It's pretty. Hope there are paths without combat. I remember everyone hating combat in the first one.
Rather than fix the combat in order for it to feature prominently in the game, I hope they approach it like they did in the first game (at least in ethos). In the first game the vast majority
* of combat encounters are very good at producing meaningful chase sequences. Sometimes the guards spawn from doors just as you're about to pass them, so there it's fairly obvious that you're supposed to keep running, but often times guards that spawn in front of you are easy to dodge and treat the same way. Whether this was intentional or not, I don't know, but it plays well and feels intuitive.
*There are really only two encounters this idea falls apart: the first because you have to climb a pipe right behind where two guards spawn, who continually shoot you down from it if you try to climb it without dealing with them first; the second is the infamous server room at the very end of the game which has way too many guards who are much more aggressive and accurate than previous guards.