*expect to hear classic mortal kombat music*
*random dude rapping*
:picard
Ok, next question
Why is Wiz Khalifa in a Mortal Kombat trailer?
Also announced,:rejoice
Forza Horizon 2
Ok, next questionWhy was Uncle Snoop in a Tekken game/trailer? :yeshrug
Why is Wiz Khalifa in a Mortal Kombat trailer?
*expect to hear classic mortal kombat music*
*random dude rapping*
:picard
nether realms' animation is so ass. jesus christ.MK animation always looked stiff.
https://www.youtube.com/watch?v=mGDiBnU6GAo
:jawalrus
Feel like the only person who thinks this series plays like shit. I really tried to get into MK9 but the controls :yuck
I'll say it: Mortal Kombat 9 was the best console fighting game last generation. Street Fighter IV may technically be a "superior" game but MK9 was clearly a better package all around. I enjoyed the hell out of that goofy ass story mode and playing online. I'm not even a fan of MK and I had more fun with that game than SFIV.
I'll say it: Mortal Kombat 9 was the best console fighting game last generation. Street Fighter IV may technically be a "superior" game but MK9 was clearly a better package all around. I enjoyed the hell out of that goofy ass story mode and playing online. I'm not even a fan of MK and I had more fun with that game than SFIV.
In terms of modes, sure.
In terms of everything else...no.
We just going to ignore that Tekken Tag 2 and Dead or Alive 5 Ultimate came out and had tons of content to enjoy?
I love everything about latter-day MK games (and Injustice) until it's time to play. I wish someone with a more enjoyable fighting engine would round out their packages like MK does.
We just going to ignore that Tekken Tag 2 and Dead or Alive 5 Ultimate came out and had tons of content to enjoy?I said "enjoyable fighting engine".
I'll say it: Mortal Kombat 9 was the best console fighting game last generation. Street Fighter IV may technically be a "superior" game but MK9 was clearly a better package all around. I enjoyed the hell out of that goofy ass story mode and playing online. I'm not even a fan of MK and I had more fun with that game than SFIV.
In terms of modes, sure.
In terms of everything else...no.
Nah, I disagree. I really enjoyed MK9.We just going to ignore that Tekken Tag 2 and Dead or Alive 5 Ultimate came out and had tons of content to enjoy?
You're right those games were fun too but I couldn't really get into those two. I've never been a huge fan of Tekken, aside from the amazing Tekken 3, and I feel DOA has been really samey since 4. MK9 and SF4 were the two big fighters for me last gen since they really delivered in their own way with a ton of content and great style.
doa is a series that would have died ages ago if it weren't for tits and teenagers. it's a shitty vf variation that's far inferior to the real thing.
tekken is dial-a-combo crap that peaked in 1998.
i recognize you likely enjoyed playing them, but you also enjoyed playing shitty vita fps games. you've got a pretty high tolerance for the mediocre.
one prominent member of the japanese games industry is on record saying "Tekken sucks" and listed the tekken games as his worst games of all-time.
I really don't get where people think TTT2's offline modes are good-enough for singleplayer people. Maybe I played a different version but ranking up offline with arcade just... isn't enough for me.
DoA5's is kinda similar: Arcade, Time Attack, Survival in tag and solo modes. Sure, you can ramp the AI up to really impossible levels but there isn't enough "modes" to be worth a serious time investment.
This is just flat-out ignorance. If you think the game is nothing but dial-a-combos, then you haven't played any of the games in the last decade.
This is just flat-out ignorance. If you think the game is nothing but dial-a-combos, then you haven't played any of the games in the last decade.
But it is still reliant reliant on dial a combos is it not? Hence why i like streetfighter more than tekken. You dont have to know what buttons to press just to continue the combo. You judge what you can do if the person is crouching or not and are defending or not. As Oscar said that shit got boring in 1998.
Hey guys what do you think of Smash Bros? (http://i.imgur.com/z7F4jYO.png)
Hey, bork can you explain the "Smash Bros. is not a fighting game" argument? I don't agree with that perspective but I also don't understand it so I'm curious.
For example, I like to think of Smash as a four-player battle royal action game.
Sakurai has been wrong on a lot of things and Bamco is smacking some sense into him. No tripping in Smash 4 and the huge focus on the E3 tourney are good signs. If not for "acceptance" by the fighting community, than at least towards a balanced and enjoyable experience.
Hey, bork can you explain the "Smash Bros. is not a fighting game" argument? I don't agree with that perspective but I also don't understand it so I'm curious.
Sakurai has been wrong on a lot of things and Bamco is smacking some sense into him. No tripping in Smash 4 and the huge focus on the E3 tourney are good signs. If not for "acceptance" by the fighting community, than at least towards a balanced and enjoyable experience.I really didn't get the hate for Brawl. Sure it's not tournament material but it's still a fantastic game in its own right, and goes as far as it can with the idea that Smash is more of a playful arena fighter (with randomness, stage/item control, and the lack of life bars) than srsbsns fighting game.
