Author Topic: I think Warriors Orochi *might* be the best musou game  (Read 1563 times)

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TVC15

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I think Warriors Orochi *might* be the best musou game
« on: September 22, 2007, 06:00:46 AM »
Of course, being the first one I am playing in HD helps.  Even still, this is Musou pornography.  Gundam Musou (which I might say is second best. . .possibly first best) is Gundam pornography, but this is Musou porn.

You get tons of warriors, both the more, uh, relatively grounded original Dynasty Warriors and the somewhat different playing Samurai Warriors (yes, I too was surprised they managed to eek out a pretty different "general" play style), and a story that is, well, it's the kind of cheesy crossover crap that happens when you try to cross over two things that really have no real reason to do so.  See also the shambles of plots around Marvel Ultimate Alliance and, well, most comic book world events, actually.

But you don't just get the tried and true gameplay, you get some new kinks in the form of the Marvel vs. Capcom-esque tag out system.  So far, it's made the game a bit easier than most musous I have played, but I think that's hardly a negative.  Your team mates get health back and build up their musou meter when they aren't on the clock.  This system could really add a lot to future games.  If they wedge in some sort of class system, it could change the game totally.  As of now, it's a nice addition, but they haven't scratched the surface of what this new gameplay wrinkle could offer.

For example, now I can have a fast and nimble guy and a slow clunky big gun.  There are tons of characters I never use in these games--fat slow folks don't fit my play style, but they do have uses that pop up, and it's handy being able to keep one in my party for, oh, the one encounter I might really need him.  Similarly, some characters work better on mounts, some off.  Why not bring a good mounted character, a fattie, and a fast swordsman.  You got it.  And there are always more exotic characters with weirder weapons that I just never give shakes because they are a bit too esoteric, and these games come out much too frequently for me to get into them with that degree of depth.  You know what I mean.

Everybody has weapons.  There's a rudimentary weapon crafting system.  Fairly simple stuff.  It's simple, but there are like 75 warriors in this, so a veritable dictionary of weapon names wuld be required if there were much depth here, much less more numbers.  There's also a skill system.  Haven't delved into it too much.  While I will give the weapon system for being simple, the skill system, from my cursory understanding, is a bit too simple for three characters.  You are given ten or so slots, and you don't equip character specific skills, they are team specific.  So ou might equip a skill. . .that makes certain character types attack faster.  Or expand the musou meter.  But these are not skills like Extend Hanzo's Public Hair To Choke Bitches.  It is mildly disappointing, especiailly since from my gander at the skill screen, there aren't a whole lot to get in the first place. 

The reason all that skill stuff is kind of a bummer is because it is an area Gundam sort of excels in.  But what with it's different drivers for different Gundams and different parts, I guess there's probably at least a layer more of depth there when it comes to customization.  Still, this game has a bunch of things Gundam doesn't have, so I'll call it fair.

Visuals are about what goes for par for a musou game on 360 now.  A good job upscaling and a decent cleanup job to make it kinda pretty, but this is still your grandpa's musou game.  Comparison to Gundam (for those who never got into Musou before Gundam), the graphics are of about the same quality, despite Gundam being a PS3/360 game and this being a PS2/360 game.  I mean, this isn't scifi, so it looks drastically different, and losing enemies that break apart into pieces well, breaks my heart, but these games are visual humpin' cousins.

Missions seem good so far.  Solid, nothing special.  Nothing annoying.  Some of these games have annoying bits.  Actually, I am sure this will have at least one, but I am wondering how they will make up for the difficulty diminished by swapping characters.  Actually, to keep up the Gundam Musou comparison, the missions feel more Gundam Musou (grueling and unmistakingly DW, but kind of easy for the series), than they do Samurai Warriors 2 (aka Hell) and its expansions.  I think they must have a couple musou teams going.

I have skipped out on Musou from 5 up until Gundam, and that was a long enough bit of downtime for me to find my love again.  With these two games, it really feels like the series has taken some of the bigger steps in its very, very incremental history.

Fans, you know you need to pick this up, even with Gundam still warm.
« Last Edit: September 22, 2007, 06:02:49 AM by TVC 15 »
serge

MCD

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Re: I think Warriors Orochi *might* be the best musou game
« Reply #1 on: September 22, 2007, 07:05:08 AM »
Only DW i liked was DW5 Empire edition.

even though the strategy/tactics part wasn't deep as i expected, it kept me happy for a while.

as for this, i will have to take a closer look myself.


bork

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Re: I think Warriors Orochi *might* be the best musou game
« Reply #2 on: September 22, 2007, 08:56:58 AM »
I agree.  The one big visual difference between Gundam and this is that Gundam has much better draw distance and pop-in.  But there's more in the backgrounds in the regular Musou games.

But Sengoku Basara 2 is still the best "Musou" game ever made, period.  I hope Heroes comes out Stateside.  Capcom beat the shit out Koei with it...it really says something that I'm looking more forward to SB2 Heroes on PS2/Wii than I am DW6 on PS3/360.
« Last Edit: September 22, 2007, 09:01:22 AM by lyte edge »
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MrAngryFace

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Re: I think Warriors Orochi *might* be the best musou game
« Reply #3 on: September 22, 2007, 10:17:43 AM »
Empire games > Orochi. Orochi Empires would rock. Orochi is far too juggle-licious at times for my liking.
o_0

Ichirou

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Re: I think Warriors Orochi *might* be the best musou game
« Reply #4 on: September 22, 2007, 10:43:55 AM »
What about Orochi Mystic Heroes?  :-*
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abrader

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Re: I think Warriors Orochi *might* be the best musou game
« Reply #5 on: September 22, 2007, 11:33:25 AM »
Thanks for the writeup - i think im gonna nab this today if the store has it.

