Author Topic: jappy devs lol at the wii  (Read 7953 times)

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Van Cruncheon

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jappy devs lol at the wii
« on: October 12, 2007, 01:08:04 PM »
From Nikkei Business Daily:

Quote
Nikkei Business Daily asked several Japanese developers about the Wii. Some interesting quotes (reported by IGN):

Quote:
Despite Nintendo reporting it can't keep up with demand for its Wii console, a Japanese newspaper is claiming that developers are concerned its bubble is about to burst, with some actually nervous about making titles for the motion-sensing machine, in case they don't sell.

This comes from The Nikkei Business Daily, which has been speaking to software houses about their thoughts on the future of Wii. Several developers claim that Nintendo has been the only beneficiary of Wii's success as it was able to predict demand for the console, while other publishers were forced to catch up quickly producing titles - some of which ended up as flops.

Meanwhile, others think that the Wii is only a fad and its popularity will fade. One unnamed president of a developer told Nikkei: "The Wii is like the 'Billy's Boot Camp' weight-loss program on DVD. People bought it out of curiosity, and it's likely a lot of them haven't used it".

According to Nikkei, concern is also growing in the Japanese industry after sales of Wii slowed considerably to just 168,000 units - the worst month of sales since December 2006. Now companies are "on guard for signs of a major change". 
duc

Himu

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Re: jappy devs lol at the wii
« Reply #1 on: October 12, 2007, 01:14:16 PM »
DIE WII. DIE
IYKYK

demi

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Re: jappy devs lol at the wii
« Reply #2 on: October 12, 2007, 01:31:49 PM »
Wii is amazing, and I haven't even touched it yet
fat

MrAngryFace

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Re: jappy devs lol at the wii
« Reply #3 on: October 12, 2007, 01:38:08 PM »
Consoles without software die, (3D0/Jaguar) or just become jokes (N64)
o_0

drohne

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Re: jappy devs lol at the wii
« Reply #4 on: October 12, 2007, 01:42:41 PM »
lol 'billy's boot camp'

is 'workout dvd' a euphism for 'gay porn' here?

in any case it's a sound comparison -- wii only bears some incidental resemblance to videogames, and it's not an appropriate use for game developers' time or expertise

Mondain

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Re: jappy devs lol at the wii
« Reply #5 on: October 12, 2007, 01:55:17 PM »
Tickle me Elmo confirmed?

No wonder that long after system sales have severely declined in Japan it still sells a lot in the US , the paradise for shallow fashions and empty trends where shows like Big Brother and American Idol are king.

abrader

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Re: jappy devs lol at the wii
« Reply #6 on: October 12, 2007, 02:11:20 PM »
Many of the people I work with were early adopters of the Wii - I was too....

I ditched mine a while back - but everyone I work with hasnt really bought a game since zelda TP and claim that once the initial fad and mystique wore off the machine just collects dust.

Looks like Wii sold to a bunch of mates that dont even game - and all of those mates are now bored of it and havent touched it since the holiday frenzy.

Also since the release of the Wii - I hate seeing the influx of emo scensters in the game store.....

MrAngryFace

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Re: jappy devs lol at the wii
« Reply #7 on: October 12, 2007, 02:12:28 PM »
Its kinda like the PS3, how it sucks lol
o_0

abrader

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Re: jappy devs lol at the wii
« Reply #8 on: October 12, 2007, 02:14:43 PM »
Its kinda like the PS3, how it sucks lol

The PS3's DLC alone races laps around the Wii.

Mupepe

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Re: jappy devs lol at the wii
« Reply #9 on: October 12, 2007, 02:23:08 PM »

MrAngryFace

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Re: jappy devs lol at the wii
« Reply #10 on: October 12, 2007, 02:27:15 PM »
Its kinda like the PS3, how it sucks lol

The PS3's DLC alone races laps around the Wii.


