THE BORE

General => Video Game Bored => Topic started by: Cerveza mas fina on February 26, 2015, 03:02:08 PM

Title: Hotline Miami 2
Post by: Cerveza mas fina on February 26, 2015, 03:02:08 PM
You ready guys?

Will be hard to top 1.

https://www.youtube.com/watch?v=exg_OxsaHyY&list=PLFA6CB2264C3F1BED&index=2
Title: Re: Hotline Miami 2 is out in 12 days!
Post by: Rufus on February 26, 2015, 03:10:13 PM
Kinda more interested in the soundtrack.
Title: Re: Hotline Miami 2 is out in 12 days!
Post by: archnemesis on February 26, 2015, 03:14:15 PM
The first game was fun, but I have little desire to go back for more. I'll wait for next year's Steam sale.
Title: Re: Hotline Miami 2 is out in 12 days!
Post by: sarslip on February 26, 2015, 03:35:56 PM
Kinda more interested in the soundtrack.

The first game was fun, but I have little desire to go back for more. I'll wait for next year's Steam sale.


(http://i.imgur.com/Zc4vQWi.png)
Title: Re: Hotline Miami 2 is out in 12 days!
Post by: kick51 on February 26, 2015, 03:53:32 PM
i'm in for the vinyl CE.  too bad it doesn't come with a ps4 code  :'(
Title: Re: Hotline Miami 2 is out in 12 days!
Post by: bork on February 26, 2015, 03:56:55 PM
   :hyper :hyper :hyper :hyper :hyper
:phil :phil
   :hyper :hyper :hyper :hyper :hyper
Title: Re: Hotline Miami 2 is out in 12 days!
Post by: toku on February 26, 2015, 07:55:48 PM
http://youtu.be/Ti60ukZHNNs
Title: Re: Hotline Miami 2 is out in 12 days!
Post by: AdmiralViscen on February 26, 2015, 09:54:59 PM
Day one
Title: Re: Hotline Miami 2 is out in 12 days!
Post by: pilonv1 on February 26, 2015, 10:14:30 PM
Banned here :auscry
Title: Re: Hotline Miami 2 is out in 12 days!
Post by: pilonv1 on February 27, 2015, 05:37:00 AM
Cities Skylines is out the same day, I'll pick it up later
Title: Re: Hotline Miami 2 is out in 12 days!
Post by: Reb on February 27, 2015, 05:40:39 AM
That trailer got me stoked.

Good job, trailer maker.
Title: Re: Hotline Miami 2 is out in 12 days!
Post by: sarslip on February 27, 2015, 09:03:07 AM
Cities Skylines is out the same day, I'll pick it up later

(http://i.imgur.com/Zc4vQWi.png)


EDIT

Cities Skylines actually looks pretty dope
Title: Re: Hotline Miami 2 is out in 12 days!
Post by: eleuin on February 27, 2015, 02:08:48 PM
think I'll buy it on PC this time
Title: Re: Hotline Miami 2 is out in 12 days!
Post by: sarslip on March 09, 2015, 10:47:31 AM
swear i dont say this much

but

hype  :hyper
Title: Re: Hotline Miami 2 is out in 12 days!
Post by: Am_I_Anonymous on March 09, 2015, 11:03:28 AM
What's the appeal of this game? Never played it, serious question.
Title: Re: Hotline Miami 2 is out in 12 days!
Post by: archie4208 on March 09, 2015, 11:57:26 AM
Pixelated ultraviolence and an awesome soundtrack.
Title: Re: Hotline Miami 2 is out in 12 days!
Post by: sarslip on March 09, 2015, 12:10:05 PM
What's the appeal of this game? Never played it, serious question.

game had me feeling extra flabby when i first played it, thinking, how can anyone beat this shit?  two years later i plantinumed it.

i like to think of each level like a small puzzle that is solved using extreme violence,

also if you like hard house / techno, and dope beats, the soundtrack is pretty fantastic
Title: Re: Hotline Miami 2 is out in 12 days!
Post by: kick51 on March 09, 2015, 12:53:55 PM
What's the appeal of this game? Never played it, serious question.

Each level, you are presented with a situation where you have to kill a floor full of dudes (or several floors), mostly in one go because if they see you or get near you, you're dead instantly.  You have lots of weapons and some environmental options to do this, so you can get creative.  When you pull off a plan, it's pretty awesome.

also, it's very surreal in presentation and has amazing music.

Title: Re: Hotline Miami 2 is out in 12 days!
Post by: Bebpo on March 09, 2015, 01:40:03 PM
Excited and pre-ordered, but I just hope the huge success rockstar-status of the first game didn't go to his head so the second one becomes an ego-tastic Phil Fish affair.  As long as he just builds on what worked with enough new stuff to feel fresh it should be great.
Title: Re: Hotline Miami 2 is out in 12 days!
Post by: toku on March 09, 2015, 02:28:51 PM
What's the appeal of this game? Never played it, serious question.

(http://38.media.tumblr.com/d1951c8ca5f40cfc01ff5ad8a9fb4769/tumblr_nk1hw1yJNu1u9werno1_500.gif)
Title: Re: Hotline Miami 2 is out in 12 days!
Post by: thisismyusername on March 09, 2015, 06:47:37 PM
What's the appeal of this game? Never played it, serious question.

(http://i.imgur.com/aTvlyjh.png)

If yes, you're in for a treat. HM2 is including a level editor. :hyper
Title: Re: Hotline Miami 2 is out in 12 days!
Post by: El Babua on March 09, 2015, 10:43:40 PM
Gonna save this for next month for some time in between Bloodborne sessions.

