Author Topic: I want to read Andrew Vestal's impassioned defense of the death of Aeris in FF7.  (Read 11008 times)

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Ichirou

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lol, I remember reading that on the Unofficial Squaresoft Homepage. Aeris died for our sins and all that.

Ahhh, to be young and take video gaming seriously again.  :lol
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Smooth Groove

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Isn't he Drinky Crow? 

Ichirou

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No, he's someone else on EB. :shh

But, yeah, that essay on "Why Aeris's Death Matters" is, in retrospect, both hilarious and embarassing.  It came out of this rumor that was floating around the Internets that FF7 was released in "unfinished" form and that there was data remaining on the discs that proved that Square had originally planned to allow you to revive the character at some point in the game, as an optional subquest.

Cue Andrew Vestal, at that point defender of all things Square - he wrote this long rebuttal to the theory. I wonder if it's still floating around in the ether somewhere - blast from the PAST.  demi's moogle comment is what reminded me of it.
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Smooth Groove

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No, he's someone else on EB. :shh

I bet he's MAF. 

Ichirou

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No, MAF is nice.  Vestal's always been kind of arrogant.
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Smooth Groove

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Ok, it's TVC then. 

Oblivion

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No, he's someone else on EB. :shh

Wait, he posts here?

Ichirou

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border

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Why use google when you can force us to do the legwork?  :P

My favorite parts are the interspersed quotes from Dylan Thomas, Henry Van Dyke, etc.....along with the line "Square offers you the Venus de Milo, and you would send it back because it has no arms."

I'd also forgotten about how TRUE fans must call her "Aerith".  Is it any coincidence that speaking the "proper" pronunciation of the character's name makes you sound like a limp-wristed lisping homosexual?  Square has an awesome sense of humor about its fans.

Why Final Fantasy VII is Complete

Many have written me, concerned:

Aerith dies. You can't bring her back.

You ask that I start a petition--after all, my first one worked! Square
rushed the game, you say, and released it before it was finished.
Originally, you could bring her back! Make Square give us the TRUE Final
Fantasy VII!

And I smile and politely go about my day's business. But, lately, I have
received too many of these letters to ignore them, and I must I make my
views known.

Square is a video game publisher: they make games. Why? To make money.
But, then, why are movies made? TV shows aired? Books published? Magazines
written? Newspapers produced? For the same reason: to make money. Only a
fool, however, would argue that no important movie or book had ever been
made. Rightful works of art have appeared in each medium. And Square has
done more than any other video game publisher to move video games out of
the realm of mere children's entertainment and into their rightful place
alongside other media.

Square delayed the release of Final Fantasy VII by a full month. They have
also delayed the release of Final Fantasy Tactics, SaGa Frontier, Bushido
Blade, and Tobal 2. Every Playstation game announced to date! Their
profits for the year took a serious hit. Their stock value wavered. Yet
the games were delayed because a substandard product would not be worthy
of the Square name.

But Square, sadly, can't delay games forever. Final Fantasy VI's ending
was originally to have an Amano sketch for each character, but cartridge
limitations demanded they be cut. Chrono Trigger's End of Time was to be
majestic and crystalline. Characters such as Janus and Schala were,
tragically, cut at the last moment. And who knows what other parts of
Square's games never made the final cut? Square cannot always put
everything they want into a game; eventually, they must say "the game is
finished" and release it.

Some still insist the game is unfinished. I should start a petition to
demand the game be "fixed," they say. These people misunderstand the
power of the petition.

The Final Fantasy VII Translation Petition asked for fair and equitable
treatment. It asked that the game not be censored or cut; that it remain
in its original form; that Americans receive, finally, a Final Fantasy
game the way it was written. The petition was succesful, and I am proud
to have supported it, because it asked for justice.

A petition to demand the insertion of Aerith's ressurection, however,
would ask for preferencial treatment. It would selfishly demand more than
others have already received. It would ask Square to retouch a finished
product at gamers' whims. It would ask for these things out of greed, and
I cannot support it.

Square offers you the Venus de Milo, and you would send it back because it
has no arms.

