Author Topic: Mortal Kombat X  (Read 9771 times)

0 Members and 2 Guests are viewing this topic.

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Mortal Kombat X
« Reply #60 on: June 11, 2014, 08:27:31 AM »


Takes place in TEH FUTURE, so you get new characters like Cassie Cage, daughter of Sonya and Johnny, and has three fighting styles for each character.
ど助平

a slime appears

  • retro king
  • Senior Member
Re: Mortal Kombat X
« Reply #61 on: June 11, 2014, 08:38:06 AM »
Goddamn that is so brutal. :lol

I'm super stoked they're doubling down on story mode!

Raban

  • Senior Member
Re: Mortal Kombat X
« Reply #62 on: June 25, 2014, 11:47:34 PM »
yeah Cassie Cage looks rad, I'm very pleased with what Netherrealm has been doing lately

toku

  • 𝕩𝕩𝕩
  • Senior Member
Re: Mortal Kombat X
« Reply #63 on: July 12, 2014, 07:10:04 PM »


Gonna be hot as fuck

Damian79

  • Senior Member
Re: Mortal Kombat X
« Reply #64 on: July 13, 2014, 05:21:30 AM »
You know what would be interesting?  If the add "mortal mode" where the xray mode stuff actually measn somethign.

toku

  • 𝕩𝕩𝕩
  • Senior Member
Re: Mortal Kombat X
« Reply #65 on: July 13, 2014, 11:45:31 PM »
You know what would be interesting?  If the add "mortal mode" where the xray mode stuff actually measn somethign.

No

Damian79

  • Senior Member
Re: Mortal Kombat X
« Reply #66 on: July 13, 2014, 11:56:42 PM »
I take it you people dont like fallout games either?
« Last Edit: July 14, 2014, 12:02:56 AM by Damian79 »

Yulwei

  • Senior Member
Re: Mortal Kombat X
« Reply #67 on: July 14, 2014, 01:45:36 AM »
You know what would be interesting?  If the add "mortal mode" where the xray mode stuff actually measn somethign.

nah...

toku

  • 𝕩𝕩𝕩
  • Senior Member
Re: Mortal Kombat X
« Reply #68 on: July 14, 2014, 05:16:37 AM »
I take it you people dont like fallout games either?

Go play Tao Feng and come back. We have been down this road before.

Damian79

  • Senior Member
Re: Mortal Kombat X
« Reply #69 on: July 14, 2014, 08:50:24 AM »
From the worst reviews the limb damage system was a plus:

http://www.eurogamer.net/articles/r_taofeng_x
Quote
Also, the limb-damage system is an interesting idea. Excessive blocking or being thrown into walls can lead to an injured arm or leg, which in turn leads to a halving in the damage dished out by it. The left trigger can heal the limb when your chi bar is full, and this adds a welcome element of strategy to fights.

http://www.gamerevolution.com/review/tao-feng-fist-of-the-lotus
Quote
Tao Feng winds up being a study in game design do's and don'ts. DO take innovative chances (limb damage, interactive environments), but DON'T sacrifice FMV. DO give characters combos, but DON'T make them unbreakable. DO add plenty of extras, but DON'T, um, well, DON'T forget that one.

Sho Nuff

  • o/~ TOUCH ME AND I'LL BREAK YOUR FACE o/~
  • Senior Member
Re: Mortal Kombat X
« Reply #70 on: July 14, 2014, 11:21:05 AM »
That last review..........wow

toku

  • 𝕩𝕩𝕩
  • Senior Member
Re: Mortal Kombat X
« Reply #71 on: July 14, 2014, 05:13:41 PM »
I said go play it, not read reviews. The game is trash and isn't fun for extended periods.

Damian79

  • Senior Member
Re: Mortal Kombat X
« Reply #72 on: July 14, 2014, 09:03:06 PM »
I said go play it, not read reviews. The game is trash and isn't fun for extended periods.

Why would i do that?  The one common denominator in all the reviews is that the limb damage is a good thing.  Judging by the videos the game is indeed trash but htat is purely the fault of everythign else abotu the game how the combos look the same, characters look the same, slowdown etc. etc.

