You ran it maxed out on a GeForce 5750? I call bullshit! How much RAM did your system have?
Yes, I ran it maxed out on my 5750. I believe that GPU had 256 megs of RAM, and my PC had a gig. Still, RAM shouldn't even be part of the equation for 360 (HL2's textures aren't demanding by today's standards, even with the 512 meg RAM pool of the 360). My previous PC had only 512 megs, and it still ran the game pretty well. Half-Life 2 is not a demanding game. At all.
Why you think the Xbox 360 version should look just as good as the PC version, which is moronic on resolution alone, is beyond me.
I currently run HL2 at 1650x1080 and with Vsync off, I can get a framerate approaching 200fps. Next.
Most people don't and the Xbox 360 version will clearly suffice. Let's not make a mountain of a mole hill.
I know, but it's interesting that the 360 version doesn't look as good as the PC version, especially with Valve spewing bullshit about it using like 95% of the 360's power. Don't get me wrong, this has more to do with Valve's lack of programming ability than anything. If they had showed any ambition at all, they would have fixed up the load times, which would be fairly trivial to do what with the march of three years of streaming technology, and HL2's textures not being the hottest girl on the block anymore.