AM
So, the recent patch fixed the single player data corruption on PS4? 
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Groogrux on November 22, 2013, 03:38:59 AM
I wouldn't know.  I'm too busy clicking the X button after clicking the Options button to know.  It's the only way I feel safe.
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Stoney Mason on November 22, 2013, 12:28:49 PM
Supposedly the 64 man conquest issue has been fixed on PS4.
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: Stoney Mason on November 22, 2013, 09:17:52 PM
Quote
Today we launched Battlefield 4 on Xbox One. With that console, we will have brought Battlefield 4 to no less than five platforms. It is amazing to see such a complex universe come to life across so many advanced hardware systems. Millions of people around the world are playing the game and seeing the tip of the iceberg of what the next generation has to offer. At DICE, we are committed to you, the fans, and view the game as a live service. I am extremely proud of the people at DICE and everyone across EA that contributed to the development of Battlefield 4. However, I am less proud to see that the game has experienced some turbulence during the launch period. While some platforms have had only minor problems, others have had more than their fair share of issues. Resolving the launch issues is our #1 priority. In fact, we are so serious that we have the entire team working to stabilize the game and we will not move on to other projects until we are sure that Battlefield 4 meets – and exceeds – your expectations. It is the right thing to do.

To show our appreciation for your patience as we work through these issues, we are announcing that from November 28 through December 5, we will reward all players with Double XP for every multiplayer match they complete. We understand that the launch issues may have impacted your progression, and we want to do everything we can to help you get back the XP that you may have lost. Also, to cap off the week, on December 5 we will give all players that log in to Battlefield 4 multiplayer a M1911 pistol scope. This special sidearm scope, previously reserved for our DICE developers, has a 3X zoom and is available for all classes in Battlefield 4.

You are the heart and soul of Battlefield. We thank you for your support in these early days of the launch, and will continue to show our appreciation as time goes on. To stay informed about the latest game updates, please visit us at Battlefield 4 Control Room or follow us on Twitter and Facebook.

Thank you,

Karl Magnus Troedsson
Title: Re: Battlefield 4 (Second Assault and China Rising DLC coming soon)
Post by: Stoney Mason on November 23, 2013, 04:34:37 PM
Put in some time with the game today on Xbox one as I really didn't get much time with it yesterday.


This version is as broken as the others. Sound glitches. No free commander slot pop-up sometimes when you try to join a game. Crashes. etc.
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: Stoney Mason on November 23, 2013, 10:01:56 PM
I think I moved over to Eel territory where I'm just angry about the state of the game and that no one in the gaming media is really talking about how fucked up it is.
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: Stoney Mason on November 23, 2013, 10:28:50 PM
I've never played a major release this bad on the technical side. This consistently buggy. It's honestly amazing to me.

It makes me not even want to play the game because either I'm going to get a few crashes or a shitload of crashes. Neither of which are acceptable.

I'm not saying anybody else has to share my feelings but I never thought it would take this long to simply make the game stable so you can actually play it. It really pisses me off.
Title: Re: Battlefield 4 (PS4 and Xbox One versions on deck)
Post by: fizzel on November 23, 2013, 11:04:23 PM
Quote
Today we launched Battlefield 4 on Xbox One. With that console, we will have brought Battlefield 4 to no less than five platforms. It is amazing to see such a complex universe come to life across so many advanced hardware systems. Millions of people around the world are playing the game and seeing the tip of the iceberg of what the next generation has to offer. At DICE, we are committed to you, the fans, and view the game as a live service. I am extremely proud of the people at DICE and everyone across EA that contributed to the development of Battlefield 4. However, I am less proud to see that the game has experienced some turbulence during the launch period. While some platforms have had only minor problems, others have had more than their fair share of issues. Resolving the launch issues is our #1 priority. In fact, we are so serious that we have the entire team working to stabilize the game and we will not move on to other projects until we are sure that Battlefield 4 meets – and exceeds – your expectations. It is the right thing to do.

To show our appreciation for your patience as we work through these issues, we are announcing that from November 28 through December 5, we will reward all players with Double XP for every multiplayer match they complete. We understand that the launch issues may have impacted your progression, and we want to do everything we can to help you get back the XP that you may have lost. Also, to cap off the week, on December 5 we will give all players that log in to Battlefield 4 multiplayer a M1911 pistol scope. This special sidearm scope, previously reserved for our DICE developers, has a 3X zoom and is available for all classes in Battlefield 4.

You are the heart and soul of Battlefield. We thank you for your support in these early days of the launch, and will continue to show our appreciation as time goes on. To stay informed about the latest game updates, please visit us at Battlefield 4 Control Room or follow us on Twitter and Facebook.

Thank you,

Karl Magnus Troedsson

We released a broke game, here...play our fucking broke game on the 28th for double xp and hope this shit works. You fucking chumps.
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: Eel O'Brian on November 23, 2013, 11:13:44 PM
Finally got into a Conquest match with no crashing.  Was a lot of fun, had a spot of lag at one point but it only lasted a couple of seconds.

I don't really care about the gaming media's non-coverage. I know why they didn't. No one wants to publicly admit the game they gave a 9 score when they reviewed it in a carefully controlled environment is actually a busted hunk of shit in the wild. Makes them look gullible and incompetent.

Even though there are issues with all the systems, for PS4 owners we essentially loaned EA $60 + tax for the past week (two weeks, really). The game was unplayable, crashing on hitting the start button, corrupted SP files, lost XP, Commander mode turned off, Conquest completely broken. It was impossible to have fun fun fun, because we couldn't even play play play it. They released an unfinished product, and going by the Joystiq article from two weeks ago which mentioned the crashing, they knew they were releasing a mostly unplayable game. And now they're gonna "reward" the "patience" by throwing out a week of double xp and a scope? Just shut the fuck up and finish making your game, you weasels.

I'm just asking when people are gonna stop rewarding this kind of half-assed bullshit with praise. Some people are thanking EA and DICE for that double XP/scope shit. "Hey, guys, thanks for not shitting directly into my mouth!" It's just kind of *boggle*. Have a little bit more respect for yourself. It's not entitlement to expect a product you paid for to work on a basic level, and it's not an overreaction to be pissed when you find out the company knew it was broken and released it anyway - because they knew they could toss out some token apology later and some folks out there would end up thanking them for it.
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: fizzel on November 23, 2013, 11:35:30 PM
i bought this game because i found the beta so fucking smooth.

 :stahp
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: brawndolicious on November 24, 2013, 02:16:19 AM
Maybe they just can't find the bugs until they go above the beta stage? I mean there would be a round of bugs everytime the last games in the series got a new map pack or an update.

I loved how you can only be excited about new maps a week later when the issues would be sorted and you could actually play them.
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: Bebpo on November 24, 2013, 03:31:49 AM
Why's the game such a fuckup?  Isn't it just Battlefield 3 with some new stuff?  How'd they go from working BF3 to "add stuff" -> completely broken game with BF4?  Seems so weird.
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: G The Resurrected on November 24, 2013, 05:42:33 AM
EA should just release BF3 on PS4 and Xbox One no one would ever know the difference and it'd play better than BF4.
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: fistfulofmetal on November 24, 2013, 08:59:04 AM
Why's the game such a fuckup?  Isn't it just Battlefield 3 with some new stuff?  How'd they go from working BF3 to "add stuff" -> completely broken game with BF4?  Seems so weird.

it's what happens when a dev with questionable technical competence is rushed into making a game for 5 platforms in 2 years.
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: Eel O'Brian on November 24, 2013, 12:57:37 PM
No, not at all. I wasn't talking about you, just some of the excuse/apologizing I've read around the internet.
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: patrickula on November 24, 2013, 01:04:00 PM
Will the PC version of this have any good black Friday deals? I really want to play it but I'm not paying full price if it's STILL broken.
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: Stoney Mason on November 24, 2013, 03:53:49 PM
(unless more is offered in single player—I don't know).

There isn't. Battlefield has always kind of been this way. Especially with vehicles and such. That's what the bot mode use to serve the purpose of but now we have a shitty campaign in place of that.

 :fbm

At least there is a test range now.

But yeah I generally have to go to youtube to find videos on best practices for a lot of stuff in the game.
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: Eel O'Brian on November 24, 2013, 04:57:03 PM
If you want to upload your PS4 vids on Youtube, there's a workaround. Upload to Facebook, then use a site like http://facebookvideoz.com/ to download the file on .mp4 format.

http://youtu.be/xzsP09hALrw


Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: Eel O'Brian on November 24, 2013, 07:05:21 PM
Another bug in the game, PS4 version doesn't record or stream sound right now.
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: chronovore on November 24, 2013, 07:06:04 PM
Why is there no sound?

PS4 sound experience is too powerful for capture devices.
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: AdmiralViscen on November 24, 2013, 07:27:13 PM
Why's the game such a fuckup?  Isn't it just Battlefield 3 with some new stuff?  How'd they go from working BF3 to "add stuff" -> completely broken game with BF4?  Seems so weird.

BF3 was fucked on consoles too. I couldn't play it for weeks, gave up completely. When I tried it a week or two ago it was stil messed up.
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: Stoney Mason on November 24, 2013, 09:01:38 PM
It's a whole new world now that I can easily record anything stupid that happens in a game just by saying record that.

Killer doors in battlefield 4.


https://www.youtube.com/watch?v=QvKBw0hqafY
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: Brehvolution on November 25, 2013, 10:31:01 AM
I must have played 15 matches yesterday and only had one crash. I'm really enjoying all the double xp.  :mynicca
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: Brehvolution on November 25, 2013, 11:48:22 AM
I just looked at my battlelog and it looks like it was was from 2 opened battlepacks.  Sorry
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: demi on November 25, 2013, 12:40:49 PM
Stoney - is that your vid? Why is it zoomed in?
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: Stoney Mason on November 25, 2013, 12:45:17 PM
Stoney - is that your vid? Why is it zoomed in?

Yeah that's my vid. That's youtube. When I originally uploaded the video it said it was "jittery" and Youtube could apply a stabilizing filter on it. So I selected it. It looked all zoomy after that. I'll probably delete it and just upload the original video because yeah it makes it look like I'm using a video recorder on a phone or something.

edit: Actually it looks like I was just able to turn off that stabilizing thing on the original video via youtube.
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: Quaker on November 25, 2013, 04:50:05 PM
It's great not to be stuck only playing TDM or Domination anymore but Conquest 64 on PS4 seems janky as hell compared to the 32 player modes on top of being a complete clusterfuck. Performance wise I'm not sure if it's bad netcode/latency or just choppy framerate. :fbm
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: Stoney Mason on November 25, 2013, 05:06:25 PM
It's great not to be stuck only playing TDM or Domination anymore but Conquest 64 on PS4 seems janky as hell compared to the 32 player modes on top of being a complete clusterfuck. Performance wise I'm not sure if it's bad netcode/latency or just choppy framerate. :fbm

64 man is always a lot more janky than 32. It's the same way on the PC.
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: drew on November 25, 2013, 06:10:10 PM
or you could play rush, you should be playing rush.
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: Eel O'Brian on November 27, 2013, 11:17:22 AM
600MB+ patch, still broken as fuck :lol

http://battlelog.battlefield.com/bf4/forum/threadview/2955065219984044095/

Quote
-Reduced the probability of a corrupted save file in the single player campaign

 :rofl
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: Stoney Mason on November 27, 2013, 11:19:47 AM
I was finally able to play last night and have some fun on the xbox one version as we finally figured out the party system. It "only" crashed on me twice which for battlefield 4 is a good night.

Yeah its pretty sad. I'm almost starting to believe that they will never get the base stability to where it needs to be because it seems like they don't really have a grip on why the crashes are happening. Really unfortunate because its a blast when it doesn't crash.

edit: Also my campaign save file got corrupted on Xbox one so now I have to start over.
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: Stoney Mason on November 28, 2013, 11:37:46 AM
Will the PC version of this have any good black Friday deals? I really want to play it but I'm not paying full price if it's STILL broken.

https://www.origin.com/en-us/store/buy/battlefield-4/pc-download/base-game/standard-edition-ANW.html

$30 bucks currently on origin.

http://www.reddit.com/r/GameDeals/comments/1qszsi/origin_mcdonalds_providing_10_coupons/

An extra 10 bucks off via McDonalds.
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: SantaC on November 28, 2013, 05:38:10 PM
why would you want to play the single player though?  I have 52 hours of MP action and I haven't even touched the SP. Game is worth it just for the MP. Here is my profile:

http://battlelog.battlefield.com/bf4/soldier/TalesOfWin/stats/332404207/pc/

Maybe crashed once or twice for me in 50 hours.
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: Olivia Wilde Homo on November 28, 2013, 06:17:12 PM
SantaC defends a Swedish developer's honor on the internet.

I am shocked
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: patrickula on November 28, 2013, 07:37:13 PM
I was excited to see Amazon's 35 dollar price and grabbed it so no 20 dollar BF4 for me :goty2
At least I didn't pay 60.

Downloading now... 25 gigs  :lol
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: SantaC on November 29, 2013, 04:39:11 AM
SantaC defends a Swedish developer's honor on the internet.

I am shocked

defends? I put 50 hours into the game, god forbid someone enjoying an american game since EA is the publisher.
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: Positive Touch on November 29, 2013, 08:12:37 AM
ok i was stupid and payed $20 for this busted-ass game and i havent even been able to start it. is it normal for it to open chrome to browse games? cuz that seems pretty stupid. and even after i select a game, it keeps tellilng me origin isnt installed and the game wont run.
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: Eric P on November 29, 2013, 08:15:15 AM
I grabbed it for $25 (sprung for the "special edition" or whatever).  Haven't played  BF seriously since BF2 Vanilla but was pretty into it at the time.  Just dicked around w/ SP a bit but it's fairly pretty.  Will probably jump into MP later this weekend
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: Rufus on November 29, 2013, 08:15:26 AM
Yeah, you have to launch it through a web browser. BF3 introduced that.
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: patrickula on November 29, 2013, 08:50:46 AM
I played some multi last night. It seems fun enough but I suck at this game :gloomy
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: Shuri on November 29, 2013, 09:25:57 AM
Are the sounds problems fixed? It has to be a massive bug because it happens on every damn console. at first I was convinced it was because I am using the cheap on-board audio on my motherboard; 64 players firing shit and blowing up is a lot of mixing to handle, but then IT DOES THE SAME SHIT ON THE PS4.

It would happens sometimes in BF3 on the 360, but it was super rare.

It's unnaceptable..

I played some multi last night. It seems fun enough but I suck at this game :gloomy
It really sucks at first but after awhile, you will eventually unlock good weapons and equipement and it will just click.

I kinda dont like the fact that the game is designed so much toward infantry combat. BF3 still had an acceptable balance but BF4 feels more like a regular first person shooter with bonus vehicular action!

I miss BF1942 and BF:V :(
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: Positive Touch on November 29, 2013, 10:24:43 AM
well i finally got the game running after two fucking hours and my initial impressions are that its great that they made throwback fps thats a tribute to online gaming in the lates 90s/early 00s. i mean i figured id never again play a game where lag was a major issue or where id have to use a keyboard/controller combo because the menus arent fully functional or theyd include an out-of-game server browser. oh and of course all the constant crashes, but we already knew about that. i mean i figured devs had gotten past all that here dice is giving me all the fun of the pc struggle that made computer gaming such a wild success back then. great job, guys!
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: Rahxephon91 on November 29, 2013, 03:45:32 PM
Man these maps! They are a return to the days of BF2!
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: Sho Nuff on November 29, 2013, 05:03:16 PM
No chance in hell I'm splurging on this POS
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: Stoney Mason on November 29, 2013, 06:50:16 PM
Grenade Guide

http://www.youtube.com/watch?v=wbvkazqFgyY
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: Eel O'Brian on November 29, 2013, 06:58:18 PM
Tank commanders need to learn to stop when I'm trying to fix their shit. No sympathy for them when they get tore up five seconds later. Limiting voice chat to just your squad doesn't help.
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: Stoney Mason on November 29, 2013, 07:00:33 PM
Limiting voice chat to just your squad doesn't help.

Proximity voice chat would be nice in these situations but the reality is so many people are in parties or on team speak nowadays that even then it wouldn't necessarily work. But yeah I agree.
Title: Re: Battlefield 4 (Game needs serious work on patches)
Post by: Smooth Groove on November 29, 2013, 11:47:20 PM
http://venturebeat.com/2013/11/29/battlefield-4-finally-outguns-call-of-duty-then-shoots-itself-in-the-foot-review/

pretty much what Stoney and Eel have been saying
Title: Re: Battlefield 4 (Patch due this week on various platforms)
Post by: Rahxephon91 on December 02, 2013, 02:51:37 AM
Other than the game running pretty bad on my computer(on my end) I haven't really experienced any major issues.

And quite simply is this game amazing. The level design is so fantastic! The gunplay so good! This game is so good!
Title: Re: Battlefield 4 (Patch due this week on various platforms)
Post by: Stoney Mason on December 02, 2013, 06:22:51 PM
Quote
Upcoming Battlefield 4 patch dates are being narrowed down as we now have a solid launch time frame for both the PC and PlayStation 4 game updates due out very quickly.

According to DICE developer “Trydling“, the PC and PlayStation 4 versions of Battlefield 4 will be receiving downloadable game updates tomorrow, December 3. Their primary focus is to alleviate issues surrounding the EMP blur effect, the “one-shot kill bug”, and audio bugs prevalent on maps like Golmud Railway and Lancing Dam.

The updates will start to roll out at around 1am PST/10am UTC Dec 3, with the China Rising content for Premium members unlocking shortly after at around 2am PST/11am UTC. (Thanks, Mechcell.)

He added that the studio is “also finalizing the next game updates for X360, PS3, and Xbox One, but [they] don’t have set dates for those just yet. It is looking likely that some of those will be ready at the end of this week at the earliest.”

Here’s what we got so far:

Release Dates

PC – December 3
PlayStation 4 – December 3
PlayStati0n 3 – “End of this week at the earliest.”
Xbox One – “End of this week at the earliest.”
Xbox 360 - ”End of this week at the earliest.”


God help them if this isn't the patch that ends up increasing stability across platforms.
Title: Re: Battlefield 4 (Patch due this week on various platforms)
Post by: Stoney Mason on December 03, 2013, 09:34:24 AM
PC patch is up. Hearing mixed things as expected but I'll give it a go later today.


China Rising DLC is also up. Kinda dumb but people who pre-ordered the game don't get it for two weeks. Premium members get it for two weeks as part of "early access".


Title: Re: Battlefield 4 (PC patch up)
Post by: Stoney Mason on December 03, 2013, 10:30:40 AM
Quote
The PS4 game update that was originally meant to go live Dec 3 is undergoing some additional testing and will be rescheduled for a later date. We will get back with final details as soon as we have verification that the update is good to go.

 :lol

oh DICE.
Title: Re: Battlefield 4 (PC patch up)
Post by: Groogrux on December 03, 2013, 10:37:37 AM
Thanks for nothing, DICE and EA.
Title: Re: Battlefield 4 (PC patch up)
Post by: Stoney Mason on December 03, 2013, 12:22:12 PM
http://www.youtube.com/watch?v=uq4RjEBxsXU
Title: Re: Battlefield 4 (PC patch up)
Post by: Stoney Mason on December 03, 2013, 11:01:40 PM
Played for three hours this evening on the PC version.


For the first time ever the game didn't crash on me once during the session. So there is that. I've read that some other people are still having issues but for me at least maybe the issues are finally resolved. Crosses fingers.
Title: Re: Battlefield 4 (PC patch up)
Post by: Brehvolution on December 04, 2013, 03:18:05 PM
(http://i.imgur.com/mEkCa1u.jpg)
Title: Re: Battlefield 4 (PC patch up)
Post by: Stoney Mason on December 04, 2013, 04:28:17 PM
Yeah unfortunately for DICE/EA the backlash is starting to kick in something fierce. People are just fed up that after a month they are still having stability issues. And that's not to mention all the other bugs like netcode, balance issues, etc.


Not my video but you get the point.

http://www.youtube.com/watch?v=uwfHMgp9bBg&feature=c4-overview&list=UUaQrI8SN3Hpm0Ybzebryo3Q


Quote
Battlefield 4 developer DICE has placed all of its expansions and "future projects" on the backburner while it puts all hands on deck to focus on the mess that is Battlefield 4's launch. Yes, that includes the Star Wars: Battlefront reboot it's been brewing up.


"First, we want to thank the fans out there that are playing and supporting us with Battlefield 4," an EA spokesperson said in a statement to Polygon. "We know we still have a ways to go with fixing the game - it is absolutely our number one priority. The team at DICE is working non-stop to update the game. Since Battlefield 4 China Rising expansion pack was already in the final stages of development by the time issues began with Battlefield 4, we decided to fulfill our promise to deliver it this week, but we're not moving onto future projects or expansions until we sort out all the issues with Battlefield 4. We know many of our players are frustrated, and we feel their pain. We will not stop until this is right."

Yesterday EA released Battlefield 4's second expansion, China Rising, which brought with it a whole new host of problems. EG-contributor Jon Denton wasn't entirely thrilled by the offering. "China Rising is Battlefield 4 by numbers - maps for the sake of maps," he wrote in his China Rising review, where he noted that "Battlefield 4 is a mess on every platform - a litany of crashes, misfires and save bugs."

EA has suggested players keep an eye on its progress on the Battlefield 4 Control Room forums, where it will post updates as to how things are coming along.

http://www.eurogamer.net/articles/2013-12-04-dice-has-halted-future-projects-while-it-fixes-battlefield-4
Title: Re: Battlefield 4 (PC patch up)
Post by: Eel O'Brian on December 04, 2013, 04:54:26 PM
good news everyone*, we're going to finish making our game!

spoiler (click to show/hide)
*thanks for the loan, premium purchasers :teehee
[close]

Title: Re: Battlefield 4 (PC patch up)
Post by: Stoney Mason on December 04, 2013, 06:34:41 PM
My disk came with China Rising but I can't play it yet because I'm not Premium. :(

In 2 weeks you can play. You haven't demonstrated the proper loyalty like I have by buying premium

 :jawalrus

Title: Re: Battlefield 4 (PC patch up)
Post by: patrickula on December 04, 2013, 10:59:04 PM
http://www.youtube.com/watch?v=wh8voPESN70
 :holeup

Questionable balance issues and bugs aside I have really gotten into this game since last I posted. I'm still not great at it (0.63 K/D ratio) but I'm loving it.
I'm Patrickula on Origin if anyone wants to add me (for PC). I'd love to play with someone who wants to use voice chat and knows their way around a bit better.
Title: Re: Battlefield 4 (PC patch up)
Post by: Stoney Mason on December 05, 2013, 12:28:15 AM
We should do a bore night on BF 4 with the PC guys at some point in the future. You can add me on origin. I'm certainly no great PC player. I'm a better console player but whatever.

You can add me on origin.

Origin name:Stoney_Mason_PC

http://battlelog.battlefield.com/bf4/soldier/Stoney_Mason_PC/stats/175755146/pc/
Title: Re: Battlefield 4 (PC patch up)
Post by: Rahxephon91 on December 05, 2013, 12:37:42 AM
Rahxephon91 on this and everything.

http://battlelog.battlefield.com/bf4/soldier/Rahxephon91/stats/250719383/pc/
Title: Re: Battlefield 4 (PC patch up)
Post by: patrickula on December 05, 2013, 08:02:23 AM
I've added you guys, thanks. A Bore night would be awesome.
Title: Re: Battlefield 4 (PC & PS4 patch up)
Post by: Stoney Mason on December 05, 2013, 09:25:23 AM
PS4 patch is up now.

Also I discovered that mashing the A button after dying until you respawn on my xbox one was causing the crash to dashboard bug. So I've stopped that now and the game is a lot more stable by comparison.
Title: Re: Battlefield 4 (PC & PS4 patch up)
Post by: Positive Touch on December 05, 2013, 05:41:34 PM
 :lol
Title: Re: Battlefield 4 (PC & PS4 patch up)
Post by: tehjaybo on December 05, 2013, 08:19:47 PM
Anyone know when we get the 1911 scope?  I've played today, but I don't have it yet.  I just don't want to miss out like I did for the Battlefield announce/beta dogtags that I should have, since I played in the beta and was there for the launch, yet I don't have.
Title: Re: Battlefield 4 (PC & PS4 patch up)
Post by: Stoney Mason on December 05, 2013, 08:30:47 PM
Anyone know when we get the 1911 scope?  I've played today, but I don't have it yet.  I just don't want to miss out like I did for the Battlefield announce/beta dogtags that I should have, since I played in the beta and was there for the launch, yet I don't have.


This was posted today from a DICE dev


Quote
There's been a slight delay in the delivery. The scopes will be entitled by way of an upcoming server update. We'll update you when we are going live with that.
Title: Re: Battlefield 4 (PC & PS4 patch up)
Post by: Stoney Mason on December 05, 2013, 08:52:02 PM
We need to play today for the 1911 scope?

No. You should just get it in the future.

I think my favorite thing about the new consoles is the built in DVR.

Battlefield 4 automatically records a short clip when you level up but it also automatically records defib kills which were a humiliation move in BF 3. Now its something I never do just because its not my style but I was looking through my automatically recorded clips and noticed one was labeled a defib kill.

What's really bad here is that this shows how tunnel focused I often am. I never even noticed that guy or that I killed him. I was just strictly just rushing in for the revive.

http://www.youtube.com/watch?v=QQ_oYKUXJGg&feature=youtu.be
Title: Re: Battlefield 4 (PC & PS4 patch up)
Post by: Stoney Mason on December 06, 2013, 10:11:12 AM
360 version got patched today.

Quote
We have released a new game update for Battlefield 4 on X360. Change notes below.

NOTE: You need to manually download this "MULTIPLAYER UPDATE 3" from the Xbox Live Marketplace. You will not be automatically prompted to do so.

Rest assured that we are already working on more improvements to the game. Stay tuned to the Battlefield 4 Control Room for the latest.

Dec 5 X360 Game Update Notes
This patch is mainly focused at increasing game stability and contains a number of crash fixes. Accumulated, these fixes should help increase stability overall in the game.
-Reduced the risk of a crash when transitioning from one multiplayer round to another
-Fixed a crash that could occur when creating decals (bullet hit effects, etc.)
-Fixed a crash that could occur when leaving vehicles
-Fixed a crash that could occur when moving outside of the intended play area
-Fixed a crash that could occur when firing the MBT and IFV gunner incendiary weapon
-Fixed a crash that could occur when opening the Options menu
-Fixed a problem with weapon accessories using up too much memory, which in turn could lead to crashing

One-hit Kill Bug Fixed
Fixed the "one-hit kill" bug where damage from a single bullet sometimes was applied multiple times. This could lead to firefights where normal rifles sometimes dealt one-shot kills, which is not as designed.

One-hit Kill Bug Explained
We are seeing reports from people that this is still present, with descriptions such as “I came around the edge of a building and died instantly”. It is important to understand that this is not the One-hit Kill Bug, that is another issue that we are working on addressing. For this, it is important to understand how some of the interpretations made by the game happen so that you can understand the difference.

We saw an issue where a bullet travelling towards an opponent would cause damage in one frame, and then again in the next frame. Therefore bullets would cause 2x damage if they hit the target between these two frames. This issue has been addressed.

The issue of dying before you saw who shot you is a different beast. We use a term called Interpolation in reference to where you are in the game world. There are instances where the death camera is initiated before the correct internet packets have arrived to be interpolated by your camera. This gives the impression that you were killed by "one shot" as someone came around the corner of a building. We have identified this issue and will address it in this patch and continue to tweak it in upcoming updates (see "Improved Hit Sync" below.)

Improved Hit Sync
We previously removed interpolation of damage events (like you taking damage from someone shooting at you) to make them feel more responsive, but that made the damage sync suboptimal. We are committed to tweaking the sync so that it will stay more true to what you are actually seeing. The first step towards this is taken in this patch, so you should see some improvement on this now. We will continue to work on improving hit sync in the game. This change is already live on PS3, PC, X360, and PS4, and will go live on Xbox One in an upcoming patch.

Miscellaneous Fixes
-Fix for stuck in infinite loading screen
-Fix for flares exploit where you could deploy flares faster by leaving and re-entering a vehicle
-Moved an infantry spawn point on Rogue Transmission at first base that was previously positioned outside of combat area
-Adjusted AT weapon at first base on Rogue Transmission from second floor barrack to outside on ground. Previously, players had to destroy a wall in order to reach the weapon
-Performance fix when firing upon large destruction objects (mostly after Levolution events)
-Minor performance optimizations
-Fix for destroyed object parts still being visible in the game world
-Smoother movement of networked objects (like vehicle turrets)
-Fix for audio randomly dropping out when driving a US tank
-SP/South China Sea: Added collision for place where player could get stuck
Title: Re: Battlefield 4 (PC, PS3, PS4, X360 patch up)
Post by: Brehvolution on December 06, 2013, 10:34:42 AM
PC version crashed after the fist match last night.  ::) I'm not buying any DLC until this is fixed.
Title: Re: Battlefield 4 (PC & PS4 patch up)
Post by: Stoney Mason on December 06, 2013, 04:24:21 PM
Anyone know when we get the 1911 scope?  I've played today, but I don't have it yet.  I just don't want to miss out like I did for the Battlefield announce/beta dogtags that I should have, since I played in the beta and was there for the launch, yet I don't have.

Quote
Electronic Arts today began rolling out a new server version for the PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One versions of Battlefield 4, according to an official post on Battlelog.

The server update will unlock the M1911 pistol scope for all players, fix an issue where battlepack boost time is not being used when playing as Commander and fix the 100 rank cap when playing as tablet Commander.

The update might cause players to be disconnected temporarily as it deploys, according to the post.

The M1911 pistol scope we promised as part of DICE's Player Appreciation Program. The scope has a 3X zoom and can be used by all classes. Previously, the scope was exclusive to DICE developers.

To access the M1911 pistol scope, you need to have the weapon in question unlocked. If it is, simply go to the loadout screen in-game, equip the M1911 and hit the customize button. Under "Optic", you will find the accessory, marked SCOPE [3X].
Title: Re: Battlefield 4 (PC, PS3, PS4, X360 patch up)
Post by: Raban on December 06, 2013, 07:20:02 PM
you can add it to your console's download queue from here. (http://marketplace.xbox.com/en-US/Product/Battlefield-4-Multiplayer-Update-3/b95aac40-6ed2-4535-b45d-257c245e3637)
you found it :-[

On your console, an easy way to get to that stuff is by navigating to Battlefield 4 and pressing X to get to the "Game Details" screen, then you can scroll over to the "Extras" category where any and all related downloads are listed.
Title: Re: Battlefield 4 (PC, PS3, PS4, X360 patch up)
Post by: Raban on December 06, 2013, 07:26:31 PM
Yeah, there are some weird incongruences between the Xbox.com marketplace and the system interface. Thankfully it doesn't take too much effort to get it to work.
Title: Re: Battlefield 4 (PC, PS3, PS4, X360 patch up)
Post by: Eel O'Brian on December 06, 2013, 09:14:25 PM
I knew this would happen. Can't play as much as I'd like, and now I'm getting dropped into games with level 60+ dudes who know the maps like the back of their hands and have most of the good unlocks. I'm just getting wrecked at every turn. When I first started playing I was mid-level, now I'm sitting around the bottom of the list almost every time. Happens with every multiplayer game for me. Fun slowly draining away  :-\
Title: Re: Battlefield 4 (PC, PS3, PS4, X360 patch up)
Post by: TEEEPO on December 06, 2013, 09:33:23 PM
i've already invested 50 hours into this game  :'(
Title: Re: Battlefield 4 (PC, PS3, PS4, X360 patch up)
Post by: MyNameIsMethodis on December 06, 2013, 09:37:14 PM
I knew this would happen. Can't play as much as I'd like, and now I'm getting dropped into games with level 60+ dudes who know the maps like the back of their hands and have most of the good unlocks. I'm just getting wrecked at every turn. When I first started playing I was mid-level, now I'm sitting around the bottom of the list almost every time. Happens with every multiplayer game for me. Fun slowly draining away  :-\

yeah this sucks. i was having a blast at first bgut now it's a drudge. literally cna't do shit unless im a repair bitch in a heli
Title: Re: Battlefield 4 (PC, PS3, PS4, X360 patch up)
Post by: tehjaybo on December 06, 2013, 09:44:44 PM
I have the most fun on this game (and do the best) when I'm in a group that's on comms and working together.  Perhaps we should organize a [BORE]squad for each console and play sometime? 

