Author Topic: This is where we draw a line in the sand  (Read 6752 times)

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Positive Touch

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Re: This is where we draw a line in the sand
« Reply #60 on: June 10, 2013, 06:10:33 PM »
My main concern with non-violence based games is that I like, well, DOING SHIT in games.  And not doing shit that I could otherwise normally do in real life. 

^this

one of my favorite things to do in games is explore, but i need some actual goals besides "walk up mountain for cool-looking view." i would love if devs found more to do with third- and first- person games than emulate action movies, but no ones came up with good ideas on what else you could be doing in the game world.

and theres no way in fuck im gonna play a magical fairy-friends collectathon game to get my non-violent fix.
pcp

Positive Touch

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Re: This is where we draw a line in the sand
« Reply #61 on: June 10, 2013, 06:11:18 PM »
Part where you mow down guys? In MGS? :smug Oh you mean, those times where I nail them with the tranq.

*slaps you in the ear*
pcp

Himu

  • Senior Member
Re: This is where we draw a line in the sand
« Reply #62 on: June 10, 2013, 06:15:08 PM »
I think the problem is here is your lack of imagination.

Don't take this as an offensive slap, but most non-violence games tend to emphasize creativity (Minecraft, simulations) and creation where you create your own worlds and stories rather than rely on developers to provide it for you.

The fact that you are incapable of finding appealing non violent games actually says more about you than the games.
IYKYK

Human Snorenado

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Re: This is where we draw a line in the sand
« Reply #63 on: June 10, 2013, 06:17:02 PM »
Himuro has been probably the shittiest poster on the Bore the past few months, and that's saying a lot on a forum where premium lager posts
yar

Positive Touch

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Re: This is where we draw a line in the sand
« Reply #64 on: June 10, 2013, 06:20:12 PM »

The fact that you are incapable of finding appealing non violent games actually says more about you than the games.

 :lol fucking ass

sim games are ok, but like i said i find it much more fun to play a game where the controls simulate human movement. i want a world where i can have a character directly interact with it. it doesnt have to have violence or puzzles, it doesnt even have to look like real life or have real physics or whatever. a sim game has a completely different way of interacting and usually involves you crunching numbers in some way. doesnt scratch the same itch.

and i havent tried minecraft; looked ok but very tedious
pcp

Shadow Mod

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Re: This is where we draw a line in the sand
« Reply #65 on: June 10, 2013, 06:22:05 PM »
I think the problem is here is your lack of imagination.

Don't take this as an offensive slap, but most non-violence games tend to emphasize creativity (Minecraft, simulations) and creation where you create your own worlds and stories rather than rely on developers to provide it for you.

The fact that you are incapable of finding appealing non violent games actually says more about you than the games.

Eh how much does that creativity actually lend itself to bigger and better things? And many games in which you have a creation mode it's awful. As much as I'd like to create maps or what have you stuff like Forge World still needs a lot of work. Not to mention on console a lot of creative endeavors don't go anywhere or get you anything. A lot of devs don't spend enough time actually fostering a great multiplayer community or experience beyond patches after enough people bitch or new maps you have to pay for. Bungie/343 has had some community maps make it into playlists but didn't even care enough to fix some obvious issues.

As far as creative games go they aren't very mature and feel like they were made so a parent can buy their kid something other than gory shooters or dark rpgs.

Himu

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Re: This is where we draw a line in the sand
« Reply #66 on: June 10, 2013, 06:22:09 PM »
Himuro has been probably the shittiest poster on the Bore the past few months, and that's saying a lot on a forum where premium lager posts

So rather than rebuke my claim, you just wail and cry. Okay!
IYKYK

Himu

  • Senior Member
Re: This is where we draw a line in the sand
« Reply #67 on: June 10, 2013, 06:23:01 PM »
I think the problem is here is your lack of imagination.

Don't take this as an offensive slap, but most non-violence games tend to emphasize creativity (Minecraft, simulations) and creation where you create your own worlds and stories rather than rely on developers to provide it for you.

The fact that you are incapable of finding appealing non violent games actually says more about you than the games.