Not something to be proud of
o_0

Van Cruncheon

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Re: jappy devs lol at the wii
« Reply #11 on: October 12, 2007, 02:29:07 PM »
devs ultimately don't become devs so they can make waggle novelty games on lo-fi hardware. they become devs so they can play with up-spec hardware and make the epic, fully-realized nerdgasms they themselves want to play. you could make an epic game on the wii, but it'll always look, sound, and play shittier than it could if it was on next-gen hardware.
duc

Van Cruncheon

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Re: jappy devs lol at the wii
« Reply #12 on: October 12, 2007, 02:34:53 PM »
well, you do have a few of the "8-bit" set who love tweaking ASM for lo-fi pixel crunching on portable "old-school" hardware, but the wii doesn't even have THAT cachet

you get assigned to a wii game, you're making spongebob squarepants waggleparty under the sea '08, because the market for the zeena mctits: dungeon babe is on the 360
duc

abrader

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Re: jappy devs lol at the wii
« Reply #13 on: October 12, 2007, 03:15:29 PM »
zeena mctits: dungeon babe is on the 360

<3 <3 <3

I love me some zeena mctits

abrader

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Re: jappy devs lol at the wii
« Reply #14 on: October 12, 2007, 03:21:04 PM »
Its kinda like the PS3, how it sucks lol

The PS3's DLC alone races laps around the Wii.


Not something to be proud of

I dont >make< the PS3 so I am not proud of anything.

I dont care - I just know that $7 downloadable games on the PSN like Super Rub a Dub would be a $39.99 title on the retail shelf for the Wii.....and even then it wouldnt have the online scoreboards of the PS3 edition.

Fragamemnon

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Re: jappy devs lol at the wii
« Reply #15 on: October 12, 2007, 03:57:20 PM »
well, you do have a few of the "8-bit" set who love tweaking ASM for lo-fi pixel crunching on portable "old-school" hardware, but the wii doesn't even have THAT cachet

That segment is effectively blocked out because of console publishing standards and the inability for indie publishing on the Wii, something that is marginally easier on the PS3 and 360.

I blame Sony for the Wii's success-if they had properly reimaged the PS2 in 2006 and roadmapped a family-friendly console with a steady stream of family-friendly releases over the next say, four years, then the Wii would have been a one-holiday-wonder ephemeral fad.
hex

Bloodwake

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Re: jappy devs lol at the wii
« Reply #16 on: October 12, 2007, 04:00:00 PM »
Honestly, outside of Metroid and Zelda, there's not that much for the Wii, especially since Super Paper Mario was a big giant piece of shit.

HLR

MrAngryFace

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Re: jappy devs lol at the wii
« Reply #17 on: October 12, 2007, 04:06:27 PM »
Oh goody, another Ruzbeh makes horrible arguments at Frag thread
o_0

etiolate

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Re: jappy devs lol at the wii
« Reply #18 on: October 12, 2007, 06:37:30 PM »
There is a big wide opening for someone to make a hit on Wii if they create a bridging game between simple wiimote use and a larger scale game.  If devs are gunshy, they will end up losing out.  If devs are only concerned with making hi-tech redundant 'epics' then I'm afraid we're going through a phase of creative bankruptcy.  Nintendo isn't and they are being rewarded for it.  If others can not put two and two together, then don't cry about third party sales.

etiolate

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Re: jappy devs lol at the wii
« Reply #19 on: October 12, 2007, 06:58:46 PM »
The idea of the controller and its tech demos are more creative than your COD4s. I won't comment on Zelda as I haven't actually played it yet.

Van Cruncheon

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Re: jappy devs lol at the wii
« Reply #20 on: October 12, 2007, 07:03:32 PM »
how is it more creative?
duc

Phoenix Dark

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Re: jappy devs lol at the wii
« Reply #21 on: October 12, 2007, 07:08:04 PM »
There's nothing more laughable than N-tards towing the "third party games sell on the Wii" line. In order to justify this position they compare PS3 software sales - you know, the system barely anyone has. They never want to talk about the Xbox 360, the system that's leading software sales by leaps.

Wii gamers want minigames, rehashes, and superior ports - preferably from Nintendo. Orginally third parties tried to re-create that magic but failed. A few have tried more elaborate games in Japan, which bomb too. At the end of the day the people who make the Wii a success are still the snotty nosed Ntards who think Geist is a better shooter than Halo. Granted a large portion of grandmas now make up the userbase, but I'm more than willing to bet they've bought around 1 game since the Wii's launch: Wii Play. Nintendo isn't expanding the market, they're convincing non gamers to buy the new fad, play with it a few weeks, then forget about until Christmas party season.

