...but not by much. jesus! worst character modeling EVER! oddly, there's a few moments wandering around the open environment where it looks downright good, and i like the personalized touches in the few dungeons i've been in. i also kinda like the wonky budget skill and inventory systems. sadly, though, it really feels like hans gamedezigniker sat down and said I WISH TO EXPLORE DER MAGICKAL REALMS and did some third-rate world-building and started creating dungeons and then it hit him three months before launch that OH JA I NEED DER USER INTERFACE. then he thought USER INTERFACES PLEASURE DER PROLETARIAT UNT NEIN TO ZAT and then his publisher said DO IT HANS and he said FUCKEN DAS SCHISSE and here we are. there's the pieces of a good game there, unlike lair; and unlike oblivion, the designers clearly weren't so concerned with making it fun for everybody but the niche hardcore pc gaming set that they neutered the character development infrastructure and stat building mechanics. still, ugh! hire some artists!
5-7 patches later, i'll bet the pc version is decent. can't patch bad art, though. :'(