THE BORE

General => Video Game Bored => Topic started by: demi on June 02, 2014, 09:21:35 AM

Title: Mortal Kombat X
Post by: demi on June 02, 2014, 09:21:35 AM
https://www.youtube.com/watch?v=Ci6lMQNLKZU

Also announced,

Forza Horizon 2
Homefront 2
Title: Re: Mortal Kombat X
Post by: magus on June 02, 2014, 09:27:19 AM
*expect to hear classic mortal kombat music*
*random dude rapping*
 :picard
Title: Re: Mortal Kombat X
Post by: bork on June 02, 2014, 09:29:56 AM
Apparently this is going to be a cross-gen release for PS3/PS4/360/Xbone/PC.

*expect to hear classic mortal kombat music*
*random dude rapping*
 :picard

It's Wiz Khalifa.
Title: Re: Mortal Kombat X
Post by: demi on June 02, 2014, 09:30:19 AM
Ok, next question

Why is Wiz Khalifa in a Mortal Kombat trailer?
Title: Re: Mortal Kombat X
Post by: bork on June 02, 2014, 09:30:47 AM
Ok, next question

Why is Wiz Khalifa in a Mortal Kombat trailer?

 :mynicca
Title: Re: Mortal Kombat X
Post by: Beezy on June 02, 2014, 09:34:59 AM
Also announced,

Forza Horizon 2
:rejoice

Ok, next question

Why is Wiz Khalifa in a Mortal Kombat trailer?
Why was Uncle Snoop in a Tekken game/trailer? :yeshrug
Title: Re: Mortal Kombat X
Post by: demi on June 02, 2014, 09:36:00 AM
Because Tekken is tailored to black people, duh
Title: Re: Mortal Kombat X
Post by: bork on June 02, 2014, 09:52:51 AM
Fightin' games + rap = hip-hop gangsta thugzz buy I guess.
Title: Re: Mortal Kombat X
Post by: Himu on June 02, 2014, 10:48:12 AM
*expect to hear classic mortal kombat music*
*random dude rapping*
 :picard

^
Title: Re: Mortal Kombat X
Post by: Tasty on June 02, 2014, 11:21:02 AM
Awesome trailer. :gladbron
Title: Re: Mortal Kombat X
Post by: brob on June 02, 2014, 11:33:42 AM
nether realms' animation is so ass. jesus christ.
Title: Re: Mortal Kombat X
Post by: Joe Molotov on June 02, 2014, 11:40:10 AM
Homefront 2 :gladbron


j/k
Title: Re: Mortal Kombat X
Post by: Rufus on June 02, 2014, 11:47:35 AM
nether realms' animation is so ass. jesus christ.
MK animation always looked stiff.
Title: Re: Mortal Kombat X
Post by: Tasty on June 02, 2014, 01:15:04 PM
https://www.youtube.com/watch?v=mGDiBnU6GAo

 :jawalrus
Title: Re: Mortal Kombat X
Post by: demi on June 02, 2014, 01:17:44 PM
They'd have to re-work the choreography in the trailer, but that's much better.
Title: Re: Mortal Kombat X
Post by: Hock on June 02, 2014, 01:22:00 PM
The last MK game was really good but I wanted nothing to do with Injustice so I'm glad these guys are back with this.
Title: Re: Mortal Kombat X
Post by: Himu on June 02, 2014, 01:23:00 PM
https://www.youtube.com/watch?v=mGDiBnU6GAo

 :jawalrus

Better, but still looks slow as shit.
Title: Re: Mortal Kombat X
Post by: Rahxephon91 on June 02, 2014, 01:43:02 PM
Can not wait! The last Mortal Kombat's single player was some of the most surprising fun I had all gen.
Title: Re: Mortal Kombat X
Post by: Yulwei on June 02, 2014, 02:30:55 PM
now let's see if NRS has hired some new animators!
Title: Re: Mortal Kombat X
Post by: Your Stalker on June 02, 2014, 04:29:59 PM
what's the name of the song?
Title: Re: Mortal Kombat X
Post by: Raban on June 02, 2014, 05:51:48 PM
in the original video? "Can't Be Stopped" by Wiz Khalifa
Title: Re: Mortal Kombat X
Post by: Himu on June 02, 2014, 06:15:35 PM
Feel like the only person who thinks this series plays like shit. I really tried to get into MK9 but the controls :yuck
Title: Re: Mortal Kombat X
Post by: Raban on June 02, 2014, 06:20:11 PM
yeah I dunno breh, I loved MK9 and would be playing it today if the online wasn't so ass. hopefully they address that in this game.
Title: Re: Mortal Kombat X
Post by: magus on June 02, 2014, 06:44:04 PM
i haven't played a mortal kombat game since mortal kombat 2

the only thing i can remember is that you could trick shao kahn into an infinite loop of sort and it was the only way to beat him because otherwise is huge priority and range would fuck you over no matter what

