Far far bigger and still with the same 10 things copies and pasted over and over and over and over again. Cool.
I thought it was boring AF :yeshrug
It's a huge open world, but there is a fuckload of repetitions. Ranging from character models/animations to stuff to do. The garbage combat gameplay didn't help compensating for that either. Could really have done with a bit more diversity in environments.
Horizon ZD >>>>>> TW3.
But on a more serious note, yes hopefully they fix that shit with 2077
I thought it was boring AF :yeshrug
It's a huge open world, but there is a fuckload of repetitions. Ranging from character models/animations to stuff to do. The garbage combat gameplay didn't help compensating for that either. Could really have done with a bit more diversity in environments.
Horizon ZD >>>>>> TW3.
But on a more serious note, yes hopefully they fix that shit with 2077
I'm playing Horizon right now and what you said applies more to it than Witcher 3 :lol
Are the combat and movement not dogshit? And dont those things make up 90% of the game that isn't cutscenes? What am I missing here?
Don't fuck up
Don't fuck up
Don't fuck up
Are the combat and movement not dogshit? And dont those things make up 90% of the game that isn't cutscenes? What am I missing here?
In a universe with ACTUAL dogshit combat and movement (every elder scrolls game, even though I loved the shit out of Skyrim, let's be real here) the easy answer is no, no they are not.
Is the combat overly simplistic? Yes, absolutely. Is movement and the camera usually obnoxious, and occasionally infuriating? Again, yes, absolutely.
Are those deal breakers? Well, plenty more people seem to say no they're not than those who say yes, they are. So.
Horizon has more varied environments, I'll give you that. But forgetting that Witcher goes from fantasy forest to dreary swamp to grimy ass city to viking mountains makes me think you didn't make it far enough into the game to give it enough credit.
I really, really like Horizon, but let's not act like it's world is anywhere near as good as Witcher 3's outside of aesthetic.
There's tons of weapons, but it's a lot of "here's the same one with one of its 5 stats better by 8%". Not even to mention the random garbage swords drops from random grunts. Why would they even make them lootable.This isn't a loot game in the sense of like Diablo or Destiny. You're not checking every dead body and chest for the chance to find an awesome piece of gear, you're looting to get the money and mats to craft the awesome gear.
There's a fuckton of loot, but most of it is utterly useless. You quickly reach the point where you won't even bother looting stuff, because in 99% of cases it's some useless piece of kitchenware or whatever.:ufup
There's tons of sidequests, but they fall into a handful of extremely repetitive categories.Witcher's strength is in the writing, characters and worldbuilding. If you're not invested into those, you're missing out on what makes the game great.
There's the occasional cool environment, but most of it looks the same.It's pretty clear what the intention was here. They wanted to create a "real", lived in place and they succeeded in a way no other open-world game ever has IMO. To a point they needed to be stick to their source material and the world established in from the books and previous games. There was never going to be a lava level and a ice level and sky level or super videogamey locales. The Northern Realms is an established location with its own history and the story being told primarily takes place during a certain time of year.
10 pieces of silver spoons:money
I thought it was boring AF :yeshrug
It's a huge open world, but there is a fuckload of repetitions. Ranging from character models/animations to stuff to do. The garbage combat gameplay didn't help compensating for that either. Could really have done with a bit more diversity in environments.
Horizon ZD >>>>>> TW3.
But on a more serious note, yes hopefully they fix that shit with 2077
Some are decent, but others where you go what the fuck even is this guy? :lol
Granted I'm still playing through it, damn good game but it has it's flaws. I don't hold it against it because A) It's a damn good first attempt at this type of game from Guerrilla B) It's their very first good game in general.
10 pieces of silver spoons:money
Everything can be sold or broken down. You can break down junk at blacksmiths or just sell it straight up to merchants. Animal hides can yield leather straps for gear crafting. Anything with metal usually yields some kind of ore. How much crafting did you do? I mean, you can be disappointed the Witcher 3 isn't a loot whore game but that doesn't mean the existing systems are poor.
