THE BORE

General => Video Game Bored => Topic started by: Great Rumbler on June 11, 2013, 09:03:11 PM

Title: MAD MAX
Post by: Great Rumbler on June 11, 2013, 09:03:11 PM
http://www.youtube.com/watch?v=wS076ISM_u4

Developed by Avalance Studios [Just Cause series]
Title: Re: MAD MAX
Post by: D3RANG3D on June 11, 2013, 09:05:09 PM
 :bow2
Title: Re: MAD MAX
Post by: Don Flamenco on June 11, 2013, 09:17:41 PM
oh that's who Avalanche is!   Ok, now i'm hyped.
Title: Re: MAD MAX
Post by: Robo on June 11, 2013, 09:18:25 PM
 :bow Avalanche :bow2
Title: Re: MAD MAX
Post by: Robo on June 11, 2013, 09:18:52 PM
DEATH AND VIOLENCE  :rock :rock :rock :rock
Title: Re: MAD MAX
Post by: Beezy on June 11, 2013, 09:19:25 PM
Avalanche :bow
Title: Re: MAD MAX
Post by: mjemirzian on June 11, 2013, 09:53:34 PM
They should find a way to work Fist of the North Star into this somehow. :-[
Title: Re: MAD MAX
Post by: Joe Molotov on June 11, 2013, 09:54:30 PM
They should find a way to work Fist of the North Star into this somehow. :-[

You are already mad.
Title: Re: MAD MAX
Post by: Diunx on June 11, 2013, 11:29:42 PM
Fucking badass teaser :rock
Title: Re: MAD MAX
Post by: BobFromPikeCreek on June 11, 2013, 11:37:38 PM
woah woah woah woah woah woah AVALANCHE IS MAKING A MAD MAX GAME?

Holy jesus, dream game alert.
Title: Re: MAD MAX
Post by: Great Rumbler on June 11, 2013, 11:40:00 PM
woah woah woah woah woah woah AVALANCHE IS MAKING A MAD MAX GAME?

Holy jesus, dream game alert.

Okay, okay. Now...just imagine...an open-world car combat game set in a post-apocalyptic wasteland where you have to scavenge supplies while trying to avoid running afoul of roaming gangs.

Because...I just imagined that.
Title: Re: MAD MAX
Post by: BobFromPikeCreek on June 11, 2013, 11:41:07 PM
Man, when he looked and saw he only had one bullet and was like "fuck it I can't spare the bullet"

THAT ENCAPSULATES EVERYTHING I WANT POST-APOCALYPTIC GAMES TO BE, BUT AREN'T (aside from I Am Alive, which allegedly sucks xbone)
Title: Re: MAD MAX
Post by: chronovore on June 12, 2013, 03:03:53 AM
woah woah woah woah woah woah AVALANCHE IS MAKING A MAD MAX GAME?

Holy jesus, dream game alert.

Okay, okay. Now...just imagine...an open-world car combat game set in a post-apocalyptic wasteland where you have to scavenge supplies while trying to avoid running afoul of roaming gangs.

Because...I just imagined that.

Well, you could play State of Decay for that, but the car combat is pretty meager (destroy your car driving into a Zombie Horde!), and I'm pretty sure you're anxious to be a lone wolf archetype instead of playing an entire community of survivors.

Also, you KNOW there's going to be a BarterTown and Thunderdome in this...

AM EXCITE.
Title: Re: MAD MAX
Post by: magus on June 12, 2013, 05:45:03 AM
http://www.youtube.com/watch?v=wS076ISM_u4

meh it's just another gritty ga....

Quote
Developed by Avalance Studios [Just Cause series]

oh... :o allright you have my attention
Title: MAD MAX
Post by: The Sceneman on June 12, 2013, 09:43:17 AM
Man, when he looked and saw he only had one bullet and was like "fuck it I can't spare the bullet"

THAT ENCAPSULATES EVERYTHING I WANT POST-APOCALYPTIC GAMES TO BE, BUT AREN'T (aside from I Am Alive, which allegedly sucks xbone)

I Am Alive is fucking awesome. Really underrated game.
Title: Re: MAD MAX
Post by: Great Rumbler on June 12, 2013, 09:56:49 AM
Quote from: http://www.ign.com/articles/2013/06/12/e3-2013-harpoon-dudes-in-the-face-in-mad-max
Combat across Mad Max’s giant, dusty world is split broadly into two camps: car combat and on-foot combat. While a lot of attention is being paid to four-wheel warfare, Avalanche also describes Max as a capable fighter, and he is. A brutal, physical one, with an unapologetic lack of finesse.