GOTY 2012's sequel :rejoice

And the dudes who worked on this game seem like down-to-earth people. I don't think they'll get too up their ass. I'm confident it's gonna be refinements and better versions of what the original was with a new "window" to see things through. Only controversial thing about this game was the rape scene a few years back that they ended up cutting/altering. I got the point they were trying to make, but...yeah, better off gone.
Title: Re: Hotline Miami 2 is out in 12 days!
Post by: thisismyusername on March 09, 2015, 11:06:45 PM
And the dudes who worked on this game seem like down-to-earth people. I don't think they'll get too up their ass. I'm confident it's gonna be refinements and better versions of what the original was with a new "window" to see things through. Only controversial thing about this game was the rape scene a few years back that they ended up cutting/altering. I got the point they were trying to make, but...yeah, better off gone.

????

The rape is still there, I thought? It's in the digital comics they put on Steam. Which is the (original?) intended "it's only an act" film thing.
Title: Re: Hotline Miami 2 is out in 12 days!
Post by: El Babua on March 09, 2015, 11:09:20 PM
Last I heard (2013) they cut it. Well, guess it's still in.
Title: Re: Hotline Miami 2 is out in 12 days!
Post by: thisismyusername on March 10, 2015, 12:03:16 AM
I guess we'll see. It'd be weird that the comic book they put on Steam includes it but they cut it out of the actual game.
Title: Re: Hotline Miami 2 is out in 12 days!
Post by: Vizzys on March 10, 2015, 01:11:45 AM
nah its in, but they made it optional
Title: Re: Hotline Miami 2
Post by: kick51 on March 10, 2015, 09:01:36 AM
This and Revelations 2 ep3, today is a good day
Title: Re: Hotline Miami 2
Post by: Cerveza mas fina on March 10, 2015, 09:51:28 AM
Europe PSN getting this tomorrow cause Sony sucks

This and Revelations 2 ep3, today is a good day

Is that any good?
Title: Re: Hotline Miami 2
Post by: kick51 on March 10, 2015, 10:11:42 AM
Revelations 2 is pretty sweet.  I've put many hours into the first two chapters + Raid mode.  Not the most polished thing in the world, but addictive and fun and only $25.  The story is gonna get crazy this week.
Title: Re: Hotline Miami 2
Post by: Reb on March 10, 2015, 04:44:20 PM
Played it a bit, so far pretty much the same as the first one, which is a positive to me.
Title: Re: Hotline Miami 2
Post by: toku on March 10, 2015, 06:00:18 PM
Haven't played yet but PCGamer kinda ripped into it:
http://www.pcgamer.com/hotline-miami-2-wrong-number-review/
Title: Re: Hotline Miami 2
Post by: kick51 on March 10, 2015, 06:32:13 PM
holy fuck 11 hours?  i'm having fun, but I can see this dragging. 

there is a lot more exposition and because of that, it seems less surreal and more like a roughly translated euro game. The first one left more to the imagination.
Title: Re: Hotline Miami 2
Post by: Cerveza mas fina on March 10, 2015, 06:38:58 PM
Guess ill wait for a sale
Title: Re: Hotline Miami 2
Post by: thisismyusername on March 10, 2015, 06:40:42 PM
Guess ill wait for a sale

Don't. If you like the first, you'll dig this one.

The only negative I have is that the various characters could be mask abilities since they have that + the random character abilities (like the newspaper reporter) separated for the sake of story.
Title: Re: Hotline Miami 2
Post by: Cerveza mas fina on March 10, 2015, 06:59:56 PM
Ill prob cave, seems this one is a bit more hit n miss
Title: Re: Hotline Miami 2
Post by: toku on March 10, 2015, 07:37:27 PM
Game rocks.
Title: Re: Hotline Miami 2
Post by: bork on March 10, 2015, 08:41:25 PM
Seconding the rockin'.  :rock

That PC Gamer review is the only low score like that, to my knowledge.  The PC version has some technical problems...get it on PS3/PS4/Vita.
Title: Re: Hotline Miami 2
Post by: thisismyusername on March 10, 2015, 08:48:04 PM
Seconding the rockin'.  :rock

That PC Gamer review is the only low score like that, to my knowledge.  The PC version has some technical problems...get it on PS3/PS4/Vita.

The technical problems will be fixed. I really don't get why PC Gamer reviewed it so low besides "OMG THE SPACES ARE BIGGER SO I CAN BE SHOT OFF SCREEN!" It's not really MEANT to be a 20x combo (despite there being an achievement for that) murder-spree. You're supposed to think tactically and bait your opponents into doing what you want.
Title: Re: Hotline Miami 2
Post by: Cerveza mas fina on March 10, 2015, 09:08:12 PM
I should stop reading impressions on gaf, seems like game is not much like the original. Fuuuu
The sound of that breaks my heart.
Title: Re: Hotline Miami 2
Post by: kick51 on March 11, 2015, 12:26:57 AM
doors and corners are as cheap as ever

and i'm not sure what all this talk about having to use guns is all about.  i've only used melee and Tony so far in the first several hours.  Tony is OP as fuck.

There's only so much you can do with small confined spaces, these complex open spaces are fine.   Throw weapons at a guy you're locked on to and stfu ???
Title: Re: Hotline Miami 2
Post by: thisismyusername on March 11, 2015, 12:29:22 AM
doors and corners are as cheap as ever

and i'm not sure what all this talk about having to use guns is all about.  i've only used melee and Tony so far in the first several hours.  Tony is OP as fuck.

Indeed. But it's so weird (though good) that you can't pick up weapons with him due to them changing the masks to be individual characters.

