Author Topic: Ah the memories.  (Read 4393 times)

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MrAngryFace

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Ah the memories.
« on: August 18, 2007, 05:02:27 PM »


I forget how much time I put into morrowind, but im pretty sure the number of hours is embarassing.
o_0

y2kev

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Re: Ah the memories.
« Reply #1 on: August 18, 2007, 05:05:36 PM »
cliff racers OH

MY

GOD

worse than a fergie song and high school musical mixed together into a noxious froth spread across a toilet seat and then snorted by lindsay lohan
haw

MrAngryFace

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Re: Ah the memories.
« Reply #2 on: August 18, 2007, 05:07:59 PM »
Man hearing that cry well before even seeing it was enough to drive me nuts. Then they'd make you sick haha
o_0

Smooth Groove

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Re: Ah the memories.
« Reply #3 on: August 18, 2007, 05:09:39 PM »
it's probably best to keep older games in your memories.  I felt exactly the same way when I boot up stuff like MGS2/3 to see the "beautiful" graphics.  SOA is another recent example.  I didn't remember the characters in SOA looking like lego figures.  

Morrowind is a chore to play anyway after playing Oblivion.  The best thing in Oblivion is that you always know what to do when you want to complete a mission.  I never got far in Morrowind for that reason alone.  

y2kev

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Re: Ah the memories.
« Reply #4 on: August 18, 2007, 05:10:00 PM »
cliff racers = turn game off

mgs2 and 3 haven't aged nearly as badly as morrowind, come on. 3 was last released in like 2006. and imo you've described the worst thing about oblivion.
haw

abrader

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Re: Ah the memories.
« Reply #5 on: August 18, 2007, 05:13:01 PM »
i started playing it again recently - its decent...

MrAngryFace

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Re: Ah the memories.
« Reply #6 on: August 18, 2007, 05:16:57 PM »
I played the living fuck outta morrowind, it was a great experience. I couldnt get into Oblivion as much cause it wasnt different enough to make me wanna play another 100+ hours
o_0

Smooth Groove

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Re: Ah the memories.
« Reply #7 on: August 18, 2007, 05:17:10 PM »
cliff racers = turn game off

mgs2 and 3 haven't aged nearly as badly as morrowind, come on. 3 was last released in like 2006. and imo you've described the worst thing about oblivion.

What's so bad about the tracking of objectives in Oblivion?  It's not hardcore enough?  The game is too damn big to remember all the little details about this and that.  Especially for someone like me, who is playing a different games on every system + PC.  

I actually think that MGS2 aged better than MGS3.  Part of it has to do with the corridor design of MGS2.  It's just easier for the PS2 to render indoors than outdoors.

y2kev

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Re: Ah the memories.
« Reply #8 on: August 18, 2007, 07:13:39 PM »
cliff racers = turn game off

mgs2 and 3 haven't aged nearly as badly as morrowind, come on. 3 was last released in like 2006. and imo you've described the worst thing about oblivion.

What's so bad about the tracking of objectives in Oblivion?  It's not hardcore enough?  The game is too damn big to remember all the little details about this and that.  Especially for someone like me, who is playing a different games on every system + PC.  

I actually think that MGS2 aged better than MGS3.  Part of it has to do with the corridor design of MGS2.  It's just easier for the PS2 to render indoors than outdoors.

It's not necessarily that it's hardcore, though I do think that is true. Morrowind is kind of a game where you just wander around and find shit to do. Oblivion is a much more defined experience, which is fine, but I didn't like it nearly as much.

I guess that's aside from everything else that's wrong with it.

MORROWIND > OBLIVION no question
haw

BlueTsunami

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Re: Ah the memories.
« Reply #9 on: August 18, 2007, 07:17:52 PM »
Man hearing that cry well before even seeing it was enough to drive me nuts. Then they'd make you sick haha

The sqawk was so unique...omg...I still remember it. Even my character being high powered, decked out in the best gear...I ran from the Cliff Racers
:9

Smooth Groove

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Re: Ah the memories.
« Reply #10 on: August 18, 2007, 07:19:09 PM »

It's not necessarily that it's hardcore, though I do think that is true. Morrowind is kind of a game where you just wander around and find shit to do. Oblivion is a much more defined experience, which is fine, but I didn't like it nearly as much.

