Enjoying this though I already have character regret rolling a wizard as my main. First new party member you get is.... A Wizard! So I was running just two very squishy wizards for a while, then I got that Chanter and a Fighter... It's fine, though I think i may reroll a Rogue main, run through what I've done again and rethink my build a little bit. At the moment combat is very fast and I deal a lot of damage but I should've followed my gut and gone with a Rogue as I normally would.
:shaq2
spoiler (click to show/hide)
Just got my Stronghold, cleared all the sidequests I've accumulated so far and explored all the areas I have been too. Haven't been to the City yet and avoided Raedrics.
- You have to wait for combat to start to cast offensive spells. Why?
I hate this so much. Makes spells like Rolling Flame that could otherwise be awesome pre-combat smashes/openers when you're about to enter a room full of beasties a lot less useful. I'm not going to throw a powerful rebounding crazy fireball into a room full of my squishy dudes.
also, re Maerwald
edit:
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Apparently absorbing him actually blocks you from going past level 13 of Od Nua :/ confusing information. Guess I'm reloading and changing that decision...
Letting his soul ascend to heaven gets your stronghold +2 prestige
Binding him to the keep gets you +2 security
I've turned on the option that shows what checks you don't meet and have learned to embraced it and just 'RP' my Rogue. There are so many different kinds of speech checks, you'd probably have to create an entire party to cover them all anyway. It's not like Torment where the NO can cover everything. Your background, attributes, skills and various sub-classes all have checks. The best one so far being Fire Godlike in the tutorial/prologue. spoiler (click to show/hide)
You can light the pillars in the tutorial with your 'hair'.
I've picked the middle option with Maerwald, though I have no idea what that does for me. I just wanted to be nice, I guess. I have to be a goody-two-shoes in every game. orz
spoiler (click to show/hide)
Your stronghold gets +2 prestige. Basically, your people will like you more and you can get more taxes, +security helps stop bad random events, +prestige increases the number of good random events.
I have read two conflicting things regarding absorbing his soul. Either you can't go past level 13 if you absorbed him, or you can't without. The punishment makes more sense considering how fkd up he was.
This game. :lawd
Just got to Defiance Bay; I've done everything else I can up to this point, including
spoiler (click to show/hide)
Killing Lord Raedric. Which wasn't easy...
https://www.youtube.com/watch?v=SFmD8aw2gzo
If you want an easier time with Raedric, just spoiler (click to show/hide)
cast Slicken at his mage's feet and follow up with Cloud of Ice or whatever it's called. It's in Maerwald's grimoire and only costs 100cp to learn. Just kill his mage first, top priority. Edér tanks and Durance buffs DR and accuracy for your group. Then just sit back and pick everyone off as you re-fresh Slicken every now and then. :win
My rogue gave him the coup de grâce with a pistol. :aah
The Raedric fight wasn't so bad. I was only lv 4 and I actually fucked it up a little bit compared to that video I posted.
spoiler (click to show/hide)
I didn't get my main character on the top left fully behind the throne, so I was pulling aggro on both sides of the fight. It basically just took a little bit longer and ate up ALL of my spells, since I had two groups I was CC'ing and damaging. I did have it a bit easier because I laid out like 5 traps instead of one, though.
The Raedric fight wasn't so bad. I was only lv 4 and I actually fucked it up a little bit compared to that video I posted.
spoiler (click to show/hide)
I didn't get my main character on the top left fully behind the throne, so I was pulling aggro on both sides of the fight. It basically just took a little bit longer and ate up ALL of my spells, since I had two groups I was CC'ing and damaging. I did have it a bit easier because I laid out like 5 traps instead of one, though.
spoiler (click to show/hide)
I sent my main up to the top of the stairs to initiate the dialog, while keeping the rest of my party down below. My intent was to have my main run back to the rest of the party, but she got killed before that. Ultimately, it didn't matter, because I was able to use my superior positioning to protect my weaker members while they lobbed fireballs and used support spells. It was a little close at the end, but I got through it.
end of act 2 spoilers:
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Oh man, the death of the duc, and the city slipping into complete chaos was a lot to take in at once. The animancy hearing made for a great buildup., especially with that one voice actor dropping f-bombs at 100 decibels. :lol
I didn't realize one of the quest givers would get straight up murdered in the riot though. Whoops!
