Author Topic: dynasty warriors 6  (Read 1581 times)

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muckson

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dynasty warriors 6
« on: December 08, 2007, 12:29:16 PM »


the bottom line at the beginning:  rent the game.  it's good but not as good as it should be. 

if you have more than a minute, read what i thought after a few hours of playing.

the new character design wasn't so big of a deal since the characters get re-designed every game, it was just more drastic this time.  the new weapons were a great touch because every game was basically the same character - and same movesets - with different clothes.  i haven't come close to playing all the characters but the ones that i did use were disparate and the new weapons had beautiful moves. 

unfortunately the new move style like gundam musou is not so hot.  the direction that omega was going with musou orochi was better since all the combinations lent themselves to less button mashing and more combos.  i thought that maybe they would go with an acual combo system but now it's only mashing one button to kill enemies, then get higher renbu, and kill more enemies.  the button doesn't change at all and the only difference is a few more animations to the same weapon button as the renbu gets higher and allows you a longer combo.  i wanted a more extensive orochi/samurai warriors combo system but alas we were screwed out of it.  that means that the 2 basic combos are mash the square/x button or mash the triangle/y button.  boo that shit.  however it must be said that the combos link flawlessly and even though x and y combos aren't supposed to be put together, they can be and the animation doesn't skip a beat.

renbu, the gauge that builds up as you attack more enemies, is half innovative and half annoying.  it can be cool if at the beginning of the stage you have full renbu and can max combo your way through enemies but it sucks when you have to find enemies to fight and can only perform a level one 4-hit combo because your renbu is too low and it seems to take forever to build up.  then if you don't attack enemies because you have to go to the other side of the map, it will slowly drop.  also, without opening up the skill on the skill tree - which looks kind of like the FFX sphere grid - you can only go to level 2 renbu from the start.  it was thier clever way of having 4 hit combos at the beginning, 5 in the middle stages, and 6 at the end.  i can get used to it but it's not the way i would have done it.

the new grapple moves are pretty cool.  holding block and hitting either x or y (sq or tri) will do a close quarters attack.  unfortunately it's not very useful in a large battle because someone can come up behind you and hit you while you are blocking and aiming.  maybe if they took a little more CQC from the metal gear games it would be better, perhaps make it more useful and more deadly, but they made a good attempt and i praise them for it.

horse attacks are samurai warriors style which are off to the right side.  horses are all over the place and you get your own from the start which alleviates the problem of slow characters.  they jump obstacles and come when you call.  on top of that you build them up and theoretically you only need to build up a single horse for the whole game, to have a fast, strong horse that will get you there quickly.

finding weapons is familiar territory but since the combos come from the skill tree rather than weapons there are only 3 types of weapons: strength, speed, and range.  they all have strengths and weaknesses, and depending on what you like you will likely end up sticking with one type the whole game.  the weapons have elements attached to them as well as certain abilities that are randomly found, the harder the stage the higher the bonuses and elements, and the higher the attack number on the weapon will be when you find it. 

you cannot find any items anymore which is taken up by the skill tree, and certain abilities such as getting the kills of your allies or stunning enemies when you musou attack, are given only to certain characters.  in other words not all characters have all abilities. 

the game is hard even on normal and you will find yourself getting frustrated at the same things you did before.  if you are playing liu bei's escape and you are chasing him, you better believe his ass is gonna be gone in five minutes unless you kill him right away.  if you are on liu bei's side you can damn well bet his suicidal ass will go straight to where the fight is hottest and end up getting killed.  some things never change and intelligent AI is one of them. 

the enemies attack more but not until the middle stages of the game.  it's like musou orochi except a little easier.  you can still get killed in 30 seconds by jumping into the middle of the fray without allies like orochi musou, but that's 20 more seconds than you would have gotten from orochi, which means it's comparatively a little easier. 

the ladders and swimming are a nice touch to the game because they are actually necessary.  some gates cannot be broken down from the front as you usually do so you have to defend the siege team until they put up a ladder to allow you to climb and go around.  you see this at huo lao gate most prominently.

the fact that there are different stage challenges seems like a gimmick but it's fun and makes the reason to go back and play a little more fun than just button mashing, especially when you are trying to build your character up.  it actually adds strategy but sometimes they are so difficult that they almost seem impossible.  in one stage you have to keep two forts from falling for 10 minutes but of course two thirds of yuan shao's army attacks those very two forts and destroy them within a couple minutes and the guys protecting those forts seem to throw their hands up and run as soon as the enemies come.  i still haven't figured out how to save those forts.  maybe set it on easy?  other challenges like killing two particular generals is fun since those guys are usually stronger than the other generals and it's more gratifying when they go down.  sometimes when you get to these generals you get in a duel.