There are rumors that an alternative, superior ending exists, unaccessible
because of Aerith's permanent death. Those rumors are nothing but LIES.
The ending you see is the ending Square originally intended: the largest
movie file on the third disc. The ending, as well, is perfectly
satisfactory; there's nothing "lackluster" about it. A "better" ending
(with Aerith ressurected) is an impossibility. If she had been
ressurected, then she would commit suicide before the end. This is true!
Cloud would try to stop her and fail, for her death is inevitable. Aerith
knew her death was absolutely necessary. Do not presume to know more than
she.

And most importantly . . . Aerith should stay dead.

A dying man needs to die, as a sleepy man needs to sleep, and
there comes a time when it is wrong, as well as useless, to resist.
- Steward Alsop

Aerith's death is a tragedy. I truly do believe this. So was Tellah's. So
was General Leo's. So was the death of every person who ever sacrificed
themselves for a greater cause. But unlike deaths in previous Square
games, Aerith's death carries long-lasting repercussions that echo long
after her passing. For Aerith did not die senselessly. Aerith meant to
die.

Some people are so afraid to die that they never begin to live.
- Henry Van Dyke

Aerith knew her actions would mean her end. But she faced death anyway,
aware that only in death could she avert the coming disaster and save her
world. She gave her life intentionally, purposefully, and with full
knowledge of the consequences. No one ever, EVER forgets that; the
tragedy of her loss is what keeps the small party together.

Do not go gentle into that good night
Rage, rage against the dying of the light.
- Dylan Thomas

Even in death her presence is felt. Her memory guides and leads the party
on its quest. Her spirit appears in silent reminder of her selfless act.
Aerith died. She died! And she died honorably.

Dear, beauteous death, the jewel of the just!
- Henry Vaughan

If Prince Hamlet came back from the dead, would his indecision be
meaningful? If King Lear recovered, would we learn from his folly? And if
Aerith were disinterred mere hours after her death, would her sacrifice
have any importance? Square should be honored that the death of a
character brings about this outcry. It is touching testament to the
games' power: the characters are truly loved. And grief is a natural
reaction to the death of a loved one. As is denial. Now, Square fans
must proceed to the next stage: acceptance.

Do not stand at my grave and weep. I am not there, I do not sleep.
I am a thousand winds that blow. I am the diamond glint on snow.
I am the sun on ripened grain. I am the soothing, gentle rain.
When you awake in morning hush, I am the swift uplifting rush
Of quiet birds in circled flight. I am the stars that shine at night.
Do not stand at my grave and cry. I am not there. I did not die.
- Anonymous

Aerith Gainsborough gave her life so that the world might live. May she
rest in peace.

. . . she smiled, in the end.
- Cloud Strife

Ichirou

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 :rofl :rofl :rofl

I love you, border. :heartbeat
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Smooth Groove

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He compared FF to Shakespeare?  WTF.  If he ever got any College degree, it should have been revoked.  

Ichirou

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Hamlet, King Lear...and Final Fantasy VII. :lol

Ahh, the sins of youth.  This is even sadder and more embarassing than Gay Boy's "happy birthday" to Shigeru Miyamoto.
« Last Edit: August 29, 2007, 12:43:53 AM by Ichirou »
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Smooth Groove

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What's the deal with the Andrew Vestal is Drinky Crow story anyways?  I know it's bs but everyone laughs whenever that is brought up.  Who is Vestal anyway? 

Ichirou

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Drinky Crow confessed to being Vestal on NeoGAF, a bunch of people believed it (myself included  :-\).

Vestal used to run the Unofficial Square Homepage, and later on The GIA.  He was basically king of the nerds for a while.  I remember hanging out in this IRC channel where he was basically completely reviled except when he dropped by, when the people who professed to hate him would kneel down and start sucking his cock.  He eventually went to Japan like a good little japafag.  His current whereabouts and employment are top secret.
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Howard Alan Treesong

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what a stupid fucking article
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Error2k4

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AAA

Ichirou

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We were all young once. :lol
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bagofeyes

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who?