I got stuck at the Endless Path level 5 with spoiler (click to show/hide)
the door that requires 3 emblems. I found 2 of the emblems in their respective sarcophagus, but the third sarcophagus was busted
Am I missing something? Not that it matters right now since Kada is on assignment.
I got stuck at the Endless Path level 5 with spoiler (click to show/hide)
the door that requires 3 emblems. I found 2 of the emblems in their respective sarcophagus, but the third sarcophagus was busted
Am I missing something? Not that it matters right now since Kada is on assignment.
spoiler (click to show/hide)
One of the emblems was already found by a member of the expedition that went in sometime before you. I don't remember what level I found it on, but it was probably 2 or 3 and it was on a dead body.
Ah, ok. spoiler (click to show/hide)
I yoloed into the pool of blood on an earlier floor and skipped some floors
Made it all the way down to level 12 in Od Nua. :rock
spoiler (click to show/hide)
It's getting pretty hard, though, especially in level 11 where you got kicked around by insta-death traps and then mind-controlled by giant spores.
Made it all the way down to level 12 in Od Nua. :rock
spoiler (click to show/hide)
It's getting pretty hard, though, especially in level 11 where you got kicked around by insta-death traps and then mind-controlled by giant spores.
Got to 11, myself.
spoiler (click to show/hide)
Didn't have 12 mechanics, nor a key to open one of the two doors, so I had to drag my party across the spike pit on the 9th floor. :snoop
After I made it to the other side, I realized I was out of camp site kits, so I had to keep pushing forward while being super cautious with my party's health pools. By the grace of some indeterminate deity, I found a kit in one of the webs after clearing out the crystal spiders. Lasted me until I reached the shortcut out.
No, I left those turned off so I wouldn't be tempted to min-max. For a while I let it show the speech checks I didn't meet, but since it merely (and rightly) only reveals the relevant stat and not what the dialogue would have been, I've turned those off as well. It just cluttered up the dialogue box.
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Been playing all day. Made it to down to level 11(?) of the Endless Paths and now I'm stumped*. There was something much earlier that makes me wonder, too, but I have no idea how to interact with it**.
spoiler (click to show/hide)
*There are spirits I can't talk to (yet?) and that mysterious door which needs some kind of passphrase. Do you learn Engwithan as part of the main quest?
**The statue of the previous lord of Caed Nua. I figure you put a/his sabre in his hand to open the secret door outside the room, but I don't have it.
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Do you learn Engwithan as part of the main quest?
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You do, yes. It's during the main quest that takes you to Heritage Hill in Defiance Bay.
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So you can't beat the last boss of Od Nua at level 11. :'(
Time to do more quests.
(http://i.imgur.com/wPWso6B.png)
Took about 46 hours. Good story and the best implementation of RTWP combat yet. Did have some gripes tho (will put in spoilers just to be safe).
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-Obsidian blew their load on Defiance Bay. Twin Elms was a massive letdown in comparison. It seemed much smaller and had less content.
-I didn't like the level cap. I lost most of my motivation to complete side quests after hitting level 12. Also, bounties gave more exp than side quests which was a real wtf. I would have preferred bounty exp get nerfed and/or the level cap raised.
-The only side characters I liked were Durance and Eder. Everyone else felt boring.
-Petrify is B R O K E N. Dragons and the last boss of the game shouldn't die in 3 hits because I cast petrify.
Definitely Obsidian's best game yet, but Baldur's Gate 2 was better.
You'll have to go to ARPGs to quell your loot lust.
Made it to the last level of the Endless Paths. spoiler (click to show/hide)
I am not at all prepared for this fight. One breath and all my people are done for. :lol Guess I'll come back when they're level 12. They're 10 currently. I wonder if she'll be more difficult now that I've betrayed her...
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Just spam petrify with Aloth. Enjoy your free win. :^)
Act III is starting to drag for me, might take a break for a week
picked the game up earlier this week, this is right where I'm at, got to spoiler (click to show/hide)
the pit
severely underleveled and undergeared, don't feel like slogging through these next quests just to grind out 4 more levels. shame cause I was having a lot of fun throughout Act 2