Eh how much does that creativity actually lend itself to bigger and better things? And many games in which you have a creation mode it's awful. As much as I'd like to create maps or what have you stuff like Forge World still needs a lot of work. Not to mention on console a lot of creative endeavors don't go anywhere or get you anything. A lot of devs don't spend enough time actually fostering a great multiplayer community or experience beyond patches after enough people bitch or new maps you have to pay for. Bungie/343 has had some community maps make it into playlists but didn't even care enough to fix some obvious issues.

As far as creative games go they aren't very mature and feel like they were made so a parent can buy their kid something other than gory shooters or dark rpgs.

What does not "very mature" mean? Minecraft isn't mature? What does that even mean?
IYKYK

Shadow Mod

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Re: This is where we draw a line in the sand
« Reply #68 on: June 10, 2013, 06:25:37 PM »
What does not "very mature" mean? Minecraft isn't mature? What does that even mean?

Don't play the fool Himu. Many of the creative games are directed at a very broad demographic which means pg or a very specific demographic: kids. The games can still be fun (for a time being) but they quickly become tedious when you get tired of the tasks and there is nothing else to hold you to it.

Himu

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Re: This is where we draw a line in the sand
« Reply #69 on: June 10, 2013, 06:33:11 PM »
Kids? They're not targeted at kids, they're aimed at everyone. Because something is approachable to everyone does not mean it can't be played by adults. As for maturity, that's laughable given the games displayed at today's conference lack that very thing. Don't bring up "maturity" in defense of violent video games, Devo. Especially when non-violent games are far more mature. Whether it be adventure games, simulations, or games like Minecraft.
IYKYK

Steve Contra

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Re: This is where we draw a line in the sand
« Reply #70 on: June 10, 2013, 06:34:04 PM »
Stealth Shenmue thread.  I see right through you.
vin

Himu

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Re: This is where we draw a line in the sand
« Reply #71 on: June 10, 2013, 06:37:41 PM »
Minecraft sets you in a world without telling you shit on how to play it. You need to build shelter by night time, and you teach yourself how to do it, step by step. And I did so without tutorials. Minecraft treats the player with respect, as they explore the world to find hidden dangers, and new ways to play and create. It doesn't tell you a damn thing on how to play it.

Your precious AAA blockbuster that is somehow "mature" will definitely give you tutorial after tutorial on the right way to play it, how to play it, and all that juicy stuff. It treats you like a child.

Which is more mature, Devo?
IYKYK

Huff

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Re: This is where we draw a line in the sand
« Reply #72 on: June 10, 2013, 06:38:11 PM »
Himuro has been probably the shittiest poster on the Bore the past few months, and that's saying a lot on a forum where premium lager posts

So rather than rebuke my claim, you just wail and cry. Okay!

Its more of an insult to you rather than a wail or cry
dur

Shadow Mod

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Re: This is where we draw a line in the sand
« Reply #73 on: June 10, 2013, 06:40:07 PM »
Kids? They're not targeted at kids, they're aimed at everyone. Because something is approachable to everyone does not mean it can't be played by adults. As for maturity, that's laughable given the games displayed at today's conference lack everything but the word.

A bunch of non-shooters, non-beat 'em ups that are puzzle or creative based are totally aimed at kids. I don't know what you're playing.


Minecraft sets you in a world without telling you shit on how to play it. You need to build shelter by night time, and you teach yourself how to do it, step by step. And I did so without tutorials. Minecraft treats the player with respect, as they explore the world to find hidden dangers, and new ways to play and create. It doesn't tell you a damn thing on how to play it.

Your precious AAA blockbuster that is somehow "mature" will definitely give you tutorial after tutorial on the right way to play it, how to play it, and all that juicy stuff. It treats you like a child.

Which is more mature, Devo?

Which has more mature themes? I wonder dude. Regardless of how tactless or shitty you find the storylines it doesn't change what I've been saying.

Positive Touch

  • Woo Papa
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Re: This is where we draw a line in the sand
« Reply #74 on: June 10, 2013, 06:44:26 PM »
Kids? They're not targeted at kids, they're aimed at everyone. Because something is approachable to everyone does not mean it can't be played by adults. As for maturity, that's laughable given the games displayed at today's conference lack that very thing. Don't bring up "maturity" in defense of violent video games, Devo. Especially when non-violent games are far more mature. Whether it be adventure games, simulations, or games like Minecraft.

animal crossing and minecraft are targeted at kids. they are.

do you want to have a real conversation or do you want keep being disingenuous?
pcp

Himu

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Re: This is where we draw a line in the sand
« Reply #75 on: June 10, 2013, 06:51:24 PM »
Kids? They're not targeted at kids, they're aimed at everyone. Because something is approachable to everyone does not mean it can't be played by adults. As for maturity, that's laughable given the games displayed at today's conference lack everything but the word.