Sign me up for the PS4 squad.
Title: Re: Battlefield 4 (PC, PS3, PS4, X360 patch up)
Post by: Eel O'Brian on December 06, 2013, 09:48:17 PM
I felt like apologizing to my squad tonight. "I am sorry for dragging you guys down, but I am only level 12. I have nothing." I feel like the unlocks in this game exist to sell battlepacks and "unlock everything" DLC. Maybe when they start renting servers I can find some games around my level of skill/playtime.
Title: Re: Battlefield 4 (PC, PS3, PS4, X360 patch up)
Post by: Eel O'Brian on December 06, 2013, 09:51:58 PM
Sure, I'd love to play with people who actually talk. I think I've said five words since I started playing. I hear it's needlessly hard to group up with friends, though.
Title: Re: Battlefield 4 (PC, PS3, PS4, X360 patch up)
Post by: MyNameIsMethodis on December 06, 2013, 09:52:48 PM
ya im down to play with u guys also, i like to play engineer or recon

its not that hard u just gotta find a emptyish squad and join it in the same match. its a pain not hard.

Title: Re: Battlefield 4 (PC, PS3, PS4, X360 patch up)
Post by: TEEEPO on December 06, 2013, 10:06:34 PM
PC

http://battlelog.battlefield.com/bf4/user/TEEEPO/

add me if you'd like
Title: Re: Battlefield 4 (PC, PS3, PS4, X360 patch up)
Post by: tehjaybo on December 06, 2013, 10:31:06 PM
I don't know if it's client or server, but I'm lagging so badly I can barely play...
Title: Re: Battlefield 4 (PC, PS3, PS4, X360 patch up)
Post by: Eel O'Brian on December 06, 2013, 10:37:53 PM
Yeah, I've been rubber-banding pretty regularly tonight
Title: Re: Battlefield 4 (PC, PS3, PS4, X360 patch up)
Post by: Eel O'Brian on December 07, 2013, 12:42:45 AM
Hadn't played obliteration before, had a good time with jaybo and groogrux and crew!
Title: Re: Battlefield 4 (PC, PS3, PS4, X360 patch up)
Post by: Stoney Mason on December 07, 2013, 01:13:57 AM
Yeah I honestly feel like if you're not playing battlefield with at least two other people and preferably an entire squad on comms you are doing it wrong. In a game with squad spawning and different classes, its just no fun and you will get wrecked most of the time and just get frustrated. Just playing with a group of people you will eventually notice will also improve your scores and your performance. It's why I joined a clan (It's called a clan but we don't take it seriously, we're just a small community of guys who enjoy the game) and whenever I play BF on PC and console I'm generally with people.

When I play by myself I generally stick to just TDM and domination which are more chaotic and team work isn't as big a deal so the lone wolf thing is okay there.

Title: Re: Battlefield 4 (PC, PS3, PS4, X360 patch up)
Post by: patrickula on December 07, 2013, 01:43:18 AM
Pretty rough night for me tonight  :-\ Will you be playing on PC this weekend Stoney?
Title: Re: Battlefield 4 (PC, PS3, PS4, X360 patch up)
Post by: Stoney Mason on December 07, 2013, 01:48:06 AM
I'm certain I will be. You can join me anytime.

We should try to setup a date one day for the PC guys. I know the bore. If we don't actively setup a date and try to play together it will never happen.
Title: Re: Battlefield 4 (PC, PS3, PS4, X360 patch up)
Post by: Groogrux on December 07, 2013, 02:23:26 AM
Hadn't played obliteration before, had a good time with jaybo and groogrux and crew!

Add me on the PS4.  I'm playing at least every other night right now so you're very likely to run into me.  Always happy to have a squad mate.
Title: Re: Battlefield 4 (PC, PS3, PS4, X360 patch up)
Post by: tehjaybo on December 07, 2013, 09:55:12 AM
Yeah I honestly feel like if you're not playing battlefield with at least two other people and preferably an entire squad on comms you are doing it wrong. In a game with squad spawning and different classes, its just no fun and you will get wrecked most of the time and just get frustrated. Just playing with a group of people you will eventually notice will also improve your scores and your performance. It's why I joined a clan (It's called a clan but we don't take it seriously, we're just a small community of guys who enjoy the game) and whenever I play BF on PC and console I'm generally with people.

Yeah, that's pretty much what Sierra Four Six is.  Some friends and I all just get together and play games.  It makes the game way more enjoyable.  I was getting destroyed all night, and then when we all started playing together, every single one of us was top half of the team every time.

Hadn't played obliteration before, had a good time with jaybo and groogrux and crew!

Any time man!  We'll have some good times playing.  Just hit one of us up, like Andy said.  We play a fair bit.
Title: Re: Battlefield 4 (PC, PS3, PS4, X360 patch up)
Post by: MyNameIsMethodis on December 07, 2013, 05:23:04 PM
any of u guys wanna play tonight
Title: Re: Battlefield 4 (PC, PS3, PS4, X360 patch up)
Post by: TEEEPO on December 07, 2013, 07:24:35 PM
we need to construct a list broken down by platform since everybody seems to be playing on a variety of systems
Title: Re: Battlefield 4 (PC, PS3, PS4, X360 patch up)
Post by: Eel O'Brian on December 07, 2013, 08:53:30 PM
Getting ready to play some, Methodis.

I'm on PS4, username EelOBrian
Title: Re: Battlefield 4 (PC, PS3, PS4, X360 patch up)
Post by: tehjaybo on December 07, 2013, 11:23:37 PM
Starting up a console list:

PS4 MASTER RACE:
tehjaybo (tehjaybo)
Gr0oGrux85 (Groogrux)
EelOBrian (Eel O Brian)
BostonCollegeFan (MyNameIsMethodis)
Viscen (AdmiralViscen)

Xboners:
Stoney Mason (Stoney Mason)
supaflysoccerma  (Mupepe)

PC Hipsters:
Stoney_Mason_PC (Stoney Mason)
TEEEPO (TEEEPO)
Rahxephon91 (Rahxephon91)
teeage_caveman (Eric P)
Patrickula (patrickula)
fistfulofmetal (fistfulofmetal)

PS Triple Sec:

Xbox 360 Degrees and walk away:
Wynona Forever (The Business)

---------------------------------------------------------------------------

Went through two pages of thread, everyone else can PM me or post it here.  I'll update when I see a new post.
Title: Re: Battlefield 4 (PC, PS3, PS4, X360 patch up)
Post by: patrickula on December 07, 2013, 11:48:15 PM
Thanks for putting together a list tehjaybo. I'm Patrickula on PC.
Title: Re: Battlefield 4 (PC, PS3, PS4, X360 patch up)
Post by: fistfulofmetal on December 07, 2013, 11:50:10 PM
pc taco here. fistfulofmetal on origin
Title: Re: Battlefield 4 (PC, PS3, PS4, X360 patch up)
Post by: Stoney Mason on December 08, 2013, 02:08:59 AM
Starting up a console list:

PS4 MASTER RACE:
tehjaybo (tehjaybo)
Gr0oGrux85 (Groogrux)
EelOBrian (Eel O Brian)
BostonCollegeFan (MyNameIsMethodis)

Xboners:

PC Hipsters:
Stoney_Mason_PC (Stoney Mason)
TEEPO (TEEPO)
Rahxephon91 (Rahxephon91)

PS Triple Sec:

Xbox 360 Degrees and walk away:

---------------------------------------------------------------------------

Went through two pages of thread, everyone else can PM me or post it here.  I'll update when I see a new post.

I'll add the list to the opening post.

Add an xbox one section also as I play on that platform also. GamerTag:Stoney Mason
Title: Re: Battlefield 4 (Come play with The Bore. GameTags in OP)
Post by: TEEEPO on December 08, 2013, 04:06:45 AM
three E's for this TEEPO
Title: Re: Battlefield 4 (Come play with The Bore. GameTags in OP)
Post by: TEEEPO on December 08, 2013, 04:07:08 AM
and thanks for making the list!
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eric P on December 08, 2013, 06:06:42 AM
I can't type so i'm currently on PC

http://battlelog.battlefield.com/bf4/user/teeage_caveman/

I've only dicked around with the campaign stuff thus far.  Haven't really had time to do any MP.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: tehjaybo on December 08, 2013, 11:21:55 AM
There is a XB1 section, it was just empty.  Updating
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: patrickula on December 08, 2013, 01:28:55 PM
I'm playing on what appears to be a furry server now if anyone wants to join me.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on December 08, 2013, 01:30:58 PM
There is a XB1 section, it was just empty.  Updating

Yeah I noticed later when I added it to the op.


 :teehee
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on December 08, 2013, 01:33:54 PM
I'm playing on what appears to be a furry server now if anyone wants to join me.

I'll hop on now on the PC side. Can't speak today though because there is company over and lots of loud noises and such so just chat for today.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: AdmiralViscen on December 08, 2013, 01:36:53 PM
Viscen

PS4
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on December 08, 2013, 04:39:17 PM
I'll add the new names to the op this evening when I get a sec.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: MyNameIsMethodis on December 08, 2013, 04:50:12 PM
sorry I didnt hop on last night ugys i went and got laid, but ill be up for some BF tonight if u guys are in like a hour or 2
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: tehjaybo on December 08, 2013, 09:31:21 PM
Some of my friends got together and got me Premium tonight.  :heart

So I'll be on later, after I finish up my birthday festivities here.



Also, I wish that my game didn't crash so much earlier today, I would have loved to have had the video capture.  I was flying a transport chopper all match two matches in a row, just being a mobile spawn point while my friend rolled repairs.  It was amazing.  We only went down a couple of times, and I did some maneuvers that I didn't think I'd make it out of.  There were a few times where my friend and I just started yelling because we thought we were dead, but we ended up making it.  I got away from a missile by going behind a building to make it hit the building instead of me.  I outran AA fire at 1HP.  I dodged RPGs left and right.  I swung the chopper through the trees and so close to buildings that you could have cleaned the windows.  We made a transport chopper an Air to Air missile battery and took out four other choppers.   

Shit was so cash.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eric P on December 09, 2013, 07:29:06 AM
decided to try multiplayer this weekend and the first two games i tried crashed on connection.  it was like "whelp"
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on December 09, 2013, 11:31:02 AM
PC got another update today.

http://battlelog.battlefield.com/bf4/forum/threadview/2955065670201033581/



Still waiting on Xbox One patch.  :maf
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: TEEEPO on December 09, 2013, 05:10:35 PM
Quote
Dec 9 PC Game Update Notes
Shot behind cover when changing stance
Sometimes the character stance could get into a multiple frame desync and be part of the problem where you got shot even though your character was actually behind cover. This would mostly affect players doing transitions into crouch and prone as well as moving when crouched. The impact was smaller in a standing stance. This bug fix eliminates this particular desync issue.

i fucking knew it!
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: fistfulofmetal on December 09, 2013, 05:14:44 PM
the jungle map in the dlc runs like fucking garbage
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on December 10, 2013, 06:31:37 PM
I just got this for xb1. GT is supaflysoccerma 

woot woot
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: patrickula on December 10, 2013, 10:42:21 PM
I ran out of layers making this emblem so I HAD to join Premium:

(http://eaassets-a.akamaihd.net/battlelog/prod/emblem/549/977/256/2955061646004598885.png?v=1386733232)
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: fistfulofmetal on December 10, 2013, 11:12:01 PM
(http://i.minus.com/ijhWdjd2lfafQ.gif)(http://i.minus.com/ibqnTvDblkrGkw.gif)
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on December 11, 2013, 01:01:50 AM
I just got this for xb1. GT is supaflysoccerma 

woot woot

You're welcome to join my party anytime. I generally play with a small group of guys.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on December 11, 2013, 01:12:53 AM
Tonight was one of those nights where everything clicked. The party was working really well together. I was kicking ass and on with my game. I didn't crash too much. Not much lag. Was incredibly fun.


If only every night of playing the game went like that.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on December 12, 2013, 12:43:50 PM
I just got this for xb1. GT is supaflysoccerma 

woot woot

You're welcome to join my party anytime. I generally play with a small group of guys.
Cool!  I'll look for you online tonight then.

I played for a few hours last night and the only issue I ran into was coming from sleep mode and resuming my game I couldn't connect to any multiplayer games.  So I had to quit the game from the dashboard and restart it.

I hadn't played the 360 version for a couple of weeks because I was waiting for my X1 version and man everyone is so far past me at this point.  But I'm slowly chugging through and getting my upgrades
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on December 12, 2013, 08:22:46 PM
Well I had to uninstall and now reinstall on my x1. I couldn't join any matches. I kept getting a lost connection to ea servers and failed to join error. I think its a cache issue or something because even though I started other games or did a hard reset bf4 would still boot up like it was in standby or something. So I am turning off the easy resume option for now. Ugh.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on December 12, 2013, 09:36:01 PM
Fucking Christ. Still not working after reinstalling it. Right after reinstalling it loads straight into the multiplayer menu like it was resuming and gives the same errors. I can connect to empty servers though apparently.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on December 12, 2013, 10:55:56 PM
Fucking Christ. Still not working after reinstalling it. Right after reinstalling it loads straight into the multiplayer menu like it was resuming and gives the same errors. I can connect to empty servers though apparently.
Someone on my friends list was having this same issue. He wasn't able to play for the last two days.

I did some googling and came across this. My 360 and Xbox one have always been in a dmz and have never had the issue.

http://answers.ea.com/t5/Battlefield-4/quot-Lost-connection-to-the-session-quot-A-self-help-and-router/td-p/1959399
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on December 12, 2013, 11:13:39 PM
(http://oi43.tinypic.com/jpu0k9.jpg)

sigh. Oh dice.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on December 12, 2013, 11:16:08 PM
Shit. Ill go through my router settings tomorrow then. I've never had any NAT issues before but it's worth a shot. This started for me last night but I was somehow able to get around it. I got into 2 games tonight by constantly trying to join matches. Now i know how others have felt. This is ridiculous
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: G The Resurrected on December 13, 2013, 06:03:19 AM
Shit. Ill go through my router settings tomorrow then. I've never had any NAT issues before but it's worth a shot. This started for me last night but I was somehow able to get around it. I got into 2 games tonight by constantly trying to join matches. Now i know how others have felt. This is ridiculous

I tried that fix and it didn't work for me. It's EA crappy servers they just suck or BF4 does I don't know which is at fault but its not our Xbox ones or our routers.

I finally got in a few hours tonight and got to enjoy some crazy shit. I was playing rush and trying to deactivate the M-com but nothing was working. I was getting points for messing with the M-com but it wasn't deactivating. So it of course blows up, but here's the strange thing I got 400 points for it blowing up... Come on DICE!!!


Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on December 13, 2013, 10:06:41 AM
Xbox One update

Quote
We are now rolling out a new game update on Xbox One, and are already working on the next update based on your feedback. This update includes a number of stability improvements that should fix some of the most common crashes.

Dec 13 Xbox One Game Update Notes
-Fixed three common crashes that could occur during map transitions
-Fixed a common crash that could occur when using the in-game Battlelog in the "end of round" screen
-Fixed two crashes related to destroying vehicles
-Fixed a crash that could occur when the player lost connection to a server
-Fixed a crash that could occur when using the scoreboard
-Fixed a crash that could occur when players were using the voice chat
-Optimized performance when shooting destroyed Levolution objects on some levels
-Removed the blur effect on soldiers that appeared when Commanders were using EMP attacks
-Fixed the "one-hit kill" bug where damage from a single bullet sometimes was applied multiple times. This could lead to firefights where normal rifles sometimes dealt one-shot kills, which is not as designed
-Fixed a memory leak that could lead to crashes at certain points
-Further reduced the probability of getting a corrupt save file in the single player campaign
-Fixed the audio drop outs that could occur when playing on large maps. Typical map affected was Golmud Railway in Conquest with 64 players. Ambient sound would sometimes cut out, like foley sounds from player running, vehicle engine sounds, vehicle movement sounds, and map ambient sounds
-Fixed an issue with going online after resuming your Xbox One from suspended mode
-Fixed some issues with the handling of Xbox One parties
-Made the icons used to signal voice chat status more reliable
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on December 13, 2013, 11:01:07 AM
 :picard

After unplugging my console and plugging it back in Battlefield 4 decided to randomly reinstall itself from scratch.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on December 13, 2013, 01:05:08 PM
"-Fixed an issue with going online after resuming your Xbox One from suspended mode "

YES!!! 
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Cerveza mas fina on December 13, 2013, 01:49:08 PM
Almost every problem Nintendo is facing now started with the N64 era, they managed to stay alive during gcn but and the wii was a fluke that masked how far behind they have really fallen in the last 12 years.

Nintendo doesnt have any modern games for one, everything seems set in that n64 mindframe still. Give the masses some aaa hollywood gaming next to your traditional fare. Make online normal. Etc.

What nintendo needs to do is to change into a modern company fast or go 3rd party.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Am_I_Anonymous on December 13, 2013, 01:50:08 PM
I really, really, want to like this game. But right now I don't.....considering returning it.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on December 13, 2013, 01:51:48 PM
I really, really, want to like this game. But right now I don't.....considering returning it.

It's a terrible launch and an uneven experience. Some nights its great. Some nights it horrible. That probably isn't going to change for at least another month or 2 at minimum.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Am_I_Anonymous on December 13, 2013, 01:55:00 PM
I really, really, want to like this game. But right now I don't.....considering returning it.

It's a terrible launch and an uneven experience. Some nights its great. Some nights it horrible. That probably isn't going to change for at least another month or 2 at minimum.

I mean I'm a console veteran BF guy, suffered through BC2's launch, cried during the BF3 troubles, but this one takes the cake. Somebody needs to tell EA to fucking wait if the game isn't ready....fuck matching COD's release month.

Also....no squad ups pre-match.....how the fuck did that get through?
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on December 13, 2013, 02:00:22 PM
Also....no squad ups pre-match.....how the fuck did that get through?

Like everything though it's bug upon bug that complicates things. The squad up pre game thing wouldn't be a big deal to me because I didn't use it in Bf3.

But then the server queue is broken in the console versions of the game currently. And the squad join on feature is also broken in the console versions of the game currently. So the two features that are supposed to make up for no squads ups pre-match don't freaking work. There are just literally dozens and dozens of bugs like this.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Am_I_Anonymous on December 13, 2013, 02:04:01 PM
Also....no squad ups pre-match.....how the fuck did that get through?

Like everything though it's bug upon bug that complicates things. The squad up pre game thing wouldn't be a big deal to me because I didn't use it in Bf3.

But then the server queue is broken in the console versions of the game currently. And the squad join on feature is also broken in the console versions of the game currently. So the two features that are supposed to make up for no squads ups pre-match don't freaking work. There are just literally dozens and dozens of bugs like this.

I concur. It's a sad state of affairs.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: tehjaybo on December 13, 2013, 04:14:29 PM
My group and I used the squad up thing in  like crazy.  I was wondering why I was having such issues getting into games with friends, I had forgotten all about that.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on December 13, 2013, 07:14:40 PM
Alright. This shit still doesn't work after the patch. I'm trying the router shit but I doubt it will work considering the game worked fine for a week. If it doesn't I'm returning this fucking piece of shit.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Positive Touch on December 13, 2013, 08:15:41 PM
before i played this game i wasnt aware that lag could even be an issue in gaming in 2013. with my 30mbps theres no reason this should feel exactly like playing counter-strike on my parents 28.8k. this game is complete and utter trash.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on December 13, 2013, 09:50:03 PM
After putting my Xbox In a dmz, changing my NAT to moderate and reinstalling bf4 again I get into a game and it kicks me out half way through and now it won't even get to the menu before crashing to the dashboard
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Positive Touch on December 13, 2013, 10:07:27 PM
traaaaaaash
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: patrickula on December 13, 2013, 10:55:25 PM
I've been loving this game on PC  :yeshrug
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on December 13, 2013, 11:49:43 PM
I managed to connect to a server and I stayed on it for the last two hours because I was afraid of leaving this game is so much fucking fun when it works but Christ I fear trying to play tomorrow
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: tehjaybo on December 14, 2013, 12:19:29 AM
Been loving this game on PS4.   :yeshrug






Xboned :drakesmug
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on December 14, 2013, 12:22:10 AM
Had a fun evening playing on xbox one and didn't crash but that doesn't mean anything regarding the patch. Some nights you rarely crash. Some nights you crash alot. There are so many variable crash bugs that you can never really predict how its going to go.

They didn't fix anything with the browser stuff. All that stuff is still broken. I assume this was mostly a stability patch based on the patch notes.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on December 14, 2013, 01:39:52 AM
(http://art.penny-arcade.com/photos/i-zhq2Z3g/0/950x10000/i-zhq2Z3g-950x10000.jpg)


For what it's worth I hve noticed this same phenomena on xbox one with bf 4. I'm much much much better than I was in bf3 relative to the average player. It's funny how that works.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Am_I_Anonymous on December 14, 2013, 09:14:17 AM
He he...that's so true. I am always more afraid of christmas noons than happy.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on December 14, 2013, 04:00:05 PM
This fucking game never crashes when I'm sucking it up all over the place. Only when I'm stacking up unlocks and doing shit like squad wipes.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on December 16, 2013, 12:13:51 PM
PC game update today.

Quote
The game update for PC is now live. Please read down below for change notes.

We’ve rolled out a new PC game update and will continue to make improvements based on your feedback. The update includes fixes with the aim to increase the general stability of the game, and eliminates bugs that you may have experienced. It also includes an improvement to the “Netcode”.

UPDATE: We have noticed that players who have SLI enabled on their graphics card may experience graphical flickering. Also, we're looking into the issue where the revive bar would get stuck on-screen in some instances. Both of these have our attention, and we're investigating them.

Dec 16 PC Game Update Notes
-Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this.
-Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
-Fixed one of the issues related to the so-called “Netcode” (see below for details).
-Fix for an issue where 4x the damage from a vehicle's minigun would be applied to the chest when a player had the Defense specialization equipped.
-Fix for player tags not always showing when needed to, resulting in players shooting team members.
-Fix for graphical flickering appearing on terrain.
-Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
-Fix for a Defuse bug where none of the teams would win a round by letting the timer run out.
-Fix for players getting stuck in the revive screen after being killed.
-Fix for players getting stuck in the kill camera after being revived.
-Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
-Made NVidia 331.82 or later driver versions mandatory for all players.
-Disabled DirectX 11.1 on NVidia cards that have outdated drivers.
-Fixed driver version not being properly detected on NVidia Optimus systems.
-Fixed a minor crash that could occur when bringing up the scoreboard.

“Netcode” improvement
We’ve addressed the so-called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on December 16, 2013, 12:23:38 PM
Also, helicopter pilots, how about not freaking out and bailing just because you took a single hit
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on December 16, 2013, 12:38:06 PM
My latest pet peeve is that the assignment for the f2000 is of course bugged on the second assault dlc. Assignments are something you are supposed to be able to do over multiple games. But instead you have to get 2 kill assist ribbons in one game on metro which is 12 kill assists which is harder than it sounds. Especially annoying since the f2000 was my favorite gun in bf 3.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on December 16, 2013, 01:06:14 PM
I still have a lot of fun when I'm not crashing.  Just played a game where the squad leader was complaining about our performance and how we were all getting in his way, even though he never issued a single order or, you know, led the squad in any perceptible way. I purposely withheld ammo and healing from him. You want to play alone, champ, then play alone.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: tehjaybo on December 16, 2013, 03:44:48 PM
Also, helicopter pilots, how about not freaking out and bailing just because you took a single hit

I can't fucking STAND THIS.  If I'm obviously not in the gunner seat, I'm an engineer in the side seat, and have my repair torch out, DONT FUCKING BAIL.  I think the worst thing ever is the guys that grab a chopper away from someone that actually enjoys flying, just to fly to the middle of the map and then bail out, leaving the other four people that spawned in the chopper to die if they don't realize that you bailed.  FUCK YOU, GUY.  That's ALL that was happening last night on rush.  I got so pissed.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: fistfulofmetal on December 16, 2013, 04:16:42 PM
Most people don't understand how mobility hits work. So when the chopper gets hit and it instantly starts to fall out of the sky, people panic. Obviously a decent pilot should be able to recover but a lot of people can't.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on December 16, 2013, 04:16:47 PM
Ohhhhh.  The torch is for fixing stuff.  Man I suck so bad at this game :lol

Actually I'm not too bad.  I was happy when I came in fifth yesterday with a score of like 9k. 
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on December 16, 2013, 04:33:47 PM
At best I'm a mediocre player, but there's things I try to do during the match like swapping classes as needed (except for recon, I dislike recon), repairing vehicles, tossing out med packs and ammo, laying down suppressing fire, etc. You learn as you go. If someone on the squad is taking it too seriously and raging the whole time I usually just leave that squad (not that I am above that, sometimes I involuntarily go Tourette's when I'm getting chewed up). My worst habit is probably spawning in on a squad member just in time to get killed by whoever just killed him/her.

"One of my dudes is in trouble! I better click over there and give some backu-"
 :deadpos
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on December 16, 2013, 04:42:52 PM
 :lol  I do that a lot too.  I try to change classes based on how the other team is playing.  If they're going all out assault rambo style then I usually go support with the LMG and mow them down.  I'm learning though.  I just found out how to throw out ammo and health yesterday and I found out that sitting next to health heals you.  I'd been trying to pick it up this whole time. 
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on December 16, 2013, 04:48:06 PM
I wish they'd bring back bot matches, those were always good for learning the map layouts in BF1942. I always just do Quick Match, and last night I got dropped into the railroad map, which I'd somehow never played before, so I was just running around all over the place with no clue.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on December 16, 2013, 04:55:31 PM
:lol  I do that a lot too.  I try to change classes based on how the other team is playing.  If they're going all out assault rambo style then I usually go support with the LMG and mow them down.  I'm learning though.  I just found out how to throw out ammo and health yesterday and I found out that sitting next to health heals you.  I'd been trying to pick it up this whole time.
I didn't realize so many people were new to Battlefield. I would have posted a newbie guide video. If you have any questions just ask. I'll look for a decent one to post.

(except for recon, I dislike recon)
Recon isn't so bad especially now that you can run smgs with them. The motion sensor balls are very useful as is the PLD if you are running in a squad with an engineer. Or the radio beacon in rush.

As a general rule, the assault, and the engineer are the most common/useful classes but the other too are useful in situations also.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on December 16, 2013, 05:06:24 PM
Well then I have what is potentially a really, really stupid question.  I keep earning upgrades by getting promoted, but how do I apply those to my weapons?  Is it done automatically?  Furthermore, how do I change what weapons I use when I deploy for each class?  I assume I can customize this option?
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: tehjaybo on December 16, 2013, 05:31:41 PM
Well then I have what is potentially a really, really stupid question.  I keep earning upgrades by getting promoted, but how do I apply those to my weapons?  Is it done automatically?  Furthermore, how do I change what weapons I use when I deploy for each class?  I assume I can customize this option?

At the spawn screen, you can change all of your settings.  Or, you can use Battlelog and go to the Loadout screen.  You can change all of your guns there, and when you select a gun, you can then change any addons you have.  I may boot up Fraps and make a little video sometime if you like. 
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on December 16, 2013, 05:39:17 PM
That would be awesome!
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: drew on December 16, 2013, 05:57:55 PM
mups, when you're in the spawn screen STOP, don't spawn, take a look around, notice the button prompts at the bottom of the screen.  the easiest thing to miss from this point on is that you press X to customize a weapon.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: drew on December 16, 2013, 06:27:44 PM
anyways, pps in the wild :bow2, spoilered because FUCK HUEG jpeg...

spoiler (click to show/hide)
(http://img203.imageshack.us/img203/4239/jmeu.jpg)
[close]
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: tehjaybo on December 16, 2013, 06:34:28 PM
Since I've apparently grown computer illiterate in my old age, I have no idea how to actually make videos anymore on the PC.  So, I just made SWEEET ASS MSPAINT SCREENSHOTS TO EXPLAIN!

This is the Battlelog method of changing your loadouts.  You can do it much easier in game, but this way is a lot more informative.

Step 1.  Go to battlelog.battlefield.com/bf4    Log in with your Origin ID. 
spoiler (click to show/hide)
(http://i44.tinypic.com/2qav2us.jpg)
[close]

Step 2.  Hover over the 'Soldier' button, and go down to 'Loadout'.
spoiler (click to show/hide)
(http://i42.tinypic.com/4ke54z.jpg)
[close]

Step 3.  Select the weapon on the class that you'd like to change.  In this case, I selected my rifle on my Recon class.
spoiler (click to show/hide)
(http://i43.tinypic.com/2zntj0h.jpg)
[close]

Step 4.  Choose the weapon that you prefer.  Hovering over the weapon should list its stats, allowing you to choose the best weapon for what you want to do.  Click the gear to modify the attachments for each weapon.
spoiler (click to show/hide)
(http://i39.tinypic.com/1tls2h.jpg)
[close]

Step 5.  Choose your attachments, and click save. 
spoiler (click to show/hide)
(http://i43.tinypic.com/bf4cxz.jpg)
[close]

Step 6.  Shoot baddies in the face with properly modified weapons.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: drew on December 16, 2013, 06:50:56 PM
not a lot going on in Kentucky these days, huh?

also the year of our Lord Two Thousand the Thirteenth, not using Google Chrome...
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: drew on December 16, 2013, 06:56:18 PM
at LEAST hide those toolbars, you disgust me...
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on December 16, 2013, 07:28:37 PM
Thank you! Time to kick it up a notch
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: tehjaybo on December 16, 2013, 07:29:55 PM
I used Chrome on my laptop and got really used to it when I didn't use my desktop for a year or so, but since I got my desktop back up and on the network, Firefox was just the first thing that came up and I started using it again.  As you can see at the bottom, I still have Chrome if I want to use it.  But meh.  And I love my toolbars!   :heart

Also, no, not that much going on.  Plus it took all of about five minutes or so, so no big deal.  Especially if it helps my friends.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on December 16, 2013, 07:41:45 PM
Also Mupepe make sure you open the battlepacks you earn if you haven't already. Those also unlock attachments for your weapons.

A couple of beginner videos.


In general watching good players like rivalxfactor and levelcap on youtube goes a long way towards improving your game. Even though they play on PC, the tips and tactics they give are universal to any version of the game.

http://www.youtube.com/watch?v=V2lLSt90A44
http://www.youtube.com/watch?v=dL77VgPnjsM
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: G The Resurrected on December 16, 2013, 11:46:13 PM
Has anyone else used the commander app? Holy fuck balls that shit is intense. I don't think I stopped moving my stylus at all during the last few matches after I figured it out. I don't know how some of the other commanders are getting their insane scores.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: tehjaybo on December 16, 2013, 11:56:33 PM
I wish I had a tablet compatible with it...  I've been wanting to check it out.  I was hoping that the Vita would work with it.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on December 17, 2013, 10:45:02 AM
I couldn't get into any games last night.  But I was able to go and set my weapons.  Goddamn this game.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: tehjaybo on December 17, 2013, 11:57:57 AM
I think they were working on Rush servers last night, because I couldn't hit a rush map but I got into a few Conquest games.  Had ONE good match where I was actually getting team support.  Every time I would get a scout chopper, I had a guy that would spawn to me to repair my chopper and shoot IGLAs out the side at other choppers.  I went 19-4, and only killed when I was in the air.  It was fantastic.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on December 17, 2013, 12:08:02 PM
PS4 version got an update today. It adds servers queues. Not sure what else it does as DICE haven't put up patch notes yet.

edit: 360 also appears to have gotten one.

Today non-premium members should also be able to download China Rising.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: drew on December 17, 2013, 04:05:47 PM
108 KB download? that means it's just an unlock for what shipped on the disc, how lame.

edit: nvm that was just for the free code that came with my copy :dur
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on December 17, 2013, 05:35:40 PM
Patches notes for the updates today. This is essentially the PC patch of a couple of days ago.

