Author Topic: in the evilbore zelda vein: wind wanker revisited  (Read 5812 times)

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Van Cruncheon

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in the evilbore zelda vein: wind wanker revisited
« on: August 06, 2007, 04:04:25 PM »
apropos of nothing, i am starting to replay wind waker. i never beat it the first time, stopping right about the time i picked up the triforce quest. this time, i am determined to slog though that bit and reach the ninthing-acclaimed finale.

the first half of the game is FUCK AWESOME, stealth and mandatory lantern swinging excluded. i dunno why the latter bugged me so much, save that it seems wholly a test of manual camera dexterity of the sort i'd expect to find in, say, vexx, rather than a zelda title. the stealth dungeon is just stupid and bad and awful, but since it's roughly 30 minutes of shite amidst 10 hours of awesome, it doesn't really bug me. i just waxed the golem boss lat night to the deranged supermix tvc posted, and i gotta say: WHY THE FUCK CAN'T WE MERGE THIS GAME'S FIRST HALF WITH TWILIGHT PRINCESS' SECOND HALF AND MAKE THE ZELDA TO BEAT ALL ZELDAE? tp has quite possibly the most awful pacing for the first 20 hours of a game ever, whereas wind waker has some of the best.

also, i like cel-shaded link way better than bishie link. he may be kiddyfuck kooky, but at least i know there isn't a fat goth girl schlicking her crab crevice to the former. i love the cartoon special effects, and i found i didn't mind sailing as much this time around, maybe because i was drunk during 3 of the 9 hours i've played it so far. the fire/tree/tower dungeon trifecta is probably the single best set of sequential dungeons in a 3D zelda, although as single dungeons go arbiter's grounds (TP) and stone tower (MM) are my individual faves.

anyway, i am about to head into the CRAP PART of the game. if i survive, i will continue this thread. discuss!
duc

Christopher

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #1 on: August 06, 2007, 04:07:44 PM »
three orbs and unlock something - master sword - collect more shit!

I mean that's the only thing I didn't like about Zelda: WW the same shit over and over agian - for the next one I hope the really make the story and sequences unique.

Overall though I really thought the game was going to be gay but I had a lot of fun with it.

The triforce thing honestly though just kills it, along with the sailing...how could you not make the sailing a bit more fun?


Van Cruncheon

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #2 on: August 06, 2007, 04:11:19 PM »
the sailing would be more fun if they hadn't added the stupid wind baton gimmick. like the wolf howling in TP, it's about as fun as having your nuts twisted off with a torque wrench.

fucking GIMMICKS.
duc

Oblivion

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #3 on: August 06, 2007, 04:11:34 PM »
I can't remember the Tree dungeon at all for some reason. Didn't like the fire dungeon that much. It was aight. Tower of the Gods, though. :bow Same with the Wind Temple. :bow


Interestingly enough, WW surpassed my expectations as a whole, whereas TP fell below.  :-\

Himu

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #4 on: August 06, 2007, 04:14:24 PM »
Tower of Gods was omg
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MrAngryFace

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #5 on: August 06, 2007, 04:16:01 PM »
The shopkeeper boat guy rox. I love that HAAAAAAAAAAAAAAY thing he does.
o_0

Re: in the evilbore zelda vein: wind wanker revisited
« Reply #6 on: August 06, 2007, 04:18:03 PM »
Aside from the Triforce hunt near the end, Wind Waker was awesome. Much mor enjoyable overall than Twilight Princess.
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bluemax

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #7 on: August 06, 2007, 04:19:43 PM »
The tree dungeon was pretty sweet I thought. Actually I loved all the dungeons, it was the process of getting to them that sucked total ass.

And yeah I hate how gimmick reliant all the 3D Zelda's have been. That shit needs to stop.
NO

Oblivion

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #8 on: August 06, 2007, 04:38:29 PM »
I hope someone else directs the next console Zelda. Aonuma needs to stick with directing dungeons. The only thing he's ever been good at.

