I only have the Dreamcast version. Still haven't gotten very far into it. Wouldn't mind a portable version.
Overrated game is overrated.
Actually, Crazy Taxi did okay. It was Daytona that bombed.
Grandia 2 is better but it is worth playing.Agreed. Still have my GC copy.
Overrated game is overrated.
I'm going to regret this but here goes:
Almost all of those games listed above are bombs especially Jet Set Radio. Shenmue 1 is one of the better selling DC titles. Which doesn't mean much, but it sold 1 million in its heyday. The revisionist history that no one bought Shenmue needs to stop. It was a bomb relative to its very high budget. It isn't like it sold 50k or 100k copies like Jet Set Radio did.
And plenty of people want Shenmue 1/2 HD. At least far more people than who wanted Jet Set Radio HD. JSR's audience is so small and niche compared to Shenmue's fanbase. Or even Nights' fanbase, or especially Space Channel Five's fanbase - which barely exist in the 2010's.
In any case, the most expensive thing for Shenmue is the licensed engine, not Coke or Timex.
Well yeah, that was my point. I did not say they were all bombs, and I did say most. Space Channel Five, Skies of Arcadia, and Jet Set Radio were my main arguments as bombs which I neglected to mention. Crazy Taxi has always been crazy popular, especially in the 'cades. Nights didn't do TOO bad, and it couldn't have, considering it was THE Sega game back in the day for a few years running due to the hype and advertising campaign.
As for Shenmue 2, I contend that putting Mue 2 on the Xbox was a bad mistake. It should have stayed on DC, and they should have ported it and Mue 1 to the ps2 later. Xbox didn't have the audience or interest for it do the numbers 1 did. I know a lot of people who have played and love 1 but never played 2, by virtue of the fact Sega of America never released 2 on DC in NA. Compounded with the fact they never did a port to a more viable system (ps2) and it was over.
Speaking as a Shenmue fan, I simply hate how Shenmue is treated as a complete joke, even at Yu Suzuki's GDC presentation Q&A, and Slime bringing up how much of a bomb Shenmue is, when we're talking about Dreamcast ports, and games that did much worse than Shenmue got HD ports rubs me the wrong way and is again, treating Shenmue as a complete joke and without an ounce of respect.
As for an HD port. I think that a Shenmue HD port would do much better than Crazy Taxi HD numbers. Shenmue has an active community still that are loyal. so I think it'd do a decent job if it were allowed to be ported to as many platforms as possible.
http://www.youtube.com/watch?v=27uRpf3U0Lo
YU SUZUKI 1984 - 1999
END OF AN ERA
Yeah, the Cube version is much better at encounter rate.
For real though, still haven't played Skies Of Arcadia and wondering if it's really worth checking out.
Actually, Crazy Taxi did okay. It was Daytona that bombed.
What are Europe numbers? Shenmue Dojo often cites a 1 million WW buyers stat.
I don't know, and somehow I doubt they do, either. But I think it's safe to say it's over a million. Dreamcast was popular enough in Europe that one of its big games should have done over 200k.
As for the idea that Shenmue HD would do more than the Crazy Taxi ports, I think that's nonsense-poopypants. I've even shown you numbers and you still don't realize Crazy Taxi's status? There's nothing else in SEGA's library that's ever come close to Crazy Taxi's numbers without jamming a hedgehog into it. It has appeal with the mainstream in a way Shenmue could only dream of. Like, on iOS? It's SEGA's biggest paid title, with only four free Sonic games having more downloads. I find it weird that you're protesting Shenmue not getting its fair due while you're simultaneously talking down several other games, with SEGA's biggest non-Sonic hit among them.
Cube version has more bonus content.
More Skies Content :noah
Differences[edit]
Legends is unable to make use of the Dreamcast's external hardware, such as the VMU, to let players know when many treasures or events are near. Instead, this is now indicated in the corner of the screen. The rate of random encounters is slightly lower in the GameCube version but experience points earned are higher per battle to make up for this.
