Am I the only one who hates the playlist system? It made sense for Halo 2 and I don't remember having a problem with it. Yet with Halo 4 it killed any enjoyment I could have had. I could have dealt with the crummy gameplay changes. I couldn't deal with playing game modes I didn't want to play. I just want to play ctf or other objectives like assault. Not TDM or king of the hill. I want to play these on big maps with full players.
Halo 4 does not allow me to do that. The only reliable team mode was the smaller version so I never even till this day got to play on the bigger maps. The only big version was basicly all team modes and people would usually vote for TDM.
So I didn't play much of H4, because the game didn't allow me to play what I wanted. I think that's kind of shitty and dosent make a lot of sense. CoD has a playlist for everything on top of having much faster matchmaking. You just chose whatever in Battlefield.
https://www.youtube.com/watch?v=Yv9OnjUpPNI&list=UUKy1dAqELo0zrOtPkf0eTMw
IGN streamed a good bit today with the game so you get to see all the games in mp.
Unfortunately being youtube you only get 30 frames but you take what you can get.
“Each playlist within Halo: The Master Chief Collection uses an independent skill-based ranking system that is identical to the leveling system from the original Halo 2,” a studio representative recently told IGN.
“The system uses the same exact XP requirements as the original Halo 2; players will earn XP when they win and lose XP when they lose, and total XP will determine their rank. You will have a skill-based ranking per each playlist; we ultimately decided not to have a ‘master’ ranking across all four games combined, given that player skill and approach varies radically between game chapters.”
“Additionally, we’ve also modified matchmaking to use skill detection, which will put players into the fairest matches faster than any Halo game to date,” a studio spokesperson continued. “In ranked hoppers, players will be evaluated after each match and can go up or down in ranks depending on how well they perform. Social matches [Ed. note: read: 'unranked'] will also be available for players who prefer a more relaxed play experience.”
@franklez: RANKS: Yes you can see ranks of other players in the matchmaking lobby and if you select a player, you can see their highest ever rank
@franklez: RANKS: 1-50, wins increase your rank (via hidden metric) and losses and quits detract over time. Very straightforward.
@franklez: RANKS: You can see detail on your Ranks and achievements in your career UI, and deep dive on yours and other player data via waypoint.
@franklez: RANKS: Bravo gun talk about it in more depth soon. But it's pretty straightforward braj's.
Buying this next month. :hyper Never played H3 and H4.
Is way point coming to ONE or do I gotta fire up the 360 for that?
http://www.twitch.tv/Halo
tournament with pros.
This takes over 20 minutes to install from disc, offline. If you just want to play some SP today, my advice is to disconnect from XBL and just install the disc, because that extra 20GB is going to take forfuckingever to DL, and if you stay online and get that patch you aren't playing shit for at least a couple of hours or so.
Woke up. Was able to get into one big team battle and then was stuck in matchmaking and couldn't get into a second match.
:gurl
Get your shit together MS!
Since the launch of Halo: The Master Chief Collection, we've received several, well deserved, complaints related to slow matchmaking and other issues. From everyone at 343 Industries, we are truly sorry and feel your frustration. You deserve better and we are working day and night to find solutions as quickly as possible, with our first priority focused on matchmaking improvements.
Tomorrow morning (Wednesday morning Pacific Time) we plan to roll out a number of server updates to help improve matchmaking. Again, these are server-side fixes, so you won't need to take a content update or reboot your console; you should see the effects right away.
In addition, we are targeting another release for this weekend, which will address a number of other community priorities. An unrelated issue with services is also causing achievements to not unlock correctly, and we realize this just makes it all feel a bit worse.
A game as large as Halo: The Master Chief Collection has a massive surface area, and while we made every effort to have the best launch possible for our fans, issues surfaced with launch and we're committed to improving this as fast as possible and get you all into matches. We're committed to improving things as fast as possible so you can have the Halo experience you've been waiting for.
Your feedback has been helpful for us in isolating issues, so please keep the input coming. We thank you for your continued patience and understanding while we work through these challenges. The development team at 343 Industries worked insanely hard to create Halo: The Master Chief Collection for you, and we won't stop until it's worthy of your passion for our franchise.
