THE BORE

General => Video Game Bored => Topic started by: Stoney Mason on September 28, 2014, 11:17:01 AM

Title: Halo: The Master Chief Collection (ODST codes being sent out)
Post by: Stoney Mason on September 28, 2014, 11:17:01 AM
looked for a thread on this and couldn't find it.

Basically I didn't follow this at all until recently when I started thinking about mp shooters to play this fall and my nostalgia started kicking in a bit.

The concept seemed confusing to me on how they would handle this so I had to look it up for info.

faq about how the whole package works

http://www.reddit.com/r/halo/wiki/mccfaq


Couple vids of the remastered maps.


https://www.youtube.com/watch?v=vcUYF89UJlY
https://www.youtube.com/watch?v=dQLv5hQNQIE

some 60 fps vids.

http://www.gamersyde.com/thqstream_halo_2_anniversary_mp_sanctuary_shrine_gameplay_60fps-ME1rNlxC1G6N0zMe_en.html (stream)
http://bit.ly/1uTUSeq (download)

I like the idea of getting an mp game with a shitload of maps and not having to go down the dlc map pack route. Less interested in the campaign stuff but I was never as big a fan of that stuff in Halo as some people.
Title: Re: Halo: The Master Chief Collection
Post by: Eel O'Brian on September 28, 2014, 11:38:04 AM
Buddy of mine used to come over all the time and we played H2 split-screen online. One night our whole team bailed near the beginning of a match and and we still pulled out a win with just the two of us. Afterwards in the lobby lots of bububuweweregoingeasyonyouguys, etc. Good times. Really looking forward to this. It's a helluva good value.
Title: Re: Halo: The Master Chief Collection
Post by: MCD on September 28, 2014, 03:18:25 PM
man

I can't wait to marathon the campaigns.
Title: Re: Halo: The Master Chief Collection
Post by: Cerveza mas fina on September 28, 2014, 04:13:04 PM
I really wish i had an xbox for this
Title: Re: Halo: The Master Chief Collection
Post by: Stoney Mason on September 28, 2014, 04:49:56 PM
I wish call of duty would do the same. Would be pretty awesome to have a updated versions of those games that could be remixed where you fix the stupid and broken stuff in multiplayer. But they run on dedicated servers and have slightly upgraded graphics.

Put in Black Ops 2, MW 2, COD 4, and World at War.

Unfortunately that's not the way activision does things.

Title: Re: Halo: The Master Chief Collection
Post by: AdmiralViscen on September 28, 2014, 10:03:22 PM
Bought XBone for this
Title: Re: Halo: The Master Chief Collection
Post by: Stoney Mason on October 06, 2014, 12:26:45 PM
http://www.ign.com/videos/2014/10/06/warlord-gameplay-footage-halo-the-master-chief-collection-ign-first

Final map reveal for the Halo 2 anniversary.

https://www.youtube.com/watch?v=uUqdIe-gIOI&list=UUKy1dAqELo0zrOtPkf0eTMw

Title: Re: Halo: The Master Chief Collection
Post by: AdmiralViscen on October 06, 2014, 08:39:36 PM
Lame choice. That is already easy to make in Forge, and most of the remade maps are already small ones. Should have been Waterworks or Headlong
Title: Re: Halo: The Master Chief Collection
Post by: Stoney Mason on October 09, 2014, 11:59:39 PM
I think the appeal for me is partly nostalgia and partly just kind of how my taste in shooters has changed over the years.

Like a lot of people I think, I played a lot of the first two games but from Halo 3 on, I moved over to other shooters like COD and Battlefield that seemed more progressive and innovative in their ways.

And I still like those games in varying degrees but I also realize I liked and missed what Halo brought to the table. The idea that player skill matters. That kill streak like abilities are something you should fight for on the map. And that matchmaking against similarly skilled opponents is a really big deal. I don't think I really understand how much some of those fundamentals mattered until they were gone.



Launch playlists.

(http://i.imgur.com/IKb2RE8.png)
Title: Re: Halo: The Master Chief Collection
Post by: Rahxephon91 on October 10, 2014, 09:01:11 AM
Am I the only one who hates the playlist system? It made sense for Halo 2 and I don't remember having a problem with it. Yet with Halo 4 it killed any enjoyment I could have had. I could have dealt with the crummy gameplay changes. I couldn't deal with playing game modes I didn't want to play. I just want to play ctf or other objectives like assault. Not TDM or king of the hill. I want to play these on big maps with full players.

Halo 4 does not allow me to do that. The only reliable team mode was  the smaller version so I never even till this day got to play on the bigger maps. The only big version was basicly all team modes and people would usually vote for TDM.

So I didn't play much of H4, because the game didn't allow me to play what I wanted. I think that's kind of shitty and dosent make a lot of sense. CoD has a playlist for everything on top of having much faster matchmaking. You just chose whatever in Battlefield.
Title: Re: Halo: The Master Chief Collection
Post by: Stoney Mason on October 10, 2014, 09:13:34 AM
Am I the only one who hates the playlist system? It made sense for Halo 2 and I don't remember having a problem with it. Yet with Halo 4 it killed any enjoyment I could have had. I could have dealt with the crummy gameplay changes. I couldn't deal with playing game modes I didn't want to play. I just want to play ctf or other objectives like assault. Not TDM or king of the hill. I want to play these on big maps with full players.

Halo 4 does not allow me to do that. The only reliable team mode was  the smaller version so I never even till this day got to play on the bigger maps. The only big version was basicly all team modes and people would usually vote for TDM.

So I didn't play much of H4, because the game didn't allow me to play what I wanted. I think that's kind of shitty and dosent make a lot of sense. CoD has a playlist for everything on top of having much faster matchmaking. You just chose whatever in Battlefield.

The speed thing doesn't bother me at all. In fact I would take slower matchmaking in COD if it meant that I was actually playing near people my skill level. That's really become an issue for me in recent years. Skill based matchmaking that tries to actually have good games instead of the stomping grounds that most mp shooters have turned into in recent years because they are just going for speed. But that's me. I think more people probably agree with you on this but I'm over the idea of speed trumping skill when it comes to matchmaking. I think matchmaking in general should be emphasized more rather than less.

As far as the modes, I think its tricky. COD can get away with so many playlists because it has the largest player base in console online shooters. Battlefield has 3 modes that people care about the and rest die quickly. Every other game needs to manage that stuff pretty closely. I think the big distinction in any shooter is always going to be the death-match versus the objective gametypes. Of course there are some people who prefer certain objective modes over others but that goes back to the tricky thing of being able to serve enough modes. Too many playlists and the population to effectively do matchmaking doesn't work anymore. Halo has always kind of hung its hat on having a lot of different gametypes. I think the ideal fix obviously would be to use a cross system of matchmaking mixed with server rentals. So people who want custom server types running specific things can get that. You could also probably achieve the same thing with a playlist for custom games where you could be pushed into that if you are searching for specific gametypes.

Neither thing is most likely coming to this collection though so it is what it is in this case.
Title: Re: Halo: The Master Chief Collection
Post by: Stoney Mason on October 15, 2014, 01:23:17 PM
IGN video player sucks but here is Halo 2 in classic and anniversary.

http://www.ign.com/videos/2014/10/15/halo-2-anniversary-and-classic-1080p60fps-gameplay-halo-the-master-chief-collection-ign-first
Title: Re: Halo: The Master Chief Collection
Post by: Stoney Mason on October 22, 2014, 11:44:53 PM
https://www.youtube.com/watch?v=Yv9OnjUpPNI&list=UUKy1dAqELo0zrOtPkf0eTMw

IGN streamed a good bit today with the game so you get to see all the games in mp.

Unfortunately being youtube you only get 30 frames but you take what you can get.
Title: Re: Halo: The Master Chief Collection
Post by: Stoney Mason on October 27, 2014, 12:04:38 AM
Redownloaded Halo Reach and Halo 4 on my 360 to practice a bit for this with the mp. I'll play a little every couple of days to try to warm up.

My thoughts.

Man I suck. I was never as good at Halo as I was at COD or BF but its just kind of embarrassing how much I've forgotten how to play. Like I can't make my fingers do what my brain wants them to do fast enough.

I like Halo 4. I know the hardcore community hates it but I always just found it fun and I still do. I understand why they don't like it. They don't like sprint. They don't like no-descoping. They hate the loadout and killstreak stuff, etc  I just don't think for the Halo series I'm a purist in that manner. There are series where I am that way but for whatever reason, I'm not that way with Halo.

Reach on the other hand hasn't aged as well for me. I played Reach more than Halo 3 or Halo 4 by a longshot when it was originally out and I remember really enjoying it and kind of being bummed it wasn't in this collection. But now that I go back I don't like it as much as I remember. It's really slow. Especially right after playing Halo 4. And the bloom stuff when you are shooting I hate now. It all just feels like this weird attempt to make Halo into like a sim game or something like Battlefield and it just doesn't work. I know it was in there before but something about it in Reach is just frustrating.

