Author Topic: MAF's Weekly Gaming Forum - Valkyrie Profile 2/Okami/PokeDungeon/Disgaea 2  (Read 5830 times)

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MrAngryFace

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Better than the first? Mayyybeeee...


lol schizo.

I love Valkyrie Profile. Its a fantastic game. However, I think it has been a little overrated. I think the battle system was different enough and the story, while it delivered with some pretty bleh voice acting half the time, seemed 'mature'.

IMO the story in the original VP made me feel miserable. I do not find the definition of life in misery, I dont find it deep and enlightening. By the 4th character exposition I was rolling my eyes and skipping a lot of the story. Its just not the stuff of heroes.

Granted, I never beat VP, I got to the tower that is some kind of maze and got incredibly frustrated.

The point is, VP2 plays to everything I want in an RPG. Epic story, solid characters that arent mired in fundamentally useless exposition thats more emo than a death cab album. Plus there's no TIME LIMIT. Thank GOD.

Granted, the stuff changed has made the game weird and will turn a few away. To quote a previous thread:

Quote
*The Combat System - Retains the same system at attack, even switches to a 2D field. HOWEVER, the overall battle is in 3D, which means the system in VP2 is more about movement within the field.

You are supplied with a mini-map in each battle that shows each enemy as well as their attack range and arc. If you stay out of these as much as possible, and attack the sides and backs of enemies, the battles in between boss fights are cake.

There ARE situations where you can start in a battle in a tough spot, which is a pickle, I admit. However the DASH move, the cornerstone of the new combat system (IMO) will get you out of this pickle if youre fast enough. Dash consumes AP, the same AP your attacks use. So in the event you spend all your AP attacking one enemy and another is behind you, there is a chance you wont have enough AP to dash out of the remaining enemies attack range/arc.

So it comes down to this odd sort of balance. Dash too much and you dont have enough AP to attack, attack too much on small enemies and larger groups might overwhelm you. Speaking of groups, each group has a LEADER, the leader generally drops the items if you do a really big attack. Additionally you can end a battle immediately by going straight for the leader, this is called a DIRECT ATTACK. A big time saver or a way out when you dont wanna flee.

There IS a way to charge AP in a battle, so if you plan things right, AP isnt a big problem.

VP2 also has a TEAM system, where you split your party of 4 into 2 teams that can roam the battle independently. First off, the camera while roaming in a battle is a little wonky, so the team thing, for this reason doesnt really pan out that often. As I understand it a few of the bosses can be cheesed with the team system but it is clear the TEAM system was created for the 2P experience. That's right, two people can operate in a battle.

I dont suspect its split screen because honestly the POINT of splitting up the team is to surround one enemy, not attack enemies one on one.

*You dont materialize items anymore, there is a shopkeeper in town that can MAKE items. You do get more 'items' during battles depending on your successful attacks on a leader. I havent had much of a chance to see if the shopkeeper can make anything valuable.

*No more Periods, thank god. That's right, FUCK ODIN! I love VP, but I hate time constraints.

*Again, no more character exposition. The characters in the game are stored within the princess, so they are already in her service. However, their souls have decayed which means they cant exist outside of the valkyrie. As you level them up they get stronger and eventually can exist outside the big V. I suspect once they are fully materialized their stories will be explained through cutscenes.

*OMG 3D graphics. Those aren't jaggies, thats shimmering, and there's a lot of it. Blame the ps2. That aside the game is visually stunning. It might actually be in a persons best interest to play it through composite tho, the shimmering is pretty bad I suspect with good video definition. I have it running on an LCD with a native res higher than a normal tv, so it adds a very subtle blur to all my PS2 games, which really cuts down on the obvious video flaws of the aging ps2 hardware.

*Voice work is MUCH improved. Leagues better.

*The big V can still create crystals, however along with jumping on top of them, trapping enemies, you can also use them to teleport. Hit it once it freezes, hit it twice you switch spots with it. This is the cornerstone of the first dungeon's 'puzzles'.

I am now roughly 10 hours in an still in the ruins. Yes, I am grinding every character I have to at least level 10 before progressing, because missed opportunities make for frustration later. The game is not 'hard' once you get a hang of the battle system and keep your levels up. Money is easily attained, and the items you use to 'discover' skills are easy to gather and monkey with.