There are not many significant graphical differences between the two versions; even the texture level of detail bias remains the same despite the GameCube's more powerful texturing abilities, however, the majority of character models have gained some additional polygon counts, which are especially apparent on most characters' hands, heads, and torsos. In addition, framerate drops that occurred on the Dreamcast while sailing in certain areas or performing certain super moves or magic have also been largely reduced or eliminated. The GameCube makes use of its improved hardware to reduce game saving and loading times as well as battle sequence loading times. Also, the GameCube version does not require the use of a second disc, whereas the Dreamcast version does. However, in order to fit on the single GameCube disc, the music in Legends is lower quality than in the Dreamcast version.
Legends, as well as the original English-language Dreamcast version, has stronger censorship of mature content.[21] All traces of cigarettes are removed, shops serve Loqua juice instead of alcohol, and one female character's attire is altered to be less revealing.[21]
New content[edit]
There are twenty-four new discoveries to be found in exploring in Legends. These are scattered throughout the game and act as a larger source of income for the player. Additionally, inclusion of a subplot involving collecting Moonfish for a Doctor and a young girl named Maria was added. Moonfish, invisible to the naked eye, are placed throughout the game for the player to collect. When prompted by the distinctive sound Moonfish make, Vyse is able to see Moonfish with a special adjustment to his headgear. When returning these Moonfish to the Doc, Maria's bird begins to grow, and is eventually is added to the journal as a Discovery. Another added subplot involving Piastol, a woman who hunts air pirates under the nom de guerre "Angel of Death". Piastol is after Vyse because she mistakenly believes that he killed her father seven years before the story began. She encounters Vyse several times in the game, commonly leading to battles.
A "Wanted List" of enemies to locate while exploring has been added as well, most of them being entirely new to the GameCube version. These enemies are markedly more difficult than the rest of the game (including other boss battles), partly due to the fact that they level up simultaneously as the player's party does, meaning that they will be consistently difficult regardless of the player's current level. Legends also contains a new in-game secret, music tracks for both Nasultan and post-attack Nasr, the best set of swords for Vyse, and a secret boss battle.
http://www.youtube.com/watch?v=27uRpf3U0Lo
YU SUZUKI 1984 - 1999
END OF AN ERA
Himu, I'm sorry, I know you really like Shenmue, but a lot of us genuinely feel like it's a bullshit, half-assed attempt at a game that people freak out over because they're possibly distinguished mentally-challenged.
Himu, I'm sorry, I know you really like Shenmue, but a lot of us genuinely feel like it's a bullshit, half-assed attempt at a game that people freak out over because they're possibly distinguished mentally-challenged.
I acknowledge that Shenmue is generally overrated as a game. I acknowledge that everything it did well has since been overshadowed by countless games that do those things better. I acknowledge that the games are barely playable now and look like poop. I acknowledge that there's no way in hell any dev or publisher would ever put enough money into Shenmue III to make it live up to the hype.
Having said all that, I still wish they'd just shit out Shenmue III using the latest Yakuza game engine. I think most fans just want the story to have closure.
I'd honestly rather see Sega dump money into a new AAA single player Skies of Arcadia or Phantasy Star game rather than a new Shenmue though. Maybe Yu Suzuki could just release a nice color manga of the final chapters of Shenmue and be done with it.
Himu, I'm sorry, I know you really like Shenmue, but a lot of us genuinely feel like it's a bullshit, half-assed attempt at a game that people freak out over because they're possibly distinguished mentally-challenged.
I acknowledge that Shenmue is generally overrated as a game. I acknowledge that everything it did well has since been overshadowed by countless games that do those things better. I acknowledge that the games are barely playable now and look like poop. I acknowledge that there's no way in hell any dev or publisher would ever put enough money into Shenmue III to make it live up to the hype.
Having said all that, I still wish they'd just shit out Shenmue III using the latest Yakuza game engine. I think most fans just want the story to have closure.
I'd honestly rather see Sega dump money into a new AAA single player Skies of Arcadia or Phantasy Star game rather than a new Shenmue though. Maybe Yu Suzuki could just release a nice color manga of the final chapters of Shenmue and be done with it.
http://www.youtube.com/watch?v=Ar0KojxIvmQ
http://www.youtube.com/watch?v=27uRpf3U0Lo
YU SUZUKI 1984 - 1999
END OF AN ERA
:whew That's good hatin' there
Himu, I'm sorry, I know you really like Shenmue, but a lot of us genuinely feel like it's a bullshit, half-assed attempt at a game that people freak out over because they're possibly distinguished mentally-challenged.