A bunch of non-shooters, non-beat 'em ups that are puzzle or creative based are totally aimed at kids. I don't know what you're playing.


Minecraft sets you in a world without telling you shit on how to play it. You need to build shelter by night time, and you teach yourself how to do it, step by step. And I did so without tutorials. Minecraft treats the player with respect, as they explore the world to find hidden dangers, and new ways to play and create. It doesn't tell you a damn thing on how to play it.

Your precious AAA blockbuster that is somehow "mature" will definitely give you tutorial after tutorial on the right way to play it, how to play it, and all that juicy stuff. It treats you like a child.

Which is more mature, Devo?

Which has more mature themes? I wonder dude. Regardless of how tactless or shitty you find the storylines it doesn't change what I've been saying.

Rofl.

Are you trying to debate stories? Video game stories? hahahahaha.
IYKYK

Shadow Mod

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Re: This is where we draw a line in the sand
« Reply #76 on: June 10, 2013, 06:52:04 PM »
I'm not debating stories. I'm debating targeted demographics and themes. The fuck is your problem exactly?

Raban

  • Senior Member
Re: This is where we draw a line in the sand
« Reply #77 on: June 10, 2013, 06:54:03 PM »
Kids? They're not targeted at kids, they're aimed at everyone. Because something is approachable to everyone does not mean it can't be played by adults. As for maturity, that's laughable given the games displayed at today's conference lack that very thing. Don't bring up "maturity" in defense of violent video games, Devo. Especially when non-violent games are far more mature. Whether it be adventure games, simulations, or games like Minecraft.
I don't think you totally understood what she was trying to say. Most games marketed at "everyone" tend to have less appeal for those in an older age demographic, and you can't tell me you are just as compelled by things like Animal Crossing or Minecraft compared to games that cover subjects or settings that are aimed at educated adults.

You can't look at the whole of the games industry like a "this-or-that" problem. I think we went over this exact thing last year. E3 is a big, bombastic show that specializes in big, bombastic game showcases. It is not the place, nor will it ever be the place, where unique, unproven ideas get advertised. Sure it seems like there are a lot of shooters out there, but how about you try counting how many nonviolent games come out over the next 12 months and see how they overshadow the AAA shooters.

Whether or not you're saying it, what it sounds like you really want is another game like Shenmue. That is: an experimental game with a massive, unwieldy budget. Fortunately for the games industry, it's learned from that mistake.

EDIT: I don't understand why so many people continue to expect that E3 is anything but a sponsor-driven money circus where games get announced. It's like every year we see the silhouette of doritos and mountain dew through the curtain, yet hope beyond hope that it's something else.
« Last Edit: June 10, 2013, 06:56:52 PM by Raban »

Himu

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Re: This is where we draw a line in the sand
« Reply #78 on: June 10, 2013, 06:54:47 PM »
You brought up "which one has more mature themes".

The answer to that is simple. Non-violent video games do. Point me to one violent game with mature themes where it uses its so-called more adult oriented gameplay and setting to actually tell something relevant to my life.

Sim City 2000 has more mature themes in its proverbial pinky than any Call of Duty.
IYKYK

brob

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Re: This is where we draw a line in the sand
« Reply #79 on: June 10, 2013, 06:55:17 PM »
Minecraft sets you in a world without telling you shit on how to play it. You need to build shelter by night time, and you teach yourself how to do it, step by step. And I did so without tutorials. Minecraft treats the player with respect, as they explore the world to find hidden dangers, and new ways to play and create. It doesn't tell you a damn thing on how to play it.

or.... Minecraft was released as a beta (in the classic sense) and the systems not being explained and the game lacking features isn't as much design by omission as it is 'shit that wasn't all that important in the grand scheme of things'.

