who else is notable?
for the FF series?
Hiromichi Tanaka (FF11 producer, FF3 DS director, FF1-3 game design, Secret of Mana/SD3/Xenogears/Chrono Cross producer/battle system design. invented pop-up damage numerals used in FF3 and like every RPG since)
Koichi Ishii (FF11 director, FF1-3 game design & graphics, Mana series creator and director/producer. introduced Chocobo and Moogle characters )
Kazuhiko Aoki (FF3/4 battle design, FF7/9 event design, FF3 DS battle design, Crystal Chronicles director, Chrono Trigger producer, Chocobo's Dungeon series director, Hanjuku Eiyuu 1-2 director, Code Age Commanders lead designer. founded Square's development group together with Sakaguchi & Tanaka)
Takashi Tokita (FF4 lead designer, FF4 DS director, FF7 event design, Chrono Trigger co-director, Live A Live/Parasite Eve/Chocobo Racing/The Bouncer director/scenario, Hanjuku Eiyuu 3-4 producer/director/scenario)
Hiroyuki Ito (FF4/5/8/Tactics battle design, FF9 director & song lyrics, FF6 co-director, FF12 co-director & battle design, Chrono Trigger event design, Tom Sawyer/Hataraku Chocobo game design. invented many game systems such as ATB, FF5 job system, FF8 Junction system, FF8/9 card games, FF12 ADB & Gambit systems)
Yasushi Matsumura (FF4 map design, FF7 battle design, Crystal Chronicles map design, TSW storyboard, Secret of Mana map design, Mario RPG original concept & event design. apparently won a national Rubik's Cube competition in Japan and has appeared on TV as a Rubik's Cube master.)
Akihiko Matsui (FF4/5/11 battle design, Chrono Trigger co-director, Romancing SaGa 2/SaGa Frontier map design, Legend of Mana lead game designer)
Kazushige Nojima (FF7 scenario and event design, FF8/10/13 scenario, FF10-2/Advent Children/Crisis Core scenario, Bahamut Lagoon/Glory of Heracles IV director, KH/KH2/Glory of Heracles 2-3/Deltora Quest scenario)
Motomu Toriyama (FF13 director, FF7/10 event design, FFX-2 director, Revenant Wings director/scenario, Bahamut Lagoon event design, Racing Lagoon/3rd Birthday (PE cellphone spinoff)/FFCC WiiWare scenario)
Takatsugu Nakazawa (FF7/8/10 battle design, FFX-2/Crisis Core battle design, Bahamut Lagoon battle design)
Jun Akiyama (FF7/12 event design, FF Tactics/Vagrant Story/Kingdom Hearts event design)
Hiroki Chiba (FF7/8/10 event design, Dirge of Cerberus scenario/event design, Chrono Trigger/Cross event design)
Takeshi Endo (FF7/8/9 map design, Kingdom Hearts 1/2 map design)
Takayoshi Nakazato (FF8/10 map design, Dirge of Cerberus director, FF10-2 map design)
Toshiro Tsuchida (FF10/11/13 battle design, FFCC WiiWare producer, Front Mission series creator and producer/director, Arc the Lad 1-2/Cybernator producer)
Masato Kato (FF11 scenario & event design, FF7 event design, Chrono Cross director/scenario/event design, Ninja Gaiden III NES game design, Ninja Gaiden II NES graphics, scenario & event design, Chrono Trigger scenario/event design, Xenogears event design, Baten Kaitos/Deep Labyrinth/Children of Mana/Dawn of Mana/Heroes of Mana scenario, Ninja Gaiden NES graphics)