Game is still really fun and really different than pretty much anything on the console shooter landscape currently (halo mp in general I mean). And 60 fps will be so nice. It's kind of brutal and annoying to play these games at 30 now.
Title: Re: Halo: The Master Chief Collection
Post by: Beezy on October 27, 2014, 12:14:11 AM
The way Halo 4's multiplayer playlist was setup was it's biggest problem. They would have different match types available to play each weak. That was dumb as fuck. Let me play what I want when I want.
Title: Re: Halo: The Master Chief Collection
Post by: Yulwei on October 27, 2014, 02:07:05 AM
https://www.youtube.com/watch?v=Yv9OnjUpPNI&list=UUKy1dAqELo0zrOtPkf0eTMw

IGN streamed a good bit today with the game so you get to see all the games in mp.

Unfortunately being youtube you only get 30 frames but you take what you can get.

I can't fucking wait but man how I wish I could use the 360 controller to play this.
Title: Re: Halo: The Master Chief Collection
Post by: Stoney Mason on October 27, 2014, 02:44:08 AM
There are devices that allow such a thing.


http://controllermax.com/
http://www.consoletuner.com/products/titan-one/
Title: Re: Halo: The Master Chief Collection
Post by: Yulwei on October 27, 2014, 03:32:32 AM
Shit, for $60 I'm going to give the Xbone controller a good long try before I decide if it's worth it. Thanks though, bookmarked!
Title: Re: Halo: The Master Chief Collection
Post by: AdmiralViscen on October 27, 2014, 09:30:41 AM
As a big Halo fan, I prefer 4 to Reach.
Title: Re: Halo: The Master Chief Collection
Post by: Take My Breh Away on October 27, 2014, 02:06:18 PM
H2A Gungoose CTF at 60FPS (http://news.xbox.com/media/assets/xbox-one-games/halo-the-master-chief-collection/bloodline-multiplayer-map/tmcc-halo-2-anniversary-bloodline-broll?sc_device=lightbox)

:lawd
Title: Re: Halo: The Master Chief Collection
Post by: Stoney Mason on October 28, 2014, 03:09:45 PM
https://www.youtube.com/watch?v=J44c4eYySds&list=UUc6fT9RrefWDK47CT3r2YGw
Title: Re: Halo: The Master Chief Collection
Post by: Stoney Mason on October 29, 2014, 11:14:53 PM
Quote
“Each playlist within Halo: The Master Chief Collection uses an independent skill-based ranking system that is identical to the leveling system from the original Halo 2,” a studio representative recently told IGN.

“The system uses the same exact XP requirements as the original Halo 2; players will earn XP when they win and lose XP when they lose, and total XP will determine their rank. You will have a skill-based ranking per each playlist; we ultimately decided not to have a ‘master’ ranking across all four games combined, given that player skill and approach varies radically between game chapters.”

“Additionally, we’ve also modified matchmaking to use skill detection, which will put players into the fairest matches faster than any Halo game to date,” a studio spokesperson continued. “In ranked hoppers, players will be evaluated after each match and can go up or down in ranks depending on how well they perform. Social matches [Ed. note: read: 'unranked'] will also be available for players who prefer a more relaxed play experience.”

Quote
@franklez: RANKS: Yes you can see ranks of other players in the matchmaking lobby and if you select a player, you can see their highest ever rank

@franklez: RANKS: 1-50, wins increase your rank (via hidden metric) and losses and quits detract over time. Very straightforward.

@franklez: RANKS: You can see detail on your Ranks and achievements in your career UI, and deep dive on yours and other player data via waypoint.

@franklez: RANKS: Bravo gun talk about it in more depth soon. But it's pretty straightforward braj's.

 :rejoice
Title: Re: Halo: The Master Chief Collection
Post by: drew on October 30, 2014, 06:04:53 PM
Buying this next month. :hyper Never played H3 and H4.

those are the two worst, imo
Title: Re: Halo: The Master Chief Collection
Post by: demi on October 30, 2014, 06:08:29 PM
Is way point coming to ONE or do I gotta fire up the 360 for that?
Title: Re: Halo: The Master Chief Collection
Post by: Stoney Mason on October 30, 2014, 08:48:48 PM
Free documentary/promotion video on the halo 2 remake.

http://video.xbox.com/en-AU/movie/remaking-the-legend-%E2%80%93-halo-2-anniversary/30b99908-0100-11db-89ca-0019b92a3933

edit: Looks like its only available in australia at the moment. Will be up in the US in the upcoming days.

edit2: Working now for America.
Title: Re: Halo: The Master Chief Collection
Post by: Take My Breh Away on October 30, 2014, 08:52:11 PM
Is way point coming to ONE or do I gotta fire up the 360 for that?

Going to be part of the Halo Channel on the bone once MCC comes out.
Title: Re: Halo: The Master Chief Collection
Post by: Stoney Mason on November 01, 2014, 04:49:36 PM
If you don't want to bother with the link above

https://www.youtube.com/watch?v=W9-Wk_R3SPw
Title: Re: Halo: The Master Chief Collection
Post by: Stoney Mason on November 05, 2014, 04:53:18 PM
https://www.youtube.com/watch?v=ZDvYJGquXgE
Title: Re: Halo: The Master Chief Collection
Post by: iconoclast on November 05, 2014, 05:21:39 PM
I really didn't give a crap about Halo 5 when it was announced, but 343 have been doing all of the right things with this collection. It's what sold me on the Xbone and got me interested in the franchise again.
Title: Re: Halo: The Master Chief Collection
Post by: Stoney Mason on November 08, 2014, 06:40:08 PM
http://www.twitch.tv/Halo

tournament with pros.
Title: Re: Halo: The Master Chief Collection
Post by: bork on November 09, 2014, 02:51:37 PM


http://www.twitch.tv/Halo

tournament with pros.

Couldn't watch this for more than a few minutes with that team chatter.
Title: Re: Halo: The Master Chief Collection
Post by: Stoney Mason on November 09, 2014, 04:59:43 PM
They added the team chatter because people complained there was none yesterday and it was just the commentators.
Title: Re: Halo: The Master Chief Collection
Post by: Stoney Mason on November 10, 2014, 05:00:25 PM
Halo Channel app is up.
Title: Re: Halo: The Master Chief Collection
Post by: Stoney Mason on November 11, 2014, 02:02:01 AM
Lame.  I was able to get into one halo 2 anniversary mp game and it was great but then I couldn't get into others. And the friends list was acting funky when I tried to play the campaign with a friend and we couldn't get that to work either. I'll try again tomorrow morning to see if its working better by then.
Title: Re: Halo: The Master Chief Collection
Post by: Stoney Mason on November 11, 2014, 11:38:01 AM
Woke up. Was able to get into one big team battle and then was stuck in matchmaking and couldn't get into a second match.

 :gurl

Get your shit together MS!

Title: Re: Halo: The Master Chief Collection
Post by: Eel O'Brian on November 11, 2014, 11:53:47 AM
This takes over 20 minutes to install from disc, offline. If you just want to play some SP today, my advice is to disconnect from XBL and just install the disc, because that extra 20GB is going to take forfuckingever to DL, and if you stay online and get that patch you aren't playing shit for at least a couple of hours or so.
Title: Re: Halo: The Master Chief Collection
Post by: Take My Breh Away on November 11, 2014, 12:46:16 PM
This takes over 20 minutes to install from disc, offline. If you just want to play some SP today, my advice is to disconnect from XBL and just install the disc, because that extra 20GB is going to take forfuckingever to DL, and if you stay online and get that patch you aren't playing shit for at least a couple of hours or so.

Took me 15 minutes for the patch and another 15 for the game install

spoiler (click to show/hide)
Live 20 minutes from the location of Microsoft's server farm and have first world internet brehs :rejoice
[close]
Title: Re: Halo: The Master Chief Collection
Post by: Yulwei on November 11, 2014, 07:16:28 PM
Woke up. Was able to get into one big team battle and then was stuck in matchmaking and couldn't get into a second match.

 :gurl

Get your shit together MS!

Yeah I'm not even going to bother playing right now until all this shit is fixed
Title: Re: Halo: The Master Chief Collection
Post by: Eel O'Brian on November 11, 2014, 09:04:05 PM
I forgot how funny the marine chatter in H1 is

"Stay after class SO I CAN SCHOOL YOU SOME MORE" :lol
Title: Re: Halo: The Master Chief Collection
Post by: Stoney Mason on November 11, 2014, 10:15:40 PM
Insane to me that you launch a halo title and one that is pure fan service at that and matchmaking and in game party system are broken at launch.