Quote
December 17 PlayStation 4 Patch Notes

Reduced the probability of the “Kill trade” issue (see below for details).
Fixed a common crash that could occur during round transition.
Fixed a crash that could happen for players that had lots of friends.
Fixed a problem where the “end of round” screen was adding up scores several times in the rank bar, resulting in the rank bar showing a higher value or rank than players really had.
Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
Fix for a graphical glitch that could appear on terrain.
Fixed an engine audio dropout that could happen when driving IFV’s.
Fix for a camera glitch that could occur when players were switching weapons while moving in crouched stance.
Fixed an animation bug for passengers on the China Rising dirt bike to make sure that the character is pointing in the direction where the player is actually aiming.
Fix for an issue where 4x the damage from a vehicle’s minigun would be applied to the chest when a player had the Defense specialization equipped.
Tweaked the War Tape audio setting to remove distortion.
Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
Servers with users playing on them are now by default placed on the top in the Server Browser.
Servers that friends are playing on have a higher priority in the server list.
Server Browser is no longer showing empty or full servers by default.
Servers that are completely empty will be shown only when the “Empty” option is checked in the Server Browser filter.
Server Browser filter will count a server as full if all “Soldier” slots are occupied, unless the “Free Commander” slot is checked.
Balancing jet handling across all stealth and attack jet classes.
Fixed a bug in Defuse mode where defenders could win a round by killing all the attackers without disarming the bomb. If the attackers arm the bomb, the defenders need to disarm it to win, even if they have killed all the attackers.
Fix for players getting stuck in the revive screen.
Fix for players getting stuck in the kill camera after being revived. Note that you might see a graphical bug on-screen after being revived when accepting a revive within 1 second. This graphical bug will be removed in the next patch.
Fix for a Defuse bug where none of the teams would win a round by letting the timer run out.
Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
Fix for the death camera/screen being displayed too early.
Raised the first-person camera slightly for walking in crouch to more accurately reflect the actual position of the character.
Lowered IED explosion sound to not bottom out the HDR.
General stability improvements.
Kill trading issue

We’ve addressed the so-called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the time frame when players with high latency could get a kill, even though they should be dead according to the server. This should reduce the probability of kill trading.

December 17 PlayStation 3 Patch Notes

General stability improvements.
Fixed one of the most frequently occurring crashes that could happen during round transition.
Reduced the probability of the “Kill trade” issue (see below for details).
Fixed a crash that could occur when bringing up the scoreboard.
Fix for player tags not always showing quickly enough. This could often lead to confusion or team kills on Hardcore servers.
Populated servers are now by default placed on the top in the Server Browser, where previously empty servers would be shown.
Servers that friends are playing on have a higher priority in the server list.
Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
Fix for players getting stuck in the revive screen after being killed.
Fix for players getting stuck in the kill camera after being revived. Note that you might see a graphical bug on-screen after being revived when accepting a revive within 1 second. This graphical bug will be removed in the next patch.
Fix for the death camera/screen being displayed too early.
Fix for a Defuse bug where none of the teams would win a round by letting the timer runs out.
Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “road killing” opponents.
Fix for an issue where 4x the damage from a vehicle’s miniguns would be applied to the chest when a player had the Defense specialization equipped.
Balanced vehicle miniguns to do more damage versus infantry.
Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
Fixed a bug in Defuse mode where defenders could win a round by killing all the attackers without disarming the bomb. If the attackers arm the bomb, the defenders need to disarm it to win, even if they have killed all the attackers.
Fixed an issue where players could get stuck in infinite loading when connecting to a server.
Fix for side gunners in attack boats and transport helicopters experiencing jitter when aiming.
Fixed the issue with Levolution events sometimes not being triggered properly when playing the Rush, Defuse, Obliteration and Team/Squad Deathmatch game modes.
Removed the SCAR-H and Ace 52 damage tweaks that were included in a previous patch.
Kill trading issue

We’ve addressed the so-called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server. This should reduce the probability of kill trading.

December 17 Xbox 360 Patch Notes

General stability improvements.
Fixed one of the most frequently occurring crashes that could happen during round transition.
Reduced the probability of the “Kill trade” issue (see below for details).
Fixed a crash that could occur when bringing up the scoreboard.
Fix for player tags not always showing quickly enough. This could often lead to confusion or team kills on Hardcore servers.
Populated servers are now by default placed on the top in the Server Browser, where previously empty servers would be shown.
Servers that friends are playing on have a higher priority in the server list.
Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
Fix for players getting stuck in the revive screen after being killed.
Fix for players getting stuck in the kill camera after being revived. Note that you might see a graphical bug on-screen after being revived when accepting a revive within 1 second. This graphical bug will be removed in the next patch.
Fix for the death camera/screen being displayed too early.
Fix for a Defuse bug where none of the teams would win a round by letting the timer runs out.
Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “road killing” opponents.
Fix for an issue where 4x the damage from a vehicle’s miniguns would be applied to the chest when a player had the Defense specialization equipped.
Balanced vehicle miniguns to do more damage versus infantry.
Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
Fixed a bug in Defuse mode where defenders could win a round by killing all the attackers without disarming the bomb. If the attackers arm the bomb, the defenders need to disarm it to win, even if they have killed all the attackers.
Fixed an issue where players could get stuck in infinite loading when connecting to a server.
Fix for side gunners in attack boats and transport helicopters experiencing jitter when aiming.
Fixed the issue with Levolution events sometimes not being triggered properly when playing the Rush, Defuse, Obliteration and Team/Squad Deathmatch game modes.
Removed the SCAR-H and Ace 52 damage tweaks that were included in a previous patch.
Kill trading issue

We’ve addressed the so-called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server. This should reduce the probability of kill trading.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on December 17, 2013, 06:44:56 PM
Finally dragged myself through the bf 4 campaign on xbox to get the 3 weapon unlocks I already had on PC. It was brutal playing that awful thing again. I snapped the TV app on screen and just watched that with the game sound muted so I could put my brain on auto-pilot and not have to hear the awful dialogue.

As usual bugs.

http://www.youtube.com/watch?v=NUTYPv07QSY&feature=youtu.be
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on December 17, 2013, 07:17:23 PM
What weapons are unlocked? MP is unplayable for me lately.  I might just power through the craptastic campaign
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on December 17, 2013, 07:25:29 PM
M412 Rex Pistol which is crap.

The rest are decent to good.

QBZ-95-1
P90
M249


spoiler (click to show/hide)
ASSIGNMENT   DESCRIPTION   WEAPON AWARDED
        
Tombstone Actual   Complete Baku   M412 Rex
Fang of the Underworld   Complete Kunlun Mountains   Shank
A Trapped Wolf   Complete Tashgar   Machete
To Valhalla   Choose to sacrifice the Valkyrie   QBZ-95-1
Peace Maker   Choose to sacrifice Hannah   P90
Final Duty   Choose to sacrifice Irish   M249
[close]
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on December 17, 2013, 08:48:13 PM
Sorry. I should have spoilered it. I just figured anybody who actually wanted to play that turd of a campaign had already finished it.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on December 17, 2013, 08:52:32 PM
Man. I got into a couple of games with a good team and commander. A good commander makes a huge difference. And because or that I was scoring left and right. Not to mention my weapons are much better now with add ons and accessories
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: tehjaybo on December 18, 2013, 12:22:01 AM
Another night playing alone, no one repairing.  Sucked it up consistently.  Very sad day.

I need a http://www.youtube.com/watch?v=dHmBLbk_jyY
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: chronovore on December 18, 2013, 07:55:56 AM
http://www.youtube.com/watch?v=-5s4_IbBvgc

Crazy heli hijack.

I dropped in here to post that! :lol

The hop-out, rocket, re-pilot is the one that made me crazy. The dude with the sniper shots and elevator kills was also really impressive.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on December 19, 2013, 10:28:10 AM
xbox one patch that the others got earlier in the week.

Quote
We’ve rolled out a new Xbox One game update and will continue to make improvements based on your feedback. The update includes fixes with the aim to increase the general stability of the game, and eliminates bugs that you may have experienced.

Dec 19 Xbox One Game Update Notes
-Reduced the probability of the “Kill trade” issue (see below for details).
-Fixed a common crash that could occur during gameplay.
-Fixed an issue that could corrupt save files in the single player campaign.
-Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
-Fix for a graphical glitch that could appear on terrain.
-Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
-Fix for an issue where 4x the damage from a vehicle's minigun would be applied to the chest when a player had the Defense specialization equipped.
-Servers that friends are playing on now have a higher priority in the server list.
-Server Browser is no longer showing empty or full servers by default.
-Balancing jet handling across all stealth and attack jet classes.
-Fixed a bug in Defuse mode where defenders could win a round by killing all the attackers without disarming the bomb. If the attackers arm the bomb, the defenders need to disarm it to win, even if they have killed all the attackers.
-Fix for a Defuse bug where none of the teams would win a round by letting the timer run out.
-Fix for players getting stuck in the revive screen.
-Fix for players getting stuck in the kill camera after being revived. Note that you might see a graphical bug on-screen after being revived when accepting a revive within 1 second. This graphical bug will be removed in the next patch.
-Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
-Fix for the death camera/screen being displayed too early.
-Raised the first-person camera slightly for walking in crouch to more accurately reflect the actual position of the character.
-Fixed an issue with the party chat app not working.
-Fixed an issue in the in-game Battlelog where non-ASCII characters would display incorrectly.
-Fixed an issue when maps were not loading properly while player didn’t have the game in full screen.

Kill trading issue
We’ve addressed the so-called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the time frame when players with high latency could get a kill, even though they should be dead according to the server. This should reduce the probability of kill trading.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on December 19, 2013, 04:30:25 PM
Had some good games today, down to less than 50 tickets left win/loss. Finally starting to get a grasp on the plusses and minuses of different weapon and attachment combinations.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Rahxephon91 on December 19, 2013, 06:17:40 PM
We gotta set up a PC play date.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: SantaC on December 19, 2013, 06:34:22 PM
godly SRAW player.

https://www.youtube.com/watch?v=IW_HmGd9uL4
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on December 19, 2013, 06:44:42 PM
The SRAW has become my favorite rocket launcher. Not that I'm constantly hitting youtube worthy clips with it or anything but I have managed a few helicopter hits which I can never do with none lock on type launchers.

http://www.youtube.com/watch?v=wJAKWAiWLgs
http://www.youtube.com/watch?v=sqo4capSbR8
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on December 19, 2013, 09:23:13 PM
Man the new Xbox one patch actually fixed my issue with joining games. Aw snap
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on December 19, 2013, 10:39:42 PM
Hey guys. How do I use my +50%XP bonus stuff? I found it before but can't now
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: fistfulofmetal on December 19, 2013, 10:59:00 PM
Hey guys. How do I use my +50%XP bonus stuff? I found it before but can't now

it's in the pause menu on PC
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on December 19, 2013, 11:05:25 PM
Damn. Not on x1
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on December 19, 2013, 11:55:13 PM
Hey guys. How do I use my +50%XP bonus stuff? I found it before but can't now

http://www.youtube.com/watch?v=ZT5n6jrinEQ
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on December 19, 2013, 11:57:46 PM
Gracias senor
tonight was so good. Got so many upgrades and only had one crash. Damn i love this game. This is the first shooter I've ever actually put time into with multiplayer
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: tehjaybo on December 20, 2013, 12:04:16 AM
Gonna play for a few minutes since I have to open in the morning, hoping for a good match or two.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on December 20, 2013, 12:22:08 AM
Gracias senor
tonight was so good. Got so many upgrades and only had one crash. Damn i love this game. This is the first shooter I've ever actually put time into with multiplayer

The first Battlefield game you become addicted to is always kind of a special thing. There is something about the experiences which is a sort of organized chaos that you can't really get in any other shooter. COD is fun but its nothing like what battlefield can feel like when its right. Nothing is really like that. Even Planetside which has higher player counts but often just feels like a random disjointed mess.

It's why I always come back to the game. Even when its a shitty launch, and the game is a buggy mess. All it takes is one good evening to bring me back and remember why its a great experience because there is still nothing like it out there really. 
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Rahxephon91 on December 20, 2013, 02:07:43 AM
First Battlefield I really played(Played 1 night of BF2 before getting an ok PC) was Modern Combat on the Xbox. I don't care what anyone says, that game was great. Yeah some of the gunplay was meh, but man the maps! I love BF because of the maps, they aren't just open and big, but also have things in them that make them exciting. Maybe it's the bridge in A Bride too far or just the way buildings are deigned that make them awesome choke points. Whatever it is, I don't think any mp game comes close. I actually think up until 3's DLC the map design has been lacking. 2 and MC had great maps. 4 is a return to form though.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on December 20, 2013, 09:23:17 AM
I'm still sore they never went back and added European maps to BF1943.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: SantaC on December 20, 2013, 04:27:13 PM
holy shit nice flank

https://www.youtube.com/watch?v=nhWJMCpmypo
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: tehjaybo on December 20, 2013, 10:30:36 PM
So I finally played a little China Rising. I'm glad there are more helicopters and planes and I like the addition of motorbikes. But what's the deal with the unlock for the support UAV? Is it 5 fighter ribbons? I will never get that. I think I've shot one chopper down once ever. :(

Go to the firing range until you get the hang of flying by yourself, then start training on doing strafing runs on ground targets.  Then move your way up to the UAV drones that are flying around, then move on to a few Air Superiority matches.  Five kills is a ribbon, and they don't have to be in a row.  Practice makes perfect, I have faith in you! 

Or, you know, get some friends together and trade kills in an unpopulated server.  :innocentwhistle
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on December 21, 2013, 12:57:21 AM
Sometimes obliteration can be really fun. Was playing some of that tonight.

Was proud of this chase down on the bomb carrier because before this part of the clip I had to run a long way to meet the vehicle here at the bomb site.

http://www.youtube.com/watch?v=w79SsE_hz2s&feature=youtu.be


And also my god I love dat SRAW. The way you can curve those things is so god damn cool.


http://www.youtube.com/watch?v=1Isdu9mxA3s
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on December 21, 2013, 04:35:41 PM
Man, I'm really shitting it up today, had to unplug my Mic I was cursing so much :lol
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on December 21, 2013, 06:35:21 PM
Sometimes obliteration can be really fun. Was playing some of that tonight.

Was proud of this chase down on the bomb carrier because before this part of the clip I had to run a long way to meet the vehicle here at the bomb site.




And also my god I love dat SRAW. The way you can curve those things is so god damn cool.


Can the PS4 save clips like this too?

Yes. Both consoles can save clips and such and then you just have to upload them to youtube in various ways. Xbox one uses skydrive to do it.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on December 21, 2013, 06:48:46 PM
You can also live stream from Twitch and Ustream on PS4. Twitch is coming to XB1 in early 2014. I like the way XB1 does the sharing of clips better than PS4.  Right now you can only share saved clips to Facebook on PS4.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on December 21, 2013, 07:39:01 PM
Not unless you download the clip from Facebook and manually upload it to YouTube.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on December 21, 2013, 08:28:12 PM
To be fair we are so early in this stuff that it was simply a matter of what each company wanted to get done before launch. A year down the road I'm sure each console will have relative parity on all of this stuff whether it's clip sharing or streaming to twitch, etc.

Currently I wish the xbox could capture the last 15 minutes of gameplay like the PS4 instead of just the last 5. I'm sure eventually they will each try to catch the other and whatever they are behind on. It is good to have competition from a consumer perspective.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on December 22, 2013, 11:20:08 AM
Finally tried the commander mode thing. It's okay. Not great. Hard to determine the effect you are having. I mean some games my team crushed the other side and I thought I was helping a great deal. And some games it felt like it didn't really matter as the players on the other side were just too good. Not to mention people often refuse your orders or don't follow them. So it becomes more a minigame of reacting to what is going on versus directing the flow of battle.

One thing though is that I much preferred using the tablet for commander mode than the interface in the console version which I found confusing. Maybe the PC interface is better as in theory I would assume that would be closer to the format of mouse/touching tablet.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on December 23, 2013, 11:22:40 PM
I just flew as engineer with the best helicopter pilot I've seen yet, guy could fly right up to the side of a ground level building and kill people through tiny windows.  I got so many spotting and repair ribbons it took like five seconds to scroll out, haha.  Dude had a 48:4 K/D ratio at the end of the match, just crazy flying skills. I hit the save button to share the clip, but it never saved, of course. For some reason I had a clip saved of the previous match which was kind of boring, though. I really don't understand how the clip saving is supposed to work at all. I thought that if you hit the Share button it automatically saves the last 15 minutes to your hard drive, but that is hardly ever the case. I never manage to save any of the really cool stuff, just random clips of me running around like an idiot trying not to get killed.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Groogrux on December 26, 2013, 09:30:42 AM
I think you tap once for a pic and double tap for a clip.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Hitler Stole My Potato on December 26, 2013, 01:07:33 PM
Put me down for PS4.  I need to get a mic though....or does the PS4 come with one?  lol I haven't even checked.

Kids will be away for the weekend so I should be able to dick around a bit.

Gamertag: pocketfudge
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on December 26, 2013, 01:17:51 PM
Yeah, check the box, there should be a cell phone style earpiece headset in there.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Hitler Stole My Potato on December 26, 2013, 01:21:04 PM
Thanks.

I'll have to send my wife a text to not throw the box away.....
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on December 26, 2013, 01:28:21 PM
any stereo heaphones or headset will work by plugging it into the jack on the controller, btw

then go into your settings and set audio to come out of the controller

now you can play and listen to games or whatever through the controller, and not disturb anyone
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on December 26, 2013, 01:39:38 PM
Tell you what, they need to do some work on matchmaking, badly. I was in a match last night and we were getting our asses handed to us in the worst possible way. I mean, the spawn in and die a couple seconds later kinda asswhipping. I took a peek at the scoreboard and the enemy side had dudes ranging from level 60 to 100. Our side had exactly 3 people over my level (21), and they were only a couple levels over me. I bailed out. I suppose that makes me a poor sport or whatever, but fuck it, I'm not gonna sit there and be miserable just to boost someone else's K/D ratio or score or whatever. Balance your shit, DICE.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on December 26, 2013, 03:42:04 PM
Unfortunately battlefield always seems to have a problem with this. Especially since a lot of people play in squads together. And its very easy to for people to team swap over to the winning side anyway. But if you have one side that has good vehicle players and the other side not so much then you are very likely to have an incredibly lop sided match.

Random good video from levelcap.

http://www.youtube.com/watch?v=HvQCBCpZSBA
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on December 26, 2013, 10:22:08 PM
I feel like the hit detection is so sketchy sometimes. I feel like sometimes I just can't kill a person when I feel like I've landed at least enough bullets to do so. Stuff like this happens all the time.

http://www.youtube.com/watch?v=3cLhgScS5oE
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on December 26, 2013, 10:29:41 PM
I need to train myself to shoot from the hip more. I'm sure I've gotten killed at least a couple dozen times due to trying to ads before firing.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: fistfulofmetal on December 26, 2013, 10:36:58 PM
I shoot from the hip more often than not and I imagine the majority of my kills come from dumping an entire magazine into someone while firing from the hip.

add some gun mods that increase accuracy while shooting from the hip and you're golden.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Hitler Stole My Potato on December 27, 2013, 09:31:36 AM
For some reason I can't log into my Origin account on the PS4. It gives me the option to create a new ID but nowhere does it let me enter my existing one and even if I do try to make a new account it just brings me back to the same new ID screen.  So basically I'm completely locked out of all the online stuff.

Thanks EA! :beli

Time to try tech support.......
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on December 27, 2013, 09:38:53 AM
Have you ever used another log in name/password on any other EA PS3 game? I had to go on the EA site, log in there, and find my PS3 EA username I had made way back for Burnout Paradise and use that. All of them are tied together on Origin, but it's still confusing as fuck.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Hitler Stole My Potato on December 27, 2013, 09:48:31 AM
It's always been my pocketfudge ID.  I logged into their site and evidently I never linked my PSN account to Origin, which I thought was kind of strange. I thought for sure I did it back when I played the PS3 version of Mass Effect 2.  Whatever.  I just don't understand this perpetual loop the game is stuck in.

So anyway, I'm in EA limbo now.  I'll have to wait until I get back from work to give them a call.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on December 27, 2013, 10:15:10 AM
If anyone's wondering why BF4 can be so buggy and crashy and people still suffer through shit like corrupted saves and still keep playing, here's why. You can totally suck at the game like I do, and still occasionally pull off action movie things like this which make you feel like a complete badass.

http://youtu.be/pNtQ5z-VeNA

spoiler (click to show/hide)
I got killed by HIV, though :(
[close]

 
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: tehjaybo on December 27, 2013, 10:25:00 AM
If anyone's wondering why BF4 can be so buggy and crashy and people still suffer through shit like corrupted saves and still keep playing, here's why. You can totally suck at the game like I do, and still occasionally pull off action movie things like this which make you feel like a complete badass.

http://youtu.be/pNtQ5z-VeNA

spoiler (click to show/hide)
I got killed by HIV, though :(
[close]

 

http://shar.es/ONCFF
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on December 27, 2013, 10:29:32 AM
:lol
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Groogrux on December 27, 2013, 11:16:27 AM
I'm still of the opinion that any time you make a jump with a parachute involved, the A-Team theme should play in the background.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Rahxephon91 on December 27, 2013, 03:59:58 PM
Well since the Parachute is so nice and responsive in this game, that would basically be every sec.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: tehjaybo on December 29, 2013, 10:55:04 AM
Had a couple of okay games last night, and then some AWESOME games.  Went 25/2 one game in a chopper, with my buddy flying repairman.  It was choice.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on December 29, 2013, 11:01:08 AM
As expected a lot of christmas noobs so the game has gotten easier in the past week on average.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on December 29, 2013, 07:53:08 PM
Rubberbanding like crazy ever since right before Christmas. Very frustrating. I think I'm just gonna stick with the 32 player modes for right now, until they sort their shit out on 64 CQ.  So, Summer 2014, just in time for BF5 marketing to begin, I suppose.

It had been working okay for a while, so a couple weeks ago like a dumbass I traded in COD for $40, bought 2 $20 PSN cards, and used the $10 PSN money that came in the PS4 box for Premium :lol
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: tehjaybo on December 30, 2013, 04:02:03 AM
Rubberbanding like crazy ever since right before Christmas. Very frustrating. I think I'm just gonna stick with the 32 player modes for right now, until they sort their shit out on 64 CQ.  So, Summer 2014, just in time for BF5 marketing to begin, I suppose.

It had been working okay for a while, so a couple weeks ago like a dumbass I traded in COD for $40, bought 2 $20 PSN cards, and used the $10 PSN money that came in the PS4 box for Premium :lol

Sounds like a worthwhile investment to me, since you're gonna be playing with me a ton.   :-*
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on January 03, 2014, 10:34:25 PM
The gaming press as always belatedly taking a stand.

http://www.polygon.com/2014/1/3/5269676/battlefield-4-spotlights-eas-inability-to-launch-games-treat-players
http://www.gameinformer.com/b/features/archive/2014/01/03/opinion-ea-and-dice-have-broken-consumer-trust.aspx

On a sidenote double xp this weekend if you have premium.

edit: To be fair Kuchera just started writing recently for Polygon.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on January 04, 2014, 10:48:14 PM
Just about every other game today my MP progress would get wiped and reset. I'd see shit like MB LAW and REPAIR TOOL pop up, and all my weapons would revert back to the starter weapon for each kit. I'd have to quit out of the game entirely and restart it for it to "fix" itself. This game is crazy broken in so, so many ways. I really do hope they get the shit sued out of them and lose a fuckton of money over it.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on January 04, 2014, 11:50:23 PM
It's a frustrating and embarrassing situation in a lot of ways. The fact that they knowingly released the game in a completely broken state is one of the scummier moves I've seen in recent years. There is an arrogance from both EA and DICE that has really been disillusioning.

Say what you will about Activision and COD (and there is a lot of negative to be said in many cases) but they've never released an edition of COD this buggy and broken. 
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Rahxephon91 on January 05, 2014, 12:18:01 AM
I'm surprised they haven't offered some sort of free thing during all of this.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on January 05, 2014, 12:24:05 AM
I'm surprised they haven't offered some sort of free thing during all of this.

They did. They gave us a week of double xp back in december.

 :jawalrus


I have a feeling one of the DLC map packs will eventually be made free to everyone.

But I think they are in a delicate position. Because if they admit publicly how screwed the game was/is it will hurt them in the lawsuits.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: fistfulofmetal on January 05, 2014, 12:34:46 AM
https://www.youtube.com/watch?v=wvRIzcWfcRs
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: fistfulofmetal on January 05, 2014, 10:36:18 AM
https://www.youtube.com/watch?v=LlUYP0ABc0w

when you get a hang of the SRAW is really is pretty beastly.

edit: gif form:

(http://i.minus.com/iblOLwXfrDnpQS.gif)
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on January 05, 2014, 12:36:43 PM
Haha, I need to start using that. I tend to stick with the RPG-7 just because it's so versatile. I love taking out walls and scaring the shit out of whoever is behind them.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on January 05, 2014, 01:01:09 PM
The SRAW is definitely more of a long range launcher even on the ground targets since you have to stay zoomed in to control versus and rpg which is more for up close and personal situations involving tanks.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on January 05, 2014, 04:02:30 PM
I don't think I really "get" Obliteration mode. I mean, get it, it's basically football. What I mean is, I try to get right in the thick of it, picking up the bomb, covering the bomb carrier, laying down covering fire, trying to keep vehicles repaired and ready, etc. At the end of the round, though, I see myself sitting  in the lower half of the scoreboard and feeling like I busted my ass for nothing, while snipers stand on top of buildings and hills not playing the objective and getting over-rewarded for random kills.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on January 05, 2014, 04:08:31 PM
Obliteration is more fun with a group. I mean all modes in Battlefield are obviously like that but Obliteration even more so because its most similar to something like capture the flag. You have to have a decent group coordinating and having different roles. It's also the mode most likely to turn into a complete stalemate.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Groogrux on January 06, 2014, 08:48:36 AM
Obliteration is more fun with a group. I mean all modes in Battlefield are obviously like that but Obliteration even more so because its most similar to something like capture the flag. You have to have a decent group coordinating and having different roles. It's also the mode most likely to turn into a complete stalemate.

All of this.  The only thing I would add is that one person in your group has to be there to counter-snipe and spot for you.  Obliteration is not my most favorite game mode, but I will play it from time to time.

Last night, a few buddies and myself decided to be mortar-jackoffs, and literally had four of us playing support with raining mortars.  We had a fifth guy come in as recon with a mav and spot it out for us.  We played rush and the opposing team could not move at all.  Chuckles all around.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on January 09, 2014, 05:59:49 PM
http://bf4central.com/2014/01/battlefield-4-criticism-shows-hypocrisy-gaming-media/

Quote
For example, Polygon gave Battlefield 4 a 7.5 in its initial review, but now says the game “has wasted the time of many, many players“. GameInformer gave Battlefield 4 an 8.75 score, but now says that EA and DICE “haven’t simply released a broken game. They have cracked the foundation of the brand and driven a wedge between themselves and a loyal fan base”.
If anything, the game is much better off now than it was when it launched. Yet the reviews from these sites were great back then, when EA’s was funneling a lot of marketing dollars into their sites. Now that the launch is over and EA isn’t dangling a bunch of advertising money in front them, they’re gladly speaking speaking up.
Where were these critical articles back when the game was really broken?


(http://blakesnow.com/wp-content/uploads/sites/2/2013/10/url-1.gif)


Although I wish people would realize it isn't just marketing dollars that dictate this stuff. It's the group think circle jerk mentality of game critic types who would do this regardless of marketing dollars. It happens with indie darlings too that aren't throwing any marketing dollars towards them.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Rufus on January 09, 2014, 06:18:48 PM
They also fall for empty promises that were made as they were reviewing dev builds or participated in review events with very controlled environments, although I do seem to remember that BF4 had obvious technical issue even in those conditions.
The "product evaluation" part should really be a separate score or a sidebar or something.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on January 09, 2014, 06:20:17 PM
Now I just quit out when I notice the rubberbanding getting too bad. I don't give a shit about my quit ratio or whatever. Just unlocked mortars the other day. You can rain down Hell with those in Obliteration :lol
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: G The Resurrected on January 10, 2014, 02:33:08 AM
So I just want to say that having played a specific multiplayer shooter today in a particular specific location that is near or around san mateo, ca. This shit is seriously affecting a company that is not called AE. There was a huge group of more than 200 folks who were brought in school buses that seem to be from DICE. There was 5-6 developers per player watching and taking notes while the session was going on. A very well dressed gentleman who was not a gamer was looking at all the issues first hand, later this gentleman and myself got into an argument about a specific issue dealing with the game and how players have been treated. He was highly argumentative and very defensive of the product they had released. I tried to rebuttal his comments and defend my opinion, It was obvious this guy is blind. I give AE some credit for taking some action, but if all you're going to do is put a bandage on it and call it a day you're doing it wrong. All of our footage was shown to the 200 folks in the main conference room and we were asked questions extensive questions regarding issues they saw during play.

This was not your normal play session, and I feel for those folks that are working there.

Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: tehjaybo on January 10, 2014, 02:42:46 AM
I take it someone signed a NDA.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: G The Resurrected on January 10, 2014, 02:52:25 AM
I take it someone signed a NDA.

In no particular words did they say they didn't want it to be known that they are working hard on resolving all of the issues related to the product.

spoiler (click to show/hide)
truth is that they are only concerned with fixing and putting resources into fixing a few issues and not all of them. Personally I think the issues surrounding this thing are being made worse by their lack of communication and understanding of players and their frustrations over their expectations vs the reality of the situation.
[close]
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Cerveza mas fina on January 10, 2014, 03:10:43 AM
I havent been following BF4, but I know there are some technical issues with it. Is it anything beyond that that breaks the game compared to BF3 (which I have played)?
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on January 10, 2014, 03:42:07 AM
I havent been following BF4, but I know there are some technical issues with it. Is it anything beyond that that breaks the game compared to BF3 (which I have played)?

The game for me still crashes more than BF 3 did at this stage. It's not as bad as it was. The game doesn't crash everytime or a crazy amount for me anymore but it does still occasionally hard crash or server crash.
The netcode and lag issues seem worse than Battlefield 3. They Just do. They got rid of random bullet deviation when you are suppressed which is a lot better than the bf 3 model but you still experience wonky hit detection and delayed hit registration. It feels like you are one shot killed alot or shot as you move behind walls and cover because the damage seems to come in all at once rather than register properly like it should. Now everybody who plays any first person shooter complains about such things. But it does feel worse and more noticeable in BF4 than I can remember in other recent shooters. This doesn't happen in every gun fight. But it happens enough to be very frustrating.
And finally there are just a lot of bugs and stuff. Just things that have not worked properly in addition to all the other little bugs that crop up. The game is behind in comparison to the BF 3 schedule because they've had to spend so much time just fixing basic shit that didn't work at launch and getting the game stable so it doesn't crash a crazy amount. They haven't even been able to properly address real bugs yet.

So basically you have a game that just doesn't feel as polished or as finished as it should. And the way DICE has gone about things it hasn't given a lot of confidence that they will get there in a timely manner or even at all.

Battlefield 3 was a game that improved a great deal over its life. And there was a feeling from the community that DICE fixed a lot of the major issues that the game originally had. It wasn't a perfect game but it felt like DICE was trying hard to improve it. The issue with BF4 is the community is starting to feel pessimistic like DICE isn't going to be able to do that with BF 4 and that worse DICE/EA haven't been honest in their communications on a host of issues.

Not sure if that answers your question but that's about the best answer I can give.


 
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: G The Resurrected on January 10, 2014, 03:51:36 AM
I can tell you that the reason behind the hit detection bs is due to the server refresh rate being locked at 10hz or 100ms. 100ms ping is huge! that right there is totaly not excusable. I can tell you that it seems there are a lot of people who are genuinely trying to fix things. But there are others that don't see a problem with the product in it's current form.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on January 10, 2014, 03:55:28 AM
I can tell you that the reason behind the hit detection bs is due to the server refresh rate being locked at 10hz or 100ms. 100ms ping is huge! that right there is totaly not excusable. I can tell you that it seems there are a lot of people who are genuinely trying to fix things. But there are others that don't see a problem with the product in it's current form.

I agree that the low refresh rate thing sucks but supposedly that was the way it was in BF 3 also. So in addition to it not being a good system on its face, it still feels worse than it did in that game. You get more trade kills. And more kills behind cover than you ever did in BF 3. I think a lot of people just wish it kind of felt as decent as it did in that game not that it was best of any world type situation.

So I think there is something wrong with their code even in addition to the bad/low refresh system. But absolutely I would agree with you.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Cerveza mas fina on January 10, 2014, 03:57:30 AM
100ms? So that means you actually always play with this?

I remember when I used to play CS and I had MS above 50 I'd just switch servers. Thats mad.

How much time does DICE really have to fix all of this though, I mean EA is probably pushing them to release a new game asap this november or at least some big expansion pack. Swear to god EA ruins everything.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: G The Resurrected on January 10, 2014, 04:25:47 AM
100ms? So that means you actually always play with this?

I remember when I used to play CS and I had MS above 50 I'd just switch servers. Thats mad.

How much time does DICE really have to fix all of this though, I mean EA is probably pushing them to release a new game asap this november or at least some big expansion pack. Swear to god EA ruins everything.

It is mad crazy lag, it also makes the damage models change when someone spawns on you during a firefight. You do not want to be in a one on one situation you will most likely die even if you're commanding the firefight.

