Author Topic: The Wurm Rider! (herro Guild Wars haterz)  (Read 831 times)

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etiolate

  • Senior Member
The Wurm Rider! (herro Guild Wars haterz)
« on: October 23, 2006, 08:13:22 AM »
http://www.gamespot.com/pc/rpg/guildwarscampaign3/news.html?sid=6160066&tag=topslot;action;3

Guild Wars Nightfall Hands-On - Playing With Heroes, the New Classes, and Controlling a Giant Worm

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The big new feature in Nightfall is the addition of heroes, unique characters that play significant roles in the campaign's storyline.

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...Meanwhile, there are 12 heroes in the game, and they're tightly woven into the story. Some missions require the presence of certain heroes, and other heroes will be available at the completion of other missions. In fact, you may have to choose between two different heroes to accompany you, which means the one that you don't choose won't be available until you beat the story and unlock everything in the game. Heroes are far more powerful and customizable than the henchmen you might have traveled with in Guild Wars or Guild Wars Factions. You can customize a hero, all the way down to the skills the hero uses, or the hero's inventory.

The advantages of heroes are numerous. If you're playing as a role-playing character and just want to battle creatures and chase quests, you can use heroes to flesh out your party, so you don't have to find other players to adventure with you. You can have up to three heroes with you at any one time, but you can also fill out the rest of an eight-man party with henchmen. This will let you explore much of the game by yourself, though the optimal party will have two players. With two players with three heroes each, you have a full eight-member party that consists of powerful characters. And if you want to battle against other players directly, the new hero mode lets you go head-to-head against another player, where you get to pit your characters and heroes against one another. The battles in hero mode aren't simple team deathmatches; rather, there are objectives in the game that force you to think. For instance, you might have to seize certain spots on the map, and you can deploy your heroes around or keep them concentrated together.

Giving orders to your heroes is easy. A set of buttons tucked under the minimap lets you give orders to the group as a whole, or to each individual hero. Simply select a button and then click anywhere on the map to place a flag down. The hero or heroes will move to that flag. To rally everyone together, simply get rid of the flag and they'll all come back to you. Other controls on the interface let you adjust each hero's skills. Each hero has a small set of starting skills that are unlocked when you get that hero. Heroes will also have access to whatever skills you've unlocked on your account. The customization options are such that you can specialize each hero to fill any kind of need. "So if you want to make a protection monk, or a healing monk, or a smiting monk...you can do that," said lead designer James Phinney, giving an example of how you can take a regular monk and give it a valuable specialty. You'll also be able to teach heroes new unique skills, thanks to hero trainers. As you rise in rank, you get hero skill points that you can use to unlock hero-specific skills. Simply find one of the new hero trailers. These differ from regular trainers in that they specialize only in hero skills, and they don't charge gold for them, just hero skill points.

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The mix of heroes and missions seems interesting, and Nightfall is able to go into territory that the previous two Guild Wars could not. For example, one mission requires you to navigate through a region so toxic that your character will die if he or she is caught in the middle of it. The solution is to accomplish a series of quests that eventually lead you to defeating the queen of a race of wurms, gigantic sand worms that can move through the toxic region. If you gain the queen's respect by proving you can stand up to her in a fight, you'll be able to enlist her offspring. Basically, a wurm will come out of the sand and "swallow" your character. Don't worry, your character is actually being carried in the wurm's maw. But you'll now control the wurm directly and have access to many wurm-specific skills, such as being able to rear the wurm's body out of the ground and body slam an opponent for massive amounts of damage.

October 27th baby.  The preview weekend was a lot of fun, seems to be an improvement over Factions, which was put together by a different team. The new classes are Paragon and Dervish.  Paragon is a ranged melee javelin user with a lot of team buffs.  The Dervish is like an aoe melee bomb.
« Last Edit: October 23, 2006, 08:15:45 AM by etiolate »

Re: The Wurm Rider! (herro Guild Wars haterz)
« Reply #1 on: October 23, 2006, 08:21:59 AM »
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body slam an opponent for massive amounts of damage.

massive damage!                                          massive damage!                                                                                      massive damage!                                               massive damage!
               massive damage!

P90

MrAngryFace

  • I have the most sensible car on The Bore
  • Senior Member
Re: The Wurm Rider! (herro Guild Wars haterz)
« Reply #2 on: October 23, 2006, 10:57:41 AM »
LOL GOTTA RIP OFF DuNE CAUSE THEIR WRITERS SuCK!
o_0