50 hours of my life..gone



So I haven't even finished half of Disgaea 2. To be honest I suck at NIS games in a very important way. I dont know jack shit about power leveling. So my 50 hours does not equal that of an experienced NIS fan.

The thing is this, I have given up on the story, I have discovered a new much more WORTHY quest. its the quest to level my Rarity 1 sword to level 100. Im at level 47 right now and its gettin hard.

Each journey in my characters get stronger, but I keep having to grind low level yam starches to get gency's exits for my sword quest. Also when I remort characters I have to run them through another item to get them up to snuff to survive in my Sword Quest. Lots of bumps in the road.

I'll go back to the story, I will, but thats probably like 10 hours from now. Lol. THIS SWORD WILL BE THE ULTIMATE! Of course I havent even mentioned all the pirate treasure maps I need to enter.


ASIAN PEOPLE EAT DOGS SEZ CAPCOM!



ookami! VP2 and a certain pokeman title have derailed my progress on this game a little bit. Im close to Act 3 and will probably grab my bottle o booze and hardcore it Friday night.

I would like to say I found the whole kidnapped sparrow story interesting mostly because its particularly morbid. I mean people want to eat dog, thats fucked. I just cant imagine eating a dog. The dark miasma that eminates from them as they run at you with the butcher knives is just teh creepy.

Pokemanz Mystery Obsession



Sure, it looks like a GBA game. Sure the RPG gameplay is older than dirt, but Pokemon Mystery Dungeon totally appeals to my RPG tastes. Lots of dungeon, lots of loot, lots of things to collect and party members to enhance. THINGS TO DO.

The main story is just the beginning. The end game is chock full of 99 level dungeons and legendary pokemon to defeat, it has proven a true challenge to the hardcore PC gaming type bred on Nethack and the like.

As for the story: Best story in a pokemon game yet. Its actually kinda dark. Id say more but I would be giving it away. People go wtf, its a pokemon story whats to give away, but I think if you play this game you will be surprised its a pokemon title. Honestly.

This game also gets much harder than the traditional pokemon titles. It starts out easy, and gives you plenty of points to take advantage of leveling opportunities, but if you miss those youre looking at some tough spots. The endgame is the true challenge apparently. I can't wait :D

My team consists of:

Charmander: Xenu
Treecko: Treecko
Aron: J.Travolta
Magnemite: Tom Cruise

Dig and SEED BULLET are my two favorite attacks in the game so far. SUCH PAIN. BAM!


And finally, a word from our sponsors...

BUY THIS!

« Last Edit: October 05, 2006, 01:03:14 PM by MrAngryFace »
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Prost

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I label by the fact that you will ATTACK and destroy the "1st" pyramid.

I keep having to constantly explain the whole "kill all pyramids and panels" thing to denise.  I'm kind of a punk about it just for fun :)

For other people who don't really understand it, here's a way that will work for you most of the time that I wrote out.

ALL PYRAMIDS MUST BE ON SEPARATE COLORS (In most cases)
----------------------------------------------------
Put 1st pyramid wherever you want (as long as it's not on it's own color panel) or, if you have a color panel that there is NO actual pyramid for, then put your first pyramid on that color panel.
----------------------------------------------------
1st and 2nd pyramid go on the same color panel as eachother.

example, if first pyramid is on a green panel, you put 2nd pyramid on a green panel. (but 1st and 2nd pyramid may NOT be green!)
----------------------------------------------------
3rd pyramid goes on 1st pyramid color

example: if first pyramid is yellow, you set third pyramid on a yellow panel.
----------------------------------------------------
4th pyramid goes on 2nd pyramid's color
----------------------------------------------------
5th pyramid goes on 3rd pyramid's color
----------------------------------------------------
6th pyramid goes on 4th pyramid's color
----------------------------------------------------

Oh yeah and if you have a nullify all pyramid, make sure it's last.