The reporter is probably the most fun for me, because it wants a pacifist playstyle, unless you unlock the hidden Hulk mode of him. But that doesn't give you massive points like pacifism. So it becomes ballsy to beat the shit out of people with lead pipes to knock them out and then grab their guns to remove the ammo for 1000 points while dodging other guns and meleers.
Title: Re: Hotline Miami 2
Post by: Bebpo on March 11, 2015, 01:17:56 AM
This game is fucking glitchy.  Had one glitch early on that didn't matter (couldn't get into car in a cutscene), but I had a glitch after a LONG ASS SECOND PART OF A STAGE where I finally after like 50 attempts got it but I couldn't advance because a key item was stuck in a wall and I had to restart the whole thing.

Otherwise it seems cool except waaaaaay too many gun enemies right from the start.  Instead of being a stealthly game like the first one it seems more like a use doors/corners and guns game.  But yeah the glitching really sucks and I honestly don't want to play any more until there's at least a patch or two.

Playing it on PC fwiw and playing with a trackball mouse is as tough as ever.
Title: Re: Hotline Miami 2
Post by: Bebpo on March 11, 2015, 04:38:30 AM
Wow, this game is eight million times easier with a controller where you can snap in any direction you want vs a mouse.  Went through the entire original with KB+M, but then again I didn't use guns so I didn't have to aim; just smash.  Since HM2 is a lot more gun-shooting heavy, on a controller with click lock-on and snap directions the game is a lot more doable.
Title: Re: Hotline Miami 2
Post by: Cerveza mas fina on March 11, 2015, 05:26:39 AM
I had Hotline Miami 1 on PC but I found it hard, then I got it on PS3 and it was much easier with the lock on.

Think this one will be best on Vita  :hyper
Title: Re: Hotline Miami 2
Post by: thisismyusername on March 11, 2015, 06:48:56 AM
Wow, this game is eight million times easier with a controller where you can snap in any direction you want vs a mouse.  Went through the entire original with KB+M, but then again I didn't use guns so I didn't have to aim; just smash.  Since HM2 is a lot more gun-shooting heavy, on a controller with click lock-on and snap directions the game is a lot more doable.

Pffft. Outside of certain situations, you don't need to use the guns. I've gotten to 12 or 13 so far just using melee with the occasional gun.
Title: Re: Hotline Miami 2
Post by: AdmiralViscen on March 11, 2015, 07:12:14 AM
I never played the first one as stealth, it was always murder time.

And Vita is the best for the last game
Title: Re: Hotline Miami 2
Post by: toku on March 11, 2015, 07:33:50 AM
Lock on too wonky for me to find it useful outside of "okay shotgun dude around this corner so I cannot afford to fuck up this weapon throw" prep
Title: Re: Hotline Miami 2
Post by: Cerveza mas fina on March 11, 2015, 02:24:18 PM
If my daughter lets me ill buy this sheeeet
Title: Re: Hotline Miami 2
Post by: bork on March 11, 2015, 03:01:56 PM
Lock on too wonky for me to find it useful outside of "okay shotgun dude around this corner so I cannot afford to fuck up this weapon throw" prep

That's why the Vita version is awesome...just touch the people you want to lock onto.
Title: Re: Hotline Miami 2
Post by: sarslip on March 11, 2015, 06:31:26 PM
just got to act 3, complaints of poor level design do not register with me at all.  this soundtrack;   :bow :gun :punch :american :mindblown :rejoice :whew
Title: Re: Hotline Miami 2
Post by: Cerveza mas fina on March 11, 2015, 09:37:18 PM
Staaahp it guys.

I need this so bad.
Title: Re: Hotline Miami 2
Post by: Cerveza mas fina on March 11, 2015, 09:45:10 PM
Bought it at 0245 at night  :lol
Title: Re: Hotline Miami 2
Post by: Cheddahz on March 11, 2015, 09:48:53 PM
promised myself i wouldn't buy anymore games until mortal kombat comes out, but eh...

i'll probably grab it after i drive to my dads tomorrow
Title: Re: Hotline Miami 2
Post by: AdmiralViscen on March 11, 2015, 10:00:21 PM
So what the fuck is going on with the lock on in the Hawaii level? The one where you have to scrounge for ammo crates? He won't let me free aim anymore, he just has a white reticle at some random spot on the map so I can't fucking look at guys and shoot. What the fuck is this game?

Consequently I could not lock onto dudes of my choosing either. Is this a glitch or is this game shit?
Title: Re: Hotline Miami 2
Post by: thisismyusername on March 11, 2015, 11:44:42 PM
So what the fuck is going on with the lock on in the Hawaii level? The one where you have to scrounge for ammo crates? He won't let me free aim anymore, he just has a white reticle at some random spot on the map so I can't fucking look at guys and shoot. What the fuck is this game?

Consequently I could not lock onto dudes of my choosing either. Is this a glitch or is this game shit?

It's a glitch. Seems the QA team they hired didn't really test (or Gamemaker/"Gamebaker" that Dennaton uses is a Piece of Shit) some things so shit like going down a floor will get you stuck in walls and other such glitches happen. Restart the level or game, I'd say.

That aside: The game is awesome and on the level of Hotline Miami 1 for me. GAF's "eh, HM1 was better" people are kinda crazy.
Title: Re: Hotline Miami 2
Post by: AdmiralViscen on March 11, 2015, 11:48:35 PM
Even before that I'm not liking the game as much. Too restrictive and the stages are too long and slow paced.

Oh and even when aiming isn't glitched it locks onto the wrong guy constantly and you can't peek far enough ahead for dudes who can snipe you. I played the first game again right after playing this one and it is definitely not as much of a problem there.