The folks I spoke with were taken off their current project('s) (not ME2) to work exclusively on BF4. So It's possible, but I think Visceral is getting it's hands on BF Bad Company from what I heard today. So whatever DICE was working on wasn't BF related, probably StarWars. I jokingly said something about Bad Company and the response was: "You'll see that when Mirrors Edge 2 comes out" which I kind of took as either saying ME2 is vapor or they will be coming out in the same year thus confirming it will be made.

I honestly think there are still internal issues at play over there that are magnifying the issues that face EA. Someone over there needs to get that shit under control cause employee morale and customers are seriously tired of all of the bs.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Cerveza mas fina on January 10, 2014, 04:48:16 AM
Sounds like a huge mess alright and really offputting. Is this an issue with the PC version as well or is this lag exclusive to consoles?

On one hand I understand EA wanting to meet the deadline. But they could have pushed this to march and push titanfall to fall. Would have made more sense imho since now they haven't done the brand any favours.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on January 10, 2014, 04:52:12 AM
It exists on all platforms although there are worse issues of rubberbanding and such on the next gen console versions with 64 players.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: G The Resurrected on January 10, 2014, 04:53:48 AM
It's baked into the netcode of all versions of BF4. So it doesn't matter where you go you get the same experience of lag and crashes. Though the crashes all happen in their own funny ways.

Yeah It would have made sense to polish this and release it exclusively on next gen and pc. Thus giving them to focus specifically on those three platforms. I'm sure Titanfall would benefit from such logic as well. But as we all know what's logic by us is not logical to business' and their continued greed. They "had" to get this out before Cod or as they put it: "they wouldn't even sell"
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Cerveza mas fina on January 10, 2014, 04:57:14 AM
Just reeks of bad management.

Another option was to release with half the content and polish that at least, promise the rest as "FREE DLC". Would have been good PR for them too.

That said BF4 sold great so maybe were all just stupid or something, but Im sure this will spill over into the sales of the next one.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on January 10, 2014, 08:32:04 PM
No one talks in this game, and I can partially understand that because half the time it sounds like garbled trash, but I wish people would at least use the commo rose more.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on January 10, 2014, 08:37:49 PM
No one talks in this game, and I can partially understand that because half the time it sounds like garbled trash, but I wish people would at least use the commo rose more.

That's funny. The in game voice chat system also sounds like shit on Xbox one. I thought maybe it was just a quirk of the system but I guess not. Party chat sounds fine. The game chat quality is horrible.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: fistfulofmetal on January 10, 2014, 11:59:57 PM
like most PC players, I chat with my team on something else like Skype.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on January 11, 2014, 11:26:39 AM
So I'm playing Obliteration on Paracel Storm just now, and jump off the boat to get the bomb. No one is around, so I have a clear shot back to the boat so we can head to the objective island. Get there, boat's full. No one will get off. Dudes riding in pairs on wave runners all around me, no one will get off. I can't fucking swim to this island, it's way too far away. So of course by that time the enemy team shows up and wastes me out in the middle of the water, my team all around not doing shit. I got so mad I actually told my squad to go fuck themselves and quit the match :lol  Man, some people play this game like it's a SP FPS. I wish I could have laid C4 on that boat and team-killed everyone on it.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Groogrux on January 11, 2014, 11:43:39 AM
As far as BF3 and BF4 comparisons, I picked up BF3 on 360 after it had been out 2 months.  I didn't have any problems with it at that point like I am on BF4.  Conquest is practically unplayable again because of the rubber-banding.  Rush has been pretty good though.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: tehjaybo on January 11, 2014, 12:11:58 PM
I haven't really been seeing all that many problems with rubberbanding while playing Conquest...  I mean, from time to time, maybe.  But most of the time when I play, I have a pretty solid connection.  I haven't had a problem bad enough to quit a game in a few weeks probably.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Groogrux on January 11, 2014, 01:35:29 PM
I've errored out about 5 times in the past week.   :maf

Conquest is the only mode I'm having trouble with.  Same for the other guys from work.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on January 11, 2014, 01:40:33 PM
I definitely get rubber banding coupled with sketchy frame rates on a few maps in 64 man servers. Based on reddit threads a lot of other PS4 and Xbox One users are reporting the same issue.

http://www.reddit.com/r/battlefield_4/comments/1usw0w/on_the_state_of_the_ps4_conquest_large/
http://www.reddit.com/r/battlefield_4/comments/1uvolu/ps4_lagrubberbanding_is_beyond_ridiculous/
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Verdigris Murder on January 11, 2014, 02:48:02 PM
I saw Eel o'brian last night, sry I vanished, but it was late. It's annoying how squads with randoms.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on January 11, 2014, 03:24:26 PM
Yeah, it's needlessly complicated to squad up with friends in this game. Maybe whenever they get their shit sorted and put up the rental servers they'll add friend squads.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: fistfulofmetal on January 13, 2014, 12:30:54 AM
new favorite thing:

parachuting in during obliteration while shooting down at dudes with the SRAW and getting mad kills.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: bachikarn on January 13, 2014, 01:52:51 AM
Stoney, were you just paying Rush on the Xbone? I think I was in a squad with you for a game or two hah
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on January 13, 2014, 01:54:25 AM
Stoney, were you just paying Rush on the Xbone? I think I was in a squad with you for a game or two hah

Lol. Yep. I didn't even notice until I was about to get off or I would have invited you into the party.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on January 13, 2014, 08:54:05 AM
http://m.neogaf.com/showthread.php?t=750023&page=1

Fog event would have been great in Guilin Peaks.

Still having these issues:

- Crazy rubberbanding on certain 64 player Conquest maps, particularly Lancang Dam and Hainan Resort. This happens whether the player count is the full 64 or less (I noticed it when the player count was around 48 on Lancang).

- Maps failing to load. I can still hear games sounds and people talking, but the screen will remain black, with blinking cursor in the top right corner. I have to close the application and restart.

- Controller becomes unresponsive at times when I back out to the PS4 dashboard and then back into the game. The PS button still works, but closing out the application and restarting the game has no effect. I have to reboot the entire system to get the sticks/triggers/buttons to work in-game.

Other than these issues I've been having a good time recently. Maybe when they get to the point they start renting servers they'll add "friend squads" options, and maybe they'll get around to tightening up the sketchy hit detection - but I'm not holding my breath on those.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: fistfulofmetal on January 13, 2014, 08:56:28 AM
This last few days have been utterly perfect on PC. No rubberbanding. No crashes. No glitches. Completely smooth perfect gameplay.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on January 13, 2014, 11:46:57 PM
Why does it take me so many bullets to kill this guy at the end of the clip when he is already hurt. That BF 4 hit detection.  :-\


http://www.youtube.com/watch?v=QWDoBnq-vDo


Also I love clueless snipers.


http://www.youtube.com/watch?v=jq2PzYAvkJo

Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Brehvolution on January 16, 2014, 09:18:57 AM
Now that this shit is stable on PC, I broke down and bought Premium. The China Rising maps are so pretty.  :o
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Brehvolution on January 16, 2014, 01:32:21 PM
At least on PC, the server browser shows an icon if there are CR maps. It won't even let you join the server if the CR icon is there.

Yes they mix maps with the regular ones.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on January 16, 2014, 01:54:06 PM
At least on PC, the server browser shows an icon if there are CR maps. It won't even let you join the server if the CR icon is there.

Yes they mix maps with the regular ones.

On PC they do I think because those are custom servers but there are no mixed servers currently on console. It's either Second Assault, China Rising, or Base Map servers currently. In Battlefield 3 on consoles, eventually they had some official servers that mixed some of the maps and you also had custom rented servers which ran whatever they wanted but there are not yet custom servers for console on BF 4. 
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Rahxephon91 on January 16, 2014, 04:15:32 PM
Is the PC version more stable now? I've encountered more disconnects and now a problem where I couldn't spawn since the last update.

Edit-And it seems a lot of people are having the spawn issue.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: SantaC on January 16, 2014, 07:19:07 PM
if anyone wanna add me.

talesofwin origin id.

95 hours played on PC.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on January 16, 2014, 07:38:27 PM
Is the PC version more stable now? I've encountered more disconnects and now a problem where I couldn't spawn since the last update.

Edit-And it seems a lot of people are having the spawn issue.

Quote
A recent update applied to Battlefield 4 servers on the PC is reportedly causing headaches for a number of players unable to spawn in after death.

Earlier this morning, server update R20 was applied to the PC version of Battlefield 4, according to a representative from the DICE team. Though the change notes have yet to be published, players are already reporting a severe bug that isn’t allowing those affected to respawn after dying.

On Reddit, a server administrator who goes by the name “Epileino” listed a few of the bugs introduced via the latest update:

“Players unable to spawn after they died.”
“Not showing scores on kills & capping flags.”
“Player crash to desktop when this happens.”
“Rumour has it that R21 might come out tomorrow,” he added, which we suspect would likely resolve the issue.

Meanwhile, according to an official warning currently visible on the Battlelog, users affected by the bug are urged to update their Punkbuster files. Additional reports indicate that this method has worked for a number of users.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: SantaC on January 16, 2014, 07:39:23 PM
DICE sure keeps the updates coming.

Title: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Verdigris Murder on January 17, 2014, 03:06:56 AM
The commander app in ipad is actually pretty fun they seem to have taken away all the cool things from previous commandeering iterations, subsequently there seems to be less skill involved. It's still a pretty easy way to rank up (which has no real benefit?).
Also getting unanimous approval is always nice.
I have about 6 friends on this game, and no-one ever seems to be on.
Sadness moves into my vacant heart.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Brehvolution on January 17, 2014, 11:52:10 AM
I had that deploy bug happen last night. They said to update punkbuster but didn't say you had to go to their site and manually update it. There should have been a pb update pushed out. It worked fine after that.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on January 17, 2014, 01:25:39 PM
Punkbuster is the worst. Always some sort of hassle with that shit.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on January 21, 2014, 05:01:57 PM
Good video.

https://www.youtube.com/watch?v=UcXKrFH4SaU&feature=c4-overview&list=UUxbivvwPkudpfWrLQHGHQyw
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Brehvolution on January 22, 2014, 02:23:49 PM
Do you need to get to level 110 to not have recoil?
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on January 25, 2014, 10:28:33 PM
http://battlelog.battlefield.com/bf4/forum/threadview/2955064772981612449/1/

"Hey, come help us stress test our three-month old game."
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on January 25, 2014, 10:56:11 PM
Yeah I don't think they will ever sort out of the lag/hit detection problems in the game. If they could, they already would have. I went back and played some Battlefield 3 just to compare it and its so much better in those aspects.


Here I am getting shot behind a wall. Which happens all the time. I would have probably died here no matter what but its just annoying because neither of us were where we appeared to be on screen.

http://www.youtube.com/watch?v=dB2BTyMmbR8



And here is me getting sniped after going prone.

http://www.youtube.com/watch?v=e4v0tX1ERgM

Because on his screen I was still up. The whole game is played in this laggy atmosphere where nothing is actually as it appears. I can't wait for TitanFall just to have another shooter to play when this game is pissing me off.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on January 25, 2014, 11:06:09 PM
I'm just gonna quit out of Lancang Dam from now on whenever it comes up in the rotation, shit's way busted.

Also where the fuck is Second Assault?
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on January 25, 2014, 11:07:18 PM
Ever since the last 360 patch I get a lot more instances where I get into a gunfight with someone and die and it says they have 0 HP.

I think that was caused by a recent server side patch. It's a just a graphical error. They had health but yeah its annoying. Every time they try to fix something they end up breaking a lot of other shit. I kinda hope they lose the shit out of these lawsuits because the whole thing is really a bunch of bullshit with that they have pulled.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on January 25, 2014, 11:07:40 PM
Ever since the last 360 patch I get a lot more instances where I get into a gunfight with someone and die and it says they have 0 HP.

Yeah, evidently they fixed it showing 1hp by showing 0hp instead :lol
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Brehvolution on January 27, 2014, 09:23:02 AM
The wife was out of town this weekend so i put about 8 hours in. I'm loving the newly unlocked sar-21. The stability is amazing but the range is shit. It's a decent tradeoff. :obama
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Brehvolution on January 27, 2014, 03:40:29 PM
Alright boritos, what is your favorite class/weapons of choice?

Myself, I go back and forth between Assault and Engineer depending on the map. Or I'll switch mid game if I need a rocket launcher. I'm still unlocking new guns so I can't say I have a favorite yet. I've never played recon or support.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: fistfulofmetal on January 27, 2014, 03:42:35 PM
Engineer/PDW's/SRAW

Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on January 27, 2014, 03:59:57 PM
Assault and Engineer are always my two main classes. The other classes are more specialized. And in some cases, if the other team is very good with vehicles then its almost certainly an engineer only game for me.

I can mainly speak for the assault rifles since that is what I use the most.

The m416, the ACE 23, and the AEK are imo clearly the best guns. I mean I use other guns to vary it up for my personal taste but almost all the competitive players currently use the ACE 23 if they are using an assualt rifle. I can't use the gun you mentioned in your post earlier. The SAR has a crazy low firerate and I can't use guns in battlefield that have a low fire rate as I will get dusted. Personally I use the F2000 alot because I feel very comfortable with it from BF 3 but there is a bug in the game currently where you don't receive the ADS sidestep bonus speed on bullpup guns if you use anything but the ironsights.

Ak-12 is pretty good. Low fire rate gun but I can do better with it than the SAR.
SCAR-H is a pretty decent high damage AR but the magazine only holds 20 rounds. So sometimes when I use it and miss the first few shots I start to panic. 
AEK has that high recoil/high fire rate but if you can master the recoil, its a greaty gun
FAMAS strictly a spray gun, hip fire weapon for me as I can't control the recoil.
AUG A3. Decent middle of the road gun. Not great. Not awful.
M16A4 I can't use burst first guns in a game like battlefield. The people who can say its very good but I don't have the discipline for it.
CZ-805 & QBZ 95-1. Haven't used either enough to say anything intelligent about them.
ACE 23 M416. Both similar in many ways. Jack of all trade guns. Decent in every aspect. I seem to do better with the ACE though.


As far as the engineer class I've only used these carbines. The MTAR, the ACW-R, and the AK5C. All good guns. MTAR and ACW-R are more spray guns and hip fire guns though.

I've also used a bit of PDW-R with that class as I heard its the best PDW in that class. Seems good and it feels more like a carbine than a hip firing machine like the rest of the PDW's.

I haven't used enough Support or Recon guns to speak intelligently towards those. I do play those classes but I generally switch to a carbine with them. I have used the LSAT and the m249 LMG's. I'm not a great LMG player but I seemed to do alright with those two.

edit:Forgot I also like the CZ-3A1 (Scorpion evo). Great hip fire spray beast PDW with a high rate of fire.


http://www.youtube.com/watch?v=4o0nspPY_Mo&feature=youtu.be
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: SantaC on January 27, 2014, 04:07:05 PM
Support class with PKP pechnegen is Amazing. The Godzilla of guns.

http://www.youtube.com/watch?v=c6v8yBaXc0k
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on January 28, 2014, 01:06:21 AM
Those battlefield moments. Game can be so frustrating but you have those wonderful little rambo moments that make you keep coming back. My heart was pounding.

http://www.youtube.com/watch?v=iyA9y4MohyQ&feature=youtu.be


Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on January 28, 2014, 03:00:29 PM
Here is what you've all been waiting for!

Quote
To thank you for your dedication and support, I’d like to announce the Battlefield 4 Player Appreciation Month. Starting on Saturday, February 1, DICE is saying THANK YOU to all players by hosting a month filled with fun community missions and daily giveaways that you get just for jumping into a match.

We appreciate all of the great feedback you continue to provide about all aspects of Battlefield 4. We take this very seriously, and hearing directly from you has helped to make the experience better. The latest information on our game updates can always be found in the BF4 Control Room, including a few new additions that I’m pleased to say are coming soon. First, we are further improving a number of items commonly referred to as “netcode”. This will tighten the overall multiplayer experience, and we will be able to share these items with you in detail soon. In February, we’re also re-introducing the fan favorite feature Platoons in its first iteration. In this added social layer, you can team up with your friends to create your own social space and accumulate stats together. We’re also working on other feature additions that you’ve been asking for – stay tuned for more.

Now, let me walk you through some of the initiatives that we will be launching during Player Appreciation Month. We will have more announcements to make in the upcoming weeks, but below are some of the highlights.

BF4 Battlepacks
A Battlepack a Day
Every day that you log into the game in February, you’ll receive a Bronze or Silver Battlepack. For those of you who haven’t started opening your earned packs yet, these Battlepacks contain bonuses like XP Boosts and soldier camos. Normally, it would take approximately 30 hours gameplay to earn that many packs. Every day that you log a multiplayer game during the month of February, you will receive a new Battlepack. During weekdays, these will be Bronze, and during Saturdays and Sundays we will give away Silver Battlepacks. Remember to activate your earned XP boosts in the in-game menu to accelerate your progress.

ShortcutsShortcut Bundles
We are preparing two shortcut bundles for Battlefield 4 that we will make available for download at no cost during the Player Appreciation Month. These voluntary shortcut bundles will unlock all grenades and handguns for Battlefield 4 (the base game) so you can make up for lost time. Or if you’re new to the game, they will help you catch up with players who have been on the Battlefield since launch. We will get back to you with more details once we have set release dates for these items.

For all of our Battlefield 4 Premium users, we’re adding two additional weapon shortcuts, unlocking DMR’s and shotguns. That way, if you like, you can quickly get your hands on a large portion of the weapons available in Battlefield 4.

Double XP Weekend
During the Player Appreciation Month, we’ll be running a double XP weekend for all players. If you’re one of our many Battlefield 4 Premium members, you’ll also get an additional double XP weekend during the Player Appreciation Month as an added bonus.

Community Missions
You will be able to participate in global DICE Community Missions where you will work together to unlock Gold Battlepacks. During the first of these Community-wide challenges, we will ask you to grab a set number of dog tags during a specified time. More details on this first Community Mission in Battlefield 4 to follow.

DICE Developer Talks
Increased developer interaction and transparency on how we work is frequently requested from our fans. During Player Appreciation Month, we will host a number of interviews with some of the core developers of Battlefield 4. In these interviews, you can ask them about their line of work, the effort they’ve put into Battlefield 4, or in the case of our core gameplay designer, what the balancing process of Battlefield 4 looks like. We will announce the dates and channels for these developer interviews as the Player Appreciation Month kicks off.

We’re going to have more information available on each of the Battlefield 4 Player Appreciation Month activities throughout February. Check back here for those details.

If you are currently playing Battlefield 4, we hope you enjoy this month-long community appreciation. If you haven’t played in a little while, it’s a great time to get back in the game. Whoever you are, we appreciate the time you spend with Battlefield 4, we thank you for your support and we hope to keep hearing from you on the Battlefield 4 forums on Battlelog. Here’s to a great 2014!

Karl Magnus Troedsson, DICE VP & GM

http://blogs.battlefield.com/2014/01/bf4-player-appreciation-month/

 :goty
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: G The Resurrected on January 28, 2014, 03:39:33 PM
Hmm that's not what I expected after going to EA a few times to talk about BF4. At least its a positive gesture, but not the one I want.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on January 28, 2014, 03:46:35 PM
I miss the days of when a company completely and utterly screwed up, they might have to give you something that actually cost them. Nowadays we get access to things already in the game just behind xp locks. What a scam.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on January 28, 2014, 04:03:53 PM


My go-to weapon across all classes is the ACE 52 CQB, flash hider, laser/flashlight combo, ergo grip. SRAW for Engineer, defib/medpac for Assault, airburst/ammo pack for Support.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on January 28, 2014, 04:10:33 PM
That stuff posted actually sounds okay to me. I hate the grind of unlocking shit, I just want to fit out my weapons and play the different game modes. Again, I ask, where the fuck is Second Assault for PS4?  That piece is already done, cough it up. Not like it's going to break the game more or anything :lol
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on January 30, 2014, 08:08:17 AM
Quote
We’ve started rolling out a new Battlefield 4 game update on PC. You may experience some downtime during this rollout, as we are also updating the game servers. As usual, it will take a few hours before the majority of servers are updated.

This update is mainly designed to prepare the game for the upcoming release of the expansion pack Battlefield 4 Second Assault. Find out all about the new Mantle renderer in this news post [battlelog.battlefield.com]. We will announce the release date for this expansion pack later.

This update also includes the first release of Mantle support for Battlefield 4 on PC. This update also addresses various other items, detailed in the patch notes below.

If the game update doesn't start automatically for you, you can trigger it by going into the Origin Client, right clicking Battlefield 4 and selecting "Check for updates".

Jan 30 PC Game Update Notes

Mantle Support
The new Mantle renderer has been added in Battlefield 4. Most players can expect a performance increase by using this new low-level graphics API. Check out this news post [battlelog.battlefield.com] for the full details on Mantle, what the requirements are to run it, and how to enable it.

CPU/GPU performance and monitoring
-Tweaked and improved CPU multi-core utilization to try and avoid stuttering and low framerate due to stalls that happened on some CPU and OS configurations.
-Users can now configure and control themselves how many CPU cores should be used in the game with the new “Thread.MaxProcessorCount” settings in User.cfg.
-“Render.DrawScreenInfo 1” now also shows information about which CPU and GPU is in the system, how many GPUs & CPU cores are used and which renderer (DirectX 11 or Mantle) is active
-Added new “PerfOverlay.FrameFileLogEnable” command that records frame times on CPU & GPU and logs out to a .csv file
-AMD Catalyst driver 13.12 (or later) is now recommended instead of 13.9
-Enabled tile-based compute shader lighting optimization on Nvidia for improved GPU performance (already active on AMD GPUs)
-Improved performance with rendering and spotlights for all GPUs, primarily in in-door environments

DMR Balance Tweaks
-Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.

Other Items
-Greatly reduced the risk of crosshairs disappearing, which would also result in hit markers disappearing
-Added a headshot icon on the killcard. This should help identify instances where players are correctly killed by one shot
-Fixed an issue in Squad Deathmatch where the “Win/Lose” text was overlapping
-Fixed an issue with players using an exploit for the SOFLAM
-Fixed an issue with players using an exploit for the MAV
-Fixed the gameplay code to properly track the FOV (Field of View) changes in the options menu
-Fixed an issue where chat would break when entering "false" or "true" in the chat window
-Fixed an out-of-helicopter glitch in Air Superiority where players could spawn on the ground and play as infantry
-Fixed the misaligned crosshairs on the T90 MBT
-Added setting to tweak joystick dead zone
-Various minor crash fixes
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: SantaC on January 30, 2014, 01:02:36 PM
mantle is there but lol AMD hasnt released their drivers yet. pathethic.

Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on January 30, 2014, 02:09:17 PM
It looks like most of the platforms got the above patch today.

Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Brehvolution on January 30, 2014, 02:38:48 PM
Time to spring for a R9 270 and get dat Mantle. :drool
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: SantaC on January 30, 2014, 03:19:53 PM
Time to spring for a R9 270 and get dat Mantle. :drool

R9 280x is supported too
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on January 30, 2014, 03:39:23 PM
http://www.reddit.com/r/battlefield_4/comments/1wk151/ninja_updates_thread/

Some changes not noted in the patch notes.

The biggest of which for me would be:

Quote
Reduced the "black screen" on spawn from ~1.14 seconds to ~0.11 seconds.

This is a much needed fix. The long black screen meant insta-death whenever you spawned on squad without the spawn protection from BF 3.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Brehvolution on January 30, 2014, 04:26:31 PM
Time to spring for a R9 270 and get dat Mantle. :drool

R9 280x is supported too

Yeah, but they are twice the price for not twice the performance.

Now I have a Radeon 6850 so a 270 will double the performance of what I have now and won't break the bank. Next year I can add another 270 for $100
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Brehvolution on January 31, 2014, 09:52:16 AM
http://www.youtube.com/watch?v=gxGghX2KXnI

 :ohhh
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on January 31, 2014, 10:57:23 AM
Yeah, that's crazy skill. The dude I was talking about earlier in the thread, KillaMix, he can do that shit. I'm lucky not to crash during takeoff :lol
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Brehvolution on January 31, 2014, 11:20:21 AM
I can't pilot for shit so I stopped trying. Sometimes I'll spawn in one for transport, but that fucker usually is blowing up before I can bail out.  ::)
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on January 31, 2014, 04:25:54 PM
Just like Black history month.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: SantaC on January 31, 2014, 04:42:39 PM
and....AMD delays their driver for a few Days lol.

so much for neogaf being angry at DICE for the delays.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Rufus on January 31, 2014, 04:45:18 PM
AMD tripping over their shoelaces sure makes Dice look better by comparison.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: SantaC on January 31, 2014, 04:48:58 PM
AMD tripping over their shoelaces sure makes Dice look better by comparison.

AMD's PR department is worse than EA.

I saw several Twitter feeds that they put the final touches in the driver for days now, and yet it is not coming until next week. FAIL!
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: drew on February 01, 2014, 06:33:09 AM
wow grenades are much more powerful than the last time I played.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on February 01, 2014, 11:38:14 PM
http://support.amd.com/en-us/kb-articles/Pages/latest-catalyst-windows-beta.aspx

Mantle beta drivers
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Groogrux on February 02, 2014, 08:41:52 AM
http://mp1st.com/2014/02/01/report-laid-ea-contractors-unannounced-police-themed-battlefield-game/?utm_content=featured#.Uu5KmBBdWSo (http://mp1st.com/2014/02/01/report-laid-ea-contractors-unannounced-police-themed-battlefield-game/?utm_content=featured#.Uu5KmBBdWSo)

Quote
According to reports, recently laid off contractors stationed at EA’s Ghost Games studio were offered positions at Visceral Games to aid with production on a new police-themed Battlefield game, code-named Havana.

 :snoop

But then I was like...

spoiler (click to show/hide)
:obama  I'll probably still buy it.
[close]
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: drew on February 03, 2014, 03:24:56 AM
Tropa de Elite inspired Battlefield? want.

spoiler (click to show/hide)
http://www.youtube.com/watch?v=eodyqcxtL4M
[close]
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on February 04, 2014, 02:31:53 AM


My go-to weapon across all classes is the ACE 52 CQB, flash hider, laser/flashlight combo, ergo grip. SRAW for Engineer, defib/medpac for Assault, airburst/ammo pack for Support.

Recently tried out this gun. ACE 52 is very good. Very hard hitting gun. Within a short distance it's a 3 shot kill. And even though the fire rate isn't high, the damage makes up for it. Definitely a good carbine. 
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on February 04, 2014, 08:45:41 AM
I've had some success with it at mid range, but you have to tap fire and pick away at the person. I am starting to experiment with other weapons now. At close range the AEK-971 chews through people like a tommygun in a 1930s gangster movie. Also played around with Recon class, am no good with the sniper rifle but got some decent points just by laser targeting vehicles and spotting.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on February 04, 2014, 10:30:03 AM
I've been working on LMG's.  Stability is ass, but with 200 rounds before I have to reload I can spray and pray and kill their whole damn squad.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on February 04, 2014, 11:56:39 AM
I love playing support in Operation Locker :heart
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on February 10, 2014, 04:26:18 PM
http://emblemsbf.com/top.html

Cool little site.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: fistfulofmetal on February 10, 2014, 04:27:59 PM
http://emblemsbf.com/emblem-19512.html

I actually saw this one last night on PC
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: SantaC on February 10, 2014, 04:29:30 PM
I've been working on LMG's.  Stability is ass, but with 200 rounds before I have to reload I can spray and pray and kill their whole damn squad.

PKP nechen is fucking Amazing. Godzilla of guns. I sprayed like 10 guys with that.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: tehjaybo on February 11, 2014, 01:18:07 AM
http://emblemsbf.com/find/mlp

 ;)
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Beezy on February 11, 2014, 09:24:15 AM
Is this playable yet? Saw that it was half off on Origin recently.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on February 11, 2014, 10:27:49 AM
Is this playable yet? Saw that it was half off on Origin recently.
I get a crash every once in a while (got 2 in a 7 hour stretch Sunday), but it's pretty damn stable.  I still run into some hit detection issues that frustrate the fuck out of me but it's definitely playable.  Xbox One and Xbox 360 here.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on February 11, 2014, 10:40:24 AM
same here on PS4, along with some wild rubberbanding on a couple of the 64-player maps
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: G The Resurrected on February 12, 2014, 10:42:07 PM
I don't know what i'm doing, but I bought this on PS4 today... I think the $20 price point pushed me over the edge. So now I have this on Xbox one, PC, and PS4.... I've put in a lot more time on PC though.

So when the hell are we gonna get a game night going? Name the console and time and I'll be there.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on February 13, 2014, 05:44:21 AM
Is this playable yet? Saw that it was half off on Origin recently.

Playable?

Yes.

Buggy and full off problematic hit detection and lag still?

Yes.

Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on February 13, 2014, 11:30:13 AM
Yeah, I was going to ask about the hit detection. Seems crazy off.

http://www.youtube.com/watch?v=tZyqeFwtRTk&feature=youtu.be
http://www.youtube.com/watch?v=8C0COfAHHf0
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Rufus on February 13, 2014, 01:14:09 PM
Wow, that's horrible. o.O
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on February 13, 2014, 02:02:09 PM
Nothing worse than unloading 200 rounds in a guy from an LMG and watching as he pulls out a pistol and kills you with two shots :(
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: SantaC on February 13, 2014, 02:41:58 PM
Is this playable yet? Saw that it was half off on Origin recently.

it's just an ignorant gaf myth that bf4 isnt playable.

Nothing worse than unloading 200 rounds in a guy from an LMG and watching as he pulls out a pistol and kills you with two shots :(

LMGs are not meant for spray and pray. Shoot in Control bursts and you'll hit.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: SantaC on February 13, 2014, 03:20:11 PM
I knew I'd be bad at the game online, but i would walk up right behind someone, shoot them point blank with the lmg, and nada.

Fuck this game. Few times I've quit to Title after a save is done, only to find it brought me back to the first level and erased all of my progress.

LMGs takes some skill. Let me record a video playing with PKP pechnegen.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on February 13, 2014, 05:33:32 PM
Nothing worse than unloading 200 rounds in a guy from an LMG and watching as he pulls out a pistol and kills you with two shots :(

LMGs are not meant for spray and pray. Shoot in Control bursts and you'll hit.
Didn't mean to imply I was spraying and praying.  There are just times that the hit detection is complete crap.  Oh well.  Sometimes it works out in my benefit too.

LMG's are not the only guns this happens with.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on February 13, 2014, 05:40:53 PM
The hit detection is all over the place. But yeah generally speaking LMG's are much harder to use than assault rifles or carbines.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: G The Resurrected on February 13, 2014, 07:39:18 PM
So if you guys had a chance to speak with Dice about the issues related to BF4. What would be some of the things you'd want them to fix? I might have a direct line to someone who is highly interested in feedback.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on February 14, 2014, 01:43:58 AM
So if you guys had a chance to speak with Dice about the issues related to BF4. What would be some of the things you'd want them to fix? I might have a direct line to someone who is highly interested in feedback.

I won't mention hit detection and lag as I assume if that is something they were capable of addressing they would have already done so.

One minor thing I would like to see fixed/reverted back is how M-Com's were handled at the end of a game in Battlefield 3.

Let me explain.


Here's how it works in Battlefield 4.  If there are 2 MCOMs remaining if one is armed and the tickets run out the game automatically ends

Here is how it worked in Battlefield 3.


In that exact same situation as above the game would not end until the MCOM was defused/destroyed. So essentially you could set one M-com. Then go arm the other M-Com even if you were at zero tickets because the team needs to defuse that bomb. It sounds minor but it made Rush really exciting and epic like you were in Over-time or something.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: patrickula on February 14, 2014, 01:10:53 PM
I played a close game of Rush yesterday that ended like that... the second MCOM was about to blow and the game ended due to tickets. Not too exciting.

I really wish weapon attachment unlocking wasn't such a grind... or at least not forced into a predetermined order. It's a big disincentive to trying out new weapons when you're forced to lose your favorite site and whatever advantage your chosen grip might give you.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on February 14, 2014, 01:12:37 PM
Yeah I hate going back to a gun with no attachments.  But I do get a thrill every time I unlock new sights, grips, etc for my new weapon.  I guess it's made that way for idiots like me.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: patrickula on February 14, 2014, 01:18:07 PM
It's definitely a good feeling. Maybe if you could just pick which attachment type you get at each unlock point I'd be happier. For instance, I'd really like to try a DMR with a RDS or Holo site. But it looks like I have to get 50 kills with one first! Then if I decide I like the site, I'll have to get 50 kills with the next DMR I try to truly compare them.