I guess that's aside from everything else that's wrong with it.

MORROWIND > OBLIVION no question

What else do you find wrong with it?  I'm interested to know since most Morrowind fans I know, were crazy about Oblivion.  But most of my gaming friends are casuals who are easily swayed by pretty graphics.  What you describe about wandering around does sound hardcore to me.  Hardcore typically means lots of patience.  It takes a lot of patience to wander aimlessly in a world as big as Morrowind's.  Even in Oblivion, you have to be in the right place at the right time in order to do certain quests.  But I do understand how one can be annoyed by the explicit directions on what you have to do.  Strict instructions detract from the illusion that you're not just playing a game.  

bud

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Re: Ah the memories.
« Reply #11 on: August 18, 2007, 07:21:23 PM »
cliff racers = turn game off

mgs2 and 3 haven't aged nearly as badly as morrowind, come on. 3 was last released in like 2006. and imo you've described the worst thing about oblivion.

What's so bad about the tracking of objectives in Oblivion?  It's not hardcore enough?  The game is too damn big to remember all the little details about this and that.  Especially for someone like me, who is playing a different games on every system + PC.  

I actually think that MGS2 aged better than MGS3.  Part of it has to do with the corridor design of MGS2.  It's just easier for the PS2 to render indoors than outdoors.

wtf!?

mgs3's jungle looks uhmazing. i finished it last week and it looks absolutely beautiful. overall it looks better than mgs2 because that game lacked consistency. the tanker chapter was :bow but the look and design of the plant was  :-\.
zzz

BlueTsunami

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Re: Ah the memories.
« Reply #12 on: August 18, 2007, 07:22:36 PM »
The best thing about Oblivion was the stealth aspect mixed with Breaking and Entering. Too bad Bethesda fucked that up by not placing anything worth stealing! (Except for the Mage Guilds Chancelor dood's personal chambers...I think there was a cool staff up there).

I personally think Morrowind had the best atmosphere and the item creation system (as far as Alchemy and stuff) felt more engaging. I don't remember messing with any of that in Oblivion.
:9

y2kev

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Re: Ah the memories.
« Reply #13 on: August 18, 2007, 07:25:46 PM »

It's not necessarily that it's hardcore, though I do think that is true. Morrowind is kind of a game where you just wander around and find shit to do. Oblivion is a much more defined experience, which is fine, but I didn't like it nearly as much.

I guess that's aside from everything else that's wrong with it.

MORROWIND > OBLIVION no question

What else do you find wrong with it?  I'm interested to know since most Morrowind fans I know, were crazy about Oblivion.  But most of my gaming friends are casuals who are easily swayed by pretty graphics.  What you describe about wandering around does sound hardcore to me.  Hardcore typically means lots of patience.  It takes a lot of patience to wander aimlessly in a world as big as Morrowind's.  Even in Oblivion, you have to be in the right place at the right time in order to do certain quests.  But I do understand how one can be annoyed by the explicit directions on what you have to do.  Strict instructions detract from the illusion that you're not just playing a game.  

It definitely is hardcore, cause the game could crash at any moment  :lol

Just primarily the whole balancing of quests and map management was harder. Oblivion's level scaling broke it for me. The classes felt really unbalanced.

Oblivion has this whole European design thing going on. Morrowind has that, but it also has a more alien feel to it as well. It's just more varied and interesting.

You could seriously make it as a thief in morrowind. In oblivion, there's little point.
haw

Smooth Groove

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Re: Ah the memories.
« Reply #14 on: August 18, 2007, 07:36:18 PM »

It definitely is hardcore, cause the game could crash at any moment  :lol

Just primarily the whole balancing of quests and map management was harder. Oblivion's level scaling broke it for me. The classes felt really unbalanced.