Ichirou

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Gay Boy should put up his birthday letter to Miyamoto.  You know, for laffs.

Also, when I played FF7 and got Aeris, the first thing I did was rename her "Aerith."  I am such a japafag.
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GilloD

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Venus de Milo  :lol

More like the poop-stained undies of that kiddie scribbler Cy Twombly
wha

Van Cruncheon

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remember that doug erickson review of ocarina of time

jesus fuck drinky was stupid 8 years ago
duc

Howard Alan Treesong

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Gay Boy should put up his birthday letter to Miyamoto.  You know, for laffs.

Also, when I played FF7 and got Aeris, the first thing I did was rename her "Aerith."  I am such a japafag.

I'm glad that Kingdom Hearts fixed FF7 continuity-slash-spelling
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Ichirou

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That was one of the highlights of Kingdom Hearts for me - "oooh, they finally spelled her name right!"
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Smooth Groove

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remember that doug erickson review of ocarina of time

jesus fuck drinky was stupid 8 years ago

What did you give it?  A 9.5?

drohne

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my really embarrassing videogame reviews died with dave's saturn page

i hope, anyway -- the internets keep everything

Howard Alan Treesong

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archive.org, drohne

Anyway:
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Ichirou

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I'm lucky enough never to have had a website so my ridiculous teenage opinions on video games are mostly relegated to whatever posts I made on Usenet that may still exist.

Does anybody remember Zach Meston's site?  I'm not sure where the guy works now (Atlus, maybe?), but he started off writing video game guides and as a reviewer, then moved on to Working Designs.  His website was awesome in that he basically screwed over everybody he'd ever worked for - he talked about sleeping with company publicists (making several veiled references to their identities), he blasted the guy he'd written strategy guides with, he even mentioned he was writing a "tell-all" about his experiences in the video game industry.

Later on, after he was let go from Working Designs he wrote some extremely harsh words about the company, apparently breaking a NDA he'd signed.

The site went down when he was threatened with a lawsuit, and I can't find his Usenet posts.
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y2kev

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my really embarrassing videogame reviews died with dave's saturn page

i hope, anyway -- the internets keep everything

What did you write there? That used to be my #1 resource...
haw

drohne

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i just did some random reader reviews. i remember a last bronx review that was fairly seething with latent japafaggotry -- i'm glad i never went far down that path. i also remember using the gamefan scoring system, i.e. 95-100

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drohne

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jiklx. doesn't seem to be archived. this is where i feign disappointment

Howard Alan Treesong

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Last Bronx

Review by: JiKLX

Introduction:
Last Bronx is a weapons based 3D fighter from Sega's AM3 division, also responsible for games such as Sega Rally Championship and Virtual On. It features various members of Tokyo (despite the rather odd title, the game has absolutely nothing to do with the Bronx) youth gangs as its characters and has a much grittier theme and feel than Sega's previous fighting games. It originally appeared in arcades running on the Model 2 board, and gained mainstream appeal in Japan but only a small cult following stateside. The game follows a long pedigree of excellent Saturn fighters including Fighters Megamix and VF2, and I'm happy to say that Last Bronx lives up to its heritage admirably.

Graphics:
Last Bronx may well be the best looking game on the Saturn, and stands up very well to any fighting game on any console. Featuring beautifully textured 60 fps, hi-res polygonal graphics, the game is clean, smooth, and detailed: everything a fighting game should be graphically.

Perhaps the game's most stunning graphical trait, however, is the tremendous amount of detail on the fighters. The polygon count on the characters is quite high, blowing away FMM and beating out even the amazing Saturn port of VF2. The characters faces, weapons, and accessories (ranging from belt packs to tatoos) have been modelled and textured brilliantly, producing character graphics that are in places virtually indistinguishable from the coin-op's. The characters animation is also excellent: the fighters move with a fluidity and speed on par with anything out there, and have some of the most brutal moves ever featured in a fighting game (Kurosawa's throws will make you wince the first few times you see them). The game also features a very cool weapon trail effect, creating an impression of speed and motion that is often missing in such games.