 :mindblown

Played about half of the CE campaign with a friend and enjoyed that a lot. Played some custom games with friends in the mp and it was a blast. But the matchmaking part of mp is beyond hope at the moment. Needs a patch like tomorrow.
Title: Re: Halo: The Master Chief Collection (multiplayer matchmaking broken atm)
Post by: AdmiralViscen on November 11, 2014, 10:46:37 PM
Holy fuck matchmaking is fucked. FUCK
Title: Re: Halo: The Master Chief Collection (multiplayer matchmaking broken atm)
Post by: AdmiralViscen on November 11, 2014, 10:58:30 PM
Searching with a friend. after 10 minutes we got put into a match but on different teams. Another 10 minutes and we got put into two SEPERATE games, each alone with 0 other players, that we had to quit out of and got an alert that it hurts our record
Title: Re: Halo: The Master Chief Collection (multiplayer matchmaking broken atm)
Post by: AdmiralViscen on November 11, 2014, 10:59:17 PM
MS says to quit matchmaking and re-search if it takes forever

Quitting matchmaking leaves your party behind

fuck man
Title: Re: Halo: The Master Chief Collection (multiplayer matchmaking broken atm)
Post by: Stoney Mason on November 11, 2014, 11:03:32 PM
Yep. Clearly something or many somethings on a code level are borked. It needs a patch. Them fiddling with settings on the server side isn't going to fix it.

I'm not even going to bother with the matchmaking anymore. It's a waste of time until it's addressed.

Title: Re: Halo: The Master Chief Collection (multiplayer matchmaking broken atm)
Post by: Positive Touch on November 11, 2014, 11:51:29 PM
Lolol a halo with no matchmaking

with this and battlefield last year, I'm good on ever considering jumping on day 1 for an online game. and these are fps games of all things; how do you fuck up the basic netcode for these things post-90s
Title: Re: Halo: The Master Chief Collection (multiplayer matchmaking broken atm)
Post by: Stoney Mason on November 12, 2014, 02:29:07 AM
Quote
Since the launch of Halo: The Master Chief Collection, we've received several, well deserved, complaints related to slow matchmaking and other issues. From everyone at 343 Industries, we are truly sorry and feel your frustration. You deserve better and we are working day and night to find solutions as quickly as possible, with our first priority focused on matchmaking improvements.

Tomorrow morning (Wednesday morning Pacific Time) we plan to roll out a number of server updates to help improve matchmaking. Again, these are server-side fixes, so you won't need to take a content update or reboot your console; you should see the effects right away.

In addition, we are targeting another release for this weekend, which will address a number of other community priorities. An unrelated issue with services is also causing achievements to not unlock correctly, and we realize this just makes it all feel a bit worse.

A game as large as Halo: The Master Chief Collection has a massive surface area, and while we made every effort to have the best launch possible for our fans, issues surfaced with launch and we're committed to improving this as fast as possible and get you all into matches. We're committed to improving things as fast as possible so you can have the Halo experience you've been waiting for.

Your feedback has been helpful for us in isolating issues, so please keep the input coming. We thank you for your continued patience and understanding while we work through these challenges. The development team at 343 Industries worked insanely hard to create Halo: The Master Chief Collection for you, and we won't stop until it's worthy of your passion for our franchise.

Dan Ayoub
Executive Producer

https://www.halowaypoint.com/en-us/forums/85d779d52cfd46918b4f8b638f2e3c7b/topics/matchmaking-launch-issues-update/42893877-4f95-40a0-a9d3-d0f8ab188568/posts
Title: Re: Halo: The Master Chief Collection (multiplayer matchmaking broken atm)
Post by: Joe Molotov on November 12, 2014, 07:12:42 AM
TL;DR = "Please understand."
Title: Re: Halo: The Master Chief Collection (multiplayer matchmaking broken atm)
Post by: bork on November 12, 2014, 07:59:54 AM
343  :lol :yuck
Title: Re: Halo: The Master Chief Collection (multiplayer matchmaking broken atm)
Post by: Eel O'Brian on November 12, 2014, 08:02:19 AM
I haven't even bothered. I just knew this shit would be broken for at least a week.
Title: Re: Halo: The Master Chief Collection (multiplayer matchmaking broken atm)
Post by: Stoney Mason on November 12, 2014, 10:06:43 AM
Tried some Halo 2 campaign. The redone cutscenes on that are really nice as are the buffed up graphics/music.

Playing it now I also realize that was the pinnacle of the fun/arcadey style controls of the series. Halo 3 after that feels much different and much more sim-ish by comparison. Not that there is anything necessarily wrong with that. I just had forgotten that Halo 2 felt completely different.
Title: Re: Halo: The Master Chief Collection (multiplayer matchmaking broken atm)
Post by: Trent Dole on November 12, 2014, 11:23:05 AM
Online game launches are always a debacle. :yeshrug
Title: Re: Halo: The Master Chief Collection (multiplayer matchmaking broken atm)
Post by: Stoney Mason on November 12, 2014, 07:26:31 PM
It's rarely this bad. I play pretty much all of the big shooters online and this debacle is right up there with Battlefield 4, and Brink in recent years, which are sort of the modern poster children for horrible mp launches. (I won't include stuff like Driveclub which while more broken, I don't honestly believe a decent number of people were anticipating) Still can't get into mp matches.

If I bought an xbox one mainly for this and this was what I got, I'd be taking that shit back.  It's embarrassing. They could spend the time and money to make a documentary talking about how much they loved Halo and a b grade TV show but they couldn't be bothered to actually do a good job with the shipped product. That's a slap in the face.
Title: Re: Halo: The Master Chief Collection (multiplayer matchmaking broken atm)
Post by: AdmiralViscen on November 12, 2014, 07:54:25 PM
They launched this game just fine 10 years ago. I played Halo 2 that night with no issues.
Title: Re: Halo: The Master Chief Collection (multiplayer matchmaking broken atm)
Post by: Eel O'Brian on November 12, 2014, 09:33:27 PM
Here's what I think. This was originally just supposed to be the Halo 2 Anniversary Edition. When MS found out there wasn't going to be any kind of Halo game for the second holiday season in a row, combined with below expectations sales of the XB1, they shifted into high panic gear and threw everything else in there at the last possible minute. This would explain any number of wtf things about this collection, from the static loading screens, to the complete lack of any kind of extra documentary/behind the scenes features, to the random SINGLE PLAYER crashes (just started H2 and it made a noise and threw me out to the dashboard :lol ), to the 20GB we all had to download on day one. It's a cobbled-together product. Doesn't bother me too much, as I planned on playing through all the SP campaigns before I ever touched MP, but I'd be right there pissed with everyone else had I bought it to jump right into MP.
Title: Re: Halo: The Master Chief Collection (multiplayer matchmaking broken atm)
Post by: AdmiralViscen on November 12, 2014, 10:13:32 PM
Why is Spartan Ops absent from Halo 4
Title: Re: Halo: The Master Chief Collection (multiplayer matchmaking broken atm)
Post by: Positive Touch on November 12, 2014, 10:33:32 PM
because it sucks
Title: Re: Halo: The Master Chief Collection (multiplayer matchmaking broken atm)
Post by: Stoney Mason on November 13, 2014, 12:24:57 AM
Why is Spartan Ops absent from Halo 4

It's coming later as a download.

Here's what I think. This was originally just supposed to be the Halo 2 Anniversary Edition. When MS found out there wasn't going to be any kind of Halo game for the second holiday season in a row, combined with below expectations sales of the XB1, they shifted into high panic gear and threw everything else in there at the last possible minute. This would explain any number of wtf things about this collection, from the static loading screens, to the complete lack of any kind of extra documentary/behind the scenes features, to the random SINGLE PLAYER crashes (just started H2 and it made a noise and threw me out to the dashboard :lol ), to the 20GB we all had to download on day one. It's a cobbled-together product. Doesn't bother me too much, as I planned on playing through all the SP campaigns before I ever touched MP, but I'd be right there pissed with everyone else had I bought it to jump right into MP.

Not unreasonable assumption.

I don't even mind the barebones/jankiness of the campaigns. I really do find that stuff to just be kind of awesome that I have all 4 campaigns now that I can play at my leisure. I'm not expecting the package to be perfect. But I do expect the matchmaking to at least work to some degree. Right now its so just so broken its basically useless. And there is no way I can believe that it was up and working fine in their in house testing just a week or two ago. It's too broken for that at the moment.

I think eventually this stuff will get patched up and in at least a working state. It's just completely unacceptable that it was released this way. Buggy is one thing. Broken is unacceptable. That's willful negligence.
Title: Re: Halo: The Master Chief Collection (multiplayer matchmaking broken atm)
Post by: iconoclast on November 13, 2014, 01:40:52 AM
The one terminal I found in H2's campaign worked fine. I just had to download the Halo channel first (or whatever it is).