Minecraft is also very simplistic in terms of player input - yes you can build fancy stuff, but people use custom editors for that stuff, and it's essentially virtual lego at that point - and it really doesn't impart anything grand. About as 'mature' as lego, I'd say.

Shadow Mod

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Re: This is where we draw a line in the sand
« Reply #80 on: June 10, 2013, 06:56:54 PM »
You brought up "which one has more mature themes".

The answer to that is simple. Non-violent video games do. Point me to one violent game with mature themes where it uses its so-called more adult oriented gameplay and setting to actually tell something relevant to my life.

Sim City 2000 has more mature themes in its proverbial pinky than any Call of Duty.

Dude some of the games you're talking about don't even have themes or story, they're just "build shit" or "bring ilo to milo." It doesn't really pique people's interests past a certain point.

Himu

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Re: This is where we draw a line in the sand
« Reply #81 on: June 10, 2013, 06:57:47 PM »

Whether or not you're saying it, what it sounds like you really want is another game like Shenmue. That is: an experimental game with a massive, unwieldy budget. Fortunately for the games industry, it's learned from that mistake.


Not really. Stuff like Walking Dead suffice.
IYKYK

Raban

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Re: This is where we draw a line in the sand
« Reply #82 on: June 10, 2013, 07:00:20 PM »
I wouldn't expect to see games like that flooding the market anytime soon, either.

Himu

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Re: This is where we draw a line in the sand
« Reply #83 on: June 10, 2013, 07:01:45 PM »
You brought up "which one has more mature themes".

The answer to that is simple. Non-violent video games do. Point me to one violent game with mature themes where it uses its so-called more adult oriented gameplay and setting to actually tell something relevant to my life.

Sim City 2000 has more mature themes in its proverbial pinky than any Call of Duty.

Dude some of the games you're talking about don't even have themes or story, they're just "build shit" or "bring ilo to milo." It doesn't really pique people's interests past a certain point.

That doesn't really matter. Whether it has a story or not, does not mean it cannot contain a theme, or that the player can't get anything out of it.

You act like things like themes and stories are only man made. You must have had a blast in the sandbox. In The Sims, for example, many people create their own stories.

Beyond that, there's more to non-violent games than games where  you create. Adventure games are the one genre that brings these so called mature themes to the table, and they're niche.
IYKYK

Shadow Mod

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Re: This is where we draw a line in the sand
« Reply #84 on: June 10, 2013, 07:03:52 PM »
That doesn't really matter. Whether it has a story or not, does not mean it cannot contain a theme, or that the player can't get anything out of it.

You act like things like themes and stories are only man made. You must have had a blast in the sandbox. In The Sims, for example, many people create their own stories.

Beyond that, there's more to non-violent games than games where  you create. Adventure games are the one genre that brings these so called mature themes to the table, and they're niche.

It does matter because the spectacle of "creating" something wears thin for most people when other games provide atmosphere and escapism.

Positive Touch

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Re: This is where we draw a line in the sand
« Reply #85 on: June 10, 2013, 07:04:43 PM »
Beyond that, there's more to non-violent games than games where  you create.

no shit. thats what we were talking about before you started arguing that violent games werent actually mature because


pcp

brob

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Re: This is where we draw a line in the sand
« Reply #86 on: June 10, 2013, 07:05:39 PM »
You brought up "which one has more mature themes".

The answer to that is simple. Non-violent video games do. Point me to one violent game with mature themes where it uses its so-called more adult oriented gameplay and setting to actually tell something relevant to my life.

Sim City 2000 has more mature themes in its proverbial pinky than any Call of Duty.

"tell something relevant to my life" sounds like a strange requirement and I'm not really sure how anything in Sim City 2k informs your life since it's quite thematically simple.

More to the point though, Pathologic is an example of a ''mature themed game'' that places you in a shitty village on the Russian steppe as a plague breaks out and poverty, hunger and disease wreck havoc all the while you have to keep on keeping on. Quintin Smith who wrote a piece about it for Rock Paper Shotgun was quite on-point when he said it was the first time a video game had made trading a gun for a moldy bread a strong proposition. I don't know if a small scale simulation of how a plague destroys a town "tell[s you] something relevant to [your] life", but I would certainly put it above Maxis' forays into narrative.

