Author Topic: EA will never catch up with Infinity Ward at this rate.  (Read 1325 times)

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demi

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EA will never catch up with Infinity Ward at this rate.
« on: September 06, 2007, 03:10:00 AM »
Medal of Honor Airborne is ok. It's more of the same, the whole Airborne thing is pretty stupid. It gives you the option to land where you want, but why would you? You'll be surrounded and shot at the minute you land, unless you hit the safe zones. Just land at the safe zones and save yourself the trouble. There are five "skill drops" littered in each level, and in order to get those, you have to find it - get killed - then drop onto the area. Repeat as necessary. Otherwise, I don't really see how this separates it or even makes things any new from all the other Medal of Honors.

The upgrading weapons is cool, while optional, it lets me play with each of the weapons and see what the upgrades offer. Most of the upgrades are just things like increased accuracy and recoil. The max ones are pretty nice, it gave me a grenade launcher for my Garand when I hit max.

There is not even a crawl button. You can't crawl. Didn't Call of Duty have this since the first game? And yet, here we are, the 100th iteration of Medal of Honor, and they can't even implement that?

Also, I'm playing on EXPERT, and it doesn't even hold a candle to Call of Duty's Veteran. Veteran straight bends you over and fucks you in the ass, like that scene in Pulp Fiction. I'm already on the third level (out of FIVE) and I still don't feel challenged. I'll die occasionally, but I'm not throwing my controller across the room like Call of Duty did.

EA should be glad they got this out the door before COD4, because COD4 is going to simply annihilate this game, and then each and every developer in Infinity Ward is going to stand in a circle and just beat off to one another. Because they can. They fucking rule.
« Last Edit: September 06, 2007, 03:12:26 AM by demi »
fat

CajoleJuice

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Re: EA will never catch up with Infinity Ward at this rate.
« Reply #1 on: September 06, 2007, 03:10:41 AM »
IW :bow :bow :bow
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brawndolicious

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Re: EA will never catch up with Infinity Ward at this rate.
« Reply #2 on: September 06, 2007, 03:21:13 AM »
wait so that demo was the size of an entire level?  and I guess the point of choosing where you land is getting in sniper positions.

TVC15

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Re: EA will never catch up with Infinity Ward at this rate.
« Reply #3 on: September 06, 2007, 03:24:36 AM »
Yeah, the first level isn't so big.

I'm enjoying the game, but I hear there are only 5 "levels" or so, and if they are the size of the first level, there's not a lot of content here.  I am guessing this game was a bit rushed so it could hit before the season's heavy hitters did.

I'm enjoying it, though.  Worth a rental. 
serge

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Re: EA will never catch up with Infinity Ward at this rate.
« Reply #4 on: September 06, 2007, 10:18:14 AM »
I played the demo and found it incredibly meh.

BlueTsunami

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Re: EA will never catch up with Infinity Ward at this rate.
« Reply #5 on: September 06, 2007, 10:39:46 AM »
How big are the maps? Battlefield 2 big? . Also, how many players per map?
:9

Eel O'Brian

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Re: EA will never catch up with Infinity Ward at this rate.
« Reply #6 on: September 06, 2007, 11:04:12 AM »
Everyone tends to forget how fucked-up broken COD2 multiplayer was for months after it came out, and the refusal of IW to even comment on it until the patch came out four months later, because it might have hurt sales to acknowledge that the MP was nearly unplayable.  IW are just as much a bunch of moneygrubbing weasels as everyone else. COD3 had better balanced working multiplayer straight out of the box, and a good variety of maps (setting the game solely in France kind of hurt them there, though), but everyone loves to shit all over Treyarch.  Other than the setting and the pretty graphics I don't see where COD4 will be vastly different from any other COD game. 

That said, I'm not thrilled with this game, either.  Hit detection is frustrating (except for the AI, who are all marksmen, even on easy, and will let the friendly AI continue to shoot and kill them while they immediately turn to shoot at you as soon as you pop your head up from cover), unless you're running melee is useless, and the "drop anywhere" aspect is pretty much as demi said.  You hit invisible walls which keep you from landing everywhere (even though you can clearly see the battle going on and that's where you'll eventually have to go), and if you do land outside the green zones you better land on a rooftop or high place away from the enemy, because you'll be immediately pummeled to death if you don't.  At least they tried something different, so I'll give them credit for that.  There is more verticality than any other WWII FPS I've ever played.  The problem is that most WWII FPS games are going to end up being corridor shooters no matter what, because the towns pretty much all form a series of corridors in varying sizes.  I haven't tried Multiplayer yet (I want to finish SP first), but I loved the Market Garden map on BF1942, so hopefully it's a little bit similar.

I think what's messing this up for me is the squad combat.  They get in your way, just like every other WWII FPS with AI friendlies.  GET YOUR FUCKING HEAD OUT OF MY LINE OF SIGHT, PRIVATE PYLE.  This probably would have been a better "classic" infiltration-style MOH, where you dropped wherever you wanted behind enemy lines and worked alone, choosing your missions in whatever order you wanted, picking up supply drops, disguising yourself as Nazi soldiers and Generals, freeing POWs, etc.  The best console MOH is still Frontline, but I'd put this right behind it just because they did try to put a fresh spin on some of it.
« Last Edit: September 06, 2007, 11:05:57 AM by Eel_O_Brian »
sup

Fragamemnon

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Re: EA will never catch up with Infinity Ward at this rate.
« Reply #7 on: September 06, 2007, 11:19:31 AM »
The single player content is just too meager to warrant paying full price for this game, especially given that so few people would bother playing it in multiplayer. Why not just play CoD4 beta or something until Halo 3 comes out.