In any given circumstance, Max can use his fists, his harpoon and his shotgun – which can be customized as he salvages scrap from the wasteland – and random objects littered throughout the world. Our E3 demo saw Max spear a wastelander through the stomach before blasting another one into multiple bloody pieces with his shotgun.

This is a bloody game and Max fights dirty, so stealth is not a big focus, but if the situation presents itself Max still has the ability to sneak up on enemies behind and perform takedowns with his knife. One gets the feeling that keeping things quiet isn’t the focus of Mad Max, however.

No Mad Max game would be complete without an elaborate car combat system. Thankfully the team at Avalanche agrees, putting it front-and-center in the game’s E3 presentation.

Your fully customizable and upgradable rolling wasteland weapon has a variety of physical attributes including weight, horsepower, armor quality, tire grip and more – all taken into account when scrapping with other wasteland citizens. Rather than scripted or canned button presses (although Mad Max also has these), when two cars smash together the result is determined by each car’s stats and simple physics. The damage to your car, how far you’re tossed and the general severity of the aftermath could in theory be different in each and every collision.

At least, so said Avalanche in our hands-off demo. In practice, most enemy cars seemed to crumble like paper and explode like they’re jam-packed with gasoline. Ramming them out of the way looks like Takedown Mode in oldschool Burnout. A much better-looking Burnout, at least. Mad Max’s fire effects look truly next-gen, and plenty of details like elaborate debris and flying car parts give each explosion a level of fidelity that’s never been seen before. We’ll have to wait for a hands-on session with a farther along version of Mad Max to truly judge whether Avalanche has delivered on its promise of a more physical car combat experience.

Mixing things up, enemies aren’t content to simply stay in their vehicle. They leap with reckless abandon from their own desert buggy onto yours, only to be dispatched a moment later with a bullet-time-assisted blast from Max’s trademark shotgun. Adding to the insanity, players also have a harpoon weapon at their disposal. It can be used to dismantle specific parts of an enemy vehicle (think tearing off a front tire), or just to yank the driver right out of his seat. Nice.

After the carnage is concluded, players can scavenge parts or other resources from the wreckage and use the spoils to improve their ride. Giving extra attention to the aforementioned stats, of course. Adding a heavy-duty ramming grill to your vehicle might seem like a no-brainer, but it adds a lot of weight, hurting your performance.

(http://i.imgur.com/bUbEo6F.jpg)

(http://i.imgur.com/UfbFHfW.jpg)

(http://i.imgur.com/YlvWJCJ.jpg)

Quote from: http://www.polygon.com/2013/6/12/4420854/mad-max-avalanche-studios-game-e3
When players aren't taking down enemies, players can drive off to explore the world map, which includes other encampments, visual vantage points to scout the terrain, and fuel, food and scrap parts convoys. The map will also show where a highly valuable vehicle is located, giving Max incentive to nab it for parts.

:hyper :lawd
Title: Re: MAD MAX
Post by: chronovore on June 12, 2013, 10:08:11 AM
Now if someone could just see fit to deliver a Snake Plissken game unto us, our needs would be utterly satisfied.
Title: Re: MAD MAX
Post by: Great Rumbler on June 12, 2013, 10:23:58 AM
By not having to render trees and water and mountains, you'd think this would look better.

It's still in alpha.
Title: Re: MAD MAX
Post by: Great Rumbler on June 12, 2013, 10:32:34 AM
By not having to render trees and water and mountains, you'd think this would look better.

It's still in alpha.

It's also a cross gen game.

And this, yeah.
Title: Re: MAD MAX
Post by: Flannel Boy on June 12, 2013, 10:46:06 AM
By not having to render trees and water and mountains, you'd think this would look better.

It's still in alpha.