Dan Ayoub
Executive Producer
Why is Spartan Ops absent from Halo 4
Here's what I think. This was originally just supposed to be the Halo 2 Anniversary Edition. When MS found out there wasn't going to be any kind of Halo game for the second holiday season in a row, combined with below expectations sales of the XB1, they shifted into high panic gear and threw everything else in there at the last possible minute. This would explain any number of wtf things about this collection, from the static loading screens, to the complete lack of any kind of extra documentary/behind the scenes features, to the random SINGLE PLAYER crashes (just started H2 and it made a noise and threw me out to the dashboard :lol ), to the 20GB we all had to download on day one. It's a cobbled-together product. Doesn't bother me too much, as I planned on playing through all the SP campaigns before I ever touched MP, but I'd be right there pissed with everyone else had I bought it to jump right into MP.
I’d like to take a moment to address the state of matchmaking in Halo: The Master Chief Collection, and tell you what we’re doing about it.
Players have expressed frustration at poor matchmaking times, or bad experiences in general. This is something we are working 24/7 to isolate and fix. Since launch, we have done a number of daily server-side tweaks to improve this experience and our data indicates these adjustments have helped considerably, but the state is still far from where it needs to be.
Over the past 48 hours, we believe we have identified the primary matchmaking issue, and are working on a solution right now. In the meantime, we’ll be rolling out additional tweaks over the next days to further improve the experience while we ready this solution. We are monitoring the data and working on tweaks that should continue to improve your matchmaking experience while we prep. In addition, we’ll be releasing a game Content Update tomorrow that will address non-matchmaking related issues. For more details, please visit our support FAQ on our forums that is being updated in real-time: http://bit.ly/11eRtP0.
An additional measure you will see take effect today, is that we’ve decided to trim the hopper list to allow us to drive population to those that are functioning the best – this will serve to further increase the speed with which you find games. We will bring the other hoppers back online as things improve, but our primary focus right now is getting you into matches. For details on which matchmaking playlists are being temporarily taken offline, please visit our support FAQ here: http://bit.ly/11eRtP0.
We are doing everything we can on an hourly basis to improve the experience, while we work on our solution. In the meantime, we’ve found a few things looking at the data that can help you a little as well. We’re seeing successful match times from anywhere from 15 seconds to 4 minutes. 4 minutes is a long time to wait for a match, but don’t quit out too quickly as it will come. If you haven’t found a match within about 4 minutes, please exit the search and restart, as this will reset the parameters and increase the likelihood of entering a match. I realize this isn’t ideal, but it’s temporary while we sort things out.
I’d like to personally apologize to you all for the current situation. I can assure you we’re attacking this from all directions from 343 Industries to the Xbox platform, and we won’t rest until it’s what it should be. People are reporting improvements across the board, which is great, but we’re not backing down until we finish this fight.
Here’s a bit more information on what to expect next week in terms of MCC updates:
Daily server-side tweaks to continue to improve time to get into games
A Content Update tomorrow that addresses some campaign fixes and scoring issues
Content Updates and server side tweaks over the next week focused on matchmaking
Dan Ayoub
Executive Producer
I’d like to provide the latest on Halo: The Master Chief Collection, and what the team is working on to address the issues you’re experiencing.
Looking at our data logs, server-side adjustments that we have made over the past 24 hours have shown a 20% increase in server connectivity. However, we are well aware that performance is not where it needs to be. Resolving Matchmaking issues also requires client-side fixes, which require a content update. The client side update, which focuses on Matchmaking performance, non-matchmaking bugs, and a variety of title-specific issues, has been completed and is going through testing and certification. We are currently targeting a release of Wednesday 11/19 for this content update.
We know the current Matchmaking experience is frustrating, and we continue to have various teams working 24/7 to isolate and resolve the issues to provide the best experience as soon as possible. We are going to continue to optimize the matchmaking experience after next week's content update, and make further adjustments as needed. We thank you for your continued patience.
Dan Ayoub
Executive Producer
11.17 8:00PM Update
This week’s content update, which was originally scheduled for release this Wednesday, 11/19, will now be releasing later this week to allow for additional fixes, as well as the completion of the testing and certification process.