Matchmaking has been working for me for the last few hours. Still get unbalanced teams, but at least I can get into a game most of the time. Baby steps.
Title: Re: Halo: The Master Chief Collection (multiplayer matchmaking broken atm)
Post by: Stoney Mason on November 13, 2014, 05:10:04 PM
Quote
I’d like to take a moment to address the state of matchmaking in Halo: The Master Chief Collection, and tell you what we’re doing about it.

Players have expressed frustration at poor matchmaking times, or bad experiences in general. This is something we are working 24/7 to isolate and fix. Since launch, we have done a number of daily server-side tweaks to improve this experience and our data indicates these adjustments have helped considerably, but the state is still far from where it needs to be.

Over the past 48 hours, we believe we have identified the primary matchmaking issue, and are working on a solution right now. In the meantime, we’ll be rolling out additional tweaks over the next days to further improve the experience while we ready this solution. We are monitoring the data and working on tweaks that should continue to improve your matchmaking experience while we prep. In addition, we’ll be releasing a game Content Update tomorrow that will address non-matchmaking related issues. For more details, please visit our support FAQ on our forums that is being updated in real-time: http://bit.ly/11eRtP0.

An additional measure you will see take effect today, is that we’ve decided to trim the hopper list to allow us to drive population to those that are functioning the best – this will serve to further increase the speed with which you find games. We will bring the other hoppers back online as things improve, but our primary focus right now is getting you into matches. For details on which matchmaking playlists are being temporarily taken offline, please visit our support FAQ here: http://bit.ly/11eRtP0.

We are doing everything we can on an hourly basis to improve the experience, while we work on our solution. In the meantime, we’ve found a few things looking at the data that can help you a little as well. We’re seeing successful match times from anywhere from 15 seconds to 4 minutes. 4 minutes is a long time to wait for a match, but don’t quit out too quickly as it will come. If you haven’t found a match within about 4 minutes, please exit the search and restart, as this will reset the parameters and increase the likelihood of entering a match. I realize this isn’t ideal, but it’s temporary while we sort things out.

I’d like to personally apologize to you all for the current situation. I can assure you we’re attacking this from all directions from 343 Industries to the Xbox platform, and we won’t rest until it’s what it should be. People are reporting improvements across the board, which is great, but we’re not backing down until we finish this fight.

Here’s a bit more information on what to expect next week in terms of MCC updates:
Daily server-side tweaks to continue to improve time to get into games
A Content Update tomorrow that addresses some campaign fixes and scoring issues
Content Updates and server side tweaks over the next week focused on matchmaking

Dan Ayoub
Executive Producer

https://www.halowaypoint.com/en-us/forums/85d779d52cfd46918b4f8b638f2e3c7b/topics/11-13-update/10e177f9-50ce-4c73-95bf-bbadd2cc6fe7/posts
Title: Re: Halo: The Master Chief Collection (multiplayer matchmaking broken atm)
Post by: Stoney Mason on November 13, 2014, 06:36:29 PM
I can get into games now...

The teams are almost always uneven and the lag is atrocious like this.

https://www.youtube.com/watch?v=y56ei4JmBKM&list=UUOu74G0_bCjL61XjHIm4DtA


Good job!
Title: Re: Halo: The Master Chief Collection (multiplayer matchmaking broken atm)
Post by: Eel O'Brian on November 13, 2014, 10:30:02 PM
I like the remastering job in H2 better than H1. They kept it fairly close to the original designs and more understated, whereas the H1 remaster came off as a bit overdone (although I do appreciate them finally making the Library navigable). Still, though, I think I prefer the original H2 design work in certain areas/levels. The lighting is moodier, too. The redone cut scenes are awesome, though, as is the remastered sound.
Title: Re: Halo: The Master Chief Collection (multiplayer matchmaking broken atm)
Post by: Stoney Mason on November 13, 2014, 10:50:22 PM
https://www.halowaypoint.com/en-us/forums/85d779d52cfd46918b4f8b638f2e3c7b/topics/matchmaking-tip-from-frankie/c6a1c90a-5fcc-4cba-946b-8f189506d687/posts

 :snoop

I mean it's just hilarious. Why do we as consumers have to do this? Why are we quitting out if the matchmaking doesn't find a game and then getting back into the queue.

Why isn't the game doing this stuff by itself and why haven't you patched it yet. You are owned by the platform holder after all. You don't have to go through the same hoops to release an update that third party devs do.
Title: Re: Halo: The Master Chief Collection (multiplayer matchmaking broken atm)
Post by: AdmiralViscen on November 13, 2014, 11:22:37 PM
It is still broken, but is noticeably improved. Which just shows how amazingly fucked it was the last two days
Title: Re: Halo: The Master Chief Collection (multiplayer matchmaking broken atm)
Post by: iconoclast on November 14, 2014, 04:24:52 PM
 :lol Playing Halo 2 and 3 back to back, it's insane how awful 3's BR is. Total trash by comparison.

I wish more people would vote for Halo CE in TS. It's a bit laggy but still so good.
Title: Re: Halo: The Master Chief Collection (multiplayer matchmaking broken atm)
Post by: drew on November 15, 2014, 03:07:28 PM
that and the armor customization really made me dislike that game, but if I only knew how bad it was gonna get...we still had it good.
Title: Re: Halo: The Master Chief Collection (multiplayer matchmaking broken atm)
Post by: Stoney Mason on November 16, 2014, 12:11:44 AM
Quote
I’d like to provide the latest on Halo: The Master Chief Collection, and what the team is working on to address the issues you’re experiencing.

Looking at our data logs, server-side adjustments that we have made over the past 24 hours have shown a 20% increase in server connectivity. However, we are well aware that performance is not where it needs to be. Resolving Matchmaking issues also requires client-side fixes, which require a content update. The client side update, which focuses on Matchmaking performance, non-matchmaking bugs, and a variety of title-specific issues, has been completed and is going through testing and certification. We are currently targeting a release of Wednesday 11/19 for this content update.
We know the current Matchmaking experience is frustrating, and we continue to have various teams working 24/7 to isolate and resolve the issues to provide the best experience as soon as possible. We are going to continue to optimize the matchmaking experience after next week's content update, and make further adjustments as needed. We thank you for your continued patience.

Dan Ayoub
Executive Producer
Title: Re: Halo: The Master Chief Collection (multiplayer matchmaking broken atm)
Post by: Stoney Mason on November 17, 2014, 11:25:33 PM
Quote
11.17 8:00PM Update

This week’s content update, which was originally scheduled for release this Wednesday, 11/19, will now be releasing later this week to allow for additional fixes, as well as the completion of the testing and certification process.

This content update includes a variety of fixes across the title, including Matchmaking performance issues, general UI and game stability improvements, as well as fixes for game-game specific issues in Halo: CE, Halo 2, and Halo 2: Anniversary, and more. The full patch notes will be posted later this week, in advance of the content update release.

Thank you for your continued patience.

 :comeon
Title: Re: Halo: The Master Chief Collection (multiplayer matchmaking broken atm)
Post by: iconoclast on November 17, 2014, 11:39:31 PM
 :lol

I've given up on playing with friends until this trainwreck gets fixed. The odds of everybody in the party getting the 'in lobby / searching for players' boxes seem incredibly low, and chances are you won't even find a match anyway. This collection just makes 343 look like a bunch of amateurs, to be honest.
Title: Re: Halo: The Master Chief Collection (multiplayer matchmaking broken atm)
Post by: Stoney Mason on November 19, 2014, 10:46:06 PM
Quote
BY 343 INDUSTRIES - 38 MINUTES AGO
Tomorrow afternoon (Thursday, Nov. 20), our latest content update will become available. This particular content update addresses matchmaking performance, UI, gameplay, and title-specific issues. We are on track for a release of mid-late afternoon Pacific Time for this content update, and will immediately let you know when it is available. For now, here is a change list of what will be included. As a note, many of the below issues are sub issues that were caused by larger umbrella problems that we have addressed with this update.