Title: Re: Mortal Kombat X
Post by: bork on June 02, 2014, 11:20:41 PM
Feel like the only person who thinks this series plays like shit. I really tried to get into MK9 but the controls :yuck

MK9 was the first one that I thought actually played well.  Still hate the block button, but hey, they ditched it in Injustice, maybe that will carry over?
Title: Re: Mortal Kombat X
Post by: Raban on June 02, 2014, 11:36:59 PM
While I wouldn't be totally shocked if they did that, the block button kinda seems like part and parcel of Mortal Kombat's gameplay
Title: Re: Mortal Kombat X
Post by: nachobro on June 05, 2014, 11:21:25 AM
Block button, shit animations, and over the top gore are pretty much all MK staples.
Title: Re: Mortal Kombat X
Post by: a slime appears on June 05, 2014, 12:01:10 PM
I'll say it: Mortal Kombat 9 was the best console fighting game last generation. Street Fighter IV may technically be a "superior" game but MK9 was clearly a better package all around. I enjoyed the hell out of that goofy ass story mode and playing online. I'm not even a fan of MK and I had more fun with that game than SFIV.
Title: Re: Mortal Kombat X
Post by: bork on June 05, 2014, 03:21:45 PM
I'll say it: Mortal Kombat 9 was the best console fighting game last generation. Street Fighter IV may technically be a "superior" game but MK9 was clearly a better package all around. I enjoyed the hell out of that goofy ass story mode and playing online. I'm not even a fan of MK and I had more fun with that game than SFIV.

In terms of modes, sure.

In terms of everything else...no.
Title: Re: Mortal Kombat X
Post by: Rahxephon91 on June 05, 2014, 07:35:01 PM
We just going to ignore that Tekken Tag 2 and Dead or Alive 5 Ultimate came out and had tons of content to enjoy?
Title: Re: Mortal Kombat X
Post by: a slime appears on June 05, 2014, 08:00:13 PM
I'll say it: Mortal Kombat 9 was the best console fighting game last generation. Street Fighter IV may technically be a "superior" game but MK9 was clearly a better package all around. I enjoyed the hell out of that goofy ass story mode and playing online. I'm not even a fan of MK and I had more fun with that game than SFIV.

In terms of modes, sure.

In terms of everything else...no.

Nah, I disagree. I really enjoyed MK9.

We just going to ignore that Tekken Tag 2 and Dead or Alive 5 Ultimate came out and had tons of content to enjoy?

You're right those games were fun too but I couldn't really get into those two. I've never been a huge fan of Tekken, aside from the amazing Tekken 3, and I feel DOA has been really samey since 4. MK9 and SF4 were the two big fighters for me last gen since they really delivered in their own way with a ton of content and great style.
Title: Re: Mortal Kombat X
Post by: Damian79 on June 05, 2014, 09:35:45 PM
I would like them to be bold and actually have the breaking of bones and muscle mean something.  Like if you hurt the left leg i would like to see limping, maybe even see MK's version of the karate kid.  :lol
Title: Re: Mortal Kombat X
Post by: bork on June 05, 2014, 10:23:03 PM
I love everything about latter-day MK games (and Injustice) until it's time to play.  I wish someone with a more enjoyable fighting engine would round out their packages like MK does.

Injustice had horrible presentation, backgrounds, and music.  MK did everything pretty good.

We just going to ignore that Tekken Tag 2 and Dead or Alive 5 Ultimate came out and had tons of content to enjoy?
I said "enjoyable fighting engine".

...And he said TTT2 and DOA5U.  Rahx is right.  ;P

I'll say it: Mortal Kombat 9 was the best console fighting game last generation. Street Fighter IV may technically be a "superior" game but MK9 was clearly a better package all around. I enjoyed the hell out of that goofy ass story mode and playing online. I'm not even a fan of MK and I had more fun with that game than SFIV.

In terms of modes, sure.