Oblivion has this whole European design thing going on. Morrowind has that, but it also has a more alien feel to it as well. It's just more varied and interesting.

You could seriously make it as a thief in morrowind. In oblivion, there's little point.


yeah, I had a friend who almost smashed his xbox because he had one crash that destroyed all his hard earned work.  He said the problem was some super fast boots that made him so fast that it causes the game to be unstable.  He still loved the game enough to start over though.   :lol 

I know what you mean about Oblivion's level scaling.  Like I usually do with PC RPGs, lolz, I did some "tweaking" to make my character into Superman.  Sadly, levels seem to matter much more than attributes.  It was impossible to dominate without some strategy even with maxed out attributes.  Oblivion definitely does not make you feel like an epic hero even after you've powered up.  My friend told me that his character was powerful enough to kill a god in Morrowind, and this was on the Xbox w/out cheating. 

wtf!?

mgs3's jungle looks uhmazing. i finished it last week and it looks absolutely beautiful. overall it looks better than mgs2 because that game lacked consistency. the tanker chapter was :bow but the look and design of the plant was  :-\.

The framerate and tearing are terrible in MGS3.  Also, everything just looks kinda muddy.  You could tell that Kojima was pushing the PS2 really hard for MGS3.  MGS2 doesn't seem as dated because everything is so clean and smooth.  It's the same thing with MGS:portable ops.  I guess it's just easier to do rectangular buildings and corridors than realistic foliage on last-gen hardware.  Agree with you though that look and design of Tanker > Plant but the cutscenes on the Plant were better.  Btw, did you beat the original MGS3 or Subsistence?  I've played Subsistence a bit but it was really hard to get back into it since I had already played the original version to death.  

y2kev

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Re: Ah the memories.
« Reply #15 on: August 18, 2007, 07:40:14 PM »
I don't even mind enemy scaling. I mean, it's annoying, but whatever. The item scaling is fucking brain hemorrhage inducing. I have no idea why they would want that.

In Morrowind, you used to be able to steal some shit, run like hell, and end up in an area WAY overpowered for you and you'd have to hide and run and make due with what you had because that was how it made sense. And you could sneak around at night back to the Thieves' Guild to pay off your debt. And it was awesome.

In Oblivion, it's like, what are you going to steal from the stores? Fur? It's really annoying that the cities have 2 people in them too. Radiant AI was bonk, add more people.
« Last Edit: August 18, 2007, 07:42:05 PM by y2kev »
haw

bud

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Re: Ah the memories.
« Reply #16 on: August 18, 2007, 07:48:01 PM »
yeah, there are more framerate issues in mgs3 but they really didn't bother me that much overall except for the eva escort right before the fight with the boss. right when you take control of snake when that cutscene, with both snake and eva crashing, ends, the game is almost like a slideshow but that only lasted for maybe 20 seconds until you get into the next area.

it is easier to do buildings etc on the ps2 but the jungle honestly looked really good to me. i felt like being in a jungle, not necessarily because of the detail in the jungle but also because of all the sound fx and the cool lighting going on.

i played subsistence, btw and the 3rd person camera works really well. it made enjoy the game alot more than the original and it feels ''right,'' especially during the fight against ''the fury'' and ''the end.'' the 3rd person camera doesn't always work everywhere - the older camera is better for the small cabins etc. - but you can easily change it back to the old camera by pressing the right stick.
« Last Edit: August 18, 2007, 07:52:11 PM by bud »
zzz

Smooth Groove

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Re: Ah the memories.
« Reply #17 on: August 18, 2007, 07:48:54 PM »
The best part of Oblivion's AI was attacking a guard and then bringing the fight to one of your guilds.  It was surprising and hilarious to see my fellow guild members back me up when I was the one being an asshole.  