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Mortal Kombat X
« Reply #73 on: July 15, 2014, 08:46:54 AM »
Why would he need to go out of his way to play that pile of shit?  To see that it's a pile of shit?  ???
« Last Edit: July 15, 2014, 08:52:22 AM by bork laser »
ど助平

Damian79

  • Senior Member
Re: Mortal Kombat X
« Reply #74 on: July 15, 2014, 08:44:00 PM »
It is only 50% less damage to either leg and/or arm attacks and you can recover those with chi if you wanted to.  It isnt like "one must fall" where if you lost that, you lost it for good for the round.

Rahxephon91

  • Senior Member
Re: Mortal Kombat X
« Reply #75 on: July 15, 2014, 10:19:03 PM »
Fighting games aren't actually fighting simulators.

Limb damage has always sounded dumb to me, because it just seems like over complication for the sake of it.

Damian79

  • Senior Member
Re: Mortal Kombat X
« Reply #76 on: July 16, 2014, 01:04:30 AM »
Limb damage has always sounded dumb to me, because it just seems like over complication for the sake of it.

Huh?  It woudlnt be over complication, it would be called adding depth?

Damian79

  • Senior Member
Re: Mortal Kombat X
« Reply #77 on: July 16, 2014, 01:37:54 AM »
I dunno, I prefer todays Mario Karts to the older games because of these "innovationz".

Rahxephon91

  • Senior Member
Re: Mortal Kombat X
« Reply #78 on: July 16, 2014, 02:38:42 AM »
Limb damage has always sounded dumb to me, because it just seems like over complication for the sake of it.

Huh?  It woudlnt be over complication, it would be called adding depth?
Most fighting games are already deep enough. You want them to add a system where I have to worry if my hand is broken or not on top of all the other things already being thought upon.  Why?
 
Like what does that add? What depth is it adding? That just sounds like a random element in the game that can happen, not really depth.
« Last Edit: July 16, 2014, 02:49:16 AM by Rahxephon91 »

Damian79

  • Senior Member
Re: Mortal Kombat X
« Reply #79 on: July 16, 2014, 03:13:14 AM »
It stops people from using the same combos and moves over and over again.  It stops turtling.  Add variety into the gameplay.

Rahxephon91

  • Senior Member
Re: Mortal Kombat X
« Reply #80 on: July 16, 2014, 03:20:19 AM »
But I don't want to stop people from using the same combos. I want them to use the same combo, so I can be able to read them and then know how to react.  What I don't want is how radically different the combo I sat down figuring out is now terribly changed because the arm is broken, neither does the guy facing me who's seen my moves and is trying to figure out the best way to handle it.

Damian79

  • Senior Member
Re: Mortal Kombat X
« Reply #81 on: July 16, 2014, 03:33:49 AM »
But I don't want to stop people from using the same combos. I want them to use the same combo, so I can be able to read them and then know how to react.  What I don't want is how radically different the combo I sat down figuring out is now terribly changed because the arm is broken, neither does the guy facing me who's seen my moves and is trying to figure out the best way to handle it.

I am not talking the exact same combo all the time, i am talking a few of the big combos that people do all the time.  It is incredibly boring.


Rahx, you're responding seriously to Damien, you're doing it wrong.

You already responded to me seriously, so who is doing it wrong?

Damian79

  • Senior Member
Re: Mortal Kombat X
« Reply #82 on: July 16, 2014, 03:39:30 AM »
This is a biggie for me.  I dont like how combos work in most games anyway.  Why cant i string one move after the next when i should be able to and not written in a combo list?  That to me is complexity for the sake of complextity.  Which is why i like streetfighter and MVC "combos" the most.  Because they are based on recovery from doing moves instead of an arbitary combo list.  It makes entry level players just walk away from a game.

Damian79

  • Senior Member
Re: Mortal Kombat X
« Reply #83 on: July 16, 2014, 03:40:50 AM »
Ok, I'll do it right this time.

Fuck off, idiot.

Finally the ad hominem attacks begin.  Looks like i win this round.

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Mortal Kombat X
« Reply #84 on: July 16, 2014, 08:23:48 AM »
It stops people from using the same combos and moves over and over again.  It stops turtling.  Add variety into the gameplay.

Why would adding limb damage stop any of that stuff?

This is a biggie for me.  I dont like how combos work in most games anyway.  Why cant i string one move after the next when i should be able to and not written in a combo list?  That to me is complexity for the sake of complextity.  Which is why i like streetfighter and MVC "combos" the most.  Because they are based on recovery from doing moves instead of an arbitary combo list.  It makes entry level players just walk away from a game.