 MATCHMAKING
Addressed a number of issues that resulted in extended matchmaking times and low matchmaking success rates.
Made a number of updates to how matchmaking progress is communicated to the player. With this update, you’ll see better, more frequent and more informative status updates throughout the matchmaking flow – so “Players Found” for example, will be displayed to let players know where they are in the matchmaking process instead of simply wondering if it’s going to connect.
The improved matchmaking flow is as follows:
Searching
Searching for more players
Players found
Finalizing matchmaking process
Connecting session
Made an update to ensure that parties stick together when returning from the post-game carnage report
Prevented the ability for players “kick” other players from matchmaking games
Made an update to ensure that the Roster correctly displays the “searching” UI rather than “My Game Session” while searching for players
Removed the possibility to boost ranking through a custom games exploit
Made an update to ensure that players cannot get stuck in the matchmaking screen during map voting
Made an update to ensure that the “Connecting to your game” message no longer incorrectly displays in the lower right of the screen during gameplay
Made an update to the “team creation” phase that allows players to be grouped by team
Made an update to prevent players from seeing the “connection failed” dialogue if disconnected during the map voting screen
Improved roster / matchmaking lobby stability
Made improvements to the accuracy and stability of the “Game Session Details” UI
Improved version compatibility


UI
Improved emblem and nameplate behavior to ensure that they do not reset to default (especially after game sessions)
Corrected career stats that did not update uniformly across different profiles in multiple titles
Improved Forge map display names in Theater
Corrected various medal inconsistencies across titles


CAMPAIGN
Made updates to the attainability of various achievements, including “Goat Roped,” “Monopolized,” “You’re Joking,” and “Devastating.”
Improved Halo: CE career stat tracking
Resolved scoring and time HUD reset and display issues
Made an update to ensure that rival emblems are displayed correctly


HALO: CE
Improved consistency and reliability of shot registration
Improved headshot hitboxes
Fixed an issue where respawning players could momentarily appear at their death location
Made an update to ensure that the match ends when the entire opposing team quits
Improved fall damage consistency (specifically in regards to uneven surfaces)
Improved Halo: CE menu and loading screen stability
Improved consistency with multikill rewards
Made an update to improve post-game carnage report accuracy for Halo: CE FFA games
Updated default language settings


HALO 2
Made an update to ensure that the team color shown in pre-game lobby matches in-game
Improved a variety of networking issues to allow for improved consistency between host and clients in peer to peer matches
Improved a variety of networking issues to allow for improved gameplay consistency
Made an update to service tag functionality, allowing for service tags to appear for all players
Improved the post-game carnage report to correctly display team color
Made an update to ensure that the match ends when the entire opposing team quits
Improved “original” medal icon functionality in split-screen
Improved host migration functionality
Corrected “headshot” stat tracking
Addressed a crash that occurred with the Scarab skull
Addressed art errors that occurred on the opening cinematics for “Uprising” and “High Charity”


HALO 2: ANNIVERSARY
Made an update to prevent players from gaining achievements in Forge
Improved Forge item display names
Resolved text overlapping issues
Improved split screen stability
Made an update to resolve the notorious “-1th” scoreboard text
Improved lobby functionality to address players not being able to reconnect to the party leader after completing a match
Improved host migration functionality
Corrected vehicle and weapon thumbnails in the “Tools of destruction” table in the post-game carnage report
Addressed a dedicated server issue that caused gameplay physics issues on Stonetown
Improved split-screen party functionality to ensure that players are not directed to a broken lobby screen after completing a game session
Improved Forge mode stability
Made an update to King of the Hill scoring to prevent multiple hills from counting down at the same time
Improved Shrine objective spawn points
Improved King of the Hill and Ninjanaut mode stability
Addressed an issue where controller vibration could persist during the pause menu
Improved Race mode respawn zones

We have additional content updates on the way, and work is already underway in an effort to continue to improve your experience with Halo: The Master Chief Collection. We thank you for your continued patience and support.
Title: Re: Halo: The Master Chief Collection (Patch on Thursday)
Post by: toku on November 19, 2014, 11:11:15 PM
Hope this fix solves most of the issues ppl have been having.
Title: Re: Halo: The Master Chief Collection (Patch on Thursday)
Post by: Stoney Mason on November 19, 2014, 11:14:04 PM
Game needs other fixes which they said they will continue to pursue.

If the matchmaking works. The insane lag is gone. And the teams are even and the party doesn't break after every match, then those are the most important things right there.
Title: Re: Halo: The Master Chief Collection (Patch on Thursday)
Post by: cool breeze on November 20, 2014, 12:31:34 AM
something I'm discovering from videos and limited play time is that I'm more nostalgic for halo 3 than 2.  single player and multi.
Title: Re: Halo: The Master Chief Collection (Patch on Thursday)
Post by: Eel O'Brian on November 20, 2014, 05:32:31 PM
 :-\ I forgot how shitty that flood/ship level in H3 is
Title: Re: Halo: The Master Chief Collection (Patch on Thursday)
Post by: Eel O'Brian on November 20, 2014, 06:59:05 PM
Just got this error on H4:
https://i.imgur.com/qygB8Ol.jpg

:lol man this thing was just shit straight out the door, wasn't it?
Title: Re: Halo: The Master Chief Collection (Patch on Thursday)
Post by: Stoney Mason on November 20, 2014, 07:15:16 PM
Patch is up. Will report back later tonight.
Title: Re: Halo: The Master Chief Collection (Patch on Thursday)
Post by: Stoney Mason on November 20, 2014, 07:29:15 PM
First annoying thing. It's making me redownload most of the halo 2 mp content. I booted the game and it said I only had 12% of it so I have to wait to redownload it.
Title: Re: Halo: The Master Chief Collection (Patch on Thursday)
Post by: Dickie Dee on November 20, 2014, 07:38:12 PM
Just got this error on H4:
https://i.imgur.com/qygB8Ol.jpg

:lol man this thing was just shit straight out the door, wasn't it?

shoulda tracked your build bro
Title: Re: Halo: The Master Chief Collection (Patch on Thursday)
Post by: Eel O'Brian on November 20, 2014, 08:49:52 PM
Hell yeah, sprint, fucking finally
Title: Re: Halo: The Master Chief Collection (Patch on Thursday)
Post by: Steve Contra on November 20, 2014, 09:06:45 PM
Just got this error on H4:
https://i.imgur.com/qygB8Ol.jpg

:lol man this thing was just shit straight out the door, wasn't it?
Nothing says rush job like debug code still being in the game
Title: Re: Halo: The Master Chief Collection (Patch on Thursday)
Post by: Stoney Mason on November 20, 2014, 11:20:21 PM
Just got through playing about 3 hours. The good and the bad.

Bad

Teams are often still uneven numbers wise
You can be in party and still be placed on opposite sides in a game.
Traditional 4 on 4 modes are still allowing 10 people in a game which overstuffs maps that weren't designed for that.
Game hung a few times on the post game scoreboard. One time I had to reboot the game. The other, it eventually dumped me back to the main menu.
Pregame, I still can't figure out which team is which because the nameplates are all different. Maybe I'm just dumb though and not understanding how to decipher it but I want to know which team I'm on in the pre-game lobby.

Good

I pretty much was able to get into matchmade game after game for the first time ever since I bought the game.
The party system seems to mainly stay intact from game to game.
Matchmaking time wasn't too bad. A couple of times I pulled us out of the matchmaking to restart the process because it seemed like we had hung but honestly we weren't there for that long. It may have just been taking a bit of time but I wanted to restart the process and we got into games quickly after doing that.
I could play custom games with a friend whom I had trouble with before. It always use to disconnect us before. Now we could play together.

Mixed

Lag. Most games were pretty damn good. A few were moderately laggy. A couple were atrocious. Like I had to quit almost immediately they were so bad. I still can't tell if we are using the peer 2 peer stuff or the dedicated server stuff.

So basically this is how I expected the game to originally launch. Kind of messy but mostly functional. I didn't expect it to take a week and a couple of days to be in essentially launch shape. And not great launch shape. But mediocre launch shape.

That being said I had a blast tonight. It was so fun to bounce from mode to mode and game to game. This is a game I can literally play for years. Hopefully they continue to patch it regularly and rapidly because it needs it. There are some clear problems currently with it. But at least I can play it now.
Title: Re: Halo: The Master Chief Collection (Matchmaking working better. More work needed)
Post by: AdmiralViscen on November 21, 2014, 09:35:00 AM
Look at the little vertical rectangle to the left of the name for team in the ore game lobby.

I tried it last night and couldn't find a match at all solo, or join a party at all. So it's worse. At least before I could get into a party after a few attempts and do co op. And I used to be able to find solo matches if I was persistent.

The game is completely useless to me now.
Title: Re: Halo: The Master Chief Collection (Matchmaking working better. More work needed)
Post by: Stoney Mason on November 21, 2014, 02:05:24 PM
That is weird.
Title: Re: Halo: The Master Chief Collection (Matchmaking working better. More work needed)
Post by: Eel O'Brian on November 21, 2014, 03:57:24 PM
Tried MP on one of the remastered H2 maps, did so poorly my own team started killing me

Yep, it's Halo alright
Title: Re: Halo: The Master Chief Collection (Matchmaking working better. More work needed)
Post by: Take My Breh Away on November 21, 2014, 05:14:58 PM
Got into a BTB playlist. Game loaded Halo 4 map, locked up and reset.

Stopping me from playing Halo 4. GOTY :rejoice
Title: Re: Halo: The Master Chief Collection (Matchmaking working better. More work needed)
Post by: Stoney Mason on November 22, 2014, 12:25:42 AM
Got on to play some tonight and matchmaking is definitely wonkier right now than it was last night for whatever reason.