In terms of everything else...no.

Nah, I disagree. I really enjoyed MK9.

We just going to ignore that Tekken Tag 2 and Dead or Alive 5 Ultimate came out and had tons of content to enjoy?

You're right those games were fun too but I couldn't really get into those two. I've never been a huge fan of Tekken, aside from the amazing Tekken 3, and I feel DOA has been really samey since 4. MK9 and SF4 were the two big fighters for me last gen since they really delivered in their own way with a ton of content and great style.

DOA5U is a nice improvement over the vanilla release.  It's worth trying.  You can do that for free with Core Fighters on PSN.   :)  If TTT2 is too much for you, you might want to see if you like Tekken Revolution, which simplifies the game engine...and is also free! 

I liked MK9 a whole lot but it still feels stiff and limited compared to the likes of Street Fighter and the rest.  It was a huge step in the right direction...well, game play-wise.  Some of those character models and animation/poses... :lol
Title: Re: Mortal Kombat X
Post by: Raban on June 06, 2014, 12:18:01 AM
wasn't that Itagaki? :lol

I don't get the criticisms of MK9's combat doe. It reminds me a little of Tekken (four button, dial-a-combo, a plethora of normal attacks) but 2D and more intuitive with its combo system, as well as really kickass meter metagaming and of course, dem Fatalities.

The only thing that really bothered me about MK was the battle damage that would accrue during matches, leaving your character a heaping pile of nearly-naked exposed bone and sinew. Even if you win.
Title: Re: Mortal Kombat X
Post by: bork on June 06, 2014, 08:37:42 AM
doa is a series that would have died ages ago if it weren't for tits and teenagers.  it's a shitty vf variation that's far inferior to the real thing.

I agree that in many ways, the game is a simplified Virtua Fighter, but it has come into its own and has a community behind it now.  If the game were really just tits and...well, tits, then it wouldn't have lasted for so long.

Quote
tekken is dial-a-combo crap that peaked in 1998.

This is just flat-out ignorance.  If you think the game is nothing but dial-a-combos, then you haven't played any of the games in the last decade. 

Quote
i recognize you likely enjoyed playing them, but you also enjoyed playing shitty vita fps games.  you've got a pretty high tolerance for the mediocre.

DOA and Tekken are not "mediocre" fighters.  Not in the slightest.  Taking personal shots at me doesn't do anything to help prove the point that you are failing to make.  And don't label me as having a high tolerance for the mediocre when you're the one constantly giving high scores to iPhone games. 

Quote
one prominent member of the japanese games industry is on record saying "Tekken sucks" and listed the tekken games as his worst games of all-time.

I like that you trash Dead Or Alive, then quote the guy who made Dead Or Alive to try to make a point.   :lol
Title: Re: Mortal Kombat X
Post by: bork on June 06, 2014, 08:42:04 AM
SHUT DOWN
Title: Re: Mortal Kombat X
Post by: bork on June 06, 2014, 08:47:23 AM
Sure; next time I'll make sure to just say how much you love shitty iOS games and not mention anything about reviewing them.

  :mynicca
Title: Re: Mortal Kombat X
Post by: bork on June 06, 2014, 08:52:10 AM
 :heartbeat
Title: Re: Mortal Kombat X
Post by: thisismyusername on June 06, 2014, 09:18:58 AM
I really don't get where people think TTT2's offline modes are good-enough for singleplayer people. Maybe I played a different version but ranking up offline with arcade just... isn't enough for me.

DoA5's is kinda similar: Arcade, Time Attack, Survival in tag and solo modes. Sure, you can ramp the AI up to really impossible levels but there isn't enough "modes" to be worth a serious time investment.

I think Arc System Work's "Aybss"/RPG-styled modes are about the only offline fighting game modes that I can invest some time into and not be bored of before finishing the "arcade" routes.
Title: Re: Mortal Kombat X
Post by: bork on June 06, 2014, 09:40:47 AM
I really don't get where people think TTT2's offline modes are good-enough for singleplayer people. Maybe I played a different version but ranking up offline with arcade just... isn't enough for me.

Well, you've got all the standard modes, plus the Combot mode and Ghost Battles.  Wii U gets Tekken Ball back plus Mushroom Battle, which is stupid fun for a little bit.

Quote
DoA5's is kinda similar: Arcade, Time Attack, Survival in tag and solo modes. Sure, you can ramp the AI up to really impossible levels but there isn't enough "modes" to be worth a serious time investment.