Positive Touch

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Re: This is where we draw a line in the sand
« Reply #87 on: June 10, 2013, 07:06:15 PM »
It does matter because the spectacle of "creating" something wears thin for most people when other games provide atmosphere and escapism.

yup. like i said, i'd love a goal-oriented exploration game that didnt include combat or enemies.
pcp

Himu

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Re: This is where we draw a line in the sand
« Reply #88 on: June 10, 2013, 07:09:07 PM »
You brought up "which one has more mature themes".

The answer to that is simple. Non-violent video games do. Point me to one violent game with mature themes where it uses its so-called more adult oriented gameplay and setting to actually tell something relevant to my life.

Sim City 2000 has more mature themes in its proverbial pinky than any Call of Duty.

"tell something relevant to my life" sounds like a strange requirement and I'm not really sure how anything in Sim City 2k informs your life since it's quite thematically simple.

More to the point though, Pathologic is an example of a ''mature themed game'' that places you in a shitty village on the Russian steppe as a plague breaks out and poverty, hunger and disease wreck havoc all the while you have to keep on keeping on. Quintin Smith who wrote a piece about it for Rock Paper Shotgun was quite on-point when he said it was the first time a video game had made trading a gun for a moldy bread a strong proposition. I don't know if a small scale simulation of how a plague destroys a town "tell[s you] something relevant to [your] life", but I would certainly put it above Maxis' forays into narrative.

It's not really a requirement.

Also, yes, SC2k is fucking simple. But so is Call of Duty. But I'd take SC2k every time.

I read about Pathologic on rps. Sounds up my alley.
« Last Edit: June 10, 2013, 07:10:56 PM by Formerly Known As Himuro »
IYKYK

Tasty

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Re: This is where we draw a line in the sand
« Reply #89 on: June 10, 2013, 07:11:15 PM »
Hey guys what's-


Himu

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Re: This is where we draw a line in the sand
« Reply #90 on: June 10, 2013, 07:13:09 PM »
That doesn't really matter. Whether it has a story or not, does not mean it cannot contain a theme, or that the player can't get anything out of it.

You act like things like themes and stories are only man made. You must have had a blast in the sandbox. In The Sims, for example, many people create their own stories.

Beyond that, there's more to non-violent games than games where  you create. Adventure games are the one genre that brings these so called mature themes to the table, and they're niche.

It does matter because the spectacle of "creating" something wears thin for most people when other games provide atmosphere and escapism.

I find this weird thing to point as I'm playing Animal Crossing now for this very thing.

Different strokes.
IYKYK

brob

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Re: This is where we draw a line in the sand
« Reply #91 on: June 10, 2013, 07:15:13 PM »
It's not really a requirement.

Also, yes, SC2k is fucking simple. But so is Call of Duty. But I'd take SC2k every time.

So "which has more mature themes?" was actually "which has themes that best tickle himu's sensitive nipples?".


Great Rumbler

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Re: This is where we draw a line in the sand
« Reply #92 on: June 10, 2013, 07:18:39 PM »
This thread:

dog

Positive Touch

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Re: This is where we draw a line in the sand
« Reply #93 on: June 10, 2013, 07:19:14 PM »
pretty much.

call of duty isnt mature because killing games are for angry teens, but animal crossing is mature because its about happy friends and mayoral duties
pcp

Himu

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Re: This is where we draw a line in the sand
« Reply #94 on: June 10, 2013, 07:22:17 PM »
Well, no. Stop being dense.

SC2k is a game that in many ways reflects urban life and is a simulation that tries to accommodate by implementing as many real world hazards and consequences into its gameplay. SC2k is more mature because it revolves around finding an adequate tax revenue system, or using the economy to your benefit. You learn things when you play Sim City. I can't say I learned a single thing from playing a Call of Duty.

http://serc.carleton.edu/sisl/activities/71346.html

So it seems odd to me to bring up maturity in this debate. It's such a stupid, stupid strawman.
IYKYK

Positive Touch

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Re: This is where we draw a line in the sand
« Reply #95 on: June 10, 2013, 07:25:54 PM »

So it seems odd to me to bring up maturity in this debate.



bye
pcp

Vertigo

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Re: This is where we draw a line in the sand
« Reply #96 on: June 10, 2013, 07:26:21 PM »
Tbh there are so many different types of games available now that you can very easily avoid the blood and gore ones if you so choose.

