Author Topic: This thread is about Dead Space  (Read 896 times)

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Bildi

  • AKA Bildo
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This thread is about Dead Space
« on: May 04, 2008, 03:57:14 AM »
I'm referring to Dead Space the game, not what's between my ears.

There's a lot of great ideas going into this game, both ideas about what makes a great survival horror, as well as unique new ideas.  A bunch of great ideas and a ton of enthusiasm doesn't mean a great game, but if they can pull it off, Dead Space could be awesome.

Developer diary 1: http://www.gametrailers.com/player/31744.html
Developer diary 2: http://www.gametrailers.com/player/33544.html

Interview: http://games.kikizo.com/features/deadspace_iv_p1.asp

And a some of quotes from the interview:

Quote
There aren't going to be any cut-scenes; everything about the game is about trying to keep you in it, that's why there's no HUD, that's why your character sees a video log in front of him rather than it taking over your screen

Quote
We call the suit the 'rig'. It shows your meter that slows down time. You also have the air timer on there. And then also there's the ammo count.

Quote
Kikizo: The level you showed us, Chapter 3, you say this level is 1 hour 20 minutes in total. This seems quite long, especially considering the mood. What is the thinking behind this?

Schofield: I think that hardcore gamers will probably get through in 50 minutes to an hour. But you know, I think that's a good length for survival horror. It's intense; it's a slower pace. If I had really small levels at that slower pace, it wouldn't feel right. So I feel really good about the size.

Quote
And it's really up to you on how you want to deal with that, because if you cut off the head of that one enemy, the slasher, he's coming at you alive a little faster, and he's swinging, so it's a different kind of combat there - you can cut off his legs, but now he's crawling at you and he's harder to get. Or you cut off his arms, but then he'll just run at you! So there's no real one-shot kill in the game, and that was intentional.

Quote
A real core part of the game is the pacing and keeping you on your toes. You may go twenty minutes without an encounter, but you may be scared shitless in those twenty minutes!

Well, I'm excited.  Anyone else?

FancyFeast

  • Ebola Carrier
Re: This thread is about Dead Space
« Reply #1 on: May 04, 2008, 04:08:10 AM »
Too scary, sorry.   >:(

demi

  • cooler than willco
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Re: This thread is about Dead Space
« Reply #2 on: May 04, 2008, 04:15:11 AM »
Go play Cold Fear instead, same thing
fat

fistfulofmetal

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Re: This thread is about Dead Space
« Reply #3 on: May 04, 2008, 04:16:59 AM »
looking forward to it.
nat

duckman2000

  • A lot of shit pisses me off
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Re: This thread is about Dead Space
« Reply #4 on: May 04, 2008, 12:21:59 PM »
I think it looks pretty damned hot. Nothing that really comes through in screens, but placing the combat focus on "proper" dismemberment is a beautiful touch. Sci-fi horror has as far as I know still not been done real well in games, and hopefully this will change that.

Eel O'Brian

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Re: This thread is about Dead Space
« Reply #5 on: May 04, 2008, 12:24:22 PM »
it's got some touches of The Thing (the movie, not the video game) in there, so I'm hoping for the best
sup

Don Flamenco

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Re: This thread is about Dead Space
« Reply #6 on: May 04, 2008, 12:28:24 PM »
much more excited now that I know it's survival horror. 

Grecco

  • Senior Member
Re: This thread is about Dead Space
« Reply #7 on: May 04, 2008, 02:17:04 PM »
Interesting game. Love the idea that the energy bar is the guys spine and not something on the ui.

Bildi

  • AKA Bildo
  • Senior Member
Re: This thread is about Dead Space
« Reply #8 on: May 04, 2008, 09:15:30 PM »
No HUD is a win.  We're seeing that a little more in games lately and I hope this becomes the norm in games wherever possible.