Author Topic: Street Figher IV Unveiled  (Read 11893 times)

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Eduardo24

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Re: Street Figher IV Unveiled
« Reply #60 on: December 06, 2007, 09:47:23 PM »
Ok but don´t eat me :-\
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bagofeyes

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Re: Street Figher IV Unveiled
« Reply #61 on: December 06, 2007, 09:47:36 PM »
lol reno

Ichirou

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Re: Street Figher IV Unveiled
« Reply #62 on: December 06, 2007, 09:48:15 PM »
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bork

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Re: Street Figher IV Unveiled
« Reply #63 on: December 06, 2007, 09:49:18 PM »
I'm sorry Lyte I can't defend this game.

What the fuck?  Based off of three screenshots?

Whatever, they're all going to get this when it comes out.  Let 'em hate now and we can jump all over 'em later on.   8)

I am happy the parries are gone.  It destroyed projectiles and killed playstyles.  It was unfair to some characters (Grapplers, for instance, get raped with parries, since they are much slower, their attacts are easier to parry) and favored the fastest ones. 

Parries were a great idea.  They completely changed up the game and breathed new life into Street Fighter.  I'm not a big parry fan myself (I prefer SFA3 over SF3 3s, quite frankly), but losing them is kind of like a step backwards.  That's assuming they really are gone, that is.  I'd be fine with it either way, and I do think losing parries would make the game easier to get into.

You can also look at it that parries helped grapplers to fend off long range attacks and properly-timed parries meant retaliations with 360 degree piledrivers.

Quote
So much crying in this thread and GAF.  Nobody gave a fucking shit about parries or SF3 when it came out.  People started playing it because of what happened in 2004.  You could ask anyone before that if he had played any SF3, he would have answered a)what sf3? b)sf3? oh you mean ALPHA 3 right?  It took 5 years (7 if you count the first version) for people to give a shit about it.

No, that's not what happened.  Street Fighter III wasn't that popular in arcades.  It lost all the familar characters save Ryu and Ken, took a lot of steps backwards, and started over.  2nd Impact wasn't as widely released but was the better game and got a few more hardcore players into it.  3rd Strike wasn't popular either, but ended up getting a little more popular as time went on.  When it started to blow up was around 2000-2001, not 2004.  The story goes that in a big tournament, a team of American players faced off against a team of Japanese players.  The J-players SCHOOLED them and did shit that the Americans had never even seen before.  This got around and videos were online, and the hardcore scene started playing it religiously.  Then it got a bit more popular with the more casual fighting game fans too.  I don't have sales numbers, but I'm quite certain than none of the SF3 games were ever as popular as the SF2s or the Alpha games.

Quote
Over that said, I would still advice everyone not to trust this article entirely.  The giveaway:  Shen Long, they mentioned it.  HE DOESN´T EXIST.  Not even in the USA canon.

Sure he does.  The "Shen Long" in reference here is Gouken, Gouki's brother and Ryu and Ken's master, killed by Gouki.  Gouki is of course Akuma in the English versions.  I don't know what they renamed Gouken to, if anything in the English versions.  If you want to see Gouken's face, he's in one of the Street Fighter Alpha 2 endings.  I can't remember whose.

EDIT: Hmm...VGMuseum's Akuma ending doesn't have his face.  Did Capcom remove it from the English version??  But there was an action figure made recently, I see: http://www.blisterdirect.com/item1952.html

EDIT 2: He's in Akuma's SFA1 ending:

http://www.vgmuseum.com/end/arcade/a/sfaaku.htm

And Reno said to NOT trust on that info.  If anyone knows anything about the game, its him.

