Full story and tons of screens at VE3D:
http://ve3d.ign.com/articles/news/34918/Sid-Meiers-Civilization-Revolution-ScreenshotsBut just look at this screen:

A) food/hammers and commerce. I bet there is a research/treasury slider, but there doesn't seem to be any commerce squares worked
B) Resources (sulfur)
C) Ability to micromanage worker production (see the R - Assign Workers)
D) Build unit/building

Proper attack/defense values and modifiers.

Unit veterancy upgrades!
Looking at the other screenshots, this actually looks to be a pretty decent translation to Civ on consoles. I wrote it off at the time it was announced-something about "tanks with hydraulics" bouncing like hoopty cars or dancing bears, but this looks really darn faithful to core Civilization mechanics.
Nice job Firaxis-this will make a killer PS3/360 online game if you really can sit down and play through a match with some friends in a reasonable amount of time (my main issue with Civ4 MP on the PC).