It's the part where you take the elevator up to the bridge, and the disembodied voice is like "Go get on the zeppelin!" and you have two blimps shooting at you from the right, a rocket launcher guy in the front, and fools from the left sniping at you. I killed everyone and then ran up the bridge, and then 4 guys miraculously spawned right behind me and killed me. That's the first time I've thrown a controller in about 10 years.
My favorite parts of the game are:
-- No dynamic lighting on enemy gunfire so you can't see where people are shooting you from
-- Moving backwards is like 30% forward speed
-- You can't tell if you're damaging enemies or not
-- Flashlights only work on some weapons
-- Default Unreal Engine font
-- Totally fucked aiming
I honestly have no idea why I'm playing this. Seriously, it's like a case study for terrible, lazy game design.