It does look like I'm only a few kills away with the first DMR to having one to try on it, but again this would pull me away from spending more time with other DMRs that I'm thinking I might ultimately like more.

LMGs are another gun type where the rigid unlock order can be pretty frustrating. Some LMGs handle very differently from others but they're all treated the same.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on February 14, 2014, 01:26:26 PM
Yep.  It's really frustrating to move to an LMG with terrible stability and having to cycle through so many points/kills before finally getting a decent grip to control that fucker. 
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: patrickula on February 14, 2014, 01:26:36 PM
One other thing... I find myself really annoyed by how often I'll end up in a squad without the leader giving squad orders. It's not hard to point at whatever objective you want to to hit and press "Q" so I'm assuming some people aren't even aware of them. Everyone gets more points when they're in use so they're a win all around.

Three possible ways to improve this:
1) have the squad leader position switch automatically during a map if the leader isn't using orders.
2) if there's a commander present and the squad leader isn't giving orders, let the commander's orders go through to the squad as their orders
3) nag ineffective squad leaders with on-screen tips
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on February 14, 2014, 01:35:25 PM
oh snap.  That's me :(  I mostly just bark orders through my headset (which no one pays attention to).  Do you know how assign orders on the 360/x1?  I gotta start doing that.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: patrickula on February 14, 2014, 01:39:42 PM
Looks like right bumper is spot/squad order on Xbox. Spots are super helpful too if you haven't been using those and another form of easy XP.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on February 14, 2014, 01:43:37 PM
You can request orders via the rose, but hardly anyone ever acknowledges it
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: patrickula on February 14, 2014, 01:45:50 PM
Yeah, I use the rose to request orders. Occasionally it works but not often enough  :-\
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on February 14, 2014, 01:50:18 PM
Looks like right bumper is spot/squad order on Xbox. Spots are super helpful too if you haven't been using those and another form of easy XP.
Thanks brochacho!
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on February 14, 2014, 02:16:01 PM
It's definitely a good feeling. Maybe if you could just pick which attachment type you get at each unlock point I'd be happier.

This would have fixed the unlock system. Instead it turns into the worse possible of grinds.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: fistfulofmetal on February 14, 2014, 02:22:36 PM
The Naval Strike expansion is gonna have a re-imagining of the Titan Mode from 2142? :hyper
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Brehvolution on February 14, 2014, 02:32:30 PM
I loved 2142!
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: fistfulofmetal on February 14, 2014, 02:41:08 PM
I didn't love it but I thought the Titan mode was a really cool idea and it was really lame they never elaborated on it. Hopefully it's pretty awesome in the new engine.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: drew on February 17, 2014, 01:32:03 AM
anybody running this game on a Radeon R7?  thinking of building a comp, have 2 builds laid out - one is just under $660 minus the case and monitor, the other $900.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on February 17, 2014, 01:48:16 AM
On a 7970 i5 with Mantle I get anywhere from 80 to 100 frames on most maps.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on February 18, 2014, 03:42:43 AM
(http://i.imgur.com/nqF9Phx.png)

 :goty
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on February 18, 2014, 09:01:19 PM
The DMR and pistol shortcut are up on Xbox One.

And the pistol shortcut is up on the PC.

https://www.origin.com/en-us/store/buy/battlefield-4/pc-download/addon/battlefield-4-handgun-shortcut-kit-ANW.html


You might want to check your platform to see if they are available.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on February 18, 2014, 09:21:33 PM
I was in a couple of games just now where I guess DICE's servers were fucked and none of the unlocks were available, just starting weapons.  I've been thinking all this time that I'm a fairly mediocre player, but I did really well in these matches, top 3 in my team. I guess all things even I can hold my own after all. Whenever server rentals and unranked servers are available (if ever) I think I'll spend some time playing on those in custom, starting loadout only  matches.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: drew on February 18, 2014, 09:36:17 PM
:bow handgun unlock pack :bow2

also did everyone get the BF veteran battlepack today?  it had some good stuff in it...very happy with DICE after today, although I primarily play Dom on 360 which has no problems like the other platforms and gametypes have, so my outlook is skewed :)

On a 7970 i5 with Mantle I get anywhere from 80 to 100 frames on most maps.

is that while on ultra?
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on February 18, 2014, 09:43:15 PM
is that while on ultra?

Mix of medium and high settings.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on February 18, 2014, 10:13:22 PM
on the flip side, play a ranked game, it's all a bunch of level 110s who chew me up like bubblicious :(

I was all "Hey cool, new map pack, I never played BF3 all that much, so they're kinda new to me!" Forgot that everyone who dumped hundreds of hours into BF3 would be playing and know these maps inside out :lol
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on February 18, 2014, 11:00:44 PM
Jesus fucking Christ, learn how to matchmake, DICE. For fuck's sake, every single Second Assault game I drop into is 90% populated by people at least 40 levels higher than me. It's just miserable, these goddamned assholes play this game 12 hours a day.  How about you fucking put me in ONE match with people who aren't going to die from coronary disease at age 35 with bedsores covering their asscheeks.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: tehjaybo on February 19, 2014, 02:38:47 AM
Well, I came in here to brag about how much fun I had on the new maps, but then I felt bad.  :(


Still gonna post vids in a few. 


Eel sweetness, you just gotta run with me a few times.  Metro really is THE BEST MAP EVER and fuck anyone what says otherwise*.







spoiler (click to show/hide)
* :tauntaun
[close]
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: G The Resurrected on February 19, 2014, 03:41:33 AM
I can't decide where to purchase my premium on. I keep going between Xbox one and PC. But I know the minute I purchase it the damn thing is gonna go on sale or something. Are those second assault maps really great?
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: tehjaybo on February 19, 2014, 03:53:33 AM
Did you play BF3?  Y/N     

If Y: They're the same maps that everyone loved from BF3, so yes.
If N: Give it a few weeks and you're going to love them, after all the lifer shit-bucket using fucks get tired of the novelty of playing the maps they know and love.  So yes.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: G The Resurrected on February 19, 2014, 04:00:30 AM
YES YES YES

Once this shit goes on sale I'm buying premium. I love me some metro
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: fistfulofmetal on February 19, 2014, 06:31:04 AM
Gulf of Oman is AWESOME

Caspian Border is AWESOME

Operation Metro remains GARBAGE

Haven't played Operation Firestorm but I wasn't a fan of it in BF3
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: tehjaybo on February 19, 2014, 02:42:49 PM
Metro is and always has been a big meat grinder.  If you control B, you control the win.  I like being able to set up and defend a choke point, and also trying to fight back against a choke point being held down.  One really cool thing they did in 2014 is that the elevators at B actually work now, so it's harder to keep locked down, since there are more ways to get up and around.  There are four or five ways past the choke point at B now, and if you  have a good enough group, it isn't too hard to rush past the fight and backcap a point to have your team spawn and flank the other team.


Also, my videos.
http://www.youtube.com/watch?v=E5IUKWgs2ng
http://www.youtube.com/watch?v=uyX5zyCfwc0

Second one is longer, but it shows the work that I've been putting in on sniping.  I was never very good at it, but I'm improving.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on February 19, 2014, 03:09:35 PM
I think Metro is an okay map with 24 or 32 players.

I detest it with 64.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: drew on February 21, 2014, 09:48:16 PM
STILL only the pistol unlock pack is showing up on 360, what gives?
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: FatalT on February 21, 2014, 11:25:56 PM
STILL only the pistol unlock pack is showing up on 360, what gives?

http://blogs.battlefield.com/2014/02/shortcut-kits-timings/

"February 18 to February 24
Shortcut Kit: Hand Guns
Battlefield 4 Premium Shortcut Kit: DMR’s

February 25 to March 4
Shortcut Kit: Grenades
Battlefield 4 Premium Shortcut Kit: Shotguns"

I dunnoooooooo? Are you not a premium member? Did you get the season pass? If not, that's why.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Rahxephon91 on February 21, 2014, 11:42:57 PM
Add me on PS4-Rahxephon91
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: drew on February 22, 2014, 08:51:36 PM
ha, no I'm not a premium member.  If I had my gaming pc all put together I would have gotten it for that, but I'm not gonna drop for premium on a downgraded copy, both graphically and lobby size wise.  still having tons of fun though, don't get me wrong, Domination is great and I've even had some epic games of Conquest with 32 players.

all I REALLY wanted was the handgun pack anyway...
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on February 23, 2014, 07:48:38 PM
I'm playing bf4 on ps4 right now if anyone wants to join. Psn name is xjujux
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on February 23, 2014, 11:34:28 PM
This is the most frustrating inconsistent shooter I think I've ever played.

So disappointed in DICE and EA and how they handled this game. sigh.

Excuse me while I vent.



Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on February 28, 2014, 10:27:46 PM
Rubberbanding on every map in CQ 64 tonight. Barely playable at this point. They're never going to fix this. I would say everyone involved ought to be ashamed of what they released, but I realize they have no shame to speak of.  I won't go so far as to say I'll never buy another DICE/EA game again, but if I do it'll be a used copy at a hefty discount, and I won't upgrade to premium. This would be a great subject for an in-depth article on how to kill a video game franchise.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on February 28, 2014, 10:30:02 PM
I mean, they can't even sort their fucking servers on their cartoony plant shooter game. What hope does Battlefield Fucking 4 have of ever being fixed?
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Positive Touch on February 28, 2014, 10:31:25 PM
fuck shame; i want a goddamn refund. why is that so impossible when it comes to fucking videogames?
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on February 28, 2014, 10:33:36 PM
Yeah I was playing on the ps4 tonight and the rubber banding and lag was insane. It seems to have gotten worse over the last week
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Rahxephon91 on February 28, 2014, 11:15:23 PM
It's a shame. I really like the actual game. It's great. The level design is ace. The gameplay is the best they've done. It looks good.

But it's just a big failure. One they honestly haven't owned up to. Am I supposed to believe it's fixed now that DLC is coming out? This is fixed? Extreme lag and rubber banding for no reason?

Man way to fumble hard DICE. You had such a good play going. BF3 was a huge success and you were building off that. You had the opportunity to hit the ground running on the new consoles with CoD having a mediocre year. You fucked up.

Every Battlefield announced now is going to have an uphill battle to climb now. It really will be a joke.

"Yeah all I get it when it gets discounted, the game won't be broken by then"

"I wonder how broken this one will be"

and so on.

I'm sure BF4 sold well and the series will continue to do well. I'm also sure BF4 kind of hurt the series somehow. I guess we'll see.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on March 01, 2014, 12:04:44 AM
I suck eel. I'm sorry
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on March 01, 2014, 12:37:49 AM
Yeah I was playing on the ps4 tonight and the rubber banding and lag was insane. It seems to have gotten worse over the last week

Yep. This was also my experience. I was getting the packet loss icon in the corner right of the screen no matter what server and I just got off for the evening.

Biggest budget fucked up game I've ever played.
Title: Re: Battlefield 4 (I feel dirty for buying this game)
Post by: Mupepe on March 01, 2014, 01:05:46 AM
I had fun with tehjaybo and eel tonight though. They're both way better than me though haha
Title: Re: Battlefield 4 (I feel dirty for buying this game)
Post by: Eel O'Brian on March 01, 2014, 01:15:44 AM
Nah, you did fine. As far as K/D goes, we were right beside each other on the board. I'm only a fair to middling player, and I'm okay with that. I'll never be able to dump the hours into it to get to the level of those 110 guys with custom emblems and have clan tags. When you are squad leader you should issue orders, though (point your crosshairs at an objective, hold down the comm button - R1 - and select attack/defend). It gives you and squad members extra points for following the order, no drawbacks to it.

You should try Obliteration mode, it's fun!

I didn't notice any rubberbanding in the matches I played with you guys!
Title: Re: Battlefield 4 (I feel dirty for buying this game)
Post by: Groogrux on March 01, 2014, 01:57:24 AM
Yeah, the rubber banding is really bad on the CQ servers right now.  I mostly stick to Rush and Domination.
Title: Re: Battlefield 4 (I feel dirty for buying this game)
Post by: Mupepe on March 01, 2014, 08:14:22 AM
Nah, you did fine. As far as K/D goes, we were right beside each other on the board. I'm only a fair to middling player, and I'm okay with that. I'll never be able to dump the hours into it to get to the level of those 110 guys with custom emblems and have clan tags. When you are squad leader you should issue orders, though (point your crosshairs at an objective, hold down the comm button - R1 - and select attack/defend). It gives you and squad members extra points for following the order, no drawbacks to it.

You should try Obliteration mode, it's fun!

I didn't notice any rubberbanding in the matches I played with you guys!
oh man I always forget to issue orders. What's the objective in obliteration? I play conquest because it's not TD and its easy haha

I'll be on again tonight if you guys wanna get another game going. I didn't realize you had joined until I saw your name above a dead body and I wad like "oh shit!! Its eel!!"
Title: Re: Battlefield 4 (I feel dirty for buying this game)
Post by: Stoney Mason on March 01, 2014, 09:15:53 AM
https://www.youtube.com/watch?v=cgYzY60l0e4
Title: Re: Battlefield 4 (I feel dirty for buying this game)
Post by: Eel O'Brian on March 01, 2014, 10:41:02 AM
Nah, you did fine. As far as K/D goes, we were right beside each other on the board. I'm only a fair to middling player, and I'm okay with that. I'll never be able to dump the hours into it to get to the level of those 110 guys with custom emblems and have clan tags. When you are squad leader you should issue orders, though (point your crosshairs at an objective, hold down the comm button - R1 - and select attack/defend). It gives you and squad members extra points for following the order, no drawbacks to it.

You should try Obliteration mode, it's fun!

I didn't notice any rubberbanding in the matches I played with you guys!
oh man I always forget to issue orders. What's the objective in obliteration? I play conquest because it's not TD and its easy haha

I'll be on again tonight if you guys wanna get another game going. I didn't realize you had joined until I saw your name above a dead body and I wad like "oh shit!! Its eel!!"

Obliteration is a 32 player mode where each team has three bases, and a bomb spawns randomly somewhere in the middle of the map. You have to carry the bomb to the opposing team's base, arm it, and keep the other team from defusing it until it explodes. The game ends in 20 minutes, or when you've destroyed all of the other team's bases. If there's a tie they determine the winner by total score. It gets pretty hectic, with the bomb trading hands a lot. If I'm squad leader I just set the attack/defend command on the bomb and leave it there until the enemy gets close to a base, then I set defend for the base.

Yeah, I should be on tonight!
Title: Re: Battlefield 4 (I feel dirty for buying this game)
Post by: patrickula on March 01, 2014, 01:38:42 PM
Obliteration is super fun, I've only started playing it recently.

As someone without a squad of friends to play with I'm starting to think this game is a bit more fun with 32 players anyway.
Title: Re: Battlefield 4 (I feel dirty for buying this game)
Post by: tehjaybo on March 01, 2014, 01:57:11 PM
Mups, you need a headset breh.
Title: Re: Battlefield 4 (I feel dirty for buying this game)
Post by: Mupepe on March 01, 2014, 02:38:56 PM
Yeah I do :(

I might go pick up a cheap one tonight.
Title: Re: Battlefield 4 (I feel dirty for buying this game)
Post by: Eel O'Brian on March 01, 2014, 04:21:43 PM
Any 3.5mm headset will work, check the PC section, you can probably snag a cheap stereo headset for like $10
Title: Re: Battlefield 4 (I feel dirty for buying this game)
Post by: Eel O'Brian on March 01, 2014, 04:25:40 PM
They need to put up a "medium conquest" playlist with a 32-48 player limit. I get no rubber banding or lag whatsoever in the 32 player modes.
Title: Re: Battlefield 4 (I feel dirty for buying this game)
Post by: Stoney Mason on March 01, 2014, 04:26:52 PM
They need to put up a "medium conquest" playlist with a 32-48 player limit. I get no rubber banding or lag whatsoever in the 32 player modes.

That would require DICE/EA to get off their asses and do something though. So very unlikely.

Title: Re: Battlefield 4 (I feel dirty for buying this game)
Post by: Mupepe on March 01, 2014, 11:01:21 PM
Holy shit. I just joined a server with eel and the rubber banding is making it unplayable on my end. This is the worst its ever been for me
Title: Re: Battlefield 4 (I feel dirty for buying this game)
Post by: Mupepe on March 01, 2014, 11:01:53 PM
And eel just killed me
Title: Re: Battlefield 4 (I feel dirty for buying this game)
Post by: tehjaybo on March 01, 2014, 11:31:43 PM
Didn't your console come with one of the shitty little earbud mic things?
Title: Re: Battlefield 4 (I feel dirty for buying this game)
Post by: Mupepe on March 01, 2014, 11:35:03 PM
I got mine second hand from a friend and his broke apparently
Title: Re: Battlefield 4 (I feel dirty for buying this game)
Post by: Eel O'Brian on March 01, 2014, 11:35:46 PM
And eel just killed me

How did I kill you? We were on the same squad :lol

Yeah, RBing was pretty bad in that one. I was not doing well at all. You made the top of the board for our team in that match, though!
Title: Re: Battlefield 4 (I feel dirty for buying this game)
Post by: Eel O'Brian on March 01, 2014, 11:36:57 PM
Are you guys still playing? I am taking a ten minute break, but I will be back on in a bit if you want to group up.
Title: Re: Battlefield 4 (I feel dirty for buying this game)
Post by: tehjaybo on March 01, 2014, 11:42:20 PM
Yeah, we're still on.
Title: Re: Battlefield 4 (I feel dirty for buying this game)
Post by: Mupepe on March 01, 2014, 11:47:47 PM
The first match I joined it put us on opposite sides. On paracel. Haha

I'm still playing. Might have to go to the store in a bit but I'll definitely be on again if I do
Title: Re: Battlefield 4 (I feel dirty for buying this game)
Post by: tehjaybo on March 01, 2014, 11:50:13 PM
To buy a headset?   :shaq :shaq :shaq
Title: Re: Battlefield 4 (I feel dirty for buying this game)
Post by: Mupepe on March 01, 2014, 11:51:53 PM
Haha no. I realized I have an old 3.5mm headset at work. I'll grab it Monday.

heading out now. I'll be back on soon and I'll join with you guys.
Title: Re: Battlefield 4 (I feel dirty for buying this game)
Post by: Mupepe on March 02, 2014, 02:20:48 AM
I got back too late :( no one is on
Title: Re: Battlefield 4 (I feel dirty for buying this game)
Post by: tehjaybo on March 02, 2014, 01:04:51 PM
Sorry, I was having a particularly rough night.  I might be on tonight?
Title: Re: Battlefield 4 (I feel dirty for buying this game)
Post by: Mupepe on March 02, 2014, 01:52:07 PM
My wife wants to watch the Oscars :\ and I'll be damned if I'm playing on one of the little tvs.

so I'll be getting on in like an hour or two and I'll be on until Oscar cock suckery starts
Title: Re: Battlefield 4 (I feel dirty for buying this game)
Post by: G The Resurrected on March 03, 2014, 03:34:57 AM
Well my plan with the PS3 upgrade has failed me miserably to the point that I'm not out $10 on psn and my copy of BF4 for ps3. Good going EA and Sony, all I wanted to do was play some games with you guys... Still got it on PC though.
Title: Re: Battlefield 4 (I feel dirty for buying this game)
Post by: Stoney Mason on March 03, 2014, 08:20:03 PM
Quote
We at DICE are committed to improving the overall Battlefield 4 multiplayer experience for our players. Some issues, commonly referenced in conjunction to “netcode” are preventing Battlefield 4 from performing optimally for everyone, and with this post we would like to explain what we are doing to address these problems.

Fixing the commonly nicknamed “netcode issues” – problems ranging between faulty networking latency compensation and glitches in the gameplay simulation itself – is one of the top priorities for DICE. We’d like to take a moment to discuss how we are addressing these issues, as this is a very hot topic for many of our fans.

We are working on fixing glitches in your immediate interactions with the game world: the way you move and shoot, the feedback when you’re hit, and the way other players’ actions are shown on your screen.

The game receives updates from the game server and displays these to the player using a system called latency compensation – this system makes sure players move around naturally on your screen when network updates arrive. We have found and fixed several issues with latency compensation, and thereby decreased the impressions of “one hit kills” in the game.

We have also fixed several issues that could lead to rubber banding, and we are working on fixing several more. Below you’ll find a detailed list of the issues we are focusing on, or have already adjusted in-game. We hope this gives you more insight into the “netcode” issues and we will continue to keep you updated on top issues.



What we are Fixing or Investigating

Rubber banding
We have made several server optimizations that have decreased rubber banding for some players. To further address the issue, there are upcoming fixes for packet loss and a customize screen bug, both connected to the rubber banding issue. Furthermore, we will continue to collect data to pinpoint exactly when and why rubber banding is occurring.

Kill camera delay / Player death sync
On some occasions, the kill camera would trigger before the game client displayed the last portion of damage being dealt, giving players the impression that they died too early. There were also issues with blood effects, damage indicators, and the health bar in the HUD being out of sync. A fix for this will be included in the next game update.

Tickrate
Players have been asking whether the tickrate – how often the server will update the game world – in Battlefield 4 will be higher in the future. Though we haven’t got any immediate plans to increase the tickrate at this moment, we are exploring the possibilities of raising the tickrate on specific servers.

No registered damage
We are aware of the bug where players have been firing at their opponent and not doing damage. In the February 13 game update for PC, we added a piece of code that enables us to specifically track instances where this would occur. We are currently looking at when this issue is triggered, and what causes it. The data that we receive will help us to further improve the firefights in the future.

Instant death while sprinting
At certain occasions while walking or sprinting, a player could get catapulted at high speed which would cause death if any object was standing in the way. This was caused by a mathematical error in the character physics code, and we have a fix prepared for an upcoming patch.

Various Items
In addition to these items, there are also fixes coming for issues with Levolution being out of sync, shots appearing to be fired in the wrong direction, and vehicles outside the infantry area not taking damage when fired at. Also, we have introduced new in-game icons that will help you, and us, to troubleshoot network related problems that could cause an inconsistent multiplayer experience.

Network Troubleshooting Icons
With the January 30-31 game updates, we’ve introduced two new icons to the Battlefield 4 HUD (head-up display). These were added to the game as a way for us, and the players, to more easily troubleshoot common network-related issues that may have negative effects on the multiplayer experience.

The first icon, seen at the top in the shape of a clock, indicates that your connection to the server is lagging. There can be several reasons for this. For example, it could mean that someone else is using your connection while you are playing, but it could also mean that there is a network problem that occurred somewhere between you and the server. The effect of such lag is that it will take a bit longer for you to see what is happening in the game world. If this icon is frequently blinking, you might want to try a different server or see if you can decrease the load on your Internet connection.

The second icon, at the bottom, shows four squares that indicate packet loss. When you see this icon, your connection to the server is experiencing lost packets, which means that information is failing to reach its destination, either when your game client sends it to the server or when the server sends the information to you. Please keep in mind that packets always get lost on the Internet and that you should not be alarmed if you’re seeing this icon blinking once or twice. If you have a large amount of packet loss and see the icon often, you will probably experience game “hiccups” sometimes – action will stop for a moment, then speed ahead to catch up.



What we have Fixed

Kill card shows 0 health
Kill card sometimes incorrectly displays 0 health, despite the enemy being alive. This could happen when a portion of damage dealt was rejected by the server, since the bullets that caused it were fired after the point of death for the firing player – the kill card would show the health as predicted by your game client, rather than the health confirmed by the server. An improvement that decreased the rate at which this happens went live for PC on Feb 13, and will be included in the next game update for all the platforms.

Broken collision
We have fixed instances of broken collision that made it impossible for players to shoot past broken objects, such as the collapsed chimney on Zavod 311.

Crosshair disappearing, resulting in hit markers disappearing
In firefights, players on PC could experience their crosshair disappearing, resulting in hit markers also disappearing. This would happen when certain gadgets were deployed by other players. A fix for this is now live.

Hit impact sounds
Impact sounds did not match the number of bullet impacts, causing players to feel that they died too quickly.  An improvement to this went live for PC on February 13, and will be included in the next update for all the other platforms. The cooldown time for letting bullet hits trigger the sound has been decreased considerably, so players will now hear every bullet that hits them.

Headshot icon
We have re-introduced the headshot icon to help players understand when they get killed by a headshot, something that usually results in an instant death. The headshot icon went live in the January 30-31 game update for all platforms.

We want to assure you that we are constantly investigating, or already in the process of updating, all these items and several more that you’ve had concerns with – and that we will continue to do so with your help. Please continue to send us your feedback, and thank you for your continued support.

https://battlelog.battlefield.com/bf4/news/

 :goty
Title: Re: Battlefield 4 (I feel dirty for buying this game)
Post by: Mupepe on March 03, 2014, 08:37:10 PM
 :lol so many issues
Title: Re: Battlefield 4 (I feel dirty for buying this game)
Post by: Stoney Mason on March 04, 2014, 04:52:26 PM
Fairly significant patch for the PS 4 today. Also has weapon balance stuff done that DICE listed earlier like v40 mini's being nerfed and other things.

Quote
We’ve started rolling out a new Battlefield 4 game update on Playstation 4. You may experience some downtime during this rollout, as we are also updating the game servers. As usual, it will take a few hours before the majority of servers are updated.

March 4 PS4 Game Update Notes
-Several crash fixes and stability improvements
-Various improvements for Spectator Mode
-Increased the maxium rank to 120
-Fixed an issue with the kill camera triggering before game client would display the last portion of damage being dealt, giving players the impression that they died too early
-Fixed issue with blood effects, damage indicators, and health bar updates in the HUD being out of sync. This issue meant that players would sometimes miss information about being shot at, or get the impression of too few hits occurring for the amount of bullets that hit.
-Tweaked the speed, dispersion, and re-arm duration of the IFV and MBT projectiles
-Tweaked timing for how long the killfeed stays on screen
-Fixed an issue where the message "Joining Server" sometimes didn't appear when the user tried to join the server
-Added default player slots to server browser filters
-Fix for an issue on Silk Road where players could deform the terrain to create a big, water-filled hole
-Fix for a bug that occurred with the end-of-round camera if the player was in the bomber in China Rising
-Fix for an issue on Rogue Transmission where it was impossible to capture a flag while riding the quad bike
-Prevented players from interacting with an M-Com on Siege of Shanghai after it had been destroyed
-Fixed an issue where audio for disarming M-Coms could get stuck in an infinite loop
-Added minimap details for missing carriers in Rush on Paracel Storm and Hainan Resort
-Fix for an exploit that would allow players to shoot two tank shells with not enough delay between shots
-Removed a bug where squads would get split up when transitioning between Conquest and Air Superiority
-Fixed an issue where Defuse could get stuck in an unplayable state between rounds
-Removed a bug that would cause players to sometimes get stuck in the killcam after having been killed
-Fixed an issue with revive icon not being greyed out in-game on map and minimap, when the player died after getting revived in Defuse
-General improvements and bug fixes for the Battledash and Mission create screens
-Fixed a bug where red laser dots would get stuck on textures
-Zoom dispersion fix. When zooming in while firing the dispersion did not lower to the new max value
-Fixed a bug where the enemy health always displayed as full in the kill-cam
-Fixed an issue in Defuse so killed bomb carrier can’t plant a bomb in the next round without picking up a new bomb
-The MAV has been updated to prevent players from exploiting it
-Improved repair rates for vehicles with different base healths
-Tweaked volume balance and other ambience parameters on the majority of base game and China Rising maps
-Improved the track vehicles wheel friction so vehicles don’t get stuck at relatively minor hills
-Fixed an issue with faulty zoom levels that occurred when using click to zoom in. While sprinting and zooming, will mess up the zoom levels, from hip to zoom.
-Improved boat physics and handling, including implementation of a system that lets players push stuck boats back in the water

Weapon tweaks
-THe SRS bolt action time has been tweaked and the rate of fire has been lowered
-The GOL bolt action time has been tweaked
-The muzzle velocity for the MP7 has been reduced   
-The MTAR21 muzzle velocity has been reduced
-Updated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2, and F2000   
-Updated rate of fire for the RGP7 and NLAW
Title: Re: Battlefield 4 (I feel dirty for buying this game)
Post by: Rahxephon91 on March 04, 2014, 05:02:57 PM
But I thought BF4 was fixed Dice?
Title: Re: Battlefield 4 (Big Patch incoming)
Post by: Eel O'Brian on March 04, 2014, 06:54:52 PM
My premium battlepack isn't showing up, so I'm gonna go ahead and guess this patch broke premium battlepacks
Title: Re: Battlefield 4 (Big Patch incoming)
Post by: Eel O'Brian on March 04, 2014, 09:34:47 PM
Aw, man, looks like they fucked my favorite mode, Obliteration :(

http://www.neogaf.com/forum/showpost.php?p=103194155&postcount=2045

http://www.reddit.com/r/battlefield_4/comments/1zjbpt/obliteration_changes/

I am really starting to wish I hadn't bought this game.
Title: Re: Battlefield 4 (Big Patch incoming)
Post by: Eel O'Brian on March 04, 2014, 09:43:17 PM
So, I guess there will still be normal, fun Obliteration mode, but you'll have to hunt it down in the server browser. Evidently CODbliteration (smaller maps, Infantry only, no vehicles, bomb objectives close together, no parachuting in) will be the default Obliteration you get through quick match.

Great.
Title: Re: Battlefield 4 (Big Patch incoming)
Post by: Eel O'Brian on March 04, 2014, 10:18:06 PM
Just played a round of New Obliteration. Transformation into straight COD-style twitch dogshit complete. As if there weren't enough of those modes already.
Title: Re: Battlefield 4 (Big Patch incoming)
Post by: Stoney Mason on March 04, 2014, 10:25:11 PM
I think the bigger problem is DICE's refusal to communicate with their community.

As a mostly infantry guy, I'm probably going to enjoy the new obliteration. But DICE never selects feedback or community involvement before they make sometimes radical change. They exist in a bubble and make decisions on high which generally isn't good for fps games which are community driven.

You have to solicit feedback and listen to your player base. DICE is terrible at those things.

Title: Re: Battlefield 4 (Big Patch incoming)
Post by: Eel O'Brian on March 04, 2014, 10:28:32 PM
They already have plenty of infantry-only modes. This was just the cherry on the "Dice and EA can eat my shit" cake I was already baking.
Title: Re: Battlefield 4 (Big Patch incoming)
Post by: Stoney Mason on March 04, 2014, 10:35:01 PM
They already have plenty of infantry-only modes. This was just the cherry on the "Dice and EA can eat my shit" cake I was already baking.

The thing is it would be very easy to just label the modes. Obliteration Full and Obliteration infantry only. And clearly and easily label and setup servers for each. Then everybody is satisfied. That is the logical thing to do. But instead DICE tells nobody. And apparently makes it difficult to get into which one you want. That's the illogical way to do it. And DICE will always go the illogical route for whatever reason.
Title: Re: Battlefield 4 (Big Patch incoming)
Post by: Stoney Mason on March 05, 2014, 10:52:11 AM
These were the balance changes in the patch that weren't in the original patch notes.

Quote
GRENADE TWEAKS
-Increased the number of M84 FLASHBANG and HAND FLARES the player can carry from 2 to 3.
-Increased the effect of M84 FLASHBANG grenades on friendly and enemy players.
-Increased the maximum damage for the RGO from 67 to 80, however reduced the range of explosion.
-Reduced the visual and audio effect for the detonation of the V40 Mini to highlight its smaller blast when compared to other grenades. Decreased the maximum damage from 80 to 60, and decreased the range at which maximum damage is applied.

PISTOL TWEAKS
-Increased the aimed accuracy of the M1911 to make it a viable choice once the COMPACT 45 has been unlocked.
-Increased the close range damage of the M1911, QSZ-92, FN57, CZ-75 and COMPACT 45.
-Reduced the delay between pressing the trigger and the bullet firing for the M412 REX and .44 MAGNUM.
-Increased the magazine capacity of the QSZ-92 to 20 rounds. Additionally reduced the recoil of the QSZ-92 to give it a clear difference from the FN57.
-Corrected a small error with the COMPACT 45 accuracy when crouched or prone.

