Author Topic: Mirror's Edge Catalyst Gameplay  (Read 2051 times)

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Beezy

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Mirror's Edge Catalyst Gameplay
« on: August 05, 2015, 04:23:50 AM »


 :preach :mouf :phil :rejoice :whoo :whew :aah :mynicca :leon :lawd :gladbron
« Last Edit: August 05, 2015, 04:38:25 AM by Beezy »

Re: Mirror's Edge Catalyst Gameplay
« Reply #1 on: August 05, 2015, 05:12:08 AM »
Looks really amazing, but I wonder how it'll keep you from getting lost...

Rufus

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Re: Mirror's Edge Catalyst Gameplay
« Reply #2 on: August 05, 2015, 08:09:55 AM »
Looks really amazing, but I wonder how it'll keep you from getting lost...
Objective markers of course.

Great Rumbler

  • Dab on the sinners
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Re: Mirror's Edge Catalyst Gameplay
« Reply #3 on: August 05, 2015, 09:11:43 AM »
Objective markers of course.

Either they removed them for the demo or they give the option for turning them off, but they'll be there.

Anyway, so hyped for more Mirror's Edge. Shame we had to wait so long, but it's finally really happening and I could be happier with how it looks.
dog

Sho Nuff

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Re: Mirror's Edge Catalyst Gameplay
« Reply #4 on: August 05, 2015, 11:37:13 AM »
Yeah I'm okay with this.

Positive Touch

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Re: Mirror's Edge Catalyst Gameplay
« Reply #5 on: August 05, 2015, 11:53:40 AM »
FUCK I CAN'T BELIEVE THIS IS HAPPENING IT'S SO AWESOME
pcp

bork

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Re: Mirror's Edge Catalyst Gameplay
« Reply #6 on: August 05, 2015, 11:58:52 AM »
Waiting for social justice warriors to comment on the main character wearing makeup.
ど助平

brob

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Re: Mirror's Edge Catalyst Gameplay
« Reply #7 on: August 05, 2015, 12:37:19 PM »
Looks really amazing, but I wonder how it'll keep you from getting lost...
Objective markers of course.

the first game had invisible objective markers that you would orient towards by pressing a button. It was a very nice system and, along with the obviously linear levels, made the ugly highlighter feature entirely superfluous.
« Last Edit: August 05, 2015, 12:41:40 PM by brob »

Rufus

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Re: Mirror's Edge Catalyst Gameplay
« Reply #8 on: August 05, 2015, 12:39:44 PM »
Oh, nice. Didn't remember that at all.

chronovore

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Re: Mirror's Edge Catalyst Gameplay
« Reply #9 on: August 06, 2015, 06:45:02 PM »
It's pretty. Hope there are paths without combat. I remember everyone hating combat in the first one.

Great Rumbler

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Re: Mirror's Edge Catalyst Gameplay
« Reply #10 on: August 06, 2015, 06:47:18 PM »
Seems like combat will be the one area that gets the most focus in terms of things that need to be "fixed."
dog

brob

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Re: Mirror's Edge Catalyst Gameplay
« Reply #11 on: August 06, 2015, 06:53:39 PM »
It's pretty. Hope there are paths without combat. I remember everyone hating combat in the first one.

Rather than fix the combat in order for it to feature prominently in the game, I hope they approach it like they did in the first game (at least in ethos). In the first game the vast majority* of combat encounters are very good at producing meaningful chase sequences. Sometimes the guards spawn from doors just as you're about to pass them, so there it's fairly obvious that you're supposed to keep running, but often times guards that spawn in front of you are easy to dodge and treat the same way.  Whether this was intentional or not, I don't know, but it plays well and feels intuitive.

*There are really only two encounters this idea falls apart: the first because you have to climb a pipe right behind where two guards spawn, who continually shoot you down from it if you try to climb it without dealing with them first; the second is the infamous server room at the very end of the game which has way too many guards who are much more aggressive and accurate than previous guards.

Beezy

  • Senior Member
Re: Mirror's Edge Catalyst Gameplay
« Reply #12 on: August 06, 2015, 09:19:59 PM »
Those 2 encounters that you mentioned were so ridiculously frustrating when trying to beat the game without firing a gun.

tiesto

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Re: Mirror's Edge Catalyst Gameplay
« Reply #13 on: August 07, 2015, 12:53:48 AM »
Damn, looks amazing...
^_^