wild arms 5: great characters; awesome battle system; erratic plot and some great scenario direction. surely the best wild arms game, although that's like declaring "casino royale" the best bond, given the massive and necessary room for improvement. there's some very skies of arcadia style charm here, and oh my the specials, but ouch wow jesus SHUT UP DEAN man is the middle-of-the-game plot crap.
7.5/10persona 3: some middling but oddly compelling dungeon crawling meets microsoft project. i need a gannt chart just to minmax my animu avatar's social life! fuck this shit, and supermegafuck the AWFUL AWFUL SOUNDTRACK, which is aural herpes. killer character and graphic design, especially on the ui. i keep playing although i know better.
7/10bioshock: pretty, immersive, engaging. unfortunately, it still feels a bit hollow in terms of character development and mechanics. it's a museum game like primal or shenmue, only it's
really good.
8.5/10blue dragon:
i love all the secrets and the dungeon design gives me a 40 hour scholarship to boner academy. how is "kluke" a legitimate name? i do not like akira toriyama characters, but his monsters are the very definition of charming. jawesome uematsu score; his best since ff8.
8/10guild wars: eye of the north: why did i buy this? oh, yeah, i'm
functionally distinguished mentally-challenged and needed to spend $40. even worse, i could have spent it on blue dragon that day. great art, great network code, abhorrent gameplay. pity how they ripped blizzard's expansion so shamelessly.
1/10lair: a game only john carmack could appreciate. it's a scene demo (music and all) that isn't even good looking to the average gamer. if you like your procedural terrain algorithms and large-scale global lighting models to feature ugly-ass dragons, terrible mission design, and pointlessly cumbersome controls, then give this game a 100 out of 10. for everyone else who is well-adjusted and doesn't have their own personal dragon fuck buddy living in their head, it's:
2/10jeanne d'arc: better-than-decent srpg with great albeit dithery graphics. jeanne and her companions are amiable enough, but the battles are way too easy for the genre and the skill system is too shallow. tactics ogre this ain't, but the looks make up for it -- it's the catherine bell of srpgs.
6.5/10two worlds: well, it's better than lair. 'nuff said!
4/10dragoneer's aria: i've pissed bloody cock cheese more appealing than this game. i would rather get fellated by angus scrimm in seattle's own club z than ever see the start screen of this game again. why? the defining moment when i realized i was not only smelling the reek of gaming shit but passing out from the stench happened when i fought a random encounter with an enemy that had 3000 hp when i could only do 10-30 damage, and all previous enemies had only 300 hp.
0/10edit: oh my grammar errors. fuck this shit! i'm lazy.