Well to put things in perspective Mon, there are games I have played recently, that stick you in one room, full of NPCs, that walk you through the instruction book.
Its fine to recognize pretext, for whatever intellectual credit you desire, but Capcom would hear nothing but bitching if the tutorial was extremely structured, or if there was none at all.
At most I SUSPECTED the first act was a tutorial of sorts but I didnt much care.
Its an adventure game, not an action game. I do agree the combat thus far. 8 hours in, is still kinda easy, but its on par with the difficulty of Wind Waker. And you wanna talk pauses in action, Wind Waker had players on a fucking boat for hours between sections. Most of the 2D zeldas were more puzzle than action, and the action that WAS there required less thought than Okami.
The only spot ive noticed weird issues with the brush system is when youre on the speeding log.