Huff

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Re: This is where we draw a line in the sand
« Reply #97 on: June 10, 2013, 07:27:13 PM »
mods help
dur

Vizzys

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Re: This is where we draw a line in the sand
« Reply #98 on: June 10, 2013, 07:27:14 PM »
peggle 2 thread
萌え~

Himu

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Re: This is where we draw a line in the sand
« Reply #99 on: June 10, 2013, 07:30:17 PM »
Tbh there are so many different types of games available now that you can very easily avoid the blood and gore ones if you so choose.

I actually agree. I don't think that means we can't have a discussion on how just about every AAA game has to be self parody though.
IYKYK

Raban

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Re: This is where we draw a line in the sand
« Reply #100 on: June 10, 2013, 07:31:10 PM »
what else is gonna make a billion dollars, though?

Himu

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Re: This is where we draw a line in the sand
« Reply #101 on: June 10, 2013, 07:31:47 PM »
I think that's the sad part and also the part that makes me really angry.
IYKYK

Vertigo

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Re: This is where we draw a line in the sand
« Reply #102 on: June 10, 2013, 07:32:19 PM »
Tbh there are so many different types of games available now that you can very easily avoid the blood and gore ones if you so choose.

I actually agree. I don't think that means we can't have a discussion on how just about every AAA game has to be self parody though.


Yeah I agree.

I do like violence in my games when it's done well.

But those are not the only games I enjoy.

Himu

  • Senior Member
Re: This is where we draw a line in the sand
« Reply #103 on: June 10, 2013, 07:34:20 PM »
I'm not going to say all violent games are shit. I'm getting pumped for a game where I kill 1000k+ dudes per stage.

But the difference is that Dynasty Warriors isn't earnest in its portrayal of violence. Something rubs the wrong way when I see a bunch of self serious blood sport games in an industry that propels storylines to the forefront. It is really frustrating. I wouldn't mind it if they said something - anything - about guns or violence; they don't.
IYKYK

Shadow Mod

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Re: This is where we draw a line in the sand
« Reply #104 on: June 10, 2013, 07:36:43 PM »
Well, no. Stop being dense.

SC2k is a game that in many ways reflects urban life and is a simulation that tries to accommodate by implementing as many real world hazards and consequences into its gameplay. SC2k is more mature because it revolves around finding an adequate tax revenue system, or using the economy to your benefit. You learn things when you play Sim City. I can't say I learned a single thing from playing a Call of Duty.

http://serc.carleton.edu/sisl/activities/71346.html

So it seems odd to me to bring up maturity in this debate. It's such a stupid, stupid strawman.

Because minecraft, animal crossing and all your "friendship and magic" creative puzzle games aren't mature. They do not encompass mature themes. What you're getting pissy about isn't whether the games are mature but their shitty execution and lack of tact.

brob

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Re: This is where we draw a line in the sand
« Reply #105 on: June 10, 2013, 07:36:58 PM »
Go play The Shivah, himu. And soak in GIFL level maturity.

Himu

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Re: This is where we draw a line in the sand
« Reply #106 on: June 10, 2013, 07:40:12 PM »
Well, no. Stop being dense.

SC2k is a game that in many ways reflects urban life and is a simulation that tries to accommodate by implementing as many real world hazards and consequences into its gameplay. SC2k is more mature because it revolves around finding an adequate tax revenue system, or using the economy to your benefit. You learn things when you play Sim City. I can't say I learned a single thing from playing a Call of Duty.

http://serc.carleton.edu/sisl/activities/71346.html

So it seems odd to me to bring up maturity in this debate. It's such a stupid, stupid strawman.

Because minecraft, animal crossing and all your "friendship and magic" creative puzzle games aren't mature. They do not encompass mature themes. What you're getting pissy about isn't whether the games are mature but their shitty execution and lack of tact.