This works for all of the early things.  Denise is loving it because she keeps getting all 9 bonuses for battle.  I am well aware that perhaps later in the game these could get a lot more fun and complicated..  I can't wait for that ;)


ok guys pyramids are "geo symbols"  i never actually played the game, i just figured out the way the damn things work.

This gets much more in depth when you need to assume how to chain 7-8 pyramids when there are only 3-4 color panels, but just think that every time you blow up a pyramid, the changing symbols will go around that pyramid in a circle, and each pyramid hit will change their colors according to the chain.

It may sound complicated but in all honesty it's really simple!  Just don't look at it like it's complicated.

I guess if you figure this stuf fout, you can grind through the item world with incredible bonuses.....  I probably won't ever take the time personally... or may not ever even play the game, but this part I find interesting ;)
« Last Edit: October 05, 2006, 12:58:18 PM by Prost »
:-þ

MrAngryFace

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The story doesnt really get harder, the items do tho. Once youre level 40+ in an item things get REAL interesting, then if pirates show up jesus christ wtf. Most level bonuses suck till after level 30+ in an item tho, so I usually bring an old man out to cast Geo Change if the tiles are particularly punishing.

I remember when some pirates showed up with specialists as hostages, I killed the pirates before they killed the hostages, then I killed the hostages to subdue the specialists looooool.

Also i've been cheesing felonies with towers. My Prinny Frank West is at 19 felonies so far, I toy with the idea of doing the full 100 but I dunno. I keep my Archer/Shooter pure so she can beat up the dark sun when those levels start.
« Last Edit: October 05, 2006, 01:00:07 PM by MrAngryFace »
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Prost

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The story doesnt really get harder, the items do tho. Once youre level 40+ in an item things get REAL interesting, then if pirates show up jesus christ wtf.

I remember when some pirates showed up with specialists as hostages, I killed the pirates before they killed the hostages, then I killed the hostages to subdue the specialists looooool.

Also i've been cheesing felonies with towers. My Prinny Frank West is at 19 felonies so far, I toy with the idea of doing the full 100 but I dunno. I keep my Archer/Shooter pure so she can beat up the dark sun when those levels start.
Yeah denise found some pirate with a treasure map who's level was 100... and she had to leave the battle AND get no bonuses because she couldnt steal the map, and she was only like ~ level 12
:-þ

MrAngryFace

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I generally run from pirates, cept prinny pirates, I usually have my ninja run up lift and throw him into some enemies. Kills the prinny pirate on explosion, but I dont get the map cause I technically didnt kill him, I just made him go away.

Aside from the low level pirates, most pirates are run from early on.
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Catz

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The story doesnt really get harder, the items do tho. Once youre level 40+ in an item things get REAL interesting, then if pirates show up jesus christ wtf.

I remember when some pirates showed up with specialists as hostages, I killed the pirates before they killed the hostages, then I killed the hostages to subdue the specialists looooool.

Also i've been cheesing felonies with towers. My Prinny Frank West is at 19 felonies so far, I toy with the idea of doing the full 100 but I dunno. I keep my Archer/Shooter pure so she can beat up the dark sun when those levels start.
Yeah denise found some pirate with a treasure map who's level was 100... and she had to leave the battle AND get no bonuses because she couldnt steal the map, and she was only like ~ level 12

Yah, he killed my thief :( dammit I had such an awesome bonus gauge that floor too, stupid pirate.
U

MrAngryFace

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pirates are teh scary. worst case I send my fastest character pick em up and huck them near an enemy while I make my get away cause they'll generally attack those closest to them. Risky business tho.
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Prost

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AH! She just got to a puzzle level with all colors and pyramids... and they TOLD HER IN GAME WHICH ONE TO HIT!   weak!!! how weak!! no challenge in that!  disappointing!
:-þ

MrAngryFace

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Thats probably chapter 6. If you guys arent doing item world you wont find any challenge, simple as that :(
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whiteACID

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knowledge is power.
truth is scary.
boo

MrAngryFace

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Re: MAF's Weekly Gaming Forum - Valkyrie Profile 2/Okami/PokeDungeon/Disgaea 2
« Reply #10 on: October 05, 2006, 01:47:48 PM »
I kicked you two out, I made a home tho. Im a nice mod :)

http://www.evilbore.com/forum/index.php?topic=1304.0
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whiteACID