Smooth Groove

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #9 on: August 06, 2007, 04:50:25 PM »
Like Ocarina of Time, I bought WW at full price on release and then never bother to play them after the first few minutes.  I love watching people play the latter stages of the game but the games take too long to get exciting for an impatient gamer like myself. Tru gamers need to shoot some niccas and blow shit up once the games start. 

I'm enjoying WII Zelda though.  The nerdiness of being a med student must be getting to me.   :(

TakingBackSunday

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #10 on: August 06, 2007, 04:50:36 PM »
Dragon Roost :bow
Tower of the Gods :bow
Ganon's Tower :bow

Indeed, if they combined all the good features from Wind Waker and Twilight Princess (Wind Waker's graphics and pacing, Twilight Princess' art and design) you would have the best Zelda ever.
püp

Himu

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #11 on: August 06, 2007, 04:57:00 PM »
WW had better art
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Oblivion

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #12 on: August 06, 2007, 04:57:36 PM »

Himu

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #13 on: August 06, 2007, 04:59:39 PM »
what do you guys mean by art then? Because WW had a much better visual style and about 10000 x more charm.
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Van Cruncheon

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #14 on: August 06, 2007, 05:00:55 PM »
who was hotter, himu: link's sister or tetra?
duc

Himu

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #15 on: August 06, 2007, 05:02:02 PM »
are you serious?


the bird girl
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Van Cruncheon

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #16 on: August 06, 2007, 05:04:17 PM »
you are the foremost evilbore expert on hothot loli sex, himu! you should ANTICIPATE the solicitation of your opinion in these matters!
duc

Himu

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #17 on: August 06, 2007, 05:07:41 PM »
you think I DON'T? I get excited every time I am to be useful.
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AdmiralViscen

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #18 on: August 06, 2007, 05:10:22 PM »
WW had a better style but the character designs were ugly shit, that's why he says TP has better art.

As for the game itself, Drinky nailed it. Stealth sucks, triforce hunting sucks, sailing would be cool if so many islands weren't one-off or useless, fucking lantern swinging was HORRENDOUS.

Himu

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #19 on: August 06, 2007, 05:14:55 PM »
I liked the art the game had. Best Ganon design, Zelda with a tan;etc
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Smooth Groove

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #20 on: August 06, 2007, 05:17:51 PM »
WW had a better style but the character designs were ugly shit, that's why he says TP has better art.

As for the game itself, Drinky nailed it. Stealth sucks, triforce hunting sucks, sailing would be cool if so many islands weren't one-off or useless, fucking lantern swinging was HORRENDOUS.

I agree.  The engine was great and environments/effects looked awesome.  BUT the characters looked like some ugly kindergarten doodling. 

Himu

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #21 on: August 06, 2007, 05:19:44 PM »
WW had a better style but the character designs were ugly shit, that's why he says TP has better art.

As for the game itself, Drinky nailed it. Stealth sucks, triforce hunting sucks, sailing would be cool if so many islands weren't one-off or useless, fucking lantern swinging was HORRENDOUS.

I agree.  The engine was great and environments/effects looked awesome.  BUT the characters looked like some ugly kindergarten doodling. 

:(
IYKYK

Howard Alan Treesong

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #22 on: August 06, 2007, 05:22:43 PM »
I liked the art the game had. Best Ganon design, Zelda with a tan;etc

but does Zelda have tan LINES
乱学者

Himu

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #23 on: August 06, 2007, 05:25:09 PM »
unfortunately no
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TakingBackSunday

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #24 on: August 06, 2007, 05:26:27 PM »
WW had a better style but the character designs were ugly shit, that's why he says TP has better art.

As for the game itself, Drinky nailed it. Stealth sucks, triforce hunting sucks, sailing would be cool if so many islands weren't one-off or useless, fucking lantern swinging was HORRENDOUS.

