"It is basically like a remake of the original VI," Tokita said as he proudly revealed his surprise at the end of a presentation about the recent smartphone release of FFV and the upcoming mobile release of FFIV: The After Years. "But there have been some enhancements."
"The battle systems have been altered for the other [mobile remakes] for Final Fantasy and VI will be the same. For instance grinding was an issue and people had to spend a lot of time leveling up. Now on the mobile devices the battle systems have been adjusted so you don't have to fight as much and can enjoy the game for what it is."
The graphics, he said, will be refined for cellphones. They'll still be 2D but sharpened, a la the recent mobile release of V.
QuoteThe graphics, he said, will be refined for cellphones. They'll still be 2D but sharpened, a la the recent mobile release of V.
QuoteThe graphics, he said, will be refined for cellphones. They'll still be 2D but sharpened, a la the recent mobile release of V.
Oh god.
“The business model is at a turning-point,” starts Matsuda. “Up until now, the profit of home-console games have been decided by price x number [sold]. Development and and sales were divided, and the game developers only needed to concentrate on their work. That’s where the strengths of our company laid within.”
“At the very beginning, the game business started out with ‘how can we get people to insert coins’. Afterwards, consoles became popular, and our company grew as game design and billing [methods] were divided,” Matsuda continues. “Presently, online games are prosperous, which again, has the theme of ‘how can we charge the people,’ as developers and sales have become inseparable. And the devices they can be played on has spread vastly. It’s truly a paradigm shift.”
“Past gaming generation changes took roughly three to five years. Nowadays, released titles are updated every day, and it only takes about three months for a situation to completely change. In order to react with such speed, it is urgent for development and sales to be unified as one.”
“The former core was ‘standardization’ and now it has become ‘personality’. It is similar to bringing up a fashion brand. An especially important index is ‘asset-turnover ratio’. When making something, developers want to spend more time and money. However, that can be related to lowering the asset-turnover ratio, so the key point is to find a good balance,” explained Matsuda.
“In fact, one of the factors of the final deficit is the delay from the development to release,” Matsuda elaborated. “Such time-lag means a decrease of contact frequency with the players. It is necessary for us to set up a system that allows us to meet the demands of our customers in a more timely manner. We can’t just have a year of leniency. We must reform with urgency.”
The Legacy series won't necessarily end with VI, Tokita said, when we asked him if it could include VII, VIII, IX, X and beyond. "We are aware that we have tons of VII fans," he noted. "We have VII fans in our own company. If this Legacy project works out well, we would like to one day be able to work with VII."
http://www.youtube.com/watch?v=rd_7g86zADA
http://www.neogaf.com/forum/showthread.php?t=694380
:sabu
guys, we're over reacting, FFV iOS wasn't that...
(http://t.co/0ROX1Xp8y3)
:dayum
Square Enix's CEO: “We Must Reform With Urgency”, explains his plan: (http://www.siliconera.com/2013/10/04/square-enix-president-must-reform-urgency/#ry9p6xEw3sDYrkRv.99)He meant to say remake with urgency.
2 days later:
:sabu :sabu :sabu
Why is everyone crying? They are putting FF6 on Ios. Thats great news.
I hate mobile gaming, but I don't see them porting FF6 anywhere else, so I'm open to playing it. It's just a turn based rpg anyway, not like touch controls or whatever are going to be that terrible.
Why is everyone crying? They are putting FF6 on Ios. Thats great news.
Why does Oscar always get so defensive whenever anybody criticizes mobile gaming?
dragon quest 8 looks exactly like the ps2 version and yet it's still full of people going "I'VE LOST ALL MY FAITH IN SQUARE"
Because this is the biggest struggle happening right now with the hardcore gaming base.
Once mobile games release their focus on IAP, regularly get more effort and monies, allow a direct connection to a TV or PC monitor, and have built-in controller usage, there really won't be any problems. We're just not there yet, but I'm sure we'll all be playing Call of Duty 27 on an iOS or Android device soon enough.
We're already seeing a swing back to premium priced Apps on the App Store. I'd go so far as to say the 99 cent price point is dying as a starting price. Most new Apps are coming out at $2 or 3, and Square-Enix, Acitivision, and Take 2 have both had a lot of success at higher price points. X-COM was a big hit, and it was $20. I don't think IAPs are ever going anywhere, sadly. I do think they're going to be the ruin of fewer and fewer games, though.