This content update includes a variety of fixes across the title, including Matchmaking performance issues, general UI and game stability improvements, as well as fixes for game-game specific issues in Halo: CE, Halo 2, and Halo 2: Anniversary, and more. The full patch notes will be posted later this week, in advance of the content update release.
Thank you for your continued patience.
BY 343 INDUSTRIES - 38 MINUTES AGO
Tomorrow afternoon (Thursday, Nov. 20), our latest content update will become available. This particular content update addresses matchmaking performance, UI, gameplay, and title-specific issues. We are on track for a release of mid-late afternoon Pacific Time for this content update, and will immediately let you know when it is available. For now, here is a change list of what will be included. As a note, many of the below issues are sub issues that were caused by larger umbrella problems that we have addressed with this update.
MATCHMAKING
Addressed a number of issues that resulted in extended matchmaking times and low matchmaking success rates.
Made a number of updates to how matchmaking progress is communicated to the player. With this update, you’ll see better, more frequent and more informative status updates throughout the matchmaking flow – so “Players Found” for example, will be displayed to let players know where they are in the matchmaking process instead of simply wondering if it’s going to connect.
The improved matchmaking flow is as follows:
Searching
Searching for more players
Players found
Finalizing matchmaking process
Connecting session
Made an update to ensure that parties stick together when returning from the post-game carnage report
Prevented the ability for players “kick” other players from matchmaking games
Made an update to ensure that the Roster correctly displays the “searching” UI rather than “My Game Session” while searching for players
Removed the possibility to boost ranking through a custom games exploit
Made an update to ensure that players cannot get stuck in the matchmaking screen during map voting
Made an update to ensure that the “Connecting to your game” message no longer incorrectly displays in the lower right of the screen during gameplay
Made an update to the “team creation” phase that allows players to be grouped by team
Made an update to prevent players from seeing the “connection failed” dialogue if disconnected during the map voting screen
Improved roster / matchmaking lobby stability
Made improvements to the accuracy and stability of the “Game Session Details” UI
Improved version compatibility
UI
Improved emblem and nameplate behavior to ensure that they do not reset to default (especially after game sessions)
Corrected career stats that did not update uniformly across different profiles in multiple titles
Improved Forge map display names in Theater
Corrected various medal inconsistencies across titles
CAMPAIGN
Made updates to the attainability of various achievements, including “Goat Roped,” “Monopolized,” “You’re Joking,” and “Devastating.”
Improved Halo: CE career stat tracking
Resolved scoring and time HUD reset and display issues
Made an update to ensure that rival emblems are displayed correctly
HALO: CE
Improved consistency and reliability of shot registration
Improved headshot hitboxes
Fixed an issue where respawning players could momentarily appear at their death location
Made an update to ensure that the match ends when the entire opposing team quits
Improved fall damage consistency (specifically in regards to uneven surfaces)
Improved Halo: CE menu and loading screen stability
Improved consistency with multikill rewards
Made an update to improve post-game carnage report accuracy for Halo: CE FFA games
Updated default language settings
HALO 2
Made an update to ensure that the team color shown in pre-game lobby matches in-game
Improved a variety of networking issues to allow for improved consistency between host and clients in peer to peer matches
Improved a variety of networking issues to allow for improved gameplay consistency
Made an update to service tag functionality, allowing for service tags to appear for all players
Improved the post-game carnage report to correctly display team color
Made an update to ensure that the match ends when the entire opposing team quits
Improved “original” medal icon functionality in split-screen
Improved host migration functionality
Corrected “headshot” stat tracking
Addressed a crash that occurred with the Scarab skull
Addressed art errors that occurred on the opening cinematics for “Uprising” and “High Charity”
HALO 2: ANNIVERSARY
Made an update to prevent players from gaining achievements in Forge
Improved Forge item display names
Resolved text overlapping issues
Improved split screen stability
Made an update to resolve the notorious “-1th” scoreboard text
Improved lobby functionality to address players not being able to reconnect to the party leader after completing a match
Improved host migration functionality
Corrected vehicle and weapon thumbnails in the “Tools of destruction” table in the post-game carnage report
Addressed a dedicated server issue that caused gameplay physics issues on Stonetown
Improved split-screen party functionality to ensure that players are not directed to a broken lobby screen after completing a game session
Improved Forge mode stability
Made an update to King of the Hill scoring to prevent multiple hills from counting down at the same time
Improved Shrine objective spawn points
Improved King of the Hill and Ninjanaut mode stability
Addressed an issue where controller vibration could persist during the pause menu
Improved Race mode respawn zones
We have additional content updates on the way, and work is already underway in an effort to continue to improve your experience with Halo: The Master Chief Collection. We thank you for your continued patience and support.