Look at the little vertical rectangle to the left of the name for team in the ore game lobby.

I see. I was blind.

Got into a BTB playlist. Game loaded Halo 4 map, locked up and reset.

Stopping me from playing Halo 4. GOTY :rejoice

Exact same thing happened with me.
Title: Re: Halo: The Master Chief Collection (Matchmaking is.........)
Post by: Eel O'Brian on November 24, 2014, 05:21:33 PM
ugh, that star wars deathstar bullshit level in H4 is just pure dogshit
Title: Re: Halo: The Master Chief Collection (Matchmaking is.........)
Post by: Eel O'Brian on November 24, 2014, 07:39:42 PM
Yeah, I dunno about Halo 4. The new enemies were more annoying than fun to fight (especially those butterfly/wheel wing flying things).  Grenades have pretty much been rendered useless, as enemies dodge them too easily. New weapons are kind of "eh." The story edged around Cortana/Chief shudder-worthy fanfic. The Didact is kind of a boring Big Bad. There are too many "let's just throw everything in there at once and make a wall of explosions and noise" COD-type levels. But it sure was pretty, and looks just about as good as current gen stuff with the tweaking they did. And while some may complain about sprint, I wondered why it took them this long to implement it, as that motherfucker has been shown running in cut scenes since H:CE, so I'm grateful for the inclusion. I'm not really committed to getting H5 at launch, though.
Title: Re: Halo: The Master Chief Collection (Matchmaking is.........)
Post by: StealthFan on November 24, 2014, 09:15:19 PM
With BTB bugged to shit I'll be sending this back to Gamefly. I want big battles motherfuckers.
Title: Re: Halo: The Master Chief Collection (Matchmaking is.........)
Post by: Stoney Mason on November 24, 2014, 09:47:43 PM
Quote
On Nov 11th we released Halo: The Master Chief Collection.  The goal being to create a tribute to Halo fans around the world, and to celebrate the Master Chief’s debut on Xbox One.  With the initial release of Halo: The Master Chief Collection, however, we have not delivered the experience you deserve.  I personally apologize for this on behalf of us all at 343 Industries.  Our team is committed to working around the clock until these issues are resolved.

While our team works on continual improvements and towards solutions, my commitment to you is that we will take care of all owners of Halo: The Master Chief Collection.  Our primary and continued focus is first on fixing the issues at hand.  Once we’ve done that, we will detail how we will make this right with our fans.

On the matchmaking front, we have encountered unexpected issues that were not apparent in our internal test environment and that have resulted in a frustrating experience, including long matchmaking times and low session success rates.  Within 343 Industries and Xbox, I can assure you that resolving these issues is our #1 priority.  We continue to partner with the Xbox platform team to analyze all data to make ongoing server-side adjustments to continually improve the matchmaking experience.  We are also preparing additional content updates that will address existing campaign, UI, and other issues to improve the overall experience.  With each update we will carefully analyze data to confirm that the improvements we’re seeing internally are also happening with fans at home.

Know that we’re trying to be as nimble as possible to put fixes in place.  We are planning multiple server-side tweaks and game content updates over the coming weeks.  Looking forward, I want to give you a high-level cadence of the latest updates we’re currently working on.  Development and testing of our latest content update continues and we are on track for release later this week. We will update you on the status and patch notes of the content update once we have a better understanding of our release window.  Only through making changes on both the “server side” (matchmaking and other server rulesets) and, via content updates (to the game itself), can we make the significant progress we’re working towards.  And in the interest of expediency, we’re attacking the problem from both sides, non-stop.

As we have been, we will continue to post the details of our updates and other adjustments on Halo Waypoint. Please check our forums at http://aka.ms/mcc_updates for the latest details as we roll out further fixes.

Please accept my heartfelt apologies for the delay and for the negative aspects of your experience to date.  We’re doing everything in our power to resolve it as quickly as possible.

Sincerely,

Bonnie Ross – Studio Head, 343 Industries

http://news.xbox.com/2014/11/games-a-status-update-from-bonnie-ross-on-halo-the-master-chief-collection

 :goty2
Title: Re: Halo: The Master Chief Collection (Matchmaking is.........)
Post by: Rahxephon91 on November 24, 2014, 09:59:43 PM
With BTB bugged to shit I'll be sending this back to Gamefly. I want big battles motherfuckers.
Halo online is'nt about playing what you want.
Title: Re: Halo: The Master Chief Collection (Matchmaking is.. Please Understand)
Post by: toku on November 24, 2014, 10:08:57 PM
this like their third heartfelt apology
Title: Re: Halo: The Master Chief Collection (Matchmaking is.. Please Understand)
Post by: Stoney Mason on November 24, 2014, 10:46:32 PM
Not sure why it worked so well the day of the patch (for me) and then went back into the crapper regarding matchmaking.

On a scale of 1 to 10 the matchmaking was a one for me until the patch. The night of the patch it was like a 6 or 7. After that magical evening its regressed to a 2.

It's almost thanksgiving and the game is still effectively broken.
Title: Re: Halo: The Master Chief Collection (Matchmaking is.. Please Understand)
Post by: AdmiralViscen on November 24, 2014, 11:33:43 PM
I can't even get into a 2 man party to play co op so this game is basically worthless to me. I don't wanna play campaign alone and my wife only wants to do a mission every couple days, and on Heroic not Legendary
Title: Re: Halo: The Master Chief Collection (Matchmaking is.........)
Post by: StealthFan on November 25, 2014, 11:47:17 PM
With BTB bugged to shit I'll be sending this back to Gamefly. I want big battles motherfuckers.
Halo online is'nt about playing what you want.
:what
Title: Re: Halo: The Master Chief Collection (Matchmaking is.. Please Understand)
Post by: Stoney Mason on November 26, 2014, 07:24:43 PM
Another patch just hit. No notes yet.

edit: here are the notes

Quote
The next time you log into Halo: The Master Chief Collection, you will be prompted to download the latest content update, which is 523 MB. This particular content update addresses a number of matchmaking issues, fixes various bugs related to UI and the party system, and also improves overall stability.  While this update contains a variety of improvements, we continue to work on additional content updates that will be rolled out to address further issues that you have called out. Below, you’ll find a summary of the updates that are included in today’s update.

Matchmaking

Made improvements to the way the matchmaking system handles player matching
Made improvements to the team selection process to improve team balancing
Made an update to the party system to improve searching with parties (2+ players)
Made further improvements to  how matchmaking progress is communicated to the player
Made an update to ensure that players do not enter a non-joinable state after searching for a match
Made an update to ensure that the “Game Session” UI does not persist after leaving a matchmaking lobby
Resolved a variety of incorrectly displayed matchmaking prompts
Improved matchmaking roster presentation during team creation phase to remove roster flickering
Corrected a “connecting to host” message that incorrectly displayed during the matchmaking searching phase
Made an update to ensure that FFA players do not appear as if they are on the red team in the pre-game lobby
Party, Lobby, and Custom Games

Made an update to ensure that custom game settings persist between matches
Made an update to ensure that player’s player emblems load correctly when returning to lobby
Made an update to improve nameplate and emblem display
Improved the display of emblems in the “Games Session Details” screen
Made improvements to parties to ensure that parties are merged when the host joins another player and “brings party”
Made an update to improve party stability after completing a matchmaking game
Made an update to ensure that players are joinable after playing a matchmaking game
Stability

Made a variety of updates to improve UI stability
Resolved stability issues that occurred while viewing medals in “Player Details”
Made an update to prevent stability issues caused by controller disconnects
Made an update to improve post-game-carnage-report stability
Made an update to address in-game stability for Halo 2
Improved matchmaking stability while searching with parties (2+ players)
Addressed a crash that could occur after searching in the Halo 2: Anniversary Rumble playlist
Resolved a variety of miscellaneous stability issues to improve overall performance
Achievements

Made an update to ensure that the “Zealot” achievement is unlockable
As mentioned earlier this week, we have additional updates on the way in an effort to further improve your experience with Halo: The Master Chief Collection. We thank you for your continued feedback, patience, and support.
Title: Re: Halo: The Master Chief Collection (Matchmaking is.. Please Understand)
Post by: Stoney Mason on November 27, 2014, 12:57:00 AM
Played some this evening. I was able to get into more games but who knows if that is a temporary thing or not. Everything else is still broken. Uneven teams, hanging at the post game screen, general assorted weird shit, etc.


I mean how hard is it to make the teams even before a game starts for a game that has no join in progress...

