Author Topic: Gran Turismo 5 Prologue FAILS MISERABLY: Part 1  (Read 2415 times)

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pilonv1

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Gran Turismo 5 Prologue FAILS MISERABLY: Part 1
« on: April 02, 2008, 05:11:41 AM »
Picked up GT5P and Everybodys Golf tonight, looking forward to sitting down and playing them.

So I did the 20 minute install. I'm now prompted to download an update. No issues, I'll put it on, get some dinner and come back to play.

Download failed. Oh well, maybe my wireless dropped. Try again... 1 minute late another fail.

And another...

And another...

Attempt #5 is about 10% in so far. I'm sure as soon as I hit post this one will fail.

How can it be so hard for a fucking patch to install?  :'(
itm

pilonv1

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Re: Gran Turismo 5 Prologue FAILS MISERABLY: Part 1
« Reply #1 on: April 02, 2008, 05:20:05 AM »
attempt #6 starting  :gloomy

now #7
« Last Edit: April 02, 2008, 05:21:40 AM by pilonv1 »
itm

pilonv1

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Re: Gran Turismo 5 Prologue FAILS MISERABLY: Part 1
« Reply #2 on: April 02, 2008, 05:23:39 AM »
That would be fine except I have about 30gb free. Only things on my hard drive are a few demos (MLB The Show, GTHD), some PSN stuff (Pixel Junk Monsters, SSHD) and some music.

I should have expected this since a mate had his fail 8-9 times before it magically worked.

even better, it doesn't give you a hint of how much space it actually needs either!

Back of the box says "250kb minimum". Sony :bow2
itm

pilonv1

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Re: Gran Turismo 5 Prologue FAILS MISERABLY: Part 1
« Reply #3 on: April 02, 2008, 05:24:49 AM »
Failed again. Fuck this im going to play College Hoops.
itm

pilonv1

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Re: Gran Turismo 5 Prologue FAILS MISERABLY: Part 1
« Reply #4 on: April 02, 2008, 05:32:23 AM »
I've got Open NAT 2 or whatever you need. I might look around later but I'm over fucking around with it.

Hopefully EB Golf isn't as painful.
itm

pilonv1

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Re: Gran Turismo 5 Prologue FAILS MISERABLY: Part 1
« Reply #5 on: April 02, 2008, 06:46:38 AM »
actually have 19gb free after install. still plenty of room.
itm

pilonv1

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Re: Gran Turismo 5 Prologue FAILS MISERABLY: Part 1
« Reply #6 on: April 02, 2008, 06:51:09 AM »
I thought I had 30 gig. I'm at 19 after install of this and EB Golf but before patch.

God knows what the patch will take, it wont finish
itm

pilonv1

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Re: Gran Turismo 5 Prologue FAILS MISERABLY: Part 1
« Reply #7 on: April 02, 2008, 07:28:01 AM »
Turns out I can play without the patch. But no online or rankings :wtf
itm

AdmiralViscen

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Re: Gran Turismo 5 Prologue FAILS MISERABLY: Part 1
« Reply #8 on: April 02, 2008, 10:29:11 AM »
PS3 sucks.

bud

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Re: Gran Turismo 5 Prologue FAILS MISERABLY: Part 1
« Reply #9 on: April 02, 2008, 01:01:57 PM »
iirc, the download bar starts all over again, but it still continues the download, or something. i think it doesn't even show a progress bar if you're downloading something off of gttv.

dc, have you downloaded the top gear ep yet? i think it's the first one of the new season.

:piss jpn developers going online :piss2  :'( :'(

i hope they get their act together by the time gt5 comes out, though
zzz

hyp

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Re: Gran Turismo 5 Prologue FAILS MISERABLY: Part 1
« Reply #10 on: April 02, 2008, 02:04:54 PM »
sorry to hear that pilonv.  sounds like clusterfuck.  :-\
pyh

pilonv1

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Re: Gran Turismo 5 Prologue FAILS MISERABLY: Part 1
« Reply #11 on: April 02, 2008, 07:32:41 PM »
Sorted it out eventually, the 11th go worked.

After playing one or two races online I wish the patch hadn't worked. If I wanted to play Outrun online I'd just put it in my 360.
itm

pilonv1

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Re: Gran Turismo 5 Prologue FAILS MISERABLY: Part 1
« Reply #12 on: April 02, 2008, 08:18:17 PM »
Well there's no penalty for doing anything wrong, so why would you try race properly and put yourself at a disadvantage?

