i am with the fruit king
i am with the fruit king
who are you talking about
Ok, just...leave The Evil Within out of this. It's a horror game, it's supposed to be violent.
Ok, just...leave The Evil Within out of this. It's a horror game, it's supposed to be violent.I don't think anyone here is strong enough to resist the delicious taste of Mikami's cum
Ok, just...leave The Evil Within out of this. It's a horror game, it's supposed to be violent.I don't think anyone here is strong enough to resist the delicious taste of Mikami's cum
Yep, this conference showed myself how little connection I have with the main direction the console gaming industry is going. Just don't care about another AAAAA gore fest.
*looks at birthrates*Ok, just...leave The Evil Within out of this. It's a horror game, it's supposed to be violent.I don't think anyone here is strong enough to resist the delicious taste of Mikami's cum
*looks at birthrates*Ok, just...leave The Evil Within out of this. It's a horror game, it's supposed to be violent.I don't think anyone here is strong enough to resist the delicious taste of Mikami's cum
do japanese men even cum? ???
It's pretty easy if you're not a fucking distinguished mentally-challenged fellow.I'm sorry, I was too busy not being a little bitch and enjoying video games to worry about bullshit like that.
I think it would be nice to have a moratorium on hit-scan weapons and desaturation.
Doom is all violence and grimdark, but it lets me dodge fireballs and missiles and fuck up big pink demons.
Rah, I do not give a fuck. It's fine you want all games to have the same goal and same structure. AAA gaming isn't for me, and I don't see why I should be berated by a fucking mental patient for expressing that.Cries about being berated and then berates? Genius.
Don't worry, The Last Guardian will probably show up at Sony's conference and unite the dudebros and whimsistscan I call in air support if my little buddy dies?
Don't get me wrong. I love a good violent game.
But when every AAA game has turned into that, I fail to see how anyone over the age of 25 has any interest in more of it. I can't fathom it.
Ok, ok, how about Saints Row x Dead Rising. :-[You mean... the thing that Dead Rising already was?
Those of you who are tired of games only about revolving around murdering and shooting people, stand with me.
Those who want more violence and shooting go on that side and drink bleach, you fucking boring ass cunts.
Saints Row IV: MEET THE PRESIDENT OF THE UNITED STATES (http://www.thebore.com/forum/index.php?topic=39825.0)
ONE MORE MONTH UNTIL DYNASTY WARRIORS 8 - WHO'S READY?!?!?! (http://www.thebore.com/forum/index.php?topic=40228.0)
*looks at birthrates*Ok, just...leave The Evil Within out of this. It's a horror game, it's supposed to be violent.I don't think anyone here is strong enough to resist the delicious taste of Mikami's cum
do japanese men even cum? ???
But you like the new MGS
???
But you like the new MGS
???
Mgs video barely had any action. It is mostly stealth and about AVOIDING CONFLICT.
My main concern with non-violence based games is that I like, well, DOING SHIT in games. And not doing shit that I could otherwise normally do in real life.
Part where you mow down guys? In MGS? :smug Oh you mean, those times where I nail them with the tranq.
The fact that you are incapable of finding appealing non violent games actually says more about you than the games.
I think the problem is here is your lack of imagination.
Don't take this as an offensive slap, but most non-violence games tend to emphasize creativity (Minecraft, simulations) and creation where you create your own worlds and stories rather than rely on developers to provide it for you.
The fact that you are incapable of finding appealing non violent games actually says more about you than the games.
Himuro has been probably the shittiest poster on the Bore the past few months, and that's saying a lot on a forum where premium lager posts
I think the problem is here is your lack of imagination.
Don't take this as an offensive slap, but most non-violence games tend to emphasize creativity (Minecraft, simulations) and creation where you create your own worlds and stories rather than rely on developers to provide it for you.
The fact that you are incapable of finding appealing non violent games actually says more about you than the games.
Eh how much does that creativity actually lend itself to bigger and better things? And many games in which you have a creation mode it's awful. As much as I'd like to create maps or what have you stuff like Forge World still needs a lot of work. Not to mention on console a lot of creative endeavors don't go anywhere or get you anything. A lot of devs don't spend enough time actually fostering a great multiplayer community or experience beyond patches after enough people bitch or new maps you have to pay for. Bungie/343 has had some community maps make it into playlists but didn't even care enough to fix some obvious issues.