He seems to be the man when it comes to Virtua Fighter and Soul Calibur, but I don't know about Street Fighter.   Maybe he's got a source though.  I know someone I can ask too, but I doubt I'll get anything out of him.
« Last Edit: December 06, 2007, 09:57:56 PM by lyte edge »
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Ichirou

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Re: Street Figher IV Unveiled
« Reply #64 on: December 06, 2007, 09:50:52 PM »
Reno works at Capcom, lyte.  But like I said, he's just a simpering simpleton.
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MCD

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Re: Street Figher IV Unveiled
« Reply #65 on: December 06, 2007, 09:53:18 PM »
They are obviously going for SF2 theme for profit.

this might be good for the series, a fresh start with friendly fighting style and SF2 characters.

Eduardo24

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Re: Street Figher IV Unveiled
« Reply #66 on: December 06, 2007, 09:56:32 PM »
Quote
Sure he does.  The "Shen Long" in reference here is Gouken, Gouki's brother and Ryu and Ken's master, killed by Gouki.  Gouki is of course Akuma in the English versions.  I don't know what they renamed Gouken to, if anything in the English versions.  If you want to see Gouken's face, he's in one of the Street Fighter Alpha 2 endings.  I can't remember whose.

Gouken is named Gouken in every canon, including US.  Shen long doesn´t exist.  I think this is destructoid playing with us.

And I love when people want to pretend parries are actually a "modern" technique when, its like you know 10 YEARS OLD.  IMO it didn´t improve anything, it just made the game play differently.  No parries in my opinion would be a case of going forward by looking at the past.
DRA

bork

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Re: Street Figher IV Unveiled
« Reply #67 on: December 06, 2007, 09:58:52 PM »
Reno works at Capcom, lyte.  But like I said, he's just a simpering simpleton.

He does?  I thought he was just doing some game journalism stuff. 
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MCD

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Re: Street Figher IV Unveiled
« Reply #68 on: December 06, 2007, 10:00:07 PM »
I though Reno works for 1up?

bork

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Re: Street Figher IV Unveiled
« Reply #69 on: December 06, 2007, 10:04:24 PM »
I though Reno works for 1up?

Yeah, that's what I thought too.  But even then he'd know if that blog was bullshit.  It's all obviously still under NDA except for the little that they revealed, I take it.
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Ichirou

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Re: Street Figher IV Unveiled
« Reply #70 on: December 06, 2007, 10:06:34 PM »
I think he used to work for 1Up before going to Capcom.
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Eduardo24

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Re: Street Figher IV Unveiled
« Reply #71 on: December 06, 2007, 10:07:21 PM »
DRA

Ichirou

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Re: Street Figher IV Unveiled
« Reply #72 on: December 06, 2007, 10:10:02 PM »
Why don't you copy/paste it onto the thread?



DO IT
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MCD

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Re: Street Figher IV Unveiled
« Reply #73 on: December 06, 2007, 10:11:27 PM »
Quote
CAPCOM® KICKS OFF THE NEXT GENERATION OF FIGHTING GAMES WITH STREET FIGHTERTM IV
 
The Next Round of the Definitive Fighting Game Experience Combines 3D Graphics with Classic Street Fighter Feel
Capcom®, a leading worldwide developer and publisher of video games, today officially announced development of Street Fighter™ IV, the next iteration of the genre-establishing fighting game series. This marks the first new entry announced in nearly eight years, following the acclaimed Street Fighter III Third Strike.

In its amazing twenty year history, Street Fighter has revolutionized the fighting genre and created a global legacy like no other. Few details have been released on the new game, outside of a heart-pounding preview trailer that set the gaming community on fire when it was released in October on the official website, StreetFighterWorld.com.

Capcom is proud to announce the return of four classic “World Warriors” in Street Fighter IV: returning favorites Ryu, Ken, Chun-Li, and Dhalsim. The characters and environments are rendered in stylized 3D computer graphics (CG), while the game is played in the classic Street Fighter 2D perspective with additional 3D camera flourishes. The traditional six-button controls for the game will return, with a host of new special moves and features integrated into the input system. Mixing tried-and-true classic moves and techniques with all-new, never-before-seen gameplay systems, Street Fighter 4 brings a brand new fighting game to fans the world over.