I will acknowledge that Shenmue is divisive. It certainly took me a while to appreciate. I will say that it is a love it or hate it series. But the disrespect the gaming community gives Yu Suzuki and the Shenmue series is unforgivable.
I sold my PAL copy last year when I needed money. :( Along with Suikoden II.
NullDC makes up for it tho. Fixes frame rate issues.
I think that people who dislike Shenmue are having a completely different conversation than Shenmue adherents. Namely that the game is just boring as dog shit, so who cares if what it does is unique? "The flies on this turd are rendered in such loving detail."
I know this feel. Over the past four years I've sold thousands of dollars worth of nerd collectible shit- miniatures, video games, magic cards, you name it- to finance a car purchase, going back to school, and general living expenses.
It didn't sting for me so much as it does for other people, I'm sure. I'm generally about the least sentimental or nostalgic person I know. The only thing that pissed me off about it is that the magic cards have since greatly appreciated in value, so I would have gotten far more money had I held onto them for another year or two.
:fbm
lol shenmue
more like shitpoo
Yeah yeah yeah, the game advertised as being a big real world being compared to sandbox games is not a strange comparison. Which is why I brought up L.A. Noire, which does a lot of what Shenmue does but actually made it into a game.
lol shenmue
more like shitpoo
Well that's redundant
(Just like Shenmue 2)
Pathologic and Cart Life are good, boring games. More disheartening than relaxing maybe. But good. And boring!
lol shenmue
more like shitpoo
Pathologic and Cart Life are good, boring games. More disheartening than relaxing maybe. But good. And boring!
Holy fuck Cart Life.
Thanks for this. I also think Papers Please kind of works.
lol shenmue
more like shitpoo
Well that's redundant
(Just like Shenmue 2)
Please stop sucking Oscar's cock and commenting on things you have never experienced.
i like how even though you love shenmue to pieces you seem to have not picked up the main lesson it was trying to teach.
How does LA Noire work? I have it on steam, never played it, because I have it on Steam.
Does LA Noire feature multiple paths - like Shenmue - or is it a straight linear trek? Shenmue works by using logical puzzles and most puzzles have a different way to get to that destination. If you're just talking about LA Noire's face technology, that's not really an improvement. But since you likely haven't played Shenmue in quite a long time, since you even say you can't remember, I don't see the point in talking about it.
I just watched a video of an interrogation in LA Noire. It's pretty cool, but it's basically Ace Attorney. Saying it does something better than Shenmue is grasping at straws. In LA Noire, you solve cases. In Shenmue, you get clues to continue the story. These games have completely different goals. At that point, you may as well compare GTAV to SRIV because they feature the ability to drive cars, despite being totally different games with completely different goals with very little in the way of similarities.
What I'm looking at is a very linear, game-like experience. Which isn't an improvement on Shenmue.lol shenmue
more like shitpoo
Well that's redundant
(Just like Shenmue 2)
Please stop sucking Oscar's cock and commenting on things you have never experienced.
Eh, I liked it a lot due to me enjoying Noire in general, the gameplay wasn't bad and people seemed to be expecting GTA in old LA with better motion capture. Seeing as I remember Shenmue having a lot of ask questions, get answers type adventure game gameplay I would see how some elements fit in comparison. So yeah, if LA Noire isn't a good game while doing somethings Shenmue did but better, then where does that leave Shenmue?
Exactly my point.
I disagree because those are normally just five second cut scenes. When you "study" you as a player are nor actually studying. You decide to study, and you get a cut scene of you studying that's three seconds long and then get an Intelligence Up message. In Shenmue, you actually do it. When you go to work in Persona 4, you don't actually work. You watch the mc washing windows and shit. In Shenmue, you actually use a forklift every day from 8 - 5. You have a quota you need to hit every day. In Shenmue II, you actually lift crates for money. When you search for the final Wide, you actually wipe soot off the walls. That is the difference between Shenmue (actually doing it and taking advantage of the interactivity of the game medium) and everything else (watching a cut scene.)