I'm not going to get into "the gameplay is trash" because that's GameFAQs/NeoGAF level of discourse not worth anyone's time. :hhh
Are the combat and movement not dogshit? And dont those things make up 90% of the game that isn't cutscenes? What am I missing here?
Are the combat and movement not dogshit? And dont those things make up 90% of the game that isn't cutscenes? What am I missing here?
In a universe with ACTUAL dogshit combat and movement (every elder scrolls game, even though I loved the shit out of Skyrim, let's be real here) the easy answer is no, no they are not.
Is the combat overly simplistic? Yes, absolutely. Is movement and the camera usually obnoxious, and occasionally infuriating? Again, yes, absolutely.
Are those deal breakers? Well, plenty more people seem to say no they're not than those who say yes, they are. So.
So since Skyrim sucked, this doesn't suck? I fully get that I'm the idiot here, but I don't get it. The actual gameplay feels like a shitty Arkham and lame ass fantasy nonsense doesn't float my boat.
I get that most people can apparently get over that, but I guess I can't. I play videogames to have fun and after 40~ hours with W3 I have not had fun, at all. I'm baffled at what it is I'm apparently missing. I just don't understand the near-universal appeal of an ARPG with controls that are so subresponsive and you don't actually get to roleplay anything in
sci-fi :phil
fantasy :shaq2
Imagine this game's setting bruhs; gives me tingling in the extremities :whew
wrpg fans tend to ignore gameplay for story. Or generally consider gameplay to *be* story. idk. that said, i haven't played witcher 3. Don't have time for another bloated rpg after P5.I do think action oriented CRPGs get a pass for shonky combat, yes. But only so long as every other aspect holds up. VtM: Bloodlines and New Vegas have pretty aren't exactly stand-out action titles, but they do everything else right. Fallout 4, conversely, gets shit on in CRPG circles. Mechanically sound shooting, best in the series from everything I've seen, but not great everything else. At least in terms of what many people want from RPGs.
Witcher 3 barely offers choice though
You sure about that? People played Mass Effect for the choices. Peoples main motivating is the story.Yes. Bioware stories are all about characters and now 'choice' (or reactivity), but they still very much hold up as games. (Well, DA2 excluded...) Mass Effect 2 wouldn't have won GOTY awards for its story alone. It's fun to play, too.
Fallout is another example. Terrible shooting, terrible physics. By all parts would normally be considered a shit game.And many do, but they're incredibly successful, because they're massive, very distinct worlds with as much freedom as Bethesda are willing to give people these days, with TONS of random shit to see and do in every direction. To boil that down to 'story' is shortselling what those games are. You inhabit that space in way you simply don't if you were to select those stories you encounter from a menu or whatever.
I think modern wrpgs are all about being in a story and making choices. That's pretty much their go to and little else.No, you're being too reductive, but I don't care enough to dispute it any longer. (http://i.imgur.com/2m1dPLC.gif)
but I wonder if that feeling wouldn't be mitigated by playing with a controller instead of kbm
but I wonder if that feeling wouldn't be mitigated by playing with a controller instead of kbm.
I want this game to be pure 90s
I command all true cyberpunks to watch MAX KNIGHT ULTRA SPY in anticipation of this cool video game
:bow http://www.youtube.com/watch?v=B16zqPAzXxQ :bow2
SPOILER ALERTspoiler (click to show/hide)At 1:15:30 they fight the final battle inside Half-Life[close]
Still waiting on a game to top Shadowrun - and I'm talking the SNES-era game, not the garbage namesake released recently.
Also:No dreads in real life but...Someone in my wife's family is a red head with dreads. We were at a family dinner and she started talking about how she's a vegan. I just said "of course you are." She thought it was a compliment :neogafis she single? :phil
:lol
Shadowrun Returns is alright, a little weak on the story but a decent return to turn-based strategic combat. But the Director's Cuts of Dragonfall and Hong Kong are both really, really good. Great stories and characters, improved combat and strategy, better music. You should definitely give them a shot if you liked the old Shadowrun games.