THE BORE

General => Video Game Bored => Topic started by: Himu on June 10, 2013, 01:47:57 PM

Title: This is where we draw a line in the sand
Post by: Himu on June 10, 2013, 01:47:57 PM
Those of you who are tired of games only about revolving around murdering and shooting people, stand with me.

Those who want more violence and shooting go on that side and drink bleach, you fucking boring ass cunts.
Title: Re: This is where we draw a line in the sand
Post by: magus on June 10, 2013, 01:48:52 PM
i am with the fruit king
Title: Re: This is where we draw a line in the sand
Post by: Himu on June 10, 2013, 01:50:08 PM
i am with the fruit king

who are you talking about
Title: Re: This is where we draw a line in the sand
Post by: magus on June 10, 2013, 01:57:30 PM
i am with the fruit king

who are you talking about

it was supposed to be an animal crossing joke but i guess it went over the head :fbm
Title: Re: This is where we draw a line in the sand
Post by: fistfulofmetal on June 10, 2013, 02:10:07 PM
Nah. I like both and I'm willing to play both.
Title: Re: This is where we draw a line in the sand
Post by: Fifstar on June 10, 2013, 02:16:42 PM
Yep, this conference showed myself how little connection I have with the main direction the console gaming industry is going. Just don't care about another AAAAA gore fest.
Title: Re: This is where we draw a line in the sand
Post by: Tasty on June 10, 2013, 02:17:29 PM
Himu you know I'm all about the whimzee.
Title: Re: This is where we draw a line in the sand
Post by: Don Flamenco on June 10, 2013, 02:18:30 PM
Ok, just...leave The Evil Within out of this.  It's a horror game, it's supposed to be violent.
Title: Re: This is where we draw a line in the sand
Post by: Tasty on June 10, 2013, 02:20:26 PM
Ok, just...leave The Evil Within out of this.  It's a horror game, it's supposed to be violent.

Ditto.

:bow Mikami :bow2
Title: Re: This is where we draw a line in the sand
Post by: nudemacusers on June 10, 2013, 02:20:33 PM
both are fine, but it's a little tiring for the MAIN ATTRACTION to be another gritty point and shooter.
Title: Re: This is where we draw a line in the sand
Post by: Raban on June 10, 2013, 02:21:18 PM
Ok, just...leave The Evil Within out of this.  It's a horror game, it's supposed to be violent.
I don't think anyone here is strong enough to resist the delicious taste of Mikami's cum
Title: Re: This is where we draw a line in the sand
Post by: Don Flamenco on June 10, 2013, 02:22:31 PM
Ok, just...leave The Evil Within out of this.  It's a horror game, it's supposed to be violent.
I don't think anyone here is strong enough to resist the delicious taste of Mikami's cum


the nectar of the gods
Title: Re: This is where we draw a line in the sand
Post by: Himu on June 10, 2013, 02:22:37 PM
Yep, this conference showed myself how little connection I have with the main direction the console gaming industry is going. Just don't care about another AAAAA gore fest.

yup
Title: Re: This is where we draw a line in the sand
Post by: nudemacusers on June 10, 2013, 02:23:31 PM
Ok, just...leave The Evil Within out of this.  It's a horror game, it's supposed to be violent.
I don't think anyone here is strong enough to resist the delicious taste of Mikami's cum
*looks at birthrates*

do japanese men even cum?  ???
Title: Re: This is where we draw a line in the sand
Post by: Don Flamenco on June 10, 2013, 02:23:53 PM
That direction is no direction.   That was all the same old shit.  I think people were saying that last gen too.

This AAA shit is cancer.
Title: Re: This is where we draw a line in the sand
Post by: Don Flamenco on June 10, 2013, 02:24:11 PM
Ok, just...leave The Evil Within out of this.  It's a horror game, it's supposed to be violent.
I don't think anyone here is strong enough to resist the delicious taste of Mikami's cum
*looks at birthrates*

do japanese men even cum?  ???


no because we drink it all
Title: Re: This is where we draw a line in the sand
Post by: Rufus on June 10, 2013, 02:25:27 PM
How about goblins? Is murdering goblins OK?
Title: Re: This is where we draw a line in the sand
Post by: Himu on June 10, 2013, 02:26:34 PM
It depends on how that violence is articulated. Is the game entirely earnest when you murder those goblins and turtles?
Title: Re: This is where we draw a line in the sand
Post by: Snuflupagulus on June 10, 2013, 02:28:03 PM
 :rejoice
Title: Re: This is where we draw a line in the sand
Post by: Rahxephon91 on June 10, 2013, 02:29:04 PM
Eh fuck it. The game's looked great. Cry about your lack of angsty Japanese teens and stupid tedious recreations of boring Chinese towns.
Title: Re: This is where we draw a line in the sand
Post by: Himu on June 10, 2013, 02:31:14 PM
The games looked terrible and without passion. Enjoy your shit games that are the equivalent of 90's comics.
Title: Re: This is where we draw a line in the sand
Post by: Rahxephon91 on June 10, 2013, 02:32:58 PM
I will.

