Author Topic: We Love Golf = Minna No Golf Wii Waggle Version  (Read 1241 times)

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bork

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We Love Golf = Minna No Golf Wii Waggle Version
« on: December 13, 2007, 07:37:17 AM »
We Love Golf is a return to simple, easy to pick and play golfing from Camelot, the original developer of Minna No Golf and the Mario Golf series. 

The game should be instantly familiar to anyone who has played these games before: Pick a character, select a course, and get your golf on by accurately hitting the right power and accuracy points on the sliding bar at the bottom of the screen.  Only this time, you're using the Wiimote to do this.  Basically, you bring the Wiimote upwards, like you would swing a real club, matching up the on-screen golf club as accurately to the best spot on the right side of the bar, but instead of quickly swinging down, you then watch this selected area slide down the bar towards the left accuracy point and flick the controller gently to get the closest possible match.  This works flawlessly, and while the game lacks caddies, instead you have a talking Wiimote icon on screen that speaks to you, telling you when to make the shot, how accurate you are, and cheering you on as you play.  I'm as much a novice in golf games as you can get, but I found myself making amazingly accurate shots and scoring birdies in no time.  The game starts off almost too easy, but I'm certain it will get harder the more that gets opened up.

You start with two default characters and one course, and can compete against CPU opponents in match play and go through the tournament mode to unlock more.  There are at least eight characters total in the game; not sure about the number of courses yet.  There's also several types of mini games available, plus a training mode.  And in multiplayer, you can even use your Miis as your player characters.  Your Miis will also appear in the tournament mode, giving you a hand when you win a trophy; the game is basically just using the Mii heads with the default game character body types.

The bonus Capcom characters appear to be in the game in the form of alternate outfits for the WLG cast.  There are character skins like Ryu and Chun-Li from Street Fighter, Pearl from Phoenix Wright, Jill Valentine from Resident Evil, and Arthur from Ghouls N Ghosts.  If you check out promotional movie #2 on the WLG site, you can see some of the Capcom characters.  http://www.capcom.co.jp/golf/movie/index.html There were also some interesting names on the tournament leaderboards, too, like "Leon S. Kennedy, Albert Wesker, Dante, Virgil, and Trish."  I wonder if all these Capcom characters are in the game, or if this is just an easter egg?  Each game character does have four bonus outfits to unlock, and I'm assuming they're all for the Capcom skins.

Compared with Tecmo's recently-released Swing Golf Pangya! 2, We Love Golf has a more colorful look, a smoother frame rate (there is no slowdown), and an overall clearer, cleaner image.  But Pangya's more physical approach to using the Wiimote feels closer to gripping a golf club than We Love Golf's more simpler, easier style.  Right now, I'd say I definitely prefer We Love Golf over Pangya! 2.  Actually, I pretty much prefer it to any golf game out right now.
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bork

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Re: We Love Golf = Minna No Golf Wii Waggle Version
« Reply #1 on: December 13, 2007, 08:37:33 AM »
Forgot to mention that when you're getting ready to take a shot or putt, simply moving the Wiimote upwards will take you to different course views; moving it downwards takes you back to the shot position. It's so slick.
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TVC15

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Re: We Love Golf = Minna No Golf Wii Waggle Version
« Reply #2 on: December 13, 2007, 08:40:03 AM »
Hey Lyte, do you have Minna No Golf Portable 2 for PSP? 

There are no decent translations and I need to know what some of the new menu options are.  GameFaqs isn't any help yet.
serge

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Re: We Love Golf = Minna No Golf Wii Waggle Version
« Reply #3 on: December 13, 2007, 10:15:47 AM »
Hey Lyte, do you have Minna No Golf Portable 2 for PSP? 

There are no decent translations and I need to know what some of the new menu options are.  GameFaqs isn't any help yet.

Yeah, I messed around with it for a bit.  Might even BUY it.   :o  All of a sudden I'm on a golf kick...kind of makes me wish I didn't get rid of Minna No Golf 5, but then it also seemed kinda fucked up.  We Love Golf fucking kills it.

