tips for playing Airborne company-
*) Don't build a motor pool, it's not worth it. When you need AT guns, drop them from the sky near your infantry support in the path of the advancing tank. Hit the AP round button right before it fires-if the tank doesn't get two shotted, it will be in deep shit damage wise and likely forced to retreat after taking the AP rounds.
*) Riflespam is very helpful and BARs are a must.
*) Triage station near the HQ to heal retrated units is very helpful for airbone company. Vet rifles with BARs will ream infantry and hold up well in cover to everything but a Tiger tank.
*) Tank Depot is good after BARs and nades go up, and your first thing out should probably be either an M10 (if he is going light vehicles) or a Croc (if he is infantry heavy). Crocs are very much an impact unit and if he is shrreking up gren squads or stormtroopers you really want a croc out to deal with it-it can take a few shrek hits and if you support it with the barred rifles you might be able to wipe out some squads before you have to repair it.
*) When the heavy tanks hit the field, use airdropped AT guns, not M10s, to deal with them if they have infantry support. If the tank charges the AT squads, then bring up the M10s and circle strafe them-he's probably not near his infantry support if that happens.
*) STRAFING RUNS. Always make the guy pay for clumping up his infantry.
*) Only bust out a weapon support center if they get up a medic bunker that you can't seem to torch with a flame engineer squad due to location. If that happens, build a WSC and get a mortar out.
*) Airborne dropped units can be reinforced anywhere in your own territory. Use this to keep the moving and capping late game provided that they don't run into overwhelming force. The recoiless rifle upgrade works great against light vehicles like halftracks. but is fail against anything armored.
MAF-I'll be good to play OF around 1 or so PDT today.