yeah, there are more framerate issues in mgs3 but they really didn't bother me that much overall except for the eva escort right before the fight with the boss. right when you take control of snake when that cutscene, with both snake and eva crashing, ends, the game is almost like a slideshow but that only lasted for maybe 20 seconds until you get into the next area.

it is easier to do buildings etc on the ps2 but the jungle honestly looked really good to me. i felt like being in a jungle, not necessarily because of the detail in the jungle but also because of all the sound fx and the cool lighting going on.

i played subsistence, btw and the 3rd person camera works really well. it made enjoy the game alot more than the original and it feels ''right,'' especially during the fight against the fury. the 3rd person camera doesn't always work everywhere - the older camera is better for the small cabins etc. - but you can easily change it back to the old camera by pressing the right stick.

That Eve part was also aggravating because all of a sudden you can't find any supplies even though they were abundant everywhere else before.  Btw, did you check out what surgeries Eve have had in the past?  She, uh, had some portions augmented.  Fury wasn't that hard for me even in the original version.  That old fart sniper, though, took me like 2 hours to beat.  Mostly, 'cause I didn't have the patience to wait around. 
« Last Edit: August 18, 2007, 07:53:24 PM by Smooth Groove »

bud

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Re: Ah the memories.
« Reply #18 on: August 18, 2007, 07:56:28 PM »
yeah, i added ''the end'' right after posting and he is perhaps the best example of why the 3rd person camera was needed. did you not you could kill him beforehand? you can do it right after the scene at the docks.

the battle against ''the fury'' wasn't that hard, agreed, but, again, the new camera mode made that battle much more fun and less frustrating because you can actually see what's happening in front of you.
zzz

Smooth Groove

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Re: Ah the memories.
« Reply #19 on: August 18, 2007, 08:00:19 PM »
I've to go check out Subsistence's camera control again.  MGS:PO had free camera control but I almost wished it was fixed because I still get screwed often by blind spots.  It's annoying how a legendary soldier like Snake can be surprised by some low level soldier from 5 ft away.  I knew that you could kill The End at an earlier cutscene but wasn't it possible only on a 2nd playthrough? 

bud

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Re: Ah the memories.
« Reply #20 on: August 18, 2007, 08:04:06 PM »
you should really play it again with the new camera, it's so much better.

[youtube=425,350]78CrQKgW9Ow[/youtube]
you can do it on your 1st playthrough. you have to be pretty quick, though, or else he'll make it to the door.
zzz

Smooth Groove

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Re: Ah the memories.
« Reply #21 on: August 18, 2007, 08:10:47 PM »
Don't get me in trouble, Bud!  I need to study.   MGS, even with all its flaws, is possibly my favorite game series.  I could spend 2 days just to beat the whole game again.  And the nostalgia factor would probably make me bust out MGS2 and then MGS:Twin Snakes. 

Thanks for the video.  It's amazing how good some guys can get at MGS.  Did The End die from the explosion?  It wasn't entirely clear.  Is it possible to just bust a cap in his head? 

MrAngryFace

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Re: Ah the memories.
« Reply #22 on: August 18, 2007, 08:13:18 PM »
Morrowind had awesome Pillow Forts. I had some awesome Morrowind Play by Play posts on GAF back in the day, I cant remember most of what I did in the game but it was so fun.
o_0

bud

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Re: Ah the memories.
« Reply #23 on: August 18, 2007, 08:17:01 PM »
yeah. if you get to that area where you're supposed to fight him, there will be 8 ocelot soldiers instead.

the original mgs > tts, though. it wasn't designed for shooting in 1st person mode. i haven't played it but that fight against ocelot should take you no more than 10 seconds in 1st person, lol. the va and the music are also far superiour in the original.
zzz

Smooth Groove

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Re: Ah the memories.
« Reply #24 on: August 18, 2007, 08:22:54 PM »
yeah. if you get to that area where you're supposed to fight him, there will be 8 ocelot soldiers instead.


I mean, can you shoot him in the head when he's still in the wheelchair? 