As far as creative games go they aren't very mature and feel like they were made so a parent can buy their kid something other than gory shooters or dark rpgs.
What does not "very mature" mean? Minecraft isn't mature? What does that even mean?
Himuro has been probably the shittiest poster on the Bore the past few months, and that's saying a lot on a forum where premium lager posts
So rather than rebuke my claim, you just wail and cry. Okay!
Kids? They're not targeted at kids, they're aimed at everyone. Because something is approachable to everyone does not mean it can't be played by adults. As for maturity, that's laughable given the games displayed at today's conference lack everything but the word.
Minecraft sets you in a world without telling you shit on how to play it. You need to build shelter by night time, and you teach yourself how to do it, step by step. And I did so without tutorials. Minecraft treats the player with respect, as they explore the world to find hidden dangers, and new ways to play and create. It doesn't tell you a damn thing on how to play it.
Your precious AAA blockbuster that is somehow "mature" will definitely give you tutorial after tutorial on the right way to play it, how to play it, and all that juicy stuff. It treats you like a child.
Which is more mature, Devo?
Kids? They're not targeted at kids, they're aimed at everyone. Because something is approachable to everyone does not mean it can't be played by adults. As for maturity, that's laughable given the games displayed at today's conference lack that very thing. Don't bring up "maturity" in defense of violent video games, Devo. Especially when non-violent games are far more mature. Whether it be adventure games, simulations, or games like Minecraft.
Kids? They're not targeted at kids, they're aimed at everyone. Because something is approachable to everyone does not mean it can't be played by adults. As for maturity, that's laughable given the games displayed at today's conference lack everything but the word.
A bunch of non-shooters, non-beat 'em ups that are puzzle or creative based are totally aimed at kids. I don't know what you're playing.Minecraft sets you in a world without telling you shit on how to play it. You need to build shelter by night time, and you teach yourself how to do it, step by step. And I did so without tutorials. Minecraft treats the player with respect, as they explore the world to find hidden dangers, and new ways to play and create. It doesn't tell you a damn thing on how to play it.
Your precious AAA blockbuster that is somehow "mature" will definitely give you tutorial after tutorial on the right way to play it, how to play it, and all that juicy stuff. It treats you like a child.
Which is more mature, Devo?
Which has more mature themes? I wonder dude. Regardless of how tactless or shitty you find the storylines it doesn't change what I've been saying.
Kids? They're not targeted at kids, they're aimed at everyone. Because something is approachable to everyone does not mean it can't be played by adults. As for maturity, that's laughable given the games displayed at today's conference lack that very thing. Don't bring up "maturity" in defense of violent video games, Devo. Especially when non-violent games are far more mature. Whether it be adventure games, simulations, or games like Minecraft.I don't think you totally understood what she was trying to say. Most games marketed at "everyone" tend to have less appeal for those in an older age demographic, and you can't tell me you are just as compelled by things like Animal Crossing or Minecraft compared to games that cover subjects or settings that are aimed at educated adults.
Minecraft sets you in a world without telling you shit on how to play it. You need to build shelter by night time, and you teach yourself how to do it, step by step. And I did so without tutorials. Minecraft treats the player with respect, as they explore the world to find hidden dangers, and new ways to play and create. It doesn't tell you a damn thing on how to play it.
You brought up "which one has more mature themes".
The answer to that is simple. Non-violent video games do. Point me to one violent game with mature themes where it uses its so-called more adult oriented gameplay and setting to actually tell something relevant to my life.
Sim City 2000 has more mature themes in its proverbial pinky than any Call of Duty.
Whether or not you're saying it, what it sounds like you really want is another game like Shenmue. That is: an experimental game with a massive, unwieldy budget. Fortunately for the games industry, it's learned from that mistake.
You brought up "which one has more mature themes".
The answer to that is simple. Non-violent video games do. Point me to one violent game with mature themes where it uses its so-called more adult oriented gameplay and setting to actually tell something relevant to my life.
Sim City 2000 has more mature themes in its proverbial pinky than any Call of Duty.
Dude some of the games you're talking about don't even have themes or story, they're just "build shit" or "bring ilo to milo." It doesn't really pique people's interests past a certain point.
That doesn't really matter. Whether it has a story or not, does not mean it cannot contain a theme, or that the player can't get anything out of it.
You act like things like themes and stories are only man made. You must have had a blast in the sandbox. In The Sims, for example, many people create their own stories.
