Author Topic: my official dynasty warriors 6 review  (Read 2823 times)

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Van Cruncheon

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my official dynasty warriors 6 review
« on: February 20, 2008, 11:26:58 PM »
feh.

duc

TakingBackSunday

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Re: my official dynasty warriors 6 review
« Reply #1 on: February 20, 2008, 11:29:50 PM »
what the feck
püp

Shuri

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Re: my official dynasty warriors 6 review
« Reply #2 on: February 20, 2008, 11:33:34 PM »
Why u hate :(

drohne

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Re: my official dynasty warriors 6 review
« Reply #3 on: February 20, 2008, 11:35:30 PM »
i was looking for some excuse to buy this...and if prole can't apologize for a dodgy niche game, it must be hopeless :'(

the new combo system sounds awful

Van Cruncheon

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Re: my official dynasty warriors 6 review
« Reply #4 on: February 20, 2008, 11:51:09 PM »
it really is. it doesn't even look next-gen -- in fact, i think musou orochi looks cleaner and has snappier gameplay. get that if you need a dodgy niche game of this variety!
duc

bork

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Re: my official dynasty warriors 6 review
« Reply #5 on: February 20, 2008, 11:59:09 PM »
Official "we told you so" response. 

Please just rent this game, guys.
ど助平

MrAngryFace

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Re: my official dynasty warriors 6 review
« Reply #6 on: February 21, 2008, 12:15:24 AM »
Yeah but youre wrong about those weird basarragara 2 game things wtf
o_0

Van Cruncheon

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Re: my official dynasty warriors 6 review
« Reply #7 on: February 21, 2008, 12:29:24 AM »
yeah, basara 2 is also crap
duc

bork

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Re: my official dynasty warriors 6 review
« Reply #8 on: February 21, 2008, 12:31:36 AM »
Yeah but youre wrong about those weird basarragara 2 game things wtf

Real Talk Time: Have you and Prole PLAYED Sengoku Basara 2 or Heroes?  Not the original.  Not Devil Kings, but Basara TWO.  Please tell me you haven't and that you're just thinking of the original.   :-\  
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Van Cruncheon

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Re: my official dynasty warriors 6 review
« Reply #9 on: February 21, 2008, 12:35:01 AM »
explain the mechanical differences from 1 to 2

avoid talking about those retardedly awful characters
duc

TVC15

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Re: my official dynasty warriors 6 review
« Reply #10 on: February 21, 2008, 01:06:18 AM »
Does the engine even appear to be a decent foundation for future games?
serge

Smooth Groove

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Re: my official dynasty warriors 6 review
« Reply #11 on: February 21, 2008, 01:36:50 AM »
Does the game still take place in a barren desert? 

TVC15

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Re: my official dynasty warriors 6 review
« Reply #12 on: February 21, 2008, 02:12:41 AM »
I never thought I'd see the day where Prole hates a musou game.
serge

bork

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Re: my official dynasty warriors 6 review
« Reply #13 on: February 21, 2008, 02:29:12 AM »
explain the mechanical differences from 1 to 2

avoid talking about those retardedly awful characters

So I only played Sengoku Basara briefly (and HATED IT), and never played Devil Kings, which had some game play changes made to it over the J-version.  Whether or not those were for the better or worse I don't know, but my guess is for the worse since everyone seems to hate the original and loves the sequel.  Off the top of my head, these are the differences:

-Single "primary attack" move with triangle got changed to one of two selectable special attack moves that can be comboed off of/with.  There are multiple special moves you can earn for each character; eight in all but only two can be used at a time.  You can change them out between levels.

-Shitloads more equippable items added.  Weapon count is now eight for each character...I think the original was like three or four?

-Story mode was added.  Now each character goes through his/her own set of levels, taking on various opposing NPCs and various kinds of enemies, including HUGE mech-like midbosses and wacky Viewtiful Joe-like Samurai forces.  This is in ADDITION to the unification mode, also back from the first game.  So in other words, you get two main modes of play instead of just one like in Koei's games.

-Arena mode added.  This is for using combos and facing small waves of enemies, midbosses, or other main characters directly.  Arena mode is 100 stages and you can save every 10.  You can also earn each character's third armor and final weapon in this mode.

-Ranking system added.  The game keeps track of the top 10 best "scores," based on kills, combo counts, time, etc.

-No more character clones.  Some characters in the original had the same attacks/combos as others.  Everyone was made unique and given their own weapons in Basara 2.

Stuff I'm not sure if the original had or not:

-Character-specific items.  Unique armors and such, which make slight visual changes to the characters.  I only used Noh (gun-wielding female) once to clear her story mode, but IIRC she even gets an item that changes her entire move set and gives her physical attacks instead of shooting attacks.  Her eigth weapon is also Ebony and Ivory from DMC.  

-I checked Wikipedia for this, and it says that the "basara drive and basara attacks" are new features in SB2.  SB1 didn't have "musou" specials??  Anyway, your drive feels up based on certain numbers of enemies killed, and can then be activated at any time to make your character faster and stronger.  If you use this in combination with a basara attack (musou), you get an enhanced super move that does shitloads of damage and looks really fucking cool.

And I think that covers everything.  Basara 2 is like a more flashier, arcade version of the Musou games.  It has shorter stages and is more linear, but focuses on racking up kill counts and doing insane combo strings instead.  (you're also not going to be running around aimlessly looking for shit)  I find it much more satisying to play than Koei's games, but it depends on why you like to play these games in the first place.  