Also of note are the games backgrounds. While the fully polygonal backgrounds of the coin-op have not been preserved, the game does have a number of very impressive pseudo-3D effects (impressive enough to fool many E3 attendees, many professional video game journalists included, into thinking that they were true 3D backgrounds), and are a far cry from the floaty, noticeably flat backgrounds that plagued VF2 and FV. The backgrounds are composed of layers of 2D parallaxed backgrounds behind a Mode 7 floor and a polygonal fence, much like those of Fighting Vipers. Unlike VF or FV's backgrounds, however, the 2D backgrounds are layered and the floor has been done in high-resolution, providing backgrounds that scroll convincingly and have a remarkably polygonal look throughout. The backgrounds are also animated in places, making them seem less static and lifeless. Most impressive of all, however, is the addition of a second Mode 7 scrolling plane as a ceiling in some of the levels, giving those levels a sense of depth that rivals their coin-op counterparts.

Last Bronx's graphics are not, however, without their flaws. On certain throws and winning sequences (generally those in which both characters are shown very close up), there is severe polygon flicker (it actually looks more like the flickering pseudo-transparency effect used on the clouds in Ryu's SFA2 stage than regular polygon dropout and is quite irritating). There is also a bit of clipping and flicker on the fences during gameplay. Neither of these glitches is enough to severely detract from the game's graphical impact, but they do keep the game from attaining that arcade level of polish that games like VF2 Saturn or Tobal 2 on the PSX have. Also, while the game's resolution is considerably higher than the vast majority of games out there, it seems very slightly lower-res than VF2 Saturn (though, frankly, the difference is small enough that it's only visible using S-video). The game also occasionally slows down very slightly, but it's usually over by the time you notice it, and it doesn't happen often enough to be irritating. Also slightly annoying is the fact that the coin-op's realtime shadows have been replaced by garish transparent ovals. It's also worth noting that the backgrounds (as cleverly faked as they are) are still lacking the depth and atmosphere of the coin-op's stages and are missing a number of details such as the plane in Naked Airport taking off or the rain in one of the levels.

Sound:
Unfortunately, Last Bronx's sound is not nearly as impressive as its graphics. The sound effects are functional, if nothing spectacular, with solid collisions and hit noises. The voices are done quite well, and feature none of the garbling usually associated with Saturn fighters.

The game falls down somewhat, however, when it comes to music. The game has the same sort of synth-rock soundtrack that most Sega arcade games have, but unfortunately, it doesn't have any of the personality that rescued the music of VF2 or Sega Rally. While the music isn't bad as such, it's very generic and forgettable. I've played the game for several hours, and I'd be hard pressed to remember a single one of the songs. Given the game's trendy urban theme, a more techno oriented soundtrack would seem appropriate, but apparently AM3 didn't think of this. The soundtrack is salvaged somewhat by the catchy J-pop tune (apparently called "Jaggy Love", and performed by D'secrets) played during the intro, but even that is cut off rather unceremoniously about a minute in.

Gameplay:
Last Bronx is, simply put, one of the deepest and most playable fighters ever made. It features the same basic play style as VF2, with all the responsiveness and sophistication that made that game a classic, with its own distinct style and a few key innovations that make it an experience all its own.

The basic format of the game is very similar to that of VF2. It has the same 3-button layout, the same speed and responsiveness, and many of the same basic moves and game parameters. For example, mid-level kick still hits a crouching defender and is still executed by pressing DF+K, pounces are still executed by pressing U+P, basic throws are still P+G, and so forth. This makes the game much easier to get into, and allows you to learn the game's intricacies without wading through an entirely new game system. Not to mention, of course, that the VF2 game system is one of the best ever created.

Don't let that make you think, however, that this is any mere VF2 clone. For one, the weapons give the game a very distinct feel. Ranges are generally longer than VF's, and vary more from character to character, making positioning and range a different game altogether than it is in VF. Weapon-based moves also tend to have somewhat longer recovery times and higher damage ratios than those of most 3D fighters. The game also takes place in a large closed ring, meaning you can dash in and out freely without worrying too much about falling out of the ring or getting stuck in a corner. The jumps in the game are quite a lot less floaty than those of VF as well, making them a viable escape tactic. There is also a new forward roll move, executed by pressing P+K+G, which provides a new way to get in close or avoid high attacks.