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Re: MAF's Weekly Gaming Forum - Valkyrie Profile 2/Okami/PokeDungeon/Disgaea 2
« Reply #11 on: October 05, 2006, 01:49:31 PM »
you forgot my comeback :(
boo

MrAngryFace

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Re: MAF's Weekly Gaming Forum - Valkyrie Profile 2/Okami/PokeDungeon/Disgaea 2
« Reply #12 on: October 05, 2006, 01:51:05 PM »
Sorry, you were typing too fast during the split process!
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Saint Cornelius

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Re: MAF's Weekly Gaming Forum - Valkyrie Profile 2/Okami/PokeDungeon/Disgaea 2
« Reply #13 on: October 05, 2006, 01:51:14 PM »
Thanks. Sorry for fucking up your thread.
dap

The Fake Shemp

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Re: MAF's Weekly Gaming Forum - Valkyrie Profile 2/Okami/PokeDungeon/Disgaea 2
« Reply #14 on: October 05, 2006, 02:26:38 PM »
Are those the POWER RANGERS in Disgaea 2?
PSP

Van Cruncheon

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Re: MAF's Weekly Gaming Forum - Valkyrie Profile 2/Okami/PokeDungeon/Disgaea 2
« Reply #15 on: October 05, 2006, 02:27:44 PM »
They're PRISM RANGERS, dood. You can even become the BLACK RANGER in the game.
duc

The Fake Shemp

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Re: MAF's Weekly Gaming Forum - Valkyrie Profile 2/Okami/PokeDungeon/Disgaea 2
« Reply #16 on: October 05, 2006, 02:31:29 PM »
Haha, bunch of POWER RANGER knockoffs.

I haven't seen something so laughable since Super Mario RPG where Mario and Bowser fought the POWER RANGERS.
PSP

MrAngryFace

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Re: MAF's Weekly Gaming Forum - Valkyrie Profile 2/Okami/PokeDungeon/Disgaea 2
« Reply #17 on: October 05, 2006, 02:31:59 PM »
They do it on purpose.
o_0

demi

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Re: MAF's Weekly Gaming Forum - Valkyrie Profile 2/Okami/PokeDungeon/Disgaea 2
« Reply #18 on: October 05, 2006, 02:36:21 PM »
I got Lego Star Wars II in the mail instead of Okami. Okami must really suck. I certainly don't plan on buying it.
fat

Van Cruncheon

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Re: MAF's Weekly Gaming Forum - Valkyrie Profile 2/Okami/PokeDungeon/Disgaea 2
« Reply #19 on: October 05, 2006, 02:41:37 PM »
DUDE! You deleted my posts!

last time I give YOU advice on snarfing in-law snatch
duc

MrAngryFace

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Re: MAF's Weekly Gaming Forum - Valkyrie Profile 2/Okami/PokeDungeon/Disgaea 2
« Reply #20 on: October 05, 2006, 02:41:57 PM »
I created a new thread where you could say disgusting non-gaming related things.

http://www.evilbore.com/forum/index.php?topic=1305.0
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The Fake Shemp

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Re: MAF's Weekly Gaming Forum - Valkyrie Profile 2/Okami/PokeDungeon/Disgaea 2
« Reply #21 on: October 05, 2006, 02:43:03 PM »
OKAY HITLER LOLZ AM I RITE?
PSP

MrAngryFace

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Re: MAF's Weekly Gaming Forum - Valkyrie Profile 2/Okami/PokeDungeon/Disgaea 2
« Reply #22 on: October 05, 2006, 02:44:08 PM »
I want gaming in my gaming thread, you guys will get the same treatment Saint C and Acid did. Sorry :p
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The Fake Shemp

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Re: MAF's Weekly Gaming Forum - Valkyrie Profile 2/Okami/PokeDungeon/Disgaea 2
« Reply #23 on: October 05, 2006, 02:47:27 PM »
These games are entertaining and fun!