Oh and enemy gunners (which there are tons of compared to enemy melee guys) can see you from waaay further away than the first game.
Title: Re: Hotline Miami 2
Post by: eleuin on March 12, 2015, 12:51:22 AM
Damn game crashed while I was in the middle of the 4th part of scene 12  :maf
Zebra mask was the struggle   :'(

Enemy vision definitely got boosted, find myself getting sniped or having someone get the jump on me constantly

Title: Re: Hotline Miami 2
Post by: Cerveza mas fina on March 12, 2015, 07:07:07 AM
So fucking good again daaaamn, playing on vita

Dat soundtrack too :dropl
Title: Re: Hotline Miami 2
Post by: bork on March 12, 2015, 07:49:37 AM
This game has yet to disappoint me.  Keeps getting better!  Loved that ship level. 

So what the fuck is going on with the lock on in the Hawaii level? The one where you have to scrounge for ammo crates? He won't let me free aim anymore, he just has a white reticle at some random spot on the map so I can't fucking look at guys and shoot. What the fuck is this game?

Consequently I could not lock onto dudes of my choosing either. Is this a glitch or is this game shit?

Had this happen too (PS4).  Just quit and restarted the game and it was fine.  They need to get stuff like this patched ASAP.
Title: Re: Hotline Miami 2
Post by: tiesto on March 12, 2015, 07:51:38 AM
Man, so many mixed opinions on this... I do want to hear that fucking soundtrack though...
Title: Re: Hotline Miami 2
Post by: bork on March 12, 2015, 08:46:22 AM
Man, so many mixed opinions on this... I do want to hear that fucking soundtrack though...

Did you play Hotline Miami at a slightly slower pace, I.E. planning stuff out rather than just running and gunning?  If so, you'll like this.  And I don't think it's impossible to do to the latter, either, just harder.
Title: Re: Hotline Miami 2
Post by: AdmiralViscen on March 12, 2015, 09:43:50 AM
The sewer level sucks. Any level with a long vertical hallway sucks.
Title: Re: Hotline Miami 2
Post by: kick51 on March 12, 2015, 10:07:08 AM
Man, so many mixed opinions on this... I do want to hear that fucking soundtrack though...

Did you play Hotline Miami at a slightly slower pace, I.E. planning stuff out rather than just running and gunning?  If so, you'll like this.  And I don't think it's impossible to do to the latter, either, just harder.

choose tony, bum rush everything!

Title: Re: Hotline Miami 2
Post by: sarslip on March 12, 2015, 10:16:47 AM
The sewer level sucks. Any level with a long vertical hallway sucks.

if you find yourself stuck i find that freestyle rapping over the soundtrack helps
Title: Re: Hotline Miami 2
Post by: bork on March 12, 2015, 12:34:46 PM
The sewer level sucks. Any level with a long vertical hallway sucks.

I ran right through that level.  Was surprised at how short it was.  It's easy enough to get a bunch of enemies to chase you into a room or hallway, then you just mow them all down.

Are you using free look to get a better idea of where things are? 
Title: Re: Hotline Miami 2
Post by: eleuin on March 12, 2015, 12:34:58 PM
Think I'm going to switch over to the PS3

The reliance on guns in this scene makes the vita a pain because lock on is wonky and manual aim is virtually impossible

The track playing though  :bow :bow2
Title: Re: Hotline Miami 2
Post by: Cerveza mas fina on March 12, 2015, 04:20:43 PM
I like this more tactical approach

Did you guys leave the sexual violence on?
Title: Re: Hotline Miami 2
Post by: sarslip on March 12, 2015, 04:32:18 PM
Did you guys leave the sexual violence on?

i turned it up actually
Title: Re: Hotline Miami 2
Post by: toku on March 12, 2015, 04:54:19 PM
what
Title: Re: Hotline Miami 2
Post by: Cerveza mas fina on March 12, 2015, 04:56:01 PM
There was some question at rhw start if you want to see explicit sexual violence
Title: Re: Hotline Miami 2
Post by: toku on March 12, 2015, 05:03:12 PM
I left it on but I don't think I've seen any yet? I just hit the Jungle.
Title: Re: Hotline Miami 2
Post by: kick51 on March 12, 2015, 05:21:43 PM
I left it on but I don't think I've seen any yet? I just hit the Jungle.

the intro scene after you kill the girl.  it's hard to tell because pixel art
Title: Re: Hotline Miami 2
Post by: toku on March 12, 2015, 07:03:58 PM
Ship level probably the hardest one ofr me so far. Took me 45 minutes. That last section was frustrating for me. Sewers/long hallways aren't too bad. It's forgetting about fucking glass that's always screwing me up =/
Title: Re: Hotline Miami 2
Post by: Cerveza mas fina on March 12, 2015, 07:06:30 PM
Having the journo go mad to use weapons is a cool mechanic

Only in scene 6 now
Title: Re: Hotline Miami 2
Post by: doctavius bonbon on March 12, 2015, 10:43:41 PM
:bow the soundtrack in general  :bow2
Title: Re: Hotline Miami 2
Post by: AdmiralViscen on March 12, 2015, 10:56:02 PM
The sewer level sucks. Any level with a long vertical hallway sucks.

I ran right through that level.  Was surprised at how short it was.  It's easy enough to get a bunch of enemies to chase you into a room or hallway, then you just mow them all down.

Are you using free look to get a better idea of where things are?

Yea, which is slow and boring and does not extend far enough in most levels.

