Author Topic: Official Anti-Gravity Racing Thread of Wipeout Pulse  (Read 1486 times)

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Official Anti-Gravity Racing Thread of Wipeout Pulse
« on: February 13, 2008, 10:29:19 PM »
The latest game in the Wipeout franchise and second game on PSP hit US shores yesterday.  I'm headed to my local Target to get my copy tonight!  I'm a complete WO whore, I own all of them, even the awesome EU-exclusive PAL Wip3out SE (features 8 tracks from WO and WO: XL/2042).  This one looks hot as hell.

Official Site, Trailer, and Gameplay Video (Courtesy of Gametrailers.com)

Lazily cut/pasted marketing claptrap from Sony:

Wipeout Pulse is loaded with a full tank of innovation and design, bringing stylish new tracks, futuristic ships, high-tech weaponry and 7 game modes combined with high-octane speed and adrenaline pumping anti-gravity racing. Featuring a soundtrack licensed by a variety of artists including Mason, Loco Dice, Stanton Warriors, Kraftwerk and a variety of downloadable content, Wipeout Pulse refines all the best elements of the franchise to showcase what the future of racing is all about.

Features:

    * 7 Diverse Single Player and Multiplayer Modes including: Single Race, Tournament, Time Trial, Speed Lap, Zone Mode, Elimination and Head-2-Head with wireless multiplayer mode via Ad hoc and Infrastructure modes.
    * 8 Teams including the new EG-X team and 12 new reversible tracks.
    * Pumping soundtrack licensed by a range of top artists including Mason, Loco Dice, Stanton Warriors and Kraftwerk.
    * Downloadable Content available post launch including new tracks and ships.
    * Mag-strip Track Feature allows for a large variation in track design including loops, vertical drops and 90 degree angled sections.
    * Photo Mode allows you to snap a photo of your ship and upload online for the world to see.
    * Upholds the brand heritage and refines all the best elements of the franchise to deliver an intense racing experience loaded with high-tech weapons, high-octane speed and futuristic anti-gravity combat racing.

Sadly, still no online play.  Guess we'll have to wait for WO:HD for that.

Music Sampler available on the official site.  Highly recommended, hot soundtrack on this one.

Also:
WHERE THE FUCK IS AURICOM, FOOLS  ??? :( :maf
« Last Edit: February 13, 2008, 10:41:07 PM by disgruntled_jojo »

MrAngryFace

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Re: Official Anti-Gravity Racing Thread of Wipeout Pulse
« Reply #1 on: February 13, 2008, 10:38:43 PM »
when is this out again>
o_0

Re: Official Anti-Gravity Racing Thread of Wipeout Pulse
« Reply #2 on: February 13, 2008, 10:42:06 PM »
The latest game in the Wipeout franchise and second game on PSP hit US shores yesterday.  I'm headed to my local Target to get my copy tonight! 

 ??? :( :maf

MrAngryFace

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  • Senior Member
Re: Official Anti-Gravity Racing Thread of Wipeout Pulse
« Reply #3 on: February 13, 2008, 11:19:59 PM »
i dont read more than the topic
o_0

tiesto

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Re: Official Anti-Gravity Racing Thread of Wipeout Pulse
« Reply #4 on: February 13, 2008, 11:23:43 PM »
Loco Dice :zzz

Actually the soundtrack in this game is pretty awesome, and a step up from Pure.
^_^

AdmiralViscen

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Re: Official Anti-Gravity Racing Thread of Wipeout Pulse
« Reply #5 on: February 13, 2008, 11:26:55 PM »
Fuck GAF-grammar thread titles.

Re: Official Anti-Gravity Racing Thread of Wipeout Pulse
« Reply #6 on: February 14, 2008, 12:26:23 AM »
Got it, updating to 3.73 now so I can play.  Sadly, I don't have a PSP Slim yet (waiting for my May trip to Japan since I have a few JP UMD movies) so I'll be playing it on the little screen instead of on the big one.  I do, however, have it hooked up to the nice receiver to 'pump up the jams' or whatever the kids say these days.  I'll post impressions in a couple of beers.

demi

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Re: Official Anti-Gravity Racing Thread of Wipeout Pulse
« Reply #7 on: February 14, 2008, 03:26:02 AM »
Fuck GAF-grammar thread titles.

don't be gay
fat

Re: Official Anti-Gravity Racing Thread of Wipeout Pulse
« Reply #8 on: February 14, 2008, 03:59:08 AM »
So far so good.  The 'race campaign' as they call it is a kind of nice switch up from the WO standard of 'here are some races, beat them to unlock a tournament'.  Now you have a hexagonal grid with each hex representing an event (there are a couple variations on time trial, your standard race, and zone).  When you first open a grid, only a couple of the hexes are available, the rest are locked.  Placing in the event unlocks all the adjacent hexes, opening more events.  Each event is also worth a number of points, get more points to unlock a new grid.  Groovy system, a bit more engaging than the standard.

So far really digging Assegai.  Interesting this time around they have an experience system for each ship.  They call it 'loyalty' and you get points in it for every lap you completed in the race (regardless of if you win or not), with a multiplier based on your difficulty.  That's right - difficulty.  This is the first WO to feature difficulty - every race defaults to medium, and after you beat it you have the option to play it again on Easy, Medium, or Hard.  The levels actually seem well tuned so far, although I'm only two grids in.  As a seasoned WO vet, I gold Medium difficulty on my first or second try, and can compete on hard once I know the track well enough.