MAF IS A FUCKING MOD AND YES I'M GLAD HE'S DEAD AND I HOPE HE BURNS IN HELL LOLZ HITLER JR.[size]
PSP

MrAngryFace

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Re: MAF's Weekly Gaming Forum - Valkyrie Profile 2/Okami/PokeDungeon/Disgaea 2
« Reply #24 on: October 05, 2006, 02:48:02 PM »
Haha
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Van Cruncheon

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Re: MAF's Weekly Gaming Forum - Valkyrie Profile 2/Okami/PokeDungeon/Disgaea 2
« Reply #25 on: October 05, 2006, 02:48:20 PM »
I'm taking a short gaming break after beating Disgaea 2. Right now it's just POKEYMON'S MYSTERY DUNGEON and COMPANY OF HEROES multiplayer. I'm gonna put some serious time into Okami and VP2 this weekend.
duc

bork

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Re: MAF's Weekly Gaming Forum - Valkyrie Profile 2/Okami/PokeDungeon/Disgaea 2
« Reply #26 on: October 06, 2006, 11:20:57 PM »
I've been playing a lot of Tenchu Senran for Xbox 360 since thursday.  Quick copy n' paste from my initial thoughts on thursday:

Picked this up about two hours ago, and immediately went to multiplayer to see if anyone was playing. Found a game right away and played four player up until now. I think this game might end of being one of the more popular Japanese 360 games; the guys I was playing it with were really enjoying themselves.

First off, although Senran isn't going to be winning any awards for its visuals, it DOES look pretty nice, especially in the forest stages. I noticed in multiplayer that if there were a bunch of characters on screen at once, instead of slowing down, the enemy characters' animations drop off, sometimes to the point that they appear to be gliding around instead of walking, but it's a better trade off than slowdown, I think. Note that this is only from online play; I don't think this happens in single player. It's also nice to see a Tenchu game with great draw-distance; on one (night) stage, I could see quite far into the background.

When you start the game, you get the same basic create-a-character screen as in the demo. You can make either a female or male, give them a few different hairstyles and clothes, then create your CPU partner. From here you go to a basic training level, and after that, get the real game, which is a new main menu allowing you to choose single player, multiplayer, adjust options, or redo the training level.

In multiplayer, I was only doing 4P co-op missions; not sure if there's deathmatch or not. There seemed to be a pretty good number of levels available; we did mostly find-the-lord-and-kill-him missions, but there were also find-an-item and kill-X-number-of-enemies missions too. A.I. seemed a bit smarter compared to the demo, especially the lords, who would call for back up and try to run away rather than always fight. The lords are also pretty strong and need a lot of hits before they go down.

Multiplayer always has you starting in a small village area. You can go to Rikimaru in a hut to choose a mission, or go to another hut for customization, which seems BIG. In these menus, I found a lot more character modification options; there were more hairstyles, ninja masks and hoods, long scarves, different types of pants, different types of leg details (I made a female, so there's tatoos and stockings and such), different shirt styles, etc. You can also change hair color. But then I found another option to buy more parts; there's a lot of items to get, and each type of item seems to fill up 4-5 pages' worth, and as most weren't even listed, it looks like there's a lot of unlocking to do.

You can also modify your characters' abilities; I haven't looked up the kanji yet, but one is clearly for power, and I'm sure another has to do with speed. Furthermore, I found options to modify your basic attack combo and other moves; it seems pretty in-depth and I haven't messed with it yet, but it's good to know there's more available than what the demo had the offer.  (EDIT: Yes, you can change up your attacks and do different types of combos and moves, as well as gain new abilities as you progress.  Rockin!)

Overall I'm impressed. Going to jump into single player soon and see how that fares. Multiplayer actually reminded me a bit of Phantasy Star Online oddly enough; obviously both games are completely different, but working together to systematically take out all the enemies was really fun. I didn't see any doublekills; hope they're in there.

Oh, and this game is absolutely HUGE.  One of the achievements is for clearing 50 STAGES.

Haha, bunch of POWER RANGER knockoffs.

I haven't seen something so laughable since Super Mario RPG where Mario and Bowser fought the POWER RANGERS.

You fight these Power Rangers SAMURAI knock-offs in Capcom's Sengoku Basara 2 (AKA Samurai Warrioraz Killah) on PS2:



 :)
ど助平