It's also a cross gen game.

You mean a game Himu would like? ???

That's a little insensitive, dude.

 :dead
Title: Re: MAD MAX
Post by: Great Rumbler on July 13, 2013, 03:43:48 PM
(http://i.imgur.com/ppD0t9l.png)
Title: Re: MAD MAX
Post by: mjemirzian on July 13, 2013, 07:54:17 PM
That's not Kenshiro.
Title: Re: MAD MAX
Post by: pilonv1 on July 14, 2013, 12:37:42 AM
Does that mean they're just showing their e3 build? That screenshot above looks a bit more populated though.
Title: Re: MAD MAX
Post by: DCharlieJP on July 14, 2013, 03:26:35 AM
Avalanche are gods - now i have a PC that doesn't suck balls i'm playing Just Cause 2 on the highest settings in 3D... .... ... .. . . . :O
'
Title: Re: MAD MAX
Post by: Momo on July 14, 2013, 03:31:10 AM
:rejoice
Title: Re: MAD MAX
Post by: Bebpo on July 14, 2013, 06:15:14 PM
Avalanche are awesome indeed, but a little weary on this just for the fact that if JC 1 & 2 didn't have airplanes/choppers/parachuting I dunno if I would've enjoyed traversal in it as much (and the games as a whole). 
Title: Re: MAD MAX
Post by: Great Rumbler on July 14, 2013, 06:55:43 PM
(http://i.imgur.com/uiFnRwb.png)
Title: Re: MAD MAX
Post by: Bebpo on July 15, 2013, 01:20:58 AM
Yeah, but word has spellcheck ;)

I actually never knew that's how you spell wary.  Guess it makes sense since it's probably derived from the same origins as "beware"
Title: Re: MAD MAX
Post by: HyperZoneWasAwesome on July 15, 2013, 04:20:13 AM
We're weary of the rarity of wary being misspelled.  Were we?
Title: Re: MAD MAX
Post by: Rufus on July 15, 2013, 08:19:56 AM
It's not orthography, but "without" getting replaced by "with no" irks me more, personally. I see it everywhere now. "Gonna wanna" as well.
Title: Re: MAD MAX
Post by: chronovore on July 15, 2013, 08:31:36 AM
The funny bit will be the multiplayer, because everyone will be trying to be Max, and babying their own "last of the V-8 interceptors." I'd rather play the midget with the kabuki mask on a pole, or the autogyro captain.
Title: Re: MAD MAX
Post by: magus on July 15, 2013, 09:13:00 AM
http://www.youtube.com/watch?v=lN28TV7mA50&feature=youtu.be
Title: Re: MAD MAX
Post by: Great Rumbler on July 15, 2013, 02:22:39 PM
Can't really tell much from it, but I'll get hype anyway.
Title: Re: MAD MAX
Post by: Cerveza mas fina on July 15, 2013, 02:25:30 PM
Hope its not all brown
Title: Re: MAD MAX
Post by: Dickie Dee on July 15, 2013, 04:41:03 PM
Kind of a crap trailer  :-\

Still hyped though
Title: Re: MAD MAX
Post by: StealthFan on July 15, 2013, 05:00:42 PM
That's supposed to be Mad Max? Looks like an Abercombie model :beli

You trying to tell me that with the current state of his career Mel Gibson isn't willing to lend his likeliness for a discount?
Title: Re: MAD MAX
Post by: Great Rumbler on July 15, 2013, 05:05:09 PM
That's supposed to be Mad Max? Looks like an Abercombie model :beli

(http://i.imgur.com/OZPyDlt.jpg)
Title: Re: MAD MAX
Post by: StealthFan on July 15, 2013, 05:22:06 PM
That's supposed to be Mad Max? Looks like an Abercombie model :beli

(http://i.imgur.com/OZPyDlt.jpg)

The image of Mad Max that is ingrained in pop culture comes from The Road Warrior, where he didn't look like that.