Beyond that, there's more to non-violent games than games where you create. Adventure games are the one genre that brings these so called mature themes to the table, and they're niche.
Beyond that, there's more to non-violent games than games where you create.
You brought up "which one has more mature themes".
The answer to that is simple. Non-violent video games do. Point me to one violent game with mature themes where it uses its so-called more adult oriented gameplay and setting to actually tell something relevant to my life.
Sim City 2000 has more mature themes in its proverbial pinky than any Call of Duty.
It does matter because the spectacle of "creating" something wears thin for most people when other games provide atmosphere and escapism.
You brought up "which one has more mature themes".
The answer to that is simple. Non-violent video games do. Point me to one violent game with mature themes where it uses its so-called more adult oriented gameplay and setting to actually tell something relevant to my life.
Sim City 2000 has more mature themes in its proverbial pinky than any Call of Duty.
"tell something relevant to my life" sounds like a strange requirement and I'm not really sure how anything in Sim City 2k informs your life since it's quite thematically simple.
More to the point though, Pathologic is an example of a ''mature themed game'' that places you in a shitty village on the Russian steppe as a plague breaks out and poverty, hunger and disease wreck havoc all the while you have to keep on keeping on. Quintin Smith who wrote a piece about it for Rock Paper Shotgun was quite on-point when he said it was the first time a video game had made trading a gun for a moldy bread a strong proposition. I don't know if a small scale simulation of how a plague destroys a town "tell[s you] something relevant to [your] life", but I would certainly put it above Maxis' forays into narrative.
That doesn't really matter. Whether it has a story or not, does not mean it cannot contain a theme, or that the player can't get anything out of it.
You act like things like themes and stories are only man made. You must have had a blast in the sandbox. In The Sims, for example, many people create their own stories.
Beyond that, there's more to non-violent games than games where you create. Adventure games are the one genre that brings these so called mature themes to the table, and they're niche.
It does matter because the spectacle of "creating" something wears thin for most people when other games provide atmosphere and escapism.
It's not really a requirement.
Also, yes, SC2k is fucking simple. But so is Call of Duty. But I'd take SC2k every time.
So it seems odd to me to bring up maturity in this debate.
Tbh there are so many different types of games available now that you can very easily avoid the blood and gore ones if you so choose.
Tbh there are so many different types of games available now that you can very easily avoid the blood and gore ones if you so choose.
I actually agree. I don't think that means we can't have a discussion on how just about every AAA game has to be self parody though.
Well, no. Stop being dense.
SC2k is a game that in many ways reflects urban life and is a simulation that tries to accommodate by implementing as many real world hazards and consequences into its gameplay. SC2k is more mature because it revolves around finding an adequate tax revenue system, or using the economy to your benefit. You learn things when you play Sim City. I can't say I learned a single thing from playing a Call of Duty.
http://serc.carleton.edu/sisl/activities/71346.html
So it seems odd to me to bring up maturity in this debate. It's such a stupid, stupid strawman.
Well, no. Stop being dense.
SC2k is a game that in many ways reflects urban life and is a simulation that tries to accommodate by implementing as many real world hazards and consequences into its gameplay. SC2k is more mature because it revolves around finding an adequate tax revenue system, or using the economy to your benefit. You learn things when you play Sim City. I can't say I learned a single thing from playing a Call of Duty.
http://serc.carleton.edu/sisl/activities/71346.html
So it seems odd to me to bring up maturity in this debate. It's such a stupid, stupid strawman.
Because minecraft, animal crossing and all your "friendship and magic" creative puzzle games aren't mature. They do not encompass mature themes. What you're getting pissy about isn't whether the games are mature but their shitty execution and lack of tact.
Are you fucking kidding me?
Are you fucking kidding me?
I agree with you that many games with "mature" themes are shit. That's because game devs can't write the damn things and think it's deep just because there is killing, some science involved and a shady villain. The games tackle more complex issues but yes most of the time they're hokey repetitive garbage. We agree. I think most gamers eat up garbage then fucking complain everything's the same, I get tired of it too. Buy some awful shooter in droves, wonder why developers stick with the same formulas.
Brob, what the fuck is The Shivah
Brob, what the fuck is The Shivah
it's an indie adventure game where you play as a detective rabbi
http://www.hardcoregaming101.net/shivah/shivah.htm
all video games are for children and/or teenagers. always keep that fact in mind, it helps you manage your expectations.