I bring this sale to your attention:
http://www.play-asia.com/paOS-13-71-67-49-en-70-13ba.htmlIf you play this game and are not satisfied, then you must be a dead man.
This game is quality stuff.The story, graphics, battle system are all top notch. I mean,
even if you played earthbound and hated it, you may like this game. Its very different. Much more serious and dark this time around, while still maintaining the mother series charm.
This game may be Japanese, but I really,
really suggest a purchase, regardless of not knowing japanese, I have enjoyed it immensely. I have a very good feeling your twenty dollars spent will not go in vain. You will feel like you ripped
them off.
This game has the best soundtrack of any game on GBA, bar none. Indisputable fact. Info---
Mother 3 starts out very differently from the first two Mother games. The game is set up into eight different chapters, much like Dragon Quest IV. Instead of focusing on a group of children, it chronicles the story and adventures of Lucas and his family, and the story switches perspective during each chapter. (For example, the first half of the game is played as Flint, Duster and Salsa, but the rest of the game is played as Lucas.) Nowhere Island also changes dramatically due to the influence of the Pig Army, transforming from a simple low-tech rural society to a more modern 21st Century infrastructure that's similar to the first two Mother games. (Hence the game's theme of nature vs. technology) The game also features a more traditional top-down RPG perspective, instead of the oblique projection used in the first two games.
Once again, the game retains the Dragon Quest-style battle system Mother and EarthBound had (although this time at a much quicker pace), but Mother 3 adds an extra twist in the form of the Music combo system. Depending on how well the player presses the A Button in-sync to the lead enemy's "theme" (each enemy has their own respective beat, some even possessing variable tempos), he or she can perform up to 16 hits of damaging combos on the game's enemies. (The game also has an option of letting the player practice Music combos on enemies they have already fought, once they gain a certain item. Tempos can also be more easily heard in the form of a "heartbeat" when the enemy is asleep.) Enemies are still visible on the field, and can still be approached from behind for a surprise attack (along with the extra added detail of seeing behind an enemy.) The game also retains the rolling HP/MP odometers from the previous game, enabling the player to heal before the counter rolls to 0. In Mother 3, the HP odometer scrolls more slowly than previous games and can be slowed further by defending - however, unlike Mother 2, even if the player defeats the enemy, the player will still be technically 'defeated' if the HP odometer scrolls to zero (whereas Mother 2 would set you at 1 HP instead of considering the player defeated). Another new addition is the ability to run, by holding and releasing the B Button the player can not only reach areas quicker, but also smash into breakable objects and also stun enemies significantly weaker than the party, replacing the previous game's ability to instantly defeat weak enemies without entering battle. Mother 3 also abandons saving the game by phone in favor of Save Frogs, which are abundant and appear at various areas in the game. Currency (which doesn't come into play until Chapter 4) comes in the form of DP (Dragon Points), which the player can deposit/transfer from Save Frogs.