that's right duels are back.  this time though it's just you and a general beating the snot out of each other on the battlefield, rather than being transported magically to a cage somewhere else.  at first you may not know that there is a duel going on because you are just fighting but the camera angle drops to behind the back at head level and the soldiers form a circle around you in the background, and they are blurred as the focus goes only on you and the general.  you two cut each other until one lives and the losing soldiers will run off.  another nice touch is that when you do win a duel, take over a fort, or stop a siege your ally soldiers will throw their weapons in the air and let out a yell.  since the graphics are so beautiful it feels like being in a real battle when you and the soldiers go together and attack a fort or head for the main general and tear him up. 

just like last time there are magically appearing soldiers again and there is also slowdown from time to time, which should not happen on the 360 (i don't know about the ps3 version) and i was disappointed.  a lot of the soldiers look alike but it's not as bad as DW3, however that's the way it has to be with a musou game if you want to kill a bunch of soldiers. 

all in all the game gives me mixed emotions.  the beginning of the stages are great with the story introduction, the cut scenes are neat stuff  though the corny japanese dialogue can be annoying.  the repetitive nature of combat attacking - more so than any other musou game - make it hard to play for long, but the challenges and different methods of sieging castles and forts bring me back.  also the graphics are so good this time that it's like playing a movie and the first time you see an in game sunset litter through the trees, casting realistic shadows from the hillside and forest as you bash heads on your way to take out a fort you will feel like you are in a battle.  then you may realize you are just mashing a single button and get kind of sad. 

if it was up to me i would have kept the combo system from orochi but added a few more attacks, and kept renbu as an incentive to keep attacking enemies and keep the strength high by doing so, but not used it as the way to allow more combos to be done.  throw in some more useful CQC to throw generals to the ground and smash their faces or cut their throats and the combat would be complete.  i'd have added items in there and allowed each character to have a couple.  i would have kept the skill tree but made it easier to get skill points than they are now, since you get a point each time the character goes up a level, which at first is fast but near the 20th level the character will hardly ever get points.  (and the only way to get the 6 hit combos is to have points to select renbu levels 3 and infinite on the skill tree - unless you like endless 4 hit combos).  i would have kept the horses, kept the weapons the same as they are, but added the ability to change weapons.  i would have added two more completely different costumes for each character, like DW4, rather than a new color.  swimming and seiging would stay the same but i'd add a couple ways to build the sieges yourself, or at least help rather than watching peasants do it.  the magically appearing enemies would be gone and bodyguards would come back, both single bodyguards from DW5 and multiples from DW3.  throw in more levels like DW4 and 5 and you'd have my game. 

all the little perks make this game have a more realistic feel to it as well as make me smile, but it's true that there is a lot to be desired from this installment.  kudos for making completely different characters of the same historical names, but bad job on making only a couple combos. 
wat

MrAngryFace

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Re: dynasty warriors 6
« Reply #1 on: December 08, 2007, 01:06:57 PM »
Nice read, does Yue Ying still play like Yue Ying? I was disappointed with the change to her characcter.
o_0

bork

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Re: dynasty warriors 6
« Reply #2 on: December 08, 2007, 01:21:40 PM »
Omega Force's best game this year was Musou Orochi, IMO.  DW6 was a step in a new direction, and I think they will get it right with the next installment.

The clear winner this year in the Musou wars is Sengoku Basara 2 Heroes-- Last Year's returning champion.  It does suffer in two-player though; it's still very playable and fun, but the frame rate drops and slowdown occurs quite frequently.

But there's still Kingdom Under Firce Circle Of Doom coming this year.  The Korean version is already out, BTW...I ordered it this morning.  Has full English voice and text.
« Last Edit: December 08, 2007, 02:13:30 PM by lyte edge »
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MrAngryFace

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Re: dynasty warriors 6
« Reply #3 on: December 08, 2007, 01:36:47 PM »
Orochi is incredibly broken, dont be daft
o_0

bork

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Re: dynasty warriors 6
« Reply #4 on: December 08, 2007, 02:14:08 PM »
Orochi is incredibly broken, dont be daft

Doesn't matter, it was the most fun I had with a Koei game this past year.  Can't wait for the PSP version.  I know you have a hard-on for Gundam, but it just didn't click with me.  Muckson either.