It's got that big story mode, with optional challenges in its matches, too.

TBH for me offline play in fighting games pretty means "trying stuff out in practice mode" and "unlocking stuff that shouldn't be locked in the first place."  These games are made for multiplayer and I don't get why anyone would want to waste time on the CPU when pretty much every game has online multiplayer at this point.

That said, props to Netherrealm for the way they handled the story modes in MK and Injustice.
Title: Re: Mortal Kombat X
Post by: Damian79 on June 06, 2014, 01:27:28 PM

This is just flat-out ignorance.  If you think the game is nothing but dial-a-combos, then you haven't played any of the games in the last decade. 

But it is still reliant reliant on dial a combos is it not?  Hence why i like streetfighter more than tekken.  You dont have to know what buttons to press just to continue the combo.  You judge what you can do if the person is crouching or not and are defending or not.   As Oscar said that shit got boring in 1998.
Title: Re: Mortal Kombat X
Post by: bork on June 06, 2014, 02:45:04 PM

This is just flat-out ignorance.  If you think the game is nothing but dial-a-combos, then you haven't played any of the games in the last decade. 

But it is still reliant reliant on dial a combos is it not?  Hence why i like streetfighter more than tekken.  You dont have to know what buttons to press just to continue the combo.  You judge what you can do if the person is crouching or not and are defending or not.   As Oscar said that shit got boring in 1998.

Tekken still has some dial-a-combos but also has free-form combos.  Street Fighter also has some dial-a-combos, by the way.   Nobody plays Tekken doing strictly set combos...you would lose horribly if you tried to play that way.

Tekken, like pretty much every other fighting game series, has changed over the years.  It's not the same game engine now that Tekken 3/TTT1 used.  Does some stuff from old games still work in newer ones?  Sure.  That also applies to any Street Fighter.
Title: Re: Mortal Kombat X
Post by: Tasty on June 06, 2014, 02:48:23 PM
Hey guys what do you think of Smash Bros? (http://i.imgur.com/z7F4jYO.png)
Title: Re: Mortal Kombat X
Post by: a slime appears on June 06, 2014, 02:51:48 PM
You know, I'm just happy SFIV came along and saved this genre's ass. Now I've got all these awesome big budget fighting games to play.

At least that's my ignorant perspective.
Title: Re: Mortal Kombat X
Post by: bork on June 06, 2014, 03:23:59 PM
Hey guys what do you think of Smash Bros? (http://i.imgur.com/z7F4jYO.png)

This topic is about fighting games.  :teehee

spoiler (click to show/hide)
'Smash is not a fighting game' is the stupidest fucking argument ever.
[close]
Title: Re: Mortal Kombat X
Post by: a slime appears on June 06, 2014, 03:30:57 PM
Hey, bork can you explain the "Smash Bros. is not a fighting game" argument? I don't agree with that perspective but I also don't understand it so I'm curious.
Title: Re: Mortal Kombat X
Post by: Rahxephon91 on June 06, 2014, 03:34:41 PM
Even if Smash is a fighting game, Smash is super boring to play by yourself. That single player in the Wii version was torture.
Title: Re: Mortal Kombat X
Post by: bork on June 06, 2014, 03:41:09 PM
Hey, bork can you explain the "Smash Bros. is not a fighting game" argument? I don't agree with that perspective but I also don't understand it so I'm curious.

IIRC people like to classify it as a "party game" instead.  I would call it a "party fighter" or an "arena fighter" that goes with the likes of Powerstone.  It's not a traditional fighting game but its sub-genre is certainly part of the fighting game genre as a whole.  I would throw wrestling, boxing, and MMA games under that umbrella, too.

But hey, what do I know?  Even Sakurai has said it's not. (http://www.eventhubs.com/news/2013/jun/21/sakurai-says-smash-bros-isnt-fighting-game-completely-different-label-talks-game-development-fighting-genre-and-value-unpredictability/)

However, he also said:

Quote
For example, I like to think of Smash as a four-player battle royal action game.


