Author Topic: Where is everyone!?  (Read 1169 times)

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Mupepe

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Where is everyone!?
« on: February 21, 2007, 10:16:51 AM »
WAKE UP AND STOP WORKING

Re: Where is everyone!?
« Reply #1 on: February 21, 2007, 10:19:46 AM »
I'm here so I can avoid working for another hour or two.

Do you know anything about normal mapping? I'm trying to write an article explaining what it is, but I don't really know what it is.



:'(
odb

Tauntaun

  • I'm cute, you should be too.
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Re: Where is everyone!?
« Reply #2 on: February 21, 2007, 10:20:37 AM »
WAKE UP AND STOP WORKING

I'm here hottness.  :-*
:)

Mupepe

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Re: Where is everyone!?
« Reply #3 on: February 21, 2007, 10:30:31 AM »
I'm here so I can avoid working for another hour or two.

Do you know anything about normal mapping? I'm trying to write an article explaining what it is, but I don't really know what it is.



:'(
I have no idea.

Tauntaun: wanna fuck?

Re: Where is everyone!?
« Reply #4 on: February 21, 2007, 10:31:58 AM »
Way to rub it in.
odb

Mupepe

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Re: Where is everyone!?
« Reply #5 on: February 21, 2007, 10:35:13 AM »

Tauntaun

  • I'm cute, you should be too.
  • Senior Member
Re: Where is everyone!?
« Reply #6 on: February 21, 2007, 10:37:14 AM »
I'm tired, let's chill and sip hot coco.  :)
:)

Mupepe

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Re: Where is everyone!?
« Reply #7 on: February 21, 2007, 10:38:47 AM »
I'm tired, let's chill and sip hot coco.  :)
sounds good.

Re: Where is everyone!?
« Reply #8 on: February 21, 2007, 10:39:57 AM »
Way to rub it in.
We can fuck too, baby.

Only if you can explain why "the XYZ coordinates of the face normals are placed in the RGB values of the normal map".
odb

Tauntaun

  • I'm cute, you should be too.
  • Senior Member
Re: Where is everyone!?
« Reply #9 on: February 21, 2007, 10:40:47 AM »
loooooooving yoooouuuuuu, is easy cause you're beautiful.  do-n do-n doooooooooo
:)

Mupepe

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Re: Where is everyone!?
« Reply #10 on: February 21, 2007, 10:42:28 AM »
Way to rub it in.
We can fuck too, baby.

Only if you can explain why "the XYZ coordinates of the face normals are placed in the RGB values of the normal map".
http://www.gamedev.net/columns/hardcore/dxshader4/

thank me later.

Re: Where is everyone!?
« Reply #11 on: February 21, 2007, 10:48:34 AM »
Good gravy. Now I'm even more confused. I mean, thanks, but I'm probably just being stupid and should suck it in and just write the damn thing. It's only 400 words...

Sorry for derailing your fuck session.
odb

The Fake Shemp

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Re: Where is everyone!?
« Reply #12 on: February 21, 2007, 10:49:36 AM »
A good share of the active forum is on PST, so they just got out of bed.  People start really logging on around 11AM PST/2 PM EST.
PSP

Bloodwake

  • Legend in his own mind
  • Senior Member
Re: Where is everyone!?
« Reply #13 on: February 21, 2007, 10:50:53 AM »
I'm here.

Forum saved.
HLR

Re: Where is everyone!?
« Reply #14 on: February 21, 2007, 12:02:06 PM »
Okay, you can stop worrying. I think I understand it now. Basically, instead of using a single coloured bump map, the normal map uses a multicoloured image to increase the depth of a model. Generally, the red channel represents the shading of the object from the right, the green channel is the lighting of the object from below, and the blue is the object from front on.

This has the advantages of regular bump mapping - that is, to create a detailed object without using as many polygons - but normal mapping will often create a more detailed effect, with far less processor usage.
odb