apropos of nothing, i am starting to replay wind waker. i never beat it the first time, stopping right about the time i picked up the triforce quest. this time, i am determined to slog though that bit and reach the ninthing-acclaimed finale.
the first half of the game is FUCK AWESOME, stealth and mandatory lantern swinging excluded. i dunno why the latter bugged me so much, save that it seems wholly a test of manual camera dexterity of the sort i'd expect to find in, say, vexx, rather than a zelda title. the stealth dungeon is just stupid and bad and awful, but since it's roughly 30 minutes of shite amidst 10 hours of awesome, it doesn't really bug me. i just waxed the golem boss lat night to the deranged supermix tvc posted, and i gotta say: WHY THE FUCK CAN'T WE MERGE THIS GAME'S FIRST HALF WITH TWILIGHT PRINCESS' SECOND HALF AND MAKE THE ZELDA TO BEAT ALL ZELDAE? tp has quite possibly the most awful pacing for the first 20 hours of a game ever, whereas wind waker has some of the best.
also, i like cel-shaded link way better than bishie link. he may be kiddyfuck kooky, but at least i know there isn't a fat goth girl schlicking her crab crevice to the former. i love the cartoon special effects, and i found i didn't mind sailing as much this time around, maybe because i was drunk during 3 of the 9 hours i've played it so far. the fire/tree/tower dungeon trifecta is probably the single best set of sequential dungeons in a 3D zelda, although as single dungeons go arbiter's grounds (TP) and stone tower (MM) are my individual faves.
anyway, i am about to head into the CRAP PART of the game. if i survive, i will continue this thread. discuss!