Lacked passion my ass. How does one even measure such nonsense from fucking like 5 min trailers?
Title: Re: This is where we draw a line in the sand
Post by: Himu on June 10, 2013, 02:33:36 PM
It's pretty easy if you're not a fucking distinguished mentally-challenged fellow.
Title: Re: This is where we draw a line in the sand
Post by: Phoenix Dark on June 10, 2013, 02:33:58 PM
90s X-Men/Uncanny X-Men :rejoice

not enough amnesia ridden village boys saving teh princess?  :sabu
Title: Re: This is where we draw a line in the sand
Post by: Rahxephon91 on June 10, 2013, 02:35:31 PM
It's pretty easy if you're not a fucking distinguished mentally-challenged fellow.
I'm sorry, I was too busy not being a little bitch and enjoying video games to worry about bullshit like that.
Title: Re: This is where we draw a line in the sand
Post by: Eel O'Brian on June 10, 2013, 02:36:19 PM
gaf thread
Title: Re: This is where we draw a line in the sand
Post by: Himu on June 10, 2013, 02:37:46 PM
Rah, I do not give a fuck. It's fine you want all games to have the same goal and same structure. AAA gaming isn't for me, and I don't see why I should be berated by a fucking mental patient for expressing that.
Title: Re: This is where we draw a line in the sand
Post by: magus on June 10, 2013, 02:37:54 PM
http://www.youtube.com/watch?v=bgZNHB2euh8

R.I.P Japawacky :japancry
Title: Re: This is where we draw a line in the sand
Post by: brob on June 10, 2013, 02:41:06 PM
I think it would be nice to have a moratorium on hit-scan weapons and desaturation.

Doom is all violence and grimdark, but it lets me dodge fireballs and missiles and fuck up big pink demons.
Title: Re: This is where we draw a line in the sand
Post by: ToxicAdam on June 10, 2013, 02:41:51 PM
I'm already playing on an Ipad.
Title: Re: This is where we draw a line in the sand
Post by: Himu on June 10, 2013, 02:44:43 PM
I think it would be nice to have a moratorium on hit-scan weapons and desaturation.

Doom is all violence and grimdark, but it lets me dodge fireballs and missiles and fuck up big pink demons.

Don't get me wrong. I love a good violent game.

But when every AAA game has turned into that, I fail to see how anyone over the age of 25 has any interest in more of it. I can't fathom it.
Title: Re: This is where we draw a line in the sand
Post by: Rahxephon91 on June 10, 2013, 02:47:25 PM
Rah, I do not give a fuck. It's fine you want all games to have the same goal and same structure. AAA gaming isn't for me, and I don't see why I should be berated by a fucking mental patient for expressing that.
Cries about being berated and then berates? Genius.

Nope, I just like games of all types.

Yes, I want all games to have the same goal and structure when I was perfectly happy with a confrence that showed:

MGS5-An open world stealth game.

Insmoniac game:An open world, cartoony, and maybe arcadey zombie game?

Swery Game: An episodic rythem based action game game with cartoony graphics.

Panzer Dragoon Spiritual Succsessor

Battlefield 4-Which looked great and was the only bro shooter thing.

Titan Fall-A mech/fps game that seems to have cool traversal mechanics.

Killer Instinct-A fighting game from the 90s that will probably suck, but be over the top.

A Remedy game-You know from the studio that makes anything but, normal games.

Mincreaft and other XBLA stuff, none which looked like this bro shooter murder stuff you're complaining about.

And Ryse- a historic action game, probably the most boring thing they showed.

Yes, all those games were the same thing. No variety and all the same structure. And I'm a fucking mental patient, because I'm not bitching about some supposed AAA direction when the conference was relatively fair in what it showed.

Fuck you.
Title: Re: This is where we draw a line in the sand
Post by: Himu on June 10, 2013, 02:47:54 PM
Jesus Christ.
Title: Re: This is where we draw a line in the sand
Post by: Baiano19 on June 10, 2013, 02:48:05 PM
If I have to choose between AC and Bro-Person Shooter, then I am fucked.
Hopefuly the next 2 conferences will show more games.
Title: Re: This is where we draw a line in the sand
Post by: Raban on June 10, 2013, 02:50:10 PM
Don't worry, The Last Guardian will probably show up at Sony's conference and unite the dudebros and whimsists
Title: Re: This is where we draw a line in the sand
Post by: Rufus on June 10, 2013, 02:52:05 PM
Oh god, I completely forgot about that game. :noah
Title: Re: This is where we draw a line in the sand
Post by: nudemacusers on June 10, 2013, 02:54:01 PM
Don't worry, The Last Guardian will probably show up at Sony's conference and unite the dudebros and whimsists
can I call in air support if my little buddy dies?
Title: Re: This is where we draw a line in the sand
Post by: brob on June 10, 2013, 03:00:24 PM

Don't get me wrong. I love a good violent game.

But when every AAA game has turned into that, I fail to see how anyone over the age of 25 has any interest in more of it. I can't fathom it.

white teen boys who really like video games made for the white teen boys demographic go on to become developers who make games for the white teen boy demographic... ∞


Digital distribution on open platforms is the savior for people who grow tired of the homogeny. You should just consider the majority of major releases chaff. Sort of like comic books or anime or any other entertainment that largely caters to a young/teen audience.
Title: Re: This is where we draw a line in the sand
Post by: MCD on June 10, 2013, 03:23:31 PM
I loved that weird looking game called what lies below
Title: Re: This is where we draw a line in the sand
Post by: mjemirzian on June 10, 2013, 03:27:12 PM
Ok, ok, how about Saints Row x Dead Rising. :-[
Title: Re: This is where we draw a line in the sand
Post by: Powerslave on June 10, 2013, 03:30:13 PM
This is the reason why I took a major step back from playing videogames that started around PS2's midlife cycle.

Everything was third person shooter

Then everything was first person shooter.