 ::)

I hope I get a free game out of this debacle. Or maybe some extra xbox live credit.
Title: Re: Halo: The Master Chief Collection (Matchmaking is.. Please Understand)
Post by: Yulwei on November 27, 2014, 02:13:54 PM
Logged in a few mins ago hoping it would be better but not much seems to have changed on my end.  :-\
Title: Re: Halo: The Master Chief Collection (Matchmaking is.. Please Understand)
Post by: Stoney Mason on November 27, 2014, 06:36:16 PM
Just casually glancing at places like neogaf and reddit, this patch seems to have helped a lot of people get into more games but yeah its frustrating when it still doesn't help some people. It's like sometimes the game will enter into a bad state and the only way to fix it, is to either reboot the console or the game, because once the matchmaking gets borked during a session, it will stay borked.
Title: Re: Halo: The Master Chief Collection (Matchmaking is.. Please Understand)
Post by: iconoclast on November 27, 2014, 09:06:52 PM
Matchmaking has finally started working for me somewhat consistently (still fails or crashes a bunch, but it's not as horrible as it was before). Teams are still constantly unbalanced of course, and I don't know if it's just my shitty connection, but most of my games have been pretty laggy as well.

Back to waiting for them to fix this trainwreck.
Title: Re: Halo: The Master Chief Collection (Matchmaking is.. Please Understand)
Post by: Stoney Mason on December 04, 2014, 12:12:03 AM
There was a patch today. Honestly the game felt exactly the same or even worse and still full of bugs in the matchmaking to me.

It also does a stupid thing where it boots everybody out of the lobby after a game so you can't play games with the same group of people in matchmaking. Nobody asked for that. If they wanted that, they could just back out themselves. It's some weird shit they added to try to fix their match making and put more people in the pool and lied about in the patch notes to try to make themselves look good. They are morons.

It's just embarrassing. This is now one of the most bungled game launches in history and I highly doubt its ever going to be fixed properly. Well done 343.

At least DICE eventually turned BF 4 into a playable working product. I have a feeling this title will always be hosed.

Quote
The next time you log into Halo: The Master Chief Collection, you will be prompted to download the latest content update. This particular content update focuses specifically on matchmaking. Please note that while this update will improve team balance issues, we do not expect it to fully resolve uneven teams.  Our next content update, targeted for early next week, will address team balance.

While today’s update contains several high-priority improvements, we continue to work on additional content updates that will address further items. Below, you’ll find a summary of the updates that are included in today’s update.

Made a change to allow for matches to start once minimum player counts are met, allowing for faster matching times.
Made an update to resolve issues that caused false matches to be created, which resulted in a variety of matchmaking issues, including slow matchmaking and bad session starts.
Streamlined the process for maintaining party continuity through the matchmaking process.
Made an update to the high-level matchmaking flow that will reset lobbies after each match. Moving forward, players and party leaders need to press "B" after the post-game-carnage report, and select a playlist for their next match. This flow is consistent with previous Halo titles.
Improved user experience through removal of non-actionable error messages. This will allow for a more seamless matchmaking flow with less interruption and confusion.
Improved the post-game experience to fix an issue that could result in a player getting sent to another player’s lobby, rather than returning to the matchmaking screen.
 

We have additional updates on the way in an effort to further improve your experience with Halo: The Master Chief Collection. We thank you for your continued feedback, patience, and support.
Title: Re: Halo: The Master Chief Collection (Worst Launch Ever)
Post by: StealthFan on December 04, 2014, 02:40:35 AM
https://www.youtube.com/watch?v=3lEQ0Ky944w
Title: Re: Halo: The Master Chief Collection (Worst Launch Ever)
Post by: AdmiralViscen on December 04, 2014, 08:04:25 AM
Yea, what the fuck at that change. And it isn't "consistent with previous Halo titles," only Halo 2 was like that. 3 onwards rolled your match into the search as a group. So that's 1 Halo game that did that, released in 2004.

What a pathetic piece of shit. They also turned on a switch to let matches start with fewer people, thanks a lot, great solution. A month later and they are still doing fake solutions that don't resolve the core issue - and it STILL doesn't work.
Title: Re: Halo: The Master Chief Collection (Worst Launch Ever)
Post by: Stoney Mason on December 04, 2014, 08:59:35 AM
Yeah, it already feels like they are at the stage of hacking shit to "work" without actually fixing it correctly. And lying about it.
Title: Re: Halo: The Master Chief Collection (Worst Launch Ever)
Post by: Joe Molotov on December 04, 2014, 10:58:54 AM
Quote
Improved user experience through removal of non-actionable error messages. This will allow for a more seamless matchmaking flow with less interruption and confusion.

"Please Understand" to be replaced by "...", such improvement!
Title: Re: Halo: The Master Chief Collection (Worst Launch Ever)
Post by: Stoney Mason on December 07, 2014, 08:37:30 PM
Another update. First time I've ever gotten a Sunday xbox patch.

Quote
The next time you log into Halo: The Master Chief Collection, you will be prompted to download the latest content update. This particular content update focuses on matchmaking, parties, custom games, achievements, stability, and more. While this update contains a variety of improvements, we continue to work on additional content updates that will be rolled out to address further issues. Below, you’ll find a summary of the updates that are included in today’s update:

MATCHMAKING & PARTIES

Made improvements to matchmaking team balance
Made an update to improve matchmaking search times and success rates, specifically expediting the “Players Found” and “Connecting Session” search phases
Made improvements to prevent a player’s rank from resetting unexpectedly
Made an update to resolve an issue that allowed players to be placed into an incorrect lobby after a matchmaking game
Made improvements to prevent the party from being disbanded upon returning to lobby
Made an update to ensure that players are sorted by team in the “Match Found” screen
Resolved an issue where Team Slayer matches in Halo 3 could separate players onto individual teams
Resolved an issue where players could be placed into a group of 7 players and unable to find more
Made improvements to ensure that the party-leader is prompted to “Bring Party” when leaving a lobby
Made an update to ensure that split-screen players cannot be divided onto different teams
Made improvements to ensure that clients are not kicked from parties at the end of matchmaking games with a “failed to connect” error
Made an update to ensure that Halo 2: Anniversary matches do not continue indefinitely after entire opposing team quits
Made an update to ensure that parties are not separated when the party leader navigates through multiple titles

CUSTOM GAMES

Made improvements to prevent manual team selection from getting reset after a Custom Game match
Made an update to ensure that the “Make Party Leader” command functions correctly

ACHIEVEMENTS

Made an update to ensure that the “Too Close to the Sun” achievement unlocks when prerequisites are met
Made an update to ensure that the “Monopolized” achievement unlocks when prerequisites are met
Made an update to ensure that the “Devastating” achievement unlocks when prerequisites are met
Made an update to ensure that the “You’re Joking” achievement unlocks when prerequisites are met

GAME-SPECIFIC

Made improvements to Halo 2: Anniversary objective pickup, specifically in regards to objective “juggling”
Made an update to Halo 3’s movement input, specifically to resolve a deadzone issue which affected moving in a straight line
Made additional improvements to Halo: CE fall damage scenarios
Made an update to resolve a Halo 2 Classic campaign issue where a black screen could overlay the gameplay screen

STABILITY

Made a variety of stability improvements across the following areas:
Matchmaking
Custom Games
Halo 4 Campaign

MISC.

Made an update to ensure that clan tags appear in the post-game carnage report for all players
Made an update to ensure that players are sorted by team in the post-game carnage report
Made an update to ensure that emblems are displayed correctly in the post-game carnage report
Title: Re: Halo: The Master Chief Collection (Endless updates)
Post by: Stoney Mason on December 07, 2014, 09:54:08 PM
3 big team battles. 3 you have lost connection game ending black screens half way through each of them.

Idiots
Title: Re: Halo: The Master Chief Collection (Endless updates)
Post by: Mupepe on December 07, 2014, 10:28:24 PM
I'm really glad I haven't tried online. This sounds worse than battlefield 4
Title: Re: Halo: The Master Chief Collection (Endless updates)
Post by: Stoney Mason on December 08, 2014, 10:28:50 AM
I would say its definitely more frustrating than bf 4 even if the level of "brokeness" is even.

BF 4 was broken at launch but it was consistently broken in the same way. You knew how it was broken every time you went to play it.

This is broken in a much more inconsistent manner. Some days it works decently. Other days not at all. And in slightly different ways each day.
Title: Re: Halo: The Master Chief Collection (Endless updates)
Post by: iconoclast on December 08, 2014, 11:42:11 AM
I haven't tried playing with the new patch yet, but matchmaking has been working for me for the last several days. It's just that most of the time you get put in uneven games, and it's still incredibly buggy with crashes, failures to connect, and shit like that.