I didn't find the lag too bad, but then I have no idea where anyone was from that I was racing. It wasn't as smooth online as Forza 2 though.
itm

pilonv1

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Re: Gran Turismo 5 Prologue FAILS MISERABLY: Part 1
« Reply #13 on: April 02, 2008, 08:56:33 PM »
Yeah the lack of having a private room is the biggest downfall. So you're stuck with randoms who have no interest in driving properly.
itm

AdmiralViscen

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Re: Gran Turismo 5 Prologue FAILS MISERABLY: Part 1
« Reply #14 on: April 02, 2008, 08:59:32 PM »
I'd say the biggest downfall is no damage modelling.

pilonv1

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Re: Gran Turismo 5 Prologue FAILS MISERABLY: Part 1
« Reply #15 on: April 02, 2008, 09:53:16 PM »
If I'm talking purely from the online functions, no private rooms is a fucking joke.

But overall you are correct.
itm

Smooth Groove

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Re: Gran Turismo 5 Prologue FAILS MISERABLY: Part 1
« Reply #16 on: April 03, 2008, 12:58:48 AM »
Quote
Well there's no penalty for doing anything wrong, so why would you try race properly and put yourself at a disadvantage?

i live in a idealists world where i believed the line the whole "it's real drivers who play GT" so i was expecting people to drive a good line and look to avoid turning the whole thing into a farce.

The even more annoying thing is that i can't even round up friends and start a private session which would at least lessen this by the exclusion of random bozos . :(

That's how most people play GT though.  I've said before that I don't know why Gran Turismo is so popular when most people don't even know how to play it right.  And that's just the driving part. 

I seriously doubt more than 50% of GT gamer know anything about car tuning. 

The Sceneman

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Re: Gran Turismo 5 Prologue FAILS MISERABLY: Part 1
« Reply #17 on: April 03, 2008, 03:56:13 AM »
hahaha 1 million pre-orders
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The Sceneman

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Re: Gran Turismo 5 Prologue FAILS MISERABLY: Part 1
« Reply #18 on: April 03, 2008, 07:14:00 AM »
I heard it did. The game got 1 million pre-orders from PALland.. there were a few postings on blogs and stuff

but this is Sony, the company which makes up numbers as to how much product they sell
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pilonv1

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Re: Gran Turismo 5 Prologue FAILS MISERABLY: Part 1
« Reply #19 on: April 03, 2008, 08:55:54 PM »
Even if they didn't they can use a mysterious PSN download number to break 1million. "Retail sales and online sales broke 1million" and no one can verify it.
itm

AdmiralViscen

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Re: Gran Turismo 5 Prologue FAILS MISERABLY: Part 1
« Reply #20 on: April 04, 2008, 01:57:44 PM »
It may have taken more than a little time for Polyphony to warm to the idea, but Gran Turismo head Kazunori Yamauchi has confirmed that the series is finally going to be implementing damage, saying it could be included as a downloadable feature for Gran Turismo 5 Prologue as early as this Autumn.

In an interview with IGN earlier today, Yamauchi said that, "maybe by Fall we'll be able to implement it," before confirming that it would feature as a download for Prologue, which launched in the UK and across Europe last week. Gran Turismo has long been famed for its refusal to include any vehicle deformation, despite heightening demands from its fan-base, and any inclusion of the feature would be a massive boon for the series.

We'll have the full interview tomorrow, including Yamauchi's verdict on working on a Formula 1 title in the future, so check back for further details.

y2kev

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Re: Gran Turismo 5 Prologue FAILS MISERABLY: Part 1
« Reply #21 on: April 04, 2008, 02:01:33 PM »
Damage modeling is unimportant. The lack of real crash physics (maybe, haven't played GT5P so I dunno) is the real problem. Even in Forza 2, damage is really just cosmetic and unrealistic (smashing into a wall at 80 mph will just dent the hood of the car), but it's the crash physics that make you not want to crash. If you crash, you're basically out of the race. In GT, you're encouraged to use bumper cars-- well, at least offline where the other drivers are on set paths and they won't get really pissed at you if you use them to your advantage.