I chose the akimbo bear guy for the Sewer, but he can't pick up guns and he only had 6 rounds going into the second screen since he has no melee either. If I tried to shoot the first guy who walks by, the fat guy rushes me. If I wait for the fat guy to walk buy and lure him down, the dog gets me. So I turned it off. If I use a normal character I'm sure I can get it, but who the fuck wanted Hotline Miami with gimmick characters that can force failestate checkpoints?

PS the jungle level sucked dick too
Title: Re: Hotline Miami 2
Post by: thisismyusername on March 12, 2015, 11:18:33 PM
Finally got the secret level. Last room is fucking brutal. I can't figure out how to dodge so many shotguns.
Title: Re: Hotline Miami 2
Post by: toku on March 13, 2015, 01:39:28 AM
The sewer level sucks. Any level with a long vertical hallway sucks.

I ran right through that level.  Was surprised at how short it was.  It's easy enough to get a bunch of enemies to chase you into a room or hallway, then you just mow them all down.

Are you using free look to get a better idea of where things are?

Yea, which is slow and boring and does not extend far enough in most levels.

I chose the akimbo bear guy for the Sewer, but he can't pick up guns and he only had 6 rounds going into the second screen since he has no melee either. If I tried to shoot the first guy who walks by, the fat guy rushes me. If I wait for the fat guy to walk buy and lure him down, the dog gets me. So I turned it off. If I use a normal character I'm sure I can get it, but who the fuck wanted Hotline Miami with gimmick characters that can force failestate checkpoints?

PS the jungle level sucked dick too

I beat that level with the bear guy. You can pick up weapons after your run out of ammo for your smgs.

EDIT: Okay "Deathwish" is also kicking my ass
Title: Re: Hotline Miami 2
Post by: AdmiralViscen on March 13, 2015, 08:46:16 AM
The sewer level sucks. Any level with a long vertical hallway sucks.

I ran right through that level.  Was surprised at how short it was.  It's easy enough to get a bunch of enemies to chase you into a room or hallway, then you just mow them all down.

Are you using free look to get a better idea of where things are?

Yea, which is slow and boring and does not extend far enough in most levels.

I chose the akimbo bear guy for the Sewer, but he can't pick up guns and he only had 6 rounds going into the second screen since he has no melee either. If I tried to shoot the first guy who walks by, the fat guy rushes me. If I wait for the fat guy to walk buy and lure him down, the dog gets me. So I turned it off. If I use a normal character I'm sure I can get it, but who the fuck wanted Hotline Miami with gimmick characters that can force failestate checkpoints?

PS the jungle level sucked dick too

I beat that level with the bear guy. You can pick up weapons after your run out of ammo for your smgs.

EDIT: Okay "Deathwish" is also kicking my ass

Yea but th econditions of my checkpoint made that impossible. I don't remember that ever happening in the first game.
Title: Re: Hotline Miami 2
Post by: bork on March 13, 2015, 08:49:55 AM
The sewer level sucks. Any level with a long vertical hallway sucks.

I ran right through that level.  Was surprised at how short it was.  It's easy enough to get a bunch of enemies to chase you into a room or hallway, then you just mow them all down.

Are you using free look to get a better idea of where things are?

Yea, which is slow and boring and does not extend far enough in most levels.

I chose the akimbo bear guy for the Sewer, but he can't pick up guns and he only had 6 rounds going into the second screen since he has no melee either. If I tried to shoot the first guy who walks by, the fat guy rushes me. If I wait for the fat guy to walk buy and lure him down, the dog gets me. So I turned it off. If I use a normal character I'm sure I can get it, but who the fuck wanted Hotline Miami with gimmick characters that can force failestate checkpoints?

PS the jungle level sucked dick too

I beat that level with the bear guy. You can pick up weapons after your run out of ammo for your smgs.

EDIT: Okay "Deathwish" is also kicking my ass

Yup, this.

Is Deathwish the boat level?  There's certain sections where you'll want to just go nutso shooting like crazy, then back off and take out the remaining guys with melee kills instead.

Glitch aside, I had zero problems with the jungle level.  There's windows all over the place.  Use them to your advantage-- shoot through them and lure guys out kill them.  No problem.
Title: Re: Hotline Miami 2
Post by: AdmiralViscen on March 13, 2015, 09:00:46 AM
I didn't have a problem, I just didn't have fun. The first game was fun because you would bum rush guys and improvise. This game is Metal Gear Solid in comparison. I don't wan't to just peek around corners and kill the guy that comes to look. That sucks.
Title: Re: Hotline Miami 2
Post by: toku on March 13, 2015, 09:17:07 AM
The sewer level sucks. Any level with a long vertical hallway sucks.

I ran right through that level.  Was surprised at how short it was.  It's easy enough to get a bunch of enemies to chase you into a room or hallway, then you just mow them all down.

Are you using free look to get a better idea of where things are?

Yea, which is slow and boring and does not extend far enough in most levels.

I chose the akimbo bear guy for the Sewer, but he can't pick up guns and he only had 6 rounds going into the second screen since he has no melee either. If I tried to shoot the first guy who walks by, the fat guy rushes me. If I wait for the fat guy to walk buy and lure him down, the dog gets me. So I turned it off. If I use a normal character I'm sure I can get it, but who the fuck wanted Hotline Miami with gimmick characters that can force failestate checkpoints?

PS the jungle level sucked dick too

I beat that level with the bear guy. You can pick up weapons after your run out of ammo for your smgs.

EDIT: Okay "Deathwish" is also kicking my ass

Yup, this.

Is Deathwish the boat level?  There's certain sections where you'll want to just go nutso shooting like crazy, then back off and take out the remaining guys with melee kills instead.

Glitch aside, I had zero problems with the jungle level.  There's windows all over the place.  Use them to your advantage-- shoot through them and lure guys out kill them.  No problem.