It's why I never bothered picking up a PS3 this gen.
Title: Re: This is where we draw a line in the sand
Post by: Raban on June 10, 2013, 03:30:32 PM
Ok, ok, how about Saints Row x Dead Rising. :-[
You mean... the thing that Dead Rising already was?
Title: Re: This is where we draw a line in the sand
Post by: bork on June 10, 2013, 03:32:18 PM
Those of you who are tired of games only about revolving around murdering and shooting people, stand with me.

Those who want more violence and shooting go on that side and drink bleach, you fucking boring ass cunts.

:teehee

Quote from: Formerly Known As Himuro
Saints Row IV: MEET THE PRESIDENT OF THE UNITED STATES (http://www.thebore.com/forum/index.php?topic=39825.0)
Quote from: Formerly Known As Himuro
ONE MORE MONTH UNTIL DYNASTY WARRIORS 8 - WHO'S READY?!?!?! (http://www.thebore.com/forum/index.php?topic=40228.0)

:teehee
Title: Re: This is where we draw a line in the sand
Post by: Himu on June 10, 2013, 03:33:15 PM
I think you've completely missed my point, Lyte. I'm looking forward to Saints Row 4 and GTA5 as well. Might as well post those threads too.
Title: Re: This is where we draw a line in the sand
Post by: Raban on June 10, 2013, 03:33:42 PM
and I think you've completely missed his
Title: Re: This is where we draw a line in the sand
Post by: bork on June 10, 2013, 03:35:12 PM
 :lol
Title: Re: This is where we draw a line in the sand
Post by: Diunx on June 10, 2013, 03:36:50 PM
I love violent games
Title: Re: This is where we draw a line in the sand
Post by: Rahxephon91 on June 10, 2013, 03:37:02 PM
Those game have passion guys.
Title: Re: This is where we draw a line in the sand
Post by: Himu on June 10, 2013, 03:37:15 PM
spoiler (click to show/hide)
:heartbeat lyte
[close]
Title: Re: This is where we draw a line in the sand
Post by: PigSpeakers on June 10, 2013, 03:49:13 PM
Ok, just...leave The Evil Within out of this.  It's a horror game, it's supposed to be violent.
I don't think anyone here is strong enough to resist the delicious taste of Mikami's cum
*looks at birthrates*

do japanese men even cum?  ???

Yes, but only in large doses over JAV models, or in onaholes. Neither of which can create babbies.
Title: This is where we draw a line in the sand
Post by: Verdigris Murder on June 10, 2013, 04:05:40 PM
I love passion guys.
Title: Re: This is where we draw a line in the sand
Post by: Huff on June 10, 2013, 04:29:39 PM
close this thread
Title: Re: This is where we draw a line in the sand
Post by: Human Snorenado on June 10, 2013, 04:37:01 PM
What if you wouldn't mind games that didn't revolve around killing n shit but only as long as they weren't overly smug and preachy about how they're awesome because they don't revolve around killing n shit?

My main concern with non-violence based games is that I like, well, DOING SHIT in games.  And not doing shit that I could otherwise normally do in real life.  All of these various sim-type games can eat a dick, I don't even consider them games.  (yes, the list of games I don't consider games is long and distinguished, just like himu's unwanted johnson)
Title: Re: This is where we draw a line in the sand
Post by: Great Rumbler on June 10, 2013, 04:55:05 PM
Worst thread on The Bore right now, and that's saying a lot.
Title: Re: This is where we draw a line in the sand
Post by: Shadow Mod on June 10, 2013, 04:56:03 PM
But you like the new MGS

 ???
Title: Re: This is where we draw a line in the sand
Post by: Rufus on June 10, 2013, 05:05:10 PM
Well, you don't have to kill people in that. I assume.
Title: Re: This is where we draw a line in the sand
Post by: Rufus on June 10, 2013, 05:13:33 PM
At least you don't cripple them like Batman.
Title: Re: This is where we draw a line in the sand
Post by: Himu on June 10, 2013, 05:24:34 PM
But you like the new MGS

 ???

Mgs video barely had any action. It is mostly stealth and about AVOIDING CONFLICT.
Title: Re: This is where we draw a line in the sand
Post by: Positive Touch on June 10, 2013, 06:06:38 PM
But you like the new MGS

 ???

Mgs video barely had any action. It is mostly stealth and about AVOIDING CONFLICT.

except for the parts where you have to mow down 1000 dudes and blow up the giant nuclear tank
Title: Re: This is where we draw a line in the sand
Post by: Himu on June 10, 2013, 06:07:49 PM
Part where you mow down guys? In MGS? :smug Oh you mean, those times where I nail them with the tranq.
Title: Re: This is where we draw a line in the sand
Post by: Positive Touch on June 10, 2013, 06:10:33 PM
My main concern with non-violence based games is that I like, well, DOING SHIT in games.  And not doing shit that I could otherwise normally do in real life. 

^this

one of my favorite things to do in games is explore, but i need some actual goals besides "walk up mountain for cool-looking view." i would love if devs found more to do with third- and first- person games than emulate action movies, but no ones came up with good ideas on what else you could be doing in the game world.

and theres no way in fuck im gonna play a magical fairy-friends collectathon game to get my non-violent fix.
Title: Re: This is where we draw a line in the sand
Post by: Positive Touch on June 10, 2013, 06:11:18 PM
Part where you mow down guys? In MGS? :smug Oh you mean, those times where I nail them with the tranq.

*slaps you in the ear*
Title: Re: This is where we draw a line in the sand
Post by: Himu on June 10, 2013, 06:15:08 PM
I think the problem is here is your lack of imagination.