The most important innovation in Last Bronx, however, is unquestionably the ability to G-cancel virtually every move in the game (for those of you unfamiliar with VF jargon, that means you can stop nearly any move in mid-animation by tapping G). The implications of this are tremendous, making it much more difficult to "turtle" and forcing players to stay on their toes to a greater degree than any fighting game out there. Here's an example: let's say you executed a canned combo that hits high, say, Kurosawa's B+P,P,P. In most fighting games, your opponent could simply block the attacks or duck and then punish you. A good Last Bronx player, however, would see the opponent blocking or ducking, cancel the combo after one or two hits, and throw or unleash a low or mid attack depending on the circumstances. This creates a nearly endless range of attack options, forcing your opponent to play aggressively and anticipate your moves rather than simply blocking or ducking, elegantly minimizing one of the most stubborn problems in the fighting genre. A game between two experienced Last Bronx players is a joy to watch, with intricate fakeouts and mindgames playing as important a part as simple combos.

Last Bronx does, however, have a few gameplay flaws that keep it from being on quite the same level as the VF series. For one, the combos and floats are quite a lot easier to execute than VF's and probably do too much damage, meaning that a lot of players can and will simply forgo learning the intricacies of the game's techniques and rely on canned combos. It isn't as bad as Tekken or Fighting Vipers, but it does occasionally make the game feel like some sort of VF-lite. The cast of eight (ten when the codes to play as Red Eye and Dural are discovered) characters is also a bit sparse, and their move arsenals aren't nearly as large as those of the VF cast. The lack of 3D movement also makes the game seem a bit dated, particularly to those players accustomed to VF3.

All complaints aside, though, Last Bronx is a supremely playable fighter, and is second only to the VF series in terms of depth.

Miscellaneous:
One of the things that really sets this game apart from the pack is its distinct theme and style. The character and background designs are nothing short of excellent (Kurosawa may well be the all time coolest fighting game character), and the game simply exudes style and atmosphere.

The game also has the usual complement of features. It has a brief anime intro, which looks a bit cheap but is nontheless a nice change from the CG rendered stuff we generally see. It can be played in Arcade mode, which replicates the arcade game (imagine that), or in Saturn mode, which places more emphasis on story and features short anime endings. It also features the obligatory Versus, Survival, and Time Attack modes, as well as the expected options. One disappointment in terms of features is the training/tutorial mode that occupies the second disc. It's not a bad idea, and it features amusing superdeformed versions of the fighters, but the interface is extremely slow and clumsy, and it doesn't really get into the advanced g-canceling and floating techniques for which such a mode might actually be useful. I personally prefer the no-frills training mode of Fighters Megamix.

As long as we're on the subject of extras, the game's packaging is excellent and features the sort of goodies usually reserved for pricey deluxe packs. The double CD case features nice anime art on both the front and back sleeves (again, a nice change from the CG stuff), and contains a very thorough and attractive instruction book, a fold out poster/movelist, and a set of memory card stickers (featuring a CG portrait of Red Eye and a superdeformed cast pic). The whole thing just smacks of quality, and is a nice finishing touch on an excellent game.

Overall:
Last Bronx is a must-own title: it's one of the best looking and playing fighters ever to grace a home system, and gives even the astounding VF2 Saturn a run for its money.