Deathwish is the one that has you clearing each floor with a different character. I've got the pattern/path down for Zebra's floor it's just my execution at the very end is spotty. I'll get it though.

Boat level didn't give me too much hassle. Like you said you have to mix it up on that one.
Title: Re: Hotline Miami 2
Post by: sarslip on March 13, 2015, 09:23:21 AM
Brought in my Vita and an aux cable today, to play this at lunch in my car  :expert
Title: Re: Hotline Miami 2
Post by: bork on March 13, 2015, 02:59:08 PM
I didn't have a problem, I just didn't have fun. The first game was fun because you would bum rush guys and improvise. This game is Metal Gear Solid in comparison. I don't wan't to just peek around corners and kill the guy that comes to look. That sucks.


You can still do that on most levels...it's just more challenging.

:yeshrug
Title: Re: Hotline Miami 2
Post by: AdmiralViscen on March 13, 2015, 03:28:28 PM
Most levels are full of long hallways and giant rooms with 5 shotgun guys in them, maybe some windows overlooking them. You can't just rush in with melee.
Title: Re: Hotline Miami 2
Post by: Cerveza mas fina on March 14, 2015, 02:40:59 AM
Why not?

Its 15 bucks no?
Title: Re: Hotline Miami 2
Post by: toku on March 14, 2015, 03:20:54 AM
This boat level is sorta just bullshit but hey :yeshrug .

Gonna keep it real there's a lot of trial and errorfesting but I still somehow enjoy it. Like I'm hating this shit until the point of floor/level clear and then I bust a mind nut. The first game sorta had a better soundtrack too. Don't think the level design here is 'bad' or anything, just optimized for maximum Jimmy rustles and I can see it getting more potent  as time goes on :aah

Haha ship level was nothing. That mind nut though.
Title: Re: Hotline Miami 2
Post by: Cerveza mas fina on March 14, 2015, 04:18:03 AM
Id say soundtrack is better now, just in past the jungle now
Title: Re: Hotline Miami 2
Post by: seagrams hotsauce on March 14, 2015, 04:38:15 AM
I'm a few deep and playing Release and this shit is impossible
Title: Re: Hotline Miami 2
Post by: Cerveza mas fina on March 14, 2015, 06:45:01 AM
That underground level pfff

Also crashed twice already
Title: Re: Hotline Miami 2
Post by: Cerveza mas fina on March 14, 2015, 07:13:02 AM
Crashed again, time to play persona till its patched
Title: Re: Hotline Miami 2
Post by: eleuin on March 14, 2015, 02:24:08 PM
Well I beat the game and while the more open spaces did lead to some bs deaths frustration I still had fun with it, just lead to more long range potshots and chokepoint funneling.

Some plot points went over my head until I read about them afterwards but the increased exposition was welcome.

Liked this soundtrack more than the 1st

Also that ending scene  :aah
Title: Re: Hotline Miami 2
Post by: BobFromPikeCreek on March 14, 2015, 08:07:58 PM
I want this game so bad but I can't justify a purchase  :(

*poor daps*

I'll just download the soundtrack and jam to that for a while.
Title: Re: Hotline Miami 2
Post by: Cerveza mas fina on March 17, 2015, 05:56:38 PM
Scene 14 now.

Heard lot of people complain about Death Wish I think but that shit was tight!
Title: Re: Hotline Miami 2
Post by: Cerveza mas fina on March 21, 2015, 06:05:50 PM
Act 5

On one hand there is more thinking now, on the other hand I do feel the levels are a bit too big, too many out og screen enemies
Title: Re: Hotline Miami 2
Post by: Bebpo on March 21, 2015, 06:57:18 PM
Got back to playing this last night, did the ship and rooftops...damn, this game is definitely way harder than the original.  It's good stuff (music wowww) but there does seem to be more cheap BS in this one. 
Title: Re: Hotline Miami 2
Post by: Bebpo on March 22, 2015, 03:37:55 AM
Damn, I need to stop disadvantaging myself.  My lock-on glitched out at the start of Act 3 and I was just pushing on without it.  Found out to fix the glitch you just have to remap lock-on each time you load the game and that made some of these levels A LOT easier. 

At Act 5, stage 18 now.
Title: Re: Hotline Miami 2
Post by: thisismyusername on March 22, 2015, 08:14:13 AM
What do you mean by glitched out lock-on?
Title: Re: Hotline Miami 2
Post by: Bebpo on March 22, 2015, 10:05:20 AM
There is a glitch where you lose lock-on completely.  Pressing the button does nothing.  Basically at a certain point the game will freak and unbind the lock-on to any button, the solution is to go in and rebind it.  I went through all of Act 3/4 without lock-on before I read that you just need to rebind it lol.  Made Act 5 a lot easier than 3/4!
Title: Re: Hotline Miami 2
Post by: Bebpo on March 29, 2015, 02:57:56 AM
Finished this tonight.  I had NO IDEA what was going on in the story while I played it lol.  Didn't try to follow and figured I'd read a plot breakdown afterwards (which I did).  Challenge is fine on normal; once I got a control working with lock-on didn't really have too many problems outside a few nasty spots with dogs or enemies out of visibility.

Overall I liked the gameplay variety, having you play as all these different characters and lots of different scenarios (weapon-heavy stuff, stealth stuff; varied locations).  Felt like the game mixed it up well and was much more meaty than the original.  OTOH, the balance is whack and there's some levels with crappy design parts (like getting stuck on object clutter is super fucking annoying).  Levels were a bit too long/too big/needed further scoping view sometimes.  Lots of glitches :\  Reading the wiki on the plots of the first and second game, it's neat how he took a fairly plot-less original game (it had a plot. but was simple) and fleshed it out a ton give it a complex interconnected living breathing world lore.  It's nothing amazing, but it was interesting enough to go along with the presentation and the gameplay.  There were a lot of characters and interesting things happened so I like the stronger plot focus.  The music was amazing for sure and the improved graphical effects like rain were nice. 

