And yes, and a handful of dust was tossed in my eyes in the form of its pretty visuals, but really, the magic didn't last for two full play sessions. Anyone that still thinks this is a good game is deluding themselves.
Biggest problem? Taking a game with notoriously fiddly controls and trying to cram the same control scheme into fewer buttons just doesn't work. The proof in this pudding tastes like. . .the insanely low difficulty level, even for an MGS game; lowered to compensate for the game's controls that would make flat out RE-style tank controls seem like they had the finesse of an especially fancy mime. These two critical flaws, in my opinion, cancel out the neat-ish gameplay structure.
Maybe konami focused on the multiplayer mode that nobody in existence has ever played in history. Wise use of resources, and wise to see that's what the rehash is also focusing on. Hot tip, Konami, if you do another one of these on the PSP, save us the headaches by shitcanning that whole third dimension thing. Actually, you should consider doing that in the core series, too. You clearly have no idea what the fuck you are doing.