Author Topic: drinky crow reality disjunction: i think i really like rengoku II  (Read 1886 times)

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Van Cruncheon

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...especially as a portable game. the production values are great and there's no significant load times, of course. at first, the weirdness of it and the cumbersome equipment interface threw me off, but the more i play, the more i'm seeing some really sharp design. the game plays like armored core the dungeon, only faster moving and with better controls, and an emphasis on combo heavy melee. enemies drop weapons and powerups of rather wide variety, and you can really trick out your hellbound cyborg with crazy weaponry, from chainsaws to drills to samurai swords, to shotguns to railguns to giant homing missle spreads. if they don't drop gear, the drop "elixir skin" which is used to buy cyborg power-ups. the random dungeon generation is pretty good, and in line with portable gaming, you'll reach save point/upgrade hub every five or so minutes. die, and you get sent back to the first level minus your equipped gear, but it's nothing a reload can't address -- or, if you're hardcore, there's usually a teleport back to near where you died so you can recover your kit.

the graphics are insane. 60 fps, loads of lighting and particle effects, and each level has a varied theme. strikes and combos have a real "weight" to them, and scatter particles and sparks everywhere. bosses are huge and bizarre, and ramp up nicely (at least the first three have) with lots of patterns and good camera tracking. the plot is unimaginably bizarre, with weird cutaways between each level to some hand-drawn stills of animu scientists discussing ROBOT HELL. the whole game feels like you're trapped in roger dean's take on an iron maiden album cover, only the mummies are insane undead samurai cyborgs.

it's a very weird, unorthodox, action-driven dungeon crawler. it's not really a roguelike; it really *does* feel like a fast-paced armored core wed to an early experimental 3d pc game in design. in fact, i think much of its charm is that it DOES feel like one of those really oddball european amiga games, only with modern japanese game design. i can't predict if anyone will like it as much as i do, but if you're in the mind for something utterly odd and compelling given a reasonable level of effort to understand it, you might wanna spend the $15 to at least have an opinion on it.
« Last Edit: August 11, 2007, 07:30:17 PM by Professor Prole »
duc

abrader

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Re: drinky crow reality disjunction: i think i really like rengoku II
« Reply #1 on: August 11, 2007, 11:12:27 PM »
Great words about the game - why a reality disjunction?

I havent played it since I gave it a good long segment of playing at release - your thread and the fact that its already been on my mind will surely make me pull it back out of the cabinet for a revisit....

Rengoku 1 has the same great addictive combo combat - just not the GFX, or good bosses.

Now we just need online 4 player Vs. I played a bunch of Regoku 1 Vs via ad hoc with coworkers and it was tres addictive.


Van Cruncheon

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Re: drinky crow reality disjunction: i think i really like rengoku II
« Reply #2 on: August 11, 2007, 11:32:53 PM »
because the reviews for this game are uniformly hateful -- it's scored 3's and 4's out of 10 across the board. really, those are the scores i'd reserve for a game that's much, much less polished than this one.
« Last Edit: August 12, 2007, 01:10:34 AM by Professor Prole »
duc

abrader

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Re: drinky crow reality disjunction: i think i really like rengoku II
« Reply #3 on: August 11, 2007, 11:40:59 PM »
because the reviews for this game are uniformly hateful -- it's scores 3's and 4's out of 10 across the board. really, those are the scores i'd reserve for a game that's much, much less polished than this one.

I quit reading reviews by people who get paid to do it so long ago I never saw a Rengoku II review ;)

People that get paid to review games cant love great games....they like/dislike games based on corp drama or their bad/good mood that day when their schedule forces them to play wether they want to or not.

I remember this game bombed so bad the Gamestop I preordered at didnt even get my pre-order in. I am top customer at my local store so the DM made my local store manager drive 1/2 way across the state to get me a copy from another Gamestop so they could fill my pre-order on time.

Van Cruncheon

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Re: drinky crow reality disjunction: i think i really like rengoku II
« Reply #4 on: August 12, 2007, 10:07:49 PM »
still enjoying it!
duc

jiji

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Re: drinky crow reality disjunction: i think i really like rengoku II
« Reply #5 on: August 12, 2007, 11:54:25 PM »
Sounds like I'll be buying this!
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abrader

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Re: drinky crow reality disjunction: i think i really like rengoku II
« Reply #6 on: August 13, 2007, 12:00:05 AM »
Sounds like I'll be buying this!

Did you like the first one?

jiji

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Re: drinky crow reality disjunction: i think i really like rengoku II
« Reply #7 on: August 13, 2007, 12:12:38 AM »
Never picked it up. The impressions from players on GameFAQs (which is where I usually go to judge how worthwhile an ultra-niche game is) were average/unfavorable. But Drinky's impressions aren't the first good things I've heard about #2, so I'll give it a shot.
OTL