Point taken though. I just wish they made him look more like Gibson.
Title: Re: MAD MAX
Post by: StealthFan on July 15, 2013, 06:43:22 PM
Mel is fucking psycho about allowing his likeness in games from what I can recall.
I didn't know that. I'm trying to remember Mel Gibson games and all I recall is Braveheart. I remember stories about Tom Cruise being strict as fuck about his likeliness in games. The main character in the Minority Report game was blonde because of that, which is funny because the Mission:Impossible games still had a dark haired Ethan Hunt.
Title: Re: MAD MAX
Post by: Great Rumbler on July 15, 2013, 06:45:32 PM
Mel is fucking psycho

.
Title: Re: MAD MAX
Post by: cool breeze on July 15, 2013, 07:02:42 PM
they could've used Tom Hardy seeing as he's Max in the new movie.

speaking of weird game casting, I vaguely remember Activision hiring an actor to play Bond for its original Bond games (Blood Stone in particular), then switching to Craig at a later point.  EA did something similar and its first original Bond game didn't have Brosnan's likeness.  But I guess it's better not to get tied up with the films or something.
Title: Re: MAD MAX
Post by: StealthFan on July 15, 2013, 07:10:52 PM
Agent Under Fire was an original actor and VA. Nightfire had Brosnan's likeliness but not his voice, which was super fucking weird. I guess he didn't feel like doing VA or thought doing so was beneath him. Of course by the time Everything Or Nothing was in development he had starred in Die Another Day so I guess he had no pride left.

The official line from Cruise's PR is that he fears lending his visage to games would dilute his brand. He's insane though so he probably does think the polygons will capture his essence.

I think if Apocalypse had been a breakout hit we would've had more A-listers in games. You know Bruce deeply regrets being involved with that game, probably moreso than that stupid dog cartoon he did in the early 90's.
Title: Re: MAD MAX
Post by: chronovore on July 16, 2013, 06:47:44 PM
Yes, apparently Brosnan was a dick about being in the games. When he finally did the VO work in the studio, he was insufferable. I've also seen interviews with him where he has said just how much he ended up disliking the Bond role overall, as well. Sounds like he's not a particularly grateful guy.
Title: Re: MAD MAX
Post by: StealthFan on July 16, 2013, 07:33:38 PM
I still love Brosnan though. The Broccoli's are a pain in the ass to deal with, and all the Bond actors haven't had the best of careers afterwards. Connery despises the Broccoli's. This years Oscars show really showed just how much resentment there was for the actors, except for Roger Moore who is a total bro.
Title: Re: MAD MAX
Post by: cool breeze on July 16, 2013, 07:50:31 PM
It's weird that Connery did the voice acting for the From Russia with Love game.  That game in general is weird.  That's one of the worst Bond movies to make a game out of.  And releasing it in the mid-aughts when it didn't coincide with an anniversary.  All in all EA did better with the license.  Goldeneye Wii was the exception for Activision, but EA's games on the PS2 were pretty good, and Everything or Nothing is still the best Bond game.

I guess Activision still has the license, but after closing every studio that made Bond games, there's no one else to go to.  I'm gonna assume beenox is shut down and spider-man games are in limbo too.
Title: Re: MAD MAX
Post by: chronovore on July 16, 2013, 08:19:21 PM
I still love Brosnan though. The Broccoli's are a pain in the ass to deal with, and all the Bond actors haven't had the best of careers afterwards. Connery despises the Broccoli's. This years Oscars show really showed just how much resentment there was for the actors, except for Roger Moore who is a total bro.

What happened at the Oscars?
Title: Re: MAD MAX
Post by: Eel O'Brian on July 16, 2013, 09:00:14 PM
Gibson's of the age bracket where he probably just doesn't like video games and thinks they're a waste of time or something. I really wonder if they'd use his likeness even if he was down with it, considering.
Title: Re: MAD MAX
Post by: StealthFan on July 16, 2013, 09:30:41 PM
I still love Brosnan though. The Broccoli's are a pain in the ass to deal with, and all the Bond actors haven't had the best of careers afterwards. Connery despises the Broccoli's. This years Oscars show really showed just how much resentment there was for the actors, except for Roger Moore who is a total bro.

What happened at the Oscars?
They were going to have a big Bond anniversary thing where all the actors got on stage. Brosnan and Connery wouldn't go because they hate the franchise owners. I think Dalton was busy or may have had beef too. Only Moore and Craig were willing to go. They ended up doing some whack tribute instead.