If you want to make a Wii game that doesn't utterly bomb, your best chance is to make a kiddie game a parent might mistake for Mario or Pokemans

010

Phoenix Dark

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Re: jappy devs lol at the wii
« Reply #22 on: October 12, 2007, 07:18:49 PM »
My dismissal of all things Wii has been well known. I hide it by avoiding the gaming forum but couldn't resist today. I've had 4 moltrins today and I'm feeling combative
010

Vizzys

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Re: jappy devs lol at the wii
« Reply #23 on: October 12, 2007, 07:19:15 PM »
Honestly, outside of Metroid and Zelda, there's not that much for the

This situation sounds a bit familiar
萌え~

Oblivion

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Re: jappy devs lol at the wii
« Reply #24 on: October 12, 2007, 07:39:17 PM »
There's nothing more laughable than N-tards towing the "third party games sell on the Wii" line. In order to justify this position they compare PS3 software sales - you know, the system barely anyone has. They never want to talk about the Xbox 360, the system that's leading software sales by leaps.

Er..to be fair, if you're not going to compare it to PS3 since it doesn't have as big a userbase, then wouldn't it be kinda worth pointing out that there's no real third party support (aside from DQ: S, which is still debatable, I guess) on Wii in the first place? Not to mention there's something a tad disingenous about comparing it to 360s sales since it's had a whole year worth of support, plus a higher userbase in the U.S.



Anyhoo...the irony of this whole situation, which I have mentioned before is that Nintendo chose to go this route because they thought they would be clobbered by Sony for a third time, when, had they decided to go with a good enough upgrade (I'm sure something close to the other 2 would have been possible at $250 for 480p), they would have most likely had most of the major games by now. Sure, Wii is still selling a lot, but publishers don't want to downgrade their games after investing in next gen. assets and such already.

drohne

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Re: jappy devs lol at the wii
« Reply #25 on: October 12, 2007, 07:42:29 PM »
has anyone on the message board circuit arrived at wii fandom through a sincere enthusiasm for its ideas and games? or is it all folks whose longstanding nintendo fandom has forced them to invent an enthusiasm for wii? the gap between rhetoric and reality is kind of awesome

Phoenix Dark

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Re: jappy devs lol at the wii
« Reply #26 on: October 12, 2007, 07:45:02 PM »
DQ is going to sell well on any console, and it's not like it sold boat loads on the Wii lol.

In the US the Wii third party sales are quite weak. Wii Play has basically been the best selling Wii game month after month - certainly not a good sign. All people want is Mario, Metroid, and Zelda - and games that feature all three like SSBB.

Maybe people will realize the truth once games like No More Heroes start bombing hard
010

Oblivion

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Re: jappy devs lol at the wii
« Reply #27 on: October 12, 2007, 07:48:26 PM »
Again, what notable third party games are on the Wii that deserve to be bought? Boogie? SSX Blur?

Phoenix Dark

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Re: jappy devs lol at the wii
« Reply #28 on: October 12, 2007, 07:56:09 PM »
Again, what notable third party games are on the Wii that deserve to be bought? Boogie? SSX Blur?

Boogie was the type of game that appeals to non-gamers: real gamers knew it sucked but grandma would feel more than comfortable playing it. Seems like only Nintendo can get people to buy shitty games for the Wii
010

Phoenix Dark

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Re: jappy devs lol at the wii
« Reply #29 on: October 12, 2007, 07:58:24 PM »
Seems like only Nintendo can get people to buy shitty games for the Wii

Wrong again, Red Steel is a million seller and it was a launch title.

It was a launch title, of course it sold well. Find me a non launch title that has done well  :lol
010

Oblivion

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Re: jappy devs lol at the wii
« Reply #30 on: October 12, 2007, 07:59:43 PM »
Boogie was the type of game that appeals to non-gamers: real gamers knew it sucked but grandma would feel more than comfortable playing it. Seems like only Nintendo can get people to buy shitty games for the Wii

Not exactly sure what you're trying to say here. That people SHOULD have bought Boogie?

Phoenix Dark

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Re: jappy devs lol at the wii
« Reply #31 on: October 12, 2007, 08:01:47 PM »
Boogie was the type of game that appeals to non-gamers: real gamers knew it sucked but grandma would feel more than comfortable playing it. Seems like only Nintendo can get people to buy shitty games for the Wii

Not exactly sure what you're trying to say here. That people SHOULD have bought Boogie?

It was certainly the type of game that should have appealed to non gamers, correct?
010

Oblivion

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Re: jappy devs lol at the wii
« Reply #32 on: October 12, 2007, 08:03:46 PM »
I'd assume so. But if it did sell well, then you'd have people complaining about how well crappy games are selling.

Beezy

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Re: jappy devs lol at the wii
« Reply #33 on: October 12, 2007, 08:06:44 PM »
I remember PD hyping up Red Steel more than anyone else at GAF before it came out.

