Author Topic: Heavenly Sword thread of HATE, HUGz and JUGz  (Read 8530 times)

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Smooth Groove

  • Both teams played hard, my man
  • Senior Member
Re: Heavenly Sword thread of HATE, HUGz and JUGz
« Reply #60 on: September 13, 2007, 03:37:54 PM »
I wish they would at least let us choose between Analog and Sixaxis.  Sixaxis has so far added nothing positive to any PS3 game.   I tried really hard to use Sixaxis for my FT shooting in NBA2k7 but the sensitivity is garbage.  The WII's waggling is 10x better than the Sixaxis.  It's a shame that Sony is forcing down our throats a poorly implemented copycat feature. 

See I REALLY liked the demo too - I think like me you will feel ok about it till you get to those in between fighting shooting stages.

Again these are EARLY impressions from one brief sitdown on the game.



TTP from GAF said that the demo portion was the best part HS, in terms of framerate and gameplay, which is kinda worrying for anyone who's on the fence.

What went on in that OA thread?  They won't let guests read.  Also, why are there two OAs? 

Re: Heavenly Sword thread of HATE, HUGz and JUGz
« Reply #61 on: September 13, 2007, 03:39:14 PM »
I wish they would at least let us choose between Analog and Sixaxis.  Sixaxis has so far added nothing positive to any PS3 game.   I tried really hard to use Sixaxis for my FT shooting in NBA2k7 but the sensitivity is garbage.  The WII's waggling is 10x better than the Sixaxis.  It's a shame that Sony is forcing down our throats a poorly implemented copycat feature. 

In the HS demo, if you went into the option screen, you could turn off the Aftertouch motion control crap. I'd think this was still available in the final build.
野球

demi

  • cooler than willco
  • Administrator
Re: Heavenly Sword thread of HATE, HUGz and JUGz
« Reply #62 on: September 13, 2007, 03:39:56 PM »
forgotten-gamer.com sez: this game sucks, it's not that good. no ur a stupid head, this will sell more tha bioshock. stupid head.

hans-age sez: this game is amazing, just wow. i like movies. yay sony. so amazing. wow. i don't know how long i can keep up this charade. it's just so great. wow. amazing. sony.
fat

Smooth Groove

  • Both teams played hard, my man
  • Senior Member
Re: Heavenly Sword thread of HATE, HUGz and JUGz
« Reply #63 on: September 13, 2007, 03:40:02 PM »
I wish they would at least let us choose between Analog and Sixaxis.  Sixaxis has so far added nothing positive to any PS3 game.   I tried really hard to use Sixaxis for my FT shooting in NBA2k7 but the sensitivity is garbage.  The WII's waggling is 10x better than the Sixaxis.  It's a shame that Sony is forcing down our throats a poorly implemented copycat feature. 

In the HS demo, if you went into the option screen, you could turn off the Aftertouch motion control crap. I'd think this was still available in the final build.

That's good to hear.  Sixaxis is useless.  
forgotten-gamer.com sez: this game sucks, it's not that good. no ur a stupid head, this will sell more tha bioshock. stupid head.

hans-age sez: this game is amazing, just wow. i like movies. yay sony. so amazing. wow. i don't know how long i can keep up this charade. it's just so great. wow. amazing. sony.

So the OA, that Abrader linked to, is just like FG-OA except that every member is a SFAG?  Hilarious.  Why won't hans-age let guests browse their forums? 
« Last Edit: September 13, 2007, 03:44:28 PM by Smooth Groove »

abrader

  • Bomb-A-Daeus
  • Senior Member
Re: Heavenly Sword thread of HATE, HUGz and JUGz
« Reply #64 on: September 13, 2007, 04:05:12 PM »
I wish they would at least let us choose between Analog and Sixaxis.  Sixaxis has so far added nothing positive to any PS3 game.   I tried really hard to use Sixaxis for my FT shooting in NBA2k7 but the sensitivity is garbage.  The WII's waggling is 10x better than the Sixaxis.  It's a shame that Sony is forcing down our throats a poorly implemented copycat feature. 

In the HS demo, if you went into the option screen, you could turn off the Aftertouch motion control crap. I'd think this was still available in the final build.
It is

abrader

  • Bomb-A-Daeus
  • Senior Member
Re: Heavenly Sword thread of HATE, HUGz and JUGz
« Reply #65 on: September 13, 2007, 07:22:21 PM »
ok I have now completed all of the stages of chapter 1 and chapter 2.

The game does get better as far as sucking you into the pace of the story and the characters.

An interesting note is that you can select from many European voice tracks - I am currently listening to everything in Dutch ;) they also have like German, Fench Italian, etc... No Japaneese.

The core gameplay is fun and a new twist for tese types of games. the three stances, combined with three types of attacks, blocks and counters is brill.

Something I noticed was that after you unsheathe and start fighting with the heavenly sword, the game shows some odd character animation bugs, especially during combos.

If you hold L1 you are in the light stance, you swing your pieces of the HS around on long chains ala Kratos except you dont do alot of damage...when in this stance and not pressing attacks, you can block ranged enemy attacks such as arrows.

if you dont hold a trigger you are in a normal stance and do medium damage, can block melee attacks by standing still, and have medium counters.

Holding right triggger puts you in fierce stance - you slowly swing the heavenly sword around 2 handed style but do alot of cleaving damage...when in this stance you can block heavy enemy attacks....

so fo course the new twist is switching stances as needed.

I still dont like those shooting parts - but I havent see too many of them.

My opinion on the GFX has gone up slightly - id say they are now a "mixed bag" instead of mediocre. The cutscenes are in game engine stuff and as such things like the character faxes look great - some of the clothing textures can look bad at times.

The biggest crime of the GFX IMO is the flickering $0.05 shadows....beautiful scenes are ruined by these flickering beasts.....