Connery actually agreeing to voice FRWL is weird as hell, but it's a lot of money for a very small amount of work. That's why all those animated films get big ticket talent to provide voice work. Willem Dafoe revealed in a gaming magazine that he took the role in Everything Or Nothing because they paid him a boat load of cash. As for FRWL...it was really awkward to hear an ancient Connery voice a young and nimble 007.

Title: Re: MAD MAX
Post by: Eel O'Brian on July 16, 2013, 09:41:02 PM
http://en.wikipedia.org/wiki/Ted_Healy#Death

http://shatterhand007.com/Section26/TedHealy.html

http://markmaynard.com/2013/02/ted-healys-drawing-of-wallace-beery-and-wallace-beerys-murder-of-ted-healy/
Title: Re: MAD MAX
Post by: chronovore on July 17, 2013, 05:24:15 PM
http://en.wikipedia.org/wiki/Ted_Healy#Death

http://shatterhand007.com/Section26/TedHealy.html

http://markmaynard.com/2013/02/ted-healys-drawing-of-wallace-beery-and-wallace-beerys-murder-of-ted-healy/

That's creepy.
Title: Re: MAD MAX
Post by: Great Rumbler on April 23, 2015, 12:56:28 PM
Get your gameplay trailer right here:

https://www.youtube.com/watch?v=9hDPmTvqob0
Title: Re: MAD MAX
Post by: Brehvolution on April 23, 2015, 03:22:26 PM
Motorstorm with a story. Looks good. :obama
Title: Re: MAD MAX
Post by: BobFromPikeCreek on April 23, 2015, 03:35:23 PM
Looks so good!
Title: Re: MAD MAX
Post by: Bebpo on April 23, 2015, 07:05:04 PM
Looks like Just Cause w/o flying and in desert RAGE wasteland x Batman combat x Interstate 76' vehicle story missions.

Sounds good!
Title: Re: MAD MAX
Post by: benjipwns on April 23, 2015, 07:38:07 PM
Looks like Just Cause w/o flying and in desert RAGE wasteland x Batman combat x Interstate 76' vehicle story missions.

Sounds good!
needs "x Metroid" or only a 9.75 imo

EDIT: has eating dog food, nevermind, 10/10 confirmed
Title: Re: MAD MAX
Post by: benjipwns on April 23, 2015, 07:45:46 PM
oh god those environments

avalanche da gods  :rejoice

hope some of those hand-to-hand combat improvements make it into just cause 3
Title: Re: MAD MAX
Post by: BobFromPikeCreek on April 23, 2015, 11:49:36 PM
I hope it's as optimized as JC2 was. That thing ran like a dream on my junk old rig and still looked gorgeous.
Title: Re: MAD MAX
Post by: cool breeze on April 24, 2015, 12:06:17 AM
it's bullshit not releasing this in may.  I want to see fury road and play this.
Title: Re: MAD MAX
Post by: benjipwns on April 24, 2015, 12:15:55 AM
Weren't they originally trying to disassociate it from the movie so people didn't assume they were connected and it was just a game of the movie?

That seems to be slightly backfiring with Fury Road looking awesome and stylistically so similar.
Title: Re: MAD MAX
Post by: toku on April 24, 2015, 12:25:08 AM
Hasn't word been that it's been done for awhile now too?
Title: Re: MAD MAX
Post by: benjipwns on April 24, 2015, 12:39:42 AM
They restarted development at some point, I wonder what Cory Barlog's version was supposed to be like. I assumed that's what got scrapped, but he left even before that. The game started development in 2008.

And from the GI preview thing:
Quote
To further shake players off the scent, Avalanche says its Mad Max game isn’t set anywhere within the past films’ timelines. They’ve created their own version of the character, working closely with Miller, so Avalanche isn’t beholden to what happened all those years ago. As an example, Odd Ahlgren, the game’s director of narrative design, says that in their interpretation of the character, Max may not have been a police officer. He does have advanced military training, which he exhibits in the game’s combat. Don’t let Max’s Aussie accent fool you either. The language spoken in this mysterious region is a hodge-podge. “It’s sort of a Wasteland Creole, which has components from all over the civilized world,” Ahlgren says. “We have accents from all over the world.”