Van Cruncheon

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Re: I think Warriors Orochi *might* be the best musou game
« Reply #6 on: September 22, 2007, 01:18:45 PM »
the game is BRUTAL on normal. i've had to swap to easy twice now to get through Wu missions 3 and 5. :(
duc

demi

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Re: I think Warriors Orochi *might* be the best musou game
« Reply #7 on: September 22, 2007, 01:22:32 PM »
Should I get this if I have never played a DW game period? Do you think the achievements are easy?
fat

Van Cruncheon

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Re: I think Warriors Orochi *might* be the best musou game
« Reply #8 on: September 22, 2007, 01:23:57 PM »
no, and no. on easy, the game is easy on Easy, but the other settings are harsh until you've leveled up several characters, and the achievements require time. dw gundam's a bit easier, so you might start there.
duc

demi

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Re: I think Warriors Orochi *might* be the best musou game
« Reply #9 on: September 22, 2007, 01:24:58 PM »
I was just being nice and adding a post to the thread. I had no intention of getting this.
fat

Van Cruncheon

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Re: I think Warriors Orochi *might* be the best musou game
« Reply #10 on: September 22, 2007, 01:27:29 PM »
i'll be sure to contribute to your inevitable thread on open season 2, then
duc

abrader

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Re: I think Warriors Orochi *might* be the best musou game
« Reply #11 on: September 22, 2007, 01:46:59 PM »
Oi so since its only on X360 and PS2 I guess X360 edition it is!

MrAngryFace

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Re: I think Warriors Orochi *might* be the best musou game
« Reply #12 on: September 22, 2007, 02:28:42 PM »
DW Gundam is easier on normal, but I dont think its easy. Official Mode is kinda a bitch.
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abrader

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Re: I think Warriors Orochi *might* be the best musou game
« Reply #13 on: September 23, 2007, 01:54:05 AM »
I ended up passing - reason being? They stripped out the JP voice track and only left the english in :(

I have a hard time listening to inappropiate voices that long - ala Onimusha 2.

MCD

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Re: I think Warriors Orochi *might* be the best musou game
« Reply #14 on: September 23, 2007, 02:03:12 AM »
I ended up passing - reason being? They stripped out the JP voice track and only left the english in :(

I have a hard time listening to inappropiate voices that long - ala Onimusha 2.


You should have picked it up.

DW/SW English voice acting is so hilarious you gonna love it.

"I HAVE DEFEATED AN OFFICER!" lol

« Last Edit: September 23, 2007, 02:04:50 AM by McDragon »

Van Cruncheon

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Re: I think Warriors Orochi *might* be the best musou game
« Reply #15 on: September 23, 2007, 11:46:26 AM »
WHAT YOU DO NOT REQUIRE STRATEGY?
duc

MrAngryFace

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Re: I think Warriors Orochi *might* be the best musou game
« Reply #16 on: September 23, 2007, 12:53:12 PM »
I dunno which game is making me more angry right now.

Dynasty Warriors Gundam has that horrible Mission 5 for Master Asia where you start with no sectors, you have 2 allies, and you have to cap a sector and defend it. Sounds easy? Well after you cap the sector, your 2 allies run off into separate directions, all the while lots and lots of enemy hero gundams show up to kick your ass, with an army of the toughest poop troops in the game. Plus while youre fighting them the army can take over the point while youre fighting the hero gundam and you lose.

Only thing I can figure is I have to base some rolling strategy around Heero, since the conditions are that I have a point capped and Heero is alive. I really hate how see-saw Heero's AI performance is in this game. I mean I cant leave him alone some missions, and others he's a bitch to take out. Jared is at least consistent.

I've got 20 hours into this game so far and Master Asia is the only one I have left to beat Original Mode with until I complete more Official Mode missions and have those characters brought over to Original Mode.

As for Orochi Warriors..I think my main problem is that the tables can turn so fast in normal mode. I mean in an INSTANT it seems as if 4-5 generals are upon you. At which point you are juggled around. Usually I try to guide my character while im being juggled so I have enough time to switch characters before they die, only so I can get juggled more. Granted, if I have people with me I fare better, but its pretty clear there are some invisible qualifications that need to be met to keep the other generals with me.

The AI in this game isnt that great either. There's a mission where we have to save yue ying, real early in the game, and after we get to her the allied forces run AWAY from her and she almost dies as we fight off I think four generals. Eventually they rejoined us but what the fuck.

I think what it comes down to is that this latest release of musou games has come with the 'AI Boost' that people who dont even play the game have been screaming for. 'Oh id play that if the AI was better'. Real fans of the series know that smarter poop troops does not equal a better game. We get smarter poop troops but worse friendly AI. At least in empires I can call generals to my aid, or have them focus on defending or attacking. Its silly we dont get those options in either of these games.

Most of my musou sessions this week involve me playing until im cursing at my tv. Oh well, ill get back to both games in a few days, but right now I just cant handle them.
o_0