QuoteBecause this is the biggest struggle happening right now with the hardcore gaming base.
nope - it's that PLUS that's now an extra curriculum activity for you
come now, at least be honest about it ... you do have a bit of an Andrex wiff about you at the moment.
Plus - your innocence has gone - you're on a payroll that favors a certain platform so... #handinair - there you go. You'd be all over someone doing the same, there is an obvious pattern recently to what you are posting regardless of merit or whether i do or do not agree with you, but i suspect if someone else was posting as you do you'd be ALL OVER THEM - so you must "suffer like G did" i'm afraid , unfounded or not.
Meh. I'm calling it like I see it. The floor is disappearing out from under the traditional model and the hardcores are being stubborn about moving. I've watched this happen before in another hobby and it's aggravating to watch. But hey, I can take a hint, I won't talk about it anymore. I'm pretty bad about watching things that irritate me without commenting, though, so I'll have to take a different approach in order to keep that promise.
The floor is disappearing out from under the traditional model and the hardcores are being stubborn about moving. I've watched this happen before in another hobby and it's aggravating to watch
GAF? Maybe - but they are about as hard about hardcore gaming as a eunucks cock
If FF5 had even the tiniest chance of selling as well as those, I'm sure Square would have given a bigger budget for art. As is, it probably requires more sprite work than any other 2D FF, and has less sales potential than 4 of the other 5.
If FF5 had even the tiniest chance of selling as well as those, I'm sure Square would have given a bigger budget for art. As is, it probably requires more sprite work than any other 2D FF, and has less sales potential than 4 of the other 5.
So they do a shit job of it to lower it even more? Look, I'm not opposed to smartphone gaming as a concept, I play many of them already, but you better be damn sure that if something I would be conceptually interested in, like "FFV remake for modern devices" or "New Breath of Fire" and it's shat out in in the form of the most cynical cash in, I'm going to complain about it.
I have no issues with classic games going on smartphones. Why should I? It's a good thing. DQ8 looks like it's in tip top shape in regards to port quality. But if FFVI looks anywhere remotely like FFV, it will be a sad day. Sad, not because I'm not going to buy it or anything - I don't even care, I own three versions of FFVI - but sad in the sense that S-E clearly doesn't give a shit. But that's okay, because smartphone revolution and lolol gamers I guess.
Magus that argument is fucking distinguished mentally-challenged.
That's like saying, Naked Gun has been seen a bajillion times by people who love Naked Gun so in the latest blu ray release we are going to change the video to displays a filter that makes the movie look like pastel, and change the audio to farts. I mean, it isn't like we're going to get a new generation of fans with this release so why bother?
I also actively shit on the very idea on that "it's just business" when we're talking about a company that spent all that money on making FF14, and fixing FF14. But can't be bothered to release a competent remake of its most influential game in the gameplay sense on its 20th anniversary. No expectations should be their new motto. How much would a competent looking version cost? What is the budget for FFIV psp?
Incoming Tiesto...I hate mobile gaming, but I don't see them porting FF6 anywhere else, so I'm open to playing it. It's just a turn based rpg anyway, not like touch controls or whatever are going to be that terrible.
I also must reiterate I'm highly skeptical of an Apple controller shell, and even more skeptical that such a thing will have any kind of noticeable impact on the way things are going.
4.2 out of 5, not bad
The fact that gamers are more offended by the graphical changes and not the gameplay changes and other downgrades is pretty fucking hilarious.
The fact that gamers are more offended by the graphical changes and not the gameplay changes and other downgrades is pretty fucking hilarious.
Espier? lol
That world map shot lol
here's ffvi snes
(http://figarocastle.homemade-websites.com/ff6/images/walkthrough/16a.jpg)
Today on mobile, an awesome original action RPG came out, as well as a great port of one of the all-time classic PC RPGs
One of the few times I've seen Oscar-kun catching feels. He must be in deep with this whole "phone gaming is the future" thing.
I've been meaning to play FFVI for a long time (never played it before). A shame this version looks like total ass. Eh, I might buy it anyway :tocry
And wtf, Square needed to use Kickstarter for this shit, then charge a huge premium for their mobile software? Screw them
(https://pbs.twimg.com/media/BeIKax3CIAIf3a9.jpg:large)
Jesus you're slow Andy.
So this turned out really bad? You don't say? :smug
How are you liking Across Age 2?