Don't take this as an offensive slap, but most non-violence games tend to emphasize creativity (Minecraft, simulations) and creation where you create your own worlds and stories rather than rely on developers to provide it for you.

The fact that you are incapable of finding appealing non violent games actually says more about you than the games.
Title: Re: This is where we draw a line in the sand
Post by: Human Snorenado on June 10, 2013, 06:17:02 PM
Himuro has been probably the shittiest poster on the Bore the past few months, and that's saying a lot on a forum where premium lager posts
Title: Re: This is where we draw a line in the sand
Post by: Positive Touch on June 10, 2013, 06:20:12 PM

The fact that you are incapable of finding appealing non violent games actually says more about you than the games.

 :lol fucking ass

sim games are ok, but like i said i find it much more fun to play a game where the controls simulate human movement. i want a world where i can have a character directly interact with it. it doesnt have to have violence or puzzles, it doesnt even have to look like real life or have real physics or whatever. a sim game has a completely different way of interacting and usually involves you crunching numbers in some way. doesnt scratch the same itch.

and i havent tried minecraft; looked ok but very tedious
Title: Re: This is where we draw a line in the sand
Post by: Shadow Mod on June 10, 2013, 06:22:05 PM
I think the problem is here is your lack of imagination.

Don't take this as an offensive slap, but most non-violence games tend to emphasize creativity (Minecraft, simulations) and creation where you create your own worlds and stories rather than rely on developers to provide it for you.

The fact that you are incapable of finding appealing non violent games actually says more about you than the games.

Eh how much does that creativity actually lend itself to bigger and better things? And many games in which you have a creation mode it's awful. As much as I'd like to create maps or what have you stuff like Forge World still needs a lot of work. Not to mention on console a lot of creative endeavors don't go anywhere or get you anything. A lot of devs don't spend enough time actually fostering a great multiplayer community or experience beyond patches after enough people bitch or new maps you have to pay for. Bungie/343 has had some community maps make it into playlists but didn't even care enough to fix some obvious issues.

As far as creative games go they aren't very mature and feel like they were made so a parent can buy their kid something other than gory shooters or dark rpgs.
Title: Re: This is where we draw a line in the sand
Post by: Himu on June 10, 2013, 06:22:09 PM
Himuro has been probably the shittiest poster on the Bore the past few months, and that's saying a lot on a forum where premium lager posts

So rather than rebuke my claim, you just wail and cry. Okay!
Title: Re: This is where we draw a line in the sand
Post by: Himu on June 10, 2013, 06:23:01 PM
I think the problem is here is your lack of imagination.

Don't take this as an offensive slap, but most non-violence games tend to emphasize creativity (Minecraft, simulations) and creation where you create your own worlds and stories rather than rely on developers to provide it for you.

The fact that you are incapable of finding appealing non violent games actually says more about you than the games.

Eh how much does that creativity actually lend itself to bigger and better things? And many games in which you have a creation mode it's awful. As much as I'd like to create maps or what have you stuff like Forge World still needs a lot of work. Not to mention on console a lot of creative endeavors don't go anywhere or get you anything. A lot of devs don't spend enough time actually fostering a great multiplayer community or experience beyond patches after enough people bitch or new maps you have to pay for. Bungie/343 has had some community maps make it into playlists but didn't even care enough to fix some obvious issues.

As far as creative games go they aren't very mature and feel like they were made so a parent can buy their kid something other than gory shooters or dark rpgs.

What does not "very mature" mean? Minecraft isn't mature? What does that even mean?
Title: Re: This is where we draw a line in the sand
Post by: Shadow Mod on June 10, 2013, 06:25:37 PM
What does not "very mature" mean? Minecraft isn't mature? What does that even mean?

Don't play the fool Himu. Many of the creative games are directed at a very broad demographic which means pg or a very specific demographic: kids. The games can still be fun (for a time being) but they quickly become tedious when you get tired of the tasks and there is nothing else to hold you to it.
Title: Re: This is where we draw a line in the sand
Post by: Himu on June 10, 2013, 06:33:11 PM
Kids? They're not targeted at kids, they're aimed at everyone. Because something is approachable to everyone does not mean it can't be played by adults. As for maturity, that's laughable given the games displayed at today's conference lack that very thing. Don't bring up "maturity" in defense of violent video games, Devo. Especially when non-violent games are far more mature. Whether it be adventure games, simulations, or games like Minecraft.
Title: Re: This is where we draw a line in the sand
Post by: Steve Contra on June 10, 2013, 06:34:04 PM
Stealth Shenmue thread.  I see right through you.
Title: Re: This is where we draw a line in the sand
Post by: Himu on June 10, 2013, 06:37:41 PM
Minecraft sets you in a world without telling you shit on how to play it. You need to build shelter by night time, and you teach yourself how to do it, step by step. And I did so without tutorials. Minecraft treats the player with respect, as they explore the world to find hidden dangers, and new ways to play and create. It doesn't tell you a damn thing on how to play it.

Your precious AAA blockbuster that is somehow "mature" will definitely give you tutorial after tutorial on the right way to play it, how to play it, and all that juicy stuff. It treats you like a child.

Which is more mature, Devo?
Title: Re: This is where we draw a line in the sand
Post by: Huff on June 10, 2013, 06:38:11 PM
Himuro has been probably the shittiest poster on the Bore the past few months, and that's saying a lot on a forum where premium lager posts

So rather than rebuke my claim, you just wail and cry. Okay!