...in other words, it's a fighting game.  :dizzy
:dead
Title: Re: Mortal Kombat X
Post by: Tasty on June 06, 2014, 03:43:51 PM
Sakurai has been wrong on a lot of things and Bamco is smacking some sense into him. No tripping in Smash 4 and the huge focus on the E3 tourney are good signs. If not for "acceptance" by the fighting community, than at least towards a balanced and enjoyable experience.
Title: Re: Mortal Kombat X
Post by: Cerveza mas fina on June 06, 2014, 03:45:23 PM
Smash is not a fighting game
Title: Re: Mortal Kombat X
Post by: bork on June 06, 2014, 03:46:59 PM
Sakurai has been wrong on a lot of things and Bamco is smacking some sense into him. No tripping in Smash 4 and the huge focus on the E3 tourney are good signs. If not for "acceptance" by the fighting community, than at least towards a balanced and enjoyable experience.

Smash has already been accepted by the fighting game community.  Melee in particular has been regularly-featured in tournaments and is even part of EVO, the biggest tournament in the U.S., now.

I'm looking forward to trying the new Smash-- Brawl fizzled quick but this version looks like it's gonna turn out great.
Title: Re: Mortal Kombat X
Post by: Tasty on June 06, 2014, 03:57:44 PM
Eh, I meen yeah Melee's been accepted but the roster is just so unbalanced I don't even really blame fighting fans for turning their noses up at it. And for Brawl, you know shit's fucked when mods like Project M get super popular.

Would love for a Smash game with a mostly-balanced roster show up at Evo.
Title: Re: Mortal Kombat X
Post by: demi on June 06, 2014, 04:05:41 PM
I havent played MK9 but I enjoyed T6's little "story mode" beat em up.
Title: Re: Mortal Kombat X
Post by: Steve Youngblood on June 06, 2014, 04:26:32 PM
Hey, bork can you explain the "Smash Bros. is not a fighting game" argument? I don't agree with that perspective but I also don't understand it so I'm curious.

This is kind of a tangent, but I always get annoyed when semantics needlessly distracts from the point people are actually trying to make. And by that, what I mean is that I think people on either side will try to argue either that it is a fighter because they are fans of the game and think it needs to be in that category, or argue that it's not a fighter because they think the game is poor. And this completely misses the point in my mind. It's possible to like the game and think that it's different enough from stuff like Street Fighter and Tekken that it can be in a different genre or sub-genre. You can think it's awful garbage and still concede that it's a fighting game. I'm always baffled when people get really involved in arguing about a game's classification when what they clearly mean to argue is its quality.

See also idiots arguing about whether the Wii U is "current gen" or not.
Title: Re: Mortal Kombat X
Post by: Raban on June 06, 2014, 04:29:01 PM
Sakurai has been wrong on a lot of things and Bamco is smacking some sense into him. No tripping in Smash 4 and the huge focus on the E3 tourney are good signs. If not for "acceptance" by the fighting community, than at least towards a balanced and enjoyable experience.
I really didn't get the hate for Brawl. Sure it's not tournament material but it's still a fantastic game in its own right, and goes as far as it can with the idea that Smash is more of a playful arena fighter (with randomness, stage/item control, and the lack of life bars) than srsbsns fighting game.

The way that matches can turn on a dime in Brawl is the pinnacle of what I always thought Smash was fundamentally about.
Title: Re: Mortal Kombat X
Post by: Rahxephon91 on June 06, 2014, 04:30:20 PM
I havent played MK9 but I enjoyed T6's little "story mode" beat em up.
Also known as Derpy face dude falls in love with cute robot girl mode
Title: Re: Mortal Kombat X
Post by: Tasty on June 06, 2014, 04:58:45 PM
Sakurai has been wrong on a lot of things and Bamco is smacking some sense into him. No tripping in Smash 4 and the huge focus on the E3 tourney are good signs. If not for "acceptance" by the fighting community, than at least towards a balanced and enjoyable experience.
I really didn't get the hate for Brawl. Sure it's not tournament material but it's still a fantastic game in its own right, and goes as far as it can with the idea that Smash is more of a playful arena fighter (with randomness, stage/item control, and the lack of life bars) than srsbsns fighting game.

The way that matches can turn on a dime in Brawl is the pinnacle of what I always thought Smash was fundamentally about.

Oh don't get me wrong, I love Brawl. It's much more fun to play than Melee, mah crew and I went back to Melee for a few matches during one of our Brawl nights and we couldn't boot Brawl back up fast enough.

Much more variety in Brawl's roster and stages, too.
Title: Re: Mortal Kombat X
Post by: a slime appears on June 06, 2014, 10:19:49 PM
Hey, bork can you explain the "Smash Bros. is not a fighting game" argument? I don't agree with that perspective but I also don't understand it so I'm curious.