So yeah, the original came out of nowhere and was fantastic.  This fleshes it out into a bigger budget, bigger scope sequel with far more gameplay variety and a fully fleshed out story, but is also not quite as well designed and feels a bit rushed even after all this time.  But it's still very good stuff.
Title: Re: Hotline Miami 2
Post by: Cerveza mas fina on March 29, 2015, 04:20:49 AM
Im stuck on scene 20, far to go bebps?
Title: Re: Hotline Miami 2
Post by: toku on March 29, 2015, 04:22:26 AM
Im stuck on scene 20, far to go bebps?

like 3 more
Title: Re: Hotline Miami 2
Post by: VomKriege on September 19, 2015, 06:51:21 AM
I'm thinking of buying the game on PS3.
Have the common glitches been fixed ?

Too bad they didn't put that Perturbator track :
https://www.youtube.com/watch?v=T1UdTvLoUSY

I'm honestly not that hot for that pseudo-retro electro stuff (except in Hotline Miami where it's totally rad), but I always liked that one. Classic techno vibes  :preach
Title: Re: Hotline Miami 2
Post by: thisismyusername on September 19, 2015, 09:38:10 AM
I'm thinking of buying the game on PS3.

There's a PS3 version?  :doge

You mean Hotline Miami 1?
Title: Re: Hotline Miami 2
Post by: VomKriege on September 19, 2015, 09:38:20 AM
So I said fuck it and got the game.
First a word to Sony : If you sell a bundle of PS4/PS3/Vita versions (only way to get it on PS3) including two separate downloads of the game, maybe have a different name for both so we can tell them apart ? Fuckers.

Otherwise, yeah, it's definitely harder than the first game. Very puzzle like so far, with floors where you have to know exactly if there's a patrol right at the beginning or where the first move is imposed on you (Cobra guy first stage, there's only one door to proceed and get a gun that will allow you to shoot some dudes through windows).

The game is sometimes obtuse like the first gameplay segment of the journalist. You have to figure out that this characters obey to special mechanics. Likewise there's a SWAT dude a bit before and I figured out after several tries he is probably invincible (EDIT : Just read you can pound him when he's down) and you're not supposed to kill him to advance. Path out and objectives are not conveyed well or at all at some points. You can figure it out and I guess that's what the designer intended, but it is still a little bit wonky.

I'm thinking of buying the game on PS3.

There's a PS3 version?  :doge

You mean Hotline Miami 1?

The sequel is available on PS3 in a bundle (same price as the PS4 version) for all Sony platforms, apparently. Don't know when they added that, the PS3 version wasn't there on release and didn't exist last I checked (2 months ago ?).

EDIT : Double checked and can't find no one mentioning a delay. Weird ? Pretty certain it was not listed on the store as having a PS3 version before.  ??? I can't be the only one baffled by this, since you had the same impression. Clerical error ?
Title: Re: Hotline Miami 2
Post by: VomKriege on September 20, 2015, 01:21:31 PM
Navigating leaderboards locks the system  :snoop
Otherwise the game feels better after the rump at the beginning. I'm on the eve of the power plant mission.
Title: Re: Hotline Miami 2
Post by: AdmiralViscen on September 20, 2015, 02:30:01 PM
I thought this game sucked compared to the first one. I went back and replayed the first one after getting halfway through this.
Title: Re: Hotline Miami 2
Post by: thisismyusername on September 20, 2015, 06:29:03 PM
I'm still waiting for the level editor... :snoop
Title: Re: Hotline Miami 2
Post by: Vizzys on September 20, 2015, 10:46:31 PM
I'm still waiting for the level editor... :snoop

http://dennaton.blogspot.com/2015/09/editor-final-code-submitted-for-port.html
next month maybe
Title: Re: Hotline Miami 2
Post by: Cerveza mas fina on September 20, 2015, 10:49:15 PM
I thought this game sucked compared to the first one. I went back and replayed the first one after getting halfway through this.

Its very different as this one is filled with trial and error moments

First one was a solid 9 for me, this is a 7.5. Music is still amazing.
Title: Re: Hotline Miami 2
Post by: thisismyusername on September 20, 2015, 11:44:08 PM
I'm still waiting for the level editor... :snoop

http://dennaton.blogspot.com/2015/09/editor-final-code-submitted-for-port.html
next month maybe

Game came out in February with this advertise didn't it? They're taking their sweet time.

Though they're adding Biker and Jacket with Jacket's masks/skills so I can't complain too loudly about the wait.
Title: Re: Hotline Miami 2
Post by: VomKriege on September 21, 2015, 12:09:55 AM
I launched HM1 a bit and honestly 2 grew on me, felt weird to not have 50 enemies to mutilate. 2 has some awesome set pieces, like the Death Wish floor for the Akimbo bear. By every mean 1 is probably a more focused experience while the sequel went balls to the wall and all the gimmicks might not stick, but heh... Only thing I'm not feeling is the hyper bloated plot : I think it serves the same thing as in 1 (the story doesn't really matter, when all is sais and done) but by nature it does get a bit in the way. First game was more elegant there.  But the drug cartels, hard boiled psychopatic cops, Commando-esque Jungle Mission are all quite true to the warped heritage of 80's movie.