Why can't you?  You do know that there's more than just canned combos in all these games, right?
ど助平

Damian79

  • Senior Member
Re: Mortal Kombat X
« Reply #85 on: July 16, 2014, 11:52:10 AM »
Why would adding limb damage stop any of that stuff?

Because say in the case of Tao Feng, blocking forever give you damage to the arms.  It discourages people form blocking that much.  And preferably if you have limb damage you do damage to limbs based on what you hit.  So say you have a person that always start off with kicks for the extra range, limb damage would deter that person from starting off with that all the time so it adds variety.

Why can't you?  You do know that there's more than just canned combos in all these games, right?

Isnt that rather limited though because of move recovery in most of these games?  I dunno because i havent actually tried in these games beyond Tekken 3 even though i have played VF5.  Then lost interest in the genre, been looking for something to bring me back.

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Mortal Kombat X
« Reply #86 on: July 16, 2014, 01:27:10 PM »
Why would adding limb damage stop any of that stuff?

Because say in the case of Tao Feng, blocking forever give you damage to the arms.  It discourages people form blocking that much.

Dude, chip damage discourages people from blocking too much.  Unblockable attacks/throws discourage people from blocking too much.  Guard meter breaking discourages people from blocking too much.  You even have games like BlazBlue, that have a Negative Penalty system in place that penalizes players who block without doing offensive follow-ups.

Quote
And preferably if you have limb damage you do damage to limbs based on what you hit.  So say you have a person that always start off with kicks for the extra range, limb damage would deter that person from starting off with that all the time so it adds variety.

If someone plays that predictably/stupidly, punish them for it.  That applies to literally every fighting game.  You seem to think that this limb damage thing would stop boring, predictable players...it won't.  Those players suck and they get wrecked by anyone who even remotely familiar with the game engine.

Why can't you?  You do know that there's more than just canned combos in all these games, right?

Isnt that rather limited though because of move recovery in most of these games?  I dunno because i havent actually tried in these games beyond Tekken 3 even though i have played VF5.  Then lost interest in the genre, been looking for something to bring me back.

:comeon

« Last Edit: July 16, 2014, 01:39:30 PM by bork laser »
ど助平

brob

  • 8 diagram pole rider
  • Senior Member
Re: Mortal Kombat X
« Reply #87 on: July 16, 2014, 03:10:08 PM »
Fight Club (yes, there was a game) also had limb (and bone- and organ-) damage and even character death if I remember correctly. It was also a bad fighting game.

But really, any sort of localized damage model doesn't actually fix any existing problem with Tekken. Long running fighting game series are generally too complex, as opposed to not complex enough.

toku

  • 𝕩𝕩𝕩
  • Senior Member
Re: Mortal Kombat X
« Reply #88 on: July 17, 2014, 07:40:59 AM »
The only real mk gameplay addition I would like to see, if only for one game as an experiment, is removal of block button to just hold back for block like every other fighting game. Some fatalities might be a bit trickier but i don't see how it would harm the game overall besides piss off MK purists (lol).

brob

  • 8 diagram pole rider
  • Senior Member
Re: Mortal Kombat X
« Reply #89 on: July 17, 2014, 07:59:46 AM »
The GOAT Virtua Fighter has a block button. :wag

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Mortal Kombat X
« Reply #90 on: July 17, 2014, 01:19:04 PM »
Block buttons seem to work better in 3D fighting games to me.  DOA does it best by allowing you to block with either a button or by holding back.

The only real mk gameplay addition I would like to see, if only for one game as an experiment, is removal of block button to just hold back for block like every other fighting game. Some fatalities might be a bit trickier but i don't see how it would harm the game overall besides piss off MK purists (lol).

It would fine-- Injustice doesn't have a block button.
ど助平

Sho Nuff

  • o/~ TOUCH ME AND I'LL BREAK YOUR FACE o/~
  • Senior Member
Re: Mortal Kombat X
« Reply #91 on: July 18, 2014, 10:01:34 AM »
Where the fucking shit is a new Virtua Fighter  >:(

toku

  • 𝕩𝕩𝕩
  • Senior Member
Re: Mortal Kombat X
« Reply #92 on: August 11, 2014, 06:42:31 PM »


 :mouf
« Last Edit: August 12, 2014, 03:38:59 AM by toku »

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Mortal Kombat X
« Reply #93 on: August 14, 2014, 04:23:58 PM »
ど助平