WEAPON TWEAKS
-Increased the damage of all DMRs across all ranges. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.
-Increased the accuracy of pump action shotguns (870 MCS, HAWK 12g, SPAS-12, and UTS 15) while on the move and aiming.
-Reduced the long range damage of the MTAR to bring it in line with the rest of the Carbines.
-Adjusted the way inaccuracy is handled when transitioning from Hip fire to Aimed fire.
-The Heavy Barrel’s Accuracy bonus now also applies on the move, at a reduced bonus. This should give the Heavy Barrel a wider role for players who desire accuracy while aimed in all situations.
-Synchronized the timing of the aim down the sights animation of sniper rifles with their ability to fire with full accuracy. Players no longer need to wait for additional time after the aiming animation plays to get accurate shots. There is still a delay to achieve full accuracy, so Quick Scoping is still not possible.
-THe SRS bolt action time has been tweaked and the rate of fire has been lowered
-The GOL bolt action time has been tweaked
-The muzzle velocity for the MP7 has been reduced
-The MTAR21 muzzle velocity has been reduced
-Updated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2, and F2000
-Updated rate of fire for the RGP7 and NLAW

VEHICLE TWEAKS
-Reduced the total amount of missiles carried by the Mobile Anti-Aircraft vehicles from 6 to 4.
-Reduced the velocity of the MAA’s default 20MM CANNON from 1200m/s to 800m/s to match the 30MM CANNON.
-Reduced the physical impact of all Anti-Aircraft missiles to prevent helicopters from flipping uncontrollably when hit. The damage values have not been changed.
-Reduced the cone in which ACTIVE RADAR missiles search for targets, making them require a higher level of skill in predicting where a target will be when the missile is fired.
-Increased the direct damage done by the Attack Helicopter’s gunner cannon. The gunner will be better able to assist the pilot in taking down vehicle targets with this change.
-Increased the direct hit damage of the Zuni Rockets for Attack Helicopters. The rate of fire of these rockets combined with their smaller magazine pool made them a poor choice over the other two rocket types.
-Reduced the splash damage and maximum splash damage range of the Scout Helicopter 25MM CANNONS.
-Reduced the “intelligence” of the MBT LAW missiles, requiring the player to aim the missile closer to their target before the smart projectile will activate. Additionally, the MBT LAW now reloads slightly slower. Finally, a bug where the MBT LAW would pass through an ACTIVE PROTECTION shield has been fixed.
-Fixed an issue where ACTIVE PROTECTION and the MP-APS did not properly stop 12G FRAG rounds.
-Reduced the range where the M2 SLAM will do maximum damage to vehicles from 6M to 3M. The range was deemed to be too large, making the M2 SLAM far superior to the M15 AT MINE.
-Reduced the damage the STAFF shell does to all targets by 25%. This should balance the ease of use of the STAFF shell with its damage potential.
Title: Re: Battlefield 4 (Big Patch incoming)
Post by: Mupepe on March 05, 2014, 10:54:39 AM
i hope it's better.  I'll update and play when I get home.  I haven't had the urge to play since the weekend because the lag and server quality was just so bad.
Title: Re: Battlefield 4 (Big Patch incoming)
Post by: Stoney Mason on March 19, 2014, 04:21:11 PM
https://www.youtube.com/watch?v=2X8oGy4G7tM&list=UUvNBXWGykQrWb7kPAn5eLUQ
https://www.youtube.com/watch?v=N6hDmjLizPY&list=UUw7FkXsC00lH2v2yB5LQoYA
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Rahxephon91 on March 25, 2014, 06:32:30 AM
I don't think this game will ever be fixed. I can not join a single game on PS4 with no ruberbanding.

At this point I doubt I'll even buy the DLC, who even knows about another PS4 game. I hope another online FPS comes along this gen, because my faith in BF and Dice is dead.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: fistfulofmetal on March 25, 2014, 07:05:15 AM
You really shouldn't be putting much on DICE since it's not really their fault the game is busted. It was never their decision to ship the game in such a state.

even so, I've experienced a considerably less amount of issues than pretty much everyone and I'm willing to bet a lot of the lag and rubberbanding people experience really have nothing to do with the game but with the servers. but there's no way to really prove that.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Rufus on March 25, 2014, 07:40:32 AM
Nah, watch these vids Stoney linked here:
http://www.thebore.com/forum/index.php?topic=39782.msg1822939#msg1822939

Makes a pretty compelling case that it's fundamentally flawed, besides whatever bugs there are.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on March 25, 2014, 10:24:07 AM
After having a relatively smooth experience on Titanfall I can't bring myself to go back to BF4.  I love the game and it does so many things better than Titanfall but it's much more frustrating and in turn a less enjoyable experience for me overall.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on March 25, 2014, 11:48:37 AM
After having a relatively smooth experience on Titanfall I can't bring myself to go back to BF4.  I love the game and it does so many things better than Titanfall but it's much more frustrating and in turn a less enjoyable experience for me overall.

This is very understandable.

Nah, watch these vids Stoney linked here:
http://www.thebore.com/forum/index.php?topic=39782.msg1822939#msg1822939

Makes a pretty compelling case that it's fundamentally flawed, besides whatever bugs there are.

DICE and EA really shat the bed with BF 4 imo and they continue to do an awful job.

They delayed the Naval Strike DLC PC version today because they suddenly found a bug (3 hours before the release time) even though the entire rollout of the game has been filled with bugs. Crippling bugs I might add that crash the game and completely fuck up the netcode.

http://battlelog.battlefield.com/bf4/news/view/take-the-fight-to-the-sea-with-battlefield-4-naval-strike/

They delayed the xbox one game update/patch fix that was coming today and give no real reason why. 

http://battlelog.battlefield.com/bf4/forum/threadview/2979150493893418736/

The PS4 version actually did get the game update and DLC today and even though supposedly there were "netcode" fixes in it, people are still having rampant packet loss and rubberbanding issues on that platform.

The whole thing is a bad joke. Nobody in the community takes them seriously anymore.

When they post things like this. "Quality is our number one priority and we will not release Battlefield 4 Naval Strike on PC until we feel it meets the highest quality level possible.", The whole community just collectively groans. Because its such a joke.
Title: Re: Battlefield 4 (Naval Strike Delayed for PC. Bug Found!)
Post by: Mupepe on March 25, 2014, 12:48:58 PM
That's how I feel and I stupidly bought the damn game on 3 platforms thinking "Surely they'll fix this" but after what... 6 months?  I've given up hope.  I'm just moving on I think.  It's too bad because it's really the only game I want to play on my PS4. 
Title: Re: Battlefield 4 (Naval Strike Delayed for PC. Bug Found!)
Post by: Eel O'Brian on March 25, 2014, 01:49:15 PM
That must have been a "lock up your PC BSOD" kinda bug :lol

I still get heavy rubberbanding and lag on Lancang Dam and Hainan Resort (to the point where I'll quit out a lot of the time), but most of the other maps are okay for me now.  32 player modes aren't giving me any problems at all. They need to scale some shit back, like the "it's only cool the first time" levolution stuff. Either that, or drop the player count to 48 or something. I think they just try to do too much to support 64 players.
Title: Re: Battlefield 4 (Naval Strike Delayed for PC. Bug Found!)
Post by: Eel O'Brian on March 25, 2014, 08:25:10 PM
Played my first CQ match on the Naval Strike maps:

http://youtu.be/ia9hA2UPbaw
Title: Re: Battlefield 4 (Naval Strike Delayed for PC. Bug Found!)
Post by: Eel O'Brian on March 25, 2014, 08:50:15 PM
This is dogshit, worst RBing I've seen yet in this game.  Every fucking map. It's so bad I'm trying to switch to my defib and it flip-flops back and forth between that and my weapon so many times I don't have time to rez the guy before he bleeds out.

Buying BF5 used* (because I'm weak so I'll still buy it, not even gonna try and pretend I won't) and skipping premium altogether, for sure. They've seen my last dollar. What an embarrassing clusterfuck.

spoiler (click to show/hide)
*how much you want to bet they reinstate online codes for BF5?
[close]
Title: Re: Battlefield 4 (Naval Strike Delayed for PC. Bug Found!)
Post by: Stoney Mason on March 25, 2014, 09:48:55 PM
Quote
In an update to yesterday’s announcement of Naval Strike’s delay on the PC, Battlefield 4 developer DICE is now hoping to get both the PC and Xbox One versions out by early April.

According to the new statement, the studio has also decided to push back Naval Strike’s launch on the Xbox One in order to “address issues in the animation system that hinder players from engaging targets in set circumstances using popular weapon configurations.”

Check out the full update below:

“UPDATE: We wanted to provide more detail about the delay of Battlefield 4 Naval Strike. We have delayed the PC version of Naval Strike because we are concerned that the combination of the pack and planned PC updates would increase performance issues on mid-range to high-end PCs. We are working hard to resolve that issue now. Additionally, we have decided to delay the Xbox One version of Naval Strike because we want to address issues in the animation system that hinder players from engaging targets in set circumstances using popular weapon configurations.

We know that many Battlefield 4 Premium owners wanted to play Naval Strike today. However, we didn’t want to release the new content until we believed it was quality content.

We are trying to resolve these problems as quickly as possible and hope to release the update in early April for Xbox One and PC. We also want to remind Xbox One and PC owners of Battlefield 4 Premium that they will have two weeks early access for Naval Strike once it’s released. Thanks for your continued patience and passion for our games.”

http://mp1st.com/2014/03/25/battlefield-4-naval-strike-delayed-xbox-one-addition-pc-eta-early-april/#.UzIw8_ldVRM

I mean you truly can't make this shit up. Most incompetent people ever.
Title: Re: Battlefield 4 (DICE and EA are morons)
Post by: fistfulofmetal on March 25, 2014, 10:50:24 PM
It's pretty clear there's something going on behind the scenes we're not aware of. Stuff like this doesn't just suddenly happen to a high profile dev team out of nowhere. This didn't happen in any of their previous games. Yes, DICE is known for making buggy games but not to this degree.

I don't really agree with any of the issues people have brought against BF4's gunplay, tbh. I've found it to be snappier, actually. So beyond that there's really nothing about the BF4 scenario that I would directly tie to DICE being at fault. I still think it has everything to do with EA pushing the game out far before it was ready to ship. What's going on after is an unfortunate situation where they can only do so much to alter the game while also having to work on other projects (I don't believe for a second they halted production to fix the game).

Title: Re: Battlefield 4 (DICE and EA are morons)
Post by: Stoney Mason on March 25, 2014, 11:01:00 PM
I don't care whether its DICE or EA. They have royally fucked up. From Day one until now.

The campaign is still buggy and crashes for some people or eats their save progress. (Despite it being shit anyway which I'll just ignore.)

The game is laggier and the hit detection is worse than Battlefield 3. If you're not experiencing that then great. But tons of us are.

There are shitloads of bugs that still aren't fixed despite their lies. They released a broken game on 5 platforms at launch. I've never seen that before. It's actually kind of amazing in a way that level of fuckery.

We are all entitled to our opinions but my opinion is in no way should DICE or EA be defended for their actions on this continuing shit show.
Title: Re: Battlefield 4 (DICE and EA are morons)
Post by: fistfulofmetal on March 25, 2014, 11:07:30 PM
Guess I don't live in the world of black and white ฏ\_(ツ)_/ฏ

the situation isn't simple and i find it better to understand the why before i start laying blanket blame across the board.

Title: Re: Battlefield 4 (DICE and EA are morons)
Post by: Stoney Mason on March 25, 2014, 11:12:21 PM
Guess I don't live in the world of black and white ฏ\_(ツ)_/ฏ

the situation isn't simple and i find it better to understand the why before i start laying blanket blame across the board.

Quote from: fistfulofmetal
I got hit with the save game bug. I loaded it up and none of my saves were showing. Tried a ton of fixes but nothing is really working. I'm really disappointed. I don't want to replay the entire game again...

So basically either Telltale needs to fix the save bug issue (something thats been reported across platforms) or I'll just not play the final episode and they'll hace lost a customer for good.

I sent a PM to Patrick Klepeck @ GB regarding the save game situation with TWD and how Telltale has really done nothing to try to fix it and he responded today and said he would see what he could get out of Telltale.

So, fingers crossed, maybe we can finally get some kind of information regarding it.

Echoing others, not touching this until we know if the save bug pops up in this as well.

Well we all can't be as understanding as you. I will work on it for the future to be more like you.
Title: Re: Battlefield 4 (DICE and EA are morons)
Post by: Eel O'Brian on March 25, 2014, 11:20:11 PM
I'm just playing Obliteration from now on. CQ (and now, Carrier Assault) is just too rrrrrrrrrrrrrrrrrrrrrub-rub-rub-bbbbbbbberbanananand-d-d-dy and broken to enjoy, other than a few maps. I paid $110 for this mess, and I am not giving anyone a pass or even making any attempt at understanding this bunch of frauds. The biggest "fuck you" has to be that connection test bullshit they added, what an obvious "it's your fault" gambit. They sold me an incomplete product they knew to be incomplete. They can all eat 800 dicks, and choke to death on the last one.
Title: Re: Battlefield 4 (DICE and EA are morons)
Post by: Stoney Mason on March 25, 2014, 11:32:04 PM
I'm just playing Obliteration from now on. CQ (and now, Carrier Assault) is just too rrrrrrrrrrrrrrrrrrrrrub-rub-rub-bbbbbbbberbanananand-d-d-dy and broken to enjoy, other than a few maps. I paid $110 for this mess, and I am not giving anyone a pass or even making any attempt at understanding this bunch of frauds. The biggest "fuck you" has to be that connection test bullshit they added, what an obvious "it's your fault" gambit. They sold me an incomplete product they knew to be incomplete. They can all eat 800 dicks, and choke to death on the last one.

People are mad because they spent a lot of money on something they were eagerly anticipating and its fucked up. I don't see how anyone can misconstrue this. Look at any forum or the reddit for the game or any other place. People are complaining because they are experiencing problems and have since day one. They aren't complaining just to do it. DICE was one of the most beloved companies in gaming before this launch. Even the mistakes and stumbles people ignored mostly because they loved the franchise so much. It's only gotten this nasty because this is the worst its been in so long. Any other shooter that was this broken for this long I would have dropped ages ago.
Title: Re: Battlefield 4 (DICE and EA are morons)
Post by: fistfulofmetal on March 25, 2014, 11:32:10 PM
Good attempt but it's not really comparable. The Telltale situation was isolated to Telltale alone. There was no publisher breathing down their neck to ship a game. They released a game with a specific bug and refused to acknowledge it or even attempt to fix it.

Title: Re: Battlefield 4 (DICE and EA are morons)
Post by: Stoney Mason on March 25, 2014, 11:33:23 PM
Good attempt but it's not really comparable. The Telltale situation was isolated to Telltale alone. There was no publisher breathing down their neck to ship a game. They released a game with a specific bug and refused to acknowledge it or even attempt to fix it.


Whatever dude. Keep kissing the ring. I'll keep bitching and moaning and being honest.
Title: Re: Battlefield 4 (DICE and EA are morons)
Post by: Eel O'Brian on March 25, 2014, 11:34:21 PM
publisher breathing down their neck to ship a game.

I don't care.
Title: Re: Battlefield 4 (DICE and EA are morons)
Post by: fistfulofmetal on March 25, 2014, 11:37:04 PM
like i said, it's your choice and that's fine. but the way I see it if the cause was EA forcing the game out the door before it was ready then the fault lies with them. thus I have no reason to doubt DICE. the context matters. if DICE was on their own and had all the time in the world and no pressure and they still fucked it up then I would start being cautious about buying their products.

Title: Re: Battlefield 4 (DICE and EA are morons)
Post by: Eel O'Brian on March 25, 2014, 11:44:04 PM
I mean, I get it. When you're having a good time with a game and problems people are complaining about aren't affecting you, you wonder what the big deal is. That's the way it is, no one really gives a fuck about these things unless it directly affects them. I was the same way with Bethesda games. For some reason I was getting lucky and the games weren't crashing up or glitching out nearly as bad for me as they were for others.  In this case, though, I don't care what the reasons are, and I don't feel any sympathy for DICE. They sure as hell didn't waste any time taking the rest of my money after EA took their cut.
Title: Re: Battlefield 4 (DICE and EA are morons)
Post by: Rahxephon91 on March 26, 2014, 01:54:48 AM
I'm just kind of mad that they had the audacity to make this big "we're behind the fans" statement with the whole DLC on hold till it's fixed. It clearly isn't fixed and now it's been a quick succession of DLC with really no talk about the game's problems.

At this point I want them to just say it won't be fixed and here's premium for half off, better then to be quietly ignored.
Title: Re: Battlefield 4 (DICE and EA are morons)
Post by: Brehvolution on March 26, 2014, 11:17:09 AM
I just ordered a R9 270X and can't wait to try dat Mantle. I'll have it tomorrow.
Title: Re: Battlefield 4 (DICE and EA are morons)
Post by: Mupepe on March 26, 2014, 02:05:42 PM
like i said, it's your choice and that's fine. but the way I see it if the cause was EA forcing the game out the door before it was ready then the fault lies with them. thus I have no reason to doubt DICE. the context matters. if DICE was on their own and had all the time in the world and no pressure and they still fucked it up then I would start being cautious about buying their products.
I don't understand this kind of thinking

"they were rushing me!" is not a valid excuse in my current job or any other job I've ever had.  "own it" is the mantra that the real world goes by and neither EA nor DICE are doing that.  Fuck them both. 
Title: Re: Battlefield 4 (DICE and EA are morons)
Post by: Mupepe on March 26, 2014, 02:12:41 PM
I'll be buying Battlefield 5 though.... used.
Title: Re: Battlefield 4 (DICE and EA are morons)
Post by: fistfulofmetal on March 26, 2014, 06:21:05 PM

I don't understand this kind of thinking

"they were rushing me!" is not a valid excuse in my current job or any other job I've ever had.  "own it" is the mantra that the real world goes by and neither EA nor DICE are doing that.  Fuck them both.

I don't understand your line of thinking. Sounds like a bunch of BS to me. If I'm working on a project that is not given the necessary time and materials to complete, being rushed is most definitely a valid excuse. Fuck "owning it" if it's your ass on the line and your ass was not provided enough resources to complete. Any place of employment with decent management should be able to identify when a project is not being given necessary resources and manage accordingly. It's simply not fair to employees to put pressure and rush the through a project when they aren't able to complete.

As I said, something clearly went down between DICE and EA and BF4. The game came in on a shorter dev cycle than their previous title, squeaked in just before COD, and launched on 2 additional platforms. I don't believe it's a coincidence that it was also busted. The game was rushed and was not given the time necessary to finish. Simple as that.

Who you want to put blame is up to you. I don't feel it's fair to put equal blame on DICE and EA. I feel EA is the most to blame.


To loop it back around and reference the The Walking Dead situation. That game launches mostly functional with a single game breaking bug that was identified and reported and never fully acknowledged or even given any effort to fix by the developers. That falls squarely on the shoulders of Telltale and lowers my confidence of their abilities. It's a different situation with BF4.
Title: Re: Battlefield 4 (DICE and EA are morons)
Post by: Stoney Mason on March 26, 2014, 06:41:24 PM
like i said, it's your choice and that's fine. but the way I see it if the cause was EA forcing the game out the door before it was ready then the fault lies with them. thus I have no reason to doubt DICE. the context matters. if DICE was on their own and had all the time in the world and no pressure and they still fucked it up then I would start being cautious about buying their products.
I don't understand this kind of thinking

"they were rushing me!" is not a valid excuse in my current job or any other job I've ever had.  "own it" is the mantra that the real world goes by and neither EA nor DICE are doing that.  Fuck them both.

Don't even bother arguing. He's in his own little bizzaro word.
Title: Re: Battlefield 4 (DICE is in no way shape or form responsible for this game)
Post by: Steve Contra on March 26, 2014, 06:47:15 PM
Actually all the projects I've ever worked on where we weren't getting the time and resources the management has always been the one to take the hit.  Firings, lost bonuses, shit like that.  "Own it" has nothing to do with it.

Although you suckers bought the game so :umad
Title: Re: Battlefield 4 (DICE is in no way shape or form responsible for this game)
Post by: Rahxephon91 on March 26, 2014, 06:52:51 PM
The joke is on us.

Title: Re: Battlefield 4 (DICE and EA are morons)
Post by: fistfulofmetal on March 26, 2014, 06:53:55 PM

Don't even bother arguing. He's in his own little bizzaro word.

It really sounds like you don't fully understand the kind of work environment you're trying to talk about.


edit: and admittedly I don't either. but I would say I work in a somewhat comparable field.
Title: Re: Battlefield 4 (DICE is in no way shape or form responsible for this game)
Post by: Stoney Mason on March 26, 2014, 06:54:16 PM
On a random note my favorite part of the press release yesterday outside of the Highest Quality foolishness was this little nugget.

Quote
"We also want to remind Xbox One and PC owners of Battlefield 4 Premium that they will have two weeks early access for Naval Strike once it’s released."

What they are telling you here is don't worry guys! You will be able to play our buggy DLC before the common non-premium peasant owners will be able too. Even though we are shipping it late. And the very idea of a 2 week exclusivity window for DLC is completely assinine and anti-consumer anyway. Won't that make you happy!

 :goty
Title: Re: Battlefield 4 (DICE and EA are morons)
Post by: Stoney Mason on March 26, 2014, 06:57:08 PM

Don't even bother arguing. He's in his own little bizzaro word.

It really sounds like you don't fully understand the kind of work environment you're trying to talk about.

I worked in game development for 7 years. So you really need to drop this I'm so evolved attitude on this topic. I never bring this up because it doesn't matter. I'm just a dude on a forum. And so are you. So please knock it off.
Title: Re: Battlefield 4 (DICE is in no way shape or form responsible for this game)
Post by: fistfulofmetal on March 26, 2014, 06:58:47 PM
I wasn't aware of that. I guess that makes your posts in this thread even more puzzling.


edit: or actually it probably doesn't. you sound pretty jaded, lmao.
Title: Re: Battlefield 4 (DICE is in no way shape or form responsible for this game)
Post by: Stoney Mason on March 26, 2014, 07:01:03 PM
I wasn't aware of that. I guess that makes your posts in this thread even more puzzling.

No, it makes you an ignorant ass who doesn't understand that he's an ignorant ass. But I'm done. Last post ever to you. Keep on replying as I'm sure you will but I'm done with you on a permanent basis. I'll never respond to you again. And after whatever post you make responding to this you don't need to respond to me again.

And with that little rant I promise I'll stick to on topic material in this thread from here on out.
Title: Re: Battlefield 4 (DICE is in no way shape or form responsible for this game)
Post by: fistfulofmetal on March 26, 2014, 07:02:04 PM
I'll never respond to you again.

and nothing of value was lost


(seriously, your posts are completely devoid of all value. i used to think Brandnew was the worst poster on the board but you've managed to steal that position. congrats)

 /i mad
Title: Re: Battlefield 4 (DICE and EA are morons)
Post by: Mupepe on March 26, 2014, 07:04:20 PM

I don't understand this kind of thinking

"they were rushing me!" is not a valid excuse in my current job or any other job I've ever had.  "own it" is the mantra that the real world goes by and neither EA nor DICE are doing that.  Fuck them both.

I don't understand your line of thinking. Sounds like a bunch of BS to me. If I'm working on a project that is not given the necessary time and materials to complete, being rushed is most definitely a valid excuse. Fuck "owning it" if it's your ass on the line and your ass was not provided enough resources to complete. Any place of employment with decent management should be able to identify when a project is not being given necessary resources and manage accordingly. It's simply not fair to employees to put pressure and rush the through a project when they aren't able to complete.

As I said, something clearly went down between DICE and EA and BF4. The game came in on a shorter dev cycle than their previous title, squeaked in just before COD, and launched on 2 additional platforms. I don't believe it's a coincidence that it was also busted. The game was rushed and was not given the time necessary to finish. Simple as that.

Who you want to put blame is up to you. I don't feel it's fair to put equal blame on DICE and EA. I feel EA is the most to blame.


To loop it back around and reference the The Walking Dead situation. That game launches mostly functional with a single game breaking bug that was identified and reported and never fully acknowledged or even given any effort to fix by the developers. That falls squarely on the shoulders of Telltale and lowers my confidence of their abilities. It's a different situation with BF4.
owning it doesn't mean letting "management" get away with it and sucking up all the blame. It means (in this case) admitting that a product you slapped your name and reputation on is fucked and trying to make it right. Dice and ea have both made it clear that its not a huge issue to them and they'd rather pretend its all ok than putting in the necessary resources to fix their product. That would be owning it. Their PR pieces and messages to the fans are basically big fuck yous instead
Title: Re: Battlefield 4 (DICE and EA are morons)
Post by: fistfulofmetal on March 26, 2014, 07:06:42 PM

owning it doesn't mean letting "management" get away with it and sucking up all the blame. It means (in this case) admitting that a product you slapped your name and reputation on is fucked and trying to make it right. Dice and ea have both made it clear that its not a huge issue to them and they'd rather pretend its all ok than putting in the necessary resources to fix their product. That would be owning it. Their PR pieces and messages to the fans are basically big fuck yous instead

honestly at that point we're basically lobbying for changes to the entire PR structure of AAA game development.
Title: Re: Battlefield 4 (DICE is in no way shape or form responsible for this game)
Post by: Mupepe on March 26, 2014, 07:11:16 PM
I wouldn't mind PR being PR if they were able to fix it though. Each patch seems to break the game on another level while they downplay it. And each time they release they say "look how much we have fixed!" while side stepping and avoiding the issues that generally make the game unplayable for a large amount of the time. But you are right that PR is gonna PR
Title: Re: Battlefield 4 (DICE and EA are morons)
Post by: a slime appears on March 27, 2014, 11:00:15 AM
Don't even bother arguing. He's in his own little bizzaro word.
It really sounds like you don't fully understand the kind of work environment you're trying to talk about.
I worked in game development for 7 years. So you really need to drop this I'm so evolved attitude on this topic. I never bring this up because it doesn't matter. I'm just a dude on a forum. And so are you. So please knock it off.

And I work in game development now. If the publisher wants to ship a broken game and you're a developer with little pull then you're fucked. They own the code, they have all the money, and they determine the milestones. As someone who has been put in that position in the past and has passionately argued with a publisher to ask for more time, more QA bandwidth, or even more support from them; at the end of the day they call the shots. I don't know the situation with DICE/EA nor do I pretend to. I'm sure there's a lot of blame that can go around for this game on both sides but the responsibility to put a game out on the market, regardless of what state it's in, lies with EA.

I don't have a horse in this race so I don't really give a shit about who's right or wrong. I just don't like the attitude of blaming the developer when a majority of the time it's due to someone at the publisher not knowing how to correctly schedule or plan accordingly for when something goes awry. A publisher can blame a developer for missing milestones, not delivering what was scheduled, or even not meeting their bar of quality, but all of that can be mitigated early and resolved if there is someone at the helm who knows what they're doing.

I've seen projects in development hell that have been saved because a Producer at a publisher is fantastic and I've seen studios with an amazing team of people completely flounder because the publisher has no clue what they're doing and are constantly meddling. Good game development in a AAA environment really comes from the top down and not the other way around so if you're looking for someone to blame start at the top.
Title: Re: Battlefield 4 (DICE is in no way shape or form responsible for this game)
Post by: thisismyusername on March 27, 2014, 12:05:55 PM
Some of the blame is on DICE, esp some of the game-design decisions (mobile AA not being tweaked when it was absolutely broken on the two maps it was in in BF3... "LET'S PUT IT ON MORE MAPS!" -DICE 2013), but a lot of the bugs and rushed launch is firmly on EA for not allowing QA and devtime to be stretched to let the bugs be squashed.
Title: Re: Battlefield 4 (DICE is in no way shape or form responsible for this game)
Post by: Eel O'Brian on March 27, 2014, 01:18:56 PM
Crash bugs and weird glitches, sure. That can be on EA for forcing the game to market early. Fundamental shit like broken netcode and suspect hit detection, or shitty matchmaking? That's all on DICE. They've had many, many games to get that kind of shit sorted out.
Title: Re: Battlefield 4 (DICE is in no way shape or form responsible for this game)
Post by: a slime appears on March 27, 2014, 02:26:28 PM
Sure you might have shit netcode and matchmaking and a whole host of other online related issues but if you can't test in an effective environment then there's no real way of knowing if your stuff works in all scenarios. Heavy internal testing at the studio won't ever be a realistic representation of how the game will perform across multiple devices on multiple networked environments. That kind of broad-scale testing is simply not possible for a singular studio without heavy beta-testing performance worldwide, which is something a publisher would mange and provide.

Now you say, it worked in the past and they've had a long time to sort that kind of shit out and you're right, that's a lot of experience they've gained throughout the years. However, just because your online infrastructure worked great on a past product doesn't mean it's going to seamlessly migrate over to a brand new development environment. There is a massive list of additions, changes, and even a brand new engine that DICE has had to build for this game. I'm not even considering that DICE has now become the primary support house for all of EA's in-production games since Frostbite 3 is now the defacto internal engine. It's honestly surprising they managed to even ship BF4 last year.

Look, I'm not advocating for "blame the publisher" for everything, but people need to understand how instrumental it is to have an effective management team both internal at DICE and external at EA to mitigate issues and schedule for proper testing. There are a lot of things that DICE can be blamed for and you'd be absolutely justified in yelling at both, however a buggy broken product is typically the result of lack of proper testing/fixing which is something a developer doesn't exactly control. Or hell, even deciding on how to manage their post-launch support team isn't even dictated by the studio. EA owns DICE so EA decides how to spend their money and just how much to throw at fixing their game.

publisher breathing down their neck to ship a game.
I don't care.

I just wanted to quote this because I actually do agree with this sentiment. Fundamentally the consumer shouldn't have to give a shit about everything I just typed. They bought a product and it doesn't work so the fault lies with the creator and the distributor. I just wanted an excuse to rant and hopefully illuminate how often a developer gets shit on by their fanbase due to poor decisions or short sightedness on behalf of a publisher.
Title: Re: Battlefield 4 (DICE is in no way shape or form responsible for this game)
Post by: a slime appears on March 27, 2014, 03:02:52 PM
Speaking of which Battlefield 4 for the Xbox ONE is only $30: http://www.microsoftstore.com/store/msusa/en_US/pdp/Battlefield-4-for-Xbox-One/productID.294130400

About the price I paid for my copy of the PS4 version, lol.
Title: Re: Battlefield 4 (DICE is in no way shape or form responsible for this game)
Post by: Stoney Mason on March 27, 2014, 05:49:49 PM
Crash bugs and weird glitches, sure. That can be on EA for forcing the game to market early. Fundamental shit like broken netcode and suspect hit detection, or shitty matchmaking? That's all on DICE. They've had many, many games to get that kind of shit sorted out.

The distinction is meaningless imo. Because ultimately they are in bed with each other since the buyout. You can't distinguish one from the other especially since no one here is there to diagnosis the relationship. And as people have mentioned, the regular consumer shouldn't care at all. He has no idea what the difference is between a studio and a publisher.

All the DICE shooter games have been buggy to very large degrees. They have a culture of this. Battlefield 4 is just the case where everything fell apart. And DICE is the one who has to fix the issue. They are the programmer's, coders, and artists behind the project. They are the only ones that can.

It also doesn't help when DICE isn't communicative to the public about the large scope of the problems. Whether that's PR, or executive talk, its frustrating to regular people when no one will acknowledge the scale of the problems.

This is a satire video of Patrick Bach a DICE higher up talking about how much better the netcode of Battlefield 4 was going to be than BF 3. He said a whole bunch of stuff and then tossed in this gem. Stuff like that pisses people off because they feel like they were lied too.

https://www.youtube.com/watch?v=9quv8wmRSM4&feature=youtu.be


This was another pre-lease comment from one of the producers before the release of the game.


Quote
In 6 months #BF4 is going to be not only one of the biggest but THE biggest FPS Competitive game to play.

The competitive scene for the game died almost immediately because the netcode was so bad and the game stability was so poor. 

So its one thing that DICE has been poorly communicating. That's unfortunate and laughably annoying in most cases. But the actual bugginess and actual problems with the game. Both in some poor design decisions that should be changed and the basic unstable nature of the game on many aspects is the real problem. No one will know what the real problem in the relationship is. There are clearly problems on both sides. But as a consumer I want the product to work. So DICE/EA share the credit when things go well like in BF 3. And they both get the blame when things turn to shit. Like in BF4. 

Eventually when BF 5 rolls around you will hear the mea culpas about how flawed BF 4 was to sell people on the idea that they've learned from the huge mistakes in BF 4 as they want you to buy the new edition. It's just unfortunate a lot of people had to suffer through a janky product and spend $100 bucks on it without feeling good about that product.
Title: Re: Battlefield 4 (DICE is in no way shape or form responsible for this game)
Post by: Eel O'Brian on March 27, 2014, 06:37:49 PM
I still think the most basic problem is they're trying to do too much on 64-player Conquest. Too many things that can go wrong. I don't get lag or rubberbanding at all on any of the 32 player modes. I've read where there's going to be another BF game this year, but it'll supposedly be from Visceral. I'd bet it'll be a scaled-down BF game, closer to Bad Company than full-on Battlefield, and it'll probably play much better because of it.
Title: Re: Battlefield 4 (DICE is in no way shape or form responsible for this game)
Post by: thisismyusername on March 27, 2014, 06:59:38 PM
Sure you might have shit netcode and matchmaking and a whole host of other online related issues but if you can't test in an effective environment then there's no real way of knowing if your stuff works in all scenarios. Heavy internal testing at the studio won't ever be a realistic representation of how the game will perform across multiple devices on multiple networked environments. That kind of broad-scale testing is simply not possible for a singular studio without heavy beta-testing performance worldwide, which is something a publisher would mange and provide.

