Author Topic: Why do I suck so much ass at Geometry Wars?  (Read 690 times)

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The Sceneman

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Why do I suck so much ass at Geometry Wars?
« on: December 03, 2007, 08:19:37 PM »
does it just take heaps and heaps of practice to get a decent score? I played game after game last night and couldnt get my score past around 150,000  :'( Im guessing Im just too weaksauce for this kind of game. Im ok at Ikaruga (well I can get up the last stage on one credit, beat the game with two) Im nevar gonna get the achievements  :'(

Anyone know of any decent tips/ guides/ videos to watch to help me step my game up?
#1

hyp

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Re: Why do I suck so much ass at Geometry Wars?
« Reply #1 on: December 03, 2007, 08:52:41 PM »
don't go haywire with the right analog stick.  subtle movements are the key to being efficient when killing baddies.  store up bombs for the later spawns.  keep moving.  never switch directions -- just keep moving forward and shooting everything in your way.
pyh

drew

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Re: Why do I suck so much ass at Geometry Wars?
« Reply #2 on: December 03, 2007, 09:06:22 PM »
How can you step your game up?

Hmmm.

I guess can only tell you what worked for me, Adderall, and hooking your ipod up to your 360.

Seriously.

Cormacaroni

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Re: Why do I suck so much ass at Geometry Wars?
« Reply #3 on: December 03, 2007, 09:53:11 PM »
I'm no whiz (my best is 700,000-something) but I think I've gleaned the theory from many GW threads -

The key to raising your score is lasting as long as possible with one life. 5 mins on one life is way more productive than 10 mins over 5 lives because of the multipliers. So, you may as well restart if you die before 100,000 or so, and use your bombs to stay alive when you have a good multiplier streak going, even if you have lots of spare lives built up. Apart from that, just focus on clearing an area enough to move through it, rather than trying to clear whole waves of enemies, or clearing the whole screen. Manage the gravity wells carefully  - you'll need to leave some of them around to hoover up enemies once it gets hectic, and taking them out just before they explode is a great way to raise your score, but I find more than 4 onscreen means you quickly run out of space to maneuver. That's about it - everything else is just twitch and rhythm.
vjj