This is starting to annoy me. It seems every single time I get a game soundtrack, the tracks are one to two minutes long in length. Remember the days when Uematsu churned out 4 disc soundtracks out of his ass and they had the decency to loop the song at least once? Well, the Lost Odyssey and Blue Dragon soundtracks are both only 2 discs long and are full of 1-2 minute long songs.
This is beyond annoying. It doesn't give you much time to appreciate the song, they just end right when you're feeling it.
When did this practice become common place and why do game soundtrack makers think this is a good idea at all? Yeah, the soundtracks themselves become longer because the songs aren't so short, but the quality of the soundtrack goes into the stratosphere.
Another problem with modern game soundtracks. What the hell is this "play the same song but with different notes 5-7 times on the same soundtrack" crap that most osts have now? Did Final Fantasy X start this?