Just got this error on H4:
https://i.imgur.com/qygB8Ol.jpg
:lol man this thing was just shit straight out the door, wasn't it?
Just got this error on H4:Nothing says rush job like debug code still being in the game
https://i.imgur.com/qygB8Ol.jpg
:lol man this thing was just shit straight out the door, wasn't it?
Look at the little vertical rectangle to the left of the name for team in the ore game lobby.
Got into a BTB playlist. Game loaded Halo 4 map, locked up and reset.
Stopping me from playing Halo 4. GOTY :rejoice
On Nov 11th we released Halo: The Master Chief Collection. The goal being to create a tribute to Halo fans around the world, and to celebrate the Master Chief’s debut on Xbox One. With the initial release of Halo: The Master Chief Collection, however, we have not delivered the experience you deserve. I personally apologize for this on behalf of us all at 343 Industries. Our team is committed to working around the clock until these issues are resolved.
While our team works on continual improvements and towards solutions, my commitment to you is that we will take care of all owners of Halo: The Master Chief Collection. Our primary and continued focus is first on fixing the issues at hand. Once we’ve done that, we will detail how we will make this right with our fans.
On the matchmaking front, we have encountered unexpected issues that were not apparent in our internal test environment and that have resulted in a frustrating experience, including long matchmaking times and low session success rates. Within 343 Industries and Xbox, I can assure you that resolving these issues is our #1 priority. We continue to partner with the Xbox platform team to analyze all data to make ongoing server-side adjustments to continually improve the matchmaking experience. We are also preparing additional content updates that will address existing campaign, UI, and other issues to improve the overall experience. With each update we will carefully analyze data to confirm that the improvements we’re seeing internally are also happening with fans at home.
Know that we’re trying to be as nimble as possible to put fixes in place. We are planning multiple server-side tweaks and game content updates over the coming weeks. Looking forward, I want to give you a high-level cadence of the latest updates we’re currently working on. Development and testing of our latest content update continues and we are on track for release later this week. We will update you on the status and patch notes of the content update once we have a better understanding of our release window. Only through making changes on both the “server side” (matchmaking and other server rulesets) and, via content updates (to the game itself), can we make the significant progress we’re working towards. And in the interest of expediency, we’re attacking the problem from both sides, non-stop.
As we have been, we will continue to post the details of our updates and other adjustments on Halo Waypoint. Please check our forums at http://aka.ms/mcc_updates for the latest details as we roll out further fixes.
Please accept my heartfelt apologies for the delay and for the negative aspects of your experience to date. We’re doing everything in our power to resolve it as quickly as possible.
Sincerely,
Bonnie Ross – Studio Head, 343 Industries
With BTB bugged to shit I'll be sending this back to Gamefly. I want big battles motherfuckers.Halo online is'nt about playing what you want.
:whatWith BTB bugged to shit I'll be sending this back to Gamefly. I want big battles motherfuckers.Halo online is'nt about playing what you want.
The next time you log into Halo: The Master Chief Collection, you will be prompted to download the latest content update, which is 523 MB. This particular content update addresses a number of matchmaking issues, fixes various bugs related to UI and the party system, and also improves overall stability. While this update contains a variety of improvements, we continue to work on additional content updates that will be rolled out to address further issues that you have called out. Below, you’ll find a summary of the updates that are included in today’s update.