Similarly to how they didn't want to commit to a real-world location in the game, not adhering to the older films' timelines frees up the team creatively. There wasn't a clean path leading to the start of the game, so they essentially started fresh. "It definitely takes place before the new movie that's coming out soon, but we've put a lot of effort into resetting what the Mad Max universe is," says game director Frank Rooke. "So essentially, there is no past. The most that we can say is that it takes place before the movie that's coming out. It's definitely taking place in the Mad Max world that we're familiar with, but when you think of a timeline, that's the thing that we're resetting. We're not getting caught up in the past, we're not going to be thinking about exactly how the chain of events led up until now, it's just the idea that something terrible happened, some post-apocalyptic moment happened that brought us to this point. And that is the Mad Max that we have."
Title: Re: MAD MAX
Post by: benjipwns on August 22, 2015, 09:20:21 AM
http://funstockdigital.co.uk/mad-max-steam-key-pc-download

With code AUG-COUPRED-PRE30 it comes out to about $28.
Title: Re: MAD MAX
Post by: Joe Molotov on August 22, 2015, 10:28:36 AM
http://funstockdigital.co.uk/mad-max-steam-key-pc-download

With code AUG-COUPRED-PRE30 it comes out to about $28.

Do you get a key now or at launch?
Title: Re: MAD MAX
Post by: benjipwns on August 22, 2015, 11:02:58 AM
Probably just before launch?

It's a Warner Bros. game and they had the keys out for Batman like the Friday before or something so you could preload.

My order is waiting for "internal processing" but I doubt they already have the keys.

EDIT: Oh, the game comes out on the 1st, I thought it was later in the month. I'm still going to assume they'll get the keys end of next week or so like GMG usually does.
Title: Re: MAD MAX
Post by: Joe Molotov on August 22, 2015, 11:18:48 AM
At that cheap, I'll bite.
Title: Re: MAD MAX
Post by: HyperZoneWasAwesome on August 22, 2015, 07:49:04 PM
I'll wager the PC port isn't complete ass this time round. Avalanche keeps it tight.

I do so hope this is good, I want another Mad Max movie before Miller starts going Aussie senile (its like American south normal) and Warner Bros. rakes in some decent coin on a good game, so much the better.
Title: Re: MAD MAX
Post by: toku on August 22, 2015, 08:05:10 PM
probably run great on older hardware too
Title: Re: MAD MAX
Post by: Joe Molotov on August 24, 2015, 02:13:54 PM
Got my key today.
Title: Re: MAD MAX
Post by: benjipwns on August 25, 2015, 01:12:45 AM
Me too. Might just have been because of the weekend.

No pre-load yet though.
Title: Re: MAD MAX
Post by: seagrams hotsauce on August 28, 2015, 12:02:27 AM
http://funstockdigital.co.uk/mad-max-steam-key-pc-download

With code AUG-COUPRED-PRE30 it comes out to about $28.

This will work with a US steam account, I assume?
Title: Re: MAD MAX
Post by: Joe Molotov on August 28, 2015, 04:53:22 PM
http://funstockdigital.co.uk/mad-max-steam-key-pc-download

With code AUG-COUPRED-PRE30 it comes out to about $28.

This will work with a US steam account, I assume?

Yes, it's a region free code.
Title: Re: MAD MAX
Post by: Steve Youngblood on August 29, 2015, 09:54:27 PM
Paid $30 at GMG. Preloaded today. Hoping for the best, but have the ImmortanJoeMediocre.gif queued up for release day.
Title: Re: MAD MAX
Post by: Joe Molotov on August 29, 2015, 10:22:51 PM
Paid $30 at GMG. Preloaded today. Hoping for the best, but have the ImmortanJoeMediocre.gif queued up for release day.

In case of buggy PC port, use (http://i.imgur.com/q3V6Xdy.gif)

Title: Re: MAD MAX
Post by: Steve Youngblood on August 29, 2015, 11:18:29 PM
Paid $30 at GMG. Preloaded today. Hoping for the best, but have the ImmortanJoeMediocre.gif queued up for release day.