Paying $60 to beta test games. :gloomy
Title: Re: Halo: The Master Chief Collection (Endless updates)
Post by: iconoclast on December 18, 2014, 12:43:43 AM
They put the Halo CE 2v2 playlist up today (it goes up to 6 players tho). The last patch made some big improvements to the netcode, and one of my friends told me that the Halo CE playlist runs on dedicated servers. Dunno if that's true, but all of the games I've played so far have been great.
Title: Re: Halo: The Master Chief Collection (Endless updates)
Post by: Stoney Mason on December 19, 2014, 10:38:06 PM
Quote
Last month, I promised the Halo and Xbox community that addressing the matchmaking issues and other bugs impacting players’ experience with Halo: The Master Chief Collection was our #1 priority. We’ve been working around the clock deploying weekly content updates and numerous server-side adjustments that have shown good results and we’re encouraged by the feedback we’re hearing from you. Another big hurdle was overcome when we added fan-favorite playlists, such as SWAT and Halo: CE, back to our matchmaking menu and we plan to add more soon. Next week, we’ll release a content update that will add all 10 episodes of the cooperative experience “Spartan Ops” for Halo 4, and will address other issues. I assure you that the team will continue to work on additional content updates to further improve the all-up gameplay experience.

This has been a humbling experience and highlighted how we as a studio can – and need – to do better for Xbox fans around the world. We are so grateful to our fans who have stood by our side and we appreciate all of your patience as we worked through these issues. As a token of our appreciation and to thank fans for the continued support and understanding, we will be offering the following items, for free, to anyone who has played Halo: The Master Chief Collection online since launch (11.11.14) through today (12.19.14).*

1 Month of Xbox Live Gold
Exclusive In-Game Nameplate
Exclusive In-Game Avatar

Additionally, you’ve told us that you want more Halo 2: Anniversary multiplayer map content and Halo 3: ODST on Xbox One. As a future bonus, we’re going to make these happen and give them to you for free. We are just now starting work with our partners to bring both to Halo: The Master Chief Collection and will share more specific details on timing in the coming months. But for now, here’s what you can expect:

Halo 3: ODST Campaign – Development has just started on the campaign for Halo 3: ODST, which will be available within Halo: The Master Chief Collection, and upgraded to 1080p resolution, running at 60fps. It will be available for free to anyone who has played Halo: The Master Chief Collection since launch (11.11.14) through today (12.19.14).* Thanks to our friends at Bungie for creating the original “Halo 3: ODST” campaign.

“Relic” Halo 2: Anniversary Multiplayer Map – Available via a free content update to Halo: The Master Chief Collection, we will reimagine the fan-favorite map “Relic,” fully remastered and running at 1080p resolution and 60fps. We chose this map based on its suitability for Slayer and Objective modes and its ability to support teams of varying sizes. And you can trust that Certain Affinity will tune and tweak the map to make it even better than you remember.

http://news.xbox.com/2014/12/games-halo-thank-you-to-our-fans?utm_source=dlvr.it&utm_medium=twitter
Title: Re: Halo: The Master Chief Collection (Free ODST campaign coming as compensation)
Post by: Mupepe on December 19, 2014, 11:33:55 PM
So because I haven't played the game online I dont get my free month of xbl? Lame
Title: Re: Halo: The Master Chief Collection (Free ODST campaign coming as compensation)
Post by: G The Resurrected on December 20, 2014, 06:22:28 AM
I finally got into a few matches after having to install this fucking game several times. Fucking game has been broken for me since day one and 343 can burn in a fire.

This was the result of my first match:

http://xboxclips.com/Bzchan/cefc3e19-ffa7-4b8c-b09a-d5ec1d512cd8
 (http://xboxclips.com/Bzchan/cefc3e19-ffa7-4b8c-b09a-d5ec1d512cd8)

http://xboxclips.com/Bzchan/7a75af03-618f-45c7-9d06-8499e178bcd3 (http://xboxclips.com/Bzchan/7a75af03-618f-45c7-9d06-8499e178bcd3)

Note I don't have any issues with my NAT or connection. This is not what you pay $60 bucks for, and the fact that there still aren't dedicated servers is beyond me.
Title: Re: Halo: The Master Chief Collection (Free ODST campaign coming as compensation)
Post by: Huff on December 28, 2014, 02:42:38 PM
Little brother and multiple cousins got a X0 and MCC for Xmas just for this collection and its still so bonked.

At least we can play local campaign split-screen.
Title: Re: Halo: The Master Chief Collection (Free ODST campaign coming as compensation)
Post by: a slime appears on December 31, 2014, 11:35:56 AM
I bought MC Collection just to play the games again in HD so I'm not annoyed but it's hilarious just how much of a clusterfuck this release was. I've been wanting to reach out to a buddy who was running it to ask what the hell happened but I think the iron is still hot so I'll wait to GDC to find out.
Title: Re: Halo: The Master Chief Collection (Free ODST campaign coming as compensation)
Post by: AdmiralViscen on December 31, 2014, 06:15:10 PM
I can't wait to hear what he has to say. Fuck this game.
Title: Re: Halo: The Master Chief Collection (Free ODST campaign coming as compensation)
Post by: Stoney Mason on January 21, 2015, 09:18:39 PM
But I thought the dozen patches they've already done fixed the game.

 :jawalrus

https://www.halowaypoint.com/en-us/community/blog-posts/1-23-15-mcc-content-update-beta-test-faq
Title: Re: Halo: The Master Chief Collection (Free ODST campaign coming as compensation)
Post by: AdmiralViscen on January 21, 2015, 09:23:01 PM
Fuck this game

They are now doing a beta of the next patch
Title: Re: Halo: The Master Chief Collection (Free ODST campaign coming as compensation)
Post by: Stoney Mason on January 21, 2015, 11:03:31 PM
Fuck this game

They are now doing a beta of the next patch

lol that's what I meant to post but I must have copied the wrong link and didn't realize it until I saw your post.
Title: Re: Halo: The Master Chief Collection (Free ODST campaign coming as compensation)
Post by: AdmiralViscen on January 21, 2015, 11:33:11 PM
:jawalrus
Title: Re: Halo: The Master Chief Collection (Free ODST campaign coming as compensation)
Post by: Stoney Mason on January 22, 2015, 02:13:59 AM
For what its worth, I think this is actually a good thing in the grand scheme. It's like the BF 4 CTE which helped to improved that game.


Of course it never should have been released this way and just goes to show how much 343 lied about the scale and scope of the problems.

So yeah....
Title: Re: Halo: The Master Chief Collection (Free ODST campaign coming as compensation)
Post by: Stoney Mason on March 04, 2015, 02:20:05 PM
https://www.halowaypoint.com/en-us/community/blog-posts/3-3-15-halo-the-master-chief-collection-content-update-notes

There was a patch yesterday that supposedly improved the matchmaking most people are reporting. I don't currently have the game installed so I can't comment.
Title: Re: Halo: The Master Chief Collection (Free ODST campaign coming as compensation)
Post by: Am_I_Anonymous on March 05, 2015, 08:15:17 AM
https://www.halowaypoint.com/en-us/community/blog-posts/3-3-15-halo-the-master-chief-collection-content-update-notes

There was a patch yesterday that supposedly improved the matchmaking most people are reporting. I don't currently have the game installed so I can't comment.

Seems to be a fact. I don't own this but GAF seemed to confirm it was fixed.
Title: Re: Halo: The Master Chief Collection (Free ODST campaign coming as compensation)
Post by: bork on March 05, 2015, 08:47:49 AM
(http://www.reactiongifs.com/r/2013/06/I-dont-believe-you.gif)
Title: Re: Halo: The Master Chief Collection (Free ODST campaign coming as compensation)
Post by: AdmiralViscen on March 05, 2015, 09:10:28 AM
(http://www.reactiongifs.com/r/2013/06/I-dont-believe-you.gif)

qft
Title: Re: Halo: The Master Chief Collection (Free ODST campaign coming as compensation)
Post by: Am_I_Anonymous on March 05, 2015, 09:45:06 AM
(http://www.reactiongifs.com/r/2013/06/I-dont-believe-you.gif)

I don't even own it so that's probably the correct answer lol.
Title: Re: Halo: The Master Chief Collection (Free ODST campaign coming as compensation)
Post by: Stoney Mason on March 05, 2015, 12:11:21 PM
I played it last night. The matchmaking was indeed a lot faster. I played with a friend and we consistently and quickly got into games.

There was still occasional visual lag in a few games where teammates or enemies were skipping around in front of me but the process of getting into games seemed to work.
Title: Re: Halo: The Master Chief Collection (ODST codes being sent out)
Post by: Stoney Mason on May 30, 2015, 12:03:05 PM
Just a heads-up but ODST codes are currently being sent out.
Title: Re: Halo: The Master Chief Collection (ODST codes being sent out)
Post by: AdmiralViscen on May 30, 2015, 09:56:41 PM
It is stunning to me that it isn't just free for everyone considering the game didn't work until maybe April at best, and still isn't quite there, and has a dead community.