Matchmaking
Made improvements to the way the matchmaking system handles player matching
Made improvements to the team selection process to improve team balancing
Made an update to the party system to improve searching with parties (2+ players)
Made further improvements to how matchmaking progress is communicated to the player
Made an update to ensure that players do not enter a non-joinable state after searching for a match
Made an update to ensure that the “Game Session” UI does not persist after leaving a matchmaking lobby
Resolved a variety of incorrectly displayed matchmaking prompts
Improved matchmaking roster presentation during team creation phase to remove roster flickering
Corrected a “connecting to host” message that incorrectly displayed during the matchmaking searching phase
Made an update to ensure that FFA players do not appear as if they are on the red team in the pre-game lobby
Party, Lobby, and Custom Games
Made an update to ensure that custom game settings persist between matches
Made an update to ensure that player’s player emblems load correctly when returning to lobby
Made an update to improve nameplate and emblem display
Improved the display of emblems in the “Games Session Details” screen
Made improvements to parties to ensure that parties are merged when the host joins another player and “brings party”
Made an update to improve party stability after completing a matchmaking game
Made an update to ensure that players are joinable after playing a matchmaking game
Stability
Made a variety of updates to improve UI stability
Resolved stability issues that occurred while viewing medals in “Player Details”
Made an update to prevent stability issues caused by controller disconnects
Made an update to improve post-game-carnage-report stability
Made an update to address in-game stability for Halo 2
Improved matchmaking stability while searching with parties (2+ players)
Addressed a crash that could occur after searching in the Halo 2: Anniversary Rumble playlist
Resolved a variety of miscellaneous stability issues to improve overall performance
Achievements
Made an update to ensure that the “Zealot” achievement is unlockable
As mentioned earlier this week, we have additional updates on the way in an effort to further improve your experience with Halo: The Master Chief Collection. We thank you for your continued feedback, patience, and support.
The next time you log into Halo: The Master Chief Collection, you will be prompted to download the latest content update. This particular content update focuses specifically on matchmaking. Please note that while this update will improve team balance issues, we do not expect it to fully resolve uneven teams. Our next content update, targeted for early next week, will address team balance.
While today’s update contains several high-priority improvements, we continue to work on additional content updates that will address further items. Below, you’ll find a summary of the updates that are included in today’s update.
Made a change to allow for matches to start once minimum player counts are met, allowing for faster matching times.
Made an update to resolve issues that caused false matches to be created, which resulted in a variety of matchmaking issues, including slow matchmaking and bad session starts.
Streamlined the process for maintaining party continuity through the matchmaking process.
Made an update to the high-level matchmaking flow that will reset lobbies after each match. Moving forward, players and party leaders need to press "B" after the post-game-carnage report, and select a playlist for their next match. This flow is consistent with previous Halo titles.
Improved user experience through removal of non-actionable error messages. This will allow for a more seamless matchmaking flow with less interruption and confusion.
Improved the post-game experience to fix an issue that could result in a player getting sent to another player’s lobby, rather than returning to the matchmaking screen.
We have additional updates on the way in an effort to further improve your experience with Halo: The Master Chief Collection. We thank you for your continued feedback, patience, and support.
Improved user experience through removal of non-actionable error messages. This will allow for a more seamless matchmaking flow with less interruption and confusion.
The next time you log into Halo: The Master Chief Collection, you will be prompted to download the latest content update. This particular content update focuses on matchmaking, parties, custom games, achievements, stability, and more. While this update contains a variety of improvements, we continue to work on additional content updates that will be rolled out to address further issues. Below, you’ll find a summary of the updates that are included in today’s update:
MATCHMAKING & PARTIES
Made improvements to matchmaking team balance
Made an update to improve matchmaking search times and success rates, specifically expediting the “Players Found” and “Connecting Session” search phases
Made improvements to prevent a player’s rank from resetting unexpectedly
Made an update to resolve an issue that allowed players to be placed into an incorrect lobby after a matchmaking game
Made improvements to prevent the party from being disbanded upon returning to lobby
Made an update to ensure that players are sorted by team in the “Match Found” screen
Resolved an issue where Team Slayer matches in Halo 3 could separate players onto individual teams
Resolved an issue where players could be placed into a group of 7 players and unable to find more
Made improvements to ensure that the party-leader is prompted to “Bring Party” when leaving a lobby
Made an update to ensure that split-screen players cannot be divided onto different teams
Made improvements to ensure that clients are not kicked from parties at the end of matchmaking games with a “failed to connect” error
Made an update to ensure that Halo 2: Anniversary matches do not continue indefinitely after entire opposing team quits
Made an update to ensure that parties are not separated when the party leader navigates through multiple titles
CUSTOM GAMES
Made improvements to prevent manual team selection from getting reset after a Custom Game match
Made an update to ensure that the “Make Party Leader” command functions correctly
ACHIEVEMENTS
Made an update to ensure that the “Too Close to the Sun” achievement unlocks when prerequisites are met
Made an update to ensure that the “Monopolized” achievement unlocks when prerequisites are met
Made an update to ensure that the “Devastating” achievement unlocks when prerequisites are met
Made an update to ensure that the “You’re Joking” achievement unlocks when prerequisites are met
GAME-SPECIFIC
Made improvements to Halo 2: Anniversary objective pickup, specifically in regards to objective “juggling”
Made an update to Halo 3’s movement input, specifically to resolve a deadzone issue which affected moving in a straight line
Made additional improvements to Halo: CE fall damage scenarios
Made an update to resolve a Halo 2 Classic campaign issue where a black screen could overlay the gameplay screen
STABILITY
Made a variety of stability improvements across the following areas:
Matchmaking
Custom Games
Halo 4 Campaign
MISC.