Score: 94%
(as a reference, I'd give VF2 a 95%, VF3 a 98%, FV an 87%, and FMM a 91%)
« Last Edit: August 29, 2007, 01:51:52 AM by Synthesizer Patel »
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drohne

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there we go. outside of that reference to the popsong, it's not as overtly japaqueer as i recalled -- i guess i kept my boner for the character designs to myself. but good god, how long and boring is that shit. i was like a budding greg kasavin

edit: and i've obviously never seen 'a game between two experienced last bronx players.' in fact i've never seen anyone who wanted to play last bronx with me. sure, i had friends who played games, but break out the saturn imports and it was all 'i should really be getting home'
« Last Edit: August 29, 2007, 01:57:01 AM by drohne »

Ichirou

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The score at the end is what makes me :lol

Not really bad overall, though kinda lengthy.  I just skimmed it.
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TVC15

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Quote
I'd give VF2 a 95%, VF3 a 98%, FV an 87%, and FMM a 91%

This is just about entirely wrong.
serge

Van Cruncheon

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i was like a budding greg kasavin

:lol

yeah, that's not so painful. giving last fuckin' bronx a 94, though -- ouch ouch

oh, and putting vf3 over vf2? :o
duc

y2kev

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VF3 over VF2? :O

Actually I don't have much experience with VF3. I heard genki was doing the port and stayed away.

FMM was awesome though. YOU COULD BE A CAR!!! AND PUNCH WITH YOUR WHEELS
haw

drohne

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don't even give me that 'vf3 was a letdown' stuff. i'll regress into segasodomy. YOU ONLY THINK VF4 WAS A RETURN TO FORM BECAUSE THERE WAS A PLAYSTATION PORT AOUIHSFOIH SEGA 4EVER

Smooth Groove

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VF3 was amazing in the arcade.  Technically, it blew away all other fighters of its time.  Too bad, the arcade unit was apparently too expensive for most US arcades so most US gamers only got to see the crippled DC port. 

Mondain

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the GIA was such a damn weird site in retrospect

Ichirou

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the GIA was such a damn weird site in retrospect

What they accomplished was pretty amazing all things considered, IMO.  Yeah, the site had some cringeworthy aspects (fan art, fan fiction, and letter columns were all awful) but in terms of news and reviews, they were pretty damn good.
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Howard Alan Treesong

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the GIA was such a damn weird site in retrospect

What they accomplished was pretty amazing all things considered, IMO.  Yeah, the site had some cringeworthy aspects (fan art, fan fiction, and letter columns were all awful) but in terms of news and reviews, they were pretty damn good.

It was hard to be a fansite in those days and NOT have a letter column. Community's overrated, tho. See, people are shit.
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HyperZoneWasAwesome

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GIA was awesome.

I'll give it mad props for being the first, and as far as I know, only website that covered a broad range of the nerdiest genres with a level of wit and sophistication that is rarely found elsewhere.  Sort of a better version of "Play" magazine, with less overrating.  The letters column had lots of good stuff there too, great anecdotes and unusually well composed and rational arguments.  This could just be my Dreamcast-era nostalgia kicking in, but I surfed their (now missing) archives a year ago, and there was still some solid stuff there.

and yes, lots of Square wankery, but back then, it was understandable (Square was pretty dang good in the PS1 era, and we all remember when we thought The Bouncer was going to rock our faces off, right?).

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Ahh, the sins of youth.  This is even sadder and more embarassing than Gay Boy's "happy birthday" to Shigeru Miyamoto.
Using my real name on the internet when I was like 14 and a ninthing will haunt me for the rest of my life!  :-\
hib

bud

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Ahh, the sins of youth.  This is even sadder and more embarassing than Gay Boy's "happy birthday" to Shigeru Miyamoto.
Using my real name on the internet when I was like 14 and a ninthing will haunt me for the rest of my life!  :-\

what? :lol

somebody post what cheebs said.
zzz

Gay Boy

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PD found it when stalking me and posted it all over mupepe.com. He probably still has it.
hib

Mondain

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the gaming web (and the web as a whole) sux now, nowadays it's all about thousands and thousands of minuscule game blogs who don't have any obligation to verify the validity of their content; no one is interested in fansites with good content anymore since because of all the competition, it's all about making cheap shocking content that has chances to be publicized on sites like Digg, and there are too many new stupid people on the Internet who manage to ruin every single one of them somehow

Himu

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gia ruled

they don't make fansites like dat no more
IYKYK

bork

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What name is Vestal going by these days, anyway?  I never did figure out what he changed it to after the whole Famitsu (That was it, wasn't it?) incident.