Everything that made the legendary Street Fighter II a hit in arcades, living rooms and dormitories all over the world has been brought to bear here, with even more surprises. With the inclusion of Capcom's latest advancements in new generation technology, Street Fighter IV promises to deliver an extraordinary experience that will re-introduce the world to the time-honored art of virtual martial arts.

Features:
• 2D/3D fighting environments
• Classic Street Fighter characters re-imagined for a new generation of gamers
• New special moves that go beyond any Street Fighter fan's wildest imagination
• Amazing locations never seen before in a Street Fighter game
• New gameplay elements provide new challenges for both newcomers and the most seasoned Street Fighter pro.

For more information, visit http://www.streetfighterworld.com

tiesto

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Re: Street Figher IV Unveiled
« Reply #74 on: December 06, 2007, 10:12:10 PM »
Wow, those screens look even worse. And now you tell me parries are gone  :'(

We'll always have our Third Strike, at least.
^_^

Ichirou

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Re: Street Figher IV Unveiled
« Reply #75 on: December 06, 2007, 10:12:47 PM »
Hope they include some characters from the Alpha series.
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MCD

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Re: Street Figher IV Unveiled
« Reply #76 on: December 06, 2007, 10:14:18 PM »
I want Sakura.

but TBH, with this rough style, some of Alpha characters won't fit.

Eduardo24

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Re: Street Figher IV Unveiled
« Reply #77 on: December 06, 2007, 10:15:09 PM »
Sakura?  If this game is after sf2 like destructoid says, then should be on college or something. If the game is after sf3 she must in her 30s.
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MCD

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Re: Street Figher IV Unveiled
« Reply #78 on: December 06, 2007, 10:16:14 PM »
Story? in my fighting games?

Christopher

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Re: Street Figher IV Unveiled
« Reply #79 on: December 06, 2007, 10:16:33 PM »
wow Ryu's packing... you try not to look but it's like bam in your face.

Their faces look a bit odd, they kinna have a signature look to them which these shots don't seem to capture.

demi

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Re: Street Figher IV Unveiled
« Reply #80 on: December 06, 2007, 11:15:30 PM »
Those pictures are fake, all those stances are from the trailer
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SpudBud

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Re: Street Figher IV Unveiled
« Reply #81 on: December 06, 2007, 11:17:31 PM »
Man, Ken's face is fucked up. I'm still optimistic though.

y2kev

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Re: Street Figher IV Unveiled
« Reply #82 on: December 06, 2007, 11:22:10 PM »
From WOW to WII in less than a day.
haw

Oblivion

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Re: Street Figher IV Unveiled
« Reply #83 on: December 07, 2007, 12:45:45 AM »
Hope they gave Chun Li a bigger rack.

Joe Molotov

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Re: Street Figher IV Unveiled
« Reply #84 on: December 07, 2007, 12:49:44 AM »
It would be funny if they made a 2D sprite version for the Wii.
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bork

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Re: Street Figher IV Unveiled
« Reply #85 on: December 07, 2007, 03:01:04 AM »
It would be funny if they made a 2D sprite version for the Wii.

I love all the fanboys crying that it's not coming out on the Wii.   :lol

Although I don't see why a visually scaled-down version couldn't be released on the PSP n' Wii Wii if Capcom wants to do some classic milking.
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brawndolicious

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Re: Street Figher IV Unveiled
« Reply #86 on: December 07, 2007, 03:02:29 AM »
I heard that SF4 was based on the Taito 2 which uses a 9600 so maybe Wii version (obviously in SD) could be possible.

edit: I mean X1600.  Wii aint getting that.
« Last Edit: December 07, 2007, 03:04:45 AM by am nintenho »

Joe Molotov

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Re: Street Figher IV Unveiled
« Reply #87 on: December 07, 2007, 03:04:26 AM »
It would be funny if they made a 2D sprite version for the Wii.