My problem with your argument is that very few games are mature . And the games that often are - again, the subject is non-violent games, such as adventure games! which are non violent so it's cute that you keep singling out games like Minecraft - don't sell well. Stop bringing up maturity into this debate about fucking video games, a medium has never been known for its maturity. It's fucking stupid. Not every game needs to have a mature theme to be fun. Jesus Christ.
« Last Edit: June 10, 2013, 07:41:44 PM by Formerly Known As Himuro »
IYKYK

Himu

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Re: This is where we draw a line in the sand
« Reply #107 on: June 10, 2013, 07:42:39 PM »
Since when does maturity even hold relevance to a game being fun anyways, devo? Please tell me why you thought it was a good idea to bring up maturity in a thread about video games.
IYKYK

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Re: This is where we draw a line in the sand
« Reply #108 on: June 10, 2013, 07:44:16 PM »
Himu you're so focused on "gaming" being full of shitty takes on mature themes that you're conflating grown up shit with kiddie nonsense most people won't give a rats ass about. Just because gaming has made killing people so mainstream or cartoony doesn't change that story/reality dynamic being for a more developed mind nor does it change some adventure or puzzle games about pinatas barely skimming the surface of life and death. I don't care how many games manage to impress you with their take on "more adult themes", the fact of the matter is they're tackling them while other games are not.

We're mostly in agreement and you're stuck on my word choice because you don't like a lot of games lack of tact.

Himu

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Re: This is where we draw a line in the sand
« Reply #109 on: June 10, 2013, 07:45:30 PM »
Are you fucking kidding me?
IYKYK

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Re: This is where we draw a line in the sand
« Reply #110 on: June 10, 2013, 07:52:59 PM »
Xbox, lock this thread
010

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Re: This is where we draw a line in the sand
« Reply #111 on: June 10, 2013, 07:54:28 PM »
Are you fucking kidding me?

I agree with you that many games with "mature" themes are shit. That's because game devs can't write the damn things and think it's deep just because there is killing, some science involved and a shady villain. The games tackle more complex issues but yes most of the time they're hokey repetitive garbage. We agree. I think most gamers eat up garbage then fucking complain everything's the same, I get tired of it too. Buy some awful shooter in droves, wonder why developers stick with the same formulas.

D3RANG3D

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Re: This is where we draw a line in the sand
« Reply #112 on: June 10, 2013, 07:54:32 PM »
:paul

Himu

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Re: This is where we draw a line in the sand
« Reply #113 on: June 10, 2013, 07:56:01 PM »
Are you fucking kidding me?

I agree with you that many games with "mature" themes are shit. That's because game devs can't write the damn things and think it's deep just because there is killing, some science involved and a shady villain. The games tackle more complex issues but yes most of the time they're hokey repetitive garbage. We agree. I think most gamers eat up garbage then fucking complain everything's the same, I get tired of it too. Buy some awful shooter in droves, wonder why developers stick with the same formulas.

Definitely. But I don't think they care.

The amount of people in this very forum who think Dead Rising 3 looks appealing makes me want to throw up.
IYKYK

Raban

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Re: This is where we draw a line in the sand
« Reply #114 on: June 10, 2013, 07:57:22 PM »
to be fair, I don't think anyone that's hyped for Dead Rising 2 feels that way because of its grimdark vibe, it's more likely in spite of it.

Barry Egan

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Re: This is where we draw a line in the sand
« Reply #115 on: June 10, 2013, 08:02:48 PM »
Reactions to E3 sicken me.

Himu

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Re: This is where we draw a line in the sand
« Reply #116 on: June 10, 2013, 08:16:37 PM »
Brob, what the fuck is The Shivah
IYKYK

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Re: This is where we draw a line in the sand
« Reply #117 on: June 10, 2013, 08:19:34 PM »
Guys, guys.  At some point you have to realize you're "debating" a hysterical woman in here.

spoiler (click to show/hide)
I know that wasn't cool and all, but STILL.
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yar

magus

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Re: This is where we draw a line in the sand
« Reply #118 on: June 10, 2013, 08:20:16 PM »
Brob, what the fuck is The Shivah

it's an indie adventure game where you play as a detective rabbi

http://www.hardcoregaming101.net/shivah/shivah.htm
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Himu

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Re: This is where we draw a line in the sand
« Reply #119 on: June 10, 2013, 08:33:41 PM »
Brob, what the fuck is The Shivah

it's an indie adventure game where you play as a detective rabbi

http://www.hardcoregaming101.net/shivah/shivah.htm


oh my god that's all you had to say
IYKYK