Its more of an insult to you rather than a wail or cry
Title: Re: This is where we draw a line in the sand
Post by: Shadow Mod on June 10, 2013, 06:40:07 PM
Kids? They're not targeted at kids, they're aimed at everyone. Because something is approachable to everyone does not mean it can't be played by adults. As for maturity, that's laughable given the games displayed at today's conference lack everything but the word.

A bunch of non-shooters, non-beat 'em ups that are puzzle or creative based are totally aimed at kids. I don't know what you're playing.


Minecraft sets you in a world without telling you shit on how to play it. You need to build shelter by night time, and you teach yourself how to do it, step by step. And I did so without tutorials. Minecraft treats the player with respect, as they explore the world to find hidden dangers, and new ways to play and create. It doesn't tell you a damn thing on how to play it.

Your precious AAA blockbuster that is somehow "mature" will definitely give you tutorial after tutorial on the right way to play it, how to play it, and all that juicy stuff. It treats you like a child.

Which is more mature, Devo?

Which has more mature themes? I wonder dude. Regardless of how tactless or shitty you find the storylines it doesn't change what I've been saying.
Title: Re: This is where we draw a line in the sand
Post by: Positive Touch on June 10, 2013, 06:44:26 PM
Kids? They're not targeted at kids, they're aimed at everyone. Because something is approachable to everyone does not mean it can't be played by adults. As for maturity, that's laughable given the games displayed at today's conference lack that very thing. Don't bring up "maturity" in defense of violent video games, Devo. Especially when non-violent games are far more mature. Whether it be adventure games, simulations, or games like Minecraft.

animal crossing and minecraft are targeted at kids. they are.

do you want to have a real conversation or do you want keep being disingenuous?
Title: Re: This is where we draw a line in the sand
Post by: Himu on June 10, 2013, 06:51:24 PM
Kids? They're not targeted at kids, they're aimed at everyone. Because something is approachable to everyone does not mean it can't be played by adults. As for maturity, that's laughable given the games displayed at today's conference lack everything but the word.

A bunch of non-shooters, non-beat 'em ups that are puzzle or creative based are totally aimed at kids. I don't know what you're playing.


Minecraft sets you in a world without telling you shit on how to play it. You need to build shelter by night time, and you teach yourself how to do it, step by step. And I did so without tutorials. Minecraft treats the player with respect, as they explore the world to find hidden dangers, and new ways to play and create. It doesn't tell you a damn thing on how to play it.

Your precious AAA blockbuster that is somehow "mature" will definitely give you tutorial after tutorial on the right way to play it, how to play it, and all that juicy stuff. It treats you like a child.

Which is more mature, Devo?

Which has more mature themes? I wonder dude. Regardless of how tactless or shitty you find the storylines it doesn't change what I've been saying.

Rofl.

Are you trying to debate stories? Video game stories? hahahahaha.
Title: Re: This is where we draw a line in the sand
Post by: Shadow Mod on June 10, 2013, 06:52:04 PM
I'm not debating stories. I'm debating targeted demographics and themes. The fuck is your problem exactly?
Title: Re: This is where we draw a line in the sand
Post by: Raban on June 10, 2013, 06:54:03 PM
Kids? They're not targeted at kids, they're aimed at everyone. Because something is approachable to everyone does not mean it can't be played by adults. As for maturity, that's laughable given the games displayed at today's conference lack that very thing. Don't bring up "maturity" in defense of violent video games, Devo. Especially when non-violent games are far more mature. Whether it be adventure games, simulations, or games like Minecraft.
I don't think you totally understood what she was trying to say. Most games marketed at "everyone" tend to have less appeal for those in an older age demographic, and you can't tell me you are just as compelled by things like Animal Crossing or Minecraft compared to games that cover subjects or settings that are aimed at educated adults.

You can't look at the whole of the games industry like a "this-or-that" problem. I think we went over this exact thing last year. E3 is a big, bombastic show that specializes in big, bombastic game showcases. It is not the place, nor will it ever be the place, where unique, unproven ideas get advertised. Sure it seems like there are a lot of shooters out there, but how about you try counting how many nonviolent games come out over the next 12 months and see how they overshadow the AAA shooters.

Whether or not you're saying it, what it sounds like you really want is another game like Shenmue. That is: an experimental game with a massive, unwieldy budget. Fortunately for the games industry, it's learned from that mistake.

EDIT: I don't understand why so many people continue to expect that E3 is anything but a sponsor-driven money circus where games get announced. It's like every year we see the silhouette of doritos and mountain dew through the curtain, yet hope beyond hope that it's something else.
Title: Re: This is where we draw a line in the sand
Post by: Himu on June 10, 2013, 06:54:47 PM
You brought up "which one has more mature themes".

The answer to that is simple. Non-violent video games do. Point me to one violent game with mature themes where it uses its so-called more adult oriented gameplay and setting to actually tell something relevant to my life.

Sim City 2000 has more mature themes in its proverbial pinky than any Call of Duty.
Title: Re: This is where we draw a line in the sand
Post by: brob on June 10, 2013, 06:55:17 PM
Minecraft sets you in a world without telling you shit on how to play it. You need to build shelter by night time, and you teach yourself how to do it, step by step. And I did so without tutorials. Minecraft treats the player with respect, as they explore the world to find hidden dangers, and new ways to play and create. It doesn't tell you a damn thing on how to play it.

or.... Minecraft was released as a beta (in the classic sense) and the systems not being explained and the game lacking features isn't as much design by omission as it is 'shit that wasn't all that important in the grand scheme of things'.