I liked the PC demo, but once I heard how few single-player levels were in the game, I cooled down to it quite a bit. I'll snag it for for cheap in the PC bargain bin next year, just like how I got NFS: Carbon for $4 earlier this year. EA always clears out the old stock in early fall to make room for the new models.
hex

Eel O'Brian

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Re: EA will never catch up with Infinity Ward at this rate.
« Reply #8 on: September 06, 2007, 12:58:23 PM »
I need a pointer on the Market Garden level:

spoiler (click to show/hide)
I can't figure out how to take out the tank.  I got the Gammon grenades, but am I supposed to attach them to the tank (I can't find a spot for that anywhere), or just throw them, or what?  I've tried everything and I can't seem to make a dent in it.
[close]
sup

demi

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Re: EA will never catch up with Infinity Ward at this rate.
« Reply #9 on: September 06, 2007, 01:06:58 PM »
I'm still on Operation Neptune, I landed on all five skill drops, but I was too tired to keep playing. I'll play more later tonight.

BTW, the Shotgun fucking pwns. I use it, and it reminds me of the scene from Hot Fuzz where Danny is just strafing and letting loose on the shells.

KA-BANG

KA-BANG

KA-BANG
fat

Eel O'Brian

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Re: EA will never catch up with Infinity Ward at this rate.
« Reply #10 on: September 06, 2007, 01:09:26 PM »
I figured it out.  It was so simple I feel stupid for even asking now. 

Wait until you get this one particular gun, you'll know the gun I'm talking about when you see it.  Shoot a Nazi with it.  The ragdoll effects are hilarious.
sup

demi

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Re: EA will never catch up with Infinity Ward at this rate.
« Reply #11 on: September 06, 2007, 01:11:26 PM »
Also, the difficulty achievements aren't stackable. You have to beat this game three times  :-\

Well, at least I'll get the hardest out the way. I only have two guns upgraded max.
fat

Smooth Groove

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Re: EA will never catch up with Infinity Ward at this rate.
« Reply #12 on: September 06, 2007, 04:12:44 PM »
 Fragamemnon ,

Was MOH:pacific assualt any good?  I'm hoping that the patches and my current hardware will be able to run the game much more smoothly than when it launched.  It remembered it being quite choppy even when I was using the fastest hardware of the time. 

With regards to MOH:airborne, the thing I liked about it most is that game is a solid 60fps even at 1920x1200 w/ max settings.  The animations are disappointing though and are seemingly tied to the weak hit detection.  Also, it was kinda hard to distinguish between enemies and comrades, at least on the 1st level. 

Fragamemnon

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Re: EA will never catch up with Infinity Ward at this rate.
« Reply #13 on: September 06, 2007, 04:28:52 PM »
Fragamemnon ,

Was MOH:pacific assualt any good?  I'm hoping that the patches and my current hardware will be able to run the game much more smoothly than when it launched.  It remembered it being quite choppy even when I was using the fastest hardware of the time.

I didn't play it, so I can't speak to it. I never heard very good things though, and if there is any genre where mediocrity ages poorly, it is the FPS.

Quote
With regards to MOH:airborne, the thing I liked about it most is that game is a solid 60fps even at 1920x1200 w/ max settings.  The animations are disappointing though and are seemingly tied to the weak hit detection.  Also, it was kinda hard to distinguish between enemies and comrades, at least on the 1st level. 

UE3 on PC is turning out to be totally awesome. Bioshock, UT3, Gears of War, and Airborne all run so very, very great. Shame about the hit detection in the PC version-I was hoping that was mainly an issue due to console cone'o'distinguished mentally-challenged aimbottery.
hex

Eel O'Brian

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Re: EA will never catch up with Infinity Ward at this rate.
« Reply #14 on: September 06, 2007, 05:04:55 PM »
There's slowdown and choppy framerate on the 360 version of MOHA - either that, or my 360's about to shit the bed
sup

demi

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Re: EA will never catch up with Infinity Ward at this rate.
« Reply #15 on: September 06, 2007, 05:12:44 PM »
It's run rather good for me, haven't noticed any slowdown unless I upgraded a weapon, which is meant to happen
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Eel O'Brian

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Re: EA will never catch up with Infinity Ward at this rate.
« Reply #16 on: September 06, 2007, 05:17:53 PM »
My 360's about to shit the bed, I think.  It did the "purple edge" thing again when I was playing Bioshock.
sup

Phoenix Dark

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Re: EA will never catch up with Infinity Ward at this rate.
« Reply #17 on: September 06, 2007, 10:07:33 PM »
EA doesn't want to catch up with anyone. Nor do they have to from a business perspective. Hell, they've proven that they won't even improve the quality of their products when sales begin to wane.

They're in the business of making horrible to average titles, nothing more. Outside of Madden and MoH they don't have any franchises that are usually "good", and both of those aren't up to par when compared to competitive titles (Madden for obvious reasons...).
010

brawndolicious

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Re: EA will never catch up with Infinity Ward at this rate.
« Reply #18 on: September 07, 2007, 12:12:08 AM »
PD, some good games they're making are skate, army of two, and battlefield: bad company.  and those are just the ones I can remember that are coming out in the near future.