I havent played MK9 but I enjoyed T6's little "story mode" beat em up.Also known as Derpy face dude falls in love with cute robot girl mode
Sakurai has been wrong on a lot of things and Bamco is smacking some sense into him. No tripping in Smash 4 and the huge focus on the E3 tourney are good signs. If not for "acceptance" by the fighting community, than at least towards a balanced and enjoyable experience.I really didn't get the hate for Brawl. Sure it's not tournament material but it's still a fantastic game in its own right, and goes as far as it can with the idea that Smash is more of a playful arena fighter (with randomness, stage/item control, and the lack of life bars) than srsbsns fighting game.
The way that matches can turn on a dime in Brawl is the pinnacle of what I always thought Smash was fundamentally about.
Hey, bork can you explain the "Smash Bros. is not a fighting game" argument? I don't agree with that perspective but I also don't understand it so I'm curious.
IIRC people like to classify it as a "party game" instead. I would call it a "party fighter" or an "arena fighter" that goes with the likes of Powerstone. It's not a traditional fighting game but its sub-genre is certainly part of the fighting game genre as a whole. I would throw wrestling, boxing, and MMA games under that umbrella, too.
But hey, what do I know? Even Sakurai has said it's not. (http://www.eventhubs.com/news/2013/jun/21/sakurai-says-smash-bros-isnt-fighting-game-completely-different-label-talks-game-development-fighting-genre-and-value-unpredictability/)
However, he also said:QuoteFor example, I like to think of Smash as a four-player battle royal action game.
...in other words, it's a fighting game. :dizzy
:dead
Eh, I meen yeah Melee's been accepted but the roster is just so unbalanced I don't even really blame fighting fans for turning their noses up at it.
I havent played MK9 but I enjoyed T6's little "story mode" beat em up.
You know what would be interesting? If the add "mortal mode" where the xray mode stuff actually measn somethign.
You know what would be interesting? If the add "mortal mode" where the xray mode stuff actually measn somethign.
I take it you people dont like fallout games either?
Also, the limb-damage system is an interesting idea. Excessive blocking or being thrown into walls can lead to an injured arm or leg, which in turn leads to a halving in the damage dished out by it. The left trigger can heal the limb when your chi bar is full, and this adds a welcome element of strategy to fights.
Tao Feng winds up being a study in game design do's and don'ts. DO take innovative chances (limb damage, interactive environments), but DON'T sacrifice FMV. DO give characters combos, but DON'T make them unbreakable. DO add plenty of extras, but DON'T, um, well, DON'T forget that one.
I said go play it, not read reviews. The game is trash and isn't fun for extended periods.
Limb damage has always sounded dumb to me, because it just seems like over complication for the sake of it.
Most fighting games are already deep enough. You want them to add a system where I have to worry if my hand is broken or not on top of all the other things already being thought upon. Why?Limb damage has always sounded dumb to me, because it just seems like over complication for the sake of it.
Huh? It woudlnt be over complication, it would be called adding depth?
But I don't want to stop people from using the same combos. I want them to use the same combo, so I can be able to read them and then know how to react. What I don't want is how radically different the combo I sat down figuring out is now terribly changed because the arm is broken, neither does the guy facing me who's seen my moves and is trying to figure out the best way to handle it.
Rahx, you're responding seriously to Damien, you're doing it wrong.
Ok, I'll do it right this time.
Fuck off, idiot.
It stops people from using the same combos and moves over and over again. It stops turtling. Add variety into the gameplay.
This is a biggie for me. I dont like how combos work in most games anyway. Why cant i string one move after the next when i should be able to and not written in a combo list? That to me is complexity for the sake of complextity. Which is why i like streetfighter and MVC "combos" the most. Because they are based on recovery from doing moves instead of an arbitary combo list. It makes entry level players just walk away from a game.
Why would adding limb damage stop any of that stuff?
Why can't you? You do know that there's more than just canned combos in all these games, right?
Why would adding limb damage stop any of that stuff?
Because say in the case of Tao Feng, blocking forever give you damage to the arms. It discourages people form blocking that much.
And preferably if you have limb damage you do damage to limbs based on what you hit. So say you have a person that always start off with kicks for the extra range, limb damage would deter that person from starting off with that all the time so it adds variety.
Why can't you? You do know that there's more than just canned combos in all these games, right?
Isnt that rather limited though because of move recovery in most of these games? I dunno because i havent actually tried in these games beyond Tekken 3 even though i have played VF5. Then lost interest in the genre, been looking for something to bring me back.
The only real mk gameplay addition I would like to see, if only for one game as an experiment, is removal of block button to just hold back for block like every other fighting game. Some fatalities might be a bit trickier but i don't see how it would harm the game overall besides piss off MK purists (lol).