The problem is: They could've beta'd/tested the netcode for over a YEAR with some hardcore fans on PS360/PC easily by limiting it to those that spent the $50 extra on Premium. Those are your hardcore fans. Those are the ones you want to test with as a "does this work/rubberband for you?" thing while pushing destruction and other factors.

The tickrate issue is pretty inexcusable since a lot of the destruction is basically matching BF3's engine. I have no clue what the difference between Frostebite 2 and 3 is for the netcode to suddenly take a dump.
Title: Re: Battlefield 4 (DICE is in no way shape or form responsible for this game)
Post by: Steve Contra on March 27, 2014, 07:10:06 PM
Sure they could've tested it for a year, if they had an extra year for it to come out, which is actually when it was meant to come out in the first place.
Title: Re: Battlefield 4 (DICE is in no way shape or form responsible for this game)
Post by: thisismyusername on March 27, 2014, 07:13:31 PM
Sure they could've tested it for a year, if they had an extra year for it to come out, which is actually when it was meant to come out in the first place.

Right. What's funny is that they advertised the BF4 beta in Medal of Honor and then never gave it until a month from launch. This "stress testing of the netcode" worked then, on one map. So the dumping that ht enetcode has done happened sometime between E3 (or whenever that slice happened for Seige of Shanghai/beta) to launch.
Title: Re: Battlefield 4 (DICE is in no way shape or form responsible for this game)
Post by: a slime appears on March 27, 2014, 07:48:22 PM
Alright so I can't comment any further without being more specific and I'm not doing that, lol. Fundamentally we want the game to do better there's a ton of brilliant people managing Battlefield who are paying very close attention to what has happened so there's hope!

:rejoice
Title: Re: Battlefield 4 (DICE is in no way shape or form responsible for this game)
Post by: Stoney Mason on March 27, 2014, 11:11:31 PM
Alright so I can't comment any further without being more specific and I'm not doing that, lol. Fundamentally we want the game to do better there's a ton of brilliant people managing Battlefield who are paying very close attention to what has happened so there's hope!

:rejoice

I put out some products I was very proud of when I worked in the industry. And I put out some products that I was not proud of. Game Dev is hard and it hurts when things go wrong. So I understand it. I've sort of lost hope in BF 4. What I more kind of hope for is that lessons learned from BF 4 benefit the process of the future games. That's is what happened on some of the products I was less than proud of.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Brehvolution on March 28, 2014, 11:09:39 AM
Silk road with graphics on ultra  :whew :whoo :lawd
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: thisismyusername on March 28, 2014, 11:40:10 AM
It's my favorite map in China Rising, which is an unpopular opinion.  :lol

Rush first set and third set can be pretty bad though.  :'( But Conquest or Obliteration? :lawd
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Brehvolution on March 28, 2014, 12:49:44 PM
I like all the expansion maps so far but Dragon Pass.

I only had time to play one map last night. I'm really interested to see Parcel Storm on ultra.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on March 29, 2014, 12:27:41 AM
https://www.youtube.com/watch?v=uBRL78ElAfc&list=UUw7FkXsC00lH2v2yB5LQoYA

dat rubberbannding.


starts at around 7:35
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: thisismyusername on March 29, 2014, 12:50:51 AM
Yeah, the netcode is pretty horrible. That tickrate + the packetloss and the rubberbanding on consoles and PC at random times. So stupid.

When the game works, it's fun. But having to fight the packetloss and getting someone killing you from a completely opposite direction really kills the game for me.

spoiler (click to show/hide)
Of course, this hasn't stopped me from getting nearly to the rank cap + getting all the assignment weapon unlocks with the class kit/weapon exp unlocks. :fbm
[close]

I like all the expansion maps so far but Dragon Pass.

I only had time to play one map last night. I'm really interested to see Parcel Storm on ultra.

Dragon Pass isn't too bad on Conquest or Obliteration. Rush's first set is pretty bad I haven't really seen the entire Rush variant of it to completion besides like... 2-3 times.

The one I don't like in Conquest or Rush (but do in Obliteration because it allows some psych-out moments) is Guilin Peaks. Rush is pretty bad with grenade spam. Conquest is "avoid D because the bomber is a horrible placement/run and go around the outside to avoid the hotspot/caves to cap flags to bleed." But Obliteration :lawd ... get a motorcycle or helicopter while everyone is fighting for the bomb, rush it to the other side of the map and arm with no defusing. Makes having to watch the bomb and kill the helicopters swooping in a priority.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on March 29, 2014, 05:39:46 PM
I'm so goddamned sick of being paired up against squads of level 116s I have absolutely no chance against. It's just not fun at all. These dudes are fanatics who work this game like a shift job. A simple fix for this would be setting aside some quick-match servers for people under level 60, the midway point. You could always choose to throw yourself to the poopsockers in genpop if you wanted, but at least the option would be there. That makes way too much sense, though.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: thisismyusername on March 29, 2014, 06:14:49 PM
Rank doesn't mean everything.  ;) But it certainly helps.

What is happening is you're playing against squads/friends that play the game together more than likely. It's not like Bad Company 2 where the only people playing it now a days are Colonel 50's.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on March 29, 2014, 06:46:33 PM
Yeah, but they've played it enough to know the maps inside and out, and that's the biggest leg-up. If you're breaking 100 in this game, you've dumped a shitload of hours into it, you know all the little tricks, and no level 10 dude or dudette is going to stand much of a chance against you unless they get lucky. I'd say around 8 out of 10 times I get chewed up it's by someone level 75 or above.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: thisismyusername on March 29, 2014, 07:24:09 PM
Again: Rank means nothing. You get 25%-200% EXP boosters per rank-up in a Battlepack. You don't even need to use those for the first 45 ranks because those come at a decent clip. Add in the random 2XPs if you're premium (there's been 2-4 for non-Premium, granted) and you can go from 1-100 at a pretty decent clip if you "poopsock" a weekend or two. Add in the boosters and those go even faster to where it becomes a weekend if that.

Rank in BF4 means very little. Time played doesn't even factor in when the majority of the maps have no out-of-bound antics that BC2 had.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on March 29, 2014, 08:16:57 PM
I disagree. (Although I understand your position and I'm sure you understand my position) The time you put in does matter. Does it always matter? No. Of course not. There will always be some people who put in a lot of time and are still terrible.

On average does it matter in pub games? Yes. The people that put in more time are more likely to have better skill and as a general rule are more likely to be playing in a squad in my experience. They also have more access to potentially more unlocks on vehicles and such.

Battlefield has always had relatively poor matchmaking. Especially since some pussies will team switch to the winning side instead of trying to put up a fight or just leaving the server.

Ultimately the problem is co-ordination. If one team is co-ordinated (especially with their vehicles) and the other team is running around like solo Rambo's. It's generally not going to be pretty.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: thisismyusername on March 29, 2014, 09:54:41 PM
Ultimately the problem is co-ordination. If one team is co-ordinated (especially with their vehicles) and the other team is running around like solo Rambo's. It's generally not going to be pretty.

The same could be said for all games, though.

I agree that the matchmaking/server balance is poor. I also blame the teamswitching and other antics on the "ranked" servers/stats being shown in Battlelog. If DICE did away with W/L and KDR I think that'd improve the game a little bit in some players mindview of "OMG MY KDR IS 3.0! SUCK IT!"

Honestly, though the pub game doesn't factor in. Mostly because of said teamstacks. Though I have had rounds (spoiler: with friends) where we turned the tide against teamstacks. I do remember a round where we were getting completely mown by helicopters in BF3 on Kharg and bled their team and they get into "overtime" by arming A third set and I rushed up there while they tried to pot shot me and disarmed while prone to make myself smaller to  hit. It's possible to turn those rounds around. But again: Like you said, not a lot of people want to do that and that's because of the statswhoring.

As far as time-put-in. In map knowledge, yeah. But in terms of time->rank? No. You're talking to someone that made a new account on BF3 and within 50 hours was Colonel 35 (so like 150 or so in BF4 terms) and that's because I abused the 2XP weekend and Domination where going around capping flags every 3-5 seconds gives you 200 points which racked up quickly. If someone new did something like that, their time to that rank would've been about 55 hours or less (upwards of... 40 or so, I'd estimate if REALLY good) like mine.

And like I said: most maps don't have anything "antic" worthy to where most map knowledge is "go to these chokepoints, hold them. Watch these other choke points/lanes to make sure no one flanks. You win. Yay!"
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on March 31, 2014, 10:05:02 AM
Naval Strike is now out on the PC. So it should be out on most platforms at this point if not all.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: thisismyusername on March 31, 2014, 07:19:36 PM
Titan mode is bleh.

Maps are basically a Javelin wet-dream.  :-\
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: G The Resurrected on April 01, 2014, 02:29:40 AM
Titan mode is bleh.

Yeah I'm done with this, I played two matches and thought it was shit.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on April 02, 2014, 01:20:16 AM
Quote
Addressing Battlefield 4 Rubber-banding Issues 04.02.14

   
We wanted to provide a quick update on the issues with Battlefield 4 “rubber-banding” some players on certain platforms experienced during matches with 64-players.

Looking into this further, we’re unhappy with our server performance, so we’ll be upgrading the hardware as soon as possible, investing more to deliver a better experience.

As soon as we know the exact timetable, we’ll let you know the ETA.  Reducing lag for these players is absolutely a TOP priority for us to solve and we expect to have the solution very soon.

http://blogs.battlefield.com/2014/04/addressing-battlefield-4-rubber-banding-issues/

Only took em 6 months and lots of denying the issue.

 :goty2


Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Brehvolution on April 02, 2014, 08:54:32 AM
That's rich.

"It's not the code, it's the hardware!"

So in the future, if you experience some rubber banding, you just might be playing on an old server. There is no way now to know if it gets fixed. Consider the issue officially buried.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on April 02, 2014, 09:47:50 AM
Test servers were working great for a few days (only one map, Operation Mortar), then I jumped into one yesterday and got just as much rubberbanding as ever. This is never really gonna get fixed. It might get a little better, but it's always going to be there to some extent. They're just using band-aids to set a broken bone at this point.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: fistfulofmetal on April 02, 2014, 10:15:19 AM
Played some Naval Strike last night.

Seems pretty fun. The maps are a nice change of pace.

Would like to be able to move the carriers.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on April 02, 2014, 12:28:20 PM
Yeah, they're really good maps, I just wish I could play them without doing the conga all over the place.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: thisismyusername on April 02, 2014, 06:20:22 PM
Test servers were working great for a few days (only one map, Operation Mortar), then I jumped into one yesterday and got just as much rubberbanding as ever. This is never really gonna get fixed. It might get a little better, but it's always going to be there to some extent. They're just using band-aids to set a broken bone at this point.

I dunno. In BC2 it wasn't this bad. They'd "upgrade" the servers and then it'd go away for a few months and then come back. I think it was due to player-base increasing or something in that case. But BF4's is just there. Now and then some third party servers on PC are fine. But then you go into one like Urock and it's just lag city.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on April 03, 2014, 10:48:47 AM
welp I decided to get back on this last night.  Jumped on the PS4 version and good fucking lord the rubberbanding was still insane.  I decided to see how my X1 version was and it was pretty damn smooth.  I played for about 3 and a half hours and I encountered "BULLSHIT!" lag moments only two or three times.  So I think I'm back to playing on my X1.  Even though it looks like dog shit compared to the PS4 version at least it doesn't leave me hating the game.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: thisismyusername on April 04, 2014, 08:28:15 PM
I think I ran into ToxicAdam playing Carrier Assault.  :lol
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on April 15, 2014, 04:51:21 PM
Okay so whose dick do I need to suck (which DLC do I need to buy?) in order to play capture the flag?  I've never tried in BF4 and my X1 version is telling me that I am "missing one or more DLC on this server".  So I'm assuming i need to buy one of the DLC in order to play it?
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on April 15, 2014, 05:05:07 PM
Second Assault I believe. I don't really care for ctf in battlefield though.

Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on April 15, 2014, 06:36:19 PM
Second Assault I believe. I don't really care for ctf in battlefield though.
whys that? I never cared for ctf but titanfalls version was awesome so I wanted to give it a try
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on April 15, 2014, 06:39:05 PM
Second Assault I believe. I don't really care for ctf in battlefield though.
whys that? I never cared for ctf but titanfalls version was awesome so I wanted to give it a try

It's very bogged down in Battlefield. With that many people its very hard to effectively score or feel like you as an individual are helping very much.

Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on April 15, 2014, 07:18:28 PM
Second Assault I believe. I don't really care for ctf in battlefield though.
whys that? I never cared for ctf but titanfalls version was awesome so I wanted to give it a try

It's very bogged down in Battlefield. With that many people its very hard to effectively score or feel like you as an individual are helping very much.
I see. Thats kinda how I feel about obliteration sometimes too. Bah. Are there any good reasons to get the dlc?
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on April 15, 2014, 07:36:41 PM
Caspian Border is a good map but its sometimes rubber-bandy.
Gulf of Oman is okay.
Metro is shit imo with 64 people. If they allowed rented servers on the console version it might be at least playable with 32 people.
Operation Firestorm is meh but I didn't really care for it in Battlefield 3 either.

So one good map. One shitty map. Two okay/meh maps. I can't really recommend it personally.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on April 15, 2014, 07:48:20 PM
Crap. I'll wait for a sale then. Thanks.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: thisismyusername on April 15, 2014, 10:14:30 PM
Nah, CTF in BF's problem is too many idiots not understanding the mode and balacing roles in attack/defense. Either too little defense (so you lose) or too little offense (so you don't cap).

Throw in Javelins and the like and yeah... a bit of a  hassle. I still enjoy it now and then but only on four maps really kills the mode.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: a slime appears on April 23, 2014, 09:32:47 AM
Is this like sex for you guys?

http://www.youtube.com/watch?feature=player_embedded&v=8Hp9FfLyf1A
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Brehvolution on April 23, 2014, 10:25:07 AM
Battlepacks = "Oh hey, more equipment for guns I don't use!"
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: thisismyusername on April 23, 2014, 12:10:11 PM
Battlepacks = "Oh hey, more equipment for guns I don't use!"

Except when you get the gun battlepacks, then those are sort-of useful. Fill those out with a few lucky Golds and you get 25% boosts in those instead of something higher...  :lol :yuck

Only reason to open the Battlepacks is for the IRNV's that are Battlepack only and the 200% boosts for 2XP. Otherwise not worth the bother.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on April 25, 2014, 02:53:32 PM
Quote
Hi everyone,

As you know, we’ve been looking into resolving the “rubber banding” that some players on certain platforms have experienced with Battlefield 4 after the recent release of Naval Strike. We’ve found that the root cause of the issue was a configuration of certain hardware types dedicated to 64-player matches.

We have invested in new hardware to resolve this issue and deployed new higher-performance servers this week. In preparation, we conducted a significant amount of testing before installing the new servers to ensure they would correct the issue. We are already seeing performance improvement with 64-player matches and expect this to continue.

While the process took longer than we would’ve liked, we wanted to be 100% sure it was done right and that the long-term solution was properly in place.

Our objective is to deliver the best player experience possible. We feel this solution helps us deliver that to you. Stay tuned to our official channels for more information.

Thanks,

Karl Magnus Troedsson, DICE VP & GM

My xbox one controller is broken so I can't really test it out.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: a slime appears on April 26, 2014, 10:08:13 AM
I'm playing it on the PS4 but I definitely see "rubber banding" aplenty! I'll probably be on later tonight to see how much it's improved.

How'd you break your ONE controller? I hope not out of normal use!
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on April 26, 2014, 04:13:36 PM
I have been playing exclusively on my x1 (got rid of the ps4) and I haven't had any serious rubber banding issues in weeks.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on April 26, 2014, 04:17:25 PM
I'm playing it on the PS4 but I definitely see "rubber banding" aplenty! I'll probably be on later tonight to see how much it's improved.

How'd you break your ONE controller? I hope not out of normal use!

My original developed analog stick drift. And the replacement they sent me was just plain defective.


I did play some Bf 4 last week while the controller was still working and I was definitely still experiencing rubber banding. That was before this "server upgrade" however.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Rahxephon91 on May 05, 2014, 09:16:38 PM
The game is a lot better on PS4 now if anyone cares.

And yeah the DLC maps have been pretty solid.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Groogrux on May 05, 2014, 09:19:41 PM
I tried on PS4 about a week and a half ago.  Rubberbanding was still happening in the Naval Strike maps.  Is that still going on?
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Rahxephon91 on May 05, 2014, 09:23:49 PM
I tried on PS4 about a week and a half ago.  Rubberbanding was still happening in the Naval Strike maps.  Is that still going on?
I've played 20+ games since the server updates. Maybe two had rubberbanding.

I got Premium a couple days ago and played a few games on Navel Strike. One had rubber banding.

So I think it's better compared to before when it seemed like every game would have rubber banding no matter what.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on May 16, 2014, 10:46:22 AM
If you haven't been following it recently BF 4 has a CTE which is basically a test environment on the PC version where they can make test changes before they get pushed out the general public.

 https://www.youtube.com/watch?v=jDmb3aO0rF8
https://www.youtube.com/watch?v=RcfhPHXvyyk
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on May 24, 2014, 10:17:16 PM
Thought this shit was fixed. I'm still getting rubberbanding on Naval Strike maps. Not as bad as before, but even a little is too much.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on May 24, 2014, 11:04:08 PM
Fortunately since getting my controller back I haven't really experienced much rubber-banding. Plenty of other bugs and the shitty default tick-rate. But not much rubber-banding.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: a slime appears on May 25, 2014, 10:24:39 AM
I haven't had any issues for the past two weeks. Seriously!

I mean besides being awful at the game.

:fbm
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on June 03, 2014, 02:39:54 PM
So finally the netcode patch has come which increases the tick rate from 10 to 30. This essentially should reduce the insane amount of times you get killed behind cover, trade kills, or get killed in random bullshit ways because what you are seeing doesn't actually represent what is happening in the game. It's out on PC now. Should come to consoles soon.

https://www.youtube.com/watch?v=MooojiuDRgw

http://blogs.battlefield.com/2014/06/new-netcode-update-rolling-out/?utm_campaign=bf-social-global-socom-tw-netcode-blog-060314-tw-prev-site-sust&utm_source=twitter&utm_medium=social&sourceid=bf-social-global-socom-tw-netcode-blog-060314-tw-prev-site-sust&cid=22069&ts=1401811599895
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Brehvolution on June 03, 2014, 03:20:36 PM
I'll try it when I get home. I haven't played in a long time.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on June 03, 2014, 04:35:52 PM
Any improvement however small is worth it. BF 4 has probably the worst hit detection of any shooter I've played in years.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: patrickula on June 03, 2014, 09:11:37 PM
Nice, I'll have to see how this is. I wasn't expecting them to actually do something this drastic with BF4 though it makes sense for them to keep working on Frostbite in a game that's in the wild.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: patrickula on June 03, 2014, 10:27:20 PM
It's been a while but I think shooting dudes does feel better, especially with high rate of fire weapons. I didn't run into any kill trades in my couple of games tonight either.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on June 04, 2014, 10:24:56 AM
Update rolling out on ps4 and xbox one now.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Beezy on June 04, 2014, 10:58:06 AM
I bought this for PC but never played it after seeing all of your complaints. I'll finally give it a shot now.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on June 04, 2014, 11:33:09 AM
I bought this for PC but never played it after seeing all of your complaints. I'll finally give it a shot now.

Make sure you turn on the high frequency option. It's off by default.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on June 04, 2014, 06:10:59 PM
oh shit.  if they fixed the tick rate I am totally back in.  Remember how they kept denying it was a problem?  Yeah lol
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on June 05, 2014, 02:23:22 AM
Played for about 5 hours tonight.

For me the difference was stark and noticeable immediately in a very positive way My hit registration was a lot better. My trade kills decreased. (they still happen but not at the crazy rate they use to for me). I still occasionally get killed behind walls. But the distance I'm able to run before getting killed is less insane than it use to be if that makes any sense.

So it was a relatively positive experience for me I would say. I enjoy it and I performed better than I normally do because I feel like for me at least, things made more sense as somebody who is almost solely an infantry player. Hip fire for instance never made sense to me in this game. It always seemed like a random roll of the dice but I was able to effectively hip fire on a somewhat consistent basis for the first time since the game launched. All this was based on xbox one play tonight. I'll try the PC version this weekend when I have more free time.

I'm happy about the patch and this is probably the first patch for me where I could actually notice the difference in something that actually mattered in the game. It's just very unfortunate that it took so long to reach what should have been the shipping version of the netcode.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on June 20, 2014, 10:15:30 AM
http://www.eurogamer.net/articles/2014-06-19-ea-addresses-unacceptable-battlefield-4-launch

so much spin here you could get dizzy reading this.


Quote
EA has addressed what the boss of the company has described as the "unacceptable" launch of Battlefield 4 - and detailed the new processes it has put in place to prevent it from happening again.

In detailed interviews with Eurogamer, EA CEO Andrew Wilson and DICE general manager Karl-Magnus Troedsson said the development teams behind the Battlefield series had learned their lesson the tough way after Battlefield 4 launched in a state many players labelled broken.

Battlefield 4 released late last year for PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One, with a target of 60 frames per second and 64-player multiplayer on next-gen consoles.

But at launch it ran into a number of problems, most notably in multiplayer, with many unable to play.

The problem was so bad that in December 2013 DICE said it had placed all of its expansions and "future projects" on the backburner while it put all hands on deck to focus on sorting out the mess.

"For clarity it wasn't actually a server problem for Battlefield 4," EA boss Andrew Wilson told Eurogamer. "It was a client side problem. Right now the game is playing extremely well, and people are in there and having a lot of fun. I'm still playing it."

So, what went wrong? Wilson said the game suffered because of its ambition.

"Think about what Battlefield 4 was: 64 player multiplayer, giant maps, 1080p, Levolution that was changing the gameplay design in an emergent way. There is a chance there are things you are going to miss through the development cycle. And you end up in a situation we had with Battlefield 4.

"For me, the situation we had was unacceptable. For the team it was unacceptable. We have worked tirelessly since then to make sure the gameplay experience got to where it absolutely should have been at launch and we're focused on that and we continue to deliver value to that player base.

"But when you do things like that you can never guarantee. It would be disingenuous for me to sit here and say, 'we will never have an issue again,' because that would mean we were never going to push the boundaries again. And I don't want to be that company. I want to be a company that pushes to lead and innovate and be creative. But you can start to do things that give you a better handle and a better view about what the potential challenges might be."

Wilson said EA is now trying to get the "final" version of the game in the bag earlier, providing the developers with more time to test.

"You can lengthen development cycles," he said. "You can give a much longer timeframe between final and launch to get a lot more testing on the game. You can change the development process whereby you have more stable build requirements throughout the entire set of development. You can start betas earlier so you get it out in the wild earlier with more people banging away at it.

"We have changed development processes, we've changed development timelines and we've changed testing processes and beta processes, all with a view to not have the issues again."

One accusation EA has faced since Battlefield 4 launched is that the game was rushed in order to hit the release of the PlayStation 4 and Xbox One, and that DICE should have had more time to test the game.

Wilson denied this, however, insisting DICE had plenty of time to work on the game, before pointing to the challenge of creating a next-gen console launch title.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Eel O'Brian on June 20, 2014, 12:48:17 PM
You can just ctrl+h "battlefront 3" for that article six months after that's out
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: benjipwns on June 20, 2014, 12:53:29 PM
They mean they put in place a process to prevent it from happening again during Battlefield 4's launch.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on July 14, 2014, 04:07:57 PM
https://www.youtube.com/watch?v=gNIc-1hAAYE
https://www.youtube.com/watch?v=oREOjXR7iRU
https://www.youtube.com/watch?v=2Ij2Am7qnx0

Hopefully this DLC turns out well. My favorite maps are always the more infantry focused, city based maps. Aftermath from BF 3 was my favorite DLC and what they've shown seems more in line with that.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on July 14, 2014, 05:04:45 PM
Tomorrow
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Quaker on July 14, 2014, 10:37:42 PM
I've been having a lot of fun playing Conquest 32 on PS4 since the last patch. Conquest 64 is cool on paper but it's really too much of a clusterfuck for me and worse was that it always ran like dogshit for me with bad lag and jumpy framerate. Smaller conquest runs great and it feels like I'm having more of an impact on the game.

I'd like to know why it took them 9(!!!) months to enable it, though.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on July 14, 2014, 11:54:20 PM
Yeah having the option to play conquest small is nice on consoles. It's been there since day 1 on PC so yeah its weird it took them so long to implement it into the console version. Especially since the menu option for it in the server browser has been there all along.

The thing is some maps work really well with 64 like caspian. And some maps are a lot better with 32. Like Metro.


The other thing is I'll give some credit where its due. DICE LA has been doing a real nice job with the CTE. Most of the good stuff hasn't made its way over to the vanilla version of the game yet, but they are really doing some good stuff. It doesn't excuse the hot mess DICE Sweden pushed out to the public and that it took 8 or 9 months for the game to be in a much better state but what are you gonna do.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on July 16, 2014, 01:56:45 AM
I like Dragon's Teeth. Lots of gun on gun action which is my style. This was just on a 32 player server earlier. 64 is just nuts on these maps. Really fun.

https://www.youtube.com/watch?v=Frz1LiisDko
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on July 16, 2014, 12:41:48 PM
They are high on gun on gun action. There are few vehicles. If you prefer the heavy vehicle style of some maps you won't like these maps. That being said no these maps are not like metro. Metro (and lockers) is 3 or 4 choke points where everybody stands still and fires into the choke points because there is no way to flank and most battles turn into stalemates. These are large infantry based urban city maps where people move around. It's just that the vehicles play a much much smaller role than the base maps.

Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: thisismyusername on July 16, 2014, 03:10:18 PM
I only like two of the maps. The other two are flaming dog shit.  :yuck DICE-LA doesn't have the DICE-SE magic.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: thisismyusername on July 29, 2014, 10:25:45 PM
Don't like these maps :(

BF is not a replacement for COD

You'd think they'd learn after BF3's "Close Quarters," but NOPE.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on July 29, 2014, 10:50:31 PM
Don't like these maps :(


BF is not a replacement for COD

 :'(

Always unfortunate to spend money on something you end up not liking.

I love Propaganda.
I love Pearl Market even though that's controversial. Some people hate that one. But I love the ability to hop roofs and move around a very dense urban environment. I always seem to put up killer games on that map.
Lumphini is "okay". Not my favorite as its very sniper friendly.
Sunken Dragon I'm not a fan of. That one is balanced pretty poorly for one side.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: thisismyusername on July 30, 2014, 11:20:57 PM
Lumphini is pretty and I'm sure the DICE artists had a field day with it, and I'm biased toward liking it in art-style. But Jesus Christ is it unbalanced on anything that isn't Chain Link/Conquest.

Just go look at the Chinese initial (AND only) spawn point while the US has like the entire park plus set designs for Obliteration. How did this get past DICE? The US has too much ground advantage for the Chinese. The Chinese have to REALLY dig in and work as a team which probably ain't ever gonna happen too often.

Propoganda is an alright map, but most of the "roads" are basically death traps with long sniper sightlines.

Sunken Dragon is just a poor map in general. I get the idea behind it, but since it doesn't need the levolution (just have the "Dragon Teeth" resturant be perma-flooded and maybe moved outwards with some building/bridge explosion destruction cover) it begs the question why it's even there at all when it can only be activated in one mode.

Pearl Garden is horrible though. I don't get the hate for Flood Zone (which a lot of people dislike) but I can totally understand it for Pearl Market. Barely any flanking ability and the routes up to the roof are all basically bad. Blech.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: G The Resurrected on July 30, 2014, 11:32:43 PM
I'm gonna give this another go on XboxOne sometime tonight if my download from EA access ever finishes. So if anyone wants to party it up and kill some dudes let me know.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on July 31, 2014, 01:08:30 AM
I don't get the hate for Flood Zone (which a lot of people dislike)

I hate Flood Zone. It encourages all the worst behavior I dislike in battlefield including shitloads of spawn beacon spipers on every roof imaginable. There is a fair amount of roof camping on Pearl Market also but at least I can get up there relatively easy myself and take them out with having to resort to spawn beacons myself or using a chopper every time. They don't have the insane long sight ways that the snipers have on Flood Zone. In addition there are at least 3 or 4 ways to the main roof tape area where the flag is so there are always ways for me to flank up there generally. 

Me playing on Pearl Market.

https://www.youtube.com/watch?v=D12UHRKdJRg&list=UUOu74G0_bCjL61XjHIm4DtA

Every time I play Flood Zone all I hear is the annoying whiz of sniper bullet fire or DMR spam.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on July 31, 2014, 01:09:19 AM
I'm gonna give this another go on XboxOne sometime tonight if my download from EA access ever finishes. So if anyone wants to party it up and kill some dudes let me know.

Heading off to bed. Wouldn't mind trying to play with you in the future though.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: thisismyusername on July 31, 2014, 08:29:05 AM
Every time I play Flood Zone all I hear is the annoying whiz of sniper bullet fire or DMR spam.

Console, or PC? Because when I play Flood Zone on Obliteration or Rush I don't have that problem. Because, Snipers are detrimental to their team. If they're camping the roof, they aren't arming objectives or going/stopping the bomb carrier in Obliteration. If they were on the ground or inside (which is generally the case for the bomb carrier unless they're stupid and not being in a vehicle outside) they can be a terror, sure.

Whereas in Pearl Market: Long sightlines on the ground, shorter sightlines on the roof but only ladders and like one stairway to get up there. The roof of last-set B is a notable example of the problem with Pearl Market You have a stairway to B or a "ladder" (which can be locked and can't be shot to open from the bottom) or you have to take a narrow "bridge"/forgetting the term for it and hop onto the roof because DICE didn't allow mounting if you overshoot the "jut" of the bridge to get there. Meanwhile they have 8-32 players up there to stop you from getting up there via those three methods. Two of which are coming from the same direction/nearly the same line of sight.

Flood Zone's problem with that is second set A where it's "indoors" and can be line of sighted via the hallway that nearly leads all the way down the buildings/indoors. But you can at least flank that by going up on the roof and crossing over three or four ways to get the person camping there. I haven't seen the ability to flank effectively in Pearl Market.

As far as DMR's: Far more effective if they are on the ground and in mid-range to spam it, coming from someone that tortured themselves (these were good in the beta DICE, why did you nerf them!?) with three of them for the faction specific (Chinese/American/Russian) assignments that had headshots with the faction's DMRs assignments. Anyone using DMR's as a sniper rifle from a roof is doing it wrong.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on July 31, 2014, 11:59:19 AM
Quote from: thisismyusername link=topic=39782.msg1903926#msg1903926
Console, or PC? Because when I play Flood Zone on Obliteration or Rush I don't have that problem. Because, Snipers are detrimental to their team. If they're camping the roof, they aren't arming objectives or going/stopping the bomb carrier in Obliteration. If they were on the ground or inside (which is generally the case for the bomb carrier unless they're stupid and not being in a vehicle outside) they can be a terror, sure.


Platform doesn't really matter in this case. As roof campers are equally abundant on either platform. The only difference being snipers are probably more effective/annoying on PC due to how accurate they can be with mouse and keyboard. Conquest for me always plays out exactly as I mentioned on Flood Zone. And roof camping is very effective in that mode.

In Rush its slightly less effective but still no less detrimental to the gameplay experience because its still very common to have either half your team or half the enemy team up there sniping which means they aren't helping attack or defend that much. And even if they are its not exactly fun to be defending when defense consists of containing parachuters from all angles. It's why in the CTE version of Rush they've removed choppers so you can't get up there anymore because so many were complaining how unenjoyable the map was in vanilla Rush.   

Quote from: thisismyusername link=topic=39782.msg1903926#msg1903926
Whereas in Pearl Market: Long sightlines on the ground, shorter sightlines on the roof but only ladders and like one stairway to get up there. The roof of last-set B is a notable example of the problem with Pearl Market You have a stairway to B or a "ladder" (which can be locked and can't be shot to open from the bottom) or you have to take a narrow "bridge"/forgetting the term for it and hop onto the roof because DICE didn't allow mounting if you overshoot the "jut" of the bridge to get there. Meanwhile they have 8-32 players up there to stop you from getting up there via those three methods. Two of which are coming from the same direction/nearly the same line of sight.