Persona 3/4 are passive in their mundane interactions. They're just things to pass the time while you're not dungeon crawling, not a core part of the experience. Whereas Shenmue forces you to catch leaves falling to the ground to calm you like you're in a kung fu movie, any other game would have you watch it as a cut scene rather than actually doing it.
SOA is still one of my fave JRPG's ever simply because exploration was at the heart of the game and we had a lead character who wanted to explore the world with a smile on his face and adventure in his heart. Not mope around and be all gothy.
Blue skies and ship battles.Curse Sega for not doing a sequel.
SOA is still one of my fave JRPG's ever simply because exploration was at the heart of the game and we had a lead character who wanted to explore the world with a smile on his face and adventure in his heart. Not mope around and be all gothy.
Blue skies and ship battles.Curse Sega for not doing a sequel.
overworks apparently had a sequel in the works.
Unfortunately, there are currently no plans to release a sequel for Eternal Arcadia (Japanese name for Skies of Arcadia). To be honest, I’m not sure if we even deserve to be in the games business.
Even if we did release an Eternal Arcadia sequel, we can not ensure that the quality would be to your liking. The long-awaited sequel to NiGHTS was also met with negative reviews. How many more people can we afford to let down? I say, none.
Please do not get your hopes up for an Eternal Arcadia sequel. Just play the Valkyria of the Battlefield series as Vyse appears in it as a playable character. It may not be the same, but at least you will be playing a good game.
IGN: Are you working on a sequel to Eternal Arcadia and if you are, what platforms will the title be on?
Noriyoshi Ohba: We're considering a sequel to "Eternal Arcadia." Regarding which platform, we're still evaluating it.
Citing fears that Square Enix would ruin a remake of Final Fantasy VII, Yoshinori Kitase, the original director of the game, does not care what company works on the remake as long as Square Enix is not involved
Talking to interviewers in preparation for the release of Rise of Mana, Kitase was bombarded with questions unrelated to the game. These questions mostly revolved around a possible remake of Final Fantasy VII.
“Look, I would love for Square to work on a remake of Final Fantasy VII, but that is no longer an option,” reminisced Kitase, “To be honest, I can not picture an outcome where a remake of Final Fantasy VII will be better than the original as long as Square Enix is behind it. Have you played Lightning Returns? Even I thought that game would not receive good reviews and I produced it.”
Reporters were shocked that Kitase would be so blasé about disparaging the company that he worked for. Others were not so surprised.
“I pretty much have immunity,” remarked Kitase, “They can not fire the man who directed Final Fantasy VII. That is like firing Miyamoto from Nintendo. The last thing Square Enix needs is headlines about firing the guy who helped direct Chrono Trigger. People still remember that as a good game. Will people remember Rise of Mana as a good game? The answer is no in case you were wondering.”
He then elaborated on his thoughts about a potential Final Fantasy VII remake and who he would want to work on this treasured title.
“Anybody but Square Enix would be fine,” said Kitase, “Even bad developers would be acceptable because they would have respect for the franchise and rise to the occasion. Look around you. I am supposed to be promoting Rise of Mana right now. This is a free-to-play game on smartphone platforms that is supposed to be another landmark title in a franchise that is now even further ruined. However, I can not leave this company. Ito-san still needs a friend.”
Square Enix CEO Yosuke Matsuda has said that this is some of the most positive attention Square Enix has received in the last few days.
I'm trolling, check the site. :hitlerspoiler (click to show/hide)It's a funny site, I promise[close]
Santa's probably trolling too, what with his reply being a 13-year old interview.
I dunno, I think you were doing enough wanking for the lot, Himu-chan.
I dunno, I think you were doing enough wanking for the lot, Himu-chan.
Eh. I was the only one. It takes more than one to be a fest!
Not the way you do it when it comes to Shenmue!
WTEspoiler (click to show/hide)Wank Time Event[close]
FWIYEEspoiler (click to show/hide)Full-Wank-In-Your-Eyes-Entertainment[close]