Speaking of tracks, they managed to back-integrate the interesting parts of the otherwise mediocre WO: Fusion from PS2 into the 'real' games - the loops, corkscrews and upside-down track-above-track stuff is all here, and feels much better than Fusion did.  Haven't seen any of the 'outdoor' stuff - thank god.

So far, no big complaints.  People wondering about performance - it doesn't seem to have the framerate hit that WO: Pure had when it got a few opponents on screen and weapons being fired.  Races with opponents seem pretty steady at 30fps, races without seem to run mostly at 60fps except in the parts with insane special effects (bloom and transparencies all over the place for example).  Curious to see how it does in wi-fi multi, as WO: Pure fps absolutely plummeted in that situation.

That's most of my impressions/observations so far.  Oh, and the zone events now occur on the same tracks as the regular races.  You still get the groovy zone texture palette that makes it look like VR, though.  Also, it now tells you how fast you're going in terms of the different speed tiers while you're flying along in zone, i.e. 'sub-venom', 'venom', 'sub-rapier', 'rapier', etc.  Quite cool near the beginning, gives you a good feel for how fast the game is going to get on the top speed tier.

I've got to give the custom soundtrack option a shot.  Cowgirl would rock on this game. :rock

AdmiralViscen

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Re: Official Anti-Gravity Racing Thread of Wipeout Pulse
« Reply #9 on: February 14, 2008, 11:27:21 AM »

Re: Official Anti-Gravity Racing Thread of Wipeout Pulse
« Reply #10 on: February 14, 2008, 02:52:16 PM »
So, I had a doctor's appointment this morning, meaning I had to sit in the waiting room for a bit, playing Pulse.  A few more things I noticed: If you change the difficulty setting (strangely, only available on the after-race menu, not from the options/settings screen?!) it gets carried over to each race until you reset it.  I really like the new time trial lap event - basically you get 7 laps and have to try and get at least one of the laps under a certain time to get a medal.  Haven't seen that particular implementation in a racer before, I like it because getting my fastest lap time always takes a few times around to 'get in the zone' so to speak. 

The feel of the game is quite solid in terms of ship motion.  I am noticing some strange 'grinds' when taking corners at high speeds (i.e. the speed class equivalent of the top tier) where it seems like the fins of your ship are grinding against the ground because you're leaning so heavily.  Assuming they have the AI and time trial targets set to account for the fact that you lose speed with practically every turn, this won't be a problem, but it still bothers me a tiny bit.  May be that I'll just become accustomed to it after some time and won't even notice.  One thing worth noting is that it's a bit easy to hit the wall and kind of get 'stuck' grinding against it.  You have to make sure to steer away from the wall a.s.a.p. after hitting it, or it will keep slowing you down.  They left in the 'side shift' maneuver from pure, so you can double-tap an airbrake to shift away from the wall.

There are only 12 tracks, but each has a forward ('white') and reverse ('black') version.  They are pretty significantly different, as several tracks have jumps/ledges and such going in one direction, making the other direction take different routes.  Good stuff

The soundtrack is exceptional.  Beats Fusion and Pure hands down. Probably the best since Wip3out (although that metric is skewed to hell by the inclusion of Sasha's 'Expander', which may be the best electronica song of all time).  Hope they drop an OST at some point.  Until then I'll just have to make do with the sound test, I guess.  The song in the opening cinematic - 'X-Project (100% Pure Mix)' by DJ Fresh - is hella hot.

tiesto

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Re: Official Anti-Gravity Racing Thread of Wipeout Pulse
« Reply #11 on: February 14, 2008, 03:30:06 PM »
Probably the best since Wip3out (although that metric is skewed to hell by the inclusion of Sasha's 'Expander', which may be the best electronica song of all time).


QFMFT!!!!!
^_^

Re: Official Anti-Gravity Racing Thread of Wipeout Pulse
« Reply #12 on: February 14, 2008, 05:15:29 PM »
What the hell is taking so long with Wipeout HD?  :(
野球

Re: Official Anti-Gravity Racing Thread of Wipeout Pulse
« Reply #13 on: February 14, 2008, 05:20:20 PM »
This just in: Apparently Pulse does have online play.  I'll give it a try tonight and report back.

Re: Official Anti-Gravity Racing Thread of Wipeout Pulse
« Reply #14 on: February 15, 2008, 03:42:29 PM »
Gave the online play a go (it's cleverly hidden under the moniker of 'infrastructure mode')... it's pretty much what you would expect, which is to say it's racing online against other people, which is awesome.  My only complaint was that there weren't too many people on to play with, but it seems that 1) the game had kind of a stealth launch, so not everyone has it yet and 2) I was on a bit late (around 11:30 PDT on a Thursday).  I'll give it a shot more on the weekend.  Overall, really dig it tho, I always hated not being able to find someone to play against with the previous titles.  For those wondering, the options available are join/host, and when hosting you choose the number o players, single race or tournament, and speed class. You also have the option to password protect your game.  There are four different servers for AU, EU, US, and one I can't remember.  I might try out the EU server next time and see if the lag is too bad to play with.  Since the game's been out there longer, hoping there may be a few more players in EU.