Minecraft is also very simplistic in terms of player input - yes you can build fancy stuff, but people use custom editors for that stuff, and it's essentially virtual lego at that point - and it really doesn't impart anything grand. About as 'mature' as lego, I'd say.
Title: Re: This is where we draw a line in the sand
Post by: Shadow Mod on June 10, 2013, 06:56:54 PM
You brought up "which one has more mature themes".

The answer to that is simple. Non-violent video games do. Point me to one violent game with mature themes where it uses its so-called more adult oriented gameplay and setting to actually tell something relevant to my life.

Sim City 2000 has more mature themes in its proverbial pinky than any Call of Duty.

Dude some of the games you're talking about don't even have themes or story, they're just "build shit" or "bring ilo to milo." It doesn't really pique people's interests past a certain point.
Title: Re: This is where we draw a line in the sand
Post by: Himu on June 10, 2013, 06:57:47 PM

Whether or not you're saying it, what it sounds like you really want is another game like Shenmue. That is: an experimental game with a massive, unwieldy budget. Fortunately for the games industry, it's learned from that mistake.


Not really. Stuff like Walking Dead suffice.
Title: Re: This is where we draw a line in the sand
Post by: Raban on June 10, 2013, 07:00:20 PM
I wouldn't expect to see games like that flooding the market anytime soon, either.
Title: Re: This is where we draw a line in the sand
Post by: Himu on June 10, 2013, 07:01:45 PM
You brought up "which one has more mature themes".

The answer to that is simple. Non-violent video games do. Point me to one violent game with mature themes where it uses its so-called more adult oriented gameplay and setting to actually tell something relevant to my life.

Sim City 2000 has more mature themes in its proverbial pinky than any Call of Duty.

Dude some of the games you're talking about don't even have themes or story, they're just "build shit" or "bring ilo to milo." It doesn't really pique people's interests past a certain point.

That doesn't really matter. Whether it has a story or not, does not mean it cannot contain a theme, or that the player can't get anything out of it.

You act like things like themes and stories are only man made. You must have had a blast in the sandbox. In The Sims, for example, many people create their own stories.

Beyond that, there's more to non-violent games than games where  you create. Adventure games are the one genre that brings these so called mature themes to the table, and they're niche.
Title: Re: This is where we draw a line in the sand
Post by: Shadow Mod on June 10, 2013, 07:03:52 PM
That doesn't really matter. Whether it has a story or not, does not mean it cannot contain a theme, or that the player can't get anything out of it.

You act like things like themes and stories are only man made. You must have had a blast in the sandbox. In The Sims, for example, many people create their own stories.

Beyond that, there's more to non-violent games than games where  you create. Adventure games are the one genre that brings these so called mature themes to the table, and they're niche.

It does matter because the spectacle of "creating" something wears thin for most people when other games provide atmosphere and escapism.
Title: Re: This is where we draw a line in the sand
Post by: Positive Touch on June 10, 2013, 07:04:43 PM
Beyond that, there's more to non-violent games than games where  you create.

no shit. thats what we were talking about before you started arguing that violent games werent actually mature because


Title: Re: This is where we draw a line in the sand
Post by: brob on June 10, 2013, 07:05:39 PM
You brought up "which one has more mature themes".

The answer to that is simple. Non-violent video games do. Point me to one violent game with mature themes where it uses its so-called more adult oriented gameplay and setting to actually tell something relevant to my life.

Sim City 2000 has more mature themes in its proverbial pinky than any Call of Duty.

"tell something relevant to my life" sounds like a strange requirement and I'm not really sure how anything in Sim City 2k informs your life since it's quite thematically simple.

More to the point though, Pathologic is an example of a ''mature themed game'' that places you in a shitty village on the Russian steppe as a plague breaks out and poverty, hunger and disease wreck havoc all the while you have to keep on keeping on. Quintin Smith who wrote a piece about it for Rock Paper Shotgun was quite on-point when he said it was the first time a video game had made trading a gun for a moldy bread a strong proposition. I don't know if a small scale simulation of how a plague destroys a town "tell[s you] something relevant to [your] life", but I would certainly put it above Maxis' forays into narrative.
Title: Re: This is where we draw a line in the sand
Post by: Positive Touch on June 10, 2013, 07:06:15 PM
It does matter because the spectacle of "creating" something wears thin for most people when other games provide atmosphere and escapism.

yup. like i said, i'd love a goal-oriented exploration game that didnt include combat or enemies.
Title: Re: This is where we draw a line in the sand
Post by: Himu on June 10, 2013, 07:09:07 PM
You brought up "which one has more mature themes".

The answer to that is simple. Non-violent video games do. Point me to one violent game with mature themes where it uses its so-called more adult oriented gameplay and setting to actually tell something relevant to my life.

Sim City 2000 has more mature themes in its proverbial pinky than any Call of Duty.

"tell something relevant to my life" sounds like a strange requirement and I'm not really sure how anything in Sim City 2k informs your life since it's quite thematically simple.

More to the point though, Pathologic is an example of a ''mature themed game'' that places you in a shitty village on the Russian steppe as a plague breaks out and poverty, hunger and disease wreck havoc all the while you have to keep on keeping on. Quintin Smith who wrote a piece about it for Rock Paper Shotgun was quite on-point when he said it was the first time a video game had made trading a gun for a moldy bread a strong proposition. I don't know if a small scale simulation of how a plague destroys a town "tell[s you] something relevant to [your] life", but I would certainly put it above Maxis' forays into narrative.

It's not really a requirement.

Also, yes, SC2k is fucking simple. But so is Call of Duty. But I'd take SC2k every time.