Digged the subway level with the gang leader and his metal pipe. Also the nail gun is pretty good.
Title: Re: Hotline Miami 2
Post by: Cerveza mas fina on September 21, 2015, 02:52:02 PM
You should watch one of those youtube vids explaining the plot.
Title: Re: Hotline Miami 2
Post by: VomKriege on September 21, 2015, 04:21:46 PM
You should watch one of those youtube vids explaining the plot.

I'm familiar with the outline of the HM2 plot. It's bloated and presented in the most confusing way possible in the game, very much on purpose mind you. That does not mean it's bad or incoherent though I would say a lot of the fan writing about this often seem to overlook the fact that the whole new backstory in HM2 kinda invalidates one of the possible plots in the first game, "dude gets mad because girlfriend murdered", the one presented the most earnestly and most similar to the Drive inspiration. Not that I put too much stock in any story element in the first game. My opinion is that HM1 & 2 are saying that the story doesn't really matter. Making heads or tails of it is a fool's errand and the more pointless info you gain, the less sense the big picture make. Whether the plot is minimalist or intricate, you mow down army of goons in the most horrific manner possible. And it's not just a lunatic doing the killing, but everyone, from cops to journalists.

As I said, Dennaton just went full steam in the opposite direction there in the most absurd way to show the result is the same. It's perfectly valid, and there's a lot of lovely work going on there (all the crazy amount of minute details, 75% of which I missed because it's pixels) to achieve the goal but I do feel it comes in the way a bit (lots of not so interesting dialog, for one) even if all is done with some intent.
Title: Re: Hotline Miami 2
Post by: VomKriege on September 23, 2015, 04:14:57 AM
One thing I really don't like about the story is how they filled the background for HM1's protagonist. Cheapens the plot.

Richter scenes are pretty hard.
Title: Re: Hotline Miami 2
Post by: VomKriege on September 25, 2015, 07:24:07 PM
Holy fuck at that prison level. Probably the closest the game came to break me. The runners are a PITA.
Title: Re: Hotline Miami 2
Post by: VomKriege on September 26, 2015, 07:03:32 PM
Finished the game today. The bank robbery and the bad trip were high points. Overall, once you get rolling, the game is great. I fired up HM1 and there were some upgrades, despite what people said : the lock on combined with the look ahead function will stay centered on your target, something that didn't happen in HM1. Cutting up on the weapon and mask selection is not too bad since there was a lot of filler and redundant stuff in HM1 (some joke masks and some useless ones once you unlocked a better version). While I'm no expert, it seems you can actually do the missions real quick once you know the ropes : replaying the first few scenes highlight that. I never found the game frustating despite the countless deaths and the prison chapter is probably the only part I tought giving up for the evening. That said I will probably not try the Hard mode, Normal is still pretty challenging.

I think they managed to keep the frantic, desperate pace of the first game despite having larger stages. The game will often force your hand to move at the beginning of a floor because otherwise you'll be killed by a patrol. They also made a much better job at enemy variety. I'm not a big fan of the basketball court part though... "Boss" fights were never the best part of Hotline Miami, considering that the game is based on one hit kills all around... So you end up running in circles a lot. The last stage was a better take on it, the bosses are easy but the visual is really striking.

I still think the story is pretty meh, it doesn't really tie up at all in the end, despite each separate part being functional... Nevermind the question of what was the intent, I think the game does not flow too well here, the Fans are put on a bus pretty early on so you kinda forget about them (The mechanics are for the most part transfered to the Russia Mafiya dude, but it's not the same...), the journalist story felt like having no payoff and he was barely in the game (despite some cool mechanics) and the actor or the Snake dude is likewise more of a footnote than anything.
 
The ending just nullify anything meaningful the characters could have achieved anyway. I think it was a mistake to have HM1 protagonist "Jacket" appear, no matter how you cut it, the story ends up "justifying" him in some way and give him the melancholic last shot thus framing him a "hero" of sorts. Him being out completely would have left him a nebulous figure and an evil spirit, influencing people from beyond. The game may have felt a tad less gimmicky if characters and their unique mechanics were more consistent.

I didn't expect it but the soundtrack is IMO better here despite being filled to the gills. High quality all around.
Title: Re: Hotline Miami 2
Post by: seagrams hotsauce on November 04, 2015, 02:16:35 AM
http://dennaton.blogspot.com/2015_11_01_archive.html

Quote
So here comes a small update on the editor.

For the last two weeks the editor has been in proper QA session with Testtronic. They have done a solid job which lead to us having quite a lot of bugs to fix. There were more than we had hoped for but glad we found them now so they are fixed till you get to play with it.
 
The bugs we found are not only small mistakes but a lot of stuff that keeps crashing the game or fucking with performance. Stuff like that is never fun for a beta, I mean it should be as stable as possible.

The testing will continue for two more weeks and we +Abstraction will keep fixing bugs and errors that are discovered.

Sadly this means you'll have to wait a bit longer... I know, I know. Making an editor was a bigger task than we could have ever imagined and it feels terrible that we have pushed the release date so many times now. We are sorry for that and we apologize that the time frame turned out to be unrealistic.  But in the end and what is most important for us is that we make sure that the tool we release is something we can stand for and be proud of.

The editor is not canceled, it's not dead, it's not too big of a project to complete.. it's just not quite were it needs to be. But it will be!:)

I hope you can understand! I will have a new update for you in two weeks when the testing is over!

Thanks for sticking with us and for being exited about the editor! It helps when it's been straight uphill for a quite a while now!

Peace // Dennis

i know i dont get game development at all but  ??? ::) :yuck part of the reason i was hyped for this shit was getting steamworks levels