IIRC people like to classify it as a "party game" instead.  I would call it a "party fighter" or an "arena fighter" that goes with the likes of Powerstone.  It's not a traditional fighting game but its sub-genre is certainly part of the fighting game genre as a whole.  I would throw wrestling, boxing, and MMA games under that umbrella, too.

But hey, what do I know?  Even Sakurai has said it's not. (http://www.eventhubs.com/news/2013/jun/21/sakurai-says-smash-bros-isnt-fighting-game-completely-different-label-talks-game-development-fighting-genre-and-value-unpredictability/)

However, he also said:

Quote
For example, I like to think of Smash as a four-player battle royal action game.


...in other words, it's a fighting game.  :dizzy
:dead

Thanks!
Title: Re: Mortal Kombat X
Post by: bork on June 08, 2014, 09:46:51 PM
Eh, I meen yeah Melee's been accepted but the roster is just so unbalanced I don't even really blame fighting fans for turning their noses up at it.

Nah, that has nothing to do with it.  Unbalanced games are all over the place in the FGC.

I havent played MK9 but I enjoyed T6's little "story mode" beat em up.

They at least tried to do something different with the story mode in TK6 and made it in a semi-beat-em-up of sorts.  MK9 is just cut scene -> fight -> cut scene, but it's entertaining enough for one play through.
Title: Re: Mortal Kombat X
Post by: Hock on June 10, 2014, 09:24:32 PM
After seeing the gameplay, I'm still excited for this but you can kinda feel the 2000s MK visual style ( which I hate) making its way into this game.
Title: Re: Mortal Kombat X
Post by: bork on June 11, 2014, 08:27:31 AM
http://www.youtube.com/watch?v=GAKI1tVONI0

Takes place in TEH FUTURE, so you get new characters like Cassie Cage, daughter of Sonya and Johnny, and has three fighting styles for each character.
Title: Re: Mortal Kombat X
Post by: a slime appears on June 11, 2014, 08:38:06 AM
Goddamn that is so brutal. :lol

I'm super stoked they're doubling down on story mode!
Title: Re: Mortal Kombat X
Post by: Raban on June 25, 2014, 11:47:34 PM
yeah Cassie Cage looks rad, I'm very pleased with what Netherrealm has been doing lately
Title: Re: Mortal Kombat X
Post by: toku on July 12, 2014, 07:10:04 PM
http://youtu.be/rmuznqTGuEs

Gonna be hot as fuck
Title: Re: Mortal Kombat X
Post by: Damian79 on July 13, 2014, 05:21:30 AM
You know what would be interesting?  If the add "mortal mode" where the xray mode stuff actually measn somethign.
Title: Re: Mortal Kombat X
Post by: toku on July 13, 2014, 11:45:31 PM
You know what would be interesting?  If the add "mortal mode" where the xray mode stuff actually measn somethign.

No
Title: Re: Mortal Kombat X
Post by: Damian79 on July 13, 2014, 11:56:42 PM
I take it you people dont like fallout games either?
Title: Re: Mortal Kombat X
Post by: Yulwei on July 14, 2014, 01:45:36 AM
You know what would be interesting?  If the add "mortal mode" where the xray mode stuff actually measn somethign.

nah...
Title: Re: Mortal Kombat X
Post by: toku on July 14, 2014, 05:16:37 AM
I take it you people dont like fallout games either?

Go play Tao Feng and come back. We have been down this road before.
Title: Re: Mortal Kombat X
Post by: Damian79 on July 14, 2014, 08:50:24 AM
From the worst reviews the limb damage system was a plus:

http://www.eurogamer.net/articles/r_taofeng_x
Quote
Also, the limb-damage system is an interesting idea. Excessive blocking or being thrown into walls can lead to an injured arm or leg, which in turn leads to a halving in the damage dished out by it. The left trigger can heal the limb when your chi bar is full, and this adds a welcome element of strategy to fights.

http://www.gamerevolution.com/review/tao-feng-fist-of-the-lotus
Quote
Tao Feng winds up being a study in game design do's and don'ts. DO take innovative chances (limb damage, interactive environments), but DON'T sacrifice FMV. DO give characters combos, but DON'T make them unbreakable. DO add plenty of extras, but DON'T, um, well, DON'T forget that one.
Title: Re: Mortal Kombat X
Post by: Sho Nuff on July 14, 2014, 11:21:05 AM
That last review..........wow
Title: Re: Mortal Kombat X
Post by: toku on July 14, 2014, 05:13:41 PM
I said go play it, not read reviews. The game is trash and isn't fun for extended periods.
Title: Re: Mortal Kombat X
Post by: Damian79 on July 14, 2014, 09:03:06 PM
I said go play it, not read reviews. The game is trash and isn't fun for extended periods.