Correct me if I'm wrong, but Koei's line-up was:

-Gundam Musou (DW Gundam)
-Orochi Musou (Warriors Orochi)
-Sengoku Musou 2 Mushouden (Samurai Warriors 2 XL)
-Shin Sangoku Musou 5 (Dynasty Warriors 6)

Admitedly I barely touched the Samurai Warriors expansion; despite loving SW2 I popped it in like once and that was it.  But Orochi was my favorite.  I loved having all the characters and the team play.  And I liked the challenge.

And yes, Sengoku Basara 2 Heroes spanks them all.  Hanzo Hattori in this game is infinitely better than the Koei version.  Used him today for the first time.  SO COOL :bow
« Last Edit: December 08, 2007, 02:19:47 PM by lyte edge »
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MrAngryFace

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Re: dynasty warriors 6
« Reply #5 on: December 08, 2007, 02:19:05 PM »
Gundam Musou > Orochi Broken
o_0

bork

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Re: dynasty warriors 6
« Reply #6 on: December 08, 2007, 02:20:28 PM »
Gundam Musou > Orochi Broken

None of this matters.  Sengoku Basara 2 Heroes is better.  Koei got owned.  AGAIN.
ど助平

tnw lite

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Re: dynasty warriors 6
« Reply #7 on: December 08, 2007, 04:53:29 PM »
Sengoku Basara 2 Heroes is amazing.

MrAngryFace

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Re: dynasty warriors 6
« Reply #8 on: December 08, 2007, 05:38:57 PM »
Lyte Edge joke account confirmed ;)
o_0

Van Cruncheon

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Re: dynasty warriors 6
« Reply #9 on: December 08, 2007, 05:44:39 PM »
SB2 heroes is really bad
duc

tnw lite

  • Junior Member
Re: dynasty warriors 6
« Reply #10 on: December 08, 2007, 06:53:05 PM »
It's not that bad.

MrAngryFace

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Re: dynasty warriors 6
« Reply #11 on: December 08, 2007, 09:07:52 PM »
GM is fuck awesome, I dumped 40 hours into it and got 750 of the achievements!
o_0

bork

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Re: dynasty warriors 6
« Reply #12 on: December 08, 2007, 11:15:41 PM »
As if anyone else here has played Heroes.  I MUST ENLIGHTEN YOU ALL TO THE WORD OF BASARA

Quote
Omega Force's best game this year was Musou Orochi, IMO.  DW6 was a step in a new direction, and I think they will get it right with the next installment.

Mrs C agrees with this appraisal. She was moaning last night about how you couldn't call your horse. She was also annoyed that she had to use a broom with one character, plus a whole other range of complaints i neither remember or understood.

Wait...in SW6?  Everyone can call their horse!  I think my favorite horse-riding experience in this game has been riding between two rocks only to get stuck between them, and having to get off the horse to continue, as the horse remained stuck there for a good 10 minutes.   :-\

Quote
Many expletives. I popped my head into her games room to see what the fuss was about and sure enough some broom swinging fruit was busy mopping up enemies. It DID look a lot nicer than pervious iterations, though i'm hardly a Musou expert.

She's going to give Gundam Musou a whirl soon - i know she's going to be gooey for GM.

Tell her to try Basara 2!
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bork

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Re: dynasty warriors 6
« Reply #13 on: December 08, 2007, 11:18:51 PM »
Lyte Edge joke account confirmed ;)

Hey look, Synbios is back!  Ban him, will you?  That's not "tnw."
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Van Cruncheon

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Re: dynasty warriors 6
« Reply #14 on: December 08, 2007, 11:19:47 PM »
duc

bork

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Re: dynasty warriors 6
« Reply #15 on: December 08, 2007, 11:22:44 PM »
Prole, dude...it's got a loli character in it!  You'd love Basara 2!   :-*
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muckson

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Re: dynasty warriors 6
« Reply #16 on: December 09, 2007, 12:05:17 AM »
this was definitely the response i was looking for.

for the record i like orochi best too.
wat

bork

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Re: dynasty warriors 6
« Reply #17 on: December 09, 2007, 12:07:04 AM »
this was definitely the response i was looking for.

for the record i like orochi best too.

Did you get Basara 2 yet?  Play-Asia has it for $29...about $5 too high, but it is an import...
« Last Edit: December 09, 2007, 12:10:10 AM by lyte edge »
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