I just want to play TTS since I want to see the new cutscenes.  The original does play better though.  You can tell that even from the first couple of levels.  It looks like a PSX1.5 game but for some reason the framerate really sucks.  I wish they had use the assets for MGS2 instead.  The characters in TTs, although they've been improved from MGS, still looked really rough in close-ups.  It definitely was far from the type of remake that NG:Sigma is. 

bud

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Re: Ah the memories.
« Reply #25 on: August 18, 2007, 08:28:31 PM »
yeah. if you get to that area where you're supposed to fight him, there will be 8 ocelot soldiers instead.


I mean, can you shoot him in the head when he's still in the wheelchair? 

I just want to play TTS since I want to see the new cutscenes.  The original does play better though.  You can tell that even from the first couple of levels.  It looks like a PSX1.5 game but for some reason the framerate really sucks.  I wish they had use the assets for MGS2 instead.  The characters in TTs, although they've been improved from MGS, still looked really rough in close-ups.  It definitely was far from the type of remake that NG:Sigma is. 

in the docks? yes.

the cutscenes in tts are supposed to be lol and way over the top. the original is more down to earth in that aspect and features david hayter's best va in the series. :bow

i can still play that game without getting bored. it's probably my most finished game ever.

zzz

Smooth Groove

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Re: Ah the memories.
« Reply #26 on: August 18, 2007, 08:34:39 PM »
yeah, I've heard that TTS's cutscenes are crazy.  I mean they gotta be if they're considered "over the top" even for MGS.  lol  That's why Kojima is a genius.  You're sucked in even though everything is just nuts when you think about it later.  David Hayter is awesome.  Even when he is supposedly bad, he's still 10x better than the average voice actor.  The Boss was awesome too in MGS3.  Volgin sounded distinguished mentally-challenged though.  But then again, I consider The Boss to be the true antagonist in MGS3 even though she wasn't strictly a bad guy. 

bud

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Re: Ah the memories.
« Reply #27 on: August 18, 2007, 08:36:15 PM »
that's true. i hated her va, though. she was so monotone.
zzz

Smooth Groove

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Re: Ah the memories.
« Reply #28 on: August 18, 2007, 08:39:20 PM »
that's true. i hated her va, though. she was so monotone.

wow, really?  Most of the MGS fans loved the work of the VA.  She sounded as stoic as the character looked in MGS3.  And there was just a hint in her voice of how deepy she cared for Snake and her country. 

bud

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Re: Ah the memories.
« Reply #29 on: August 18, 2007, 08:40:13 PM »
seriously, there was no range in her va. she didn't have any emotions at all judging from her va.

i do like the character, though.
zzz

y2kev

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Re: Ah the memories.
« Reply #30 on: August 18, 2007, 08:42:33 PM »
I agree actually. The Boss was poorly done overall. It didn't help that a lot of the script in MGS3 was so poorly done.

MGS1 was really a great effort all around, but you have to realize that Hayter is not playing the same character in MGS4 he was in MGS1.

But I replayed MGS1 like two weeks ago and I was surprised-- shocked even-- how often he ISN'T doing that overly gruff thing in mgs1.
haw

Smooth Groove

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Re: Ah the memories.
« Reply #31 on: August 18, 2007, 08:44:39 PM »
Boss is the best female character in MGS so far and there've been quite a few memorable ones.  What's the deal with EVE in MGS4?  Do you think she's still helping to fulfill Big Boss's dreams?  Is there a screenshot of MGS4's Eve? I don't think that I've seen one yet.

I agree actually. The Boss was poorly done overall. It didn't help that a lot of the script in MGS3 was so poorly done.

MGS1 was really a great effort all around, but you have to realize that Hayter is not playing the same character in MGS4 he was in MGS1.

But I replayed MGS1 like two weeks ago and I was surprised-- shocked even-- how often he ISN'T doing that overly gruff thing in mgs1.

