i can't return it
this game is fascinatingly awful
just played another couple missions, and you know, as much criticism as the controls have gotten, and as much as the controls deserve that criticism -- perfectly sound traditional controls wouldn't make this game fun. the real trouble is that everything feels semiautomated and minigamey. it's a bunch of minigames loosely connected by a clumsy flight model -- the ramming minigame, the fighting minigame, the breaking stuff minigame, the slow-motion soldier bashing minigame. even shooting things in the most basic manner seems to require a lock-on. none of the mechanics here yield any pleasure at all. how did they manage that?