Phoenix Dark

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Re: jappy devs lol at the wii
« Reply #34 on: October 12, 2007, 08:06:55 PM »
Well that would be opinion Oblivion. Lots of gamers hate the fact that Brain Age sells well; I don't. It appeals to a certain crowd and does it's thing. Boogie is the type of game that would appeal to those people but leave me and you baffled.
010

Phoenix Dark

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Re: jappy devs lol at the wii
« Reply #35 on: October 12, 2007, 08:07:34 PM »
I remember PD hyping up Red Steel more than anyone else at GAF before it came out.

No, I just posted the GI article and everyone exploded - including me. But once I played the game...yeah. btw Imma PM you
010

Beezy

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Re: jappy devs lol at the wii
« Reply #36 on: October 12, 2007, 08:08:54 PM »
No, I just posted the GI article and everyone exploded - including me. But once I played the game...yeah.
:lol

btw Imma PM you
Alright.

Phoenix Dark

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Re: jappy devs lol at the wii
« Reply #37 on: October 12, 2007, 08:12:05 PM »
That thread was what, 90 pages? I spent my afternoon typing the article up, describing the pics, getting hundreds of PMs from people begging for scans, etc. That was the first time I realized the Wii wasn't allwiight

010

Gay Boy

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Re: jappy devs lol at the wii
« Reply #38 on: October 12, 2007, 08:27:27 PM »
the gaming side sounds too much like gaf these days
hib

bud

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Re: jappy devs lol at the wii
« Reply #39 on: October 12, 2007, 08:31:44 PM »
now it's complete.

DSL 87,445
PSP 86,895
Wii 20,704
PS3 10,822
PS2 10,446
Xbox360 1,547
GBASP 195
GC 109
DS 90
GBM 47
GBA 0

the wii-fad is over.
zzz

etiolate

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Re: jappy devs lol at the wii
« Reply #40 on: October 12, 2007, 08:40:28 PM »
how is it more creative?

There is more axis and more immersion. I see the industry as kind of stale, or turning stale. You had to do something to give games a new dynamic.  It is simply not just a button press replacement. To think that is small minded. The simple fact that it feels different adds a new psychological angle. Wii Baseball just feels different and it feels better. Games like Elebits start to scratch the surface of what you can do with the interface.

What it allows you to do is basically to touch the game you are playing. You can take the abstract visuals of a videogame and then allow the player to feel those abstract objects within gameplay. In an artistic viewpoint, it is moving the audience into the piece, making them part of the subject. In Metroid Prime 3, the small uses of Wiimote add to the game, by letting me touch the things I am interacting with. I am yanking the tail off a flying bug-drone, and it gives me a sense of physics.

So, essentially, all these wanna-be movie producers have a tool to really make something new and epic, if they only had the wits to do it.  Unfortunately, the people responsible for making games seem the least able to understand them these days.  It is a different media, and has its own unique aspects.  I wish devs understood this.

« Last Edit: October 12, 2007, 08:42:32 PM by etiolate »

Beezy

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Re: jappy devs lol at the wii
« Reply #41 on: October 12, 2007, 08:45:53 PM »
I was seriously hyped for Red Steel. It could have been good. :-\ I wonder what Red Steel 2 is gonna be like. Ubisoft better raise the fucking bar.
Raise the bar? Did you not see how Red Steel turned out? Ubisoft lost.

etiolate

  • Senior Member
Re: jappy devs lol at the wii
« Reply #42 on: October 12, 2007, 08:48:31 PM »
has anyone on the message board circuit arrived at wii fandom through a sincere enthusiasm for its ideas and games? or is it all folks whose longstanding nintendo fandom has forced them to invent an enthusiasm for wii? the gap between rhetoric and reality is kind of awesome

drohne, the other side of the fence is just as predetermined

But I will say these two things:

There were two ideas of Wii/Ds that I had before there was Wii/Ds.  One is a game idea, which would require a certain control method. I kept trying to imagine it within the controls of the time, but I was worried it might get complicated or inadequate.  The DS at first gave me the hope that someone might do it, but the Wii is actually more fit to the idea.

The other is females and gaming, and moving outside the boysclub tree house.  I thought that if anyone wanted to conquer Sony, that they would have to go to the audience everyone had ignored.  I also thought the inclusion of new audiences would give growth to new ideas, and I wanted new ideas. I was wrong though, because I thought that Sony would be the one to do it, as they seemed to be the one most interested in new audiences.  I figured Nintendo would never do it, because they lacked marketing sense.