I love all the fanboys crying that it's not coming out on the Wii.   :lol

If you're talking about me, I couldn't care less. Me and fighters don't get along well (except Super Smash Bros., but I've been informed that's not a real fighting game because of the lack of tedious button combo memorization).
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bork

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Re: Street Figher IV Unveiled
« Reply #88 on: December 07, 2007, 03:43:35 AM »
No, I wasn't talking about you.  I could tell you weren't serious.  I mean that other forum.
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Himu

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Re: Street Figher IV Unveiled
« Reply #89 on: December 07, 2007, 03:55:04 AM »
i don't understand how anyone who has been playing games their whole life can call fighting game commands tedious

i mean. really?
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Joe Molotov

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Re: Street Figher IV Unveiled
« Reply #90 on: December 07, 2007, 04:21:59 AM »
i don't understand how anyone who has been playing games their whole life can call fighting game commands tedious

i mean. really?

I dunno, I always just found the combo lists to be daunting. I was doing good to memorize one or two moves for a couple of characters (and actually be able to pull them off in the heat of battle), and then just spam them over and over. I guess I'm just more into instant gratification, hit A to jump, B to shoot, whatever.
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Beezy

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Re: Street Figher IV Unveiled
« Reply #91 on: December 07, 2007, 09:38:28 AM »
I guess I'm just more into instant gratification, hit A to jump, B to shoot, whatever.
Smash Bros.?

JOttoson

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Re: Street Figher IV Unveiled
« Reply #92 on: December 07, 2007, 12:49:00 PM »

T234

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Re: Street Figher IV Unveiled
« Reply #93 on: December 07, 2007, 12:52:24 PM »
The newer screenshots are scandalous.
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Joe Molotov

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Re: Street Figher IV Unveiled
« Reply #94 on: December 07, 2007, 12:57:33 PM »
I guess I'm just more into instant gratification, hit A to jump, B to shoot, whatever.
Smash Bros.?

Yes, please.
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CajoleJuice

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Re: Street Figher IV Unveiled
« Reply #95 on: December 07, 2007, 01:00:04 PM »
I guess I'm just more into instant gratification, hit A to jump, B to shoot, whatever.
Smash Bros.?

Yes, please.

You ever play Soul Calibur? You can button mash and pull off pretty awesome moves easily in that.
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demi

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Re: Street Figher IV Unveiled
« Reply #96 on: December 07, 2007, 01:31:26 PM »
Hope they gave Chun Li a bigger rack.
(Image removed from quote.)

ten to one chun-li is packing bigger heat than Ryu
fat

bork

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Re: Street Figher IV Unveiled
« Reply #97 on: December 12, 2007, 10:33:14 AM »
More pics:

















Fuck the idiot haters, this looks great for a game that's TWO PERCENT DONE.

But this is LOL-worthy:



 :lol :lol :lol
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MCD

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Re: Street Figher IV Unveiled
« Reply #98 on: December 12, 2007, 10:43:29 AM »
That's so SF2.

hawt.

Sho Nuff

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Re: Street Figher IV Unveiled
« Reply #99 on: December 12, 2007, 11:58:50 AM »
DIMPS?

More like GIMPS

Horrific just horrific

ferrarimanf355

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Re: Street Figher IV Unveiled
« Reply #100 on: December 12, 2007, 06:19:37 PM »
Ken's staring at Ryu's boner...  :lol
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brawndolicious

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Re: Street Figher IV Unveiled
« Reply #101 on: December 12, 2007, 06:27:04 PM »
lol.

it actually looks really good.

Oblivion

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Re: Street Figher IV Unveiled
« Reply #102 on: December 12, 2007, 07:24:39 PM »
It may just be me, but the in-game shots didn't come off as 3D to me. They seemed cel shaded (which I guess is technically 3D sorta).

MCD

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Re: Street Figher IV Unveiled
« Reply #103 on: December 15, 2007, 08:59:53 PM »



 :bow :bow :bow