I read about Pathologic on rps. Sounds up my alley.
Title: Re: This is where we draw a line in the sand
Post by: Tasty on June 10, 2013, 07:11:15 PM
Hey guys what's-

(http://i.imgur.com/VWZXPte.gif)
Title: Re: This is where we draw a line in the sand
Post by: Himu on June 10, 2013, 07:13:09 PM
That doesn't really matter. Whether it has a story or not, does not mean it cannot contain a theme, or that the player can't get anything out of it.

You act like things like themes and stories are only man made. You must have had a blast in the sandbox. In The Sims, for example, many people create their own stories.

Beyond that, there's more to non-violent games than games where  you create. Adventure games are the one genre that brings these so called mature themes to the table, and they're niche.

It does matter because the spectacle of "creating" something wears thin for most people when other games provide atmosphere and escapism.

I find this weird thing to point as I'm playing Animal Crossing now for this very thing.

Different strokes.
Title: Re: This is where we draw a line in the sand
Post by: brob on June 10, 2013, 07:15:13 PM
It's not really a requirement.

Also, yes, SC2k is fucking simple. But so is Call of Duty. But I'd take SC2k every time.

So "which has more mature themes?" was actually "which has themes that best tickle himu's sensitive nipples?".

Title: Re: This is where we draw a line in the sand
Post by: Great Rumbler on June 10, 2013, 07:18:39 PM
This thread:

(http://i.imgur.com/nm6f0V5.gif)
Title: Re: This is where we draw a line in the sand
Post by: Positive Touch on June 10, 2013, 07:19:14 PM
pretty much.

call of duty isnt mature because killing games are for angry teens, but animal crossing is mature because its about happy friends and mayoral duties
Title: Re: This is where we draw a line in the sand
Post by: Himu on June 10, 2013, 07:22:17 PM
Well, no. Stop being dense.

SC2k is a game that in many ways reflects urban life and is a simulation that tries to accommodate by implementing as many real world hazards and consequences into its gameplay. SC2k is more mature because it revolves around finding an adequate tax revenue system, or using the economy to your benefit. You learn things when you play Sim City. I can't say I learned a single thing from playing a Call of Duty.

http://serc.carleton.edu/sisl/activities/71346.html

So it seems odd to me to bring up maturity in this debate. It's such a stupid, stupid strawman.
Title: Re: This is where we draw a line in the sand
Post by: Positive Touch on June 10, 2013, 07:25:54 PM

So it seems odd to me to bring up maturity in this debate.

(http://i.imgur.com/WWaIHvG.gif)

bye
Title: Re: This is where we draw a line in the sand
Post by: Vertigo on June 10, 2013, 07:26:21 PM
Tbh there are so many different types of games available now that you can very easily avoid the blood and gore ones if you so choose.
Title: Re: This is where we draw a line in the sand
Post by: Huff on June 10, 2013, 07:27:13 PM
mods help
Title: Re: This is where we draw a line in the sand
Post by: Vizzys on June 10, 2013, 07:27:14 PM
peggle 2 thread
Title: Re: This is where we draw a line in the sand
Post by: Himu on June 10, 2013, 07:30:17 PM
Tbh there are so many different types of games available now that you can very easily avoid the blood and gore ones if you so choose.

I actually agree. I don't think that means we can't have a discussion on how just about every AAA game has to be self parody though.
Title: Re: This is where we draw a line in the sand
Post by: Raban on June 10, 2013, 07:31:10 PM
what else is gonna make a billion dollars, though?
Title: Re: This is where we draw a line in the sand
Post by: Himu on June 10, 2013, 07:31:47 PM
I think that's the sad part and also the part that makes me really angry.
Title: Re: This is where we draw a line in the sand
Post by: Vertigo on June 10, 2013, 07:32:19 PM
Tbh there are so many different types of games available now that you can very easily avoid the blood and gore ones if you so choose.

I actually agree. I don't think that means we can't have a discussion on how just about every AAA game has to be self parody though.


Yeah I agree.

I do like violence in my games when it's done well.

But those are not the only games I enjoy.
Title: Re: This is where we draw a line in the sand
Post by: Himu on June 10, 2013, 07:34:20 PM
I'm not going to say all violent games are shit. I'm getting pumped for a game where I kill 1000k+ dudes per stage.

But the difference is that Dynasty Warriors isn't earnest in its portrayal of violence. Something rubs the wrong way when I see a bunch of self serious blood sport games in an industry that propels storylines to the forefront. It is really frustrating. I wouldn't mind it if they said something - anything - about guns or violence; they don't.
Title: Re: This is where we draw a line in the sand
Post by: Shadow Mod on June 10, 2013, 07:36:43 PM
Well, no. Stop being dense.

SC2k is a game that in many ways reflects urban life and is a simulation that tries to accommodate by implementing as many real world hazards and consequences into its gameplay. SC2k is more mature because it revolves around finding an adequate tax revenue system, or using the economy to your benefit. You learn things when you play Sim City. I can't say I learned a single thing from playing a Call of Duty.

http://serc.carleton.edu/sisl/activities/71346.html

So it seems odd to me to bring up maturity in this debate. It's such a stupid, stupid strawman.

Because minecraft, animal crossing and all your "friendship and magic" creative puzzle games aren't mature. They do not encompass mature themes. What you're getting pissy about isn't whether the games are mature but their shitty execution and lack of tact.
Title: Re: This is where we draw a line in the sand
Post by: brob on June 10, 2013, 07:36:58 PM
Go play The Shivah, himu. And soak in GIFL level maturity.
Title: Re: This is where we draw a line in the sand
Post by: Himu on June 10, 2013, 07:40:12 PM
Well, no. Stop being dense.