Gay Boy

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Re: jappy devs lol at the wii
« Reply #43 on: October 12, 2007, 08:49:04 PM »
now it's complete.

DSL 87,445
PSP 86,895
Wii 20,704
PS3 10,822
PS2 10,446
Xbox360 1,547
GBASP 195
GC 109
DS 90
GBM 47
GBA 0

the wii-fad is over.
when is this from?
hib

bud

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Re: jappy devs lol at the wii
« Reply #44 on: October 12, 2007, 08:50:24 PM »
this or last week
zzz

Gay Boy

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Re: jappy devs lol at the wii
« Reply #45 on: October 12, 2007, 08:58:29 PM »
Hahhahahaha I need to look at a gaf media create threads again sometime to see their reactions
hib

Gay Boy

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Re: jappy devs lol at the wii
« Reply #46 on: October 12, 2007, 09:02:24 PM »
Japan are handheld whores
hib

Gay Boy

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Re: jappy devs lol at the wii
« Reply #47 on: October 12, 2007, 09:13:43 PM »
You can't wait to see a console sell 30 million and are excited about it?

What the fuck?
hib

Gay Boy

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Re: jappy devs lol at the wii
« Reply #48 on: October 12, 2007, 09:24:02 PM »
That's nice.
hib

Beezy

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Re: jappy devs lol at the wii
« Reply #49 on: October 12, 2007, 09:25:44 PM »
 :lol

ananus

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Re: jappy devs lol at the wii
« Reply #50 on: October 12, 2007, 09:59:45 PM »
atlus said they'll keep suporting the ps2 in 2008 - http://www.neogaf.com/forum/showthread.php?t=198642

suck it up, nfags!

also, stop trying to turn the gaming forum into gaf turbo, ruzbeh. it's annoying. go to gaf if you want to act like a distinguished mentally-challenged fellow.

Beezy

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Re: jappy devs lol at the wii
« Reply #51 on: October 12, 2007, 10:44:00 PM »
atlus said they'll keep suporting the ps2 in 2008 - http://www.neogaf.com/forum/showthread.php?t=198642

suck it up, nfags!
Don't you mean PS3fags?

ananus

  • Member
Re: jappy devs lol at the wii
« Reply #52 on: October 13, 2007, 03:52:10 AM »
not when all the ntards and their aunts were preaching about how atlus would drop ps2 support to favor the wii since it's "better for smaller devs because of cheaper development costs and it sells well on japan and shit", no

besides, people buying ps3s without bc will probably keep their ps2s if they're still interested in any ps2 games, especially the few that intend to play atlus games

Ichirou

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Re: jappy devs lol at the wii
« Reply #53 on: October 13, 2007, 04:08:11 AM »
atlus said they'll keep suporting the ps2 in 2008 - http://www.neogaf.com/forum/showthread.php?t=198642

suck it up, nfags!

also, stop trying to turn the gaming forum into gaf turbo, ruzbeh. it's annoying. go to gaf if you want to act like a distinguished mentally-challenged fellow.

Bunch of cool JRPGS and Strat. RPGs came out this year, so I'm  hoping this means we'll get to see some of them (especially the one most wanted by GAFfers in that thread, Super Robot Taisen Original Generations) localized for the US next year.
PS4

tiesto

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Re: jappy devs lol at the wii
« Reply #54 on: October 13, 2007, 11:06:05 AM »
The one PS2 RPG I'd like to see translated more than anything is DQ5 Reprise but that ain't happening at this point  :'(
^_^

brawndolicious

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Re: jappy devs lol at the wii
« Reply #55 on: October 13, 2007, 05:45:16 PM »
...

Himu

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Re: jappy devs lol at the wii
« Reply #56 on: October 13, 2007, 06:25:07 PM »
atlus said they'll keep suporting the ps2 in 2008 - http://www.neogaf.com/forum/showthread.php?t=198642

suck it up, nfags!
Don't you mean PS3fags?

no because ps3fags will be able to play these ps2 games on their ps2
IYKYK

Beezy

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Re: jappy devs lol at the wii
« Reply #57 on: October 13, 2007, 07:13:34 PM »
atlus said they'll keep suporting the ps2 in 2008 - http://www.neogaf.com/forum/showthread.php?t=198642

suck it up, nfags!
Don't you mean PS3fags?

no because ps3fags will be able to play these ps2 games on their ps2
No, PS3fags only want "true next gen titles" that are "only possible with the power of Cell".