I was speaking mainly toward conquest regarding Pearl Market. I would agree the rush version of it is less good than the conquest one but ultimately that's a problem with most of the maps in Battlefield 4. Which is why nearly all the maps have had significant changes in overhauling Rush in cte. Battlefield 4 is not a good rush game in general sadly. It's clearly been designed with Conquest first and foremost which is unfortunate because I actually prefer Rush to Conquest although I play both.


Quote from: thisismyusername link=topic=39782.msg1903926#msg1903926
As far as DMR's: Far more effective if they are on the ground and in mid-range to spam it, coming from someone that tortured themselves (these were good in the beta DICE, why did you nerf them!?) with three of them for the faction specific (Chinese/American/Russian) assignments that had headshots with the faction's DMRs assignments. Anyone using DMR's as a sniper rifle from a roof is doing it wrong.

I don't really use DMR's myself but I know that from an elevated position which there are many on Flood Zone and slapping on a scope on those things, those guys can be a real big nuisance.

My ultimate problem with Flood Zone is actually a symptom of the map design in general with BF 4 which favors extreme verticality. So many of the maps allow players to spawn beacon up on to extreme elevated positions or put a squad up there via a chopper and then spawn beacon in. It ruins the gameplay on multiple levels because its annoying to get killed by them. It's annoying to have to constantly go to these places and clear them out if it actually happens to be a useful place to do this. And its annoying because its frustrating to have what feels like half your team doing it sometimes and not contributing anything useful to the team effort. Spawn beacons in specific and verticality in general need a large rethink for the next true battlefield game. The one way gameplay dynamic created here just isn't fun and it caters to the bad/detrimental playing habits of a certain segment of the playerbase.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: G The Resurrected on July 31, 2014, 07:23:20 PM
 :lol

https://www.youtube.com/watch?v=KMS5pVbO8Gk

Yeah I'm gonna try this out tonight.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: G The Resurrected on July 31, 2014, 07:48:27 PM
Now imagine you only had a PS3 to play it on.

Xbox one's are dropping in price with offers of giftcards and other incentives. Maybe you might want to pick up one of those or a PS4.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Mupepe on August 01, 2014, 01:09:26 PM
Still haven't come to a conclusion about which system I'd like better. :(
on xbox one we can bro it out together.  problemo solved
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: G The Resurrected on August 02, 2014, 11:36:43 PM
Tried to join your party Stoney , but I dont have all the dlc. Maybe next time.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on August 02, 2014, 11:47:15 PM
Tried to join your party Stoney , but I dont have all the dlc. Maybe next time.

Sorry about that. Next time we'll do the base maps
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: toku on August 03, 2014, 06:09:03 AM
Man I might reinstall and give this mp a shot.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: G The Resurrected on August 04, 2014, 10:48:45 PM
So my ea access discount is not applying to premium, but I'm thinking about buying premium regardless. People are still playing on Xbox one right?
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on August 05, 2014, 01:30:10 AM
I still play on Xbox one.

The only thing I would say is that in retrospect I wouldn't have bought premium. I would have just bought two of the dlcs.

But that depends on what type of player you are.

China Rising is very vehicle-centric so I'm not a fan of it but obvious others might feel different.
Second Assault has Caspian Border which is great but Operation Metro and Firestorm which I don't like.
Naval Strike is an interesting DLC but there is a lot of water and boat combat kind of like Paracel Storm which some people don't like.
Dragon's Teeth is almost completely infantry which I loved but Business didn't like for interest.

Final Stand is the last one but that doesn't come out until the end of the year.

There are far fewer DLC servers but they do still exist.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: toku on August 05, 2014, 02:04:08 AM
Sounds like what happened to me with BF3. I really only cared for that one infantry map pack. Ended up just sticking with those style maps & infantry only.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: G The Resurrected on August 05, 2014, 06:14:34 AM
Jesus those dlc servers have no one in them. I'm regretting my purchase already.
Title: Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
Post by: Stoney Mason on September 09, 2014, 12:10:58 PM
https://www.youtube.com/watch?v=uqDy6D9DZz8&list=UUvNBXWGykQrWb7kPAn5eLUQ
https://www.youtube.com/watch?v=ZOiab1fFBXs&list=UUlMXf2oP5UiW_V4dwHxY0Mg
Title: Re: Battlefield 4 (Big Patch. Sept. 30)
Post by: Stoney Mason on September 29, 2014, 06:45:22 PM
Big Patch Tomorrow. Basically months of CTE patches.

https://www.youtube.com/watch?v=85rSgkmHcDw&list=UUlMXf2oP5UiW_V4dwHxY0Mg


tl;dr: Major Changes to Rush. Most guns require 1 more bullet to kill, Lots of UI customization options, revive timer icon, etc, etc. 
Title: Re: Battlefield 4 (Big Patch. Sept. 30)
Post by: thisismyusername on September 29, 2014, 08:27:19 PM
tl;dr: Major Changes to Rush.

Moving a few crate locations around per set isn't "major changes." It helps a little bit, but the shit map design doesn't help the mode at all.

The only worthwhile change is the triage icon. Why that wasn't in BF3 or in BF4 on launch is beyond me.
Title: Re: Battlefield 4 (Big Patch. Sept. 30)
Post by: Stoney Mason on September 29, 2014, 08:30:38 PM
It's not perfect but its absolutely better than it was before where some M-Com placements were 100% dead stops with competent teams.

I also think there are plenty of worthwhile changes and bug fixes but opinions and all that.
Title: Re: Battlefield 4 (Big Patch. Sept. 30)
Post by: thisismyusername on September 29, 2014, 08:35:19 PM
Bug fixes are nice, yeah. But everyone going "ZOMG RUSH IS IMPROVED" either hasn't played the sets (which I did via CTE) or probably won't touch Rush in general. I've put in enough time to have 100-150 "service stars" in that mode, so around 100 or 200 hours since it takes longer to get stars in that mode than Conquest. I've put up with it since I really like Rush in Bad Company/2 and BF3. But BF4 was supremely disappointing. The "improvements" are small and helpful, sure. But they don't fix some of the design issues that the maps have. A few of the sets don't really change from "dead stops" except into a small tug-of-war where the attackers still lose or the defenders get rolled over due to the lack of changing the map for the mode.

I think a lot of people should temper expectations. CTE is doing "good work" but it isn't a "massive improvement" that a lot of people are thinking.
Title: Re: Battlefield 4 (Big Patch. Sept. 30)
Post by: Stoney Mason on September 29, 2014, 08:46:08 PM
I've put in decent time on CTE and I think the improvements overall are nice. Of course we are speaking in relatives. It doesn't fix the overall design focus which was the problematic part of Battlefield 4 but the fix list for bugs is massive and there are a lot of necessary and useful changes. The patch list will be massive and a lot of those are simply bugs or broken stuff. That alone makes it worthwhile if you are someone who was still putting time into vanilla at this point and hadn't moved on.

People will always overhype anything so yes talk of Battlefield 2.0 or youtubers hyping something to inflate views is always going to be overdone but simply fixing a few hundred bugs and bad design decisions is always welcome whether its worth hype or not.

It's a better product because of that.

As far as rush I can only speak for my own experiences. I've won far more often on CTE than I ever did on vanilla. Which doesn't make it ideal if the map wasn't a great design for rush in the first place which afflicts a lot of bf 4 maps compared to Bc 2/bf3. But the second set of old siege of shanghai maps are the exact example of the dumb shit DICE sweden put in the game. That M-Com set was 100% broken before and a dead stop. All the maps were full of decisions like that which were just objectively broken. Like most of the patch in some aspect its better. Whether that's fixing visual recoil, reducing the amount of grenade spam by a hair, or removing some of the invisible walls. It's a mix of fixing annoying bugs and fixing obvious broken mechanics in some cases.

I also like the UI stuff. Maybe minor for some dudes. But being able to customize a lot of that stuff was really helpful for me in a game that often takes place in a state of hud overload.

Battlefield 4 will always be a mixed bag because the design was wrong and misguided in a lot of cases and that's the original sin. But the patch is worthwhile because it fixes some of the 100% even Stevie Wonder could see this wasn't going to work aspects that have been in the game since launch.
Title: Re: Battlefield 4 (Big Patch. Sept. 30)
Post by: Eel O'Brian on September 29, 2014, 09:14:05 PM
Classic BF mode sounds good

spoiler (click to show/hide)
no one's gonna play it :(
[close]
Title: Re: Battlefield 4 (Big Patch. Sept. 30)
Post by: Stoney Mason on September 29, 2014, 09:16:55 PM
Classic BF mode sounds good

spoiler (click to show/hide)
no one's gonna play it :(
[close]

Unfortunately very true.

Title: Re: Battlefield 4 (Big Patch. Sept. 30)
Post by: thisismyusername on September 29, 2014, 09:44:57 PM
I can agree with that, Stoney.

And people were playing Classic in CTE. I think it'll get some of the player base. Maybe not on consoles, but on PC? I could see it happening. Though not for me. Not my jam.
Title: Re: Battlefield 4 (Big Patch. Sept. 30)
Post by: Stoney Mason on September 30, 2014, 07:06:48 AM
Patch is live for PC. Will be up on other platforms later today.


Quote
The following tweaks and bug fixes apply across all platforms. However, PlayStation 3 and PC has unique fixes that you can find on the bottom of the post.

GENERAL
•   Fix for a crash that could occur when entering a vehicle or using a gadget.
•   Improved soldier movement to closely match that of Battlefield 3 while still maintaining animation fidelity of Battlefield 4.
•   Fix for an issue on the Siege of Shanghai where players could make themselves invincible near Flag A.
•   Added pre-round ready state. The minimum player’s ready per team needed for the round to start is calculated from the team with less players.
•   Crosshairs/Optics scale tweaked and visibility against light backgrounds improved.
•   Helicopters and jets now affect trees and bushes which are set up to react to wind.
•   Various collision fixes and other performance improvements have been made to Dragon’s Teeth maps.
•   Uniform soldier aiming allows the use of procedural aim rate instead of the original preset numbers.
•   Fix for elevators on Dawnbreaker being active on the Domination, Squad Deathmatch, Team Deathmatch and Defuse game modes.
•   High latency indicator tweaked to give players a better idea of when they are experiencing lag.
•   Fixed a rare issue where a second Commander would spawn over the already existing one in a certain scenario, resulting in 2 Commanders on the same team.
•   Fixed the missing kill card issue for hardcore and anytime the killcam is off.
•   Increased the Chain Link game mode round timer to 30 minutes. Ticket bleed rate has also been changed to be 40% slower.
•   Fixed an issue where a player trying to join a full server would get an incorrect error.
•   Added “Classic” Server presets.
•   Increased the gunship cooldown for Commander to 60 seconds.
•   Fixed an edge case where a Commander asset will never get "activated" for a team if the Commander is under a Proxy Attack.
•   Fixed a crash related to the Riot Shield.
•   The high frequency update is now on by default and cannot be turned off. It now also supports PlayStation 3/Xbox 360.
•   Reduced the time it takes to display the incoming damage indicator.
•   Fixed an issue where players joining Lancang Dam after the Levolution event didn’t hear the VO and alarm.
•   Fixed issue where Battle Pickups would sometimes get dropped immediately after picking them up. Also fixed a problem where Battle Pickups can't be picked up when other soldiers are nearby.
•   Made 100 tickets the default Rush ticket value.
•   Fixed an issue where field upgrades would be lost when a player spawned into a vehicle.
•   Tweaked smoke effects. Smoke is now bigger, has higher density and lasts longer.
•   Fixed some materials that would react incorrectly to projectile collision.
•   Fixed an issue where squads would get bigger than the supported maximum of 5 players.
•   Fixed a bug where the Gamertag would not appear correctly in the emblem report screen.
•   Updated player icon to show a shield variant when using the 10% health reduction perk (showing for enemy players only).
•   Fixed an issue where players could get underneath the ship at Objective "E" on Paracel Storm
•   Reduced head flinching on soldiers.
•   Added functionality to be able to shoot when falling (not jumping).
•   Fixed an exploit on Operation Locker.
•   Fixed an exploit near the US base on Metro 2014.
•   Fixed an issue on Dawnbreaker where players could get underneath the map.
•   Fixed an issue where players could get under the map on Hainan Resort on the beach near the US base. Also fixed an issue where players could hide behind a wall and shoot at other players.
•   Fixed an issue where the health/ammo boxes would block the line of sight for the defibrillators.
•   Permanent fix for gadget exploit where a user could equip gadgets from different classes.
•   Fixed an instance where unlocked China Rising or Second Assault assignments were being shown as if they were not unlocked and no progress had been done.
•   Adjusted the red dot reticles for medium and long range sights for the Engineer Class primary weapons.
•   Visual Recoil: Close range sights (except iron sights, IRNV and FLIR) and all Medium range sights have been changed to no longer be affected by animation AKA Visual Recoil. The removed random effect has nothing to do with real weapon recoil and doesn’t affect it.
•   Vehicle hold or press button for boost option added.
•   Added UI options for tweaking the ADS aiming sensitivity. The advanced options are now exposed in a separate advanced control options section.
•   Fixed a Commander issue that could cause the cruise missile not to work properly if a flag received a neutral status while the missile was in the air.
•   Fix for an issue where opposite teams would initially spawn too close to each other on Team Deathmatch, affecting all maps.
•   Obliteration fix for an issue where the round would end while the bomb is armed due to the timer running out.
•   Flashbang now dims the HUD when player gets affected by it.
•   Fixed an issue on Capture the Flag game mode where the team with the highest number of points wins regardless of flag captures (points should only be counted on a draw).
•   Fixed for an issue on Lumphini Garden on Conquest Large game mode where Capturing Flag B while the Commander is under a Proxy Attack will not give the infantry scan asset.
•   Fixed an issue where players could get stuck in the customization menu while playing Defuse.
•   Fixed LMG iron sights fires to reflect last few bullets visibility.

CARRIER ASSAULT IMPROVEMENTS
•   When the carrier is opened up the parachute spawn will be available as before.
•   When the first crate is destroyed the defender team is moved back into the boat but the attackers still will only be using the parachute spawn.

DRAGON’S TEETH MAP IMPROVEMENTS
•   General collision fixes.
•   Glitches/Exploit fixes for high places.
•   Added out of bounds for rooftops to support restricted areas and prevent exploits.

JET IMPROVEMENTS
•   Fixed an issue related to the chase camera that could cause a glitchy orientation when the camera was targeted straight up or down.
•   Added new positions for 3P jet cameras.
•   Added weapon reticle to the 3P jet camera.
•   Added an option to turn on/off the rolling (along with the jet) for jet 3P cameras.
•   Fixed an issue with the SU50 and F35 not properly playing bullet impact sounds when under fire.
•   Jet guns visual recoil has been reduced to 30% of what it was before.
•   Improved the “stall” behavior of jets when reaching max vehicle height.
•   Fixed issues where attack jets’ cockpit geometry was clipping/obstructing the HUD

WEAPON TWEAKS AND FIXES
•   Fixed an issue with inaccuracy on the RPG and XM-25 where if after shooting a player very quickly it switches to another weapon then switches back, then the dispersion is large until after the first shot.
•   General weapon tweaks: Reduced suppression recoils. Removed recoil modifier for zoom. Made a 75% reduction in hip recoil.
•   Muzzle Brake: Lowered the overall impact of this attach. Both its positives and negatives have been reduced.
•   Heavy Barrel: Lowered the buff it gave to minimum moving spread, and moved some of that bonus into reduced spread increase. The Heavy Barrel should now be a good option for longer range tap firing.
•   Lasers: Added a small buff to standing hip fire accuracy.
•   Corrected spread increase values that were previously incorrect. (This primarily affects expansion pack weapons).
•   Added missing bullpup modifier to SAR-21.
•   Bullet velocity increases: Improved bullet velocity for Slugs and nearly all suppressed weapons. Selectively improved base velocity for weapons that were too slow for their intended range.
•   Damage model: Many weapons have had their maximum and minimum damage adjusted slightly. It may take one extra bullet to kill at extremely close engagements and long range combat.
•   Trigger Delay: Removed from all revolvers.
•   Desert Eagle: Bullet velocity and minimum damage reduced.
•   Adjustments have been done to slower rate of fire weapons to make them easier to use at longer ranges vs higher rate of fire weapons.
•   Carbines and PDWs now have unique bullpup modifiers that give improved bonuses over the rifle counterpart.
•   Ammo: Gave more ammo to the weapons that were short a mag compared to their counterparts.
•   PDWs: Improved moving minimum spread.
•   LMGs: Improved moving spread of mag fed LMGs vs their belt fed counterparts.
•   DMRs: Audio when being shot at by a DMR has been improved.
•   SKS and M39EMR no longer allow you to hold breath.
•   Bullet velocities increased.
•   Bolt Actions: Some bullet velocities increased. Gol Magnum rate of fire slightly reduced.
•   SMAW: Slight increase to top speed and acceleration.
•   MBT LAW: This underwent a big change based on community suggestion. You will need to aim slightly more accurately to engage the tracking. It is much harder to have it track a random vehicle between you and your target. It will no longer lock on targets behind cover. It has been slowed down slightly. It now begins tracking at 100m instead of 15, this gives the target slightly longer to react to the lock warning.
•   SLAMs: Damage and blast radius reduced slightly. Three Slams will no longer take out a MBT on their own. The disabled MBT will need a single rocket to be finished off.
ANIMATION BUG FIXES AND IMPROVEMENTS
•   All pistols: Removed randomization of iron sights fire animation on most pistols per CTE feedback.
•   All automatic pistols: Shortened duration of slide animation during firing animations to prevent slide appearing to not cycle when firing quickly.
•   Automatic rifles: Fixed missing trigger pull animations.
•   Unica 6: Fixed hammer getting stuck on iron sights fire animation. Shortened reload threshold so magazine registers as full, faster.
•   CS5: Fixed magazine going invisible if reload is interrupted. Fixed problem where bolt action animation wouldn’t play when firing near the end of the tactical reload animation.
•   G36C: Fixed charging handle position during full/tactical reload.
•   CZ-805: Fixed charging handle position during full/tactical reload.
•   AWS: Enabled semi-automatic fire.
•   XM25: Fixed fire animation; including reciprocating charging handle.
•   Bulldog: Fixed problem with tiered reload.
•   M60E4: Adjusted reload interrupt branches to match other LMGs; ammo box now stays mounted on interrupt.
•   L96A1: Added missing interruptible reload branches.
•   JNG90: Adjusted reload threshold to prevent bypassing re-chamber animation at the end of empty reload.
•   SR338: Fixed bug where fire animation could be skipped by firing at a certain cadence. Raised reload threshold.
•   L85A2: Adjusted foregrip position so Angled Grip attachment doesn’t clip through the trigger guard; fixed reload animation bug that could cause accessories to shift on the weapon during animation.
•   RPK-74M: Reduced both reload times by .3 seconds to better match animation.
•   HK45C: Removed hammer position mismatch between idle and ADS.
•   ACW-R: Reduced time to register reload.
•   QBU-88: Fixed clipping issue in deploy animation.
•   SR2: Added reciprocating bolt fire animation.
•   SR2: Fixed missing bolt on empty reload animation, fixed sprint pose clipping issue in water.
•   870: Fixed blending issue after zoom fire/pump action animation.
•   M16A4: Fixed mismatched bipod pose, broken dust cover on model.
•   RFB: Removed extra shell that moved when firing with a bipod and iron sights.
•   MK 11 MOD 0: Opened dust cover to prevent jamming. Removed incorrect rotation during bipod fire animation.
•   All DMRs, M82A3 Battle Pickups: Fixed bipod fire issue that skipped fire animation at higher rates of fire.
•   M412 Rex, .44 Magnum: Adjusted fire animations for new trigger delay values, corrected trigger discipline while running.
•   All belt-fed LMGs: Added “last few rounds” ammo visibility system to ADS fire animations.
•   AWS: Fixed foregrip position to be on-rail in 1st person.

GRENADES
First grenade balance pass.

Highlights:
•   Reduced initial capacity of RGO and v40 Minis by one.
•   Reduced blast radius of RGO and v40 Minis requiring more accuracy for full damage.
•   Increased the time it takes to refill explosives from ammo sources.
•   These changes are an indirect buff to the Offensive and Grenadier specialization.

Detailed list:
•   Reduced RGO capacity 2->1
•   Reduced RGO inner blast radius 1.65->1
•   Reduced v40 capacity 3->2
•   Reduced v40 blast radius 7->6
•   Reduced v40 inner blast radius 2.5->1
•   Increased ammo bag pickup time for grenades:

Flashbang 5s->9s
RGO 7s->25s
v40 8s->13s
Handflare 1s->6s
M18 5s->9s
M34 8s->25s
M67 5s->25s
XM25 DART 1s->3.5s (5->4 rounds)
XM25 3.5s->6s (2->1 rounds)
40mm 3GL 8s->18s
40mm Smoke 2.5s->5s (matching flashbang now)
40mm LVG/HE 8s->9s

UI TRIAGE (HUD TWEAKS AND FIXES)
•   Added advanced options for adjusting HUD icons.
•   HUD icons transparency support.
•   Aim down the sight (ADS) now causes auto transparency for HUD icons.
•   Added a new option for whether tapping spot button should give attack/defense orders.
•   Game mode bar on top of the mini map now also display objective squad order status.
•   Fixed issue with having space between the mini map and the Team Deathmatch game mode info bar.
•   Fixed the minimap world directions not showing in the Chinese version of the game.
•   Added advanced gameplay options sliders to control the transparency of the HUD elements.
•   Adjusted the red dot reticles for medium and long range sights for the Engineer Class primary weapons.
•   Added an advanced gameplay option to change the size of the minimap
•   Added an advanced gameplay option to make the minimap icons auto size along with the minimap scale
•   Added an advanced gameplay option to set the default minimap scale

REVIVE IMPROVEMENTS
•   Revive timer has been added. It will show timers on teammates so that the player can choose who to revive.
•   Added a sound when defibrillators are 100% charged (giving the revived player 100% health back).
•   Fix for an issue that could cause the HUD to disappear when the player brought up the game menu while in a revive state.
•   Added initial implementation of revive timers for soldiers in man down state. It will now show timers on a teammate so that the player can choose who to revive.
•   Fix for a bug when you were able to revive teammates by only rubbing the defibrillators.
•   Fix for issue that would sometimes occur when two players on a team equipped defibrillators at the same time next to each other and are about to revive another team player, the player who is reviving gets no score and the other player gets score instead.

RUSH IMPROVEMENTS
DICE <3 RUSH is an ongoing Battlefield 4 Community Test Initiative with the intent to improve Rush on base-game maps. This initial release includes new layouts and rule sets implemented on:

•   Flood Zone
•   Golmud Railway
•   Hainan Resort
•   Lancang Dam
•   Operation Locker
•   Paracel Storm
•   Rogue Transmission
•   Siege of Shanghai
•   Zavod 311

Improvements to Dawnbreaker and further tweaks to the above maps will be looked at.

•   Disabled Commander on the Rush game mode for all maps

OBLITERATION COMPETITIVE IMPROVEMENTS
•   Reduced radar sweep on home bases to 40 meters.
•   Bomb does not have to be planted in a sequence anymore.
•   Reduced the time it takes to plant a bomb from 10 to 8 seconds.
•   Raised Obliteration Bomb icon over the bomb carrier's head.
•   Reduced the combat area on Operation Locker based on player feedback.
•   Reduced the combat area on Golmund Railway and tweaked the spawn points.
•   Fixed bomb out of bounds on Golmund Railway.
•   Blocked pipe access to rooftops on Zavod 311.
•   Reduced the combat area on Zavod 311.

PLATFORM SPECIFIC FIXES

PC
•   Fix for a game crash.
•   Added FOV slider (option) for the chase cameras of all vehicles.
•   Fix for an issue where Users where unable to rebind gadgets to slot 1.
•   Fixed an issue where the chat log settings wouldn’t properly function after a player exited the game.
•   Tweaked latency indicator.
•   Better post-processing for medium graphics settings.
•   Fix for when the text input form clears when switching between EOR camera and scoreboard. The text now remains in place regardless of the game actions.
•   Added an option to turn off the jets auto throttle feature.

PS3
•   Fix for a game crash
•   Fix for a crash that could occur during the end of round screen.

SERVER FIXES
•   Fixed an issue where taking damage indicators (the red wedge) where pointing in the wrong direction.
•   Lowered frame history time on all platforms to improve on ‘out of region’ player issues.
Title: Re: Battlefield 4 (Big Patch. Sept. 30)
Post by: Dickie Dee on September 30, 2014, 08:28:21 AM
So is this maybe worth getting now? I just bought a PS4 and want a good multiplayer game to go with it
Title: Re: Battlefield 4 (Big Patch. Sept. 30)
Post by: thisismyusername on September 30, 2014, 09:03:30 AM
So is this maybe worth getting now? I just bought a PS4 and want a good multiplayer game to go with it

It's been "worth getting" for months now, bro. The problems at launch haven't been problems for a while. The game has "game-design" issues now. But they're no where as bad as Hardline's.
Title: Re: Battlefield 4 (Big Patch. Sept. 30)
Post by: Beezy on September 30, 2014, 10:31:50 AM
Haven't played this since I bought it smh (pc version). I should try it tonight.
Title: Re: Battlefield 4 (Big Patch. Sept. 30)
Post by: Stoney Mason on September 30, 2014, 12:50:55 PM
So is this maybe worth getting now? I just bought a PS4 and want a good multiplayer game to go with it

I would wait for a sale price but yeah if there was ever any time to get it this is probably a decent time to do it. There will be another biggish patch in a few months for another big initiative called Team Play but that's still a good ways out.
Title: Re: Battlefield 4 (Big Patch. Sept. 30)
Post by: Rahxephon91 on September 30, 2014, 02:31:59 PM
If you wait, there's bound to be a core game+premium pack.
Title: Re: Battlefield 4 (Big Patch. Sept. 30)
Post by: Stoney Mason on September 30, 2014, 03:20:10 PM
There is something about Mantle that absolutely hates my videocard even though its an ati card. Always crashes it. Even with latest patch and drivers. Annoying.
Title: Re: Battlefield 4 (Big Patch. Sept. 30)
Post by: Eel O'Brian on October 21, 2014, 04:36:52 PM
I just sat down to play this on XB1 (EA Access version). Haven't played at all since the big patch. I'm going to have to relearn how to play, all the changes threw me way the hell off after having gotten used to the way things were before when I was playing on PS4. I was flailing around blindly at least 50% more than I usually do, haha. Checked out the options, and Jesus, it's almost too much to keep up with. Sucks having to unlock everything again :(
Title: Re: Battlefield 4 (Big Patch. Sept. 30)
Post by: Stoney Mason on October 21, 2014, 05:40:22 PM
Most of the necessary UI changes are on by default and with the extra stuff, there are videos out there that show you the setup for popular youtubers but for the average gamer the default setup is still fine. I changed stuff on mind to try to help me focus on the enemy soldiers and just went in a few games and played around to see what each setting did. 
Title: Re: Battlefield 4 (Final Stand DLC comes out this week)
Post by: Stoney Mason on November 17, 2014, 06:39:16 PM
https://www.youtube.com/watch?v=cC2bsG4vVG4&feature=youtu.be

The last BF 4 DLC unless the rumoured bonus DLC comes out.
Title: Re: Battlefield 4 (Final Stand DLC comes out this week)
Post by: Stoney Mason on November 18, 2014, 09:17:07 PM
Actually kinda digging these maps after not expecting to. I'm generally not a fan of massive maps but these maps have areas where I can still be effective as an infantry player.

And this scared the shit out of me.

http://gameclipscontent-d3003.xboxlive.com/asset-bddcb89e-a6f6-4e11-84c4-7162298fde0b/GameClip-Original.MP4?sv=2012-02-12&st=2014-11-19T02%3A09%3A59Z&se=2014-11-19T03%3A14%3A59Z&sr=c&sp=r&sig=qppoSYDc1XtRacciD41woQ3KMe82dcQrZYTwnpWf11k%3D&__gda__=1416366899_3575449465817d8c730d6b22fa53a346
Title: Re: Battlefield 4 (Final Stand DLC comes out this week)
Post by: bork on December 19, 2014, 09:15:05 AM
PC version (digital download key) for five bucks at Gamestop:

http://www.gamestop.com/pc/games/battlefield-4/108897?utm_source=linkshare&utm_medium=affiliate&utm_campaign=deeplink&cid=afl_10000087&affID=77777&sourceID=lw9MynSeamY-AdgVK0a5oSxajKkpicyBHQ&affID=77777&sourceID=je6NUbpObpQ-3PEB4Zp7tySMdKL98stTWw
Title: Re: Battlefield 4 (Final Stand DLC comes out this week)
Post by: Rahxephon91 on December 19, 2014, 03:00:31 PM
The Final Stand maps are fantastic.
Title: Re: Battlefield 4 (Winter Patch)
Post by: Stoney Mason on March 03, 2015, 10:57:41 AM
So the Winter patch arrives today.


http://battlelog.battlefield.com/bf4/news/view/improving-battlefield-4-the-winter-update/
http://static.cdn.ea.com/battlelog/customcontent/winterpatch/Patchnotes_WinterPatch.pdf

I'll fully admit they've won me over. That is DICE LA at least. And I have to give credit to EA. I think most big companies after releasing BF 4 in the state they did would have done the minimum and left it at that. They've done a lot to this game over time and continue to support and make amends. If they hadn't that might have been the end for me with the Battlefield franchise but I'm satisfied they realize what a fucked up job they did. Hopefully Battlefront doesn't end up the same way on launch.
Title: Re: Battlefield 4 (Winter Patch)
Post by: Am_I_Anonymous on March 03, 2015, 11:03:35 AM
I'm in for this.

Gotta love Dice LA.
Title: Re: Battlefield 4 (Winter Patch)
Post by: Am_I_Anonymous on March 03, 2015, 12:39:48 PM
Any of you stay at home borians process this patch yet?

Afraid they are going to fuck something up, I am.
Title: Re: Battlefield 4 (Winter Patch)
Post by: Stoney Mason on March 04, 2015, 01:12:52 AM
Played for a good number of hours this evening. Had a really fun time.

As far as the patch the most important things I would say are.

A.) They fixed the shit where tiny little ledges everywhere would hang you up. This has been a bad problem since launch and it got worse with the last patch. Its finally fixed. I didn't get hung up on little ledges while running around anytime during the play session and it easily happened a half dozen times or more during any play session for me before.
B.) They did some stuff with the high frequency hit detection that is welcome. This video will explain it better than I could but it was noticeably better to me tonight.

https://www.youtube.com/watch?v=KJoKn42j6W8


C.) You can now customize your hitmarkers. So you can make headshots a different color. And you can make the killshot a different color hitmarker. These sound like small minor things but they are so welcome. It's instant feedback as you play instead of having to guess when you get the kill or the headshot. Small but very welcome.
D.) On consoles the DLC maps can now be part of a rotation with regular maps. This has always been the case on PC, but on console the DLC map packs were setup aside into their own thing which means they never got played. Now I'm actually playing DLC maps because they are part of the official rotation on certain servers.

There are lots of other little things but those are the ones that stood out for me.
Title: Re: Battlefield 4 (Winter Patch)
Post by: Am_I_Anonymous on March 04, 2015, 07:54:18 AM
Thanks, will D/L tonight and get some time in if I can.
Title: Re: Battlefield 4 (Winter Patch)
Post by: thisismyusername on March 04, 2015, 09:48:29 AM
Wait, consoles didn't have the DLC maps in official/"DICE", "EA", "P#" servers? After Battlefield 3 did that?  :lol WTF EA/DICE?

The colored hit markers and reticles is the best thing to come from the patch. No more white blending into the sun. :rejoice
Title: Re: Battlefield 4 (Winter Patch)
Post by: Am_I_Anonymous on March 05, 2015, 08:15:54 AM
I don't think the patch is out for XBONE yet unless it automatically downloaded. I was not given a prompt to install it.
Title: Re: Battlefield 4 (Winter Patch)
Post by: thisismyusername on March 05, 2015, 08:54:47 AM
You should've auto-installed. It's been out on all platforms since Tuesday.
Title: Re: Battlefield 4 (Winter Patch)
Post by: Am_I_Anonymous on March 05, 2015, 09:44:32 AM
You should've auto-installed. It's been out on all platforms since Tuesday.

Perhaps it did when I was away. Guess it does that with downloads now. :yeshrug