Why would i do that?  The one common denominator in all the reviews is that the limb damage is a good thing.  Judging by the videos the game is indeed trash but htat is purely the fault of everythign else abotu the game how the combos look the same, characters look the same, slowdown etc. etc.
Title: Re: Mortal Kombat X
Post by: bork on July 15, 2014, 08:46:54 AM
Why would he need to go out of his way to play that pile of shit?  To see that it's a pile of shit?  ???
Title: Re: Mortal Kombat X
Post by: Damian79 on July 15, 2014, 08:44:00 PM
It is only 50% less damage to either leg and/or arm attacks and you can recover those with chi if you wanted to.  It isnt like "one must fall" where if you lost that, you lost it for good for the round.
Title: Re: Mortal Kombat X
Post by: Rahxephon91 on July 15, 2014, 10:19:03 PM
Fighting games aren't actually fighting simulators.

Limb damage has always sounded dumb to me, because it just seems like over complication for the sake of it.
Title: Re: Mortal Kombat X
Post by: Damian79 on July 16, 2014, 01:04:30 AM
Limb damage has always sounded dumb to me, because it just seems like over complication for the sake of it.

Huh?  It woudlnt be over complication, it would be called adding depth?
Title: Re: Mortal Kombat X
Post by: Damian79 on July 16, 2014, 01:37:54 AM
I dunno, I prefer todays Mario Karts to the older games because of these "innovationz".
Title: Re: Mortal Kombat X
Post by: Rahxephon91 on July 16, 2014, 02:38:42 AM
Limb damage has always sounded dumb to me, because it just seems like over complication for the sake of it.

Huh?  It woudlnt be over complication, it would be called adding depth?
Most fighting games are already deep enough. You want them to add a system where I have to worry if my hand is broken or not on top of all the other things already being thought upon.  Why?
 
Like what does that add? What depth is it adding? That just sounds like a random element in the game that can happen, not really depth.
Title: Re: Mortal Kombat X
Post by: Damian79 on July 16, 2014, 03:13:14 AM
It stops people from using the same combos and moves over and over again.  It stops turtling.  Add variety into the gameplay.
Title: Re: Mortal Kombat X
Post by: Rahxephon91 on July 16, 2014, 03:20:19 AM
But I don't want to stop people from using the same combos. I want them to use the same combo, so I can be able to read them and then know how to react.  What I don't want is how radically different the combo I sat down figuring out is now terribly changed because the arm is broken, neither does the guy facing me who's seen my moves and is trying to figure out the best way to handle it.
Title: Re: Mortal Kombat X
Post by: Damian79 on July 16, 2014, 03:33:49 AM
But I don't want to stop people from using the same combos. I want them to use the same combo, so I can be able to read them and then know how to react.  What I don't want is how radically different the combo I sat down figuring out is now terribly changed because the arm is broken, neither does the guy facing me who's seen my moves and is trying to figure out the best way to handle it.

I am not talking the exact same combo all the time, i am talking a few of the big combos that people do all the time.  It is incredibly boring.


Rahx, you're responding seriously to Damien, you're doing it wrong.

You already responded to me seriously, so who is doing it wrong?
Title: Re: Mortal Kombat X
Post by: Damian79 on July 16, 2014, 03:39:30 AM
This is a biggie for me.  I dont like how combos work in most games anyway.  Why cant i string one move after the next when i should be able to and not written in a combo list?  That to me is complexity for the sake of complextity.  Which is why i like streetfighter and MVC "combos" the most.  Because they are based on recovery from doing moves instead of an arbitary combo list.  It makes entry level players just walk away from a game.
Title: Re: Mortal Kombat X
Post by: Damian79 on July 16, 2014, 03:40:50 AM
Ok, I'll do it right this time.

Fuck off, idiot.

Finally the ad hominem attacks begin.  Looks like i win this round.
Title: Re: Mortal Kombat X
Post by: bork on July 16, 2014, 08:23:48 AM
It stops people from using the same combos and moves over and over again.  It stops turtling.  Add variety into the gameplay.