I don't know if I can help you with the options or not, but tell me what you're looking for.

Is this gonna hit Yurop and America?

It's Capcom, so I'm sure it will.  It got announced for the U.S. already.
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bork

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Re: We Love Golf = Minna No Golf Wii Waggle Version
« Reply #4 on: December 13, 2007, 11:59:33 PM »
Yo, groo!

We Love Golf is this week's "GOTY!"
« Last Edit: December 14, 2007, 12:20:46 AM by lyte edge »
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cool breeze

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Re: We Love Golf = Minna No Golf Wii Waggle Version
« Reply #5 on: July 21, 2008, 01:27:05 PM »
I picked up this game last week and finally got around to playing it.  The controls suck or they probably don't except you to be playing it like golf should be played.  It doesn't help that there is some voice coming out of the wii remote telling me shit I already know.  Maybe they could tell some useful info, such as how to swing using their stupid rules on how to.  Twisting my wrist seems to get the best results, but still it is bullshit.  No wonder Nintendo needed bring out the Wii motion plus, the wii remote is crud with waggle.

MrAngryFace

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Re: We Love Golf = Minna No Golf Wii Waggle Version
« Reply #6 on: July 21, 2008, 01:35:06 PM »
lol, dont attach this crap to a GOOD golf game. Thats just not fair lyte.
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Van Cruncheon

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Re: We Love Golf = Minna No Golf Wii Waggle Version
« Reply #7 on: July 21, 2008, 02:05:07 PM »
we love golf is busted crap. when even tom chick can't defend it -- and he loved pangya golf -- you know you're in a bad way
duc

bork

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Re: We Love Golf = Minna No Golf Wii Waggle Version
« Reply #8 on: July 21, 2008, 07:32:46 PM »
*shrug* It's a Hot Shots clone on Wii.  The Wiimote controls aren't trying to ape the real thing.  I don't know what to tell you.  :P
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Van Cruncheon

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Re: We Love Golf = Minna No Golf Wii Waggle Version
« Reply #9 on: July 21, 2008, 07:33:44 PM »
let's qualify why you REALLY liked it -- it's a subpar hot shots clone with CAPCOM FANSERVICE

you'll buy anything if it has characters you like!
duc

cool breeze

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Re: We Love Golf = Minna No Golf Wii Waggle Version
« Reply #10 on: July 21, 2008, 07:39:09 PM »
I don't understand what the point of motion controls are if it isn't supposed to be mimicking real golf.  Clearly they want you to pull back and swing, but it is broken.  Panya and Wii Golf worked better.

bork

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Re: We Love Golf = Minna No Golf Wii Waggle Version
« Reply #11 on: July 21, 2008, 07:59:46 PM »
I don't understand the point of motion controls on most Wii games, really.   :P

It's just an easy golf game to pick up and play.  I don't have much to say about it really...I'm not that big a golf fan in the first place.  I have this and Pangya 2 and that's pretty much all I'm sticking with.

...Although Neo Turf Masters still gets more play time.

let's qualify why you REALLY liked it -- it's a subpar hot shots clone with CAPCOM FANSERVICE

you'll buy anything if it has characters you like!

I liked Camelot's games years back.  It was nice to get a game WITHOUT Mario though, so I guess it's sorta like anti-fan service for me.


« Last Edit: July 21, 2008, 08:02:06 PM by lyte edge »
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MrAngryFace

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Re: We Love Golf = Minna No Golf Wii Waggle Version
« Reply #12 on: July 21, 2008, 08:24:13 PM »
Yeah PSP versions are king, HSG5 coulda been a contender..
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Brehvolution

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Re: We Love Golf = Minna No Golf Wii Waggle Version
« Reply #13 on: July 22, 2008, 09:55:16 AM »
I had a lot of fun playing in the Saturday HSG5 gaf tournaments.
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