I don't really care if "damage modeling" never makes it into GT, but they need to add a better penalty system and then have the cars drive as if they were truly damaged.
haw

AdmiralViscen

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Re: Gran Turismo 5 Prologue FAILS MISERABLY: Part 1
« Reply #22 on: April 04, 2008, 02:21:59 PM »
I thought Forza did that, I only played the demo once. Maybe I'm thinking of DiRT?

pilonv1

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Re: Gran Turismo 5 Prologue FAILS MISERABLY: Part 1
« Reply #23 on: April 04, 2008, 09:22:17 PM »
Forza's damage isn't cosmetic, although as y2kev says an 80mph crash won't do the damage it should. Any high speed crash will cause you serious problems though, it's just not 100% realistic.
itm

y2kev

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Re: Gran Turismo 5 Prologue FAILS MISERABLY: Part 1
« Reply #24 on: April 04, 2008, 09:39:34 PM »
Forza's damage isn't cosmetic, although as y2kev says an 80mph crash won't do the damage it should. Any high speed crash will cause you serious problems though, it's just not 100% realistic.
true, it's not purely cosmetic.

dc-- i just want to know what polyphony's nonartists do all day
haw

y2kev

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Re: Gran Turismo 5 Prologue FAILS MISERABLY: Part 1
« Reply #25 on: April 04, 2008, 09:52:26 PM »
lol - i can actually find that out! Well, i can let you know in a couple of weeks.


i'm sure they have 400 artists working on cars (and they are doing fantastic work)

but don't they have ai programmers? like gameplay designers? anybody?


haw

brawndolicious

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Re: Gran Turismo 5 Prologue FAILS MISERABLY: Part 1
« Reply #26 on: April 04, 2008, 09:54:41 PM »
Damage modeling is unimportant. The lack of real crash physics (maybe, haven't played GT5P so I dunno) is the real problem. Even in Forza 2, damage is really just cosmetic and unrealistic (smashing into a wall at 80 mph will just dent the hood of the car), but it's the crash physics that make you not want to crash. If you crash, you're basically out of the race. In GT, you're encouraged to use bumper cars-- well, at least offline where the other drivers are on set paths and they won't get really pissed at you if you use them to your advantage.

I don't really care if "damage modeling" never makes it into GT, but they need to add a better penalty system and then have the cars drive as if they were truly damaged.
rally car games like Dirt can show cars getting totalled because manufacturers don't mind that happening to actual race cars.  Forza and PGR have to hold back on the damage because manufacturers are scared people will crash cars they actually own to see what it looks like..I'm sure Polyphony can get permission to put paint scrapes and dents but they can't just put in a physics damage system at the last second.  It'll probably be unbalanced as fuck...

y2kev

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Re: Gran Turismo 5 Prologue FAILS MISERABLY: Part 1
« Reply #27 on: April 04, 2008, 09:55:28 PM »
Damage modeling is unimportant. The lack of real crash physics (maybe, haven't played GT5P so I dunno) is the real problem. Even in Forza 2, damage is really just cosmetic and unrealistic (smashing into a wall at 80 mph will just dent the hood of the car), but it's the crash physics that make you not want to crash. If you crash, you're basically out of the race. In GT, you're encouraged to use bumper cars-- well, at least offline where the other drivers are on set paths and they won't get really pissed at you if you use them to your advantage.

I don't really care if "damage modeling" never makes it into GT, but they need to add a better penalty system and then have the cars drive as if they were truly damaged.
rally car games like Dirt can show cars getting totalled because manufacturers don't mind that happening to actual race cars.  Forza and PGR have to hold back on the damage because manufacturers are scared people will crash cars they actually own to see what it looks like..I'm sure Polyphony can get permission to put paint scrapes and dents but they can't just put in a physics damage system at the last second.  It'll probably be unbalanced as fuck...

the point is that it ultimately doesn't matter. i don't care what my car looks like as long as it drives like it should (like it's been through hell if it actually has)
haw

Bildi

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Re: Gran Turismo 5 Prologue FAILS MISERABLY: Part 1
« Reply #28 on: April 04, 2008, 10:03:10 PM »
rally car games like Dirt can show cars getting totalled because manufacturers don't mind that happening to actual race cars.  Forza and PGR have to hold back on the damage because manufacturers are scared people will crash cars they actually own to see what it looks like..I'm sure Polyphony can get permission to put paint scrapes and dents but they can't just put in a physics damage system at the last second.  It'll probably be unbalanced as fuck...

It seems GRID will feature damage like DiRT, and it's kind of half way between Forza and PGR.    But again, I suppose the difference is GRID doesn't really have any normal road-going cars in it.