THE BORE

General => The Superdeep Borehole => Topic started by: Mupepe on February 21, 2007, 10:16:51 AM

Title: Where is everyone!?
Post by: Mupepe on February 21, 2007, 10:16:51 AM
WAKE UP AND STOP WORKING
Title: Re: Where is everyone!?
Post by: littlemathletics on February 21, 2007, 10:19:46 AM
I'm here so I can avoid working for another hour or two.

Do you know anything about normal mapping? I'm trying to write an article explaining what it is, but I don't really know what it is.



:'(
Title: Re: Where is everyone!?
Post by: Tauntaun on February 21, 2007, 10:20:37 AM
WAKE UP AND STOP WORKING

I'm here hottness.  :-*
Title: Re: Where is everyone!?
Post by: Mupepe on February 21, 2007, 10:30:31 AM
I'm here so I can avoid working for another hour or two.

Do you know anything about normal mapping? I'm trying to write an article explaining what it is, but I don't really know what it is.



:'(
I have no idea.

Tauntaun: wanna fuck?
Title: Re: Where is everyone!?
Post by: littlemathletics on February 21, 2007, 10:31:58 AM
Way to rub it in.
Title: Re: Where is everyone!?
Post by: Mupepe on February 21, 2007, 10:35:13 AM
Way to rub it in.
We can fuck too, baby.
Title: Re: Where is everyone!?
Post by: Tauntaun on February 21, 2007, 10:37:14 AM
I'm tired, let's chill and sip hot coco.  :)
Title: Re: Where is everyone!?
Post by: Mupepe on February 21, 2007, 10:38:47 AM
I'm tired, let's chill and sip hot coco.  :)
sounds good.
Title: Re: Where is everyone!?
Post by: littlemathletics on February 21, 2007, 10:39:57 AM
Way to rub it in.
We can fuck too, baby.

Only if you can explain why "the XYZ coordinates of the face normals are placed in the RGB values of the normal map".
Title: Re: Where is everyone!?
Post by: Tauntaun on February 21, 2007, 10:40:47 AM
loooooooving yoooouuuuuu, is easy cause you're beautiful.  do-n do-n doooooooooo
Title: Re: Where is everyone!?
Post by: Mupepe on February 21, 2007, 10:42:28 AM
Way to rub it in.
We can fuck too, baby.

Only if you can explain why "the XYZ coordinates of the face normals are placed in the RGB values of the normal map".
http://www.gamedev.net/columns/hardcore/dxshader4/

thank me later.
Title: Re: Where is everyone!?
Post by: littlemathletics on February 21, 2007, 10:48:34 AM
Good gravy. Now I'm even more confused. I mean, thanks, but I'm probably just being stupid and should suck it in and just write the damn thing. It's only 400 words...

Sorry for derailing your fuck session.
Title: Re: Where is everyone!?
Post by: The Fake Shemp on February 21, 2007, 10:49:36 AM
A good share of the active forum is on PST, so they just got out of bed.  People start really logging on around 11AM PST/2 PM EST.
Title: Re: Where is everyone!?
Post by: Bloodwake on February 21, 2007, 10:50:53 AM
I'm here.

Forum saved.
Title: Re: Where is everyone!?
Post by: littlemathletics on February 21, 2007, 12:02:06 PM
Okay, you can stop worrying. I think I understand it now. Basically, instead of using a single coloured bump map, the normal map uses a multicoloured image to increase the depth of a model. Generally, the red channel represents the shading of the object from the right, the green channel is the lighting of the object from below, and the blue is the object from front on.

This has the advantages of regular bump mapping - that is, to create a detailed object without using as many polygons - but normal mapping will often create a more detailed effect, with far less processor usage.