I also like Capcom's take on the character designs versus Koei's.  The characters have much more personality to them and everything is very over-the-top.  It's not trying to be historically accurate, and by doing that, you get better attacks and weapons.  Some of the character designs are radically different between the two games.  Toyotomi Hideyoshi is kind of a small character in Samurai Warriors 2, with his "pole bouncing" wacky attacks and his cutesy wife Nene.  In Basara 2, he's a huge hulk of a man who's pissed off at everyone and attacks using his bare hands (so here's the game's "Zangief").  And Nene?  Apparently dead, by his hand.  Big storyline differences here.  Oda Nobunaga also comes off as much more evil and badass in SB2 as well.  His voice actor fucking rules if you care about that sort of thing.

Oh, and Heroes adds MORE modes of play, MORE playable characters (basically all the previous unplayable NPCs), and two player split-screen play, with various competitive modes to go alongside co-op.  The only thing I'm not too thrilled about with Heroes was the decision to go with animu art and cut scenes over the CG they had before.  It doesn't look bad, but it doesn't fit the game's style as much, IMO.

Does the engine even appear to be a decent foundation for future games?

I think so.  More so than the game play, one of the biggest blows to the game was Omega Force changing all the characters around and removing a lot of the unique weapons in the process.  That was a mistake.  The game really feels rushed to me, so an XL version could address the flaws.  There were comparisons made with DW6 to Madden 2006 on 360/PS3 when the J-version came out; I'm not familar with Madden but apparently the next-gen versions were lacking in a lot of features that all got added back into the 2007 version.

At least we have the new Musou Orochi to look forward to...

...on Playstation 2.   :lol
« Last Edit: February 21, 2008, 02:32:58 AM by lyte edge »
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Shuri

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Re: my official dynasty warriors 6 review
« Reply #14 on: February 21, 2008, 07:33:18 PM »
just got home, I played for about 20 minutes, and I'm liking it. The popups are weird, but I like slashing my spear around. I'm a newcomer to the series ( i actually didnt like the previous games, I felt they were distinguished mentally-challenged, but dw: gundam clicked with me)

Expect more impressions later tonight.

bork

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Re: my official dynasty warriors 6 review
« Reply #15 on: February 21, 2008, 08:07:37 PM »
Shuri did you play Koei's best game, A.K.A. Musou Orochi?
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MrAngryFace

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Re: my official dynasty warriors 6 review
« Reply #16 on: February 22, 2008, 12:52:38 AM »
dw gundam rocks!
o_0

muckson

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Re: my official dynasty warriors 6 review
« Reply #17 on: February 22, 2008, 11:50:02 AM »
Official "we told you so" response. 

Please just rent this game, guys.
werd
wat

bork

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Re: my official dynasty warriors 6 review
« Reply #18 on: February 23, 2008, 01:06:28 AM »
Official "we told you so" response. 

Please just rent this game, guys.
werd

Dude, it looks like Japan IS getting Samurai Warriors 2 XL on 360...as a DOUBLE PACK (or perhaps both a single disc like Sangoku Musou 4 Special) with the original next month! (3/19)   :o  I don't think this is going to get released outside Japan...U.S. will probably just get the XL only.

Looks like I'm selling the PS2 version and going back to the 360 version!  :lol

Koei is going port-crazy here...there's Musou Orochi on PSP, Gundam Musou on PS2, and now this.
« Last Edit: February 23, 2008, 02:31:09 AM by lyte edge »
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Shuri

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Re: my official dynasty warriors 6 review
« Reply #19 on: February 23, 2008, 10:41:02 AM »
After spending more time with the game, I feel that the gameplay is fine, but holy god, why did they include so many people with slow weapons? There's a a dude with a club, a dude with a huge chain and ball, and like 10 guys with spears. I wish they had more people with swords  :-*


muckson

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Re: my official dynasty warriors 6 review
« Reply #20 on: February 23, 2008, 12:54:11 PM »
as your renbu gets higher your character will move faster.  no matter what weapon you use at inifinity renbu, you swing fast.  also, if the slowness bothers you with the strong characters, go ahead and use the faster and lighter weapons since they will make all the difference in the world. 

as far as i can tell with all the realism they tried to include in the game, the weight and time used to swing the weapons was just koei trying to make the game move smoother and more close to what a real battle would be like with real weapons.  it worked in some ways and missed the mark in others.
wat

MrAngryFace

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Re: my official dynasty warriors 6 review
« Reply #21 on: February 23, 2008, 01:20:02 PM »
YUE YING RUINED! WHO CARES! FEK THIS GAME
o_0

Shuri

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Re: my official dynasty warriors 6 review
« Reply #22 on: February 24, 2008, 06:10:52 PM »
I'm stuck. What is the best strategy for the mission involving escorting refugees to the dock as they are being attack by ennemies? I'm on like my 10th attempt and i'm about to give up. Whenever I do, They always end up getting gang raped.

What's the best strategy for this level?

MoxManiac

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Re: my official dynasty warriors 6 review
« Reply #23 on: February 24, 2008, 08:31:26 PM »
YUE YING RUINED! WHO CARES! FEK THIS GAME

Yue Ying is much better in DW6!
no

muckson

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Re: my official dynasty warriors 6 review
« Reply #24 on: February 27, 2008, 02:06:46 AM »
I'm stuck. What is the best strategy for the mission involving escorting refugees to the dock as they are being attack by ennemies? I'm on like my 10th attempt and i'm about to give up. Whenever I do, They always end up getting gang raped.

What's the best strategy for this level?
i don't quite remember but i think i maxed a character out to complete this mission.  i know i maxed out a character to catch and kill liu bei for sure.
wat

Van Cruncheon

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Re: my official dynasty warriors 6 review
« Reply #25 on: February 27, 2008, 02:39:28 AM »
YUE YING RUINED! WHO CARES! FEK THIS GAME

Yue Ying is much better in DW6!

no wai. she's a fruity sun shang xiang clone!
duc