Why would adding limb damage stop any of that stuff?

This is a biggie for me.  I dont like how combos work in most games anyway.  Why cant i string one move after the next when i should be able to and not written in a combo list?  That to me is complexity for the sake of complextity.  Which is why i like streetfighter and MVC "combos" the most.  Because they are based on recovery from doing moves instead of an arbitary combo list.  It makes entry level players just walk away from a game.

Why can't you?  You do know that there's more than just canned combos in all these games, right?
Title: Re: Mortal Kombat X
Post by: Damian79 on July 16, 2014, 11:52:10 AM
Why would adding limb damage stop any of that stuff?

Because say in the case of Tao Feng, blocking forever give you damage to the arms.  It discourages people form blocking that much.  And preferably if you have limb damage you do damage to limbs based on what you hit.  So say you have a person that always start off with kicks for the extra range, limb damage would deter that person from starting off with that all the time so it adds variety.

Why can't you?  You do know that there's more than just canned combos in all these games, right?

Isnt that rather limited though because of move recovery in most of these games?  I dunno because i havent actually tried in these games beyond Tekken 3 even though i have played VF5.  Then lost interest in the genre, been looking for something to bring me back.
Title: Re: Mortal Kombat X
Post by: bork on July 16, 2014, 01:27:10 PM
Why would adding limb damage stop any of that stuff?

Because say in the case of Tao Feng, blocking forever give you damage to the arms.  It discourages people form blocking that much.

Dude, chip damage discourages people from blocking too much.  Unblockable attacks/throws discourage people from blocking too much.  Guard meter breaking discourages people from blocking too much.  You even have games like BlazBlue, that have a Negative Penalty system in place that penalizes players who block without doing offensive follow-ups.

Quote
And preferably if you have limb damage you do damage to limbs based on what you hit.  So say you have a person that always start off with kicks for the extra range, limb damage would deter that person from starting off with that all the time so it adds variety.

If someone plays that predictably/stupidly, punish them for it.  That applies to literally every fighting game.  You seem to think that this limb damage thing would stop boring, predictable players...it won't.  Those players suck and they get wrecked by anyone who even remotely familiar with the game engine.

Why can't you?  You do know that there's more than just canned combos in all these games, right?

Isnt that rather limited though because of move recovery in most of these games?  I dunno because i havent actually tried in these games beyond Tekken 3 even though i have played VF5.  Then lost interest in the genre, been looking for something to bring me back.

:comeon

Title: Re: Mortal Kombat X
Post by: brob on July 16, 2014, 03:10:08 PM
Fight Club (yes, there was a game) also had limb (and bone- and organ-) damage and even character death if I remember correctly. It was also a bad fighting game.

But really, any sort of localized damage model doesn't actually fix any existing problem with Tekken. Long running fighting game series are generally too complex, as opposed to not complex enough.
Title: Re: Mortal Kombat X
Post by: toku on July 17, 2014, 07:40:59 AM
The only real mk gameplay addition I would like to see, if only for one game as an experiment, is removal of block button to just hold back for block like every other fighting game. Some fatalities might be a bit trickier but i don't see how it would harm the game overall besides piss off MK purists (lol).
Title: Re: Mortal Kombat X
Post by: brob on July 17, 2014, 07:59:46 AM
The GOAT Virtua Fighter has a block button. :wag
Title: Re: Mortal Kombat X
Post by: bork on July 17, 2014, 01:19:04 PM
Block buttons seem to work better in 3D fighting games to me.  DOA does it best by allowing you to block with either a button or by holding back.

The only real mk gameplay addition I would like to see, if only for one game as an experiment, is removal of block button to just hold back for block like every other fighting game. Some fatalities might be a bit trickier but i don't see how it would harm the game overall besides piss off MK purists (lol).

It would fine-- Injustice doesn't have a block button.
Title: Re: Mortal Kombat X
Post by: Sho Nuff on July 18, 2014, 10:01:34 AM
Where the fucking shit is a new Virtua Fighter  >:(
Title: Re: Mortal Kombat X
Post by: toku on August 11, 2014, 06:42:31 PM
http://youtu.be/QgiwA09WEz4

 :mouf
Title: Re: Mortal Kombat X
Post by: bork on August 14, 2014, 04:23:58 PM
(http://i.imgur.com/kRof388.jpg)