Holy crap!  Dave's Sega Saturn Page!  I have some reviews up there too...can anyone find them?   ;)
ど助平

Himu

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He changed his nick after the 1up incident, when they posted his username Jackfrost blah blah from gaf on a 1up article and said he was a contributer. He was pissed (understandably so) because Jackfrost != Andrew Vestal and should never be used to promote him professionally.

I have an inkling and a THEORY on who he is currently, but so as to protect that guy's namesake (who I ador), I shall have lips SEALED.
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Smooth Groove

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He changed his nick after the 1up incident, when they posted his username Jackfrost blah blah from gaf on a 1up article and said he was a contributer. He was pissed (understandably so) because Jackfrost != Andrew Vestal and should never be used to promote him professionally.

I have an inkling and a THEORY on who he is currently, but so as to protect that guy's namesake (who I ador), I shall have lips SEALED.

What 1up incident?  What's the big deal about hiding his ID? He's already used his real name for his Square fansite. 

Himu

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but a fansite is a fansite. it's not like it's a..you know...professional site. a site like gia or 1up, however, is different. it's not geared towards a particular set of games.
IYKYK

Smooth Groove

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What was the incident though?  Why did he freak out? 

Himu

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They reported something from gaf (like 1up always does) and they were like,"One of our biggest contributors Jackfrost03498304830483048308 made this thread and here's what's up" Andrew felt violated, they removed the article, the thread, and he later requested a banning. He has since moved on to a different name (obviously).
IYKYK

Smooth Groove

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I could understand him being upset if his real name was unknown the whole time. But what's the big deal when he's already let so many people know that he's Andrew Vestal?  Actually, I'm suprised that Prole lets so many people know his real name and location, considering the nuttiness of many gaming nerds and the fact that Prole riled them up so often.  Some of those folks just take videogames discussion too seriously for me to ever let them know my real name if I were as infamous as Drinky Crow. 

Howard Alan Treesong

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they took an off-the-cuff GAF post slagging Dirge of Cerberus and reposted it into a top-slot news story. only instead of attributing it to "JackFrost," they attributed it to "1up contributor Andrew Vestal." But the post wasn't intended for 1up, it was for the peanut gallery at GAF. Since the GAF post was pretty sarcastic and unprofessional, he didn't like having it turned into a "real" news story under his real name. Of course everyone knew that JackFrost was Vestal -- that arrogant SOB couldn't stop talking about how awesome he was in every other post. But 1up took his posts and turned them into news, which is pretty lousy. Especially for an already underpaid freelancer. (Also, he was Drinky Crow.)

Really, though, 1up has a history of taking random GAF posts and blowing them into huge, poorly sourced stories. This is extra funny when 1up editors like to act like rabid monkeys in their blogs and then go "bububu it's a personal blog it's not our professional opinion bububu." Hypocrites want to eat their cake and have it too and eat your cake for secondsies. Poor Jeff Bell. :(
« Last Edit: August 29, 2007, 09:33:11 PM by Synthesizer Patel »
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Van Cruncheon

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fuck you patel, jackfrost2012 was my best internet personality yet :heart :heart
duc

Smooth Groove

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Wow, that was really unprofessional of 1up.  I've lost much respect for them after hearing this and the Jeff Bell incident.  And I'm not just talking about making Vestal look bad.  How could such a big gaming site like 1up with "professionals" rely on a juvenile gaming forum for news?  It's no wonder anymore that the 1up site is so poorly organized.  It really is just made for the special people at GAF. 

jackfrost2012 was my best internet personality yet :heart :heart

You should be slapped, bitch, and your English lit degree revoked for comparing Final Fantasy to Shakespeare. 

Van Cruncheon

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i was young! and foolish! and possibly drunk!

man, though, you ever fuck a saucy jappy bitch while wearing a moogle suit? i have, so fuck you!
duc

Smooth Groove

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 :lol
You Square-Enix nerds are hardcore.  I don't want to think about the consequences of telling them what I really thought of the FF7 movie.