I agree.  The engine was great and environments/effects looked awesome.  BUT the characters looked like some ugly kindergarten doodling. 

yup yup yup
püp

tiesto

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #25 on: August 06, 2007, 05:26:46 PM »
Some of the dungeons were pretty sweet, but the sailing was awful and the game had too many drawn-out subquests for minimal payoff... sailing all over the place doing fetch quests just for a quarter of a heart? Not to mention, the game was painfully simple. My favorite dungeon I think was the wind cave, with the huge fan in it. And oh yeah, the final sequences of battles were amazing, the one thing the 3D Zeldas have over the 2D ones is they always have some spectacular final battles. It's worth sticking it out through the triforce quest, hell I used a guide just to get through that as fast as possible :P
^_^

Howard Alan Treesong

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #26 on: August 06, 2007, 05:29:27 PM »
can I hate on Phantom Hourglass in here

also I need to try Wind Waker again

I did the stealth dungeon and then followed that up with the hide-and-seek kids in town and that one-two punch killed me in my tracks dead.
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TakingBackSunday

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #27 on: August 06, 2007, 05:32:01 PM »
Is Phantom Hourglass that bad, or is it just a hate for touch screen controls?  If it's jsut the latter, I think I'll probably like it a lot.
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Howard Alan Treesong

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #28 on: August 06, 2007, 05:33:33 PM »
commmmmmme saaaaaaaaaillll awaaaaaaaaaaay
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Van Cruncheon

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #29 on: August 06, 2007, 05:36:58 PM »
my hate for ph -- and it's not really hate, just disappointment -- is that a) the graphics are a plate of lo-fi 3D ass; and b) the first 3 "dungeons" are linear and inane collections of room puzzles without any real overarching puzzles. also, fighting is pointless in the game -- you just swipe at the enemy with the stylus; no technique involved -- and your hand will invariably block a bit of the screen (i have delicate girly hands, so fuck you what suggest otherwise). plus, i don't find stylus controls comfortable period. pluses are really well-done boss encounters, and a less cumbersome and more entertaining implementation of sailing. still, scribbling all over to play zelda just feels very detached and aimless.
duc

Howard Alan Treesong

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #30 on: August 06, 2007, 05:42:25 PM »
Bebpo says from dungeon 4 on the design gets better. but I can't be bothered
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TakingBackSunday

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #31 on: August 06, 2007, 05:44:46 PM »
Eh, I'll be sure to try it out.  I'll probably find it fun, I'm not too hard to impress.
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AdmiralViscen

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #32 on: August 06, 2007, 06:36:42 PM »
I liked the art the game had. Best Ganon design, Zelda with a tan;etc

Those are the only two characters that don't look like taco gimps

Oblivion

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #33 on: August 06, 2007, 09:07:32 PM »
WW had a better style but the character designs were ugly shit, that's why he says TP has better art.

Exactamundo.

Quote
I liked the art the game had. Best Ganon design, Zelda with a tan;etc

Wait, what the heck?  :lol Something like that would constitute good art for you?

Himu

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #34 on: August 06, 2007, 09:09:03 PM »
WW had a better style but the character designs were ugly shit, that's why he says TP has better art.

Exactamundo.

Quote
I liked the art the game had. Best Ganon design, Zelda with a tan;etc

Wait, what the heck?  :lol Something like that would constitute good art for you?

And what in TP constitutes as good art? The bland overworld? The Link that looks more homosexual than ever?
IYKYK

Oblivion

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #35 on: August 06, 2007, 09:12:27 PM »
WW had a better style but the character designs were ugly shit, that's why he says TP has better art.

Exactamundo.

Quote
I liked the art the game had. Best Ganon design, Zelda with a tan;etc

Wait, what the heck?  :lol Something like that would constitute good art for you?

And what in TP constitutes as good art? The bland overworld? The Link that looks more homosexual than ever?

Er..no need to get testy, dode. I was referring to the tan comment ONLY.

Himu

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #36 on: August 06, 2007, 09:13:21 PM »
It's obvious I have a thing for Tetra. Didn't you see Drinky's post in this thread?

Quote
you are the foremost evilbore expert on hothot loli sex, himu! you should ANTICIPATE the solicitation of your opinion in these matters!