Made an update to ensure that clan tags appear in the post-game carnage report for all players
Made an update to ensure that players are sorted by team in the post-game carnage report
Made an update to ensure that emblems are displayed correctly in the post-game carnage report
Last month, I promised the Halo and Xbox community that addressing the matchmaking issues and other bugs impacting players’ experience with Halo: The Master Chief Collection was our #1 priority. We’ve been working around the clock deploying weekly content updates and numerous server-side adjustments that have shown good results and we’re encouraged by the feedback we’re hearing from you. Another big hurdle was overcome when we added fan-favorite playlists, such as SWAT and Halo: CE, back to our matchmaking menu and we plan to add more soon. Next week, we’ll release a content update that will add all 10 episodes of the cooperative experience “Spartan Ops” for Halo 4, and will address other issues. I assure you that the team will continue to work on additional content updates to further improve the all-up gameplay experience.
This has been a humbling experience and highlighted how we as a studio can – and need – to do better for Xbox fans around the world. We are so grateful to our fans who have stood by our side and we appreciate all of your patience as we worked through these issues. As a token of our appreciation and to thank fans for the continued support and understanding, we will be offering the following items, for free, to anyone who has played Halo: The Master Chief Collection online since launch (11.11.14) through today (12.19.14).*
1 Month of Xbox Live Gold
Exclusive In-Game Nameplate
Exclusive In-Game Avatar
Additionally, you’ve told us that you want more Halo 2: Anniversary multiplayer map content and Halo 3: ODST on Xbox One. As a future bonus, we’re going to make these happen and give them to you for free. We are just now starting work with our partners to bring both to Halo: The Master Chief Collection and will share more specific details on timing in the coming months. But for now, here’s what you can expect:
Halo 3: ODST Campaign – Development has just started on the campaign for Halo 3: ODST, which will be available within Halo: The Master Chief Collection, and upgraded to 1080p resolution, running at 60fps. It will be available for free to anyone who has played Halo: The Master Chief Collection since launch (11.11.14) through today (12.19.14).* Thanks to our friends at Bungie for creating the original “Halo 3: ODST” campaign.
“Relic” Halo 2: Anniversary Multiplayer Map – Available via a free content update to Halo: The Master Chief Collection, we will reimagine the fan-favorite map “Relic,” fully remastered and running at 1080p resolution and 60fps. We chose this map based on its suitability for Slayer and Objective modes and its ability to support teams of varying sizes. And you can trust that Certain Affinity will tune and tweak the map to make it even better than you remember.
Fuck this game
They are now doing a beta of the next patch
https://www.halowaypoint.com/en-us/community/blog-posts/3-3-15-halo-the-master-chief-collection-content-update-notes
There was a patch yesterday that supposedly improved the matchmaking most people are reporting. I don't currently have the game installed so I can't comment.
(http://www.reactiongifs.com/r/2013/06/I-dont-believe-you.gif)
(http://www.reactiongifs.com/r/2013/06/I-dont-believe-you.gif)