The script wasn't any worse than any of the previous MGS games.  You didn't find the heart to heart chats that Snake had with the bosses to be silly? 

bud

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Re: Ah the memories.
« Reply #32 on: August 18, 2007, 08:45:59 PM »
I agree actually. The Boss was poorly done overall. It didn't help that a lot of the script in MGS3 was so poorly done.

MGS1 was really a great effort all around, but you have to realize that Hayter is not playing the same character in MGS4 he was in MGS1.

But I replayed MGS1 like two weeks ago and I was surprised-- shocked even-- how often he ISN'T doing that overly gruff thing in mgs1.

i agree that hayter should sound older, but that doesn't mean more ''grrrrhhhshhjsbhasd.'' *shrugs*

i have to say that he wasn't nearly as bad as i remebered him to be. iw as actually quite surprised how pleasant he was to hear in mgs3. it's still mgs > mgs2 > mgs3 but that's no shame.

he was just perfect in mgs. just thinking of him saying ''no, i can't do it'' when grey fox tells you to kill him when he's about to die because of rex/liquid... :( :( :bow
zzz

bud

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Re: Ah the memories.
« Reply #33 on: August 18, 2007, 08:46:25 PM »
Boss is the best female character in MGS so far and there've been quite a few memorable ones.  What's the deal with EVE in MGS4?  Do you think she's still helping to fulfill Big Boss's dreams?  Is there a screenshot of MGS4's Eve? I don't think that I've seen one yet.

I agree actually. The Boss was poorly done overall. It didn't help that a lot of the script in MGS3 was so poorly done.

MGS1 was really a great effort all around, but you have to realize that Hayter is not playing the same character in MGS4 he was in MGS1.

But I replayed MGS1 like two weeks ago and I was surprised-- shocked even-- how often he ISN'T doing that overly gruff thing in mgs1.

The script wasn't any worse than any of the previous MGS games.  You didn't find the heart to heart chats that Snake had with the bosses to be silly? 

he's talking about the english translation.
zzz

y2kev

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Re: Ah the memories.
« Reply #34 on: August 18, 2007, 08:54:25 PM »
I agree actually. The Boss was poorly done overall. It didn't help that a lot of the script in MGS3 was so poorly done.

MGS1 was really a great effort all around, but you have to realize that Hayter is not playing the same character in MGS4 he was in MGS1.

But I replayed MGS1 like two weeks ago and I was surprised-- shocked even-- how often he ISN'T doing that overly gruff thing in mgs1.

i agree that hayter should sound older, but that doesn't mean more ''grrrrhhhshhjsbhasd.'' *shrugs*

i have to say that he wasn't nearly as bad as i remebered him to be. iw as actually quite surprised how pleasant he was to hear in mgs3. it's still mgs > mgs2 > mgs3 but that's no shame.

he was just perfect in mgs. just thinking of him saying ''no, i can't do it'' when grey fox tells you to kill him when he's about to die because of rex/liquid... :( :( :bow

it's not even older. in mgs4 he should sound near death. his body is decaying and any other man would be dead.

but i think he knows the criticisms of his performance. the intro to the kojipro report was definitely a joke.
haw

bud

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Re: Ah the memories.
« Reply #35 on: August 18, 2007, 08:58:24 PM »
the jpn va, akio (:bow), pulls that dying part off quite nicely in the tgs trailer.
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y2kev

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Re: Ah the memories.
« Reply #36 on: August 18, 2007, 08:59:32 PM »
akio is excellent. this is one area where blu ray really is gonna be ftw.

but david is still awesome, and his voice as his snake is...well i was gonna say iconic but that kind of doesnt work

mei ling better be back, and im pissed naomi's accent is nowhere to be found.
haw

Smooth Groove

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Re: Ah the memories.
« Reply #37 on: August 18, 2007, 09:00:51 PM »
Japanese voice acting just doesn't work in MGS for me.  Except maybe for Raiden.  He looks like a japafag, albeit much prettier than the usual japfag.