THE BORE
General => Video Game Bored => Topic started by: Beezy on August 05, 2015, 04:23:50 AM
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https://youtu.be/5GBVMGXXFMw
:preach :mouf :phil :rejoice :whoo :whew :aah :mynicca :leon :lawd :gladbron
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Looks really amazing, but I wonder how it'll keep you from getting lost...
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Looks really amazing, but I wonder how it'll keep you from getting lost...
Objective markers of course.
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Objective markers of course.
Either they removed them for the demo or they give the option for turning them off, but they'll be there.
Anyway, so hyped for more Mirror's Edge. Shame we had to wait so long, but it's finally really happening and I could be happier with how it looks.
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Yeah I'm okay with this.
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FUCK I CAN'T BELIEVE THIS IS HAPPENING IT'S SO AWESOME
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Waiting for social justice warriors to comment on the main character wearing makeup.
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Looks really amazing, but I wonder how it'll keep you from getting lost...
Objective markers of course.
the first game had invisible objective markers that you would orient towards by pressing a button. It was a very nice system and, along with the obviously linear levels, made the ugly highlighter feature entirely superfluous.
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Oh, nice. Didn't remember that at all.
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It's pretty. Hope there are paths without combat. I remember everyone hating combat in the first one.
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Seems like combat will be the one area that gets the most focus in terms of things that need to be "fixed."
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It's pretty. Hope there are paths without combat. I remember everyone hating combat in the first one.
Rather than fix the combat in order for it to feature prominently in the game, I hope they approach it like they did in the first game (at least in ethos). In the first game the vast majority* of combat encounters are very good at producing meaningful chase sequences. Sometimes the guards spawn from doors just as you're about to pass them, so there it's fairly obvious that you're supposed to keep running, but often times guards that spawn in front of you are easy to dodge and treat the same way. Whether this was intentional or not, I don't know, but it plays well and feels intuitive.
*There are really only two encounters this idea falls apart: the first because you have to climb a pipe right behind where two guards spawn, who continually shoot you down from it if you try to climb it without dealing with them first; the second is the infamous server room at the very end of the game which has way too many guards who are much more aggressive and accurate than previous guards.
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Those 2 encounters that you mentioned were so ridiculously frustrating when trying to beat the game without firing a gun.
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Damn, looks amazing...