In case of buggy PC port, use (http://i.imgur.com/q3V6Xdy.gif)

I've been told that the PC was supposedly the lead platform for this particular WB game. As a buyer of MKX and a code-receiver of Arkham for buying an nVidia GPU, I can't shake some degree of skepticism. But I do believe that Avalanche isn't going to screw the PC version up specifically. If I'm wrong, so be it. But I'm not expecting a bad port here.
Title: Re: MAD MAX
Post by: BobFromPikeCreek on August 30, 2015, 01:26:15 AM
I'd expect it to be a decent port. Just Cause 2 ran stupidly well on bad hardware. Avalanche knows optimization.
Title: Re: MAD MAX
Post by: Bebpo on August 31, 2015, 09:34:04 PM
So it sounds like the PC version is a great port done inhouse by Avalanche (despite being published by WB who fucked up Arkham Knight and MKX by using cheap port teams with the main team on console version), but it also sounds like the game is a dud, and is no Just Cause 1/2.  Reviews are all hovering around the 6-7s saying it's an open world game with a ton of generic missions but cool atmosphere. 

Bummer :\  I was looking forward to an Interstate 76, Twisted Metal-ish open world action game.  Here we thought the main JC team went to Mad Max with a smaller B-team doing JC3.  Hopefully it was the opposite and JC3 ends up being great.

Title: Re: MAD MAX
Post by: benjipwns on August 31, 2015, 09:37:40 PM
If not noted elsewhere, you can preload this now. Though maybe not in time for midnight release. (24.6 GB)

I forgot to check earlier, sorry.
Title: Re: MAD MAX
Post by: FatalT on September 01, 2015, 12:26:14 AM
(https://scontent-atl3-1.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/10891583_553265438163648_8482490601120609358_n.jpg?oh=c49a8c86bfb646c539bd89b418f0b07b&oe=566E5089)

Mediocre
Title: Re: MAD MAX
Post by: Great Rumbler on September 01, 2015, 01:04:52 AM
Played the intro and the first mission, it's fun so far.
Title: Re: MAD MAX
Post by: chronovore on September 01, 2015, 01:46:57 AM
http://www.theverge.com/2015/8/31/9231105/uber-mad-max-seattle

Uber's giving out free Mad Max-themed rides as a promotion in Seattle. Can't wait to see Seattle-Bore all chromed out.
Title: Re: MAD MAX
Post by: Steve Youngblood on September 01, 2015, 10:14:13 AM
Played the intro and the first mission, it's fun so far.

That's about where I got last night. Way too early to say anything definitive, but I enjoyed driving around the wasteland.
Title: Re: MAD MAX
Post by: Joe Molotov on September 01, 2015, 11:13:56 AM
Was gonna play some this morning but I had to do a 1 hour decryption first. Thanks, Obama/Gabe/Immortan Joe.  ::)
Title: Re: MAD MAX
Post by: Great Rumbler on September 01, 2015, 10:05:43 PM
Finally got my first real "WOW" moment while I was travelling to a mission location. I came upon an armored convoy and the game's like "Hey, you can get some cool stuff if you take out that convoy!" so I took the game's advice and went after the convoy and starting picking off the guard cars one by the one. Somewhere along the way, we ran into another patrol and they joined in, as well. Cars and parts of cars were flying everywhere as I rammed them or harpooned guys. Then I finally got up to the lead car, a tanker with a full tank of fuel. Slammed into it a couple of times and it started spraying fire out of a hole in the tank, which nuked a couple of the guard cars that were right behind it. Finally I swooped in for the kill, wiping the convoy leader off the face of the earth in a massive fireball.

His hood ornament is now decorating my car. 8)
Title: Re: MAD MAX
Post by: Brehvolution on September 03, 2015, 02:25:26 PM
http://steamcommunity.com/profiles/76561198014702049/recommended/234140/

:kobeyuck

This is how people talk about games now?
Title: Re: MAD MAX
Post by: Joe Molotov on September 03, 2015, 02:50:56 PM
lawl, Rockstar Energy Thirstcutter.

https://www.youtube.com/watch?v=cpM7fcnwQNE
Title: Re: MAD MAX
Post by: Great Rumbler on September 03, 2015, 04:44:06 PM
http://steamcommunity.com/profiles/76561198014702049/recommended/234140/

:kobeyuck

This is how people talk about games now?