SC2k is a game that in many ways reflects urban life and is a simulation that tries to accommodate by implementing as many real world hazards and consequences into its gameplay. SC2k is more mature because it revolves around finding an adequate tax revenue system, or using the economy to your benefit. You learn things when you play Sim City. I can't say I learned a single thing from playing a Call of Duty.

http://serc.carleton.edu/sisl/activities/71346.html

So it seems odd to me to bring up maturity in this debate. It's such a stupid, stupid strawman.

Because minecraft, animal crossing and all your "friendship and magic" creative puzzle games aren't mature. They do not encompass mature themes. What you're getting pissy about isn't whether the games are mature but their shitty execution and lack of tact.

My problem with your argument is that very few games are mature . And the games that often are - again, the subject is non-violent games, such as adventure games! which are non violent so it's cute that you keep singling out games like Minecraft - don't sell well. Stop bringing up maturity into this debate about fucking video games, a medium has never been known for its maturity. It's fucking stupid. Not every game needs to have a mature theme to be fun. Jesus Christ.
Title: Re: This is where we draw a line in the sand
Post by: Himu on June 10, 2013, 07:42:39 PM
Since when does maturity even hold relevance to a game being fun anyways, devo? Please tell me why you thought it was a good idea to bring up maturity in a thread about video games.
Title: Re: This is where we draw a line in the sand
Post by: Shadow Mod on June 10, 2013, 07:44:16 PM
Himu you're so focused on "gaming" being full of shitty takes on mature themes that you're conflating grown up shit with kiddie nonsense most people won't give a rats ass about. Just because gaming has made killing people so mainstream or cartoony doesn't change that story/reality dynamic being for a more developed mind nor does it change some adventure or puzzle games about pinatas barely skimming the surface of life and death. I don't care how many games manage to impress you with their take on "more adult themes", the fact of the matter is they're tackling them while other games are not.

We're mostly in agreement and you're stuck on my word choice because you don't like a lot of games lack of tact.
Title: Re: This is where we draw a line in the sand
Post by: Himu on June 10, 2013, 07:45:30 PM
Are you fucking kidding me?
Title: Re: This is where we draw a line in the sand
Post by: Phoenix Dark on June 10, 2013, 07:52:59 PM
Xbox, lock this thread
Title: Re: This is where we draw a line in the sand
Post by: Shadow Mod on June 10, 2013, 07:54:28 PM
Are you fucking kidding me?

I agree with you that many games with "mature" themes are shit. That's because game devs can't write the damn things and think it's deep just because there is killing, some science involved and a shady villain. The games tackle more complex issues but yes most of the time they're hokey repetitive garbage. We agree. I think most gamers eat up garbage then fucking complain everything's the same, I get tired of it too. Buy some awful shooter in droves, wonder why developers stick with the same formulas.
Title: Re: This is where we draw a line in the sand
Post by: D3RANG3D on June 10, 2013, 07:54:32 PM
:paul
Title: Re: This is where we draw a line in the sand
Post by: Himu on June 10, 2013, 07:56:01 PM
Are you fucking kidding me?

I agree with you that many games with "mature" themes are shit. That's because game devs can't write the damn things and think it's deep just because there is killing, some science involved and a shady villain. The games tackle more complex issues but yes most of the time they're hokey repetitive garbage. We agree. I think most gamers eat up garbage then fucking complain everything's the same, I get tired of it too. Buy some awful shooter in droves, wonder why developers stick with the same formulas.

Definitely. But I don't think they care.

The amount of people in this very forum who think Dead Rising 3 looks appealing makes me want to throw up.
Title: Re: This is where we draw a line in the sand
Post by: Raban on June 10, 2013, 07:57:22 PM
to be fair, I don't think anyone that's hyped for Dead Rising 2 feels that way because of its grimdark vibe, it's more likely in spite of it.
Title: Re: This is where we draw a line in the sand
Post by: Barry Egan on June 10, 2013, 08:02:48 PM
Reactions to E3 sicken me.
Title: Re: This is where we draw a line in the sand
Post by: Himu on June 10, 2013, 08:16:37 PM
Brob, what the fuck is The Shivah
Title: Re: This is where we draw a line in the sand
Post by: Human Snorenado on June 10, 2013, 08:19:34 PM
Guys, guys.  At some point you have to realize you're "debating" a hysterical woman in here.

spoiler (click to show/hide)
I know that wasn't cool and all, but STILL.
[close]
Title: Re: This is where we draw a line in the sand
Post by: magus on June 10, 2013, 08:20:16 PM
Brob, what the fuck is The Shivah

it's an indie adventure game where you play as a detective rabbi

http://www.hardcoregaming101.net/shivah/shivah.htm
Title: Re: This is where we draw a line in the sand
Post by: Himu on June 10, 2013, 08:33:41 PM
Brob, what the fuck is The Shivah

it's an indie adventure game where you play as a detective rabbi

http://www.hardcoregaming101.net/shivah/shivah.htm


oh my god that's all you had to say
Title: Re: This is where we draw a line in the sand
Post by: archie4208 on June 10, 2013, 09:13:57 PM
all video games are for children and/or teenagers.  always keep that fact in mind, it helps you manage your expectations.

What about autistic PC grand strategy games?  :wag
Title: Re: This is where we draw a line in the sand
Post by: mjemirzian on June 10, 2013, 09:29:18 PM
All this hate. :'( :maf