:punch
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y2kev

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #37 on: August 06, 2007, 09:16:00 PM »
The design of the kiddos in TP is embarrassing.
haw

Himu

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #38 on: August 06, 2007, 09:17:05 PM »
Yeah, that one girl with the brown hair or whatever is horrible. And that collan or collgay or calln or whatever looked like a girl. at least in wind waker you could tell what a character's sex was. Even Tingle.
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Oblivion

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #39 on: August 07, 2007, 12:36:09 AM »
It's obvious I have a thing for Tetra. Didn't you see Drinky's post in this thread?

Quote
you are the foremost evilbore expert on hothot loli sex, himu! you should ANTICIPATE the solicitation of your opinion in these matters!

:punch

That's not what I meant, though. You mentioned skin color, and I thought that should make about as much difference as say a new hat or something.

Ichirou

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #40 on: August 07, 2007, 12:38:47 AM »
Wind Waker is awesome.  And unlike Twilight Princess, the graphical style will make it seem fresh even ten years from now, IMO.
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FlameOfCallandor

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #41 on: August 07, 2007, 01:38:34 AM »
Wind Waker was complete garbage. The sailing was really cool at the begening. And I loved the cell shaded style, but the game was sooo fucking easy. 1/4 hearts was lame. As was the fact tht there were only like 4 dungeons.

Ichirou

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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #42 on: August 07, 2007, 01:45:17 AM »
Wind Waker was complete garbage. The sailing was really cool at the begening. And I loved the cell shaded style, but the game was sooo fucking easy. 1/4 hearts was lame. As was the fact tht there were only like 4 dungeons.

You're complete garbage.  :maf
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Re: in the evilbore zelda vein: wind wanker revisited
« Reply #43 on: August 07, 2007, 11:46:12 PM »
Disgruntled_jojo says:
 my god
Disgruntled_jojo says:
 wind waker is so damn gorgeous, still
Disgruntled_jojo says:
 to this day that game must be second on my list for most fully realized art direction
Disgruntled_jojo says:
 the first, of course, being okami
Disgruntled_jojo says:
 the biggest problem to me about wind waker was not the ocean, but the difficulty.  game was just too damn easy
Disgruntled_jojo says:
 although fun!
Synthesizer Patel says:
 I never played it
Disgruntled_jojo says:
 ugh, minish cap 
Disgruntled_jojo says:
 that game was not great
Synthesizer Patel says:
 I liked Minish CAp
Disgruntled_jojo says:
 it's got too many puzzles for me
Synthesizer Patel says:
 isn't that like complaining a porno has too much nudity
Disgruntled_jojo says:
 no
Disgruntled_jojo says:
 zelda action is to porno sex
 zelda puzzle is to porno dialog
Synthesizer Patel says:
 I thought the entire point of Zelda was the dungeons
Synthesizer Patel says:
 I never pay any attention to the combat
Synthesizer Patel says:
 the combat is just like random encounters in RPGs, it slows you down as you solve the puzzles
Disgruntled_jojo says:
 i agree that a good dungeon is great
Disgruntled_jojo says:
 but i felt that mc was far undercued, i was getting stuck multiple times per game session
Disgruntled_jojo says:
 it was clearly not developed by a Nintendo R&D team
Synthesizer Patel says:
 NO SHIT
Synthesizer Patel says:
 Capcom Zelda > Nintendo Zelda
Synthesizer Patel says:
 fact
Disgruntled_jojo says:
 I'm not with you 100% there.  I think that capcom zelda ~= nintendo zelda
Disgruntled_jojo says:
 although to be fair capcom only makes 2d zeldas
Disgruntled_jojo says:
 and it's been so long since nintendo made one of those that i don't remember what they were like for the first time (i.e. before I knew all the puzzle solutions)
Disgruntled_jojo says:
 and I agree that dungeons are rad.  If properly cued they are super-rad
Disgruntled_jojo says:
 one of my biggest frustrations with the jp game industry these days is it's distinguished mentally-challenged ties to the strategy guide industry, whereby they don't build in significant cueing, or tiered cueing
Disgruntled_jojo says:
 because it will sell more strat guides