Is that magus?
Title: Re: MAD MAX
Post by: chronovore on September 03, 2015, 08:22:27 PM
lawl, Rockstar Energy Thirstcutter.

https://www.youtube.com/watch?v=cpM7fcnwQNE
That dude sucks at racing.
Title: Re: MAD MAX
Post by: Great Rumbler on September 03, 2015, 09:28:44 PM
Having played for a while, one thing that really stands out as both disappointing and baffling is the almost complete lack of women in this game. I don't mean a lack of women as major characters, I'm talking you have to dig deep into the background here to find any woman at all. With as much as they ultimately pulled from Fury Road, they definitely didn't pick up on that part of it.
Title: Re: MAD MAX
Post by: Steve Youngblood on September 03, 2015, 09:36:18 PM
Having played for a while, one thing that really stands out as both disappointing and baffling is the almost complete lack of women in this game. I don't mean a lack of women as major characters, I'm talking you have to dig deep into the background here to find any woman at all. With as much as they ultimately pulled from Fury Road, they definitely didn't pick up on that part of it.

More social justice nonsense from thebore.com moderation. Jesus. Some of us just want to play games you know. Let creators make the games they want to make.
Title: Re: MAD MAX
Post by: chronovore on September 03, 2015, 10:04:23 PM
But why can't we play as Mad Maxine?
Title: Re: MAD MAX
Post by: naff on September 03, 2015, 10:42:06 PM
Having played for a while, one thing that really stands out as both disappointing and baffling is the almost complete lack of women in this game. I don't mean a lack of women as major characters, I'm talking you have to dig deep into the background here to find any woman at all. With as much as they ultimately pulled from Fury Road, they definitely didn't pick up on that part of it.

Sounds more inspired by VASELINE WARRIORS

https://www.youtube.com/watch?v=HWGSNdKJK7I
Title: Re: MAD MAX
Post by: Great Rumbler on September 08, 2015, 10:47:08 AM
Biggest problem with Mad Max is dredging too much from the Ubisoft school of open-world game design. Ten years ago that's perfectly fine, but especially recently Witcher 3 has raised the bar so high that just copy/pasting content to fill up a game world just isn't going to cut it any more. There's no character interaction, no backstory, no player choice...you fight some guys, collect the scrap, and that's it.

I still like that game, though, don't get me wrong, but it's a bit disappointing compared to the joyful mayhem of Just Cause 2 and the action brilliance of Fury Road.
Title: Re: MAD MAX
Post by: FatalT on September 09, 2015, 09:33:43 PM
I had to return this to Redbox last week but my girlfriend is getting it for me for my birthday this weekend. I've been playing Metal Gear Solid V since then but I can't wait to get back into this world!
Title: Re: MAD MAX
Post by: Great Rumbler on September 09, 2015, 10:06:01 PM
MINEFIELDS

UGH

I can deal with every other side activity in this game, but I loathe minefields with a unreasonably heated passion.
Title: Re: MAD MAX
Post by: Great Rumbler on September 17, 2015, 05:20:35 PM
Beat the game today, took about 30 hours. I did like it, but...it just felt like a lot of things about it could have been a lot better. Side quests were mostly tedious, only a few of the characters were really all that great or memorable or even got enough screen time to have any kind of an impact, the boss fights were really simplistic and repetitive, the story was a mediocre copy of the movies at best, and...well...I could go on like that, but you get the idea. I'd probably give it a 7/10, mostly because of how awesome the thunderpoon is.
Title: Re: MAD MAX
Post by: Rufus on September 17, 2015, 06:10:46 PM
https://www.youtube.com/watch?v=MFzp13vbfOw
Title: Re: MAD MAX
Post by: Great Rumbler on September 17, 2015, 06:35:29 PM
Totally agree with that video on the ending. They flubbed it.
Title: Re: MAD MAX
Post by: Rufus on September 17, 2015, 06:41:28 PM
That guy's entire channel is very good (as far as Youtube critics go). His videos are all fairly long though.